On the Subject of OpenGL 2.0
zendal writes "The danger with pixel shaders and vertex shaders is that there is no standard for programmability of graphics hardware. A schism has formed within DirectX between the competing demands of GPU makers Nvidia and ATI. Noted analyst Jon Peddie gives THG an exclusive first look at a White Paper on how OpenGL 2.0 is trying to bring stability and open standards to programmable graphics and GPUs."
A lame, fuzzy article with a superficial understanding of the issues involved in creating rendering pipelines. Just go here if you want to start reading tech docs.
Aww , poor little boy. Did mommy shout at you when you messed your pants again this morning?
You really should get potty trained you know.