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On the Subject of OpenGL 2.0

zendal writes "The danger with pixel shaders and vertex shaders is that there is no standard for programmability of graphics hardware. A schism has formed within DirectX between the competing demands of GPU makers Nvidia and ATI. Noted analyst Jon Peddie gives THG an exclusive first look at a White Paper on how OpenGL 2.0 is trying to bring stability and open standards to programmable graphics and GPUs."

1 of 126 comments (clear)

  1. Re:DirectX and speed by JohnPM · · Score: 1, Troll

    Yeah looks like it.
    ADD SOMETHING INTELLIGENT
    ^H^H^H^H
    blib
    ...

    Damn the lameness filter! It wouldn't let me post this comment because it had too many allcaps. Maybe this rant at the end will get it through...despite making my posting even more lame.

    --
    Karma police, I've given all I can, it's not enough, I've given all I can, but we're still on the payroll.