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On the Subject of OpenGL 2.0

zendal writes "The danger with pixel shaders and vertex shaders is that there is no standard for programmability of graphics hardware. A schism has formed within DirectX between the competing demands of GPU makers Nvidia and ATI. Noted analyst Jon Peddie gives THG an exclusive first look at a White Paper on how OpenGL 2.0 is trying to bring stability and open standards to programmable graphics and GPUs."

2 of 126 comments (clear)

  1. it'll be like MPEG ! by iriki · · Score: 1, Offtopic

    MPEG was longtime THE de facto standart for video.. now they want a penny _EVERYTIME_ a film is played.. sorry mpeg, i'll never use you again. DivX owns! =)

    1. Re:it'll be like MPEG ! by Alan+Partridge · · Score: 1, Offtopic

      Nope. DivX is a hack of a codec MS PROPOSED for MPEG4 and had REJECTED. So, not only was the original codec NOT MPEG4, the derivative isn't either. Both are obsolete anyway compared with Real 8, Win Media 7/8, Sorenson 3.1, Zygo Video and On2 VP4. Wait for the MPEG4 standard, then use that. In the meantime use QuickTime for it's flexibility and stability.

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      That was classic intercourse!