On the Subject of OpenGL 2.0
zendal writes "The danger with pixel shaders and vertex shaders is that there is no standard for programmability of graphics hardware. A schism has formed within DirectX between the competing demands of GPU makers Nvidia and ATI. Noted analyst Jon Peddie gives THG an exclusive first look at a White Paper on how OpenGL 2.0 is trying to bring stability and open standards to programmable graphics and GPUs."
(methinks the editor left in a few comments
"OpenGL 2.0 is trying to bring stability and open standards to programmable graphics and GPUs."
:)
Uh...isn't that what OpenGL did in the first place?
This is a technology that's been around for years and isn't verion 9 yet