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On the Subject of OpenGL 2.0

zendal writes "The danger with pixel shaders and vertex shaders is that there is no standard for programmability of graphics hardware. A schism has formed within DirectX between the competing demands of GPU makers Nvidia and ATI. Noted analyst Jon Peddie gives THG an exclusive first look at a White Paper on how OpenGL 2.0 is trying to bring stability and open standards to programmable graphics and GPUs."

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  1. Open GL is much better than than Direct X by miffo.swe · · Score: 1, Redundant

    The fact alone that it is more neutral to what OS you use makes it much better that DirectX. I really hope those VB developers get an easy way to use OpenGL instead of DirectX.

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