The Abandonware Question
An Anonymous Coward writes: "Gamespot.com has an interesting article on abandonware games. They go so far as to seek out opinions of "game makers" with some interesting results. Some of them actually are flattered that their games have gone to that big abandonware site in the sky. Then there's Al Lowe (Leisure Suit Larry creator) who jokingly replies to the question of why gamers seek out free games, "Because they're cheap bastards, that's why! Always looking for something for free! Sucking the lifeblood out of us poor humble programmers! Now leave me alone so I can download more free pirated music!"" The first couple of pages are boring, with predictable opinions from big publishers. But it gets more interesting as you go on.
I'm not totally sure about the legal question, but I *LOVE* these sites. I get nostalgic for games I played in my youth (some of which I even bought! ;-) download them and am in heaven for a few minutes.
The funny this is, except for VERY rare great gameplay games, the novelty wears off pretty fast and I just delete it again for a few years. I really appreciate having them available though...
That was the first game I jerked off to ... those EGA graphics were so erotic
I'm sure that in 2055 or so, when the copyright on these classic games runs out(*), the game publishers will be glad to release them into the public domain, having received a fair return on their initial investment.
While I'm dreaming, I'd also like a pony.
(*) 2055 expiration date subject to change, depending on campaign donations.
I missed out on a lot of the years of gaming. I didn't have a Nintendo when I grew up, I didn't have a Genesis or all of the other games.
I use Abandonware to play the games that everybody else talks about. (It's been a near joke playing Final Fantasy I, and marveling that this launched a multi-billion dollar gaming franchise.)
What amazes me is how stupid most publishers are. How hard would it be to take Ultima Underworld I and II, Shadowcaster, update the code to a Win32/OSX/Linux base, then sell the CD for $20 and say "Hey, folks - the great games you loved? Come pay us $20 for it!" 90% of the development work is done, they just have to get an engine in.
Square gets it - look how they're rereleasing Final Fantasy games on the Wonderswan color - and making a mint. How much work did they really have to do? A little engine work, check it out, and *poof* - profit.
I abandonware because I can't find these games any other way, because the publishers won't do it. Heck, if they just sold the porting rights to another company (the way that Macplay ports Win32 games to OS X), they could leave the success/failure to somebody else, and probably still make a good profit.
But until publishers get half a brain that the past can still be profitable, I guess I'll have to keep going around them and downloading it for free elsewhere.
52 Weeks, 52 Religions with John Hummel
Is it legally wrong for me to download the titles? I don't know, but I believe it is morally right for me to obtain a "backup" of titles I purchased. As far as titles that are truly abandoned, but I didn't purchase, this seems a gray area.
The greed of the publishers is definately repugnant. Instead of opening their mind and allowing others to get some sort of satisfaction from an older title, they'd rather see no one have it and the game fade into obscurity. Perhaps if they realized that the goodwill they'd get for releasing these officially on a website would actually generate extra renevue from loyal customers.
Is ID software likely to lose business because they released the source code to their older engines? No. However, AFAIK they haven't released the graphics, levels, and sounds for them. I suppose this allows them to reuse some of the stuff for Doom3 for instance. Maybe someday people will realize that unlike the real world, I can give you something of mine that is digital and not only will I still have it, you will too.
And maybe after that, we'll have peace on earth, and goodwill towards men.
The more you know, the less you understand.
most companies love it if they can get their customers on a treadmill, constantly paying in new money. And honestly the cost of tech support for the older games may actually be a money losing proposition.
But They still hate the idea of not making money. and count potential loses are real losses.
Right now I think that that rights to software to revert to something more relaxed a few years after they stop providing tech support. They people who know how to use the older stuff will always be a small percentage anyhow.
"It is a greater offense to steal men's labor, than their clothes"
as merely cheap bastards is apparently self-abscription of game makers' own money-grubbing, greedy motives.
When Al Lowe characterized abandonware seekers as "cheap bastards", he was clearly joking. Read the article.
I believe, in keeping with the spirit of copyright, if a publisher no longer makes a copyrighted work available, then so long as this is the case, there should be no legal recourse against those taking the software for free.
However, I must question the motives of Abandonware supporters. If indeed these companies were to make software from 10 years ago available today (via a website or mailorder) and a small price according to the cost of doing so, would Abandonware supporters be willing to pay?
The real question is, are they truly supportive of it as a matter of principle, or do they simply enjoy getting something for free; being unwilling to pay for it if it was available through legal means?
Very good article. It focuses only on PC games though. MAME and its console-based ilk are another kettle of worms altogether.
I see these emulators as a valuable service, preserving what I call our "pop culture heritage"...sure, "Time Pilot" may have been popular enough to make it in some emulator packs, but what about "Time Pilot '84"? A much cooler scifi game in my book, but one whose limited release (during the crash) means that it's not likely to see a repackage rerelease.
I admit it is a bit complicated, because MAME does directly compete with the emulation game packs for modern consoles. But overall I'd rather err on the side of caution and not let these things fall into obscurity.
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
Here's the other problem with newer games. They're all about the great graphics. In addition to the usual complaint about graphics intensive games (They sacrifice game play for the thrill of "oooooooh, that blood looks real.), I find at least that almost real graphics look worse that the most cartoonish ones.
Take Fifa 2000 for the playstation. The players look almost real... almost being the key word. Whenever I see their blocky heads, I think about how bad the graphics are. By coming close to realism, you're forced to see how far away they still are.
On the other hand, a more cartoonish game doesn't invite that comparism at all. Take Super Mario brothers for example. No one thinks that the graphics on that game suck, even though Mario doesn't look like a real person. They get sucked into the game world because they don't even think about how much better he would look with a few tweaks.
Moral of this story? Don't worry about the graphics people, just make fun games.
...of course this is a moral from someone who doesn't really play games much, so take it with a grain or 10,000 of salt.
- VisiCalc
- Borland Turbo Pascal/C
- classic outliners e.g. Symantec MORE, ThinkTank
there are plenty more examples if you have a look around. Sure, having old games available is good for nostalgia, but things like this can actually be useful, especially if you're looking for stuff to run on older hardware or if you're after a feature that new software Just Doesn't Have (or the new software is not available on your platform etc.) - I know I've found this in various circumstances.Its a violation of the copyright holders copyright, so the only action could be civil action taken by the copyright holder. Its not illegal till you try to make a profit off it.
My personal feelings on abandonware are that there's really nothing wrong with it. I think it's healthy for the market and wonderful for players.
When I was about 9 years old, my father bought me Starflight... a game we saw on the shelves of Radio Shack and thought looked cool. We enjoyed it but never got very far because the game has a high probability of corrupting itself (otherwise it's a terrific game... a true classic). Years later I realized that surely someone must have preserved a copy of the game that I could download... and thanks to abandonware, I was right. I tracked down a copy for download and fiddled around with my system until I could get it to work... and it was just great... it was a minor obsession of mine for several weeks and I finally beat it, getting my father's money's worth out of the purchase. Lot's of nostalgia, lot's of fun. Who gets hurt here?
I dismiss most of the arguments of the game publishers, and especially the stance of the IDSA. The bulk of their argument is that legality equals morality, which any freethinking individual probably realizes isn't true... or else laws would never be repealed or changed.
I also don't understand how Abandonware sites hurt their intellectual property rights as many of them seem to claim. They still own the copyrights, they still own the trademarks. Nobody is going to tell Nintendo that they don't own the rights to produce Mario games because they fail to rabidly attack an abandonware site with a Mario Bros romdump from a 20 year old arcade board. Nobody is arguing that Mario Bros is "public domain" from a legal perspective. The one fellow put it succintly "It's piracy, but so what?" The pirates aren't challenging the rights of the publisher's... they only hurt the publishers by denying them revenue, and in the case of the vast majority of abandonware, they're not even doing that.
Another argument a few of them made was "Well, we might want to release a classics pack one day." This is a semi-legitimate argument, but in reality we know that the only "classics packs" that are truly successful commericially are those that package together a few familiar arcade classics... not more obscure PC titles. Most people only buy "arcade classics collections" because they are familiar with playing those games in arcades.
What is the market for a classics pack of old PC games, on the other hand? There aren't going to be very many people who are going to plunk down $20 for a bunch of old games with EGA graphics that they're not familiar with. If people ARE familiar with the games, on the other hand... it's probably because they legitimately owned the games at one point in time.
And the truth that we all know is that very few people are actually trying to sell 10+ year old games... at least not without heavily retooling the game (like Frogger 3D).
So Abandonware really is quite harmless. I'd like to think that there are a few current and future game designers out there getting exposure to these "Golden Oldies" like Starflight for inspiration on how to do more with less and that thanks to Abandonware, we will (and have been) enjoying better games. I really think the IDSA is doing the gaming community and the companies they represent a disservice by going after abandonware sites so diligently, but I guess they have to take a hardline stance on all forms of piracy to convince their members that they're doing their job.
Didn't they sell more copies of the Leisure Suit Larry hint books than actual copies of the program?
Look, piracy is a known thing. It's just gonna happen. So, what the publishers really should do if they are so concerned about their IP - make a downloadable version of it that requires a key to unlock. Sell the key for $10 and be done with it.
Then, they
I really like what Maxis did with Sim City Classic - they ported it to Shockwave and you can play it right on their website! (and you stare at a few ads, oh well)
As far as "won't work with Windows XX" - port it to freedos! (could this be one area where Linux actually outshines Windows in -gasp- support for DOS !!@!?!??)
-Ben
I have no problem with your religion until you decide it's reason to deprive others of the truth.
There is a black and white issue here. Distributing copies of a copyrighted work without the permission of the "author" is illegal. However, in my opinion, it is far from being in the publisher's best interest to take action against the distribution of abandonware titles.
:)
The questions they should be asking themselves are:
1) Does this harm us?
2) Can we capitalize on this?
The first question pretty much comes down to two key issues - is there loss of revenue, and does it dilute intellectual property.
Unless there are ongoing efforts to sell a particular title, it is not generating a revenue stream. This is pretty straight forward.
There may be a question as to whether it could be used to generate a future revenue stream; e.g. via the release of "classic" packs. This, however, is not feasible in a games current form unless it runs on a currently available platform.
So, in terms of revenue, the publisher is out of luck unless it runs on Windows or Macintosh. They may do an port of older games, but that depends on a value add in order to make it a sellable asset.
The second issue - protection of intellectual property - is pretty much a red herring. These are not trademarks; no matter how many times someone illegally copies them, it will not prevent them from successfully enforcing copyright on them in the future.
So onto the second question - can this be capitalized on? The answer here is a resounding YES.
The biggest benefit of abandonware, illegal or not, is that it helps maintain a franchise. If there is any question of the value of having a well known, wide spread franchise, one only need look at Ninetendo.
There is also a lot of good will to be culled from releasing old games (in their current form, not applicable to future releases) under a free beer license.
What my suggestion to publishers would be is to release these games under a license allowing free play, but not free redistribution, and then license redistributions rights to abandonware sites, not for money, but for advertising space.
When applicable this would make an ideal launching pad for advertising updates of old classics, or new games in a series, as it targets the people who loved the originals enough to go searching for them.
Of course, this is only my opinion, and doesn't count for jack in the real world
Matt
Instead of copyrights for 50,75, or number of years since Mickey Mouse + 10, we change copyrights back to 25 years, renewable. On software, we make the copyright 10 years renewable. But, make a new version (currently a derivitive work) legally it's own work so that the entire package, not what changed from the earlier version starts the clock anew.
Or another way is until the company stops supporting that product and providing free bugfixes. IBM has end of service dates announced for their software, so that once that data passes, you are on your own. That plus 1 year might be a good copyright expirition date. Or at least so that you can make copies to give away (for cost of media), not to allow one to start selling Windows 95 as a profit making enterprise.
How many people out there are running Windows 3.1 or DOS 3.3?
Fight Spammers!
Most software developers (games and apps) should freely distribute abandoned software. I mean it isn't a full out request to open source their games and applications, but rather just a plea that once you can't sell in a retail channel and say a year has passed, that you let people use it for free (without support). It always makes you look good and in the case of a sequel or a line of products, it gets the potential customer used to using a product. I mean is it even possible to purchase Adobe Photoshop 3.0 ? If they freely distributed it (and if bandwidth was an issue, I'm sure some other sites wouldn't mind being a distrib) there would be more people familiar with photoshop line of applications (and those people with old photoshop 3 books could have something to do). I mean it was amazing when Sierra gave away "Betrayal at Krondor" off their site to publicize the release of "Return to Antara" and they took it off their site but it still got distributed (it's not so easy to find but it's there). If you are some third world country and you just got some donated machines (386, 486), I'm sure it would be really nice if you could run Microsoft Windows 3.1 and MS Works on it without paying.
Software companies need to show heart, and this is definitely one way they can!
---- The geek shall inherit the Earth.
Good stuff:
NGO's that suck:
The biggest trick the devil pulled was letting lawyers become politicians so they can write the laws.
The biggest factor, IMHO, wasn't that the issues weren't well understood, or that we were sloppy. Everyone knew how things "ought to be done" even back in the dark ages. Heck, we even had indoor plumbing. The main reason early games were so often hardware dependent is that abstraction layers cost clock cycles. Remember that the processors for early video games were about three orders of magnitude slower than what we have now.
People used all sorts of tricks to squeeze performance out of the systems they had, and some of them were pretty darned ugly. Rather than calling a subroutine (the cost being stack operations--this was long before cache worries), move it inline. Rather than paying loop overhead, unroll the inner loop. Now you're tight on space, so do something clever (read: "kludgy") with code that isn't as time critical to save space. Lather, rinse, repeat. We knew some of the tricks were ugly at the time, but they got the job done where something clean wouldn't.
Remember: for any given clean, structured program, there will be a hack that does the same thing and is faster, smaller (or both) and much harder to understand.
-- MarkusQ
That is incorrect. Copyright never expires due to lack of enforcement, and this argument is complete bullcrap... though to be fair, I bet Will Wright doesn't know that.
It would be interesting to know if he came up with this misunderstanding on his own, or if somebody fed him this line.
Now, he may be legitimately concerned about the trademark, which does need to be defended, but as long as nobody is doing anything with the charecters other then downloading the game they came from, I can't imagine that trademark infringements are taking place. That would happen if you started printing posters of the char, or putting it in your own movies, or other similarly infringing activities, none of which have anything to do with downloading a game.
Downloading games does not strip publishers of any rights. In fact, if massive downloads of a game did strip publishers of the copyright, then this would be a null issue, as abandonware would be perfectly legal! Once the copyright is stripped, we could all download these things with impunity. (Extensive warezing could become legal, too, by the same argument.) Lawyers aren't stupid, so they didn't leave this gaping loophole open.
It's difficult to move debate on these issues forward when there's so much ignorance of the issues. (How many of you noticed this before I pointed it out? And IANAL, either.)
One of the issues that this article avoided is the issue of lost copyrights. This occures when a copyright is held by... No one. The copyright exists but the legal fiction called a corporation no longer exists to enforce it.
One of the best examples I have read of this is Wasteland. An Awesome RPG from the 80's. I wasted weeks on it using my apple IIC. I alwasy wondered what happened to it, why their was no sequel to it as it was much loved.
Then Fallout came out. A game that, not only played and felt a lot like Wasteland, but contained direct references to it. This was clearly stated to not be a sequal to Wasteleand, which confussed me as they were so close.
Getting Curious I followed up on this and read up on Fallout. enlightment came in an interview with the developer and producer of the game. Seems that they wanted to make a wasteland sequal and had gone looking to buy the rights to do so. They followed the trail from the original developer, who had gone out of bussiness to an IP holding company that had bought all of the developers IP when it went under. This company in turn had crashed and all their IP had been picked up by another company who had then immediatly gone bankrupt also. The IP was never moved from their, so this resource sat and died on the spot.
Great you would think, grab that IP for a song and get going. The problem is that, while the the IP is an asset of the bankrupt company and therefore saleable, their is no one to buy it from! With no corporate officers left and no truste of the bankruptcy who do you buy it from? No one is the answer so Fallout could not be released as an official followup.
This is the idea that I think the IDSA would really not like to have get around. Groups like this and the BSA bully people by making them think that they represent ALL copyright holders, which is not the case at all. A lot of software is in limbo, just like wasteland is.
Lucky underdog recognized this. They got their notice from IDSA and said, tell us which ones they are. The IDSA never replied, why? because the amount of games they actually reprsent in the abandonware genre are next to none.
The other factor in this enforcement is that groups like the BSA and IDSA charge for membership, which is were they make their money. For every title protected they charge X dollar amount. A company that has stopped selling a game is not going to continue to incur costs by maintaining a watchdog over it that drains money every year. So they remove that coverage, removing IDSA's right to enforce the copywrite, becuase IDSA does not hold any of the actual copywrites and can only act as an agent when given permission.
This is the lie of both the BSA and IDSA, they are paper tigers when it comes to abandonware, they have no enforcement rights in 99% of the cases. If they did most of the abondonware scene would have been stomped out years ago.
Papa Legba come and open the gate
There's been at least one AC troll laughing at the "moral" question raised here. But let's not forget civil disobedience.
I too feel there are many moral problems with copyright. If enough people share these beliefs, and we act on them (like downloading abandonware) then it's not as cut and dry as the publishers think. It's not "piracy" any more. It's enough people disagreeing with the law... implying that maybe, just maybe, the law is wrong.
Remember, laws are pieces of paper. Many of them have nothing to do with right or wrong anymore. They have much to do about money and greed and control.
Bill
Upon seeing the box was too small, Schrodinger's Elephant breathed a sigh of relief.
I can see the fiscal reasons for not archiving software, but perhaps its time for the library to address these issues. If a case were made for the benefit of Congressmen and Congresswomen, then I think it would be hard for big business to lobby against it.
I Browse at +4 Flamebait
Open Source Sysadmin
Copyright is explicitly required to advance the arts and sciences. The old games fall under arts I would say.
In order to advance those arts, publishers and creators are granted legal protection for their works to ensure their ability to profit. However, that profit is NOT the goal of copyright, the availability of the work is the goal. It's just that in a capitolist system, profit is a good incentive.
Reasonably, in exchange for the granting of legal protection, the copyright holder SHOULD be accepting a social responsability to ensure the continued availability of the work. Hoarding the work, or simply allowing it to rot and using copyright to prevent others from preserving the work is preceicely in opposition to the purpose and justification of IP law.
A fair and constitutional copyright law would require that preservation as a condition of being granted a copyright. This was not considered in the 18th century when the constitution and the first copyright law were enacted since at the time, copyright only lasted 14 years and thus there was little danger that a work would be lost by the time it's copyright expired. In addition, the works (books) were not subject to bit rot. Unlike a 5.25" C64 floppy, it's not at all hard to read a well cared for 22 year old book.
By extending copyright many times over, Congress has introduced the very real possability that by the time a copyright expires, there may be no salvagable copy of the work in existance. Changes in the nature of a 'work' introduce the probability that by the time copyright expires, there may be no hardware that can even read, much less execute the software. In some cases, the hardware might be so obscure that nobody remembers exactly how to reproduce it. Quick, what was the record density of track 17 on a C64 floppy? Anyone remember the encoding scheme. Now, in another 50 or so years (when the copyright on Mind Mirror FINALLY expires), how many people will remember. What are the odds that the original floppy you bought in the early 80's will still be readable even if someone does remember how?
Can someone please tell me how losing that work forever will advance the arts or sciences?
I loved a lot of the old sierra adventure games of the late 80's early 90's and wanted to buy copies of the ones I didn't have. When I discovered I couldn't but them anywhere, I e-mailed seirra, asking for premission to download there stuff for free. The guy said he was amazed that I was still playing the games they made before I was even born, and I may download them with his blessing. He only warned me that they couldn't offer tech support. On the flip side, Lucusarts still sells their old games for 20 bucks a pop. I wonder if they make much money off them, they wouldn't tell me!
I posted this way too late so nobody will ever see it or reply to it. However, I just want to point out this is another issue of supply and demand, just like mp3s. There is a demand for digital music. The RIAA does not supply digital music, so people take it for free.
There is a demand for old video games. Game publishers do not make old video games readily available, so people take them for free.
Businesses just don't get it. When people want something, give it to them, or you'll lose money. The only logic they could be using is that they make more money off of copyright infringement lawsuits than they would by selling the old video games. Somehow, I don't think that's the case.
The GeekNights podcast is going strong. Listen!
You're missing part of the point. If people are content to play older games, the revenue stream for software makers will dry up. I love 3D shooters too, but how many more games do we need based on the Q3 or UT engines? The only games I've ever truly been addicted to are Angband and Escape Velocity, both of which ran fine on my 68040 Macintosh. As much as I respect the work that ID and others are doing, I just can't see myself paying for it when I can play classic games for free.
The software developers won't re-release these classic games because it would be detrimental to their main products. By abandoning titles after a few years, they essentially force you to upgrade. I'm not saying this is the primary motivating factor, but it's certainly an important part. Some people will always buy the latest and greatest, for a variety of reasons; the rest of us only do so when pushed.
This is the way the software industry works. How many Word users need more functionality than Word 5.1 provided? Furthermore, if you can keep people on an insane upgrade cycle, you force them to buy new hardware as well. If each new version of Windows was capable of running faster on older hardware thanks to tighter, more optimized programming rather than feature bloat, the PC makers would revolt. There were stories this summer about charities not being able to get ahold of Windows 3.1 or 95 for the old crappy (but functional) PCs they distribute except at exorbitant prices. It's the exact same problem.
-Nat
Here is what I consider to be the crux of the matter. Copyright grants a limited monopoly before the work in question passes on to the public domain. If it is lost forever, it will never pass into the public domain. The copyright owner has essentially killed the work in question.
An attempt to actually kill a work in this way is such an obvious breach of the intent of Copyright so as to justify the entire abandonware concept entirely and without hesitation.
Perhaps Copyright law should be modified so as to require "abandoned" works to be explicitly placed in the public domain, and if this is not done, and the work is "lost forever", then at the expiration of the copyright, the owners of that copyright should be fined the estimated worth of the work in question, plus some punitive minimum amount.
A Copyright holder has a duty to be able to provide the work so protected to the public at the expiration of the term of Copyright. If and when they cannot do so, some sort of punitive and protective measure needs to be taken. (Perhaps all their other copyright worked are immediately placed into the public domain, as they have demonstrated an inability to even retain a copy of the work they claim copyright on.) A deposit of the work, in archival format, with the Library of Congress would suffice, or donating the work to the abandonware sites upon the corporate decision to abandon the software would work as well.
The issues of lapsed warranties were also touched on in the article. Personally, if a company cannot or will not honor a warranty, then they have effectively given that product's IP into the public domain. (Patents *and* Copyrights!) I have old games that I would still like to play, but they are copy-protected *and* on failing media, and the creating companies are "out of business". Naturally, I think this sucks. But I'm breaking the law if I acquire another copy of the software from an abandonware site.
- Do you realize that these are not games that will run on Linux?
- Do you realize that the site is mostly targetted towards Windows users?
- Do you realize that the site makes an effort to link to where you can BUY the games?
- Do you realize that many of these games cannot be bought because they failed in the marketing/distribution wars?
Either I've fallen for a troll, or else you are not thinking very clearlyYears there have been efforts by the community to get their hands on the Ultima7 sourcecode, due to the fact that it had serious problems with memory management and should be fixed to preserve that game. Well even EA was contacted and didn't react for a long time. Shortly before the release of U9 finally somebody could be found who looked into the matter, oh well nothing was heard thereafter, although there were rumours that the code was found! To make it short the community took their fate in their own hands and
a) wrote windows drivers for U7 to make them work more or less
b) simply reverse engineered the whole U7 engine and wrote their own engine which brought the game up to modern standards (exult... which can be found a exult.sourceforge.net)
c) started several projects to remake the old Ultimas with modern standards
Only to find themselves being attacked by an EA suit openly in a wired article (I have to say EA before they wired article didn't even care to answer the mails from the remake authors sent to them).
This clearly explains the shortsightness of those corps. Instead of supporting the community, by giving them source code, or information and maybe benefitting in the long run (aka they could bring out a fan Ultima collection with all emulators, and remakes), they cry mine mine mine, and dont touch my intellectual property! They should really learn from the Linux community where an entire business has arisen out of it!