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EFF Takes Bnetd Case

An anonymous reader sent in: "As reported three previous times, Blizzard is attempting to squash the Battle.net emulator and open source bnetd project. The EFF has taken the case. Read the press release. LawMeme also has a satiric fable."

116 of 348 comments (clear)

  1. Good Penny Arcade by commonchaos · · Score: 3, Funny

    There is a good Penny Arcade comix describing the situation (for thouse of you with short attention spa..)

    http://www.penny-arcade.com/view.php3?date=2002- 03 -04&res=l

  2. Re:I gotta agree with Blizzard... by BilldaCat · · Score: 2

    agreed. same thing with AIM and how they are handling 3rd party clients. go Blizzard!

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    BilldaCat
  3. What a terrible approach to build game interest! by Yoda2 · · Score: 4, Insightful
    Yikes!

    It is these gaming communities that build interest in the games, add features, etc. These enthusiasts dump untold hours into improving games and this is how the software companies reward them?

    I have some ties to N.E.R.D., the worlds 3rd largest CounterStrike server and would venture to guess that 90+% of the gamers happily paid for their software. The community only gets better when Sierra Games backs the gaming centers.

  4. This is wrong by Vardamir · · Score: 2, Interesting

    Ethically, I believe that software developed under an open source license has the right not to be attacked by corporations because it exposes how their closed source software works.

  5. Not a good defense. by TheViffer · · Score: 2, Insightful

    provision states that developers of interoperable programs do not have to respond to CD-KEYS

    This is the one that Blizzard/Battle.net may get the upper hand on.

    Whoever stated that Diablo II, Starcraft, etc were to be "interoperable programs"? I believe by the TOA that Blizzard products are only sanctioned to run with other Blizzard products (two copies of Starcraft for example) or Battle.net.

    Don't get me wrong, I think this is a load of crap on the part of Blizzard and Battle.net. (here on out I will never purchase another Blizzard product) But the truth is, the EFF has made a very bad claim in defense of bnetd.

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    1. Re:Not a good defense. by barawn · · Score: 2

      That's not the point. What they're trying to say is that a program which is interacting with another program (bnetd interacting with Diablo II) does not have to respond to authentication methods of one of the program.

      You can't say 'Diablo II is only allowed to interact with such-and-such programs' and more importantly, you REALLY wouldn't want to. What about input drivers, such as any of the Gravis programs which remap keys? That's a program "interoperating" with Diablo II. Does Blizzard really want to injoin those programs from working?
      So long as a program isn't written to specifically get around anti-piracy provisions of a second program (bnetd is NOT: it's written to provide a server. the lack of CD-KEY checking is necessitated by Blizzard. This is exactly the argument that Bleem won in their lawsuit vs. Sony).

      Keep in mind that the TOA of Blizzard products isn't law, and bnetd is NOT violating that TOA - the person using the Blizzard product might be, but that's not bnetd's problem (again, Bleem/Connectix case...) In any case, somehow I doubt that that TOA is even valid for certain things (we REALLY REALLY need some judge to come and say "get real, this is crazy" on these idiotic software licenses)

      Blizzard is REALLY STUPID to continue this case in the court. IANAL, but honestly, the case is just way too similar to the Bleem and Connectix VGS case to survive. Here, Blizzard/Viviendi have an uphill battle, whereas all the EFF has to do is start filing briefs with tons upon tons of references to previous case law.

    2. Re:Not a good defense. by nachoman · · Score: 2

      I believe there are legit uses for Bnetd but...

      For the most part it's an easy way to save the $50 on the price of the game. Most of the fun in playing Diablo 2 is the multiplayer. You can only get on Battle.net if you have a valid CD-Key (ie bought the game. I'm not taking into account key generators). Therefore with bnetd you don't need to buy the game.

      Essentially Blizzard is using this to try and stop people from pirating their software. Either that or force bnetd to have an out of band authentication to battle.net... But that would defeat the purpose.

    3. Re:Not a good defense. by Happy+Monkey · · Score: 2

      Careful, if you do that, you are circumventing the effective access control for digital data!

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    4. Re:Not a good defense. by TheOnlyCoolTim · · Score: 2

      Reminds me of my new plan to circumvent game EULA's... Start the installation program, turn off my monitor, and hit enter several times...

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    5. Re:Not a good defense. by Brendan+Byrd · · Score: 2

      Pointing it out that it exists in a EULA isn't a good defense strategy either. Most judges realize that putting "you owe the company $5 billion if you click this" on a EULA doesn't mean anything.

  6. Re:I gotta agree with Blizzard... by TroZ · · Score: 3, Insightful

    No, it's not the same thing!

    It is like creating an AIM server and telling all your friends to log the AIM client into it insted of the actual AOL server bucause you do want to be spammed by unknown people or because of firewall / network issues you keep getting disconnect from AOL.
    However, the server you create will also let Trillian or whatever other client connect because you have no help from AOL

  7. Missing the Point by Anonymous Coward · · Score: 2, Informative

    bnetd isn't about logging onto Battle.net with unauthorized clients. It's about running a server separate from Battle.net which the authorized clients (Diablo, Warcraft, etc.) can use in place of Battle.net to manage Internet play.

  8. Re:I gotta agree with Blizzard... by BilldaCat · · Score: 4, Interesting

    To quote a couple paragraphs from the Penny Arcade news item:

    Obviously you can use Bnetd to facilitate quote bad things, let's say the piracy, but I hardly believe that is the focus of the project. Indeed, when discussing the issue with lawyers representing Blizzard, the Bnetd man made it clear that they would like nothing more than to roll in a function to do legitimate CD-Key checks, the way that Battle.net itself does. It's not something they can even implement without Blizzard's help. It goes without saying that the attorneys in question were not there to try and improve Bnetd, and as a result, they ain't trying to hear that. The blood of any breathing geek is enticed by the prospect of running their own Battle.net. What if they could? What if a sanctioned, but not supported product were delivered - one that diligently performed the anti-piracy measures assigned to it, ran their official ads, all while removing load from their main body of equipment? I'm trying to figure out who loses here.

    Though Battle.net is a matchmaking service, it's silly to call that its only function. I've always thought of it as performing a sort of de facto authentication, a la Half-Life. This watchdog element is (I'm sure they believe) crucial to sustaining their business, and Blizzard has absolutely every right to try and protect their stuff via whatever methods they want to. Whatever else is going on here, I don't think that it's okay to make something that emasculates their security mechanism. I don't mean that in a legal sense, this violates statutes W, A, N, and G or what have you, I mean it in a personal one.

    --

    I support Blizzard and their attempt to protect their property, income sources, etc. What reason do they have to play nice and let bnetd do whatever they want? They certainly lose ad revenue if they do that, and they -potentially- lose more sales due to piracy.

    If I had a product and was reliant upon providing a means for people to meet up for games, and used that as a revenue source, to feed my programmers and staff, and some joe schmoe comes along with a service that bypasses all that, and makes it easier for pirates to hop on, I'd be mighty pissed, and rightly so.

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    BilldaCat
  9. The reasons is ... by TheViffer · · Score: 2, Informative

    Without checking CD-Keys, one copy of Diablo II could virtually service 10,000 people by just swapping the program around.

    Currently as it goes, if you want to play with others online using a Blizzard product, you are almost force to buy a legal copy. The introduction of emulators will by-pass that.

    Blizzard has a legal beef here.

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    1. Re:The reasons is ... by erasmus_ · · Score: 2

      This keygen works for single player potentially, but does not help on BNet, where the key has to be valid in the system, and not just valid based on an algorithm, and has to be not used by another user.

      As for your last statement about cd keys keeping people honest, this may be true, but no company has an obligation to make it especially easy for pirates to use its programs. Playability on Battle.net is something that Blizzard sees as a key selling point, and it does not have to release its cd key validation if it doesn't want to dilute this selling point.

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  10. Re:"Freedom" of thievery? No. by iamsure · · Score: 5, Interesting

    Incorrect.

    As a paying customer, I demand value and satisfaction from my Blizzard software like Warcraft and Diablo2.

    Since the Blizzard server is:

    - SLOOOOW
    - Unreliable
    - Hacked all to hell
    - VERY buggy

    I choose to have the ability to play my ALREADY PURCHASED SOFTWARE on a server of my choice. Just because Blizzard would prefer I didnt doesnt mean jack.

    Your argument that Bnetd is punishing Blizzard for creating value is totally incorrect.

    It punishes Blizzard for NOT creating value on the server side.

    I rewarded them for their client side software. What I choose to connect to is *MY CHOICE*.

    And its entirely legal too..

  11. A good defense. by iamsure · · Score: 3, Insightful

    Its actually a good defense. If you take the time to read through the DMCA portion relating to interoperable programs you'd understand better.

    No one stated that Diablo, etc. were Interoperable programs. That was directed at bnetd being interoperable. Since Bnetd is trying to interoperate (thru reverse engineering) with Blizzard software, the DMCA clearly states that they do not have to interoperate with ALL the functonality Blizzards' server provides.

    Its a very sound defense using the very law you are attacked with to defend yourself.

  12. Re:"Freedom" of thievery? Indeed. by DrSkwid · · Score: 2

    how would me running a BNETD server for me and a few friends ONLY to log in to, we all have regged clients but not fixed ip's so running in p2p mode isn't so viable.

    I'd rather run a bnetd server on my co-lo box and let friends connect to it!

    Verant tried to do the same Everquest did the same but at least they have the excuse of revenue stream losses (though at 35 quid a pop for the add-ons it's not like the monthly fee is the stream).

    What this suggests to me is that Battle.net will stop being free once Warcraft is released and Blizzard are going to start charging for access.

    All the other piracy stuff is just FUD

    --
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  13. Re:What a terrible approach to build game interest by TheFlu · · Score: 2

    You didn't screw up, both Valve and Sierra are involved with Half-Life and CounterStrike. I believe that Valve developed the game for Sierra. I'm just waiting for Sierra to come out with a FPS version of Mahjong.

  14. Re:I gotta agree with Blizzard... by JordoCrouse · · Score: 2, Redundant

    Be flamed!

    See, thats just wrong.

    Its really nice to rail against the machine, and attack a huge mammouth like Vivendi, but the story is old, and tired.

    Listen, they wrote the game. It cost them money, and brainpower to develop the game, and when it was finalized, they chose to provide it to the world. And they provided it for a price, because after all, they had to pay for the programmers, and administration, and deployment and on-going maintaince.

    So you can see where they would be a little peeved if somebody came along and developed a free server that would let everyone get around paying them a little money to use their own server.

    Now, I don't agree with their decisions, I have always thought that if you give the servers away for free, more people will buy the clients (witness Quake II/III and HalfLife), but hey, they have the right to decide what to do with their property. If you don't like it, then don't buy the game. Its a simple as that.

    It would be really nice if we lived in a utopian society, where everyone gave freely of themselves, and nobody needed anything. Unfortunately, the last time I looked, my phone bill needed paying, and so instead of living in your utopian world (aka, your parent's house), I've got to go back to work for the evil corporations and try to wrench a few bucks out of their hands.

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  15. Actually Contributing by erasmus_ · · Score: 5, Informative

    Payment Information

    A payment has been sent to bnetd-defense@bnetd.org.
    You will receive an email receipt for this transaction shortly.
    For details on your transaction, please contact bnetd-defense@bnetd.org.

    Item Name: Bnetd Project Defense Fund
    Item Number: Defense Fund


    Rather than just talk about it, I have put my money where my mouth is on this issue, by donating to the cause. I encourage everyone else to do the same at this link.

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  16. Re:"Freedom" of thievery? No. by iamsure · · Score: 3, Interesting

    Its a concern, certainly.

    Bnetd doesnt HAVE to cause that problem. Blizzard can provide a very simple network request scheme to allow the Bnetd server to challeneg the cd-key.

    Blizzard does NOT want that.

    As such, it is a simple case of a software manufacturer who does NOT maintain their software (server-side) driving their customers to find alternatives.

    As to playing the beta thru Bnetd violates the point of having an open beta?

    It still exposes bugs on the client side, and BOY does Blizzard ever have PLENTY of those in EVERY release.

  17. Re:"Freedom" of thievery? Indeed. by barawn · · Score: 5, Insightful

    Oh, please. Do you people NOT understand that reverse engineering is legal, and completely allowed. Do you also not understand that a free capitalist society WITHOUT the ability to reverse engineer would be a complete disaster? You wouldn't have two chipmakers competing in the x86 market, you wouldn't have any open source software whatsoever, not to mention that many scientific projects would be down the drain as well!

    Blizzard sells games - people BUY games. Bnetd is not challenging the sale of those games - it's allowing people to play the games as they were intended - on a Battle.net server. Blizzard cannot, should not, and absolutely will not ever be able to say "oh, and you can only play these games on OUR server at Battle.net, and if you try to play them anywhere else, that's illegal."

    bnetd is creating a free alternative to a necessary extra piece of 'hardware' to use the game to its full value. This is IDENTICAL to the Bleem/Connectix case. Completely identical. In that case, they created a free implementation of a Sony PlayStation on a computer, and the courts agreed "well, yes, if people BUY the games, they can attempt to PLAY them on whatever they want." If you try to say that bnetd is wrong, then by extension WINE is wrong, Bleem is wrong, hell, VMware is wrong. But they're not. Why? Because reverse engineering is legal, and critical, for any healthy economy.

    Blizzard makes money off of games. In fact, Battle.net earns them no value, no reward in your own terminology. God. Blizzard, and everyone else, are just plain stupid here - let bnetd run, and Blizzard makes MORE money, for crying out loud. How the heck can it be bad to offer people MORE ways to play a game you're selling?!?

  18. Blizzard Entertainment sadly mislead? by pinkUZI · · Score: 3, Offtopic

    I wonder what Blizzard hopes to achieve by taking this route. It would seem to me that it has been proven that being a nazi doesn't improve sales. Why don't they look to companies like ID software and the example they have set with Quake. Creators of one of the most successful multiplayer games to date, ID Software has maintained a much more loose policy for multiplayer game play. {plus they have a policy of releasing every game under linux!}

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  19. I get to decide, according to the law. by iamsure · · Score: 4, Insightful

    Nope. Wrong.

    By law, as a consumer, once I purchase a product, I am entitled to FAIR USE.

    Software "licensing" has NEVER been successfully upheld in court, and many argue that it goes entirely against the protections the law has traditionally given the consumer.

    Further, the Blizzard licensing agreement does not in fact restrict me from playing my software with a third-party server software.

    Not to mention, they didnt come after the END USER violating those terms of service! They came after programmers who offered them an alternative. Programmers not bound by those TOS/Licensing terms.

    So, No. I get to decide what I do.

    1. Re:I get to decide, according to the law. by amccall · · Score: 2
      You are fundamentally misunderstanding copyright law here.

      When you make a software purchase, you are entitled to fair use of your software. Courts have repeatedly ruled AGAINST software licenses - Klocek v. Gateway, Hill v. Gateway 2000. In general rulings FOR software licesning make a few statements, for example, from the most famous case FOR software licenses:

      "Shrinkwrap licenses are enforceable unless their terms are objectionable on grounds applicable to contracts in general (for example, if they violate a rule of positive law, or if they are un- conscionable). Because no one argues that the terms of the license at issue here are troublesome, we remand with instructions to enter judgment for the plaintiff." (ProCD, Inc. v. Zeidenberg)

      Here is where things get tricky. The majority of court opinions I've read view software licenses in terms of redistribution of purchased software(piracy), or warrenty disclaimers - I have yet to see a ruling state that such a license could govern HOW you use the software.

      Fair use DOES NOT give you the right to redistribute software as you seem to state. Instead fair use gives you the right to A.) use the software as you see fit, B.) take screenshots/publish reviews, etc...

      Basically, imagine purchasing a book. You can not legally copy the entire book or sell it as your own. You can however, quote, review, copy pictures from, write in, and research it.

      IANAL, blah blah blah blah blah

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    2. Re:I get to decide, according to the law. by TheFrood · · Score: 2

      The reason he (and now you) was clueless is nothing to do with licensing vs. purchasing. Unless of course you claim that once you purchase a game or other copyrighted work, you "own" it and can then resell it to all your acquaintances.

      I most certainly can sell my copy of the game to one friend, by giving him my original copy of the game, deleting it from my hard drive, and destroying any other copies I've made. Anything else would be violating Blizzard's copyright. I can own a book without having copyright on the contents, and I can own a game without having copyright on the game.

      Of course, your use of the word "twat" suggests to me that you're not really interested in an intelligent debate as much as you're interested in name-calling.

      TheFrood

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    3. Re:I get to decide, according to the law. by TheFrood · · Score: 2

      Try Caspi vs. Microsoft, I testified in that one, dumbass.

      Really? Did you use the word "dumbass" in your testimony? Did you testify under the name l33t_j03?

      TheFrood

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  20. Wasn't this already solved in the Sony case? by Frobnicator · · Score: 2, Informative
    To suggest that Bnetd is illegal due to copyright is insane. The product is not a duplicate of the original, it is a service provided by a second company developed from their own source code.

    Whether it violates the DMCA is another issue. The courts ruled recently against Sony where developers reverse engineered portions of the Playstation to get access to underlying protocols so that developers could create an emulator for the PC. Even though the reverse engineering violated some terms of the DMCA, there were two important facts facts: (1) the new product was legal, and (2) they attempted to obtain the information from Sony, but they refused to offer it.

    It appears that this case is the same. The defendant was unsatisfied with a product. The producer was unable or unwilling to provide the desired product. The defendant was forced to reverse engineer that product in order to offer the desired services. The only remaining question is whether Blizzard applied for a patant for their network protocols. (unlikely.) If they did not, they do not own the IP of the protocol (since the protocol is a method and must be patented, not copyrighted) and therefore Bnetd is fully within their rights to publish it.

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    1. Re:Wasn't this already solved in the Sony case? by mjh · · Score: 2
      The only remaining question is whether Blizzard applied for a patant for their network protocols. (unlikely.) If they did not, they do not own the IP of the protocol (since the protocol is a method and must be patented, not copyrighted) and therefore Bnetd is fully within their rights to publish it.

      IANAL, but I think we can safely assume that the protocol is not patented. If it were patented, part of the patent application would be the requirement for full disclosure of the thing being patented. In other words the protocol specifications would have to be in the patent application and available for public viewing.

      Thus there would be no need for reverse engineering the protocol.

      But, I could be wrong, and it wouldn't surprise me.

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    2. Re:Wasn't this already solved in the Sony case? by GSloop · · Score: 2

      That road you built, well, it doesn't check to make sure that all cars travelling on it are NOT stolen.

      We're going to sue your ass because you didn't make sure that a stolen car couldn't be driven on your road.

      [Sheesh Bonehead!]

      Cheers!

    3. Re:Wasn't this already solved in the Sony case? by barawn · · Score: 2

      You don't have to have the CD checks done on the bnetd source - they could've passed the network challenge along to Battle.net and done it that way.

      Blizzard's argument is completely full of holes.

      Blizzard, versus anyone intelligent:

      "bnetd facilitates piracy!"
      "Why?"
      "Because it doesn't do CD checks to make sure all of the clients are valid."
      "How is this illegal?"
      "It circumvents our copy protection scheme!"
      "No, it doesn't - the illegal CD key to install already did that."
      "Oh. Well, CD keys are easy to crack, so we had to come up with something else!"
      "So what? Sorry. Come up with better technology next time."
      "But, but, they figured out how to get around the CD checks!"
      "No, they didn't do them. They don't have to. The DMCA even SAYS they don't have to."
      "But, how are we supposed to prevent piracy if everyone can play online?"
      "Didn't Quake 3 work fine?"
      "Yah, but we don't want anyone else to have a battle.net server, because we want to charge for it and offer nothing new!"
      "Suck it up and deal. Competition, baby, life sucks for you. Offer your customers something worth paying money for."

    4. Re:Wasn't this already solved in the Sony case? by barawn · · Score: 2

      Blizzard should have to help to prove they actually care about just the anti-piracy concern, which is real and legal, and NOT the Battle.net monopoly, which is NOT legal.

      Yes, Blizzard has a monopoly, and they're trying to use "anti-piracy concerns" to protect it. That's what this is all about, and that's why it's bull.

    5. Re:Wasn't this already solved in the Sony case? by barawn · · Score: 2

      A monopoly is where you have the ONLY product in a certain market - in this case, Blizzard has a monopoly on Battle.net-type gaming.

      Battle.net is not their product - Diablo II, etc, are. More importantly, though, Battle.net, as I'm speaking of it, is just a -type- of online gaming. You can't attack a work-alike of Battle.net anymore than Microsoft could challenge KOffice for being an office productivity suite. Blizzard created a market - a type of product - a Battle.net server. They have the only product for it.

      The point is that you can't protect the monopoly that that product has - at least not legally. :) bnetd created a product that worked like Battle.net, and Blizzard is trying to challenge them, because they WANT the 'Battle.net style gaming' monopoly.

      They created a protocol. bnetd can reverse engineer it. The DMCA even allows them to. This is how capitalism works. Someone creates a market. Others enter it. Competition creates the best product. Blizzard's just trying to get around the fact that they have competition now, and they don't want to improve their product (Battle.net, that is).

      9 more days to find out if Blizzard wants to lose in court or not.

    6. Re:Wasn't this already solved in the Sony case? by barawn · · Score: 2

      Wrong, wrong, wrong. bnetd doesn't "facilitate piracy of Blizzard's product": it MAY "facilitate playing of pirated Blizzard products online", but NOT "facilitate piracy". What facilitated piracy was Blizzard's weak copy protection initially. Why do you continually keep ignoring that fact? The games are already pirated - the copy protection FAILED. If Blizzard wants to stop the piracy, STOP THE PIRATES. Stop the damned games from being pirated in the first place.

      Once again, a road is NOT responsible for stolen cars driving on it! Period!

      Answer me this:

      Suppose Windows implemented a 'license checking' on its SMB servers. All computers which logged into the SMB server on Windows 2000 are queried to find out if they have a valid product installation key, with several blacked out, checked against a master list, etc. Any one that doesn't is barred from access.

      Now, Linux has an SMB server. But Linux doesn't have to implement that 'license checking': could Linux be sued because they're 'facilitating Microsoft piracy'? NO. No way. No chance, no way, no how.

      Do you argue with this? How is this any different than Blizzard's issue?

      I'm trying to be clear here, but I keep repeating the same thing: Blizzard has a monopoly - they are the only company that makes Battle.net servers, that is, servers which communicate with other programs via the Battle.net protocol. You might say 'well, duh, they created the battle.net protocol, they don't have to let anyone else make one!' YES, they DO. That's the law. They don't have to HELP them, and they didn't, but they can't STOP them from doing it. That's what this case is going to say, flat out, no question.

      And just because Battle.net is OK for you, doesn't mean it is for everyone else. Battle.net blows - it really does. It's idiotic that when I can connect to my friend down the hall in a dorm with an IP on a different portion of the network, but the outbound network is down, we can't play. (different Ethernet network = IPX doesn't cross through). I fought, scrambled, and clawed to try to get it to work (I was the ONLY ONE on that portion of the network!) but I just couldn't do it. bnetd would've completely made my life easier had I known about it back then.

      Here's the next question: what about actual usage patterns? Can you prove that the people who connect to bnetd servers have pirated copies, and can't play without bnetd? You never will be able to, because it's complete crap. bnetd might make life easier for pirates, but so does Linux and ethernet bridging, and IPX bridging (which I couldn't get to work then, but know why now... grr). So have Blizzard go after Linux, too!

      8 more days to find out if Blizzard is really stupid and wants to lose in court.

    7. Re:Wasn't this already solved in the Sony case? by barawn · · Score: 2

      Unfortunately, your analysis of the alternate situation that I presented is wrong under current law. So, they might be your personal beliefs, but they're (legally) wrong - the DMCA specifically says that alternate implementations do not have to use anti-piracy devices in one implementation. So, even if you do believe it's a circumvention device, it's not illegal.

      I can't honestly understand how you can think that this is a good idea - that provision was put in the DMCA just for that purpose.Otherwise Microsoft WOULD do what I just described (it'd make all copies of Linux illegal), not to mention dozens of other companies (AOL, any other company that's had a protocol reverse-engineered) would do the same thing. What you just described is a really really easy way to make competing products illegal - it would kill all of capitalism.

      But I'm confused - You just said that even if Blizzard was not involved at all (no Blizzard games), then Blizzard could still shut bnetd down because they didn't publish or license the Battle.net protocol?

      How the heck can a company shut down a server if all they've done is reverse engineer a protocol? Reverse engineering is LEGAL. Reality check here: first off, the Battle.net protocol isn't patented, it isn't copyrighted, and it doesn't matter in any case, as a clean-room reverse engineer of the protocol is fine, so long as you don't break any encryption on the data stream. Blizzard DOESN'T HAVE to 'publish' or license ANYTHING.

      Yes, I am going to argue that copy protection is a good thing. It's critical. If you want to prevent people from pirating your work, prevent the damned thing from being copied illegally in the first place. Is it hard? Yes. Too bad. Suck it up and go hire intelligent people to come up with an intelligent solution.

      You said it yourself - "I took a look and found four or five sites hosting the .iso" - GO AFTER THOSE SITES. They're breaking the law, not bnetd. I can't understand why we're arguing this: it's clear cut that they're breaking the law, right? It's NOT clear cut that bnetd is breaking the law (because they -aren't-).

      If Blizzard is really concerned about WC3 betas being passed around, they should've 1) had tighter control on the release process (it's not bnetd's fault that Blizzard is incompetent), and 2) they should've ASKED bnetd to refrain from adding WC3 support. Your response is probably going to be "they didn't have to" - my response is "Yes, they did - because what bnetd is doing is LEGAL."

      I find it curious that in response to my challenge to prove that the people who connect to bnetd servers have pirated copies, you didn't mention bnetd at all. How do you know they didn't find another way around the Battle.net CD authentication (because we know that Blizzard's control over it's own software is SO good)? All you've proved is that there are pirated WC3 copies out there. You haven't proved that they use bnetd exclusively, and that no one who uses bnetd has a legitimate copy.

    8. Re:Wasn't this already solved in the Sony case? by barawn · · Score: 2

      I should also point out that bnetd doesn't even support WC3, so the whole WC3 argument is crap. Why are they going after bnetd? Even if all the illegal WC3 owners are playing on something else besides Battle.net (which is LEGAL - the illegal part was getting the copy illegally!) it's NOT bnetd.

  21. Re:"Freedom" of thievery? Indeed. by DrSkwid · · Score: 2

    bah typing dork strikes again

    it's not like the monthly fee is the stream

    should be

    it's not like the monthly fee is the only stream

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  22. Re:"Freedom" of thievery? No. by iamsure · · Score: 2

    > You were stupid to keep it
    Why? I love the client side piece, I hate the server side piece, and I can replace that.

    Why should I return it?

    >The fact that Blizzard's service does not meet your expectations has nothing to do with the right of bnetd developers to reverse engineer Blizzard IP and exist parasitically

    Nope. It simply provides ME with the right to LOOK for alternatives. Thats my right as a consumer under FAIR USE laws.

    >What you choose to connect to might be your choice
    Yes it is.

    >but it's Blizzard's choice to kill bnetd - and bnetd, right now, are completely fucked. Doubly so since EFF stepped in, incompetent communists that they are.
    No, it is their choice to attempt to kill bnetd. And fail.

    And the EFF beign incompetent?

    I presume since you post as AC, you have a law practice that defends the rights of millions of computer users around the world -- SUCCESSFULLY -- pro bono in most cases..

    Right?

  23. Something I find interesting by ThePof · · Score: 2, Interesting

    For years now, Blizzard has always argued that battle.net is not at all part of the games you buy (lets not argue if it is or not that is not the point) but actually a "free" (usually people argue about what free here means) service that they provide and thus not part of their games. Now, suddenly they claim that they have put the copy protection mechanisms, not in their games but in this "not part of the game but free service". Seems strange to have a copy protection not being part of what it is supposed to protect. Just an interesting observation.

  24. Re:"Freedom" of thievery? No. by Edgewize · · Score: 2
    Since the Blizzard server is:
    - SLOOOOW
    - Unreliable
    - Hacked all to hell
    - VERY buggy

    Excuse me, but I've seen these assertions before, and I have no idea why people make them.

    Starcraft/Warcraft are peer-to-peer games. Battle.Net is the matchmaking service. There can be no gameplay issues with the servers because games do not connect to the servers.

    Diablo II is the only client-server game, and admittedly it has major problems. The original Diablo was also a bit of a multiplayer disaster so I think the problem lies with their Blizzard North department, not their Battle.Net service.

    And yet people use Diablo II as an example of why Battle.Net sucks. But by doing that, they have willfully ignored the fact that Diablo II supports direct TCP/IP games (not restricted to LANs) as well as an 'Open' player-hosted mode.

    The point I'm making is this: As long as all people involved have a CD-KEY, I have never seen a valid reason for the existance of a Battle.Net emulator. That doesn't mean its wrong to create one, but it *is* wrong to justfy its creation by some manufactured need. And don't throw LAN party crap at me - there's no reason that 50 people can't either use LAN play mode or else all log into a private Battle.Net channel.

  25. Who modded this up ?? It's a troll !! by AftanGustur · · Score: 2

    To those that modded the comment up :
    Print out the comment '"Freedom" of thievery? Indeed.'. Hang it on your wall where it is easily visible to remind you of what a troll looks like.

    --
    echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
  26. The point by SQLz · · Score: 5, Insightful

    The point of this whole thing is that legally the bnetd project has the right to reverse engineer Battle.net. It says so in the DMCA. The fact their code does not check CD keys is trivial to this matter because bnetd itself was not created to bypass copy protection. Its a piece of standalone software. Its not a crack/hack file that patches anything in the client and allows it to bypass Battle.net key checking.

    Even if you agree with Blizzards point that the bnetd project does in some way promote piracy, unless you are a complete fool, you should not agree that the DMCA applies to this case. Blizzard is grasping at best.

    Its everyone's right as a consumer to fight this even if you agree with Blizzard. This is everyone's chace to stop complaining about the DMCA and actually do something. This will determine if software companies have the right to not only tell you how, when, and where you will utilize their products after your purchase them but also gives them the right to prosecute you if you don't. If Blizzards case holds up, it will open the door for many many more useful emulation projects to be shut down.

    1. Re:The point by alcmena · · Score: 2

      You could just enter the IP address of the bnetd server you want to play on in your hosts file. Map it to "useast.battle.net" (or whatever the DNS name they use is) and you're good to go. Even those who are twisted enough to call a registry change a "hack" would have a hard time attacking the host file change.

    2. Re:The point by Puk · · Score: 2

      Here's a question for someone who has read the DMCA more carefully than I. I remember that in the Napster case, they were trying to show that Napster had "substantial non-infringing use", or something along those lines. Does the DMCA have any provisions like this? Is it against technologies that enable and allow copyright circumvention, or that are for copyright circumvention.

      Okay, I got slightly un-lazy and did some reading:

      "2) No person shall manufacture, import, offer to the public, provide, or otherwise traffic in any technology, product, service, device, component, or part thereof, that -
      2a) is primarily designed or produced for the purpose of circumventing a technological measure that effectively controls access to a work protected under this title;
      2b) has only limited commercially significant purpose or use other than to circumvent a technological measure that effectively controls access to a work protected under this title; or
      2c) is marketed by that person or another acting in concert with that person with that person's knowledge for use in circumventing a technological measure that effectively controls access to a work protected under this title."

      Okay, so 2a and 2c seem okay -- it is not primarily designed to circumvent copyright protection, nor is it being marketed for that purpose.

      It's 2b that scares me. Does it only have a limited commercial purpose other than copyright infringement? I cenrtainly has a very significant other purpose, but is it commercial? It's free! Some of the definitions for commercial and commere of commercial seem to indicate that it must be for profit (commerical-3), but some indicate that it might not (commercial-2, or commercial-1 with commerce-2). Could bnetd be illegal because it has a "bad" use, but is non-commercial, whereas if it were a commercial product it would be okay?! What's the legal/governmental definition of commercial?

      I'm clearly NAL, so if someone who's more clued in could give me a little insight into what's really going on here and what things I've missed in my extremely brief survey, I'd appreciate it.

      -Puk

      p.s. The 3rd defition of commerce is "sexual intercourse". That's is news to me -- I don't even want to think about the implications. :)

    3. Re:The point by Electrum · · Score: 2

      Actually, in order to use it, yo DO have to apply a crack to the game. You have to add entries for the bnetd servers into the gateway list. It's a fairly straightforward one, but it is a crack nonetheless. I don't believe you can get it to work without using that crack.

      You don't have to crack it. You merely change the server IP's in the registry. Is Registry Editor now in violation of the DMCA?
  27. You might be pissed but... by BLKMGK · · Score: 3, Insightful

    You'd be $hit out of luck IMHO. If you build a networking protocol that only allows certain computers or clients to talk to one another and someone decides they want to do the same thing by reverse engineering yours you've got no leg to stand on. Unless there was some sort of copy protection (DMCA SUX!) in it that they had to crack then Sorry Charlie.

    In this case it would seem that Blizzard feels that they DID have some sort of copy protection and that this software went around it - that's not so. What Blizzard HAD was a FEATURE in their server software that performed the JOB of checking for legit copies. While that could be construed as some sort of "copy protection" these guys did NOT crack it. They did NOT infringe - they simply chose not to include that feature. And for this Blizzard is unhappy? Would they have been happier if these guys had cracked their feature and implemented it? I think not...

    The scenario of the early IBM BIOS has ben brought up before and I believe it's a VERY good parallel. IBM tried to take Phoenix and others to court for creating a "clone" BIOS years ago. However these folks were smart enough to have created a "clean room" implementation of the IBM BIOS. They simply (cough) created two teams - one to examine the original BIOS completely and the other to create a version of it without ever seeing the real original code. They were able to ask questions about timings and what occured when certain signals were injected into the "black box" - the results of those questions influenced their coding. When done they had code that did the same JOB as the original firmware but one that didn't actually the same CODE.

    IBM lost their case - as Blizzard should surely lose theirs. These programmers never had access to Blizzard's original works - how could they possibly have infringed? IMO this is pretty cut and dry. Unless these people have included portions of the Blizzard binary or other "works" in their code they have no leg to stand on. Saddest of all is that these people are FANS of Blizzard's work and they are being stupid enough to alienate them. Duh!

    Personally, I'm happiest with clients like iD has created (Quake etc.). Yeah, they rely on a "master server" but they don't require you to go through their "portal" to get the information you want. For that matter iD releases SOURCE of older games - they're VERY friendly to their fans and I buy their products as a result. Tribes and others have used this model too - it's nice though I don't think they release source. The GameSpy software sprung from this and I think it's terrific when a 3rd party can concentrate on a niche like that. Enter Blizzard... I don't know how different the Blizzard model is but if it's "broken" enough for people to work to code their own then they've got problems that need to be addressed by something other than a lawsuit against their fans. somehow I cannot imagine a company like iD doing this. Funny, I was considering buying one of their games too - glad I DL'ed the server code before it got zapped :-) Not that I'm o sure I want to deal with Blizzard after this mind you....

    --
    Build it, Drive it, Improve it! Hybridz.org
  28. Who has Responsibility? by dschuetz · · Score: 4, Insightful

    I see a lot of people here commenting that if the open-source server simply did a check for CD keys or whatnot, that the case probably wouldn't have even been brought. That is, they're facilitiating piracy, so they must be shut down.

    But I ask -- whose responsibility is it to ensure that the players are using a legitimate copy of the game? Should that be done at the network level, by the open-source game server, or at the client / cpu level, by the software that should have actually been paid for?

    I say that the key-checking isn't anyone's responsibility but their own -- if you write software, and it doesn't check, then nobody else should be forced (or even expected) to do that job for you.

    Look at it this way -- does HP have a responsibility to ensure that all users sending print jobs to its printers are doing so with properly licensed installations of Microsoft Office? 'cause that's about what the people here are asking for. There's no method for a printer to check whether a printjob came from a paid copy of Word, just as there's no way for bnet to check the validity of an incoming connection. Nor should there be.

    They came up with a lousy copy protection / validation scheme. Too bad for them.

    [note -- I admit that I'm not particurlarly versed on the specifics of this case, so if I zigged when I should have zagged up there, try to ignore that and focus on my argument, eh? thanks.. :) ]

    1. Re:Who has Responsibility? by Steveftoth · · Score: 2

      Even if you didn't read the notices, that's fairly true.

      Blizzard should not to have assumed that when playing on Battle.net you would always be talking to the actual Battle.net servers controled by Blizzard. They made an assumption that is not always going to be true.

      On a side note, thinking about this battle.net thing, what if (in an alternate universe) Blizzard had gone bankrupt and the Battle.net service shut down? Without projects like bnetd, there would be no way to play these games multiplayer over the internet.

    2. Re:Who has Responsibility? by Sloppy · · Score: 4, Insightful

      But I ask -- whose responsibility is it to ensure that the players are using a legitimate copy of the game?

      Nobody's. To legally place that responsibility upon anyone, legitimizes copy protection.

      Copy protection is just a hack. It's a cheap way for publishers to avoid expending effort enforcing copyright. If it works for some of them, fine: let 'em try doing things that way. IMHO, it's a bad idea, but they should have the right to try it (for now -- but every time I see it abused, it makes me want to take away that right). Copy protection should never be legitimized or legally recognized or institutionalized. It should remain merely a hack. That's where DMCA went wrong.

      Blizzard should deal with the copyright issue and sue the infringers, instead of thrusting new responsibilities upon other parties.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    3. Re:Who has Responsibility? by Toddarooski · · Score: 2
      They came up with a lousy copy protection / validation scheme. Too bad for them
      You're right. Here's what Blizzard should do -- they should set up Warcraft III in such a way that it won't work until you "activate" it by calling Blizzard tech support when you first install it. But, if any hardware associated with that activation code changes too drastically (indicating the software might be installed on a second computer), you'll need to call Blizzard again to get another product activation code...

      What?! Why is everybody looking at me? Was it something I said?

      --

      "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

    4. Re:Who has Responsibility? by Steveftoth · · Score: 2

      What about ROMs of old nintendo games? Nintendo doesn't make those games anymore, but they threaten most sites that distribute them.

      The digital world is a strange one since copying is free.

    5. Re:Who has Responsibility? by Happy+Monkey · · Score: 2

      What about Exxon, BP, Shell, Texaco, etc? Are they illegal because they compete with Amoco?

      --
      __
      Do ya feel happy-go-lucky, punk?
    6. Re:Who has Responsibility? by Peyna · · Score: 2

      As long as they aren't hijacking Amoco's tankers, I think they'll be alright.

      --
      What?
    7. Re:Who has Responsibility? by Happy+Monkey · · Score: 2

      What if they use the same barrel design, teamster unions, cargo train companies, and nozzle manufacturer, so they can interface with the same end users and national transportation systems?

      --
      __
      Do ya feel happy-go-lucky, punk?
    8. Re:Who has Responsibility? by Peyna · · Score: 2

      I think the analogy has been stretched beyond its capacity.

      --
      What?
  29. Re:"Freedom" of thievery? Indeed. by erasmus_ · · Score: 2, Troll

    Do you people NOT understand that reverse engineering is legal, and completely allowed

    Were you asleep when DMCA got passed somehow? As pointed out in the argument summary and many posts on here, this law made reverse engineering very illegal in most cases, and this law has been tested in courts. Please don't talk down to "us people" when you don't understand the legal grounds on which Blizzard is making their argument.

    How the heck can it be bad to offer people MORE ways to play a game you're selling?!?

    Yes, Blizzard is very stupid. When 10 of my buddies and I use our warez'ed ISO copies to setup our own Battle.Net implementation with our keygen'ed keys, I definitely see how Blizzard makes MORE money.

    --
    Please subscribe to see the more insightful version of th
  30. Is This Fight The Good Fight? by EXTomar · · Score: 2

    I do think Blizzard has mistepped here. You should fight "abuses" with technology not lawyers.

    Regardless does the EFF really think this is something worth fighting over? IIRC, Warcraft 3 and Battle.net will have gone under major release/revisions and all of this will be moot. Why fight over something this transitory? I would would rather see the EFF tackle more serious issues like privacy issues than this...

    So what is the underlying moral issue to fight for here?

    1. Re:Is This Fight The Good Fight? by kindbud · · Score: 3, Funny

      Regardless does the EFF really think this is something worth fighting over?

      No dude, this is nothing to worry about. Fair Use and all that rot is just a bunch of theoretical bunk the pointy-headed academics use to keep us all confused. Just do whatever Blizzard and Disney want, and you'll be fine.

      And when American Standard gets around to joining the game, you can ask them for permission to shit, and it'll be all good.

      --
      Edith Keeler Must Die
  31. Servers are the key to growth by BadBlood · · Score: 2

    Why doesn't Blizzard ask id why they allow home-grown servers to flourish, making the demand for their products skyrocket? Or Valve? Or Epic?

    --


    Praying for the end of your wide-awake nightmare.
    1. Re:Servers are the key to growth by fireduck · · Score: 2, Informative

      currently (5 pm EST), there are 133771 users on battle.net. on gamespy there are 101650. Blizzard's 6 games draw more online users than all of the FPS games offered by gamespy. I think Blizzard clearly understands how to make demand for their products skyrocket. Besides, EVERY Blizzard title released sets sales records. Diablo 2 set the record for most units initially shipped, at around 4 million (?).

      maybe home-grown servers foster a better community, but they definitely don't beat the demand for Blizzard games (and remember, the majority of Blizzard gamers don't even play online).

  32. Re:"Freedom" of thievery? Indeed. by barawn · · Score: 2

    Ignoring CD-KEYS is specifically allowed in the DMCA, in case you missed THAT summary linked to in THIS ARTICLE.

    I do understand the legal grounds on which Blizzard is making their argument - that is, none. Bleem was upheld even under the DMCA, so look, Blizzard has no chance.

    And maybe Blizzard should find a way to stop warez copies, rather than stopping a Battle.Net server emulator. After all, even without the bnetd server emulator, there're still many different ways to play multiplayer games.

    Look, piracy's basically a constant in terms of cost: it goes up a little some years, down some others. Why? Because pirates are smart people - and fundamentally, there's no way to prevent piracy - it's digital, and you can mess with it. The only way you could get rid of piracy is for a game like EverQuest, where the 'game' is located somewhere else, and EVEN THEN, someone could STILL make an additional 'EverQuest' server if they emulated it clean-room.

    If Blizzard wants to stop piracy, stop the pirates, not the people who are doing perfectly legal things. But why aren't they doing this? Because it's bad for companies (and inefficient) to go after individual people. Too bad. Individual people are breaking the law. Sue them, not people who are doing LEGAL things.

  33. Re:Bah, simpler argument by barawn · · Score: 2

    How does bnetd violate their copyright? They're emulating a server - it's just as justified as SAMBA is, or (as I've pointed out eight times already...) just as justified as Bleem is, as Bleemcast! is, as Connectix VGS is, or ANY emulator is.

    Blizzard copyrighted their GAME. They did NOT copyright the protocol that their game uses to interact with Battle.Net, nor could they (at least, not without someone being able to do a clean-room reverse engineer).

    God, suck it up, Blizzard. Blizzard didn't even come UP with the "Online Play" idea in the first place! Why the hell are they the only ones allowed to play?

  34. Re:I gotta agree with Blizzard... by Jeremi · · Score: 2, Insightful
    I support Blizzard and their attempt to protect their property, income sources, etc. What reason do they have to play nice and let bnetd do whatever they want?


    Blizzard has no legal basis for their harrassment, and SLAPPs are unethical and disgusting. Just because Blizzard can use our fucked-up legal system to badger the innocent doesn't mean that they should. By your logic, Blizzard ought to send out goons to the Bnetd authors' houses and break their kneecaps as well -- why play nice?

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
  35. Re:Excellent examples! Thanks. by barawn · · Score: 2

    OK, for a moment I felt like responding, and disproving every point made in this post (you know, even as a troll, you could try to post, i dunno, real facts or something like that...) but nah.

  36. Jury nullification of an unjust law by yerricde · · Score: 2, Interesting

    The real point of contention is whether what they're doing is legal (or moral, though that's not relevant for the court case).

    The judicial systems of the United Kingdom and United States (except Louisiana state law) are built on the common law. The common law has a concept of "jury nullification," which specifies that a jury may find the defendant not liable on grounds that the law is unjust. Want more info? Ask Google.

    --
    Will I retire or break 10K?
  37. Re:Who modded this up ?? It's a troll !! by NoMoreNicksLeft · · Score: 2

    He could have just been playing Devil's Advocate, you know. It did generate alot of worthwhile discussion.

  38. Re:I gotta agree with Blizzard... by wurp · · Score: 2

    Reposting an excellent AC reply with my bonus. I'm at the cap, so I'm not a ho.

    See parent for the original comment
    -----------------

    > Listen, they wrote the game. It cost them money, and brainpower to develop the game, and when it was finalized, they chose to provide it to the world. And they provided it for a price, because after all, they had to pay for the programmers, and administration, and deployment and on-going maintaince.
    > So you can see where they would be a little peeved if somebody came along and developed a free server that would let everyone get around paying them a little money to use their own server.

    Nice strawman. However, no one was questioning Blizzard's right to sell the game, or run their own game server in whatever manner they see fit. What was done was providing an alternate server (in part because the official Blizzard server's service was so terrible).

    Blizzard was asked to help with the authentication part so the new server would behave in an IP-friendly way. Blizzard chose not to help, so the new server doesn't authenticate - and it isn't required to.

    Blizzard wants to control the game and how/where it's played, but like any monopolist, provide the lowest level of service possible in exchange for money.

    Blizzard has viable, legitimate competition for its server's service, and wishes to quash it. If Blizzard were really interested in good customer service, or protecting the terms of use of its beta games, they would have:
    1. Improved the quality of their own server so that the Bnetd server was seen as unnecessary,
    2. Assisted the Bnetd coders in providing an authentication mechanism using the Blizzard network. No more uncontrolled beta uses, no more using pirated games.

    Blizzard did neither; explain again why they deserve any of their customer's server loyalty under a competitive, non-utopian, capitalist society?
    > Listen, they wrote the game. It cost them money, and brainpower to develop the game, and when it was finalized, they chose to provide it to the world. And they provided it for a price, because after all, they had to pay for the programmers, and administration, and deployment and on-going maintaince.
    > So you can see where they would be a little peeved if somebody came along and developed a free server that would let everyone get around paying them a little money to use their own server.

    Nice strawman. However, no one was questioning Blizzard's right to sell the game, or run their own game server in whatever manner they see fit. What was done was providing an alternate server (in part because the official Blizzard server's service was so terrible).

    Blizzard was asked to help with the authentication part so the new server would behave in an IP-friendly way. Blizzard chose not to help, so the new server doesn't authenticate - and it isn't required to.

    Blizzard wants to control the game and how/where it's played, but like any monopolist, provide the lowest level of service possible in exchange for money.

    Blizzard has viable, legitimate competition for its server's service, and wishes to quash it. If Blizzard were really interested in good customer service, or protecting the terms of use of its beta games, they would have:
    1. Improved the quality of their own server so that the Bnetd server was seen as unnecessary,
    2. Assisted the Bnetd coders in providing an authentication mechanism using the Blizzard network. No more uncontrolled beta uses, no more using pirated games.

    Blizzard did neither; explain again why they deserve any of their customer's server loyalty under a competitive, non-utopian, capitalist society?

  39. CVS is still up, mirror it ! by BigJim.fr · · Score: 2

    Hail SourceForge ! Make sure that you have a .cvspass file (even if it is empty) in your home directory. Then execute the following commands :

    cvs -d:pserver:anonymous@cvs.bnetd.sourceforge.net:/cv sroot/bnetd login

    cvs -z3 -d:pserver:anonymous@cvs.bnetd.sourceforge.net:/cv sroot/bnetd co bnetd

    And presto... You've got the latest CVS tree. Enjoy it while it last !

    Did anyone ever think about CVS over Freenet ? Now would be a good time !

    1. Re:CVS is still up, mirror it ! by BlackGriffen · · Score: 2

      It asked for password, I did not have one. Pls post source to ftp or similar.

      BlackGriffen

  40. Bnetd ok, but not ok by Apreche · · Score: 2

    I don't think that bnetd is a bad idea. I don't think the DMCA is good either. However, this one circumstance I have to side with "evil". Most of the time the DMCA only makes our lives difficult by taking away my fair use. However, in this one case it is preventing indirect software piracy. You see, to play blizzard games online you need to use battle.net. And battle.net run by blizzard keeps track of cd-keys and such, the same way half-life has wonids. Making another way to play blizzard games online isn't bad at all. Except for the fact that it allow people who have pirated blizzard's games to play them online, which they would not be able to do with only battle.net. Therefore bnetd is essentially a program that allows users to get by the copy protection on blizzard's games.

    It's one thing to pirate music. The RIAA is an evil organization and I have no moral qualms about stealing from them. Blizzard is the only game developer to never ever make a crappy game. They almost made one crappy warcraft game, then they cancelled it. In fact not only are none of their games crappy, they are all smash hits, amazing, etc. I have moral qualms about stealing form blizzard, they deserve to get money for their software.

    Why don't blizzard and bnetd team up to incorporate the copy protection into bnetd? Why doesn't blizzard write their own?

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Bnetd ok, but not ok by Hrothgar+The+Great · · Score: 2, Insightful

      But why do you think that the product should not be made, even if some people want to use it legitimately? Do you own a VCR, CD Writer, Screwdriver? (with which you could take things apart to study how they work or even KILL someone!) Is it the tool maker's fault if the tool is used for illicit purposes? NO. According to almost ALL legal precedent in this area, if a tool has significant legal purposes, then it can not be outlawed simply because it is possible to use it illegally. Sorry.

    2. Re:Bnetd ok, but not ok by kindbud · · Score: 4, Interesting

      You see, to play blizzard games online you need to use battle.net.

      Bnetd proves that you don't need battle.net to play Blizzard games.

      Except for the fact that it allow people who have pirated blizzard's games to play them online, which they would not be able to do with only battle.net.

      So fucking what? They can also play pirated games offline where there are no controls at all. Shall we outlaw offline play of Blizzard games because there is no CD Key checking?

      Bnetd has many completely legal and ethical uses. It allows people who have bought the game to play it even if Blizzard decides to close up shop (which seems only a few months off, way things are going) or even if Blizzard's ISP is having technical difficulties. It also allows people to play in a controlled environment free of cheaters, something Blizzard has failed to provide.

      It's also not strictly true that you can't play with illegitimate CD Keys on Battle.net. Keys are valid until Blizzard invalidates them. You could tell your friend your valid CD Key, and as long as neither of you are online at the same time, both of you can share the CD Key and play on Battle.net. So much for stopping piracy. Battle.net does not in fact, prevent piracy of Blizzard games. In fact, one could say that, like Bnetd, the primary purpose of Battle.net is not to prevent piracy, but to provide an online arena where players can meet each other and play. That it can have some effect on piracy is a secondary function. Bnetd tried to add this secondary function, but Blizzard refused to cooperate. So it was left out.

      I have moral qualms about stealing form blizzard, they deserve to get money for their software.

      What exactly has Bnetd stolen from Blizzard? Be specific. Name an item that Blizzard once possessed that they no longer possess because of Bnetd. If no one has lost anything, no theft has taken place.

      It's one thing to pirate music. The RIAA is an evil organization and I have no moral qualms about stealing from them. ...I have moral qualms about stealing form blizzard, they deserve to get money for their software.

      This is not morality, this is what some people derisively call situational ethics. Your "morals" amount to "I'll do what I please." Following your ethical compass, it's OK to pirate Blizzard's software if you think it or the company sucks. I'll think I'll pass on your theory of ethics.

      --
      Edith Keeler Must Die
    3. Re:Bnetd ok, but not ok by JMZero · · Score: 2

      There is much more to this story than Blizzard wanting to prevent piracy of their product. If that were the case, Blizzard would have worked with the Bnetd people to create some sort of secure interface that would allow the program to validate cd-keys without giving up the precious secret algorithm that creates/validates them.

      What happens when people abuse this needfully high bandwidth interface in order to find legitimate CD keys?

      Not saying Blizzard did everything right here, just saying that perhaps this isn't a trivial problem.

      .

      --
      Let's not stir that bag of worms...
  41. Sign the petition by drivers · · Score: 3, Informative

    Please sign and spread the word about the Blizzard/DMCA petition.
    http://www.petitiononline.com/blizdmca/

  42. Your logic is ... not there by Hrothgar+The+Great · · Score: 4, Insightful

    >What reason do they have to play nice and let
    >bnetd do whatever they want? They certainly lose
    >ad revenue if they do that, and they -
    >potentially- lose more sales due to piracy

    It's not up to them whether they should "let" people do things that are perfectly legal. It's not "playing nice" to respect the rights of other people; it's the way it has to be. Get all of the other fascists together and get this through your hard stone heads: Blizzard CAN NOT create legal policy; nor can any other corporation. They are not lawmakers; they can not decide to declare something illegal because it presses upon their revenue stream. They (and you) also need to realize that stretching the boundaries of an existing law while operating under the assumption that your legal opponents will not gather the funds needed to fight back is intolerable and does ABSOLUTELY NOT constitute fair defense of your property.

    >I'd be mighty pissed, and rightly so.

    No, not rightly so. It would suck because someone is COMPETING with you. Are you a capitalist or a dictator?

    1. Re:Your logic is ... not there by Anthony+Boyd · · Score: 2
      Blizzard CAN NOT create legal policy; nor can any other corporation. They are not lawmakers; they can not decide to declare something illegal because it presses upon their revenue stream.

      Tell that to Disney & the RIAA, mmmmkay?

  43. Re:"Freedom" of thievery? No. by Edgewize · · Score: 2

    Well well, rational discussion on Slashdot? I'm shocked :) Here is my reply.

    Could it be that what you see as trivial requirements on the part of the server are not as trivial as you think, and are not being met on the authorized server?

    Not in this case. I have examined my network traffic carefully, and gameplay is completely separate from the Battle.Net service. The only connection to Battle.Net remains idle until the game is over, and then it reports the outcome with a small status packet.

    the slowness being reported may very well be a result of a buggy server that has been hacked so that new or returning users have to spend an unusually long time waiting to connect to another player. The server may have been hacked so that players with unmodified games get linked up to players with modified games. The bugs could be preventing people from connecting with the server at all, making the server appear to be unreliable.

    Interesting idea, but I doubt that this is the case. Having followed Battle.Net's status carefully for several years, I can say that I have only seen the server's security compromised once, and that was for a Diablo II game server and not the Battle.Net chat service.

    Connection issues with the server have previously been a major problem; I'll admit that up front. That said, many of the worst time periods were a result of DOS attacks, and the hosting ISPs for Battle.Net have really tightened up.

    ... CD-Key authentication is built into the server, not the game, or it is built into the part of the game that connects to the server.

    No - there are two levels of CD-Key authentication. The game itself checks that the CD-Key is mathematically valid. The Battle.Net service also checks all its clients for uniqueness and for revoked keys - two things which cannot be checked in offline play.

    So people setting up competing servers will need one of two things: access to the code that can validate CD-Keys, or access to a service provided by the game manufacturer which can provide authentication of CD-Keys.

    Access to the code would be pointless because the strength of Battle.Net's authentication is in the uniqueness and revoked-key checks. Without the Battle.Net key database, these checks could not be performed.

    Creating a key-oracle service would also be ineffective, because it would require that the connecting server accurately report usage data. A modified third-party server could simply bypass the oracle check, or else it could check the key but not mark it as 'in use' to block other clients from sharing it.

    From what I read, your arguments do not stand up.

    I hope I have strengthened them somewhat :)

  44. Letter sent to Blizzard... by Bonker · · Score: 4, Insightful

    To Whom it May Concern:

    I have been purchasing and playing Blizzard games for about four years. I have enjoyed Blizzard titles like 'Diablo', 'Diablo II', 'Starcraft' and 'Starcraft: Broodwar'. I have spent hard-earned money on Blizzard titles and have spent countless hours playing them.

    That said, I do not plan to purchase or play any more Blizzard titles. Why? Blizzard games has threatened legal action under the DMCA against the Bnetd project (http://www.bnetd.org/), an open source multiplayer system for games that use Blizzard's 'Battle Net' multiplayer system.

    In press releases and news articles, Blizzard has indicated that it feels that because Bnetd will not and cannot check users for proper licensing that it contributes to piracy of Blizzard games.

    Unfortunately, Bnetd is a small project run by volunteers who have no ability to hire expensive lawyers to defend themselves against Blizzard's claims, regardless of their merit. Blizzard software is effectively using their financial resources to silence and eliminate a possible competitor.

    This practice is despicable. I don't associate with individuals who believe that this is an acceptable practice and I will not support a company who does so either.
    Further, I will encourage everyone I know to stop supporting your company and to stop buying Blizzard games because of this reprehensible act. In effect, your 'anti-piracy' concerns have lost you a paying customer. I hope that the irony of this is not lost on money-conscious salespeople or executives.

    Hopefully, Blizzard games will realize that it is driving away in dependant developers, gamers, and other customers with this act and will with withdraw its legal threats against the Bnetd project. Hopefully, it will even issue a formal apology to the members of the Bnetd project. Until then, what I stated above remains in effect. You have lost me and everyone else I speak to on the matter as paying customers.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
  45. Re:"Freedom" of thievery? Indeed. by clare-ents · · Score: 2

    This is an advertisment for company $foo.

    For a fee of $x / month we will allow you to use some of our network services with limited disk space allocated to you.

    These are the services on offer

    1 HTTP : You may connect and download material from our HTTP server.

    2 FTP : You may connect and upload or download material from our FTP server subject to your disk space limits.

    3 SMB / CIFS : You may upload or download files subject to your disk space limits

    4 IRC : You may connect to our IRC server and engage with other paying users of our service

    5 BNETD : You may connect to our bnet server to play online games with other paying users.

    6 ECHO : You may have packets echoed back to your IP.

    7 NFS : You my transfer files subject to your disk space limit.

    8 QUAKE3 : You may connect to our Quake server and play against other users of our system.

    Can someone tell me why *I* as service provider am breaking the law if someone uses a pirated client in case (5) but I am not all the other cases.

    --
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. (Einstein)
  46. How exactly... by BLKMGK · · Score: 2

    Does this differ from IBM suing Phoenix for reverse engineering the SOFTWARE in their BIOS? These people had NO access to the original source SERVER software - this was a black box reverse engineering job - simple as that. Does the DMCA prevent Reverse Engineering? If so I wonder where we would be without 3rd party BIOS implementations... For that matter Sony vs Bleem is a good example as well - they reversed how it worked, built server software of a sort and even SOLD it (the horror!). So, how exactly does this differ? There was a protection mechanism of sorts present, this is true, but instead of breaking it they simply failed to implement it. Where did they do wrong?

    --
    Build it, Drive it, Improve it! Hybridz.org
  47. Re:I gotta agree with Blizzard... by Hrothgar+The+Great · · Score: 2

    Your emotionally flowing speech is great; but it

    A. Contains no actual content except "Blizzard makes good games. So they are good. Battle.net is also good. Why don't you like stuff that is good?"

    B. Contains nothing having anything to do with actual law. EULA? Please! The UCITA has passed in 2 states that I know of, and NOT ONE case has proven that a EULA can be used as a legally enforcible document. Not one. And please, if you're going to make a statement such as "It violates copyright law" the least you could do is actually clarify what exactly you mean by that. How does it violate copyright law? This would be an important thing to explain in a discussion.

    So, we shouldn't care if Blizzard abuses the DMCA because they make good games? That is the dumbest thing I've ever seen posted on Slashdot. (and that is saying a lot.)

  48. No leg to stand on by dh003i · · Score: 2

    Blizzard's case is weak and has no merits. They're trying to claim that the DMCA requires that developers, hardware manufacturers, etc., be forced to include recognition for anti-circumvention/copy-protection in their products, which it clearly DOES NOT. In fact, the DMCA explicitly states that no one has to recognize anyone elses copy-protection or anti-circumvention devices.

    So its clear that this case is a flop for Blizzard. Aside from it being a flop, there's nothing wrong w/ bnet. They're creating a superior open sourced solution for customers who paid GOOD money for Blizzard's products and DESERVE better than a laggy, slow, sucky network. Furthermore, how exactly do you shut down an open-sourced project, since it need not have any center of development? The best they could do is shut down the server bnet's using...but that doesn't stop the software from being developed. Sure, they can get an injunction against distributing the software, like in the BULLSHIT DeCSS case...but as DeCSS showed, an injunction against distributing something which is free to distribute DOES NOT WORK. DeCSS is more widely available now than it was before the court cases banning it.

    However, this case DOES illustrate the dangers of the SSSCA as proposed by that fuck Hollings (who ever said the Democratic Party was the party "for the people". The SSSCA will like the DMCA be unconstitutional if passed; there's some hope it won't pass, because there are some very powerful interests that don't want it to pass (namely, IBM). However, pass or not, its just another example of how this is really a plutocracy not a democracy. Professors, librarians, programmers, scholars, college students -- all of these people's concerns and interests were steam-rolled over in the passing of the DMCA. Whether or not the SSSCA is passed, the people who MATTER won't have their voices heard.

    On another note, inspired by Sen. Hollings, here's my list of the top 10 people who should've been in the WTC when it collapsed:

    1. Bill Clinton -- ex. Pres., #1 on the list for signing the DMCA into law. What a fuck.
    2. Hollings -- #2 on the list for supporting a piece of legislation even worse than the DMCA (the SSSCA). Another wanker.
    3. This one's a tie: Gary Wenig (President of Global Crossings) and Lawrence Whaley (President of Enron). These fucks got rich by selling stocks off of inside information while stock-holders got screwed.
    4. Hillary Rosen -- President of the RIAA and one greedy bitch. Need I say moret han RIAA to explain my reasons here?
    5. Jack Valentini -- President of the MPAA, another greedy fuck. Likewise, need I say moret han MPAA?
    6. Robert Holleyman -- President of the BSA, a real greedy fuck who also uses Gestapo tactics to force compliance. Need I say more?
    7. Jerry Falwell -- he thinks the purple teletubby is gay, and he thinks that 9/11 is punishment delivered to our nation for being sinful. Apparently, he'd prefer we bring back the inquisition, start torturing homosexuals, burning women at the stack for witch-craft, and throwing stones at Prostitutes.
    8. Pat Robertson -- founder of the Christian Coalition. Christian Coalition to women: we own your uterus. CC to hoomsexuals: your evil and should all be converted. CC to prostitutes: your evil and need forgiveness or your going to hell. CC on witches: we need to stop spending money teaching evolution and use it to hunt down the Blair Witch.
    9. Ingrid Newkirk -- president of PETA. According to these PETA fucks, animals are more important than people. A bunch of farmers in Ohio should go broke just so they can protect some fucking sucker-fish. Not only that, but we're all murderers because we eat meat. If these fucks like animals so much, how about they live with them?
    10. Gary Condit -- need I say more?

    Any suggestions for additional entries?

    1. Re:No leg to stand on by kindbud · · Score: 3, Funny

      Any suggestions for additional entries?

      Anyone who posts lists of people who should have been in the WTC.

      --
      Edith Keeler Must Die
    2. Re:No leg to stand on by dh003i · · Score: 2

      All I'm saying is that it'd have been better for the world if these 10 people were in the WTC, instead of 10 good, normal citizens.

      If you could've had the 10 people on that list in the WTC, as opposed to 10 ordinary upstanding citizens, wouldn't you?

  49. In that case the BnetD guys are in the clear by BLKMGK · · Score: 2

    And Blizzard should be going after the client side violators. In your example I see no infraction by the BnetD folks - all they did was provide software that clients CHOSE to use. Where's the problem? We should prosecute knife makers for murders too? That's an extreme example but can you follow the logic?

    --
    Build it, Drive it, Improve it! Hybridz.org
  50. Wrong issue by dachshund · · Score: 2
    You bought a license to play a copy of a Blizzard game, and you are allowed to exercise that license according to the terms laid out by Blizzard.

    Which is tough for the people who bought Blizzard games and use them with bnetd. But what the hell does it have to do with shutting down the bnetd project? I don't see any allegation that the bnetd folks broke licensing agreements.

  51. Re:"Freedom" of thievery? Indeed. by erasmus_ · · Score: 2

    I'm guessing it's because the server is not licensed by the makers of the game, who is currently suing its makers. If your server in case 8 (Quake 3) was running a pirated copy, you'd be liable as a provider. Similarly in case 5, you might be allowing illegal copies to play on your server.

    Two quick points - first of all, I think the case will resolve in Bnetd's favor, and have contributed funds to them as I pointed in another post. Secondly, Quake3 connects to the master id network to validate its key, as does Battle.Net, validating keys, after which the users can play. So it's not correct for you to compare the two, as eliminating the legitimacy check from this battle.net implementation would create a completely separate environment from the official Blizzard network, unlike Quake3.

    --
    Please subscribe to see the more insightful version of th
  52. Re:I gotta agree with Blizzard... by El+Kevbo · · Score: 2, Insightful

    If I had a product and was reliant upon providing a means for people to meet up for games, and used that as a revenue source, to feed my programmers and staff, and some joe schmoe comes along with a service that bypasses all that, and makes it easier for pirates to hop on, I'd be mighty pissed, and rightly so.

    The law doesn't exist to protect your source of income. If your business model sucks, then you need to change your business model. You shouldn't be able to legislate your way to wealth.

    Kevin

  53. Check duplicates by (trb001) · · Score: 2, Insightful

    Maybe I'm missing the point here, but couldn't they just add duplicate CD-key checking into bnetd? That's all that blizzard checks for, isn't it? You have to have a valid CD-key to play the game at all, single or multi-player, right?

    I agree, the bnetd project isn't really getting around CD-keys since you have to have one to play the game, but I could see a problem where multiple people have the same key. If it's possible to check that key (which it may not be, depending on how it's encrypted/sent), that would make bnetd legal I think.

    --trb

  54. Massive backfire by ChaosDiscordSimple · · Score: 2
    "There is no such thing as bad publicity."

    Prior to this incident, my Diablo II addicted friends all played on Battlenet. They disliked Battlenet and complained about it frequently, but they weren't aware of any real alternatives.

    Yesterday these same friends were giving each other tips on setting up bnetd servers.

    I think Blizzard/Vivendia misjudged their customers.

  55. Re:I gotta agree with Blizzard... by Chris+Burke · · Score: 2

    Actually, and in spite of the accepted laws of the universe, the moderators were right.

    The first post was offtopic because the dumbass didn't read enough to figure out that it has nothing to do with emulation of clients (wherever the hell he got that idea). Thus his post has nothing to do with the subject of discussion.

    You were marked flamebait because you're a troll, responding just as ignorantly yet more antagonisticaly to said offtopic post.

    Satisfied now?

    --

    The enemies of Democracy are
  56. Re:I gotta agree with Blizzard... by Hrothgar+The+Great · · Score: 2

    There's so much wrong with that flame I hardly know where to begin. First you post an overly emotional, unintelligent rant about the situation; then you come back, repeat yourself, and act as if I am the one with the comprehension problem. Read your own post (assuming it was yours) and see if it really conveys anything clearly other than a bunch of whining about how we should all shut up about it with absolutely no facts to back it up. Then read your reply and realize that you added nothing to the original drivel.

  57. Re:I gotta agree with Blizzard... by Patoski · · Score: 2

    I support Blizzard and their attempt to protect their property, income sources, etc. What reason do they have to play nice and let bnetd do whatever they want? They certainly lose ad revenue if they do that, and they -potentially- lose more sales due to piracy.

    As someone stated eariler... Piracy is not a technological problem, its a social one. Every counter measure you put in a pirate's way is going to get circumvented. Its that simple. You aren't addressing the root problem by making it more difficult to pirate a game (and therefore making life harder for your paying customers).

    If I had a product and was reliant upon providing a means for people to meet up for games, and used that as a revenue source, to feed my programmers and staff, and some joe schmoe comes along with a service that bypasses all that, and makes it easier for pirates to hop on, I'd be mighty pissed, and rightly so.

    Yes, and if you put out a buggy, laggy and easily exploitable, peer to peer (p2p what were they thinking?!) method to play games should you be surprised if someone gets sick of it and publishes their own improved version of your service? Some fans created a service that obviously a _lot_ of players wanted but Blizzard never provided. Blizzard's copy protection is not implementable by anyone but Blizzard. Blizzard could have been creative and provided some means where CD Keys could be authenticated on BDnet servers but instead they chose to sue. So now you're blaming the fans because they went out and did what Blizzard wasn't willing or unable to? That's almost laughable. Nice, one Blizzard... I won't be buying any more of your software.

    --
    G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
  58. Yes it is a good fight. by LordZardoz · · Score: 2

    Blizzard is in a very nasty situation right now. They want to be able to expire the beta, and then launch WC3. Bnetd prevents them from expiring their beta. If Blizzard delayed WC3 so that they could develop a method for validity checking, the customers would very likely turn to using a Cracked Beta on bnetd.

    Blizzard cannot afford to delay launching WC3, and they cannot afford to let the beta software remain active. If it were possible, I would take the Beta users who let their discs get copied for use on Bnetd to court and try to get them some jail time.

    In the end however, the current business model is not really viable with current technology. But for the moment, there is not much to be done about it.

    END COMMUNICATION

    1. Re:Yes it is a good fight. by TheOnlyCoolTim · · Score: 2

      Go onto IRC, dalnet channel #warcraft3. Ask how many people there plan on buying the full game when it comes out. The majority of responses will either be "Yes" or "No, I am boycotting Blizzard" (because of their use of the DMCA.

      Going after the beta users who made ISOs isn't really an option because when I and everyone else hanging out on IRC don't have the slightest idea who made the ISO, I'm pretty sure Blizzard doesn't.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
  59. This has little to do with Blizzard..... by ThomasMis · · Score: 2, Insightful

    Step back for a moment and look at the bigger picture...

    This case will be about our rights as software engineers to reverse engineer a protocal. This is something we have all benefited from, something we all have to do in our jobs as software developers at one point or another. Let's change the players in this lawsuit. Would most of you change our opinions if this was let's say Microsoft sueing the SAMBA team? Please correct me if I'm off base here, but that's what this is the equivalent too. Just because Blizzard makes video games doesn't mean we as software developers shouldn't stick up for our right to fair use.

    --
    Check out my podcast: DreamStation.cc Video Game Show
  60. close... by jslag · · Score: 2
    Valve and Sierra are involved with Half-Life and CounterStrike. I believe that Valve developed the game for Sierra.


    Valve is responsible for Half-Life, yes, but Counterstrike started as a mod, with all content created for fun by some random guys.

  61. Id's business is not to sell games ... by AHumbleOpinion · · Score: 2

    Id's business is not to just sell games, a large part of their business model is to sell licenses to their 3d engines. Their games are in part advertisements/working-examples for their 3d engines. This is why they are loose wrt to piracy, this is why they have high system requirement, why they can support OSs that do not make business sense (id's phrasing not mine), etc.

  62. And Sony vs Bleem!? by BLKMGK · · Score: 2

    Address that. Was the DMCA not in effect? How is what Sony charged different?

    Frankly, legal or not it sux. I'm more than willing to violate those laws that are just plain crap. I will support the EFF and I will continue to try and educate those folks I meet who don't understand why the DMCA needs to be dumped. Kripes the damned thing contains a clause protecting BOAT HULL DESIGN! Add this new SSSCA pile and the protections that Disney and friends purchased. I'm more than happy to boycott, vote, and support while violating. Honestly though the list of companies screwing us is getting to long and entangled that it's mighty hard to keep track of them all (sigh).

    --
    Build it, Drive it, Improve it! Hybridz.org
  63. Re:"Freedom" of thievery? Indeed. by barawn · · Score: 2

    Why is it inaccurate? It's the same thing. Bnetd has no other function other than to play Blizzard games online, and Bleem has the sole function than to allow you to play Playstation games on a computer. Both these products are doing the same thing - allowing you to play the game on hardware other than the original manufacturer intended (in the bnetd case, on bnetd servers rather than Battle.net servers, and in Bleem's case, on a PC rather than on a Playstation), and this kind of 'fair use' is EXACTLY what the courts are trying to uphold.

    It's EXACTLY the same. Software to facilitate the playing of a legally purchased game is not, can not, and never WILL be illegal. The fact that some people use it for an illegal purpose does not even come CLOSE to eliminating the fair use intent of the bnetd server, which is to play Blizzard games on hardware other than was originally intended.

    Bleem is a piece of software which facilitates a legal program running by providing the interfaces that a proprietary piece of hardware uses. Bnetd is a piece of software which facilitates a legal program running by providing the interfaces that a proprietary network protocol uses (or, by extension, the proprietary "system" that Battle.net is).

    Bnetd does not facilitate or get around the copy protection in any of Blizzard's games: that's done by the actual CD-KEY generators themselves, or the cracked warez ISO. All they're doing is emulating a piece of external hardware, which has been validated in courts many times over by now.

    Blizzard doesn't have a chance. There's tons of legal precedent supporting bnetd, and none supporting Blizzard.

  64. Re:"Freedom" of thievery? Indeed. by barawn · · Score: 2

    If it's a cleanly reverse engineered protocol, and you didn't have to break any encryption (which they DIDN'T, so screw the DMCA) it's legal. Period. It's completely identical to any of the already-out there emulator cases.

    If your argument were true, then Microsoft could sue anyone who uses SAMBA, since all the Linux SAMBA servers aren't licensed by Microsoft, who developed SMB (probably :) ). Using an unlicensed, cleanroom developed server can never be illegal, or you're eliminating fair competition.

    I'll say this once again, though: the DMCA doesn't apply. They did NOT break any encryption. The DMCA even specifically states that CD-KEY type authentication doesn't have to be incorporated into interoperating programs. So, without the 'DMCA crap', Blizzard's just yelling about an unlicensed server, which is definitely legal.

    After all, Blizzard already REJECTED Bnetd's request to somehow incorporate the CD-KEY checks into bnetd: they can't claim that it's not possible to do it, as Q3 already does, so in this case, it's clear that Blizzard has no desire to protect its intellectual property from piracy, so claiming bnetd should be removed because of piracy concerns is crap.

    Honestly, this case is going to be over very quickly in the courts: Blizzard really doesn't have a leg to stand on.

  65. Re:"Freedom" of thievery? Indeed. by barawn · · Score: 2

    Or what about ipx_bridge, or Ethernet forwarding? All of this is easily accomplished, but no challenge there. Why? Oh, because this is Battle.net?

    The Battle.net implementation has a lot of nice extras, but that's like them suing bnetd and saying "Their product, completely independently and cleanroom developed, is too nice. We want you to protect OUR product, which is exactly the same, but ours is special because we wrote the other piece of software it works with." God. If that worked, Microsoft could block Linux SAMBA servers in favor of Windows servers.

    I've never used Battle.net. I never will. It's crap, and it always has been crap. Why should I only be able to play when Blizzard's local portion of the Net is accessible to me and not flooded with traffic, rather than at any time? My network's still running. Their network is still running. Complete junk.

    And don't forget that without bnetd, when Blizzard collapses sometime in the future (they all do - just give them time) all these games are useless.

  66. Re:Who modded this up ?? It's a troll !! by AftanGustur · · Score: 2
    He could have just been playing Devil's Advocate, you know. It did generate alot of worthwhile discussion.

    Even if he/she was playing Devil's Advocate it's still a troll.

    It's a troll when you take 1 extreme side to the extreeme end and don't even mention that there is another side on the matter.

    --
    echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
  67. Re:"Freedom" of thievery? Indeed. by barawn · · Score: 2

    All reverse engineering is legal, within the definitions of reverse engineering. It basically comes down to "what is reverse engineering?" Reverse engineering is developing a work-alike simply by using the product without any knowledge of how it works inside, and without breaking any encryption between it and other devices. The DMCA just changed the definition of reverse engineering (very very weakly, IMHO, but every corporation seems to think it's a panacea), not eliminate it.

    As for the problems of Slashdot, eh, whatever. Everyone who wants to gain karma eventually does, so it's not important if you lose a bit here and there.

  68. Re:Who modded this up ?? It's a troll !! by NoMoreNicksLeft · · Score: 2

    That's hardly fair, or preferable. If you beat everyone back down, anytime they take an extreme position, you end up with no one expressing an opinion at all, just a bunch of "me too's". It would make for a boring slashdot. Besides, this guy is only a troll because I suspect he didn't believe this, he was just saying what he calculated would get a flame war going. I've been moderated as a troll, even when I didn't qualify that way. I believe we would be really lucky, if we got one or two such trolls per story... it really does help to spur conversation along.

  69. How to dissuade Blizzard by Performer+Guy · · Score: 2

    There is one way to get back at Blizzard for this. Don't buy Warcraft III. It's tough for some I know, but that's what you've got to do. If buying a game from someone means selling your freedoms then don't buy it. I like that the EFF has gotten involved, but unless there's some associated pain for this Blizzard will keep pulling stunts like this in future, and in the mean time the courgts offer insufficient protection for the digital rights of consumers.

    Just say no to WC III.

  70. Calling in lawyers is a sign by nyet · · Score: 2

    If it is one thing all these cases seem to indicate it is that corporations are levering the law to prop up a faulty business model.

    Blizzard should NOT be marketing their game as a shrink wrap product you buy at a store (like a toaster, or a pork loin) but rather as a SERVICE like EverQuest, WarBirds, Anarchy Online, Ultima Online, Dark Age of Camelot, etc.

    Why? Let's look at the competition. battle.net provides a service to people wishing to meet online and play Blizzard's games. bnetd does the same.

    However, each cost money to run. Bandwidth to start, not to mention tech support, customer service, etc.

    How is bnetd competing? At a loss, because presumably their overhead is low. They are on a limited connect. They don't have 24 service. They don't provide referees, or administered ladders, or tournaments etc.

    So add VALUE to battle.net. Provide a reason for users to connect to battle.net rather than bnetd. Recoup your investment there, and forget about "selling" the game as a product. Charge for ISO downloads (providing enough bandwidth to allow people to download 700Megs at a time is NOT cheap). Allow pirates to do your work for them. *THEY* are providing Blizzard a service *FOR FREE*. Online distribution through mirroring costs Blizzard nothing.

    Sure, you can still charge for the CD in stores (charge what you want, $50, $30, whatever; MOST people can't afford to dload/burn an ISO anyway).

    I really don't understand why this is so hard for PHBs to grasp. Distribution COSTS money; why are they so set on keeping a monopoly on a business model that is a loss?

  71. Simple solution by TheOnlyCoolTim · · Score: 2

    First program the client to directly check with Blizzard before it starts any multiplayer functionality whether on Battle.net or an alternative server. Then alternative server developers would have no responsibility to prevent piracy since checks would be done entirely between the Client and Blizzard Auth Servers. (Of course this will be hacked out of the client but you can't stop that...)

    Then put a delay between the Authorization Requests for a single IP. For example if you made one request and it turned out bad (packet dropped or something), you have to wait five seconds before you can do another request, then a minute, then 10 minutes, then an hour, a day.... So you would end up being able to check very few CD Keys if you were trying a brute force attack.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
  72. Re:"Freedom" of thievery? No. by TheOnlyCoolTim · · Score: 2

    Actually, Blizzard's Bug Report Form doesn't require a valid Beta CD Key. I have made about 3 bug reports if I remember right.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
  73. Re:"Freedom" of thievery? Indeed. by clare-ents · · Score: 2

    Okay, in my example,

    Samba is not licensed by Microsoft, but I am not breaking the law if I allow pirated copies of WinXP to connect to it. The lawbreaker is the owner of the pirated copy of XP.

    Apache is not licensed by Opera. If someone uses a cracked copy of Opera to access my server that's not my fault.

    In the case of bnetd, I believe there are channel bots that can be used. If a cracked channel bot is used on Battle.net is blizzard liable if the purpose of of Battle.net is to enforce copy protection?

    --
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. (Einstein)
  74. Re:"Freedom" of thievery? Indeed. by barawn · · Score: 2

    As has been mentioned many times, the problem is that they are trying to protect something illegal (a Battle.net monopoly) by claiming it protects against piracy, when there are perfectly valid OTHER methods to protect against piracy, or to give up the Battle.net monopoly while still protecting against piracy.

    The fundamental problem here is twofold: one, the basic problem is that Blizzard's CD-KEY authentication method is junk. Anyone can, and has, cracked it, and so therefore, invalid/duplicate CD-KEYs are rampant. This is the first of Blizzard's argument's problems: bnetd is not responsible for the poor technological safeguards inherent in Blizzard's software. If Blizzard is so worried about piracy, they should do something more aggressive to prevent the illegal copies from being out there. As many people have said, it is not a road's job to check if there are stolen cars driving on it.

    The second problem is that Blizzard is trying to protect a Battle.net monopoly on piracy concerns, and protecting that monopoly that way is completely illegal. What if Microsoft were to come and say "Linux is illegal, because people can use Linux to change a Windows NT/2K/XP administrator password and hack in!" (which you can, and I have done, and I'm glad you can do, as I lost the admin password to an old machine)

    I'm serious - this is exactly the same exact thing, and it sounds ludicrous when referred to in this way, and it sounds ludicrous in Blizzard's case. It's stupid. So, let me stress it again:

    bnetd is not responsible to fix the stupidity of Blizzard's anti-piracy controls.

    Just because Blizzard's anti-piracy controls suck doesn't mean bnetd can't exist, any more than Linux can't exist because Windows security sucks.

  75. Re:Who modded this up ?? It's a troll !! by AftanGustur · · Score: 2
    If you beat everyone back down, anytime they take an extreme position, you end up with no one expressing an opinion at all,

    You forgot the second-half of the troll-requirement. "Without mentioning the other side at all".

    In a normal logical discussion, people bring up the arguments of the other party. try to show why they are wrong and try to argue for their own belives. That's what a good discussion looks like.

    Read over the guys comment.

    He doesn't even try to argue about *why* he is right, he just *assumes* he is right and then uses that to criminalise those with different opinions.

    --
    echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
  76. Re:Who modded this up ?? It's a troll !! by NoMoreNicksLeft · · Score: 2

    I don't buy this as the troll requirement. For one, I've seen too many obvious trolls, where they do beat the qualification, if only barely. It's not the failure to debate properly (often times, you may not know the other sides arguments, how can you bring them up? Someone has to start). True trolls though, aren't arguing for something they believe, they're just arguing to piss people off. That's why it can be tough to determine trolldom, you can imagine at least 1 idiot out of 6 billion believing such crap.