Old Sierra Games Breathe Anew
Cow_With_Gun writes: "A small group named Tierra has taken it upon themself to resurrect the classic Sierra anthologies. So far they have brough King's Quest 1 up into the world of VGA and are working on other titles such as Quest for Glory 2 and King's Quest 2."
The Incredible Machine is cool!
...and put each game onto thirty disks. :)
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Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...
Free Mac Mini
If only they remake this game..... this was awesome.... haven't seen it anywhere available online.... What about Star Control 2? Accolade I know, but it was awesome too...
There's an emulator for old LucasArts games that use the SCUMM scripting system.
http://scummvm.sourceforge.net/
There's also a port for Pocket PC. I've been playing Day of the Tentacle on my iPAQ with full speech. Runs great.
This might be a little OT, but I found this link which has all the Sierra games and when they were released. Just in case anyone else was interested.
Rumpelstiltskin backwards in a reversed alphabet.... do you know how many times that little dwarf on the big stairway stole items from me until I figured that out!!!!
Check out my podcast: DreamStation.cc Video Game Show
I have a CD collection of KQ 1-6, and unless I mistake it for another collection, it has an enhanced version for KQ 1 on it. I prefer the original... for people who played the original, we want to remember the original. New players however will probably find it impossible to play with the graphics of yesteryear.... :)
Excited because I love these games.
Sad, because as a general rule, despite all of our graphics and sound advances, todays games just don't have the greatness that could be found a decade ago in EGA.
The Internet is generally stupid
Ultima 1: A Legend is Reborn - http://www.peroxide.dk/ultima/
Ultima 4: The Dawn of Virtue - http://www.hut.fi/~jtpelto2/ultima4/
Ultima 5: Lazarus - http://www.u5lazarus.com
Ultima 6: Prophecy - www.laymeduck.com/u6
Ultima 9: Eriadain - http://eriadain.multimania.com
Ultima 9: Redemption - http://icdweb.cc.purdue.edu/~fountain
Also, Bard's Tale is being remade into Devil Whiskey (Bard's Tale 4). It can be seen at http://www.bardslegacy.com
Then I have two words for you: Sarien and FreeSCI (uhh ok so FreeSCI is an acronym). Both of them are GPL, both of them run in Linux, and both of them seem pretty polished.
I have this site bookmarked that links to many different "Abandonware" websites that let you download those old PC games (i.e. Sierra, Broderbund, etc..) for free. Just playing Police Quest 1/2/3 gave me old memories of how I used to spend my days on the computer trying to solve the game. :-)
"The ones who dont do anything are always the ones who try to pull you down" -- Henry Rollins
> pick up mouse
>> Ok.
> move mouse to reply
>> Why don't you just walk there yourself?
> click reply
>> You suddenly notice a gust of wind through the room, after which you are greeted by an object with the strange words "Subject" and "Comment" on it.
> type shit
>> If only your mother heard you say that!*
> type comment
>> Ok.
> click submit
>> You suddenly feel sick and nauseous, ready to pass out. The next thing you know, the room goes black and you are whisked to an unknown location.
I have to say that the MUD-style EGA versions of the games kicked ass. I was actually disappointed the other day when they weren't listed on the "favorite game" poll.
* It always made me chuckle how Sierra always programmed in some quip in response to foul language typed in at the prompt.
Since we're on the subject of old 286-era video games, I thought I'd mention that I run a LORD system under Linux via DOSemu.
The player list is currently maxed out, but if you log in just after midnight EST, you might get a spot just after old players are deleted.
Yeah, Ultima 7 too. Check out the Exult project. It's quite playable, and work is progressing on Exult Studio which will allow people to make new games using that engine.
-Karl
potentially, yes. which is, i believe, why they go by "anonymous game designer #1", "... #2", and "... #3".
it is worth pointing out, they sometimes have direct contact with the game's original designers. Sierra might not approve, but the actual game designers certainly do.
Many happy hours were spent on Mixed Up Mother Goose....Anyone else remember that classic? I've got a paper to write, but I feel somehow it is more important to search for that one.
yeah, it's win only. see, the game actually uses scripts, which access libraries. these are all called up by the gaming engine (In this case, AGS), which can be ported to any platform. but as it happens, AGS presently runs on win32.
I found a game called Space Quest - The Lost Adventures. Someone has programmed this game based off the Space Quest series. I was curious so I downloaded the game and couldn't stop playing it.
These games can be made either using AGI (KQ1 etc) or the new SCI engine (KQ4 etc). There are 2 complete engines that I found where it shows you how to create your own. They seem pretty easy to use. I found you can use the Above mentioned game to create your own. Sounds like fun. Anyway here are the links:
SQ Lost adventure: http://frostbytei.com/space/download.html
AGI and SCI engines and other info:
http://frostbytei.com/space/download.html
Have fun!
My friend Brian develops SCI Studio which is a Win32 application that allows you to develop games similar to those mentioned in the story above.
In fact, you can also edit those existing games and make them run in Windows. You may also want to take a look at his other site as he is a big AGI/SCI fantatic.
Yeah, I remember it. It was so hard! I only got to the underground. I think Firehawk (sequel) was cool and too easy. I hated the ending boss (dumb idea)!
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Pool of Radience, Curse of the Azure Bonds, Secret of the Silver Blades. 'Nuff said. :-)
And Fallout/Fallout 2. Mmmmm Fallout.
Vintage computer games and RPG books available. Email me if you're interested.
They did Space Quest I also. The first Leisure Suit Larry game may have been the other one, I'm not quite sure.
"(Man) tries to live his own life as if he were telling a story. But you have to choose: live or tell." --Sartre
I wonder how well a FPS would play in Virtual PC?
yeh.. and dont forget the bump mapping :)
The source for a replacement binary for Frontier: First Encounters (Unix/Linux, DOS/Windows 98/2000/XP) can is here, and you can get the complete data files here(shareware, meaning you should send 5 British Pounds to Frontier Developments if you continue to use it after 30 days).
They did Space Quest I also. The first Leisure Suit Larry game may have been the other one, I'm not quite sure.
They redid Hero's Quest (aka Quest for Glory 1) in VGA as well. I don't believe LSL1 ever got this treatment.
I got 50% of it before it slowed to a crawl and finally stopped alltogether. If only I got it all, I'd host a mirror.
*sigh*
-Restil
Play with my webcams and lights here
Like the subject says... screw the remake! I want the original! All of my 5 1/4" Kings Quest 1 disks went bad looong before CD burners were around, so I never got a chance to make a lasting copy of it. Anyone know where I can get the ORIGINAL?
If they ever get around to the spacequest series I'll be a very happy man. You've gotta respect a company that put Bill "Pug" Gates in a video game.
Scumsoft. heh. Man, they were ahead of their time.
Triv
I remember King's Quest I and bought it when it first came out. The very first version was for the IBM PCjr to show off its graphics and sound capability (it could do 320x200 with 16 colors! and had 3 channel sound+noise support) Remember at this time most PCs with color could only do 320x200 4 colors (CGA). What was amazing was that they could fit the entire game on a 360K floppy! The graphics were actually rendered at 160x200 so they could store the coordinates in a single byte to save space. As I recall, when entering a new screen the game would draw outlines of everything and fill them in.
Sierra also came out with the PC version which looked like crap by comparison (4 dithered colors in CGA).
I also remember the later Sierra games where you could get them into interesting modes for script debugging and so forth.
After I upgraded to an 8 MHz 8088 XT with EGA with a hard drive I wrote a program to get around the copy protection of all of the Sierra games so I didn't have to keep inserting the floppies every time I wanted to play. It would intercept the disk requests and simulate floppy accesses for the copy protection. Things have sure changed since then.
This post is encrypted twice with ROT-13. Documenting or attempting to crack this encryption is illegal.
1) Only the King's Quest I VGA remake has been posted; the team is currently working on three other projects, a King's Quest II-based project (more on that in a minute), a Quest for Glory II project, and a secret project. There are no plans to remake any other games at this time, just a lot of ideas floating around and only a few people doing all of the work.
2) Why King's Quest I? The team originally produced the VGA remake to hone their skills and spur interest in another (now-discontinued) project they called "Royal Quest I". KQ1VGA and RQ1 are not the same project, and never were. However, the original 3 AGDs (Anonymous Game Developers) had a disagreement over the path that Royal Quest I was going to take (the spoof was not going to be quite as "family-oriented" as the real King's Quest series) and Royal Quest I was cancelled. Another answer to the question is: King's Quest I may not be the best adventure game made, but it was one of the first of its kind on many platforms (from the Apple II through to the PCjr); it's historically significant, well known and remembered.
3) The KQ1 VGA remake has been available for download since last fall. Around the end of August/start of September, a speech pack was posted for the game, featuring dialog from Josh Mandel, the original voice of King Graham. The AGDs have also received help from sources they will not name to break the format of the Quest for Glory save-character file, so they can import QfG1 characters, and write out QfG2 characters for use in QfG3.
4) The above having been said, the current Sierra company has so not really said anything against the project. Even so, the AGDs continue to remain Anonymous, just in case. Strictly unofficially, Sierra seems uninterested in pursuing fan projects based on their games, but will of course still send out the typical legal boilerplate saying "No" if you bother to ask them if you can make a project using their intellectual property. Unfortunately, this approach suggests that it is only a matter of time before some of these fan projects become "too popular", in which case Sierra may HAVE to stop the projects in order to protect their rights, if they care about them. So far, this has not yet happened.
5) The games only run under Windows. I do not know of any plans for ports to other platforms, sorry.
6) The project is not related to the Hero6 project, nor is it related to the Space Quest: The Lost Chapter project (another good fan project in which Josh Mandel has gotten involved!).
7) A bit more history on King's Quest: The SCI remake of King's Quest I made by Sierra in 1990 was still 16 colors (EGA) and used a completely text-based parser interface, just like the original AGI version. The Tierra remake is in full 256 color VGA. Much of the artwork is recycled from the Sierra EGA SCI version, but you will find new artwork in various places, and a cleaned up score from Tom and of course the voice pack featuring Josh Mandel as Graham. The remake uses the icon interface introduced by Sierra in later games, and applies it to the classic game. No more frustration mistyping "push witch"; click the hand icon, click the witch. The only time you need to type is to answer the Gnome's question, where there is no time limit, or to name your saved game. (BTW - The other official Sierra remakes were Mixed-Up Mother Goose, Space Quest I, Quest for Glory I (aka "Hero's Quest", Leisure Suit Larry I, and Police Quest I. Yes, all of these were redone in VGA, with icon interfaces. Only the King's Quest I remake was in kept EGA with a parser interface.)
8) The King's Quest II project is NOT a remake. Officially, the project is called "KQ2+" and features new locations and an expanded plot, and an all-new soundtrack (by Tom, of course). The project is nearing completion and the AGDs expect to release it later this year. You can find two samples of the new KQ2 soundtrack on Tom's site on the "What's New" page. OK, that's everything I can tell you about it!
You think you're old because you remember playing Leisure Suit Larry? Youngster, I remember LSL when it was called Softporn Adventure, a BASIC text adventure, on the Apple II.
...a cardboard box? Luxury! Why in my day...
<grin>
Not all the games are on that list, I know as I own one that's not listed there.
Which one? Why the official 'improved graphics' King's Quest I of course. There was an improved graphics one, it used the same type of engine found in Space Quest 2 or 3 IIRC, but was still in good ol' 16 colour.
The main improvement in the graphics that I could tell was that Graham was taller and skinnier, and now sort of resembled a person instead of looking like a walking block. They were sold in a gold-coloured box, and had a nice sticker announcing that the graphics had been upgraded. The game itself came on both the 5 1/4" and 3 1/2" disks.
There's one other thing I don't like about that page, Quest for Glory I is listed under it's current name, rather than it's original Hero's Quest name. I think they should have at least included that in there, but then I'm picky about these things.
"I won't mod you down - I feel the need to call you a twit explicitly, rather than by implication."
> Ask officer where the body is
Huh?
> Ask policeman where the body is
Huh?
>Ask cop where the victim is
Huh?
>Ask where the god damn fucking piece of shit body is!!!!!!!!!!!!!!!
Your mother would be ashamed of that language!
> FUCK OFF!!
Your mother would be ashamed of that language!
Then, you pay 4 bucks to call the tipline and find it you need to type "ask the second class sergeant of the county sherriff's department where the body is" or something similar but strangely different from what you were trying.
Crap, now I'm getting lameness filtered....this is just random complaining to bring up my average length per line. My favorite games were police quest, personally, but I also liked space quest. I never really played kings quest, though I'm sure I would have liked it.
Star Control/
/ timewarp/
http://www.classicgaming.com/starcontrol
Star Control: TimeWarp (fan sequel)
http://www.classicgaming.com/starcontrol
I'm getting nostalgia thinking about playing King's Quest again and thinking back to Leisure Suit Larry. I'm also reminiscing to my dial-up connection looking at my 0.8KB/sec download. Stop slashdotting the site and let me download!!
I stole this Sig
I can't believe how many hours I spent sitting in front of my 8088 playing that damned game. To this day, I could navigate the Catacombs with my freakin' eyes closed. I shudder to think how much of the useful storage in my brain is consumed with Bards Tale, and how many more useful things I could have been doing while I was obsessing about intoducing Mangar to DEST (amazing how that little bitch never could make a saving throw).
Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
SarienDC
Ganksoft has done a port of Sarien to the Dreamcast. Haven't tried it out yet because I don't have a Dreamcast keyboard or mouse.
These games were incredible. I have yet to play a game that really is able to draw me in and fascinate me as much as these old sierra games. Sure the FF games are beautiful and interesting, sure Metal Gear Solid 2 was fantastic, breathtaking even, sure Quake 3 makes my heart pound, The Sims leave me feeling happily frustrated, and Never Winter Nights will no doubt provide me with a lifetime of entertainment... But still, there is something missing...
Only the sierra games of yore were really able to bring my imagination to life. I could play those games for hours, find myself stuck, and spend the next few days puzzing over the answer. And, amazingly, the answers were never the "try random things until it works" variety, nor were they the Riven-style "huge leaps in hyperbolic logic and transdimensional linguistics to recreate the language of a forgotton species to translate the secret message that must them be decoded using the phases of the moon and the atomic weight of Rivenium". They were creative, funny, intriuging, disturbing, silly, and most importantly FUN.
If you are a game designer, do youself a favor... Go find those ancient rotting 5.25" disks from your attic and play those old sierra games, every one of them.
"Your superior intellect is no match for our puny weapons!"
Meanwhile, for a nice mix of new and old visit my homepage for Star Wars Episode 1 and Pokemon data sets for text-mode (DOS) Monopoly.
Yo. Waddsa paddwoid ?
instead of rewritting the same old games, they continued the series with new stories?
Jason
Taken from Mo'Slo website. Hopefully the remakes will run under DirectX :-)
Sierra support technicians have suggested Mo'Slo for slowing too-fast character movement in Space Quest 1-5, stopping 'error 47' in Space Quest 6, stopping a lock-up at Bert's Park in Police Quest 1, slowing an uncontrollably-fast car in Police Quest 3, and correcting runway overruns during take-off in A-10 Tank Killer when DOS versions of these games are played on fast systems. Also, a user reports that Mo'Slo solves a problem with events (such as dying of thirst) happening too quickly in the VGA version of Space Quest 1 when running at 233MHz. In our own tests, Mo'Slo stops events (such as being zapped by the cyborg) from happening too quickly in the DOS version of Space Quest IV. A user of the 16-color Red Baron flight sim reports that Mo'Slo is needed for realistic play on fast systems (slow the game until the demos run at the right speed -- about 15% on a PII-233MHz). We have found that (!broken link!) Mo'Slo 4BIZ , using the alternate slowdown method, gives more predictable slowdown of Space Quest games on CPUs faster than 200MHz.I have been thinking of getting my PC4i up and running again just to be able to play KingsQuest 1. It runs in machine mode right from boot, no dos there to meddle with. I never did finish the game. Kings Quest was my first encounter with the foreign language english and i learned much by trial and error. "put lard in bowl" "jump tree" "hump watermelon" My english teacher newer liked my strange arrangement of english words, i wonder why?
HTTP/1.1 400
I had Silpheed, but I could never beat the last ship. Never. Personally, I preferred Xenon 2 for the Amiga.
You might be thinking about Trailblazer, but there were quite a few others that fit the description as well.
There was only one re-make of Leisure Suit Larry, and that was the first only. (Lnad of the Lounge Lizards.' Since then they have not done any thing regarding the old quest series. (Kings, Space or Police)
This is a Parody of the Kings quest series. I for one would like to see this genre come back. I had them all.
make Linux, not Microsoft. sin(beast) = -0.809016994374947424102293417182819
Might start here:
http://www.google.com/search?hl=en&q=vgatrek
The Internet is generally stupid
The ad had a buxom beauty in her underwear striking a pose (in bed?), and ran in full color in mainstream computer magazines. THe caption was something like, "How's your love life?"
At one point, Jerry Pournelle ran a review. All I recall is that he and Mrs. Pournelle set out to try it "in the interests of science," were unimpressed,and that it ended asking if anyone had a use for a "sheepskin rug with jam stains" or some such . .
hawk
of the "New Apple" is that I have to run Virtual PC running an Apple][ emulator in order to run some of my favorite old games (Wizardry, Ultima, Bards Tale, Etc.)
Oh I know. I had one of those too. The difference with the PCjr was that with it's (higher rez) colour monitor, KQ1 was beautiful and crisp vs the C64 on then 20 year old B&W Sears tv. :-) No doubt the C64 had way more games, but it's KQ1 that did it for me.
The PCjr was of course a PC in a day where 90% of PC's lacked graphics period. Most were stuck with a monochrome hercules card and if you're (un)lucky, CGA. It even had a great wireless keyboard (later models)!
So you claim to be a game reviewer and at the same time proves that you can't really tell a great game from an "outstanding computer graphics achievement".
I am not blaming you. You are probably a perfect instance of the sad state of game reviewing today, people who can't understand what a game is about, who probably never played a good TEXT adventure and if presented to one would keep moving the mouse frantically, trying to make that blinking cursor move.
Under your line of thought, movies like "Citizen Kane" suck, because we all know black and white "sucked". "2001" sucks also, because we all know pre-computer special effects "sucked".
You should learn more about what games are about before saying you are a game reviewer. You are embarassing yourself and your employer.
The coolest thing from my childhood that I remember was actually going to California on vacation and visiting the Sierra Headquarters. My family was cool like that. At that time they were giving us, as a tour group, a preview of Space Quest 4, with its (oh my God) VGA graphics and fully voiced dialogue! I was blown away. Then the presenter went on to show us all the various creative ways you could die in the first few screens of the game.
I kinda doubt that I'd have the same experience going to visit id Software headquarters so they could show us their incredibly cool graphics engine and wax poetic about the GeForce 4.
Head down, go to sleep to the rhythm of the war drums...
It's not just a Windoze friendly game. Version 1.5 was especially unstable, but 1.2 played reasonably well. The only way to run 1.5 correctly is on a DOS box. Ah, the hours we wasted at work blowing each other up. :)
And you do know the comments can be edited, right? Some quotes are just mandatory.
"Push the button, Frank."
"I'm only mostly dead."
"I'll bite your kneecaps off!"
I'm playing Gabriel Knight (1) at the moment. Great story, gameplay, and sound, with voice-acting by Tim Curry and Mark Hamill. Other games I've played recently are Privateer (1), Wing Commander 3, and Ultima7/Serpent Isle. Sure, many games from the 80's, like KQ1, are fairly primitive and lacking in plot; but once 486's and CD's became common, the games became quite entertaining.