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GarageGames Torque Engine Linux Beta Client Out

Darren Alcorn writes "It appears that the beta client for the GarageGames Torque engine has been released for Linux. The engine retails at $100 for a team and was seen for Tribes 2, just now with added performance. Games such as Legends will be released on the engine, so it is nice to have the Linux compatibility."

20 of 84 comments (clear)

  1. not quite correct by Tom · · Score: 5, Informative

    The story is incorrect.

    The engine has been out for Linux for quite a long time. I'm a mapper for one game project that uses the torque engine, and I know I haven't been hallucinating the past weeks when I was working on my maps on my Linux machine.

    What has been released recently (last week or so) was the beta client of Realm Wars, a community-developed game using the torque engine. That's a huge difference, especially since that doesn't mean squat about Legends or any other of the torque-based games currently in development.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:not quite correct by SilentWatcher · · Score: 2, Insightful

      Although the engine has been running on linux for a while, it was considered "alpha". This is the first official release announced by Garage Games.
      The final will probably be out in a few weeks once all the beta bugs get squashed.

  2. Is it just me... by Smallest · · Score: 4, Funny

    ... or is that headline a bitch to parse?

    how about:

    "GarageGames releases Torque Engine Beta client for Linux" ?

    -c

    --
    I have discovered a truly remarkable proof which this margin is too small to contain.
    1. Re:Is it just me... by Shelled · · Score: 4, Funny

      Not if you're Yoda.

    2. Re:Is it just me... by sharkey · · Score: 2

      Hmmm...Not spell you well TacoCmdr.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  3. Re:"Check those URLs!" by bleckywelcky · · Score: 3, Funny


    No, you don't understand. This is the new anti-/.-effect defense. See, you type in the link improperly so that people can't just go 'CLICK'...'CLICK CLICK CLICK'...'CLICKCLICKCLICKCLICKCLICK' causing a great disturbance in the source page. This way, people have to take the time to copy and past the correct URL, and it distibutes the load more evenly. It's ingenious!

  4. Some corrections/more info by TwoStep · · Score: 5, Informative

    It is $100 per person that will be seeing the source code. The Torque engine also has a very powerful scripting language, so not everyone on a team would need the source code access.

    Torque also runs on Windows, Mac OS 9 and Mac OS X. Garage games has a great community, and the improvements are coming fast and furious.

    GG also just released a demo of their community produced game, Realm Wars. You can check it out here

    Twostep

    --
    There are 10 different types of people in this world... those who understand binary, and those who don't.
    1. Re:Some corrections/more info by Redline · · Score: 2

      Additionally, any Torque engine games that a developer wishes to distribute must be published through Garage Games. One must accept their publishing contract. See the Torque SDK FAQ for details.

    2. Re:Some corrections/more info by MisterBlister · · Score: 4, Informative
      It is $100 per person that will be seeing the source code. The Torque engine also has a very powerful scripting language, so not everyone on a team would need the source code access.

      Please note: just saying its $100 per programmer is not the whole story. The $100 doesn't give you full source code rights, if your game is based on Torque you HAVE to publish through Garage Games, period.. Even if your game is great and winds up with a retail publishing deal, it will be with Sierra, through Garage Games. So there are some limitations... Also note: I'm not knocking GG/Torque, even despite the publishing limitations, $100 to access a fairly modern 3D engine is pretty decent...Just wanted to clarify for those thinking they could pay $100, get the code and do whatever they wanted with it.

  5. thank you! by Ender+Ryan · · Score: 2
    I am also a developer working on a project with the Torque Engine, and surprise, we've been working on it for a couple months now... almost entirely in Linux.

    Well... all the programming anyway, we're doing modeling and mapping in vmware/windows.

    I haven't tried Realm Wars yet, because it requires glibc2.2(still running 2.1), is it any good?

    I'm not holding out too much hope that people using the Torque engine will build Linux versions of their games, but most seem pretty friendly and I'm sure some can be pursuaded.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:thank you! by 56ker · · Score: 2

      It's the "official" version - as opposed to the alpha - please help us find the bugs version.

  6. Legend is /.-ed by jsse · · Score: 3, Funny

    Warning: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2) in /home/legends/www/pnadodb/adodb-mysql.inc.php on line 105

    Warning: MySQL Connection Failed: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2) in /home/legends/www/pnadodb/adodb-mysql.inc.php on line 105
    Error connecting to dblegends
    Program: /home/legends/www/mainfile2.php - Line N.: 82
    Database: legends
    Error (2002) :

    It's a real legend now.

  7. Re:just what i need by tps12 · · Score: 3, Funny
    Since when has Microsoft made a 3d OpenGL engine for windows users? MS gave Windows D3D. Torque is using OpenGL. AKA a SGI product.

    Sorry, I can't seem to cut through this jargon. I could write, "TL gave Windows C5C. Sponge is using GreenBZ. PXP a CRA product." but that doesn't make it useful.

    I stand by my original claim, that none of this is necessary except for Linux.

    --

    Karma: Good (despite my invention of the Karma: sig)
  8. Re:Tribes 2 Patch by Ravensfire · · Score: 4, Informative

    Not quite.

    Tribes 2 was developed by Sierra. After the game was released, and several patches were released, most of the T2 team was released.

    A new patch has been announced - no idea when it will be released.

    In addition, Sierra is releasing T2: Fast Attack.

    With Loki out of business, I don't see these patches or T2:FA being released to Linux. I'm not thrilled about that - T2 runs a touch faster on Linux, but the sound is better on W2K - take your pick. Framerate, or the audio cues.

    -- Ravensfire

    --
    "But we decide which is right, and which is an illusion"
  9. Re:just what i need by Paul+Komarek · · Score: 2

    Why hasn't this guy been moderated up as "Funny"?

    -Paul Komarek

  10. Heh, they should release their ingame GUI toolkit! by Adnans · · Score: 2

    It is smoother than any other "native" X toolkit I'v see so far. I'm guessing it is coded on top of OpenGL. I think there a much bigger market for that kind of application :)

    -adnans

    --
    "In short: just say NO TO DRUGS, and maybe you won't end up like the Hurd people." --Linus Torvalds
  11. Re:Realm Wars for linux by SilentWatcher · · Score: 2, Interesting

    Somebody else was having this problem. Read the thread found here. Also please post any other bugs you have in the forum, as described here.

  12. Very cool! by JasonAsbahr · · Score: 2, Interesting

    The more Linux engines, the better. Another one to check out is the Nebula Device which is free in both senses of the word (distributed under the Tcl license).

  13. Re:The license by JohnG · · Score: 2

    It's probably to late for you to see this, but I can explain why I don't like your license. I am currently developing a few commercial games that do NOT use the torque engine, which I am going to self-publish. In order to use the torque engine, I would not be allowed to do that with any torque engine game.
    Forcing developers to sell on your site might be good for complete indie guys, but for guys with slightly more money who just want a commercial engine that works for Linux, it's useless. I would be glad to pay a couple thousand for that engine if I could release my product any way I wanted. In fact I would be ecstatic about the oppurtunity, but for now I'll have to roll my own.

  14. Re:The license by JohnG · · Score: 2

    You're telling me to learn how to read? Take your own advice jack, I said that the license would be good for indie companies that don't have the money, but not so good for the ones that do. I never said he should trash the license, that it was bad, that it was evil, that garage games was providing a bad service, that garage games wasn't great for up and comers, that garage games was the spawn of satan. Merely that there should be an alternative license for people a little higher up in the business. If your logic is indicative of the intelligence of the garage games community than the torque engine isn't worth the magnetic media it's stored on. Idiot.