GarageGames Torque Engine Linux Beta Client Out
Darren Alcorn writes "It appears that the beta client for the GarageGames Torque engine has been released for Linux. The engine retails at $100 for a team and was seen for Tribes 2, just now with added performance. Games such as Legends will be released on the engine, so it is nice to have the Linux compatibility."
Yeah, that preview button has a purpose Hemos! :)
The story is incorrect.
The engine has been out for Linux for quite a long time. I'm a mapper for one game project that uses the torque engine, and I know I haven't been hallucinating the past weeks when I was working on my maps on my Linux machine.
What has been released recently (last week or so) was the beta client of Realm Wars, a community-developed game using the torque engine. That's a huge difference, especially since that doesn't mean squat about Legends or any other of the torque-based games currently in development.
Assorted stuff I do sometimes: Lemuria.org
... or is that headline a bitch to parse?
how about:
"GarageGames releases Torque Engine Beta client for Linux" ?
-c
I have discovered a truly remarkable proof which this margin is too small to contain.
No, you don't understand. This is the new anti-/.-effect defense. See, you type in the link improperly so that people can't just go 'CLICK'...'CLICK CLICK CLICK'...'CLICKCLICKCLICKCLICKCLICK' causing a great disturbance in the source page. This way, people have to take the time to copy and past the correct URL, and it distibutes the load more evenly. It's ingenious!
It is $100 per person that will be seeing the source code. The Torque engine also has a very powerful scripting language, so not everyone on a team would need the source code access.
Torque also runs on Windows, Mac OS 9 and Mac OS X. Garage games has a great community, and the improvements are coming fast and furious.
GG also just released a demo of their community produced game, Realm Wars. You can check it out here
Twostep
There are 10 different types of people in this world... those who understand binary, and those who don't.
Well... all the programming anyway, we're doing modeling and mapping in vmware/windows.
I haven't tried Realm Wars yet, because it requires glibc2.2(still running 2.1), is it any good?
I'm not holding out too much hope that people using the Torque engine will build Linux versions of their games, but most seem pretty friendly and I'm sure some can be pursuaded.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
Now that Loki has gone out of business, I've heard that Tribes 2 will no longer get patches.
Is there any way that with the release of this engine, that:
a) the community can make it's own patches for tribes 2
b) make a game close/identical to tribes 2 for the linux community
I think I already know the answer (no) but thought I'd ask anyway.
I don't even know what Tribes means (in a computer context, of course...I am aware of the word "tribe" in English as being a kind of extended family utilized by primitive peoples of the Earth). And of course it works on Windows, whatever it may be. That was my original point. This Torque nonsense is just Linux trying to finally give their users what Microsoft has been giving Windows users for years.
Karma: Good (despite my invention of the Karma: sig)
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It's a real legend now.
Unless you're just trolling, you should probably try reading the GPL and understanding what it says.
You can charge whatever you want for GPL'd applications.
Applications running on top of GPL'd software (such as, say, Tribes 2 running on top of Linux) are not subject to the GPL. "Linux" in that case isn't even all GPL; the system referred to by "Linux" incorporates all kinds of extra things covered by different licenses (check out the X license sometime, it's not GPL).
- chrish
Sorry, I can't seem to cut through this jargon. I could write, "TL gave Windows C5C. Sponge is using GreenBZ. PXP a CRA product." but that doesn't make it useful.
I stand by my original claim, that none of this is necessary except for Linux.
Karma: Good (despite my invention of the Karma: sig)
MODERATORS: check maybe even the very basic facts before moding someone up? :-) though it'll be modded down by the time I post this I guess..
Software which runs on Linux does not have to be GPLed, never has been, and ws never meant to be. The GPL only covers software which either
1) Uses GPLed code within the actual product, or
2) Is statically linked into GPLed code.
It does not affect an independent program which happens to run on linux; there is no sourcecode used, nor is any code linked in.
There are many many non-gpled bits of software for linux, including many opensource stuff under other licences (e.g. BSD, Artistic, MPL licences), plus much important Commercial 'closed' software; the nearest example to the above is Quake3, Unreal, etc which can be bought for linux.
Check your facts.
Sure it's necessary. It's cross-platform. If I'm writing a game, this makes it easier for me to write one for multiple platforms.
Some folks actually care about that, you know.
"I like to wear big boy pants."
Seriously, if you have difficulty with jargon, you just might want to avoid this site. I mean, the name of the site alone! Slashdot! Sheesh!
Why hasn't this guy been moderated up as "Funny"?
-Paul Komarek
I just downloaded it and tried to run it, it popped up a window and immediately crashed, telling me "Illegal instruction". Anyone else have this problem?
I'm running debian unstable and using the nvidia drivers for my quadro dcc.
We're being hosted by phpwebhosting.com, which isn't really notorious for the quality and speed of it's servers.
It is smoother than any other "native" X toolkit I'v see so far. I'm guessing it is coded on top of OpenGL. I think there a much bigger market for that kind of application :)
-adnans
"In short: just say NO TO DRUGS, and maybe you won't end up like the Hurd people." --Linus Torvalds
The more Linux engines, the better. Another one to check out is the Nebula Device which is free in both senses of the word (distributed under the Tcl license).
You must not have read the EULA as thoroughly as you needed. Your statement is untrue. To use the Torque you pay $100 per programmer seat. On the back end, you must publish your completed game on the GarageGames site, and we split the revenue with you. Compare this to any other on-line publishing site which pays only a 35% royalty and does not provide any kind of development support or technology. You can increase your royalties up to 85% of the on-line revenue if you want to contribute code back to the community.
If your product sells well, we will represent it to box publishers. We have been in the industry for a long time and have good connections, so this is esstentially an agency deal. We guarantee to pay you 80% of all revenues received from the publisher. Compare this to standard agency deals at 15% with no technology.
We do not own your IP, or sequel rights. You can make comic books, or T-shirts, or whatever you want with your IP, characters, storyline. Use GarageGames as a launching point for your career.
Aurenjet costs $35,000 and you don't get the source code. That seems pretty much beyond the reach of indies to me. Go for CrystalSpace, it is a good, free option. However, it does not have good networking and does not have the industry proven track record of our engine.
I simply do not understand your point. We are truly working to help the indie game community. We have been working for nearly three years to get GarageGames off the ground. During that time, we have taken no pay and continue to pour investment into this company. There are definitely easier ways to make money.
I STRONGLY advise you to look over our EULA, technology, and features yourself instead of listening to an Anonymous Coward. Talk to people in our extremely active community. They believe in us. If you don't believe now, continue watching what we do and judge us by our actions.
Respectfully,
Jeff Tunnell
www.garagegames.com Independent Games
It's probably to late for you to see this, but I can explain why I don't like your license. I am currently developing a few commercial games that do NOT use the torque engine, which I am going to self-publish. In order to use the torque engine, I would not be allowed to do that with any torque engine game.
Forcing developers to sell on your site might be good for complete indie guys, but for guys with slightly more money who just want a commercial engine that works for Linux, it's useless. I would be glad to pay a couple thousand for that engine if I could release my product any way I wanted. In fact I would be ecstatic about the oppurtunity, but for now I'll have to roll my own.
Here's some news for you. Most people don't have $40,000 spare cash lying around to publish their own games, not to mention that putting a game up on the GG website is a great way to get it to people. Why don't you learn how to read and listen to Jeff? Idiot. Steve Schmith Garage Games Community Member
You're telling me to learn how to read? Take your own advice jack, I said that the license would be good for indie companies that don't have the money, but not so good for the ones that do. I never said he should trash the license, that it was bad, that it was evil, that garage games was providing a bad service, that garage games wasn't great for up and comers, that garage games was the spawn of satan. Merely that there should be an alternative license for people a little higher up in the business. If your logic is indicative of the intelligence of the garage games community than the torque engine isn't worth the magnetic media it's stored on. Idiot.