Slashdot Mirror


GarageGames Torque Engine Linux Beta Client Out

Darren Alcorn writes "It appears that the beta client for the GarageGames Torque engine has been released for Linux. The engine retails at $100 for a team and was seen for Tribes 2, just now with added performance. Games such as Legends will be released on the engine, so it is nice to have the Linux compatibility."

84 comments

  1. "Check those URLs!" by popeydotcom · · Score: -1, Flamebait

    released for Linux

    1. Re:"Check those URLs!" by bleckywelcky · · Score: 3, Funny


      No, you don't understand. This is the new anti-/.-effect defense. See, you type in the link improperly so that people can't just go 'CLICK'...'CLICK CLICK CLICK'...'CLICKCLICKCLICKCLICKCLICK' causing a great disturbance in the source page. This way, people have to take the time to copy and past the correct URL, and it distibutes the load more evenly. It's ingenious!

    2. Re:"Check those URLs!" by count_sporkula · · Score: -1

      http://www.theregister.co.uk :

      Feel My Pain! - mapping the mind of Chairman Bill
      By Andrew Orlowski in San Francisco
      Posted: 23/04/2002 at 11:25 GMT

      Herb Caen once wrote that the sprawling night fog that fills the San Francisco Bay could be precisely mapped in the mind of the listener from the sound of a dozen foghorns, each one of which was tuned to a different pitch. You can build up a similar picture of the mind of Bill Gates from his epic written deposition. For here, in no less than 43,000 words is Mappi Bill. Or 464 legal points, many of which are an anxious toot or blast each tuned to a slightly differing pitch of paranoia.

      Some you've heard before, and some you haven't - such as the threat to withdraw Windows from market within six months [par 183], or the reclassification of Embedded Windows XP as "a set of tools", not an operating system. Or the claim that Internet Explorer browser development costs Microsoft $100 million a year[par 234]. The latter we calculate as enough to employ over 1,000 engineers at current market salaries.

      Anyone who's watched IE innovation slow to a crawl since 1999 - since when we've had the addition of a print preview feature, and little else of note - may well ask what they're all doing. Much as we love the 'scrapbook' feature of IE for the Macintosh, it doesn't add up to three thousand man years' worth of innovation. But we digress.

      Perhaps the most extraordinary part of his written performance is its context. Remember: this is the plea for clemency from a convicted criminal. Microsoft was found guilty two years ago, and large parts of the conviction were upheld on appeal. The current hearings are being held to resolve the punishment.

      Now when murderers appeal for their sentences to be commuted, it's usually on the grounds of diminished responsibility. They don't argue that the sentence should be rejected because it deprives them of patronizing their favorite eateries. Perhaps our take on the Judaic-Christian tradition of justice is a little naive, but we've always kinda assumed that when you've been found to have done wrong, the punishment is supposed to hurt. Murderers - either civic or corporate - don't get to choose their own sentence.

      Although the inkies this morning paint Gates' testimony as a return to sanity and coherence, his regal, novella-length, deposition suggests otherwise. Those 43,000 words explain how badly the proposed remedy will harm the convicted company. Which rather misses the point, and suggests that his grasp on reality - and contempt for the judicial system - is just as shaky as it was in his video deposition first time round, when he quibbled over the meaning of the word "the", and, when challenged with authoring a particularly incriminating memo, bleated that "the computer wrote it!"

      In fact Gates inadvertently, and surely unconsciously, suggests a picture of thriving innovation in a post-settlement Windows world. One where OEMs, spurred by the freedom to differentiate their OS offerings, add their own innovations, the winners and losers determined by the Darwinian competition that free markets are supposed to stage.

      Of course Bill doesn't quite see it like that.

      He also admits - and again it's subliminal - that clones of Windows such as KDE's Desktop remove the incentive for Microsoft to profit from ubiquitous elements such as the "Start" button. Now imagine if a company, let's call it HighwayCorp., owned a monopoly on using the word "STOP' on signs at road intersections, forcing competitors to devise ingenious ways to portray the same message. We'd fairly soon decide that 'STOP' wasn't the sole property of any single company, and force HighwayCorp to ensure its signs compete on other merits, such as the reflectiveness of the paint, or their durability against attack by trigger-happy NRA members. (This metaphor isn't completely accidental, as attentive readers will know).

      Commodification has always been the enemy of Microsoft, and many of those four hundred legal points convey the same fear. Here's the most emblematic.

      Feel Bill's pain
      217... if Microsoft were obligated to allow ISVs to clone all the functions of all the "Microsoft Middleware Products" in Windows, Microsoft's ability to improve Windows would be hampered because the interfaces between modules would necessarily be "frozen" so that third parties could write to them. Given the large number of "Microsoft Middleware Products" in Windows under Section 22.x, the effect would be to freeze large parts of Windows.

      As John Lettice points out in his summary of Bill's live testimony , Windows clones such as Sun's WABI truly did frighten the bejesus out of Microsoft. They always have: in 1993 Brad Silverberg explained to Andrew "Undocumented DOS" Schulman that Microsoft must keep changing the APIs to prevent Windows being cloned and commodified.

      But the argument falls down when you remember the noble software tradition of backward compatibility. Microsoft itself is as aware of this as anyone else, carrying the burden of years of legacy code: it's careful to extend API functions with extra parameters, ensuring that they fail gracefully if the most modern library isn't present underneath. Microsoft wisely prefers this approach to obsoleting whole regiments of API functions, and in fact hasn't carried out a serious purge since the move to Win32 almost a decade ago.

      Bill isn't finished, though.

      272. Over the long-term, modifications to Windows by individual OEMs acting in their short-term self interest would present a classic tragedy of the commons problem. Just as a lake that is fished too heavily soon will support no one, the PC ecosystem as a whole will suffer if the stability and consistency of Windows is not maintained...

      Doublethink plus
      If you're looking for the most startling example of doublethink, look no further. It's a godsend, in that it confirms Gates innate fear of competition, and suspicion of free and open markets. For the Tragedy of the Commons is the classic knock-down-Ginger that trumps many classical libertarian approaches to supply and demand, as Hayek acknowledged.

      But what commons, and what ecosystem? Ask any venture capitalist who's been asked for funding for a PC software startup in the past decade. In the name of "integration", most opportunities for thriving utility markets have been extinguished by Microsoft's desire to have a piece of the pay. Usually at the expense of the "competition". The biggest overgrazer on these commons has been Microsoft itself.

      Which brings us to the nub of the case: the lofty, imperious tone of Gates' deposition - he really believes he single-handedly brought about a horizontal computer industry, saving the world in the process - and the contempt and fear in which Microsoft is held by almost everyone else in the business. This can be rationalized by entertaining the idea that while Microsoft is conceptually A Good Thing, the actual implementation is awful.

      Gary Kildall's Digital Research had the idea first, was once in pole position, and on the evidence of some rather arcane and very old technical documentation we saw recently, was very much planning for the 1990s at the moment Gates thought he was buying a clone (a clone, mark you) of DRI's CP/M operating system. Forget the whimsical folklore about flying planes, Digital Research was simply considered too powerful at the time to make star billing when IBM launched its PC, and was handed an effectively worthless bit-part as the expensive "third choice" when the PC launched in 1981. You could hardly buy it, for love nor money. But that's another story.

      Therapists typically base the nuttiness of a patient on the strength of their convictions, on which basis this 43,000 word opus alone stands as a kind of testament to Bill's madness.

      But in the context of an enforceable remedy, and in pointing out ambiguities in the prosecution's arguments, the Chairman actually makes a reasonable legal if not morally-justifiable case. The weakness of the "middleware" remedy we'll explore in our next instalment, dear readers. ®

      --
      you're winner!!

  2. Link by greatdayne69 · · Score: -1, Offtopic

    Someone needs to learn how to write html.

  3. Poll by ObitMan · · Score: -1, Offtopic

    This Pollpoll refutes the data.

    --
    Who run Barter Town?
  4. Hmm... by echosilex · · Score: 0, Offtopic

    >A HREF="http://www.garagegames.com/index.php?sec=mg& mod=resource&page=view&qid=2557">

    Couldn't Hemos just take the time to change the > to a Or is it just a new HTML standard?

  5. last post by knulleke · · Score: -1, Offtopic

    last post!

    By the way, did you know that Best Defense is a great movie featuring Eddy Murphy?

    --
    no sig error.
  6. Oopsie! by Anonymous Coward · · Score: -1, Offtopic

    Fecies occurs!

    1. Re:Oopsie! by flaw1 · · Score: -1

      It's spelled "feces," you shit-eating homofag!

      --
      Surprised by Unicide! (fuck this shit)
  7. You fucked up! by Anonymous Coward · · Score: -1, Flamebait

    How about previewing your stupid ass articles. Slashdot editors are not editors at all, but simply poor wannabes who actually are still on the dotcom gravy train.

    *sigh*

    PS Fix the link.

  8. Redundant by popeydotcom · · Score: 1

    Yeah, that preview button has a purpose Hemos! :)

  9. not quite correct by Tom · · Score: 5, Informative

    The story is incorrect.

    The engine has been out for Linux for quite a long time. I'm a mapper for one game project that uses the torque engine, and I know I haven't been hallucinating the past weeks when I was working on my maps on my Linux machine.

    What has been released recently (last week or so) was the beta client of Realm Wars, a community-developed game using the torque engine. That's a huge difference, especially since that doesn't mean squat about Legends or any other of the torque-based games currently in development.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:not quite correct by SilentWatcher · · Score: 2, Insightful

      Although the engine has been running on linux for a while, it was considered "alpha". This is the first official release announced by Garage Games.
      The final will probably be out in a few weeks once all the beta bugs get squashed.

    2. Re:not quite correct by SilentWatcher · · Score: 1

      Somebody else was having this problem. Try following the instructions found here

  10. just what i need by tps12 · · Score: -1, Troll

    What the hell is this story about? Only the folks at Linux could come up with something called a "torque engine" or a "game garage." Windows will play DVDs and run games without any of this nonsense. I guess you get what you pay for.

    --

    Karma: Good (despite my invention of the Karma: sig)
    1. Re:just what i need by fireklar · · Score: -1

      Yes, windows doesn't need fancy "game engines" to render crap, it..uh..does that already.

    2. Re:just what i need by Anonymous Coward · · Score: 0

      Ignorance is bliss for many.
      Torque Engine is the name for the Tribes 2 Engine. Tribes 2 works on windows... guess what!? So does Torque!
      Only the people who dont even bother to check the website would want to know what the news is about.

    3. Re:just what i need by tps12 · · Score: 1

      I don't even know what Tribes means (in a computer context, of course...I am aware of the word "tribe" in English as being a kind of extended family utilized by primitive peoples of the Earth). And of course it works on Windows, whatever it may be. That was my original point. This Torque nonsense is just Linux trying to finally give their users what Microsoft has been giving Windows users for years.

      --

      Karma: Good (despite my invention of the Karma: sig)
    4. Re:just what i need by Anonymous Coward · · Score: 0

      Since when has Microsoft made a 3d OpenGL engine for windows users?
      MS gave Windows D3D. Torque is using OpenGL. AKA a SGI product. Someone probally knows better, but I think you should change it to:
      Garagegames is giving linux users what id Software gave window users for years.
      But wait... id Software did Linux Quake already too!

      And Tribes 2 is a First Person shooter. Wasn't fast paced enough to become all that popular. Had vehicles and stuff in it. I could care less, I'm not a FPS fan.

    5. Re:just what i need by hoover · · Score: 0
      you can call them "primitive" if you want, but
      you may find that tribal people lead far more satisfying lives where they are still "allowed" to live untouched than our taker culture out to destroy the planet could ever provide us with.


      Check this site
      for further reading if you're interested.



      and no, I am not talking about genital-mutilating
      weirdos running around in the desert ;-)

      --
      Ever wondered whats wrong with the world? http://www.ishmael.org/
    6. Re:just what i need by Anonymous Coward · · Score: 0

      Tribes and Tribes 2 are team based firstperson shooter games. More sedate than other FPS games. "A thinking man's quake" as I have heard described

    7. Re:just what i need by tps12 · · Score: 3, Funny
      Since when has Microsoft made a 3d OpenGL engine for windows users? MS gave Windows D3D. Torque is using OpenGL. AKA a SGI product.

      Sorry, I can't seem to cut through this jargon. I could write, "TL gave Windows C5C. Sponge is using GreenBZ. PXP a CRA product." but that doesn't make it useful.

      I stand by my original claim, that none of this is necessary except for Linux.

      --

      Karma: Good (despite my invention of the Karma: sig)
    8. Re:just what i need by mobydobius · · Score: 1

      Sure it's necessary. It's cross-platform. If I'm writing a game, this makes it easier for me to write one for multiple platforms.

      Some folks actually care about that, you know.

      --

      "I like to wear big boy pants."
    9. Re:just what i need by Anonymous Coward · · Score: 0

      What an eloquent way to say:
      "I know absolutely nothing about this but I will post some meaninngless drivel about it anyway."

    10. Re:just what i need by Paul+Komarek · · Score: 2

      Why hasn't this guy been moderated up as "Funny"?

      -Paul Komarek

    11. Re:just what i need by Anonymous Coward · · Score: 0

      Tribes is an action game, by Dynamix/Sierra.
      Torque is the engine used to create that game.
      Note that an ENGINE is far different than a rendering API like Direct3D. It includes much more work that is already done for you.

  11. Is it just me... by Smallest · · Score: 4, Funny

    ... or is that headline a bitch to parse?

    how about:

    "GarageGames releases Torque Engine Beta client for Linux" ?

    -c

    --
    I have discovered a truly remarkable proof which this margin is too small to contain.
    1. Re:Is it just me... by crivens · · Score: 1

      You're right, but using your headline would have required thinking on the part of submitter, and they might have missed their chance of posting the story before someone else. Remember, a second wasted is a story not posted!

    2. Re:Is it just me... by Shelled · · Score: 4, Funny

      Not if you're Yoda.

    3. Re:Is it just me... by sharkey · · Score: 2

      Hmmm...Not spell you well TacoCmdr.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  12. Maybe this is offtopic but... by knulleke · · Score: -1, Offtopic

    Can anyone tell me why I keep getting messages like

    IDE0/hdd PARM 3 - Access denied (32)
    IDE0/hdd PARM 3 - Access denied (32)
    IDE0/hdd PARM 3 - Access denied (32)
    IDE0/hdd PARM 3 - Access denied (32)
    (etc..)

    in my syslog?

    I am running kernel 2.4.17

    --
    no sig error.
    1. Re:Maybe this is offtopic but... by Anonymous Coward · · Score: -1, Offtopic

      The problem you are experiencing stems from buggy software. You should consult google with reference "Q247804". Follow the instructions and it should solve your problem.

      HTH.

  13. Torque? by glwtta · · Score: -1, Offtopic
    I'm too lazy to read it, but my guess is it has nothing to do with the Jakarta Turbine project?

    Just making sure, I just spent the night giving this whole turbine thing a go, and just wasn't too impressed.

    Yeah yeah, off-topic, redundant, boring, troll, flamebait - blow me. I also say "just" a lot for some reason.

    --
    sic transit gloria mundi
  14. Some corrections/more info by TwoStep · · Score: 5, Informative

    It is $100 per person that will be seeing the source code. The Torque engine also has a very powerful scripting language, so not everyone on a team would need the source code access.

    Torque also runs on Windows, Mac OS 9 and Mac OS X. Garage games has a great community, and the improvements are coming fast and furious.

    GG also just released a demo of their community produced game, Realm Wars. You can check it out here

    Twostep

    --
    There are 10 different types of people in this world... those who understand binary, and those who don't.
    1. Re:Some corrections/more info by Redline · · Score: 2

      Additionally, any Torque engine games that a developer wishes to distribute must be published through Garage Games. One must accept their publishing contract. See the Torque SDK FAQ for details.

    2. Re:Some corrections/more info by MisterBlister · · Score: 4, Informative
      It is $100 per person that will be seeing the source code. The Torque engine also has a very powerful scripting language, so not everyone on a team would need the source code access.

      Please note: just saying its $100 per programmer is not the whole story. The $100 doesn't give you full source code rights, if your game is based on Torque you HAVE to publish through Garage Games, period.. Even if your game is great and winds up with a retail publishing deal, it will be with Sierra, through Garage Games. So there are some limitations... Also note: I'm not knocking GG/Torque, even despite the publishing limitations, $100 to access a fairly modern 3D engine is pretty decent...Just wanted to clarify for those thinking they could pay $100, get the code and do whatever they wanted with it.

    3. Re:Some corrections/more info by Anonymous Coward · · Score: 0

      It is true that $100 doesn't give you full rights to do whatever you please with the code... however, there is no longer any requirement that boxed products be sold through Sierra. Any publisher can publish Torque games, with GarageGames acting as an agent.

      We're also looking at a different licensing structure for people who don't want to be in any way encumbered by the GG publishing restrictions.

      - Mark Frohnmayer
      GarageGames.com

    4. Re:Some corrections/more info by Darkwarrior_5 · · Score: 1

      You don't have to publish through Sierra. From the Official FAQ: "These restrictions are part of our agreement with Sierra/Vivendi and were required in order for us to be able to release the source code to the public. Actually, we do not feel that these are major restrictions. As previously explained, you can create a game using an absolute state of the art gaming engine for a hundred bucks. There are only minor hoops to jump through with GarageGames to get your product sold to a traditional publisher. This is really no more restrictive than using an agent to represent your game to potential publishers. It is in our best interests to get you the absolute best deal possible for your product." They only have an agreement with Sierra to restrict the use of the Torque engine. If you find another box publisher, Garage Games must be involved in the negoatiations. There is no need to publish only with Sierra. Please get your information straight before posting.

  15. OGG to crush MP3 by Anonymous Coward · · Score: -1, Offtopic

    http://www.ogg-vorbis.com/ down with MP3. Say hello to the open, superior quality, lower file format and FREE OGG!

    1. Re:OGG to crush MP3 by count_sporkula · · Score: -1

      shit, and i just went out and bought Winamp, oh hang on ...

      --
      you're winner!!

  16. thank you! by Ender+Ryan · · Score: 2
    I am also a developer working on a project with the Torque Engine, and surprise, we've been working on it for a couple months now... almost entirely in Linux.

    Well... all the programming anyway, we're doing modeling and mapping in vmware/windows.

    I haven't tried Realm Wars yet, because it requires glibc2.2(still running 2.1), is it any good?

    I'm not holding out too much hope that people using the Torque engine will build Linux versions of their games, but most seem pretty friendly and I'm sure some can be pursuaded.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:thank you! by Pyrosz · · Score: 1

      I haven't tried Realm Wars yet, because it requires glibc2.2(still running 2.1), is it any good?

      I tried it just yesterday and its looking promising. Its limited right now but I think given a bit of time it will be a rather fun game.

      Take the time to download it if your running Windows or Linux (using Linux myself) and play around with it. Lots of fun with a couple people.

      There are lots of games being built with the Torque engine and I hope many of those are released multi OS. I know "my" project will be.

      --

      An optimist believes we live in the best world possible; a pessimist fears this is true.
    2. Re:thank you! by 56ker · · Score: 2

      It's the "official" version - as opposed to the alpha - please help us find the bugs version.

  17. Linux and (good) games... by rob-fu · · Score: -1, Offtopic

    A contradiction in terms...

    "...it's only /. karma."

  18. Tribes 2 Patch by Tyreth · · Score: 1

    Now that Loki has gone out of business, I've heard that Tribes 2 will no longer get patches.

    Is there any way that with the release of this engine, that:
    a) the community can make it's own patches for tribes 2
    b) make a game close/identical to tribes 2 for the linux community

    I think I already know the answer (no) but thought I'd ask anyway.

    1. Re:Tribes 2 Patch by Anonymous Coward · · Score: 0

      Neither of these will really help tribes 2. Sierra currently holds the Tribes 2 Linux source. Last I know of it they were asking if people wanted patches for tribes 2 linux on the tribalwars message board. I've no idea what the result was however.

      It was posted on Linuxgames and mysteriously they got lots of new registered users and pro linux comments.

    2. Re:Tribes 2 Patch by Anonymous Coward · · Score: 0

      No, there is not Tribes2 code so no patches could be released. Also, the Linux port does not contain *any* code written by Loki.

    3. Re:Tribes 2 Patch by Ravensfire · · Score: 4, Informative

      Not quite.

      Tribes 2 was developed by Sierra. After the game was released, and several patches were released, most of the T2 team was released.

      A new patch has been announced - no idea when it will be released.

      In addition, Sierra is releasing T2: Fast Attack.

      With Loki out of business, I don't see these patches or T2:FA being released to Linux. I'm not thrilled about that - T2 runs a touch faster on Linux, but the sound is better on W2K - take your pick. Framerate, or the audio cues.

      -- Ravensfire

      --
      "But we decide which is right, and which is an illusion"
    4. Re:Tribes 2 Patch by Muzzarelli · · Score: 1

      'A bit faster' is an understatement... recently a benchmarking script (halmark.vl2) was released for T2.. on my athlon optimized linux box I'm getting close to twice the fps than people on similar windows xp boxes are getting.

    5. Re:Tribes 2 Patch by imr · · Score: 1

      you forgot to say also that the loki version is completly stable. I played with it over rtc with a 600MHz and tnt2 computer with no problems for months.
      I still wonder what is this UE thing that windows tribers talk about.

    6. Re:Tribes 2 Patch by vawlk · · Score: 1

      heh, slashdot readers being linked to tribalwar.

      I don't know whether to laugh, cry, or to run away as the internet implodes around me.

    7. Re:Tribes 2 Patch by sanity_slipping · · Score: 1

      correction:

      Tribes 2 was developed by Dynamix. Sierra released Tribes 2 before Dynamix was satisfactorarily finished with it. Once Dynamix got most of the problems out of Tribes 2 (with generous aid from Loki).

      Then about 6 months after release, Sierra realized (maybe because of legal problems?) that people who met the minimum requirements were getting unacceptable framerates... thus Dynamix was forced to ruin most of the really cool maps to accomodate the Voodoo (3) people.

      [This, of course, is rather amusing because the largest problem that the Voodoo 3 suffered from in Tribes 2 was vehicle smoke... which stayed with the game, i believe]

      After the map change fiasco, the Dynamix team was axed and the update they were working on was released... and as of this writing, that's the last of the Tribes 2 updates.

      --
      I can feel my sanity, beyond my reach and slipping...
    8. Re:Tribes 2 Patch by Anonymous Coward · · Score: 0

      no there is another patch that will be released.

      also, tribes2: fast attack will be boxed along with the fully patched version of tribes2.

      there is no plans to continue linux support.

  19. Legend is /.-ed by jsse · · Score: 3, Funny

    Warning: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2) in /home/legends/www/pnadodb/adodb-mysql.inc.php on line 105

    Warning: MySQL Connection Failed: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2) in /home/legends/www/pnadodb/adodb-mysql.inc.php on line 105
    Error connecting to dblegends
    Program: /home/legends/www/mainfile2.php - Line N.: 82
    Database: legends
    Error (2002) :

    It's a real legend now.

    1. Re:Legend is /.-ed by dsaljurator · · Score: 1

      their webhost has now deleted their site due to the traffic.

  20. slashdot suxors by neal+n+bob · · Score: -1

    plz fix thx!!!

  21. GPL violation! by gazbo · · Score: -1, Troll
    According to the GPL though, you can't charge for source if it requires GPL software (in this case Linux) to run. I should know, I've been researching licenses for a product I am writing. It seems that some people don't know anything about the licenses they are so happy to promote.

    This viral nature is what makes the GPL such a powerful license - a normal license would let these people use the free software (speech and beer) that the OSS community has worked on, and then charge for their contribution.

    This is clearly unfair, and why RMS wrote the license as he did

    1. Re:GPL violation! by chrish · · Score: 1

      Unless you're just trolling, you should probably try reading the GPL and understanding what it says.

      You can charge whatever you want for GPL'd applications.

      Applications running on top of GPL'd software (such as, say, Tribes 2 running on top of Linux) are not subject to the GPL. "Linux" in that case isn't even all GPL; the system referred to by "Linux" incorporates all kinds of extra things covered by different licenses (check out the X license sometime, it's not GPL).

      --
      - chrish
    2. Re:GPL violation! by Brown · · Score: 1

      MODERATORS: check maybe even the very basic facts before moding someone up? :-) though it'll be modded down by the time I post this I guess..

      Software which runs on Linux does not have to be GPLed, never has been, and ws never meant to be. The GPL only covers software which either

      1) Uses GPLed code within the actual product, or

      2) Is statically linked into GPLed code.

      It does not affect an independent program which happens to run on linux; there is no sourcecode used, nor is any code linked in.
      There are many many non-gpled bits of software for linux, including many opensource stuff under other licences (e.g. BSD, Artistic, MPL licences), plus much important Commercial 'closed' software; the nearest example to the above is Quake3, Unreal, etc which can be bought for linux.

      Check your facts.

  22. rock out by Anonymous Coward · · Score: 0

    and i don't mean that in music terms. the rock is out of the closet...and into the movies!

  23. Oops I pooped in my pants by CofWheat · · Score: -1

    Wait this isn't so bad...feels kinda good running down my leg.

  24. Well Worth The Money by Anonymous Coward · · Score: -1, Offtopic

    This editorial competence (and more!) can be yours for just $0.05 a day!

  25. well i guess by waspleg · · Score: 0, Redundant

    Error accesing to the database
    Program: /home/legends/www/includes/counter.php -Line N.: 82
    Database: legends
    Error (2006) : MySQL server has gone away

    means it has been /.'d into oblivion and there will be no screenshots for my greedy eyes to feast upon

    pity, perhaps the sql server can come out and play another day

    1. Re:well i guess by daerid · · Score: 1

      We're being hosted by phpwebhosting.com, which isn't really notorious for the quality and speed of it's servers.

  26. The Truth About Linux Games by Dick+Veiney · · Score: -1

    As Tyrone's cock enters Hemos' ass......

    0 o0 0o0o o0o 0/o o o o /
    00o0o0o0o o0 0/o o o o /
    00o0 0o0o0o00/o o o o /
    00o0o0 0o0o0/o o o o /
    0o o0 0o o0/o o o o /
    o o0 0o0o0/o o o o /
    0 0 0 0o0/o o o o /
    o0 0o0o0/_ _ _ _/
    0o o0o/o o o o o /
    o0 0o0\ o o o o/
    0o0o0o0\__|__/

    Malda eats some crap!

    A few years ago, while browsing around the library downtown, I had to take a piss. As I entered the john a big beautiful all-American football hero type, about twenty-five, came out of one of the booths. I stood at the urinal looking at him out of the corner of my eye as he washed his hands. He didn't once look at me. He was "straight" and married -- and in any case I was sure I wouldn't have a chance with him.

    As soon as he left I darted into the booth he'd vacated, hoping there might be a lingering smell of shit and even a seat still warm from his sturdy young ass. I found not only the smell but the shit itself. He'd forgotten to flush. And what a treasure he had left behind. Three or four beautiful specimens floated in the bowl. It apparently had been a fairly dry, constipated shit, for all were fat, stiff, and ruggedly textured. The real prize was a great feast of turd -- a nine inch gastrointestinal triumph as thick as a man's wrist.

    I knelt before the bowl, inhaling the rich brown fragrance and wondered if I should obey the impulse building up inside me. I'd always been a heavy rimmer and had lapped up more than one little clump of shit, but that had been just an inevitable part of eating ass and not an end in itself. Of course I'd had jerkoff fantasies of devouring great loads of it (what rimmer hasn't), but I had never done it. Now, here I was, confronted with the most beautiful five-pound turd I'd ever feasted my eyes on, a sausage fit to star in any fantasy and one I knew to have been hatched from the asshole of the world's handsomest young stud.

    Why not? I plucked it from the bowl, holding it with both hands to keep it from breaking. I lifted it to my nose. It smelled like rich, ripe limburger (horrid, but thrilling), yet had the consistency of cheddar. What is cheese anyway but milk turning to shit without the benefit of a digestive tract?

    I gave it a lick and found that it tasted better then it smelled. I've found since then that shit nearly almost does.

    I hesitated no longer. I shoved the fucking thing as far into my mouth as I could get it and sucked on it like a big brown cock, beating my meat like a madman. I wanted to completely engulf it and bit off a large chunk, flooding my mouth with the intense, bittersweet flavor. To my delight I found that while the water in the bowl had chilled the outside of the turd, it was still warm inside. As I chewed I discovered that it was filled with hard little bits of something I soon identified as peanuts. He hadn't chewed them carefully and they'd passed through his body virtually unchanged. I ate it greedily, sending lump after peanutty lump sliding scratchily down my throat. My only regret was the donor of this feast wasn't there to wash it down with his piss.

    I soon reached a terrific climax. I caught my cum in the cupped palm of my hand and drank it down. Believe me, there is no more delightful combination of flavors than the hot sweetness of cum with the rich bitterness of shit.

    Afterwards I was sorry that I hadn't made it last longer. But then I realized that I still had a lot of fun in store for me. There was still a clutch of virile turds left in the bowl. I tenderly fished them out, rolled them into my handkerchief, and stashed them in my briefcase. In the week to come I found all kinds of ways to eat the shit without bolting it right down. Once eaten it's gone forever unless you want to filch it third hand out of your own asshole. Not an unreasonable recourse in moments of desperation or simple boredom.

    I stored the turds in the refrigerator when I was not using them but within a week they were all gone. The last one I held in my mouth without chewing, letting it slowly dissolve. I had liquid shit trickling down my throat for nearly four hours. I must have had six orgasms in the process.

    I often think of that lovely young guy dropping solid gold out of his sweet, pink asshole every day, never knowing what joy it could, and at least once did, bring to a grateful shiteater.

    --


    Ascloun MacGregor at your service, since the year 19XX.
  27. Uhh... by LighthouseJ · · Score: -1

    Should I be worried about this?

  28. Maybe you shouldn't be reading Slashdot... by Damek · · Score: 1

    Seriously, if you have difficulty with jargon, you just might want to avoid this site. I mean, the name of the site alone! Slashdot! Sheesh!

  29. Realm Wars for linux by the_demiurge · · Score: 1

    I just downloaded it and tried to run it, it popped up a window and immediately crashed, telling me "Illegal instruction". Anyone else have this problem?
    I'm running debian unstable and using the nvidia drivers for my quadro dcc.

    1. Re:Realm Wars for linux by SilentWatcher · · Score: 2, Interesting

      Somebody else was having this problem. Read the thread found here. Also please post any other bugs you have in the forum, as described here.

    2. Re:Realm Wars for linux by the_demiurge · · Score: 1

      Ok, I tried those links and I got:
      "You do not have access to this forum thread."
      You need to sign up even to read the forums? Doesn't seem very friendly.

    3. Re:Realm Wars for linux by SilentWatcher · · Score: 1

      Foo. I thought that forum was supposed to be public. Anyway, try renaming/moving the libopenal.so in the "RealmWars" folder so that it isn't loaded. You may also need to rename libopenal.so in /usr/lib and /usr/local/lib

  30. Heh, they should release their ingame GUI toolkit! by Adnans · · Score: 2

    It is smoother than any other "native" X toolkit I'v see so far. I'm guessing it is coded on top of OpenGL. I think there a much bigger market for that kind of application :)

    -adnans

    --
    "In short: just say NO TO DRUGS, and maybe you won't end up like the Hurd people." --Linus Torvalds
  31. Sperm by October_30th · · Score: -1
    What a fucking stupid article.

    Squirt some sperm on this kind of drivel.

    --
    The owls are not what they seem
  32. DUMBASS by CeZa · · Score: 0

    I gotta agree with the post on this one, if you knew what you were talking about then you would know the *CLIENT* has not been released for linux until now. Closed-alpha versions may have existed but this is the first chance for anyone to actually try it. Thanks, stfd /stfu...

  33. Static linking glibc? by Arrowhead · · Score: 1
    The last comment I see on that site says:
    UPDATE: the binary requires glibc 2.2, it may not work with older versions. Hopefully the final version will have a fully statically linked binary, but we couldn't do that this time around due to crashing problems when loading NVIDIA's libGL.so.
    I'd say that the glibc license is another reason why they can't do it.
    1. Re:Static linking glibc? by Anonymous Coward · · Score: 0

      Yeah they can, they just have to provide their .o's to anyone who asks, so anyone who has the game can relink with a newer glibc.

  34. Anyone notice the LGPL/GPL violations with this? by Anonymous Coward · · Score: 0

    Despite the claims of ReadMe.ThirdParty.html, this release falls short of some of the requirements of the LGPL and GPL in regards to the binary "realmwars"

    The following LGPL terms where ignore for libSDL, Mesa, arts, and openal:

    - Distribute a copy of the License along with the library.

    - Offering equivalent access to copy the source code from the same place.

    The following GPL terms where ignored for libstdc++ and esound:

    - Distribute a copy of the License along with the derivative work.

    - Accompany the derivative work with a complete corresponding machine-readable source code or a written off, valid for at least three eyars, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code.

  35. Very cool! by JasonAsbahr · · Score: 2, Interesting

    The more Linux engines, the better. Another one to check out is the Nebula Device which is free in both senses of the word (distributed under the Tcl license).

  36. The license by Anonymous Coward · · Score: 0

    I'm currently doing a uni course in computer game developement, and we evaluated the Torque engine, but decided against it because their license agreement makes micro$oft's look friendly! I STRONGLY advise anyone considering torque to read the agreement. Or better still use Crystal Space http://crystal.sourceforge.net or Auran Jet http://auranjet.com instead.

    1. Re:The license by jefftunn · · Score: 1

      You must not have read the EULA as thoroughly as you needed. Your statement is untrue. To use the Torque you pay $100 per programmer seat. On the back end, you must publish your completed game on the GarageGames site, and we split the revenue with you. Compare this to any other on-line publishing site which pays only a 35% royalty and does not provide any kind of development support or technology. You can increase your royalties up to 85% of the on-line revenue if you want to contribute code back to the community.

      If your product sells well, we will represent it to box publishers. We have been in the industry for a long time and have good connections, so this is esstentially an agency deal. We guarantee to pay you 80% of all revenues received from the publisher. Compare this to standard agency deals at 15% with no technology.

      We do not own your IP, or sequel rights. You can make comic books, or T-shirts, or whatever you want with your IP, characters, storyline. Use GarageGames as a launching point for your career.

      Aurenjet costs $35,000 and you don't get the source code. That seems pretty much beyond the reach of indies to me. Go for CrystalSpace, it is a good, free option. However, it does not have good networking and does not have the industry proven track record of our engine.

      I simply do not understand your point. We are truly working to help the indie game community. We have been working for nearly three years to get GarageGames off the ground. During that time, we have taken no pay and continue to pour investment into this company. There are definitely easier ways to make money.

      I STRONGLY advise you to look over our EULA, technology, and features yourself instead of listening to an Anonymous Coward. Talk to people in our extremely active community. They believe in us. If you don't believe now, continue watching what we do and judge us by our actions.

      Respectfully,

      --
      Jeff Tunnell

      www.garagegames.com Independent Games
    2. Re:The license by JohnG · · Score: 2

      It's probably to late for you to see this, but I can explain why I don't like your license. I am currently developing a few commercial games that do NOT use the torque engine, which I am going to self-publish. In order to use the torque engine, I would not be allowed to do that with any torque engine game.
      Forcing developers to sell on your site might be good for complete indie guys, but for guys with slightly more money who just want a commercial engine that works for Linux, it's useless. I would be glad to pay a couple thousand for that engine if I could release my product any way I wanted. In fact I would be ecstatic about the oppurtunity, but for now I'll have to roll my own.

    3. Re:The license by Darkwarrior_5 · · Score: 1

      Here's some news for you. Most people don't have $40,000 spare cash lying around to publish their own games, not to mention that putting a game up on the GG website is a great way to get it to people. Why don't you learn how to read and listen to Jeff? Idiot. Steve Schmith Garage Games Community Member

    4. Re:The license by JohnG · · Score: 2

      You're telling me to learn how to read? Take your own advice jack, I said that the license would be good for indie companies that don't have the money, but not so good for the ones that do. I never said he should trash the license, that it was bad, that it was evil, that garage games was providing a bad service, that garage games wasn't great for up and comers, that garage games was the spawn of satan. Merely that there should be an alternative license for people a little higher up in the business. If your logic is indicative of the intelligence of the garage games community than the torque engine isn't worth the magnetic media it's stored on. Idiot.

    5. Re:The license by Anonymous Coward · · Score: 0

      strike three...yoooouuuurrrrr out!