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MMORPGs Matrix and Star Wars

Jedi2099 writes "Warner Bros., Monolith Productions and EON Entertainment are combining forces to create a new massively multiplayer online role-playing game (MMORPG) based on The Matrix using Monolith's new LithTech Discovery System. " Personally I'm much more interested in the fact that the Star Wars Galaxy Beta that has started taking beta apps.

78 of 225 comments (clear)

  1. Can there be a market for all these MMOGs? by Fenresulven · · Score: 3, Insightful

    Somehow I have a feeling that a lot of them will crash and burn due to an insufficent market.

    1. Re:Can there be a market for all these MMOGs? by ajs · · Score: 2

      There can, there will. In time, subscription-based gaming will be the only thing in the market (why would I want to publish a game that can only make money once?)

      The question is, when will we move beyond the UO/EQ style of MMOG and start exploring other paradigms of massively multiplayer gaming? Why aren't there any MM strategy or simulation games? I'd love to play a simulation/strategy game like Civ, but set in the Fire Upon the Deep galaxy with 3000 of my best friends....

    2. Re:Can there be a market for all these MMOGs? by sdhankin · · Score: 2, Insightful

      > There can, there will. In time, subscription-based gaming will be the only thing in the market (why would I want to publish a game that can only make money once?)

      Because there is a significant section of the market for whom on-line games hold little appeal. You won't get their money, and currently, they are the vast majority. Why would you turn down their money?

    3. Re:Can there be a market for all these MMOGs? by levik · · Score: 3, Insightful
      I'm sure that's what'll happen, but the appeal is just too great... Think about it, instead of getting your game on the shelves for a couple of months, you ensure a cash stream for a couple of years at least. That's every single subscriber you've got not only shelling out $40 - $60 for the game in the store (of which you only get a percentage), but also paying $10 - $15 to you *directly* every month.

      That's like getting somebody to buy a new game from you every four months, but with only a fraction of the money spent on development, distribution and marketing of what you would with a traditional game model.

      I'm sure that all these companies are fully prepared for the risk of a failure due to market saturation, but if you weigh the benefits against the dangers, I think you end up coming out with a pretty profitable proposition, as long as your product is decent.

      Besides, if all these games in the market drive up the overall quality of the genre, everybody wins. With so many companies fighting over the players, I'm hoping to see the end of the "we can always fix in in a patch" mentality that dominated the early days of MMORPGs.

      --
      Ñ'
    4. Re:Can there be a market for all these MMOGs? by athakur999 · · Score: 2

      Do you really want to play Civilization with 3000 other people? You'd be lucky to get one turn per week. Early in the game you'd spend a few months just waiting around for your first city to build a settler... :)

      A real time strategy game like Warcraft would be interesting though. Have a huge world with plenty of room for hundreds to play, have a great diplomacy system to forge alliances with other players, and a good AI to hold the fort while you're asleep in case someone attacks.

      --
      "People that quote themselves in their signatures bother me" - athakur999
    5. Re:Can there be a market for all these MMOGs? by jafuser · · Score: 2

      I'd love to see an MMOG based on Frontier: Elite 2. Anyone know of something like this? The closest thing I can think of could possibly be the first expansion pack for Star Wars Galaxies.

      --
      Please consider making an automatic monthly recurring donation to the EFF
  2. ARG! Don't /. the SW:G beta!! by StupidKatz · · Score: 3, Funny

    ... damn. Too late. :( Guess I'll have to wait until December to play now. You people are EVIL! :)

  3. I hope no Max Payne style bullet time... by bafu · · Score: 2, Funny

    I loved it, but can you imagine automatically going into it every time someone on a massively multiplayer service turned it on? ;-)

  4. This isn't news... by FortKnox · · Score: 2, Insightful

    Every great movie gets a game. 95% of those games are GIANT FLOPS.

    I'll try it once the reviews come out.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:This isn't news... by Dephex+Twin · · Score: 2

      No, Goonies two was a side-scrolling, rescue the other Goonies and search for different items in a bunch of different locations kind of game. The original Goonies was arcade only (except maybe in Japan?).

      mark

      --

      If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
  5. Simple by Wrexs0ul · · Score: 2, Funny

    For 12.99/mo you will know the matrix.

    ---

    Got Web Hosting? RackNine

    --
    --- Need web hosting?
  6. I have an idea for a mmorpg by JeanBaptiste · · Score: 4, Funny

    howbout RealLife? You go outside and interact with other people. Great graphics, although it is rather difficult to advance in levels. Oh, and no starting over.

    1. Re:I have an idea for a mmorpg by Soko · · Score: 5, Funny

      howbout RealLife?

      Guess you took the Blue Pill.

      Soko

      --
      "Depression is merely anger without enthusiasm." - Anonymous
    2. Re:I have an idea for a mmorpg by big_cat79 · · Score: 5, Funny

      Oh, and no starting over.

      You can if you are Hindu.

      --

      BigCat79

      "The dead have risen and are voting Republican!" --Bart Simpson
    3. Re:I have an idea for a mmorpg by Rayonic · · Score: 2

      I hear it has great mini-games. Particularly the ones that involve other people.

  7. Aren't we already playing? by VertigoAce · · Score: 5, Funny

    Wasn't the matrix a MMORPG in the movie? The AI developed a system in which the humans would lead ordinary lives simulated inside a computer. So couldn't one skip the $50 and just go lead a normal life and get the same effect?

    1. Re:Aren't we already playing? by kafka93 · · Score: 2, Interesting

      This brings to mind the (rather bad) movie called something like "The Thirteenth Floor", in which scientists who developed a portal to a 'virtual reality' eventually discovered that they were themselves 'virtual'. It's not exactly grand philosophy, but at the point at which these games become sufficiently immersive - and their NPCs sufficiently fleshed out (no pun intended), we may indeed start to question the nature of reality.

      Of course, the sollipsists amongst us are already there...

    2. Re:Aren't we already playing? by pubjames · · Score: 2

      This brings to mind the (rather bad) movie called something like "The Thirteenth Floor", in which scientists who developed a portal to a 'virtual reality' eventually discovered that they were themselves 'virtual'.

      I remember reading once that Philip K Dick (Sp?) the author of Blade Runner, drove himself mad thinking about this kind of thing.

      Best not to think about it... ;-)

  8. Also, of note... by nherc · · Score: 4, Informative

    Besides the next generation of the current crop of MMORPG's like Asheron's Call 2 and EverQuest 2, Cyan has finally announced their intentions of doing a MMORPG with the MYST universe.

    --
    'He was a dreamer, a thinker, a speculative philosopher... or, as his wife would have it, an idiot.' - Douglas Adams
    1. Re:Also, of note... by bopo · · Score: 2
      Cyan has finally announced their intentions of doing a MMORPG with the MYST universe

      Excellent. So instead of being stuck on the same puzzle for hours and hours by yourself, you get to share the experience with hundreds of people from around the globe! Witness frustrated cursing in dozens of languages!

      --
      "Understand you're having a little Jimmy Page trouble."
  9. And, when server loads get too great.. by kafka93 · · Score: 5, Funny

    .. new sign-ups get to play as "batteries"..

    1. Re:And, when server loads get too great.. by nherc · · Score: 2, Funny

      Yes, that is one EULA you'll want to read _thoroughly_ before clicking "Accept". Could this be how the Matrix began?

      --
      'He was a dreamer, a thinker, a speculative philosopher... or, as his wife would have it, an idiot.' - Douglas Adams
    2. Re:And, when server loads get too great.. by Sabalon · · Score: 2

      That's hilarious.

      I can just see tons of messages scrolling across:

      Newbie(Battery Farm): Will someone pleaze come rescue me?

  10. Not sure if this could compete by Wrexs0ul · · Score: 2, Insightful

    I always wonder if these licensed games tend to hurt the worlds they're designed to cover. I enjoyed the matrix and idea of Neo as "the one" because of the limitless freedom and ability he'd found by simply freeing himself of doubt.

    Then again you have to wonder if in the movie what we didn't see was the user's HUD or in-game chat: "Trinity, I'm down to 12% health, find me a med-pak!", or better yet: "he's using a wall hack!"

    ---

    Got Web Hosting? RackNine

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    --- Need web hosting?
  11. Addiction... by rgraham · · Score: 3, Interesting

    Great, another game to get hung up on. Time has an article on the addiction angle of all these MMORPGs.

  12. Nah, its already there, we call it lag. by Shivetya · · Score: 3, Funny

    ..... it does a great job of imitating the move from the game

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  13. Ironic? by Copperhead · · Score: 5, Insightful
    Does anyone else find this a bit ironic? Isn't the movie about a small group of people trying to unplug humanity from a virtual world? So, now Warner Bros. is creating a virtual world for fans of the movie to plug themselves into.

    Weird.

    --
    Your reality is lies and balderdash and I'm delighted to say that I have no grasp of it whatsoever. - Baron Munchausen
  14. I can see it now... by TheNecromancer · · Score: 4, Funny

    Call me fickle, but this MMORPG is just tooo similar to the first Matrix in the movie.

    Next, you'll be telling me that Skynet has automated all our stealth bombers, and they have had perfect flight records...

    --
    Attention all planets of the Solar Federation! We have assumed control! - Neil Peart
  15. Oh the possibilities... by Deosyne · · Score: 5, Funny

    Now I can finally follow Trinity around staring at her ass without getting the crap kicked out of me by her bodyguards every couple of days. Or play an agent and tap the hell out of the woman in red, since, you know, it wouldn't be weird having sex with a program or anything, since I'd be playing as a computer program myself. Of course I'd be a human playing a program having sex with a progr... god, I need to get laid.

    1. Re:Oh the possibilities... by Conspiracy_Of_Doves · · Score: 3, Funny

      god, I need to get laid.

      Now, THERE's a line we never thought we'd hear from a slashdotter.

    2. Re:Oh the possibilities... by stevey · · Score: 2

      Seeing this reminds me that we need an "ironic" moderation option...

    3. Re:Oh the possibilities... by Anonymous+Cow+herd · · Score: 2, Funny

      New moderation category? (-1, god, you need to get laid) Or maybe it should be (+1, god, you need to get laid). :)

      --
      Ita erat quando hic adveni.
  16. Try explaining it to your friends by mblase · · Score: 5, Funny

    "What are you playing there?"

    A virtual computer-generated world with thousands of other people. All your enemies are programs created by the simulation.

    "What's the game about?"

    A virtual computer-generated world with thousands of other people. All your enemies are programs created by the simulation.

    "..."

  17. Re:Nah, its already there, we call it lag. by bafu · · Score: 3, Funny

    I can just picture the chat now...

    N3oRul3z: Server sux, dude. Really bullet-timey.
    (*+==Tac-Tiks==+*): No shite..was bullit-timin all ocver the place like abiotch!!!
  18. What th--? by daeley · · Score: 5, Funny

    from the can-i-play-as-trinity? dept.

    I think the better question would be: Can I play *with* Trinity? ;)

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
  19. for some reason I have trouble by Archfeld · · Score: 2

    getting excited about a sci fi role playing game. Maybe just because I am into computers all the futuristic hacking games etc seemed very silly. I am an avid fantasy rpg'r so I am sure it is my limitation. I'd just rather fight wizards and elves and dragons than aliens and robots.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  20. Just talk to Bungie by mblase · · Score: 3, Interesting

    Oni's gameplay was remarkably similar to "The Matrix", although its visuals obviously were not. They could save themselves a lot of time by just licensing the game engine, keep the buildings, changing all the characters, and making it massively multiplayer.

    (Yeah, I know Oni's fighting engine was rather simplified compared to, say, Street Fighter II, but when you're trying to go for widespread appeal, that's actually a Good Thing. Plus, Oni allowed you to pick up new moves as you advanced in levels, a feature which lends itself nicely to an MMORPG.)

    1. Re:Just talk to Bungie by daeley · · Score: 2

      Actually, I think that would be a great idea. They could get multiplayer support finally! :)

      Oni is owned by GOD Games now, though.

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    2. Re:Just talk to Bungie by Wraithlyn · · Score: 2

      Oni rocked.. most fun I've ever had in a "beat'em up" adventure game. So many moves and combos, yet it still had easy controls. The only problem was the huge over reliance on switch hunting.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  21. Why I quit MMORPGs by IIRCAFAIKIANAL · · Score: 3, Insightful
    Three reasons:
    • You can't win. There are no real goals.
    • You can't pause. My GF hated when I used to play DAoC and she'd come into the den to say hi and I would tell her to wait until I could log out.
    • They require an obscene amount of time investment.
    Yup, that's why I keep my addiction to games I can win in a month or so and pause.

    Small scale multiplayer RPGs are fun, but MMORPGS just seem to eat time. Even when I played a lot of Quake 2, I could drop out any time and not feel guilty about letting my character lvl fall behind my friends' levels.
    --
    Robots are everywhere, and they eat old people's medicine for fuel.
  22. Time for Activision to wake up! by Joe+U · · Score: 3, Interesting

    And use Zork as a template for an online game.

  23. A brilliant idea! by kaladorn · · Score: 2

    Maybe someone should patent it? I'm sure the USPO would grant one.

    Look at all the features to sell it:
    Low startup cost (if you have users, they have the equipment)
    Great bandwidth for graphics and info
    Realistic interactions with NPCs
    Many professions to follow
    Realistic Physics Model
    Low Lag


    On the other hand, advancement is sometimes difficult, your account can suddenly run out without warning, PKing is turned on, and you can't restart if your character sucks.

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    1. Re:A brilliant idea! by LatJoor · · Score: 2

      Great bandwidth for graphics and info

      Yeah, it includes *tons* of station wagons and 747s full of DVDs.

      Other downsides to are that the quests are kinda lame and your character can only accomplish the most trivial ones without help.

    2. Re:A brilliant idea! by kaladorn · · Score: 2

      Yeah, and who handed me this character with moderate Int, decent Edu, but abysmal Str, Dex, and End and a very questionable Soc? In many campaigns, I'm sure he'd be "DAB" (Dead At Birth). But in this one, you have to play your hand or quit the game.

      And some of the skills you get are pretty un-useful in the adventuring world: CompleteTaxes-1, ObscureComputerProtocols-3, RPGLore-2, FigurePainting-1, ComputerHacking-3, UselessArtsCourse-2, DoLaundry-2, etc.

      Still, at least the game if fun sometimes and you don't tend to take damage too often. If you do though, healing tech just isn't as good as one could wish...

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  24. Doesn't sound like much fun to me.... by dbretton · · Score: 5, Funny

    What's so fun about online matrices?

    ubergeek1: "Ooh boy, I wanna be 1,3!!"
    uberggek2: "Oh yeah, well I'm 5,5"

    >
    >miscellaneous fighting noises...
    >

    ubergeek1: "Ha! I got normalized on yo' ass! Whatchya gonna do now, that I thrashed your second row??"

    ubergeek2: "Little did you know that I have the cloak of Cholesky! Prepare to die!"

    1. Re:Doesn't sound like much fun to me.... by the+Man+in+Black · · Score: 2

      I'm not sure whether I should be disturbed that someone made a math joke, or that I laughed out loud at it.

      *sigh*

  25. Distributed MMORPG by kaladorn · · Score: 5, Interesting

    The poster was being funny, but the idea is interesting. Distribute some of your processing load to unused cycles on user's systems. Not all MMORPGs require all the horsepower a system can provide. It might be a neat feat and it would mean that in some cases, adding users might be a significantly lower drain. This might help with a few of the problems of scalability for MMORPGs. Imagine that you could also earn account hours or credits in game for leaving your PC hooked up when you aren't there if you have a good BW connection so the server can offload some processing onto your machine. Probably a lot of issues involved, but it might offer some interesting lines of investigation.

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    1. Re:Distributed MMORPG by isoteareth · · Score: 2, Insightful

      Hacking, cracking and general bug exploiting are already nightmarish in these games. I don't think offloading server functions to client machines would be a good idea...

    2. Re:Distributed MMORPG by Big_Breaker · · Score: 2, Insightful

      The problem with that is security. You simply can't trust the client or anything on the client's machine.

      One way to get around this is periodic auditing and having clients with low-ping to one another hosting each other's game and AI. Still its risky and the overhead to the protocol can outway the advantages.

    3. Re:Distributed MMORPG by LoveMe2Times · · Score: 2, Interesting

      This idea is, in fact, being pursued. A company in Pasadena (CA) called HorizonGOT is developing exactly such a solution. A friend of mine is their CTO, and I can assure you that they're not smoke and mirrors--they are working on getting this tech adopted in some next generation MMOs (ie, ones that are starting development cycles soon). They were actually supposed to be doing a technology demo at E3, although I haven't heard how it went.
      Basically, though, these guys are much brighter than say your typical DRM inventors. They understand VM attacks, debugger attacks, network spoofs etc etc, and have clever math and encryption to fight it. This has been developed by a team of bright mathemeticians, coders, and security guys over the last 2 years or so, and I'm pretty convinced (for what it's worth) that it'll take a serious black hat effort to defeat their system. But just like anything, it'll be a game of cat and mouse; can they fix holes as fast as the black hats find them? I wish them the best of luck.

    4. Re:Distributed MMORPG by kiniry · · Score: 2, Interesting
      That's one of the key principles of DALi (Distributed Artificial Life).

      Secure distributed simulation is the only future possible for MMORPGs, especially if they are to become truely "massive". The current DALi architecture scales to millions of interacting individuals, far beyond anything else commercially available.

      See http://www.dalilab.com/ and http://www.daliworld.net/ for more information.

      --
      Joseph R. Kiniry
      http://kind.ucd.ie/~kiniry/
      Lecturer
      UCD School of Computer Science and Informatics
    5. Re:Distributed MMORPG by kaladorn · · Score: 2

      Well, yes, if you offloaded anything relevant to that character. If you offload background processing for some NPCs on the other side of the game world, or the same for PCs on the other side of the game world, the risks are lower. And anytime I found a cracker playing around, I'd can his user ID and he'd be SOL for world access until he paid for a new account.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    6. Re:Distributed MMORPG by kaladorn · · Score: 2

      You can certainly offload a fair amount of background processing, and in big enough world clusters, you can ensure the systems getting funneled data don't get stuff anywhere near them. Also, you can probably arrange redundant operations and do some comparisons on results. If they don't tally, you don't use them.

      Anyone who thinks this type of thing is impossible is probably wrong. The question is only if it is possible to do know and worthwhile to explore.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    7. Re:Distributed MMORPG by kaladorn · · Score: 2

      Hmmm. Allow me to question that assertion. I believe a significant number of things are done server side for the aforementioned security reasons. Also, since most of the world is still on 56kbps or less, you can bet there is a whole whack of things that go on related to filtering what data gets to each end user. Things like collision detection, cell boundary crossing, etc. and a lot of other processes work on the server end in many cases.

      The world servers can support hundreds or even thousands of players, although hundreds is a far more common real number. The number supported depends on what the game is. If it is using an EQ style of non-FPS combat, the number supported can go way up. If you're running a MMORPG with FPS combat, things aren't so simple at all.

      But as the activities and options for role play and for realistic development of the world and for more advanced AI behaviour appear, more work must be done. If this kind of work can be exported to distributed processing models, then it will be far easier to provide a large scale immersive reality.

      But you don't have to believe me. I only work on these things for a living... :)

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    8. Re:Distributed MMORPG by Kingfox · · Score: 3, Insightful

      Seriously, the other less-polite reply to your comment is right. It's one thing to just go around canning suspicious users on web games or M*s... it's quite a different story when the enduser is a paying customer.

    9. Re:Distributed MMORPG by kaladorn · · Score: 2

      Not really. You have ToS. There *is* a point to such documents. Some may feel "I paid my money, I can mount whatever attack on your system integrity I want" or "I have a good given right to reverse engineer" or "I live to hack". That's too bad, so sad, goodbye.

      Any MMORPG that is to be a workable on-going community has to make at least an effort (and no system is fool proof nor any idiot proof) to deal with malicious vandals, script kiddies, cheaters, and the mythic black-hat e-commerce hacker.

      If you don't deal with the more common of these threats, you end up with an inviable community. I think we've seen several examples in the last few years have we not?

      If you take an account with a company, the company agrees to provide a service (which you agree to use in the prescribed manner) for a fee. If you start taking a swing at the data integrity, start doing DoS or engange in other probing and general hijinx, if they are satisified that it is you, they can refund you the balance of any money and evict you. You have no God-given right to be on their system and in the end this defends the community.

      I agree there are risks in such policies (false positives). However, there is a very clear risk in not mounting an active defense. No protocol can be entirely secure (witness N varieties of bot and other hacks). But anyone found rapidly advancing or whose character mysteriously jumps stats/etc (this can be tracked with some data mining) becomes a good candidate for scrutiny.

      I can't and won't go into proprietary matters related to how this is implemented nor will I suggest any system is foolproof, but the next few generations of MMORPGs will continue to offer better and more complete security and tighter communities, and in the long run, distributed processing of some form (dunno what it will look like - if I did, I'd invest accordingly and make a mint!) will probably appear on the scene in most worlds... it is one of the only sensible scaling ideas (given a lot of gamers have zippy PCs at home just waiting to help out!).

      Heck, you don't have to believe me. I'll let developments vindicate me... ;)

      This opinion is worth what you paid for it.... every cent...

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    10. Re:Distributed MMORPG by kaladorn · · Score: 2

      Nope. I don't (barring some insanely fast networking) believe you can reasonably batch out collision detection. In fact, most systems feature some amount of this on the client as well as the server, though the server tends to be authoritative.

      However, there are a larger number of things (like doing little chunks of the associated ecommerce and marketing work that we'll see a lot more of from the big ubercorps as they wade into this realm eventually) that aren't "hard real time" concerns. Most worlds have a number of housekeeping processes and NPC decision making.... depending on the setup, this may be (to an extent) a distributable process.

      The trick in distributed processing is being able to break down the execution into small segments and control dependence on other segments and on external data. This is no mean feat. I'm not saying this is an easy challenge, I just believe that as you head for a MMORPG where NPCs have memory, behave like real people, do real people things, and you have a world that models on-going physical processes, and a whole economic underpinning to the world, a lot of the calculations attached to some of these non-real-time or soft-real-time tasks could be parcelled out (perhaps).

      It's certainly worth investigating and pursuing. Just going "Humbug, can't be done!" is the mark of a short sighted (and often wrong) mindset. How many key developments in our world have come from people who took an assumption about what couldn't be done and said... "why not?" or "I bet I can make that work!".

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  26. Another Online Game by roccothegreat · · Score: 2, Interesting

    Great, all we need is another online game to suck the life from my friends (who by the way, already spend 15 hours a day playing Everquest). Somebody unplug me, I am tired of living in this matrix (I mean world)!

  27. Re:Why the Matrix? by Rary · · Score: 3, Funny

    The "Matrix Universe" is the real universe. So I'm guessing they'll render the entire world in a 3D model. And maybe at the start of the game, it'll ask you were you live in real life, and then it'll place your character in whatever your hometown is, standing right in front of the virtual version of your house. Then you'll wander inside and head towards the room where your computer is, and there you'll see yourself sitting on front of a computer, and if you get real close to it, you'll see that on the computer monitor is a 3D model of the room you're in, with you looking over your own shoulder at a monitor, on which there's a 3D model of the room you're in, with you looking over.....

    --

    "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

  28. What? Matrix Math no fun? by kaladorn · · Score: 3, Funny

    You must have been in my Engineering Algebra course... ;)

    We all know the correct response to the cloak of Cholesky is the sword of Eigen following by the spell of n-spacial translation.
    In n-space, no one can hear you fail the course...

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  29. how it all starts by xeno · · Score: 2, Insightful

    I just had a perverse thought: What if this is how the Matrix starts? I mean, what better way to train a responsive and comprehensive environmental control system to become intelligent than to insert the activity of thousands of sentient entities into that environment? The words "self-fulfilling prophecy" come to mind.

    Well, the words "improbable," "obtuse," and "gotta get out more" come to mind as well, but it's a curious thought.

    -Jon

    --
    I think not...(*poof*)
  30. don't forget.. by geekoid · · Score: 2

    ..the realism!
    if you crack the game, they send agents after you!

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  31. taco and galaxies by MattW · · Score: 2

    Personally I'm much more interested in the fact that the Star Wars Galaxy Beta that has started taking beta apps.

    Taco is eagerly awaiting his chance to play his long-imagined gungan character j4r-j4r during the beta.

  32. Yeah, VERY dissapointing. by Augusto · · Score: 3

    > TPM was widely disappointing while the matrix was that year's big surprise...

    I wonder if that's why it made SO MUCH money than the Matrix, specially after so many bad reviews and "bad word of mouth".

    And oh yeah, it had much better special effects, imagine, a virtual world that looks ... just like ours. Talk about photorealism !!!

    --

    - sigs are for wimps.
    1. Re:Yeah, VERY dissapointing. by rizzo · · Score: 2

      More theaters means more money. Forcing theaters to play the movie for more time means more money. Lucas is the Bill Gates of movies when it comes to dealing with theaters. I'm surprised he hasn't demanded that they charge more for his movies while they're at it. God knows the masses will pay.

      Hope I didn't give him any ideas there. Naturally I assume he reads slashdot and slashdot comments.

      --

      "More organs means more human." - Zim

  33. Looking forward to crushing agents.. by bsdparasite · · Score: 3, Funny

    I would much rather play Morpheus than Neo. It would be quite something to unplug people and tell them this is not a joke and watch them throw up!

  34. Re:One question by Hallow · · Score: 2

    The point is Descartes' "evil genius", and the file got the point quite well.

  35. Same flaw SWG has..... by TheLostOne · · Score: 5, Insightful

    Well.. personally I have played my share of EQ in my day. In case you haven't it's pretty clearly a ripoff of D&D straight across (which is all Tolken anyway.. but eh.. ). So maybe all the races have been seen before, maybe no new concepts. But it IS a new world.. it is their world (you're in our world now is their slogan).. this allows them to write history, future, plot lines..

    It allows you to be the main character in your own little world.. silly perhaps.. but

    If you put it all in a preexisting storyline, with a preexisting world with already established heros, already planned and acted major events...well what the hell is the point anymore?

    Why bother with a Matrix mmorpg? Afterall you aren't the one... the one will fix everything... you are just a spudly.. you don't matter. No matter what you do, live or die, quest or destory evil bad guys... you have no effect.

    At least with EQ (which is quite a ripoff at times) they could make their own races... if they ripped off a race they could give it a new history.. they could make their own evil badguys.. name their own dragons.

    Can they REALLY do that in SWG and Matrix? The world is already defined.. races and classes already exist, already have a history.

    In other words.. EQ while being a ripoff allowed room for creativity, for discovery. SWG and Matrix are just yet another marketing device.. 'ooh ooh lets make a cool racing game.. then put it on Tatooine and call it SW Epi1 Pod Racer!!'

    It is one thing being yet another adventurer in a world with no pre defined heros or plotlines... but why pay the money just to play a cameo in a movie?

    --


    '..that kernel panicked like a nun in a crack house!'
    1. Re:Same flaw SWG has..... by wedg · · Score: 2

      In case you haven't it's pretty clearly a ripoff of D&D straight across (which is all Tolken anyway.. but eh.. ).

      Which is all taken from Nordic mythology anyway. Midgaard (the default Circle/Diku city) is a name straight out of Nordic mythology, as is Middle Earth. It's actually no surprise on the Circle/Diku front. The people who programmed Diku (way back in the early nineties) were students at the University of Copenhagen, Denmark.

      --
      Jake
      Dating: while( 1 ){ call_girl(); get_rejected(); drink_40(); } return 0;
  36. in light by waspleg · · Score: 2, Interesting

    of the fact that there have been like 8000 MMORPG announcements along with the xbox service and all the mmorpg games it is supposedly going to offer

    i just have one question, where do the think all the people who are supposed to subscribe are going to come from

    i'm going to asssume that most people, if they play at all, are certainly not going to pay subscriptions for 3 or 4 different MMORPGS at the same time, did this market just balloon into a 60 billion dollar a year industry when i wasn't looking? last time i checked the 2 biggest markets for these kind of games seem to be highly saturated (lets' face it, the main audience for MMORPGs is us, adn we are/have be en facing a huge recession, who the fuck wants to pay another $10 a month per game for 4 or 5 games on top of their car/apartment etc w/o a job
    the other market is the teenager/young adult gaming market, which is thoroughly saturated with tech gadetry and games from all sides

    it doesn't seem like all the MMORPGS can survive so why do they keep announcing new ones

  37. It's a MMLARP, and yes you can hack it. by vaxer · · Score: 2

    All you have to do is buy this copy of Dianetics...

  38. Hacking by Grax · · Score: 2, Interesting

    Is hacking the game to give yourself super-powers (able to jump tall buildings in a single bound, bullet resistance) considered brilliant? or illegal?

  39. Wrong movie , pal. by Augusto · · Score: 2

    > More theaters means more money. Forcing theaters to play the movie for more time means more money. Lucas is the Bill Gates of movies when it comes to dealing with theaters.

    You must be talking about the Spider-Man movie, which plays in more theaters, and which Sony paid more money to hold those screens for the Memorial Holiday. But then again, it's cool to bash Lucas, and not Sony when convienient.

    --

    - sigs are for wimps.
    1. Re:Wrong movie , pal. by cjpez · · Score: 2

      Hey, I bash both Lucas and Sony at every chance I get. I'm an equal-opportunity basher, as it were.

  40. I loved the Matrix ! by Augusto · · Score: 2

    I never said I didn't like it.

    But Oscar for best special effects over TPM ? Yeah, right !

    --

    - sigs are for wimps.
  41. The Xbox Pricing Scheme? by Rayonic · · Score: 2

    Maybe this would be where the Xbox pricing scheme would come in handy? Ten bucks a month for all the online games you can eat, regardless of whether they're shooters, RTSes, MMORPGs, or whatever.

  42. The problem with MMORPGs. by BitGeek · · Score: 2


    There's an inherent problem with MM online games. What do you do when too many people congregate in one place? How do you even know if they are all in the same place when there's thousands of people online at the same time? How do you determine this efficiently? The solution to this is difficult but was discovered by me and some others in the mid 90s. This solution was ignored by every game company we tried to get to adopt it (our pricing was pretty reasonable, but game developers have an ego thing about anything they didn't invent themselves) INCLUDING Monolith productions. Eventually the company was sold to Sony, which means that only SONY has the ability to publish a MMORPG that doewsnt' suffer from the horrible performance problems that Ultima Online, Everquest, et al suffer from.

    (To my knolwedge no other solution has been discovered, and ours was patented.)

    So, what al ot of people do is make it so that there can never be too many people in one place by spreading them over lots of servers, or putting in game limits. In othere words, what you end up with is a 32 player game-- not a MM game!

    So, given what I know about this situation (including the multiplayer architects at monolith) this game is going to suck ass.

    Which is too bad, because its a great concept and MMORPGs could be a huge gaming genre... but egos, bad marketing notions and a hollywood style of production ("just rip off last years hit and it should work" attitude) have given us a dark ages for video games.

    We had the solution before Ultima Online was close to release-- we deomod tens of thousands of players in the same area with NPC objects moving around independantly-- it was pretty amazing, like some of the more massive battle scenes from Return of the Jedi and epidsode 1.

    But the gaming industry wasn't willing to use a technology they didn't invent, and so one of them got a monopoly on it. This is not about patents being bad-- this was a worthy breathrough that was made. This is about bad choices leading to bad games.

    So, if your MMORPG experience sucks, blame the game developers. Their arrogance killed the solution, and they continue to develop poor solutions thinking you'll buy, as one gaming industry exec said "Shit in a box, if we market it right".

    --
    Yeah, and you guys panned the ipod too: http://apple.slashdot.org/article.pl?sid=01/10/23/ 1816257
    1. Re:The problem with MMORPGs. by Syberghost · · Score: 2

      Hopefully Sony will buy out NCSoft before City of Heroes comes out. Screw Star Wars, being PKed by half a jillion identical Dark Jedi named Darth HaX0r0048 doesn't appeal to me.

      A large order of Justice with a scoop of Truth and The American Way on top, now, THAT'S a game.