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E3: SimCity 4 Preview Goodness

Anonymous Coward writes "Wowie! The folks at Electronic Arts look to be working hard on the next installment of SimCity! Although there's no official, dedicated release date, they plan on demoing it at the Electronic Entertainment Expo. Gamers.com has an article, as does GameSpot, and both seem to have a number of screenshots. Interesting: there now seems to be a nighttime mode, and perhaps there's some weather effects? The note from MaxisJoseph claims there will be a personal angle to every high-level action taken; will there be a chance for dynamic screenshots of our cities during, say, lightning storms, blizzards or sandstorms? And will they ask Koch or Guiliani for endorsements?" I know I'm not the only one who wants to play the Sims in the SimTower in the SimCity on SimEarth with the pesky SimAnts in the balcony garden.

79 of 289 comments (clear)

  1. Ahhh Crap. by ender81b · · Score: 3, Funny

    Look's like I'd better tell the g/f that I'll be incommunicado for a few weeks after this game comes out. And I had just got over my Civ III addiction too.

    Hi, my name's Bill, and I'm a gameaholic.

    1. Re:Ahhh Crap. by Simon+Garlick · · Score: 3, Funny

      Dude, Virtual Valerie doesn't *really* count, y'know.

    2. Re:Ahhh Crap. by ender81b · · Score: 2, Funny

      Lies! All Lies! She's real I tell you!

    3. Re:Ahhh Crap. by ender81b · · Score: 3, Funny

      I'm screwed. Dammit all to hell. It looks like it's time to teach the g/f how to play multiplayer civ III.. =)

      Thanks for the info.

  2. SimSim by Cyclopedian · · Score: 2
    Maxis should merge the technology of The Sims together with SimCity 4. From max zoom in, on one particular house or building, you can play a game of the sims in there. Whatever actions they take in there has some effect in the outside sim world.

    Damn, wouldn't that be cool?
    -Cyc

    1. Re:SimSim by G-funk · · Score: 2

      That'd only need a beowulf cluster of Y-MPs to run ;-)

      --
      Send lawyers, guns, and money!
    2. Re:SimSim by Lothsahn · · Score: 3, Insightful

      No, actually, you run into the problem of micro-macro management.

      It's something that the creators of MOO3 (is that still coming out?) have been wrestling with.

      A mayor can't realistically change individual lives (except for maybe his personal one). Instead, he has to implement policies that get carried out. He doesn't direct traffic, or catch criminals.

      It's quite the same in a game. If you are going at normal speed, then too much happens while you are manipulating their house. If you cause the speed to slowdown to manipulate individual lives, what is to say they won't just move out next month... and what effect does one individual's life really have on a city anyways (unless they implement policies).

      It's the fallacy that total control=better game. It actually just creates a micromanagement nightmare.

      I really hope Master of Orion 3 comes out. It fixes many problems, mostly involved with (micro/macro)management. You, the emperor only get so many command points a turn, regardless of the size of your empire. Therefore, you can take a fixed number of actions, so a smaller empire is run more efficiently than a larger empire. Not only does this fix the per turn time difference in multiplayer turn based strategy games that make them boring in multiplayer, but it also more realistically models real life.

      If you are going to make a macromanagement game, then macromanage. Let me do lots of cool stuff, like bike paths, and water, and subways, and roads, and airports, and stuff... but please don't add micromanagement. Don't fool yourself. Whether or not I break up with my girlfriend or not isn't going to change my city. Why should it matter in Simcity?

      --
      -=Lothsahn=-
    3. Re:SimSim by Roadmaster · · Score: 2

      yes, so one of your sims could become osama or the unabomber and blow the crap out of the city!

  3. Oh memories.. by dalassa · · Score: 5, Funny

    I hope they will bring back the SimCity 2000 ability to have riots burn down your entire metropolis. I used to have endless fun watching the rampaging proletariot storm the abodes of the fat capitalist running dog lackey bourgeoisie while screaming 'Viva la Revolution!' Until my parents yelled at me to go to sleep.

    "Burn! All of you burn!"

    --
    Feminism is the radical notion that women are people.
    1. Re:Oh memories.. by detritus. · · Score: 5, Funny

      Better yet, Rockstar Games should get together with Maxis and combine Grand Theft Auto with Sim City. That would be interesting!

    2. Re:Oh memories.. by ZaMoose · · Score: 2

      And make it online, with one person playing the mayor, one the police chief and the rest playing hoodlums out to start trouble.

      Even better, have State of Emergency's riot potentials built in so that you can play the riots in real time,

      Sweet!

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    3. Re:Oh memories.. by Negadecimal · · Score: 2

      I hope they will bring back the SimCity 2000 ability to have riots burn down your entire metropolis.

      Grr.

      I once managed to install the game on a 16mhz 386. (Somebody had given me the game as a gift, and at the time, I wasn't too motivated to upgrade my machine)

      Took some kind of bizarre TSR driver to get the video card to pump out 8-bit VGA graphics, but I finally got it working. An hour into the game, an out-of-control Sim fire dragged the poor processor to a screeching halt. Computer froze up and never came back. Damned O(n^2) algorithms.

    4. Re:Oh memories.. by DarkHelmet · · Score: 2
      Or combine it with Doom 3 so that someone mentions the Doom 3 screenshots that are up.

      Bastards :)

      --
      /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
  4. Eh? by Sheetrock · · Score: 2, Funny
    I know I'm not the only one who wants to play the Sims in the SimTower in the SimCity on SimEarth with the pesky SimArts in the balcony garden.

    Are they in talks to merge the SimFranchise with Clue?

    --

    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




    1. Re:Eh? by dangermouse · · Score: 2
      Are they in talks to merge the SimFranchise with Clue?

      Already been done. I know lots of people who have a SimClue.

  5. thank god by AnimeFreak · · Score: 5, Insightful

    Not to troll or anything, but SimCity 3000 was a bit of a disappointment and a waste of my money as it was really just a graphics-enhanced version of SimCity 2000. From what I can see from the prelininary screenshots, SimCity 4 will not be like it's older brothers and will breathe fresh air into a game that has always rocked.

    One feature I really want is the ability to work with other Sim players. Net support in the game would rock because you could work with other players on water, garbage, and electricity deals and also work on transportation plans together. Hell, even have sports teams competing against eachother. :)

    Another is to have what SimCity 2000 with Streets of SimCity and have the ability to drive through town. Have it simulate actual traffic at certain sections and make it so you can determine, for real, what areas have problems.

    1. Re:thank god by SirWhoopass · · Score: 2

      You are correct. In the PS2 version of SimCity2k you could view you town from a 3D perspective. It sucked. All the buildings were identical.

  6. Better gameplay, please by Jeffrey+Baker · · Score: 5, Insightful
    Weather effects are cute, and I love details in games, but Simcity's gameplay is quite primitive, and I hope they really improve it. The game is unfortunately wedged in a very twentieth-century-american mode. You cannot build a city without building roads everywhere. Even if your reliable and convenient subway spans the city, nobody will move in until you build roads. This isn't exactly allowing you much flexibility. Now it seems that the designers have changed the game engine to automatically build roads, bridge and tunnels. In Simcity, cars are a given.

    I'd like to play a Simcity game where I could build a car-free city. I want a button for bicycle paths. I want to mix residential, commercial, and industrial without zoning. I think the fire department should operate without trucks. I want a city with 95% green open space, and a community-supported agricultural belt. Where's the button for farm? In Simcity, it is assumed that farms are "over there", far from the glorious car temple you are constructing.

    In short, I want the Simcity people to exercise some imagination.

    1. Re:Better gameplay, please by Pfhor · · Score: 3, Insightful

      Damn straight.

      I mean, to have more alternatives would be great. It would a nice change of pace to see the games of the future not reinforcing ideas of the past.

      How about they throw in the medical conditions and possible side affects associated with corporate farm based foods, etc.

      SimCommune instead of SimCity Maybe?

    2. Re:Better gameplay, please by guttentag · · Score: 4, Funny
      I'd like to play a Simcity game where I could build a car-free city. I want a button for bicycle paths.
      That's in the indefinitely-delayed "SimCity Beijing." Do you have any idea how many megs of RAM your video card would need to render millions of people bicycling all over the place? Motorized transportation is environmentally friendly to your system because it's cheaper to render 5 people in a carpool or 50 people on an underground (unseen) subway car.
      Where's the button for farm?
      SimCity 3000 had farms. If you zoned residential near a rural road with little/no pollution, the land would develop into farms instead of apartments.
    3. Re:Better gameplay, please by ryanvm · · Score: 5, Funny

      I don't want to be a jackass, but the game is called SimCity for a reason - it's a simulation of a city. The idea is to realistically recreate the experience of managing a town or city.

      You want 95% green space, no cars, communal agriculture, etc.? I'm not sure what you're looking for, but it sounds more like FantasyCity than SimCity.

    4. Re:Better gameplay, please by rabidcow · · Score: 2, Insightful

      Farms in sc3k: create a large low-density *industrial* zone in a low pollution area. I believe there's actually a tutorial about it on maxis' web site. It's very hard to keep it from turning into factories tho, and once the pollution comes in from them it's all lost.

      I was amused that low-density residential plots with high land value would turn into walled, mostly grass, estates.

    5. Re:Better gameplay, please by Lemmy+Caution · · Score: 2

      Something that would be cool - and Gonzalo Frasca's thesis on ludology.org makes reference to it - would be including the favela/barrio model of development in SimCities. The idea of zone development occuring on a grid is pretty much an American one. In Brazil and Mexico and Peru, the urban planning challenge is to bring services into unplanned communities - to bring water, electricity, roads, police, schools and the like to communities that began as shantytowns but grew into rebar and concrete neighborhoods. These types of cities are the future of the urban experience for people in many countries - Lagos, Nigeria may become one of the largest cities of the world, and mostly with this sort of improvised, informal development.

    6. Re:Better gameplay, please by shogun · · Score: 2

      Since simcity's designers realised roads would eventually be outmoded, they provided for Acropolises in the far flung future.

      I think you mean arcologies, acropolises were built by the ancient Greeks as refuges or bastions in the middle of their cities in case on enemy invasion.

    7. Re:Better gameplay, please by squaretorus · · Score: 2

      One of the objectives of the original Sim City was to prove that a town / city COULD exist without a road network if enough rail links were available.
      They claimed it did, but I recall even on old Sim City on an Atari ST it never panned out that way.

      As to farms, if you establish low value commercial land ion large tracts with minimal road links you'll get farms. But they tend not to happen near the city because the land is too valuable. One of the things that makes sim city different, and fun, is the lack of immediacy. Things you did 20 minutes ago will be starting to pay off now, things you do now may never pay off - and you wont know for 20 minutes. brilliant.

      Totally different from the 'I cut off you M***** F***ING FEET' style gameplay.

      Traffic is always my bug-bear. If you create a large city at the side of a river, build one bridge, and place the cities only stadium alone on the other side of the bridge you get a busy bridge - but you don't get terminal gridlock when a game is played causing riots and a total drop in your ratings as mayor. You should.

      Perhaps 'nightmode' hints at a move from focusing on macro-time to micro-time. Its Saturday at 3pm, the big game is about to start, but everyone is stuck on the bridge! People are SWIMMING to see the game! Its 20 below out there! Mayor DeFacto must DIE!!!!

    8. Re:Better gameplay, please by alexburke · · Score: 3, Funny

      I think the fire department should operate without trucks.

      WTF?!

      I think you should think real fscking hard about that...

    9. Re:Better gameplay, please by d^2b · · Score: 2, Insightful
      Well, I think the original poster, and anyone who has lived in a city with a decent public transport system (i.e. outside of the USA, and for the most part outside of Canada), could argue that requiring roads and parking lots for people to move in is _not_ realistic. Look at the old city in any major European city. Basically twisty roman cart tracks are not too swell for SUVs, but strangely enough people pay through the nose to live there.

      But hey, its only a game. The standard slashdot reply should be for people to get off their butts and write a better one. :-)

    10. Re:Better gameplay, please by Saeger · · Score: 2
      I don't know about that. I think playing "God" as a city planner is much more fun than simply managing 3rd world urban sprawl. (Of course I respect the natural beauty of bottom-up design more than top-down, but that's not relevant here - fun is.)

      Although... it would be fun to watch the poor SOBs getting electrocuted when they try to steal juice by patching into the powergrid. j/k :)

      --

      --
      Power to the Peaceful
    11. Re:Better gameplay, please by squaretorus · · Score: 2

      No, perhaps not. but it might give you a better insight to the type of traffic you need to alleviate - if its only on a saturday the problem may not be the roads, but the siting of an individual building - move it adn you solve the problem more cheaply. Sheer number of roads cannot allow 200,000 people to cross a bridge in 1.5 hours.

      Much cheaper and more effective to relocate the venue.

      If its busy all the time, then build an alternative route and you'll reduce traffic. I think this COULD be useful if done well.

    12. Re:Better gameplay, please by zsmooth · · Score: 2

      Actually, it seems like lately the standard slashdot reply is to get off your butt and go live REAL life instead of a simulation... :)

      (This of course is followed by several not-so-witty jokes about how real life beats out sim life in almost every area like interface, playability, etc, but you don't have the ability to start over, blah blah blah blah blah blah...)

    13. Re:Better gameplay, please by mattdm · · Score: 2

      Except certain kinds of failure are built into the model, when perhaps they shouldn't be. The everyone-must-have-a-car thing is a very American assumption.

    14. Re:Better gameplay, please by Jeffrey+Baker · · Score: 2

      You have no idea how long I've spent thinking about that. If you think the fire dept. requires giant trucks to do their thing, you just aren't using your imagination.

    15. Re:Better gameplay, please by jafuser · · Score: 2

      Actually, if they implemented the delay time required for construction, that would add a lot to the game.

      --
      Please consider making an automatic monthly recurring donation to the EFF
    16. Re:Better gameplay, please by Jeffrey+Baker · · Score: 2

      Car-free cities are difficult and expensive? The city of San Francisco devotes 20% of its real estate to roads, and another sizable fraction goes to parking lots, parking garages, driveways, auto repair shops, gas stations, and auto dealers. This is BILLIONS of dollars worth of real estate, nevermind the environmental externality.

    17. Re:Better gameplay, please by grytpype · · Score: 2

      I find your ideas intriguing, and I would like to subscribe to your newsletter.

      --

      - Have a picture

    18. Re:Better gameplay, please by Tackhead · · Score: 2
      > I'd like to play a Simcity game where I could build a car-free city. I want a button for bicycle paths. I want to mix residential, commercial, and industrial without zoning. I think the fire department should operate without trucks. I want a city with 95% green open space, and a community-supported agricultural belt. Where's the button for farm? In Simcity, it is assumed that farms are "over there", far from the glorious car temple you are constructing.

      You can do all those things. But as you pointed out, if you do, nobody will want to live there.

      As for farming, considering the number of acres of arable land required to serve the food needs of a million people, that's why it's called SimCity, not SimCountry :)

  7. Re:Maxis was cool. by mr_gerbik · · Score: 2

    "Then they made SimCity 3000 and The Sims and now they're not cool anymore."

    Yeah.. the Sims is the best selling PC game of all time because it totally sucks. How uncool.

  8. Airplane Disaster by daidojiuji · · Score: 4, Insightful

    I wonder if they'll include the Airplane Crash disaster from previous versions. Just think of all of the people who would demand to see the game banned from stores!

  9. The key to doing a Sim-Everything: MMORPG! by wstrong · · Score: 4, Interesting

    Combining all the various Sim* into one game would be tricky, but we came up with a better idea.

    A Sim* MMORPG. Some people could play Sims, others could be mayors, others would build life-forms, others could control ants, and the building managers, and so on.

    It could be a really cool MMORPG...

    1. Re:The key to doing a Sim-Everything: MMORPG! by Basalisk · · Score: 2

      You know, that's a very good idea. You'd have people choosing roles, making decisions, trading, building, and so on.

      It'd be almost like real life.

    2. Re:The key to doing a Sim-Everything: MMORPG! by kirkb · · Score: 2

      Can I play Sim*MMORPG as the Grand Theft Auto 3 guy? :)

      --
      Slashdot: come for the pedantry, stay for the condescension.
    3. Re:The key to doing a Sim-Everything: MMORPG! by kstumpf · · Score: 2

      Sounds similar to Star Wars Galaxies. There is supposedly alot of emphasis on players assuming more non-combat roles, such as merchants and manufacturers. From what I've read, they are trying not to rely on NPC characters very much.

      Read this:
      http://starwarsgalaxies.station.sony.com/fe atures/ faq.jsp

  10. The thing that made the original great. by Nathdot · · Score: 5, Funny

    I think we all know what made the original SimCity so great:

    *The ability to get more money by holding down SHIFT and typing F-U-N-D-S.

    If Maxis simply returns to its roots by including this in SimCity 4 they'll have a sure-fire hit on their hands!

    :)

    PS. You have to remember not to do it to many times in a row though... otherwise you cause a 'Natural Disaster'... Ooooh WATCH OUT!!! It's a GIANT LIZARD!!!

    1. Re:The thing that made the original great. by Pfhor · · Score: 2

      SimCity 2K it was...
      PORNTIPSGUZZARDO

      IIRC

      Geez, thats taking me back.

      I was bored, maxed out my money using the above cheat, and then built the entire thing on pause. It was fun, and almost worked.

    2. Re:The thing that made the original great. by fungai · · Score: 2, Funny

      Damn, and to think I hex edited the saved games in PCTools to get extra funds. If only slashdot was around 15 years ago I could've saved a lot of time! Well, maybe not.

    3. Re:The thing that made the original great. by WillSeattle · · Score: 2

      Were you on Prodigy or Compuserve back then? If so, remember what fun we had when I broke the two-byte encoding scheme for buildings? And found that the actual upper limit for funds was much larger than a million (it was something like 7F FF FF FF FF FF or something - but for safeties sake I always recommended you use something like 70 00 00 00 00 etc, as it accumulated funds and buffer overflowed to a negative otherwise).

      I always liked hex editing the map after a nuke explosion to repair buildings - among other things.

      Those were the days ...

      -

      --
      --- Will in Seattle - What are you doing to fight the War?
  11. Re:Maxis was cool. by __aasfhc1949 · · Score: 2

    Myst was the previous best-selling PC game of all time, and it sucked big time, at least IMHO.

  12. I don't know, personally... by Ieshan · · Score: 2

    I think most people would be rather SimGolfing than locked up managing some city, no matter how posh their office was.

  13. SimMaxis by guttentag · · Score: 5, Funny
    Try our new game, SimMaxis!

    Start with a computer, a cool idea for a game that simulates a city and a meager budget to develop and market your game to the masses.

    If you're successful, your little software company will be bought by a gaming conglomerate headquartered on a Silicon Valley landfill. Can you keep the corporate types happily rolling in dough while still producing games that please your fans? Can you balance the budget in a recession, survive earthquakes and avert costly developer food riots?

  14. Finish it this time, please by Y-Crate · · Score: 2

    This time around I hope they forgo the $30 patch....I mean Expansion Pack, and actually finish the game before shipping it.

    It's sad that you had to buy two Sim City 3000 titles to get the functionality of Sim City 2000.

    Now, all we need is a Constructor sequel (or a version of Constructor that will function on XP) and a expanded version of Capitalism 2 (brilliant game, BTW)

  15. Re:Maxis was cool. by Loligo · · Score: 5, Insightful

    >Yeah.. the Sims is the best selling PC game of all time because it totally sucks

    Another person already mentioned Myst. How about other top-sellers like Deer Hunter?

    Windows (of various flavors) is the best selling operating system of all time. Does this mean it doesn't suck?

    Should we mention the music examples of NSync and Britney Spears? They sell an assload of records. Do they suck?

    I'll even push a few folks' buttons: The Phantom Menace made a TON of money. It's #20 on the top 100 grossing American films list, adjusted for inflation. (Full list here: http://www.filmsite.org/boxoffice.html ). Was it a great movie?

    Being popular doesn't mean it doesn't suck.

    -l

  16. Re:Maxis was cool. by wheany · · Score: 2, Interesting

    For me, The Sims has the same problem that every other "Sim" game has had: It's fun to first build up what ever you are building as normal, then fuxx0r it up. Or in the case of The Sims, just trying to figure out how lousy living conditions are good enough.

    Anyway, the point is that at least I get bored with the games before long, because there is no real objective. It's a fun "toy program" that you can play with for a while, but maintaining "growth" always becomes too much of a hassle at some point.

  17. Re:Maxis was cool. by dswensen · · Score: 2

    Being popular doesn't mean it does suck, either, though people who seem to pride themselves on their cool-outsider status often loudly proclaim otherwise.

  18. simcity 4 shold be fun by abolith · · Score: 3, Insightful

    BUT is there a point to it? all the sim cities havebeen build watch, repeat. BORING. I should hope that there would be a point to the new one.

    --
    if you want "No More Hiroshimas" then I say "You First. No More Pearl Harbors."
    1. Re:simcity 4 shold be fun by Pfhreakaz0id · · Score: 2

      It's a sim. It doesn't need a point. THat's the point of a sim. You don't "win" a simulation.

    2. Re:simcity 4 shold be fun by Skidge · · Score: 2

      The point is to build your city and then get bored and wipe it out with disasters. Just check out the screenshots on the Simcity 4 site. I think all but one of them showed some sort of disaster occuring. :)

  19. zzz by mabu · · Score: 3, Funny

    The game was really fun when it first came out but they've stretched the premise way too thin without introducing much innovation. The Sims was a bit overrated too if you ask me. When I watched a guy spend 3 hours playing the Sims in a local Internet cafe, doing nothing but forcing some woman to drink coffee over and over and piss on herself, I knew this software had hit the wall.

    These people need to come up with something new and interesting.

  20. We need a new Sim Earth by AndyChrist · · Score: 3, Interesting

    I don't think you could integrate SimEarth into that...unless we get to see the Sims evolve from tiny eukaryotes. Maybe we could see insect or cetacean Sims?

    A game of Sim City would fit in a few microseconds of Sim Earth. It just woulnd't work.

    1. Re:We need a new Sim Earth by ameoba · · Score: 2

      SimEarth is quite possibly the single most complex game I've ever seen, which is probably why it never really did as well in the market as the other Sim* games. I think I was 12 when I first ran into it, and with my limited attention span at the time, it took me longer to figure out how to play the game than I would normally have spent playing most of the games I got my hands on.

      SimEarth is probably the last game I saw that actually came with a manual that deserved the name. It was like 2" thick, and actually full of INFORMATION. Considering the success they had with the Sims, I doubt they'll be undertaking something as ambitiously complex as SimEarth in the near future..

      --
      my sig's at the bottom of the page.
    2. Re:We need a new Sim Earth by grytpype · · Score: 2

      I thought Sim Life was better than Sim Earth. In Sim Life, you release plants and animals into an ecosystem, and they try to find food and water and reproduce. Each individual has a detailed genome, and traits can be passed to their descendents. Very, very cool game. I'd love to see that one updated!

      --

      - Have a picture

    3. Re:We need a new Sim Earth by AndyChrist · · Score: 2

      Something like Sim Life could probably be integrated into a more detailed Sim Earth...instead of having each square be occupied by ONE life form, have each square be displayed with the predominant one, but keep track of the different amounts of each. Then you could zoom in on a square and see the life there in more detail.

      The only problem I can see with this is it might be a little memory-intensive if you want to have this life anything but randomly distributed every time you open the same square up.

  21. vectored road and such... by ComaVN · · Score: 2, Insightful

    When are they finally going to stop using the grid-like roads that only allow you to create an american looking city? Why not use vectored roads, with realistic curves, so you could recreate Paris, or Amsterdam, or some mountain town, or whatever.
    That would be a game I'd buy immediatly.

    --
    Be wary of any facts that confirm your opinion.
  22. Re:Maxis was cool. by phaze3000 · · Score: 2
    Deer hunter may have been the best selling PC game of all time in America, but it really didn't sell too well over here in Europe (in fact it seems it was released over here merely to give us more ammunition to make jokes about yankee rednecks).

    The Sims sells incredibly well all over the world.

    --
    Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
  23. Dear Maxis, by Battal+Boy · · Score: 2, Funny

    Dear Maxis, I'm a grown man with responsabilities, a job and a family! Who the heck is going to take care of my family if you release this? Can you seriously claim that you have considered the consequences of such a release? Please Maxis, calmly reconsider, put down the mouse and take two steps back from that compiler...

    --

    A cynic is what an idealist calls a realist...
  24. Realistic. by Gannoc · · Score: 2
    This things can only get so realistic.


    Bloody screaming coming from your speakers, "The volcano burned off my legs! If you love me, you'll kill me quickly!"

  25. Re:For the Palm by SuiteSisterMary · · Score: 2

    What, like this?

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  26. Citys and Cars don't necessarily mix. by Big+Sean+O · · Score: 5, Interesting
    We've had successful cities for well over 2000 years and we've only had cars for about 100. The tendency to think cities = cars is what's wrong with a lot of modern city planning today.

    For instance, a thriving business district in a city neighborhood is a precarious thing. There area ton of things you can do to screw it up:

    Let's say you tear down a low-end commercial building and build a city parking lot. Your goal is to increase the number of people who can visit the area:
    • You reduce the number of possible destinations in that neighborhood.
    • Low-end buildings provide much of the unique character of a neighborhood (they never tear down the GAP store).
    • Low-end, smaller businesses usually represent local owners and economic strength. Removing them might cause others to move.
    • You create a traffic nexus that can screw up driving on all the streets near the parking lot.


    Let's say you decide to ban parking along the business distruct people complain that it takes too long to drive through it.

    • You decrease the number of people who can visit the area (by reducing parking).
    • You channel people into the parking nexuses described above.
    • You make an implicit assumption about the mobility of your visitors (people with children and the elderly might not want to 'Park and Walk'.
    • You remove a perceived safety buffer (parked cars) which make pedestrians feel safer from street traffic.
    • You are decreasing actual safety by improving 'flow' (read increase speed) of the traffic. Pedestrains are more at risk from vehicle accidents.


    The Fire service claims that they need to widen the street to get the new longer fire trucks through. It's only a couple feet per side so you take it off the sidewalk.

    • Well, Fire deaths are down (thanks to Smoke Alarms) and by widening the street you may increase the number of traffic fatalities. Is the benefit worth the risk?
    • Is the new giant truck really an improvement over a smaller vehicle or just the 'bragging rights' of your Fire Chief?
    • Narrowing sidewalks reduces the neighborhood's appeal. If you can't walk arm in arm with a child or a spouse, you're not going to hang out there.


    The original poster made a good point, there's a lot of cities in the world and throughout history that do not follow the 'American Suburban Model' of Bubble Zoning that has brought sprawl.

    SimCity was the original popular "simulator game". If they want to continue to surprise and delight us, they should better explore the relationship a neighborhoods success and transportation. In cities especially, people LIKE not using a car for every little thing. The continued suburbanification of cities won't make them more successful and SimCity should explore that.

    --
    My father is a blogger.
  27. Re:Sim Integration by karnal · · Score: 2

    Sounds like you need a beowulf cluster of sims.

    Ba-BumBum!

    :)

    --
    Karnal
  28. Not as much as I'd hoped.. by cheesyfru · · Score: 2
    I like what I see regarding the new localization features (esp. being able to budget individual schools, etc), but it seems to be mostly eye-candy features that were added. It seems to be missing a few of the more substantial things I'd been wanting:
    • Arbitrary road placement - It looks like it's still always tied to the grid. This makes it really hard to do any development on anything but flat land.
    • Drive-Thrus - It's hard to really get a good feel for your town. Imagine being able to have a car simulator where you get to experience what traveling is like in the city first-hand.
    • Resident Profiling - I'd love to take a random Joe Schmoe from a house and find out what he thinks of the city and his neighborhood, what he does, where he works (drive it?), etc.
    • The Sims Integration - An extension of the resident profiling, why could I take a random family from the city and micromanage them? They'd be able to explore the whole city.
    Oh well, there's always SimCity 5.. :-)
    1. Re:Not as much as I'd hoped.. by cheesyfru · · Score: 2

      The Streets of SimCity only worked for SimCity 2000, which was two versions ago. :-( It was a cool idea, but wasn't as interesting as it could have been.

  29. Ever been to New York? by Thag · · Score: 2

    Sorry to burst your bubble, but the majority of cars you see on the streets of New York are indeed privately owned passenger cars, not emergency services and cabs. And you forgot to mention trucks, because the city's food and other supplies sure don't get delivered by subway.

    Apparently lots of people do need to get around the city in cars.

    Don't get me wrong, I love the New York Subway, and wish we had something more like it in Philadelphia. But it's not the end-all and be-all of transportation. Alternatives are good.

    Jon Acheson

    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
    1. Re:Ever been to New York? by Thag · · Score: 2
      However, it is telling that over 50% of New York citizens do not own cars: Most people get by either living near where they work (not to mention living near everything else too),
      or taking public transit.


      I wonder, though, how many of those 50% simply can't afford a car on top of the already high cost of living in the city. Especially considering how expensive it would be to insure and park it.

      I will admit this, though: when I visit New York, I drive to a train station in Jersey, and take the train into the city. Inside the city I go around on foot. For a touristy day-trip, having a car in the city is more hassle and expense than it's worth. Of course I'm not buying anything bulky, and I'm in good enough health to walk around all day, and I only go when the weather is good.

      Jon Acheson
      --
      All opinions expressed herein are my own, and not those of my employers, who are appalled.
  30. Not 3D yet. by jafuser · · Score: 2
    I'm disappointed that they didn't take this opportunity to finish the original engine they created for SimCity 3000, which was completely 3D. That system was cancelled and SC3K was delayed a year becuase the computer systems at the time were not up to par to run the game. However, today many of us have our GeForce cards and and GHz processors which I'd be quite sure could handle the job.

    I still have the screenshots of the orginal SC3k saved on my computer at home. I come across them now and than and wonder if that kind of sim will ever become a real product. I can tell from those screenshots that my GF4/4400 would probably handle the job quite well.

    --
    Please consider making an automatic monthly recurring donation to the EFF
  31. Will it have a monorail? by WillSeattle · · Score: 2

    Otherwise, how can I simulate Japan or Seattle?

    --
    --- Will in Seattle - What are you doing to fight the War?
  32. Geez by Lars+T. · · Score: 2
    I know I'm not the only one who wants to play the Sims in the SimTower in the SimCity on SimEarth with the pesky SimAnts in the balcony garden.

    Get a SimLife!

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  33. Re:My question is, by WillSeattle · · Score: 2

    It is sad to see people play with reality.

    I just watched the World Premiere of Digby Goes Down here at the Seattle International Film Fest. And they show overhead shots of NYC - with not a single shot remaining (very noticeable "jump" in the film pan) of the WTC towers.

    It was sad.

    -

    --
    --- Will in Seattle - What are you doing to fight the War?
  34. Better gameplay, tolls? by WillSeattle · · Score: 2

    People don't carpool. Despite overwhelming benefits, not to mention the unbelievable cost a car puts on a person per year, the overwhelming number of cars on the highways during commute times have precisely one person in them.

    Well I seem to recall there was an option for tolls and one for HOV lanes. It would be interesting to see if driver behaviour changed as you altered those - for example, if I implement toll lanes for new HOV lanes, will it fail? if I implement toll lanes for non-HOV lanes, with free lanes for multi-passenger, will it work better? And if I cut down on cops, will some of the cars start having dummies in the passenger seat as people cheat on the HOV lane multi-passenger option?

    --
    --- Will in Seattle - What are you doing to fight the War?
  35. Re:thank...oh my god. by NutscrapeSucks · · Score: 2

    I've purchased:
    + SimCity Original
    + SimCity Color Upgrade
    + SimCity 2000
    + SimCity 3000

    But I'm not buying this one unless they get rid of the 90 degree grid and the fixed elevations.

    (And just maabyee I'm a little bored of the gameplay by now. It's still a good idea, but they really need to add new aspects to the simulation rather than just adding some slick disaster effects.)

    --
    Whenever I hear the word 'Innovation', I reach for my pistol.
  36. Re:Maxis was cool. by ryanvm · · Score: 2

    Being popular doesn't mean it doesn't suck.

    I don't think you understand. Whether or not something "sucks" is entirely subjective. All the things you listed that you think suck are obviously very "unsucky" to a large number of people.

    Actually, popularity is the ONLY halfway decent measurement of whether or not something sucks on a non-personal level. If you disagree, then how would you define it (non-egocentrically)?

    Your statement should have been: "Being popular doesn't mean it doesn't suck to me."

    Note: This has to be the stupidest exchange I've ever partaken in on Slashdot. I wish I could say that I am drunk, but it's way too early for that.