Games in High School?
Joe Griego of Bishop Union High School, CA asks: "I'm the Director of I.T. for a small school district, and we've implemented a 'Game Night' for our kids. We open the lab once or twice a month, and let the kids sign up for the lab computers (we have 34 of them), and play LAN games until the wee hours. It's a lot of fun for the kids, and I enjoy seeing them use the computers for recreation, as opposed to purely academic purposes. However, my question would be - do other high schools even do this?" Judging by the post-Columbine reactions from the government, parent's groups, school systems, and the media, if a school is doing this, it's probably on the QT. Personally, I think this is a great idea, it keeps kids off of the streets and their parents know where they are. What do you think?
"I'd like to know what sorts of games would be best for this activity? We play Age of Empires II, Starcraft/Broodwar, and MechWarrior IV. I would have liked to include first person shooters (for the gameplay), but I'm limited by parental concerns, and perceptions in the community. As a school administrator and parent, I understand these concerns in a way the kids perhaps do not.
Are there other games that would be suitable for a school sponsored event? I'd love to hear about experiences at other schools."
How many schools actually have computers that are good enough to play Unreal Tourney or Age of Empires?
I believe that stragedy games would be the most accepted all around. As a parent I think that some of the more violent first person shooter type games should be limited to the home and not at a school sanctioned game night.
Nothing is impossible. It just hasn't been figured out yet.
Too bad it isn't multiplayer.
Linux is dead.
LU
Are there other games that would be suitable for a school sponsored event?
Ummm...chess, go, basketball, baseball (need I go on?)
Given the propensity for computer games to become addictive, it's kinda inappropriate for schools to encourage this kind of thing.
"Don't blame me, I voted for Kodos!"
When you consider that these kids are going to do this anyway, it's better IMHO to have them do this in a social setting where they are actually talking to each other face to face in the lab between sets.
You can develop good social skills when you get to talk face to face over the pizza and trade "How did you do that" stories.
And if you are really worried about the blood and gore, use the paintball simulators...a FPS where no one gets hurt, or the Nerf Game based on the Unreal engine.
If they sit at home and play these games, there is very little interaction, but in a lan party, it's more akin to a RPG session where at the seventh inning stretch you can talk
-- Wiccan Army, 13th Airborne Division "We will not fly silently into the night"
When I was in highschool, we used to play games during free periods and after school on the network and we had a lot of fun. Eventually, they started banning games on school computers because they felt the computers should be used for academic reasons and didn't like having games installed. I feel, that in moderation, gaming should be allowed at school as long as its at a reasonable time.
;-)
Look at it this way: If you allow gaming once in a while, they won't view your rules as hardball. Even students need some time to unwind, and (at least back when I was a highschool student) the only place you could play multiplayer networked games was in school because that was the only place the connection was good enough.
I don't see how it can hurt. You aren't running a prison camp
Volunteer Mozilla developer, RPI Student.
RTS games like Starcraft, Total Annihilation, and so forth are always popular, and shouldn't raise too much concern with parents. As for choosing the games themselves, why not just let the students vote on it? Buy a new game every Christmas for the lab, either with school funds or by "game-lab dues" paid by the students.
Simulation games will be moderately popular too, but multi-player games are usually nicer.
I actually think that adding a few select FPSs (like Tribes) that emphasize wouldn't be a bad idea, but I agree that that probably wouldn't fly too well with the parents.
As a third option, you can load SDL on all of the programming course machines and encourate the students to write their own game(s). This wouldn't replace store-bought games, but would be a neat side project that the students would be enthusiastic about and would learn a lot from. I know I had a lot of fun doing this in my high school days (wrote a Tetris clone and a version of Battleship that worked multi-player by using files in a shared directory to communicate).
I actually think that adding a few select FPSs (like Tribes) that emphasize teamwork wouldn't be a bad idea
:).
Figures I'd screw up the one time I decide not to preview
Here in Peoria, IL, we had a dance club for teens called Revelations -- up until last year. The name isn't suggestive; the owners were Christians and their motive in providing the club was exactly that. Dancing, peers, and no alcohol even available. But the community had concerns about adults being allowed in and dancing with teens, as well as the subtle nuances of curfew violations for different age brackets.
Eventually the place closed, although this year a different group of Christians -- teenagers, this time -- organized a replacement called Club Saturn. It takes place in a building on the riverfront intended for private group meetings once a month, charges admission to cover the cost of renting the place, and has plenty of chaperones on duty to make sure the dancing isn't too lewd and that nothing unconscionable happens on location. Curfews are enforced.
Nevertheless, the city had a bone to pick with them, too -- this time about the money issue. It seems to be cleared up, at least for now, and Club Saturn continues.
However, it makes me wonder if there's a general stigma about teens in this city having any kind of publicly-advertised party. I'm not even sure it's parents of the kids involved that are concerned; it's probably parents and adults without interested kids who make the noise. Then again, that's just the way people are.
My point here is that if you want to have a LAN-party club at a high school, you'll probably have to observe a few rules:
The best way to avoid any "Columbine" concerns is to keep it open to parents, monitored by adults, and free of profanity and virtual blood. You'll probably still catch flak, but at least you'll be able to deflect it.
If the school has sufficient funds for computers of this calliber, then perhaps it has spent funds poorly. Give the teachers a raise. Learning typing, word processors, spreadsheets, or programming requires far less capable computers.
Good computers are just greater incentive to misuse the resource.
In Elementary School, we played Wolfenstein 3D, Nibbles, Gorillas, Oregon Trail, Number Munchers, Carmen Sandiego and a whole bunch of pirated Apple II games in various classes.
Wolfenstein 3D? Wow, you're pretty young. In elementary school, all we had were Apple IIe's with Oregon trail.
Parents weren't upset about the guns in that game then, but I guess guns in videogames weren't so much of a media ratings-booster back then either.
The theory of relativity doesn't work right in Arkansas.
do you have liceneses for all the games? or ensure that the students bring them? otherwise you're up a shit creek (sp?)
-- Note: These Comments are Generated by ME! Not You! ME!
After Columbine in April 1999 (I think), we quietly put a stop to the games for the rest of the school year, and the kids were surprisingly understanding. They really didn't protest much, and a couple of them really agreed with us putting a hold on it, because a number of these guys fit the Trenchcoat Mafia profile, if you know what I mean.
That May, we passed a $40M bond issue and immediately upgraded that computer lab to 40 Dell P3/450's running NT with 128 megs of ram. Of course, we didn't get the machines until June, but it was a pretty high priority to the district to get that lab up and running so they could show it off to the taxpayers (smart idea). Instead of hiring some consultants to come in and set up the lab, and instead of doing everything with my dad (who's the building tech coordinator), we contacted these kids over the summer and told them the machines were in. About five of them showed up at nine in the morning (which is a serious accomplishment for any male high school geek in the summer) and spent the next two days setting up machines, throwing away packaging, illegally dumping cardboard in nearby recycling containers... willing to work their asses off because they knew, when the lab was set up, they were going to have an unbelieveable LAN party on machines that were (at the time) much better than anything they had seen before. And we did, and it was great.
What we (my dad and I) realized is that not only can high school students have incredible technical abilities (which we already knew), but many of them are willing to bust ass for the benefit of the school if they have some sort of ownership in the situation. Our school's tech support is largely done by students from my tech classes during periods when they'd normally have study hall, and not only do we save unbelievable amounts of money (we have over 600 PC's running the whole variety of Windows - our tech support issues are constant and almost overwhelming), but the kids who are doing the work are learning skills they can actually use at home and quite possibly in a job some day.
So, to get back to the original question - I would recommend making sure that if you let these kids play games, get some work out of them in return! The best way to justify letting them play games is to tell your critics, "Hey, I'm letting these kids play Unreal Tournament because they spent the last week fixing machines and installing software for us, and that saved the district time and money." If you play it off as a reward, you can do a lot for those kids (our principal at the time bought a new motherboard for the kid who programmed our attendance system) and few people will complain. Also, always get the blessing of your principal before you do anything, and you might want to consider having another teacher or even a parent chaperone around so you don't get accused of being a pedophile trying to keep young boys at the high school until the wee hours of the evening.
Incidentally, we tried to put together a Quake II tournament in our high school two years ago where the kids would have to pay a couple bucks, and half the money would go to the winner while the other half would be used to purchase new equipment, but we couldn't get enough kids that were willing to put up the money (like $5), and a couple higher-ups balked at the idea of students participating in a "deathmatch" tournament. So, it didn't happen, but I bet I could have pulled off a StarCraft tournament this year if I'd had time.
First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
Make sure the parents are not only allowed to come in anytime they want to see what the kids are doing, but that they can sit down and play with their kids if they want to.
It may not be very "cool" for some of the kids, but it will get the parents on the good side ("quality time") and they will almost never really do it anyway.
And get games that parents would be hard-pressed to disapprove.
Civilization and Alpha Centauri have already been recommended, but that cannot be emphasized enough. Show any sane parent the Civilopedia and he will fall in love with the game.
Chess is an obvious necessity. Partly because of legitimacy, and partly because if you get some kids interested into chess you will have them competing over the network and improving in no time. Hard to disapprove of that.
Playing chess (or Go) with the adults may prove to be an event that involves the parents and actually doesn't suck for those involved (there would be some Freudian satisfaction in defeating your parent at chess, and those adults willing to play chess with their kids will probably be respectable opponents).
SimCity is also a great game to encourage. Almost any good Sim-style game is a good idea, even Tropico (as a Latin American, I find it hilarious). RailRoad Tycoon is a very good Sim-business game with a historical background...
Sports games are usually accepted by parents even if they don't understand or encourage strategic games, simply because they are an extension of real-life games they approve. It's also a good way to get kids unfamiliar with computers to look at them without the geeky label.
The idea is to get parent support for the stuff the parents don't understand, through stuff they do understand.
An exmaple of things they don't understand but would be a good idea:
Install level-editors/scripters/whatever for all the games you can find them for.
If you let the kids play with Mods or whatever, you can get some of them familiarized with programming, 3D modelling, graphic design, or all of them combined. This is a good thing.
Freedom is the freedom to say 2+2=4, everything else follows...
I teach computer technology in a HS. The students work hard to learn all about computer hardware, software, OSes, and networking equipment. Before each vacation an dthe last week of the year we "TEST THE NETWORK" with Quake, Quake II and Unreal Tournament.
I would really like to get an afterschool program going, the kids love it and it keeps them out of trouble.
Not to mention the incentive it creates to fix network or hardware problems, when they occur the day before "testing".
It helps some of the kids who never socialize to feel more in their element. As long as parents and community members realize it is just a game and it is all in fun, there should be no issues..