Slashdot Mirror


Haptic Battle Pong... Future of Game Interface?

An anonymous reader writes "The Sensable Phantom is a premier force-feedback haptic device and sells for a few thousand dollars now, but when that number comes down, the game industry will be jumping all over the idea of six-degree-of-freedom, precision-force-feedback video games. It looks like Haptic Battle Pong may be the first attempt at a true 6-dof, force-feedback game. It's not Quake, but maybe this is the next big thing in video games?"

25 of 158 comments (clear)

  1. sex toy? by Anonymous Coward · · Score: 5, Funny

    This thing has interactive chat room sex toy written all over it.

    Now I can use both hands!! :-D

  2. Battle Pong? by RumGunner · · Score: 5, Funny

    I thought that was when my brother and I turned to fisticuffs after particularly gruelling sessions on the Atari...

  3. host down :( by jglow · · Score: 3, Informative

    slashdotted already? check out more information on this here

    --


    There's no "I" in Linux.. err..
  4. Battle Pong? by InterruptDescriptorT · · Score: 3, Funny

    I can see the story now:

    SMALLTOWN, INDIANA (AP) -- In a tragic incident in Smalltown, IN, two Smalltown High students have been arrested after breaking 20 windows in their high school by bouching balls off of them repeatedly until they could no longer withstand the force. Preliminary reports indicates that the kids, who belonged to a group called 'The Bouncy Mafia', were wearing trenchcoats and had in their possessions two copies of 'Battle Pong'. State legislators have rushed to ban the game, calling it a grave threat to our schools and the mental state of today's youth.

    </tongue firmly in cheek>

    --
    Karma: Excellent Birds (mostly as a result of listening to Laurie Anderson)
  5. Google Mirror by tenman · · Score: 4, Informative

    Quick batman to the google mirror...

    here
    or
    here

    hurry of these too will be /.'ed

    1. Re:Google Mirror by tenman · · Score: 3, Funny

      Oh, yeah? Wait till the next time that /. runs and artical about the cool stuff google has in its Labs

  6. haptic battle pong? by doubtless · · Score: 3, Funny

    Until these things are less than $35, I will just pay the annual fee for the local recreation club and play the real ping pong game. Trust me, I get feed back, sometimes right on my nose. Damn them Indians are good with pongs. :/

    --
    geek page at KY speaks
  7. Remember... by wbav · · Score: 5, Funny

    To wear a cup, for those ogc'ers who have their aimbot set on crotch.

    --

    =================
    Unix is very user friendly, it's just picky about who its friends are.
  8. Exercising more than your mind... by elocutio · · Score: 3, Informative

    Here is a site that explains a little more about 6-D Haptics. Cool stuff.

    Haptics could offer the magical possibility of changing the average gamer from a large cholesterol repository into a lean mass of muscle. Well, maybe not, but it's a neat idea.

  9. Mine's better by brejc8 · · Score: 3, Interesting

    Thats nothing compared to my classy joypad

  10. now when.. by paradesign · · Score: 3, Funny

    will hustler get a hold of one of these? can you say "attachments"? well the stylus is a little thin.

    --
    I want 2D games back.
  11. 3D Modelling device by quantax · · Score: 3, Interesting

    That device looks remarkably like the tools 3D developers use to model objects based off sculptures. These basically read coordinates from the real 3D space that your working on, such as a sculpture of a bust, and then places vertices in the corresponding 3D space in the computer program, Maya, Softimage, etc. These devices cost a lot because of their precision. If you wanted to get laser-mouse quality movement & precision, you'd need to buy one that cost $2000+. I imagine this Phantom device follows the same system as the 3D coord mapping device. As mentioned in the write up, these devices would definately be able to have a very full range of motion, otherwise gamers would be breaking these things a lot for any range of reasons. Looks interesting however, we shall see where this goes.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
  12. Money, Dude. by macdaddy357 · · Score: 3, Funny

    Paying a grand for a force feedback is chump change. Just sue them for ten million when it gives you carpal tunnel syndrome.

    --
    How ya like dat?
  13. Exactly. by YanceyAI · · Score: 3, Interesting
    So true. If I want that much realism in gaming, I'll actually play tennis, snow board, play paint ball--and get the tan and the bod to go with.

    I don't want the real world, I want to escape it.

    --
    Can I bum a sig?
    1. Re:Exactly. by exploder · · Score: 5, Insightful

      You know, there are altogether too many posts like this: "Why bother making the game more realistic, I'll just go play the real thing."

      I'll tell you why. When you're playing pingpong at the rec center, can you cause the ball to catch on fire, split into three, grow to the size of a beachball, speed up, slow down, teleport, wiggle, or otherwise behave in novel ways?

      No.

      The point of making games more and more realistic is not to somehow asymptotically approach an exact copy of the real world. It's to give more and more reality and substance to a world where you, as the programmer, are essentially god. Tell me that isn't cool.

      --
      Yo dawg, I heard you like the Ackermann function, so OH GOD OH GOD OH GOD
  14. What about the nerds? by Space+Coyote · · Score: 4, Funny

    What will happen when all games are like this, and you actually have to be good at physical activity and have some degree of real-life hand-eye coordination? Then the jocks will become better at videogames, too. The last refuge nerdly superiority will be cruelly taken away. This could have major consequences, though one of them might be to get said nerds to spend more time doing actual physical activity, whether within a game or not.

    --
    ___
    Cogito cogito, ergo cogito sum.
  15. Spurious assumption by Rogerborg · · Score: 5, Insightful
    • the game industry will be jumping all over the idea of six-degree-of-freedom, precision-force-feedback video games

    Limited market, limited appeal. And it's not just little no-name games that skimp on supporting clever devices. For example, Jedi Knight 2 only added force feedback mice in the 1.3 patch, and still doesn't (officially) support force feedback joysticks. GTA3 on the PC doesn't (at the moment) even support steering wheel pedals! I can't begin to tell you how surprised and disappointed I was about that.

    I'm not saying I don't like the idea, just that it will take a long, long time (5+ years) before these things take off, if they take off.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Spurious assumption by GigsVT · · Score: 3, Interesting

      GTA3 PC barely supports reconfiguring the mouse and keyboard to anything managable. I really have to work around the awkward controls.

      It's impossible to steer the car very well in mouse steering mode, and it's impossible to walk around and look easily where you are going without using the mouse for walking. So you get this lameness of having to change your hand positions whenever you get into or exit a car. The game rocks, but more freedom in binding the controls would go a long way.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Spurious assumption by Rogerborg · · Score: 3, Interesting
      • besides, you spend 90% of the time in a car anyway, so [switching from keyboard to mouse is] really not that bad.

      Well sure, I've got used to it as well, but I'd far rather be switching from wheel and pedals to mouse... I guess my point is really that we (as purchasers) do demonstrably put up with and work around developers skimping on control options. I don't see the advent of these devices as offering a compelling reason for developers to spend even more time developing and testing with yet another possible control device, when developers today don't have time to even support the most obvious devices.

      --
      If you were blocking sigs, you wouldn't have to read this.
  16. When the price comes down? by soboroff · · Score: 3, Informative


    The Phantom has been around for years now, so waiting for the price to come down any further is probably futile. And somehow I don't think Pong is going to unleash massive pent-up demand sufficient to change the production costs that much.

  17. "It's not Quake..." by misfit13b · · Score: 3, Funny

    No kidding. It shows WAY more colors than Q1.

  18. Re:Nice! by agallagh42 · · Score: 5, Funny

    "It's a dark, fast moving plaque on the land from which their is no escape."

    I hate those dark, fast moving plaques. I once had an "Employee of the Month" plaque chase me for five blocks before I ducked into a chinese restaurant and lost it...

    :)

    --
    Carpe Cerevisi - Seize the Beer
  19. News Flash: You Already Can! by Tony.Tang · · Score: 3, Funny

    Haptic Battle Pong has been around for quite a while. Head down to your local YMCA and play a game of racquetball. ;) Plenty of "haptic feedback" if you get in front of a moving ball. Let's see if this "battle pong" can match that!

  20. I've got a working SpaceOrb by Wag · · Score: 3, Informative

    I still have one, I actually learned how to play on it before keys+mouse. Funny thing, I actually got pretty decent on it playing FPS games like Quake but I could never quite master the free-space type games like Descent and Forsaken (which came with a free Orb).

    Also, a major problem with the Orb was that they broke. They broke quite often. Hardcore Orb-ers had at least one backup sitting around. The spring would pop and it would be useless. Part of the reason they went out of business.

    They were going to produce a USB version but gave up on it. I'm fairly certain one of the Mars robots was controlled by the Orb prototype device by the same company before they went belly-up.

    I never use this thing as key+mouse is way superior, but if anyone's interested in purchasing it from me to fool around with (working ones are hard to come by), drop me a line at ericfi_1@yahoo.com.

  21. Haptic Painting by metlin · · Score: 3, Interesting

    University of North Carolina at Chapel Hill has an interesting project on using Haptic Brushes for virtual painting, which is pretty neat.

    They have something called Interactive Haptic Painting with 3D Virtual Brushes which was also presented at Siggraph. Very cool.