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Haptic Battle Pong... Future of Game Interface?

An anonymous reader writes "The Sensable Phantom is a premier force-feedback haptic device and sells for a few thousand dollars now, but when that number comes down, the game industry will be jumping all over the idea of six-degree-of-freedom, precision-force-feedback video games. It looks like Haptic Battle Pong may be the first attempt at a true 6-dof, force-feedback game. It's not Quake, but maybe this is the next big thing in video games?"

50 of 158 comments (clear)

  1. sex toy? by Anonymous Coward · · Score: 5, Funny

    This thing has interactive chat room sex toy written all over it.

    Now I can use both hands!! :-D

  2. Battle Pong? by RumGunner · · Score: 5, Funny

    I thought that was when my brother and I turned to fisticuffs after particularly gruelling sessions on the Atari...

    1. Re:Battle Pong? by Sj0 · · Score: 2

      ...And if you make fun of people who want to arbitrarily ban things "for the children"...

      You're a terrorist.

      Love 'em or hate 'em, politicians are a great for laughs and zany catchphrases!

      --
      It's been a long time.
  3. host down :( by jglow · · Score: 3, Informative

    slashdotted already? check out more information on this here

    --


    There's no "I" in Linux.. err..
  4. Battle Pong? by InterruptDescriptorT · · Score: 3, Funny

    I can see the story now:

    SMALLTOWN, INDIANA (AP) -- In a tragic incident in Smalltown, IN, two Smalltown High students have been arrested after breaking 20 windows in their high school by bouching balls off of them repeatedly until they could no longer withstand the force. Preliminary reports indicates that the kids, who belonged to a group called 'The Bouncy Mafia', were wearing trenchcoats and had in their possessions two copies of 'Battle Pong'. State legislators have rushed to ban the game, calling it a grave threat to our schools and the mental state of today's youth.

    </tongue firmly in cheek>

    --
    Karma: Excellent Birds (mostly as a result of listening to Laurie Anderson)
  5. Google Mirror by tenman · · Score: 4, Informative

    Quick batman to the google mirror...

    here
    or
    here

    hurry of these too will be /.'ed

    1. Re:Google Mirror by Greenrider · · Score: 2, Funny

      You know, something tells me that you're not going to slashdot Google...

    2. Re:Google Mirror by tenman · · Score: 3, Funny

      Oh, yeah? Wait till the next time that /. runs and artical about the cool stuff google has in its Labs

  6. No thank you by tiltowait · · Score: 2

    I'm wary of all these new 82-button controllers with orgasm mode. And here's why.

  7. haptic battle pong? by doubtless · · Score: 3, Funny

    Until these things are less than $35, I will just pay the annual fee for the local recreation club and play the real ping pong game. Trust me, I get feed back, sometimes right on my nose. Damn them Indians are good with pongs. :/

    --
    geek page at KY speaks
  8. First 6-dof game? by gehrehmee · · Score: 2, Insightful
    It looks like Haptic Battle Pong may be the first attempt at a true 6-dof, force-feedback game.
    Uhm... Descent 3?
    --
    "You know, Hobbes, some days even my lucky rocketship underpants don't help" -- Calvin
    1. Re:First 6-dof game? by phriedom · · Score: 2, Interesting

      Descent didn't give you feedback in all dimensions. One or two at best.

      --
      Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  9. Remember... by wbav · · Score: 5, Funny

    To wear a cup, for those ogc'ers who have their aimbot set on crotch.

    --

    =================
    Unix is very user friendly, it's just picky about who its friends are.
  10. Exercising more than your mind... by elocutio · · Score: 3, Informative

    Here is a site that explains a little more about 6-D Haptics. Cool stuff.

    Haptics could offer the magical possibility of changing the average gamer from a large cholesterol repository into a lean mass of muscle. Well, maybe not, but it's a neat idea.

    1. Re:Exercising more than your mind... by scott1853 · · Score: 2, Interesting

      Hey, that would actually be a cool idea. Use a force feeedback device to simulate weightlifting. Much better than trying to bring dumbells to work.

  11. Mine's better by brejc8 · · Score: 3, Interesting

    Thats nothing compared to my classy joypad

  12. now when.. by paradesign · · Score: 3, Funny

    will hustler get a hold of one of these? can you say "attachments"? well the stylus is a little thin.

    --
    I want 2D games back.
  13. 3D Modelling device by quantax · · Score: 3, Interesting

    That device looks remarkably like the tools 3D developers use to model objects based off sculptures. These basically read coordinates from the real 3D space that your working on, such as a sculpture of a bust, and then places vertices in the corresponding 3D space in the computer program, Maya, Softimage, etc. These devices cost a lot because of their precision. If you wanted to get laser-mouse quality movement & precision, you'd need to buy one that cost $2000+. I imagine this Phantom device follows the same system as the 3D coord mapping device. As mentioned in the write up, these devices would definately be able to have a very full range of motion, otherwise gamers would be breaking these things a lot for any range of reasons. Looks interesting however, we shall see where this goes.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
  14. Money, Dude. by macdaddy357 · · Score: 3, Funny

    Paying a grand for a force feedback is chump change. Just sue them for ten million when it gives you carpal tunnel syndrome.

    --
    How ya like dat?
  15. Exactly. by YanceyAI · · Score: 3, Interesting
    So true. If I want that much realism in gaming, I'll actually play tennis, snow board, play paint ball--and get the tan and the bod to go with.

    I don't want the real world, I want to escape it.

    --
    Can I bum a sig?
    1. Re:Exactly. by exploder · · Score: 5, Insightful

      You know, there are altogether too many posts like this: "Why bother making the game more realistic, I'll just go play the real thing."

      I'll tell you why. When you're playing pingpong at the rec center, can you cause the ball to catch on fire, split into three, grow to the size of a beachball, speed up, slow down, teleport, wiggle, or otherwise behave in novel ways?

      No.

      The point of making games more and more realistic is not to somehow asymptotically approach an exact copy of the real world. It's to give more and more reality and substance to a world where you, as the programmer, are essentially god. Tell me that isn't cool.

      --
      Yo dawg, I heard you like the Ackermann function, so OH GOD OH GOD OH GOD
  16. What about the nerds? by Space+Coyote · · Score: 4, Funny

    What will happen when all games are like this, and you actually have to be good at physical activity and have some degree of real-life hand-eye coordination? Then the jocks will become better at videogames, too. The last refuge nerdly superiority will be cruelly taken away. This could have major consequences, though one of them might be to get said nerds to spend more time doing actual physical activity, whether within a game or not.

    --
    ___
    Cogito cogito, ergo cogito sum.
  17. Spurious assumption by Rogerborg · · Score: 5, Insightful
    • the game industry will be jumping all over the idea of six-degree-of-freedom, precision-force-feedback video games

    Limited market, limited appeal. And it's not just little no-name games that skimp on supporting clever devices. For example, Jedi Knight 2 only added force feedback mice in the 1.3 patch, and still doesn't (officially) support force feedback joysticks. GTA3 on the PC doesn't (at the moment) even support steering wheel pedals! I can't begin to tell you how surprised and disappointed I was about that.

    I'm not saying I don't like the idea, just that it will take a long, long time (5+ years) before these things take off, if they take off.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Spurious assumption by GigsVT · · Score: 3, Interesting

      GTA3 PC barely supports reconfiguring the mouse and keyboard to anything managable. I really have to work around the awkward controls.

      It's impossible to steer the car very well in mouse steering mode, and it's impossible to walk around and look easily where you are going without using the mouse for walking. So you get this lameness of having to change your hand positions whenever you get into or exit a car. The game rocks, but more freedom in binding the controls would go a long way.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Spurious assumption by frantzdb · · Score: 2

      Not to say that they will take off, but... I got a chance to use one of these "Phantoms" when they were under development at MIT. They are very cool. I only saw a few simple demo programs, including pushing blocks around and playing with virtual clay, but it felt completely real.

      --Ben

    3. Re:Spurious assumption by Rogerborg · · Score: 2
      • 5+ years isn't that long of a time.

      It is if you buy one of these now. If you'd bought one of the early Microsoft FF sticks back in 1997, what are the chances that it would even still be working now? And FF implementation still isn't universal. That's a long wait to use a new toy. But if someone doesn't start buying them, the cycle of price drops and app support won't begin.

      • the reason that games don't use force-feedback is because the technology isn't out there

      Er, thanks for supporting my point. Why will it be different for 6 dof devices? Where's the killer app that will push takeup that will down prices that will push apps...

      Don't get me wrong, I do like the look of these things, but my budget for a controller - any controller - is $50 maximum, and only if there are already compelling apps. I don't think that I'm that unusual, and I can't see that these will reach that price quickly enough to trigger widescale adoption. I mean, how many gamers have force feedback sticks today? They're hardly ubiquitous.

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:Spurious assumption by Rogerborg · · Score: 2
      • Ummm that would probably be because steering wheels wouldn't be all that great for the total interface of the game....[GTA3] How exactly do you use the steering wheel to aim the guns etc?

      Same way you have to do it now. You have to switch from keyboard (or joystick) to the mouse when you get out of the car. I'm prepared to accept that, but I'd rather be switching from a good car controller (a wheel and pedals) than a mediocre one (keyboard).

      --
      If you were blocking sigs, you wouldn't have to read this.
    5. Re:Spurious assumption by Rogerborg · · Score: 3, Interesting
      • besides, you spend 90% of the time in a car anyway, so [switching from keyboard to mouse is] really not that bad.

      Well sure, I've got used to it as well, but I'd far rather be switching from wheel and pedals to mouse... I guess my point is really that we (as purchasers) do demonstrably put up with and work around developers skimping on control options. I don't see the advent of these devices as offering a compelling reason for developers to spend even more time developing and testing with yet another possible control device, when developers today don't have time to even support the most obvious devices.

      --
      If you were blocking sigs, you wouldn't have to read this.
    6. Re:Spurious assumption by spagma · · Score: 2, Informative

      Go get yourself a $10 gravis gamepad. You will enjoy yourself so much more. I couldn't care less about force feedback, rumble packs and things of that nature. The gamepad will take care of most of your needs for any game that requires something other than mouse controls. As for steering wheels, I can see the benefit of using them, especially since it gives a more linear control for turning, but I don't think it is enough to even complain about.

      --
      If it won't boot, Fsck it!
    7. Re:Spurious assumption by OgdEnigmaX · · Score: 2, Insightful

      So you get this lameness of having to change your hand positions whenever you get into or exit a car.

      Yeah, I hate that too. Hear this, auto industry! We will no longer stand for having to move our hands from our sides to grasp the steering wheel, stick, and other forms of control, upon entry into a motor vehicle.

      ...Life doesn't have a unified control scheme, dude. While I would tend to agree that a lack of significant remappability is not good, as the way we drive is not the way we walk one might say that what you call 'lameness' is actually 'verisimilitude.'

  18. When the price comes down? by soboroff · · Score: 3, Informative


    The Phantom has been around for years now, so waiting for the price to come down any further is probably futile. And somehow I don't think Pong is going to unleash massive pent-up demand sufficient to change the production costs that much.

  19. Our PHANToM is bigger than theirs by volpe · · Score: 2

    Why play pong with one of the little desktop models when they can use one of the larger workspace 6DOF models like we use ? Of course, they might have a little trouble getting their hands on one of these, since SensAble only made six of them.

    1. Re:Our PHANToM is bigger than theirs by Rupert · · Score: 2

      Why does the guy sitting in front of a monitor need safety glasses? Are these joysticks pointy?

      --

      --
      E_NOSIG
    2. Re:Our PHANToM is bigger than theirs by volpe · · Score: 2

      The guy (me) is wearing the glasses because this larger device can generate some pretty dangerous forces, enough to cause injury. In practice, the application limits the force magnitude, and there are velocity checks as well, but the goggles and the plexiglass case around the device provide an extra level of safety.

  20. Pong is a good start, by ryepup · · Score: 2, Interesting

    but this seems like the technology to make the light sabre game I've been dreaming about since I was 12.

    The greater the difficulty, the more you had to be dead on with blocking laser blasts or opposing sabres (your sabre becomes thinner and more damaging with greater difficulty). The format would be arcade, much like the virtual cop style where you move from scene to scene, then hold steady and fight. Except the scenes would change frequently, and you would have the standard force abilities at your disposal.

    Then, the PC version comes after the tech gets cheap enough for people to buy it, and you use the keyboard to navigate, and do the other flips, jumps, etc. Third person view, I'd think.

    Anyway, thats what I do during class. That and think of how Yoda should've fought Dooku.

  21. "It's not Quake..." by misfit13b · · Score: 3, Funny

    No kidding. It shows WAY more colors than Q1.

  22. Re:Nice! by agallagh42 · · Score: 5, Funny

    "It's a dark, fast moving plaque on the land from which their is no escape."

    I hate those dark, fast moving plaques. I once had an "Employee of the Month" plaque chase me for five blocks before I ducked into a chinese restaurant and lost it...

    :)

    --
    Carpe Cerevisi - Seize the Beer
  23. I dunnno by vinays · · Score: 2, Insightful

    In my opinion, a game is a game -- and should stay there.

    Feedback is nice, but if you want reality, come to reality .. Living in a virtual world, and pretending its reality, lets you lose yourself...

    no offence everquest folks

    --

    "cogito, ergo sum"
  24. The Danger by NickRob · · Score: 2, Interesting

    The big danger behind the game is it's usage. Games like this are meant to played a bunch. Why's that a problem?

    Guess what the #1 cause of Carpal Tunnel is.

    It's vibration. So when you have this vibrating combined with the repetitive movements, you can easily get carpal tunnel and tendonitis very quickly.

    But hey, should be fun tho'.

  25. Good Thing It's Not Quake by akiy · · Score: 2
    It's not Quake, but maybe this is the next big thing in video games?

    Personally, I don't want to suffer realistic force feedback from a game like Quake. I'd rather not feel what a launched rocket feels like, thankyouverymuch.

    --

    --
    http://www.aikiweb.com - AikiWeb Aikido Information

  26. News Flash: You Already Can! by Tony.Tang · · Score: 3, Funny

    Haptic Battle Pong has been around for quite a while. Head down to your local YMCA and play a game of racquetball. ;) Plenty of "haptic feedback" if you get in front of a moving ball. Let's see if this "battle pong" can match that!

  27. Haptic Paddle Bong by Splork · · Score: 2

    ooo, these will be some good games.

  28. true 6-D freedom by lingqi · · Score: 2, Informative
    Think Descent -- I can't find a link to the original one -- but ever since the early 90's, when iD is still doing sprite graphics w/ doom/dII, descent has already made a FULL 3-D game with 6D freedom. remember this is a couple years (2-4? not sure) before anybody had 3D accelerators. It was so ahead of its time that it never really picked up as much steam as it should have, since people tend to get motion sick (wimps) -- Personally i liked it much better than the doom series (flame me all you want, but don't do it unless you have at least beaten both games).

    there was even a special controller for it, SpaceOrb 360. I got one and it's terribly hard to use in real life -- so it was back to joystick w/ hat control. but the theory is good. i have heard of people getting really good on that thing. the company seem to be out of business now -- their "space orb" technology used to be marketed as a specialized input device for molecular visualization / CAD etc... but i guess that never picked up either; again, great theory, TOUGH (i mean it) learning curve.

    waiting for direct mind contolled video games

    --

    My life in the land of the rising sun.

    1. Re:true 6-D freedom by |_uke · · Score: 2

      At one point I got REALLY good at using the SpaceOrb 360 in descent. I never did like it for games like doom or quake but it was AWESOME in descent. When you first start using the orb you kinda move around a bit at random by accedent... And you are just struggling to keep your ship moving in a strait line...

      But after you get used to the thing, my god its amazing!!!

      I used to play deathmatch and co-op with one of my friends. He had a full joystick, throttle and peddles... I used to be able to do circles around him.

      I mean literally, I could do circles around him while staying pointed at his ship... while moving through different degrees of a sphere.

      I was pretty nifty seeing him trying to stay pointed at ME while I did that.

      Another thing I noticed.. you pretty much HAD to turn autoleveling OFF in the game. Once you got used to the orb, you pretty much gave up on the consept of 'up' and 'down' and you pretty much oriented your self however was usefull.

      As far as the things breaking... I have never had that problem honestly. I think maybe people where just pushing too hard on the devices or something. My only problem now is lack of support with the device. LOL.

      I love the consept of spaceorb devices... but honestly I think they are more nitch than usefull. Atleast for games. Im positive for 3d cad and modeling its probally fairly usefull.

      As far as the comment about using the commercial spaceorb for controlling the mars robots... It was not for the actual robots but for modeling them beforehand.

      hehehe, just my 2c.

      --
      Luke
  29. I've got a working SpaceOrb by Wag · · Score: 3, Informative

    I still have one, I actually learned how to play on it before keys+mouse. Funny thing, I actually got pretty decent on it playing FPS games like Quake but I could never quite master the free-space type games like Descent and Forsaken (which came with a free Orb).

    Also, a major problem with the Orb was that they broke. They broke quite often. Hardcore Orb-ers had at least one backup sitting around. The spring would pop and it would be useless. Part of the reason they went out of business.

    They were going to produce a USB version but gave up on it. I'm fairly certain one of the Mars robots was controlled by the Orb prototype device by the same company before they went belly-up.

    I never use this thing as key+mouse is way superior, but if anyone's interested in purchasing it from me to fool around with (working ones are hard to come by), drop me a line at ericfi_1@yahoo.com.

  30. There are devices on the market by Dolly_Llama · · Score: 2
    Currently, the presence of haptics in the mass market is limited primarily to traditional non-force-feedback devices (mice, etc.) and simple single-dof feedback devices (e.g. vibrating game controllers).

    This isn't entirely true. Immersion and Logitech produced the Wingman Force Feedback Mousewhich allowed true force feedback over 2-dimensions, with plugins to (then) current games. There also exists a full hand haptic device, though not for games (way too expensive) would rock the world at pong (i guess it would be more like handball with that..)

    --

    Somewhere, something incredible is waiting to be known. -- Carl Sagan

  31. Tried one once by Scutter · · Score: 2

    I had an opportunity to play with a prototype of this (or possibly a competitor's, it was a long time ago) at a trade show a few years ago. It was extremely cool. Basically, it strapped to your index finger and your thumb. It was connected to a very simplistic software demo, which basically involved stacking cubes. Each of the cubes had a different size and weight, some of them were "slippery" and some weren't. The tactile feedback was quite remarkable. And the way the unit was balanced and motored, made it feel like it part of your hand. I really hope this type of HID becomes more prevalent, so they can be manufactured and sold under the $150 price point. There's just something sexy about playing Quake and shooting by pointing at the screen and going "ptew! ptew!" :)

    --

    "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
  32. Haptic Painting by metlin · · Score: 3, Interesting

    University of North Carolina at Chapel Hill has an interesting project on using Haptic Brushes for virtual painting, which is pretty neat.

    They have something called Interactive Haptic Painting with 3D Virtual Brushes which was also presented at Siggraph. Very cool.

  33. Somewhat off-topic, but amusing nonetheless... by ChristianBaekkelund · · Score: 2


    An amusing pong-oriented animation

  34. Forget Battle Pong... by devphil · · Score: 2


    ...I want a Brockian Ultra Cricket game.

    Actually, the first time I typed in the subject line, I accidentally wrote "Battle Ping," which sounds like one of those competition hacking events at network security conferences.

    --
    You cannot apply a technological solution to a sociological problem. (Edwards' Law)