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Version Fatigue

An anonymous reader writes "An article in TechCentralStation introduces a useful new term: "version fatigue," which describes what happens when you get tired of learning new ways to do the same old thing with each release of software. This is something that tech designers seem insensitive to, but that drives users crazy. Maybe it's because tech designers are more anxious to be creative than to produce things that users like?"

134 of 391 comments (clear)

  1. Not on Unix? by Ed+Avis · · Score: 5, Insightful

    It seems that the UI of most Unix software (the shell, Emacs, even X) has changed much less over the last 20 years than DOS/Windows, and is still changing more slowly now. Is this an explanation for why Unix users typically learn more of the intricate features of their software? Or does the causation run the other way round - because all the obscure Emacs keybindings are so well known by its users (and developers), they can't be changed?

    --
    -- Ed Avis ed@membled.com
    1. Re:Not on Unix? by timothy_m_smith · · Score: 2, Insightful

      I think a better explanation for why Unix users learn more of the intricate features of their OS has more to do with the types of users on Unix vs the types of users on Windows. Unix has always been much bigger with techies and academics who are generally power users and have a stronger need to use the real power of the OS. Most of your everyday non-technical users will be more than likely using some form of Windows or possibly Mac OS.

    2. Re:Not on Unix? by Eythian · · Score: 5, Interesting

      Yeah, there is obviously not a lot of changes to relearn in an OS that still refers to the IO device as a teletype :)

      Seriously tho, I think that some programs (Emacs e.g.) get so entrenched that to change the format would be heresy (hell, I got scared when I installed a new emacs, accidentally hit 'end' instead of ^E....and it did what I meant!)

      Another reason, taking a more system-wide view, is that UNIX is big on having little bits talking to other little bits, to make one big useful thing. If one of those bits starts speaking a different language, all sorts of things fall over. However, I think that with the fast-moving programs (e.g. KDE, Gnome and their apps) this will become more of a problem, but as GUI programs don't talk to each other so much, this will be restricted to being a user-interface problem.

      ^X^S
      Damn!
      :wq

    3. Re:Not on Unix? by reflective+recursion · · Score: 5, Insightful
      well.. UI has changed somewhat. Let's look at Linux: when I started using it in ~1996, much was different. Default keybindings were different (I believe they have become more PC-friendly over the years.. with actual working backspace, tab, etc. in most distros). Besides that, color was becoming a big part of the shell. Today many Linux (and I know at least FreeBSD) users would never dream of using the shell without "ls" color highlighting. "ncurses" was becoming a bigger part of the shell, with many installation/config programs and even the kernel configuration based on it.

      The nature of X makes it anti-change, in a way. They are about mechanism, not policy. You can see some changes in window manager features. If you looked at Linux in 1996, all you would have is twm, fvwm, and a few others. The biggest UI "eye-opener" was probably Enlightenment. But, before E a major change happened rather inadvertently. If you remember, someone made a fake X screenshot which had a transparent xterm. This is what, IIRC, led to a more eye-candy X UI, starting with E which eventually implemented a transparent terminal. Before E, no one really thought X could be "pretty." It always had that dull Motif/tk feel about it.

      Later came KDE, followed by GNOME. They have the goal of transforming what is basically a high-graphics shell into a "desktop" with higher program interaction than what was available in the normal shell and X interfaces. X allows small things like copy-and-paste, but has no desire to handle program integration. IMO, neither KDE or GNOME have come very far and I'm not quite sure either are very much more than a glorified window manager + X at this point.
      does the causation run the other way round - because all the obscure Emacs keybindings are so well known by its users (and developers), they can't be changed?
      I think this is a large part of what is, to some people, "holding Linux back." It doesn't just happen with keybindings, either. The file system layout is a good example. A number of people have wished to change configuration from traditional /etc to something more "sane." There is always a huge argument when that idea comes up--simply because it is tradition.

      Commercial *ix might not evolve as much as an open system, but I'm sure the open systems put great pressure on the commercial ones. I don't think you can purchase a commercial *ix today that does not have at least a few GNU-isms, such as gcc for example. Because of the open nature of software, it will evolve. And it will also remain the same. It will grow in every direction that people push it. If Red Hat came along today and said "there will be no bash shell in the next release," many people would have to adapt.
      Is this an explanation for why Unix users typically learn more of the intricate features of their software?
      I don't think this is the case at all. For me, I have never felt compelled to learn the intricate features of the majority of Linux software. I know a little about most, but usually not everything. I tend to pick it up on an as-needed basis. I'd also say that Linux demands the user to know more. To use pipes, you must first know a little about the shell. To use X, you must know a little about window managers. To use vi, well you need plenty of time and aspirin and a very open mind (coming from traditional text-editors). I would say that every UI that has ever been introduced into Linux is still there. What _is_ changing, is more UI's are constantly being added.
      --
      Dijkstra Considered Dead
    4. Re:Not on Unix? by jcoy42 · · Score: 2
      all the obscure Emacs keybindings are so well known by its users (and developers), they can't be changed?

      I can't remember the version, but it was around '95 that emacs *did* have several changes made to the keybindings in ange-ftp.

      ange-ftp is why I learned emacs. It provided the ability to manipulate remote files seamlessly, and download files in a hidden window while you did whatever wanted to do with emacs. With the crypt++ add-on, you could even edit remote .gz files. It was just about the best thing since the linux doom port.

      Then it changed, what used to be "copy the file" became "chmod the file" (if I remember correctly), and a several other changes happened at the same time. A real pain in the butt dealing with the context switches on different systems with different versions of emacs. Granted it could be handled with some elisp changes, but eventually I switched to vi.. which hasn't changed.
      --
      Never trust an atom. They make up everything.
    5. Re:Not on Unix? by qweqwe · · Score: 5, Insightful

      Definitely. I've worked on both Unix and Windows. Windows "knowledge" goes out of date very quickly since every year or two the old API and UI is put in "maintenance mode" or completely dropped. In Unix, things are more stable.

      Suppose you have a programmer in 1992 with 3 years experience and transported him/her to 2002. If that programmer was a Windows programmer, he'd have a hard time finding a job today and have a hard time adapting. If that programmer was a Unix programmer, he shouldn't find it too difficult to find a job or adapt to Linux today.

      It's not that Unix hasn't changed much, it's just that most of the changes in Unix are not gratuitous. Technologies are more modularized and centralized and technical advances tend to build on established technologies. Technology and experience are investments so you want to maximize their returns.

      In Windows, technology is fashion. It changes regularly and is dumped when it's no longer a buzzword. (Take a look at all the unrelated and obsoleted Windows database APIs that were introduced in the last 10 years.)

      For an example of this difference, take a look at the Linux kernel and the Windows base OS. In Linux, nearly every new concept seems to want to use either the mmap model or the "everything is a file" model and follows common initialization and update APIs. In Windows, every new concept requires a new data structure with new APIs and new initialization and update APIs. There's a lot more to learn and programming on Windows tends to be a lot more complicated on Windows.

    6. Re:Not on Unix? by skotte · · Score: 2

      hey, here's something interesting. know what you're talking about? effectively, this is a healthy side effect of using open source.

      fFor example, with closed source, the one coder can change anything she wants, with no repurcussions. there are no other versions which may be in use, therefore there are no concerns fFor maintaining legacy.

      in open source, however, any number of people may have created a link to a fFeature. so that fFeature MUST remain available. or at least the coder must allow an alias to the old fFeature.

      at the risk of sounding like a typical slashdotter, rallying around open source: it's true. if you make a program openly available, your legacy will kinda need to remain.

    7. Re:Not on Unix? by kigrwik · · Score: 5, Funny

      > ^X^S
      > Damn!
      > :wq

      you're missing something:

      ^X^S
      Damn!
      :wq
      wtf ?
      ^C
      ^D
      WTF ????
      oh yeah !
      ^Q
      hey ! Where did my terminal go ??

      --
      -- don't discount flying pigs until you have good air defense
    8. Re:Not on Unix? by drinkypoo · · Score: 2
      KDE now adds abstracted database access, supposedly. Gnome offers CORBA (definitely.) That's quite a bit more than X+WM.

      The real thing that both KDE and Gnome offer us are easy ways to insert our program into the menu so that people can run it without opening a shell. That's pretty important for those who want to compete with windows - IE, to make the system easy to use for n00bs.

      And BTW, Gnome definitely isn't a window mangler, because that's Sawfish's job, as far as the defaults go. Gnome and KDE provide a standard way for windows managers to integrate into the rest of the GUI so that they can carry a standard look and smell across the entire system. Except, of course, that if you want all the really cool apps, you need both gnome and KDE, which don't communicate. Ah, the triumph of open source software :P

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Not on Unix? by kigrwik · · Score: 2

      Those that don't get this one should Google for
      "Ed is THE editor" :)

      --
      -- don't discount flying pigs until you have good air defense
  2. Are you kidding? by ObviousGuy · · Score: 5, Insightful

    Except for Open Source Software, versions don't get upgraded so often. But since hardly anyone (1%) are using OSS, it doesn't really make a difference now, does it?

    hahaha. *sigh*

    Meanwhile, I'm still looking for hardware to load Debian 2.2 onto.

    --
    I have been pwned because my /. password was too easy to guess.
    1. Re:Are you kidding? by RatFink100 · · Score: 2
      Except for Open Source Software, versions don't get upgraded so often

      Yes but OSS tends to make small changes often whereas proprietary software is bigger changes less frequently. That's why OSS tends to have more continuity.

    2. Re:Are you kidding? by colmore · · Score: 2

      It's from a song by the band Neutral Milk Hotel.

      --
      In Capitalist America, bank robs you!
  3. Thats MORE True With Development Environments by quakeaddict · · Score: 5, Insightful

    look at what MS has done over the past 5 years with database access libraries.

    We have had ODBC, Jet (various versions), SqlLib, RDO (various versions), ADO (many many versions). ODBCDirect, and now ADO.NET.

    All do the same thing...Open the database, Get The data, close the database, and move on.

    It is ridiculous.

    --
    I'm still working on a clever footer.
    1. Re:Thats MORE True With Development Environments by SerpentMage · · Score: 2

      Oh come on! I know how to use all of those various technologies and it has nothing to do with one being better than the other. It has more to do with the fact that MS has absolutely no idea how to solve the persistence problem. Not that say anybody else is better.

      Memory management? Security? Ba! There is security and memory management in both.

      And will ADO.NET be the final version? Not a chance. Right now MS has been introducing a new database technology every 1.5 years. So I am guessing at the end of next year there will be yet another database access technology.

      --

      "You can't make a race horse of a pig"
      "No," said Samuel, "but you can make very fast pig"
    2. Re:Thats MORE True With Development Environments by EastCoastSurfer · · Score: 2

      Oh come on! I know how to use all of those various technologies and it has nothing to do with one being better than the other.

      Having used most of MS's data access technologies I would have to say that ADO has been the best one so far(haven't used ADO.Net yet in production). Disconnected recordsets and ease of use are probably it's strengths.

      It has more to do with the fact that MS has absolutely no idea how to solve the persistence problem. Not that say anybody else is better.

      Lets assume that MS(or anyone else for that matter) doesn't know how to solve the persistence access problem. How then do they go about solving it without trying new technologies out?

    3. Re:Thats MORE True With Development Environments by Matt2000 · · Score: 2


      This is such a perfect example of the moving technology target that MS presents it's programmers, and ultimately is the reason I stopped working with MS technologies and switched completely to Java.

      The most important thing I found with Java (and in this case data access methods therein) is that there's a framework that effectively hides the details of the access from you and allows for future updates to that layer without busting your old code. Microsoft has no concept of this and replaces their technologies so often that you are constantly reworking code for little to no benefit.

      Aside from C++, this seems to be a problem with all MS supported languages, and is one reason I'm not taking the .NET platform too seriously.

      --

    4. Re:Thats MORE True With Development Environments by dohnut · · Score: 2


      You just don't get it do you? Microsoft needs to be allowed to innovate!

      </sarcasm>

      --
      Stupider like a fox! - H.S.
    5. Re:Thats MORE True With Development Environments by JWW · · Score: 2

      No, I just wish it would have worked decent in the first place.

      How damn confusing does setting up a database connection need to be anyway?

    6. Re:Thats MORE True With Development Environments by drinkypoo · · Score: 2
      But ODBC and ADO aren't the same thing. Typically when you use ADO you back it up with ODBC.

      I don't know what ADO.NET adds, because I haven't looked at it (I prefer to avoid the microsoft platform except for desktop purposes and I think that anyone who develops a server-client database app with anything other than a web front end these days deserves a smack) but if it adds anything required for .net integration, that much is at least reasonable.

      And who used Jet, anyway?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  4. go slash! by tps12 · · Score: 2, Interesting

    Nothing makes me happier than a slashdot front page that is pure italics. It looks great in Linux, because there's none of that nasty blurry anti-aliasing to get in the way!

    Seriously, though, this article is a load of hooey. "Fatigue?" Please. It is an inconvenience at most. Is anyone complaining because their new Toyota doesn't have to be cranked before driving? Yes, interfaces and feature sets change over time. If you don't want the change, don't upgrade.

    UI designers are by and large working for you, not against you. They're the ones who gave us context menus, tabbed browsing, keyboard accelerators, and every other Good Thing (tm) to come out of Redmond. This whining will get you nowhere.

    --

    Karma: Good (despite my invention of the Karma: sig)
    1. Re:go slash! by Jucius+Maximus · · Score: 2
      "Nothing makes me happier than a slashdot front page that is pure italics. It looks great in Linux, because there's none of that nasty blurry anti-aliasing to get in the way!"

      You can turn this off in windows:

      Control Panel > Display > (tab that changes with each version ;-) > uncheck 'smooth edges of screen fonts'

      Or did you not learn that feature? It was introduced in the 'Plus!' pack so if you have original win95 this is not an option.

      {sarcasm intended}

    2. Re:go slash! by Nemosoft+Unv. · · Score: 2

      It is an inconvenience at most. Is anyone complaining because their new Toyota doesn't have to be cranked before driving?

      Well, even cars can come with manuals these days. But the fact is, cars have been the same for the last 50 years, and only the automatic gear is a big shift from the original 3 pedal setup. If these pedals were to change every 5 years, this would result in a lot of accidents, so they don't do it. A computer program always has the "Undo" button, which a car sorely lacks :)

      Even so, I wouldn't place the emphasis so much on the user interface which, thanks to Microsoft and to a smaller extent KDE and Gnome, is largely standardized (a lot of programs now implement the same shortcuts to open a file; a right-mouse button click usually pops a submenu, etc). So you'll get the hang of that quickly. I think there are other, more fundamental problems with versionitis nowadays:

      First, with new versions of programs and devices, functions come and functions go. However, usually only things come, and none go, and that's what I think the author is complaing about. Each version of a product usually adds features and he's getting tired of having to wade through the manual to see what has been added or removed.

      I can't blame him; most products (hard- en software) nowadays contains so many features that its user manual alone is able to bend light by its mass. Nobody wants to read through all that. Not unless you're an autistic anyway... So what you get is a conflict: you spent that much money on something advanced, and you would like to use it all, but you have to go through the manual to get acquinted with it.

      Second, there's the continual upgrade cycle. Your VCR goes along 5-7 years; with care, a car can last 10 years easily; your furnace: 20 years; a hammer: your lifetime; average software product: 1 year.

      That's right; there's usually a new (major) version of your software every year. And often minor updates 2-3 times as many. So it's no wonder people get tired of getting through this cycle again every year. And unfortunately software developers do have the habit of changing something fundamental, like changing the order and place of menu-items, shortcuts and dialogs (especially dialogs). Which is quite an irritation factor.

      This is also often the reason why users don't want to upgrade. What you see a lot is that users are satisfied with their current version of the software because it works fine for them; it may have a few bugs and quircks, but they know how to work around that. Unfortunately users are being pushed harder and harder by software vendors to upgrade. What you often see is this: when a vendor brings out a new version X of a program, after a while they stop supporting version (X-2). If you have a problem, or want drivers, or anything else related to that 'old' version, you'll get no help. They'll say: "we can help you if you upgrade to version X (or perhaps X-1)". At a price, of course.

      In all, I think his term version fatique is well-coined. It describes exactly the feeling of a lot of customers when they hear the announcement of a new version (Open Source supporters excluded :)): "Oh no, not again." or "Now already?"

      --
      "Fix it? It has been disintegrated, by definition it cannot be fixed!" - Gru in Despicable Me.
    3. Re:go slash! by birder · · Score: 2

      I'm curious about the Photoshop analogy.

      The change was painful for Mac users, but in the end was it beneficial? Once everyone adjusted/converted files, etc is it now better then previous? It seems to me they were standardizing their code/methods and one platform was going to have to be hit.

      Did they revert it back to the previous way for the MAC platform? Causing more feature fatigue in the process.

  5. for the mainstreamers... by Jucius+Maximus · · Score: 2
    Can anyone think of a reason to 'upgrade' past MS Office 97? Or ICQ99b?

    I think that this is a case where version fatigue simply introduces a slower and more annoying way of doing the same thing the same way.

    1. Re:for the mainstreamers... by jcoy42 · · Score: 2
      Can anyone think of a reason to 'upgrade' past MS Office 97?

      Because other companies send me word files in word 2002 format with nested tables and other funky objects that "strings" doesn't work on?
      --
      Never trust an atom. They make up everything.
    2. Re:for the mainstreamers... by edwdig · · Score: 2

      ICQ 99b was the last ICQ to use a UDP based protocol. Newer versions use the AIM protocol, which is TCP based. It's got plusses and minuses. TCP works nicer with proxies, but TCP connections get disrupted with any slight hiccup in the network. The UDP protocol could handle that better. However, Mirabilis/AOL is phasing out the older protocol. Their servers are intentionally dropping packets in order to try to get people to use newer versions (standard support line is upgrade to fix the problems)

      I just loaded ICQ 2002 yesterday, and I will say it starts up a lot faster than 2000 does, despite the fact that my machine with 2000 is faster. Haven't used it enough to know how good it is overall though.

    3. Re:for the mainstreamers... by Jucius+Maximus · · Score: 2
      "I just loaded ICQ 2002 yesterday, and I will say it starts up a lot faster than 2000 does, despite the fact that my machine with 2000 is faster. Haven't used it enough to know how good it is overall though."

      Try Trillian. It is free as in beer and has none of the AOL/ICQ fluff. But it is very reliable and can connect to many IM systems, has transparency and skins.

  6. Market forces by David+Kennedy · · Score: 5, Insightful

    This isn't a very useful new term - it's not even a new idea. Fact is that there is a central paradox in the world of commercial software - truly successful stuff doesn't sell. Or rather, it sells once, fixes all the user's problems, and you can't sell him anything else.

    Without trying to be too cynical, this is a very obvious reason for the re-release of old apps with very minor changes to the previous version. How many NEW features of your latest word processor/IDE (delete as appropriate) do you really use? Chances are very few.

    The re-release cycle is a real problem for consumer oriented companies. In a technical/business backend server market (like telecomms or banking) the problem is even worse - shift an app, which will run for ten years trouble free and provide full functionality, once and you may have destroyed your job! Who needs you once that ships?

    Nah. Market forces dictate that broken or incomplete software will be much more dominant in the commercial marketplace.

    1. Re:Market forces by jc42 · · Score: 5, Informative

      In fact, there's a name for this phenomenon: "churning". It's a well-known term in some parts of the commercial worls. Ask any real-estate agent or stockbroker if they know the term.

      --
      Those who do study history are doomed to stand helplessly by while everyone else repeats it.
    2. Re:Market forces by Grab · · Score: 2

      That's the theory.

      Trouble is, what it actually gets is everything a *developer* wants in it, which ain't necessarily the same thing. And the developer implementing it won't necessarily write it in any way that anyone can use it effectively. And the end product becomes bloated with features that most ppl will never need, simply bcos someone thought it was "neat". Can you say "Emacs"...? ;-)

      Grab.

  7. No... by ComaVN · · Score: 2, Informative

    Maybe it's because tech designers are more anxious to be creative than to produce things that users like?"

    No, every user wants something else in the new release, and whatever subset of wishes you choose to implement, the other users are going to be disappointed.

    --
    Be wary of any facts that confirm your opinion.
  8. Regardless of the technology by Black+Aardvark+House · · Score: 3, Insightful

    Designers always are under the impression that "bleeding edge" is the most enticing way to go, and assume that is what the consumer desires. Usually, however this is not the case, people want a stable, easy to use interface.

    It's time we let this little tidbit be known. Quit fixing things that aren't broken!

    --

    I am the evil aardvark!

  9. Adobe by colmore · · Score: 4, Interesting

    Adobe is aweful for this. I dread every photoshop release, I just no they're going to do something complicated and pointless to the interface.

    The problem is, interface design is still an art and not a science. What little research that has gone into interfaces has gone completely unnoticed by the industry at large. I suppose there isn't vocal demand for improvement, so it won't happen.

    --
    In Capitalist America, bank robs you!
    1. Re:Adobe by liquidsin · · Score: 2

      My only real problem with Photoshop releases was when they decided to hid the line tool on me (version 5, I think). Other than that, I've actually found their ui updates to be good. Like adding zoom control with +/- to Pagemaker (6.5), and standardizing things like group/ungroup between Pagemaker/Illustrator/InDesign, and making you hold down option (mac) when double clicking to open a linked image. Little things like that make my daily work a lot nicer. They may change locations of tools, but the hotkeys are usually pretty good about staying put. And the hotkeys are what make it great software to the daily users.

      --
      do not read this line twice.
  10. Especially true for Adobe products by Jobe_br · · Score: 5, Interesting

    Working extensively with a designer/creative director/art director/etc. has definitely shown me that "version fatigue" is worth paying attention to. Particularly with applications like Adobe Photoshop. I try to stay on top of the new versions and the new features provided by said versions, but whenever I try to get a designer to upgrade, the resistance is magnificent. Changed command keys, different menu hierarchies, basically, different ways to do common things. I have a designer still using Photoshop 5.5 because its the last version she doesn't mind the interface for. Same goes for Illustrator - the "features" added between 8 and 9 (not to mention 10) kept this designer on 8 for over a year after 9 was released.

    What I've learned is that when your work (and productivity) depends on a particular flow and interaction with your applications, even the smallest changes can significantly impact that and result in a very sour attitude towards new releases of software.

    Now, what's the solution? I keep saying that there's no way for Adobe to add new features w/o incrementally changing the way you interact with the application ... but maybe I'm wrong? I dunno.

    1. Re:Especially true for Adobe products by GeckoX · · Score: 2, Interesting

      You have a great point, but Adobe is the absolute _worst_ example you could have picked. In this area, Adobe particularly shines. I always look forward to upgrading adobe products since I know that everything I'm used to will still be there, right where it was, but there will be more features available to me if I wish to take the time to find/learn them.

      Really surprised you by-passed the all too obvious MS slam here. IMHO, MS is the absolute WORST for this.

      --
      No Comment.
    2. Re:Especially true for Adobe products by iomud · · Score: 3, Insightful

      I'm usually frustrated that adobe doesnt add anything new/useful to their "upgrades" interface changes etc etc the only appealing thing from 6 to 7 for me was the healing brush.

    3. Re:Especially true for Adobe products by liquidsin · · Score: 2

      Wow, I've always loved the Adobe upgrades (admittedly, I haven't moved to illustrator 10 or photoshop 7 yet). I've commented in another thread about adobe, but since I saw your comment, I thought I'd rehash. Changing the group/ungroup hotkeys to be universal between indesign/pagemaker/illustrator was a fantastic move. As was adding +/- zoom control to pagemaker. The new ui has changed the way I work, but all for the better. The people who use this software all day will (for the most part) quickly learn the new interface. Sure, sometimes I *still* try to use a command that went away in Pagemaker 6, but for the most part I catch on, and I imagine other do to.

      --
      do not read this line twice.
    4. Re:Especially true for Adobe products by 5KVGhost · · Score: 2
      Now, what's the solution? I keep saying that there's no way for Adobe to add new features w/o incrementally changing the way you interact with the application ... but maybe I'm wrong? I dunno.

      The obvious solution is for Adobe to implement the same UI customization features in their products that have become common elsewhere. Most new features actually mesh pretty smoothly with the existin functionality, but for some reason their UI guys seem compelled to change things to highlight the latest neat feature at the expense of longtime users (the new Band Aid tool, for example, should probably be a variation of the Rubber Stamp clone tool.) Even this attitude wouldn't bother me but for the fact that there's no way for me to change it back.

      In fact, true keyboard shortcut and tool pallete customization is one of the most frequently and loudly requested features on the Adobe's Photoshop forums. They've never give a straight answer as to why they don't do it, other than the occasional ridiculous claim that allowing users to change things would be too confusing. Of course, when _they_ change the tool pallet to include infrequently used tools and randomly reassign keys to different functions it's not confusing at all.
  11. Uh.. by kafka93 · · Score: 2, Interesting

    On the one hand, the article claims that people don't need to spend a lot of time learning things, because they're so intuitive. And that often people don't do more than scratch the surface. On the other, it bemoans changes in the operation of new revisions of software.

    I can't think of any good examples of commodity software whose surface, elementary functions have changed in any massive way across revisions. The cosmetic look-and-feel changes, certainly -- but you can *still* click on that "B" button to get your text bolded, etc.

    Besides, if users aren't spending the time in getting to learn the more esoteric functions, doesn't it make some sense to try to reimplement those functions in a fashion that renders their use more intuitive? Even if it's at the expense of the (apparently few) people who have spent the time learning how to use them?

    I understand the frustration -- but, well, you can always *not upgrade* if what you have works for you.

    1. Re:Uh.. by CynicTheHedgehog · · Score: 2

      And it's not like we change the features just for the hell of it. We might decide that a set of features logically belongs under a different heading, or that it's more efficient to group feature sets by sybsystem and use common backend routines to render/handle them. I've found that with my own software design (and with that of others), changing things generally results in an overall efficiency boost, whether it be in ease of use or overall performance (execution speed).

      Change happens for a reason, and you either invest a little time up front to improve your processes or you get left behind 3 versions later. That's what creates the techie/user dichotomy--the respective embrace and fear of change.

      Ask a user to think about what they were doing 5 years ago (hell even 2 years ago) and then ask them if they would want to go back. They may bitch about learning new things, but they'll have no problem using them once they get the hang of it.

    2. Re:Uh.. by catfood · · Score: 2
      I understand the frustration -- but, well, you can always *not upgrade* if what you have works for you.

      Not always. In an arena of gratuitous backward incompatibility, such as Microsoft Word documents, you can't. When your client base is all running Word 2000, you are too or you can't work with their documents. (And they are likely using Word 2000 because their business partners upgraded, and so on.)

      This wouldn't be such a big problem except for the combination of Microsoft's monopoly in so many applications areas and the maturity of those markets. Because of the maturity you can't sell upgrades unless you introduce churn, and because of the monopoly you can.

  12. it's keeping us from upgrading by Xaoswolf · · Score: 3, Informative
    The software we use for scanning/QCing documents is rather old. We are refraining from upgrading because the newer version because they actually cut down the number of features, and changed the user interface so that instead of being able to have all the nesscessary controlls and views available on the screen, we could have to click through several different windows.

    I sometimes wonder what goes through the mind of the developers when they change a perfectly good working peice of software, and make it one that is harder to use.

    1. Re:it's keeping us from upgrading by Grishnakh · · Score: 2

      I sometimes wonder what goes through the mind of the developers when they change a perfectly good working peice of software, and make it one that is harder to use.


      "As long as we keep changing this software, stupid users will pay for the newer versions, over and over and over again! What a great business! We never have to worry about our jobs as long as all these morons keep buying every new version we put out, even if they have lower quality and reliability than previous versions! Suckers!"

  13. this explains... by paradesign · · Score: 3, Insightful

    ...why good operating systems have strong user interface guidelines. Apple is a notable example, its what makes them so easy to use. every joe blow windows programmer thinks he can revolutionize the UI, which makes running windows so god damn frustrating.

    --
    I want 2D games back.
    1. Re:this explains... by zaren · · Score: 3, Interesting

      The problem is that broke their own rules when going from os9 to osX. Finder commands which have been constant since System 7 changed for no good reason: want to create a new folder? Command-N doesn't do it anymore, that opens a new Finder window - Shift-Command-N is your new keyboard shortcut now. The "stop light" of window control buttons violate their old user interface guidelines on multiple levels. And they even moved the location of "Empty Trash" on the menu bar, so people that went to the menu bar instead of using a keyboard shortcut have to undo all those years of muscle memory training of just going to the last menu item on the right and dragging down...

      Yes, it's whining, to a certain degree. I did the same thing when Apple went from System 6 to System 7 and changed how you handled control panels and extensions, and when they went to the "Platinum" puffy Windows-y interface in OS 8.

      The changes from 6 to 7 were good for the system, "Platinum" didn't do much for me (I still prefer the clean black-and-white interface of System 7), and osX is a whole new ball game. It's starting to grow on me, and I'm finally learning to go to the Dock instead of the Finder to empty the trash. I'm actually starting to enjoy the Dock now - it's a nice retractable place to put a lot of icons I used to leave lying around on my desktop. I guess change can be good after all :)

      -----
      Apple hardware still too expensive for you? How about a raffle ticket?
      Let "them" know you're not a terrorist!

      --
      Come to the University of Mars! Classes starting soon!
    2. Re:this explains... by ConceptJunkie · · Score: 3, Interesting

      Microsoft had some good standards but they constantly ignore them these days. I saw a quote that thanks to Web application, which forces people to use really crappy UI, and the preponderance of high-resolution with lots of colors and everyone trying to take advantage of it (skinning is just another word for "angry fruit salad"), UI has been set back to about 1984.

      No standards, nothing you can count on. I don't know how many slick curvy shiny little apps I've tried where you're randomly stabbing at everything on the screen because you don't know what's a control and what's just window dressing (e.g., Kai).

      And this tendency to make regular Windows apps look like Web pages is just ludicrous. There were so many violations of common sense in just the installation of Visual Studio .NET, I could write a book about it. The app itself isn't too bad, but in some ways Microsoft has become the worst UI innovator because they are making lots of stylistic changes that have a negative effect on usability. That and their 10-year tendancy to try to minimize the actual usable area of the screen. Why is it that every new version of Microsoft's apps have bigger toolbars, more deadspace (worst of all!) and less actual working area of the screen. The Amiga had it best with menu bars that only came up with a right mouse click... why should that chunk of screen be eaten up by something that is only used for a couple of seconds at a time?

      Oh well, I've ranted long enough.

      --
      You are in a maze of twisty little passages, all alike.
    3. Re:this explains... by smagoun · · Score: 2
      The problem is that broke their own rules when going from os9 to osX. Finder commands which have been constant since System 7 changed for no good reason: want to create a new folder? Command-N doesn't do it anymore, that opens a new Finder window - Shift-Command-N is your new keyboard shortcut now

      Believe it or not, Apple had a really good reason for changing the "New Folder" shortcut. In virtually every other application, "Cmd-N" means "New Window." Apple decided that the Finder wasn't so special that it needed to break the standard, so they made Cmd-N behave just like every other application out there. Type Cmd-N anywhere, and you know what you get: a new window. Consistency is good, and Apple fixed a consistency problem by making Cmd-N open a new window instead of create a new folder. Sure it took 2 days to teach my fingers the difference, but they were right to make the change.

    4. Re:this explains... by symbolic · · Score: 2

      No standards, nothing you can count on. I don't know how many slick curvy shiny little apps I've tried where you're randomly stabbing at everything on the screen because you don't know what's a control and what's just window dressing (e.g., Kai).

      Oh man...I'd forgotten all about Kai's magic. Uh...MESS, is more like it. What's more, I remember getting lambasted in a forum once for criticising his methodology. On one hand, I can appreciate his philosophy, but on the other, it is completely and totally impractical. He seemed to have forgotten that people actually do need to get work done.

    5. Re:this explains... by symbolic · · Score: 2

      Apple is often touted to "have got it right the first time".

      Whom ever said this wasn't thinking clearly. Case in point: For the longest time, Apple forced users to engage a combination of mouse/keyboard for interaction - even for data-heavy applications that didn't need much mouse-based interaction. In fact, I'd claim that this little oversight made ordinarily productive tasks into something with a high annoyance factor. I'd also claim that having to restart your computer (thus completely interrupting your workflow) in order to implement certain changes to the operating environment, was (and still is) rediculous.

    6. Re:this explains... by Reziac · · Score: 2

      Rant on -- you just hit on every major reason that touches the UI, as to why there are fewer and fewer apps that I feel an enthusiastic need to upgrade.

      Hear this, developers and management types who think they know what users want: I do NOT want every app (or for that matter, ANY app) to look like a web page. I do NOT want to have to guess WTF that shiny button with the obscure symbol does. I do NOT want my limited screen space wasted by pretty trinkets.

      Here's another reason I still use Netscape 3.04: once I turn off the buttons, there's not one damn thing on its screen that doesn't NEED to be there. No wasted screen, no visual distractions, yet everything I need is one or two clicks away. And probably less junk to crash, too.

      Whoops, I meant to agree, not to take up your rant and run down the street waving it madly about. :)

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    7. Re:this explains... by ConceptJunkie · · Score: 2

      In my opinion, you could replace the entire HCI research department at Microsoft, my friend, and it would get much better results. Well said.

      Rick

      p.s. This is a rant that is worth running down the street and waving because even people should know better are falling victim to goofy GUIs.

      --
      You are in a maze of twisty little passages, all alike.
    8. Re:this explains... by Reziac · · Score: 2

      Heh, I hear that. Bryce uses essentially the same horrid interface as Kai stuff, which looks like it escaped from a Mac on bad drugs. I once asked in a Bryce newsgroup if there was any way to turn that off and get a windows-and-menus interface, and got my ass fried in new and different ways just for asking, or gods forbid SUGGESTING that it be an OPTION.

      I'd really like to know what benefit people see in having a TINY work area (less than 4"x3" of a standard 15" monitor) and the rest of the screen taken up by curvey controls of no obvious usefulness. The only conclusion I could reach is that they were already used to it. If I hadn't been flamed so creatively, I'd have guessed illiteracy instead :)

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    9. Re:this explains... by Reziac · · Score: 2

      Goofy GUIs, oh yes!! I wondered who at M$ had just discovered finger paint.. I swear, XP's new interface was designed to appeal to children still in the Sesame Street age range. They had the UI pretty much right in Win95, and hadn't screwed it up TOO much since then... I guess the suits figure if it LOOKS different, people will believe it IS different, therefore worth upgrading to.

      First thing I did with XP is turn off every one of the annoying (and buggy) new UI elements. Now if only I could find a way to nuke the entire new Help and Search functions, and restore a few brain cells to their functionality!! And the fact that many Help items refer to Knowledge Base links, which of course will be broken next time M$ reorganises their site (talk about planned obsolescence!) But get this: once you delve deep enough into the Admin tools, Help and Search revert to the old W9*/W2K model, which is actually usable and functional. Gee, I wonder why only THAT part has the good tools... maybe to keep IT types from descending on Redmond with pitchforks??

      And every time an app discovers skins or some form of the "reality interface" (MP3 player that looks like a radio, or whatever), functionality starts taking a back seat to clever UI gadgetry. See my rant about Bryce, elsewhere in this thread.

      Someone else up above hit the nail on the head (and this is in line with my experience as a beta tester, too): a great deal of the problem is that coders are very creative folk, but as a rule they are not USERS, or at most are very superficial users. They don't have to live with their highly-inventive UI mistakes -- but we do.

      Meanwhile, vi and emacs look and behave much the same as ever. Turnabout being fair play, I suggest forcing coders to use a Bryce-style development interface, then see if any are still sane after a week. :)

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  14. User Design Fiasco by Titusdot+Groan · · Score: 2, Interesting

    Don't underestimate the effect of trying to make users feel like the 130 dollars they paid for the upgrade was well spent -- by completely reorganizing menus and features they certainly make you feel like you got something new.

    At one point in my career I had three different versions of Word on three different machines. It was hilarious dealing with the different versions and how many differences there were, only to find out that, feature wise, they were almost identical.

    I really hope the OpenOffice guys have a modicum of self control on this issue now that I've switched over to that office suite :-)

  15. New GUI Tools/Widgets by N8F8 · · Score: 3, Insightful

    I know much of the time any changes in GUI design is driven by either complaints or changes in tools available. New GUI widgets are being developed at a phenominal rate. To the developer it's almost irresistable to not use somthing that seems to simplify a task.

    On the other hand, between my wife and my mom I've had plenty of experience with the frustation users feel at radical changes. For instance the new option in MS Office Apps that default hides infrequently used Menu options and toolbar icons. It took me almost an hour to tell my mom over the phone how to get her right-justify button back.

    There is hope though, if Adobe keeps patenting obvious GUI interface concepts we'll all be back to command line programs and the point will be moot.

    --
    "God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
  16. Us techies know how to deal with it ... by jc42 · · Score: 3, Insightful

    > This is something that tech designers seem insensitive to, but that drives users crazy.

    This doesn't sound like the techies I know. I've worked in the computer biz for three decades, and as long as I can remember, there has been a standard excuse for not upgrading to the latest release: "I've learned to use the old one. It's working fine for me. I've got work to do, and I don't want to waste time learning to use the latest version. Maybe when I find I need some of the new features, I'll consider upgrading."

    This has always been a fact of life in the "tech" sector, to the frustration of the Customer Support people who are always dealing with people who are 30 revs behind. You don't hear about it much because techies don't make a fuss over it. We just quietly listen to the hype for the latest versions, and we ignore it, unless we hear something that we think will be useful enough to justify the time lost in an upgrade.

    There are some linux systems that have been running continuously for around a decade now, without any upgrades at all ...

    --
    Those who do study history are doomed to stand helplessly by while everyone else repeats it.
    1. Re:Us techies know how to deal with it ... by swb · · Score: 3, Insightful

      I'm sure the Netcraft numbers don't lie, but they only measure webservers. *All* of our Win2k machines have long uptimes and none has ever bluescreened. They get restarted for security updates and that's about it.

      Admittedly the work of most of them is file/print and it isn't going to kill them, even with roughly 3/4 TB of disk per system, but even the busier systems (Exchange, SQL server, Web server) don't die on us.

      I think Win2k deserves more credit for uptime than it usually gets.

    2. Re:Us techies know how to deal with it ... by t · · Score: 3, Insightful
      yawn.

      You can flap your lips all you like but it doesn't prove anything. Give us proof. Not the usual "blah blah blah we have a Win2k box blah blah blah never rebooted blah blah blah uku billion terrabytes workload blah blah blah."

      That's all I ask, proof. Proof. Proof.

      As for the win2k web servers not having very long uptimes, perhaps it is because it is a common practice to reboot them every week to prevent "unscheduled reboots".

      t.

    3. Re:Us techies know how to deal with it ... by swb · · Score: 2

      Give us proof.

      what, my anecdotal evidence isn't proof?

      How do you "prove" the uptime of hosts that aren't reachable from the internet? I think you're asking for a level of proof that can't be provided to "prove" your point.

      Sure, I could be some Pro-Windows, Anti-Unix zealot just lying. I'm not -- I do think UNIX generally is more stable than MS products

  17. Re:Please... by GrenDel+Fuego · · Score: 2

    I don't believe that's the types of changes they're talking about.

    Apache fixing bugs is a good thing.. but what if they changed random config file options between releases for no apparent reason? You wouldn't be able to move config files between releases as easily.

  18. Re:Please... by ethereal · · Score: 2, Insightful

    Except we're not talking about bug fixes in a daemon; we're talking about learning a new user interface and way of working with every release of the software.

    The reason we're seeing the version fatigue is that user interfaces haven't developed enough standards that new features can be added in non-bewildering ways. It's just like the early days of the automobile - as new electrical components were grafted onto them, the interfaces to them were complex and varied by auto maker. But by now there are pretty much standard ways to operate the radio, the headlights, the turn signals, etc.

    User interface version fatigue is a sign that software user interface design is an immature field.

    --

    Your right to not believe: Americans United for Separation of Church and

  19. Good vs Evil by Alien54 · · Score: 3, Insightful
    In some cases, like at the height of the Browser wars, new versions of Netscape every several months was exciting. New features that were in fact useful, etc.

    On the other hand, I still know of people who would still be on Windows 3.1 and word 5.0 if they were not forced to "upgrade" for one reason or another.

    heck, even look at webpages. With the new privacy statement implemetations in IE 6.0 people coding in basic HTML will tend to be locked out because the browser will generate an ominous error message about a lack of a privacy policy. The Current implementations of P3P are a legal minefield, so much so that at least one person has advocated dis-avowing p3p altogether, just for your corporate safety.

    Version fatigue comes in when the new bells and whistles do not obviously justify the changes needed in work habits, and do not expand the core functionality in a useful and meaningful way.

    there are only so many ways to re-invent the wheel.

    Microsoft, for example, has got itself on a treadmill, because it has to come out with a new version, regardless of worth, every several years. This has irritated me so much that I hope they trip on the treadmill, fall, and do serious damage to themselves.

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:Good vs Evil by The_Shadows · · Score: 2

      >>Microsoft, for example, has got itself on a treadmill, because it has to come out with a new version, regardless of worth, every several years. This has irritated me so much that I hope they trip on the treadmill, fall, and do serious damage to themselves.

      Didn't they already trip and crack their heads on something? I thought that was where Windows ME came from.

    2. Re:Good vs Evil by Alien54 · · Score: 2
      If they were productive in Win3.1 and W5.0, why should they be forced to upgrade? You talk about their desire to keep working without interruption like it's a bad thing, like they should upgrade because YOU feel they should, not because they do.

      I didn't force them.

      My attitude is if it is not broke, don't fix it.

      If I recall correctly it had something to do with workiing with docs in word 6 or 7 or 8 format.

      Plus the idiot in the corner getting all hot and bothered for the latest widget. All without asking the question, "Why?" Of course, now MS has this new upgrade to slavery program, agree to upgrade every two years, or pay much much more.

      [ptuuuoagh]

      --
      "It is a greater offense to steal men's labor, than their clothes"
  20. Not "Creativity", indeciciveness... by Nijika · · Score: 4, Insightful
    I find many developers and many development houses are afraid to lay down the law when it comes to things like usability. My personal philosophy here is that you have to weigh the change versus the impact it'll have on current users. No matter how cool moving the scroll bar from left to right would make an interface, or how much more clear changing a var name from "input" to "input_ts" would make things, it's ALWAYS going to screw people up. And if your product is mature, it'll screw up the users that are already established.

    I see Apache 2.0 as an achievement in this regard. When I was researching the new 2.0 branch I was expecting a new mind-bending config that'll destroy most of the work I had done over the years in standardizing my Apache builds; not so.

    I can't say the same for every other software package out there, including almost every new major release of RedHat.

    --
    Luck favors the prepared, darling.
  21. Users and Interface by mjlesko · · Score: 3, Informative

    *** Rant On ***

    As a programmer I can speak to the software end of this conundrum involving "version fatigue." In the companies I've worked for, the programmers are the lifeblood of the enterprise, but often treated as little more than throwaways (albeit usually relatively well-paid). And, software projects/products rarely have a clear definition - so their development is a moving target. So programmers cannot define what they should build - because they lack any control (other than to drive from the backseat) - and no one else can definitively tell them.

    What does this have to do with versions you say? Well, for software that actually gets out the door (the minority of projects to be honest), it's almost never *right*; in addition, it has a bevy of unnecessary features, which made it in due to an unclear vision of what the result should be. Therefore another version is needed to "get it right", of course the unclear vision remains so some improvement is made, maybe features are cut (a rarity), and some new unnecessary features are added, and others changed (but not for the better and sometimes for the worse).

    A good book on this topic is Alan Cooper's "The Inmates are Running the Asylum" Amazon. It focuses on User Interface Design, which at the end of the day really means developing the disciplines and indentifying the user(s) to actually define what should be done before it's done!

    *** Rant Off ***

  22. Re:bah. ignore the users. by timothy_m_smith · · Score: 2, Insightful

    Ignore the users and you'll have software without users.

    Obviously, you can't just let the users submit a list of things they want and then build that software, however good software should always take its users into account. I mean, you are building the software for users. I am no professional UI designer, but I can tell you that a good UI designer will take a look at how a tool is currently being used and try to find ways to make that tool more effient. I hate to go down the analogy road, but what if the auto industry ignored their users? You might have cars that people couldn't fit into.

    In the end, users are king b/c they either pay for your software or they help make it better (as in the OSS world).

  23. It's a bit hard to get it right The First Time. by ins0m · · Score: 2, Interesting

    Especially when you are doing a software engineering project for clientele that you don't even know. In trying to establish a UI or base set of commands that seem the most user-friendly, the project designers are going out on a limb and using their own predispositions towards what they consider "easy".

    Revisions and subsequent "version fatigue" results when they find out that, no, their intuitions were wrong, the users hate it/can't catch on easily enough, etc. The fact that it is even considered "fatigue" is that the concept of TIMTOWTDI is only applicable to the coder, not the user. They are stuck with what is sold to them, but in a move of consideration and a hope that the software can be more friendly, there is a revision. Different, must be relearned, but hopefully easier to use than the current product.

    The biggest issue with this is that beta-testing is not done incremental, but comprehensively, in so many cases. The final result is that the overall amount of bugs that can be reported tend to dwarf "ease of use" issues, which are left to later revisions and version patches. Sad, but overwhelmingly the status quo.

    --
    Never attribute to Hanlon that which can be adequately attributed to Heinlein.
  24. This is arguably *the* most critical problem by coyote-san · · Score: 5, Insightful

    I don't know who this AC is, but my friends and I are very much aware of the consequences of constantly changing the way you do things.

    Our focus was on development, specifically why MS developers seem to have arrested development at about the level of 2 years of real experience. This isn't a slam against them - this was so widespread that we knew it had to be environmental.

    We eventually figured out that the problem was Microsoft's constant reinvention of the wheel. We focused on the GUI, and compared the fact that we had been using the same libraries for a decade (Xlib for low-level routines, Motif for lists, menus, etc.), while in the same time MS Windows had released something like 4 separate, and incompatible, graphics libraries.

    This mean that while we were able to build on our prior experience - and more importantly build on other organization's experiences as we brought in new employees with fresh ideas - the MS shops were constantly struggling to "stay in place" and there was essentially no institutional memory.

    To be honest, I think much of the problems with MS Windows applications can be traced to this. After 10+ years of Unix experience, most people have been bitten by a fair number of "it could never happen" errors, and they instinctively take care to avoid a repeat. A MS Windows developer has probably seen as many errors, but how do you map the solution for a library three generations ago to the current one?

    --
    For every complex problem there is an answer that is clear, simple, and wrong. -- H L Mencken
    1. Re:This is arguably *the* most critical problem by room101 · · Score: 2

      Perhaps this is true, it sounds pretty good.

      However, you could make the argument that the MS libraries are thus better and better, with each revision. You could also say that Xlib sucked in the 70s and it sucks now; that Motif sucked in the 80s and it sucks now. Some say this is why "linux on the desktop" is not "done". If the UNIX environment could get a new graphics library or even a new way of thinking, much could be done to improve things. If we didn't have to constantly have to work around stuff that we learned was bad 20 years ago, we could make things better.

      I don't totally agree with this, but it has been said many times before, and I can't totally disagree.

      My view is that there is a happy medium between having stuff that has been around for 40 years and stuff that is constantly changing (read: improving). Yes, it is good that my cumlitave experience on UNIX is mostly applicable, but it would be nice if more improvements were possible. But I don't think it is good to change too much either; you get a bunch of people that can't possibly have more that 2 years experience in anything that matters.

      --
      room101 -- how much can you stand before they break you?
      (they always break you eventually)
    2. Re:This is arguably *the* most critical problem by ajm · · Score: 2

      Very interesting comment. I'd not thought about this before but you could well be right that this is a contributing factor. Certainly com, com+, what ever was after that, and now .net, mean that people constantly have to relearn how to implement the same concepts using a different layer of software each time. No sooner is it understood then Microsoft churn takes over again.

    3. Re:This is arguably *the* most critical problem by Badgerman · · Score: 4, Insightful

      Yes. Yes, exactly.

      I'm an M$ developer for the most part (though I'm moving away as fast as my career will allows) and it gets utterly insane. After several years of ASP, VB, ADO development, suddenly I have to deal with .NET.

      This is why I'm moving towards PHP, *nix, Java, and C++. This is insane.

      --
      "The Sage treasures Unity and measures all things by it" - Lao Tzu
    4. Re:This is arguably *the* most critical problem by mav[LAG] · · Score: 4, Insightful

      There's a quote I once read that sums it up:

      "Unix may be a steep learning curve, but at least you only have to climb it once."

      I think I finally understand what it's getting at now.

      --
      --- Hot Shot City is particularly good.
    5. Re:This is arguably *the* most critical problem by markmoss · · Score: 2

      However, you could make the argument that the MS libraries are thus better and better, with each revision.

      It depends on whether the changes really are improvements - or just churn for the sake of selling similar software to the same people again.

      Another issue, of course, is how long you hang on to an old fundamental design feature. It seemed like a good idea at the time, but years later it turns out that a different choice would have been better (now). It makes further progress harder - however, changing it now would require reeducating all the users (or worse, break compatibility with almost everything), and there never is a point where the immediate gain from changing it outweighs the massive costs.

      This isn't just a software issue - the Intel x86 architecture is probably the second-greatest all time greatest example of this. I think the greatest example is the weird signalling voltages used in the phone system - they date back to the 19th century and are quite inappropriate for semiconductor circuits, but changing them would break every existing phone and switch.

  25. Re:neo artists by JWW · · Score: 2

    No Software Engineers are not the new artists, they just like to think they are.

    I used to work with someone who continually referred to programming as "art" and not "science".

    THAT is exactly what the problem with software is. Along with the fact that these "artists" feel the need to continually be creating and recreating programs that users (at least the rational ones anyway) just want to work.

    Definition for Legacy system - A system that works.

  26. Maybe that's why... by Havokmon · · Score: 3, Insightful
    ..Users think 'Usability' really refers to how much like the LAST product this new product behaves..

    --
    "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
  27. Re:bah. ignore the users. by Badgerman · · Score: 3, Informative

    Ever project I've been on that ignored the users ended up crashing and burning and eating up a lot of cash and time. In many cases a programmer doesn't know what a user needs because they have different experiences. I've seen year-plus-long projects go under because users simply refused to use a new system that was forced on them.

    Of course its NOT easy to figure out what users want, and it requires some savvy to figure it out and get sign-off. That's part of the programming lifestyle.

    I can sympathize with version fatigue, though. I'm tired of companies (read M$) deciding how I think.

    --
    "The Sage treasures Unity and measures all things by it" - Lao Tzu
  28. I thought at first glance... by dmarien · · Score: 5, Funny

    that the title of this story was verizon fatigue... and I had a glimmer of hope that there was a professional diagnosis for being driven insane by their "can you hear me now? good..." adds.

    --
    dmarien
  29. Pure Laziness by kjz · · Score: 5, Insightful
    It's thus entirely rational not to want to learn this stuff until you absolutely need to use it. But that makes life more frustrating, since it puts you in "learning mode" when you're trying to do something new and possibly stressful...

    Rant mode: On.

    This is pure intellectual laziness. What is wrong with being in a "learning mode?" We do it our entire lives! Why should someone want to actually stop learning?

    I've noticed a very disturbing trend lately. It could just be my perceptions, but it still gives me cause for concern. Many people (both general consumers and professionals in business) don't want to bother learning anything. They want to tackle complex tasks that could never be done before, but insist on not having to learn the tools to do it. I see it here at work with people who insist on holding on desperately to suboptimal programming tools when others would tackle the job more effectively. I even see it in my own family: I once got a call from my mother, while she was on vacation, asking how to access the voicemail for her cell phone. She called me at work, in the middle of the day, simply because she had never bothered reading the instructions from her service provider! (I taught her the meaning of RTFM that day.)

    I understand that many products can be difficult to use, especially software. It takes effort to learn these products, and effort to use them. However, very often we barely have the technology working. How can you expect it to be easy to use as well? Automobiles, television sets, and radios are all products that many now consider fairly easy to use. Now ask the question: How long did it take for them to get to be so simple? Some of these products have been continually developed and refined for over a century. Now consider how long VCRs, camcorders, and software products have been around. By comparison, these are all fresh out of the R&D lab!

    People need to realize that complex tasks can't generally be simplified overnight. It takes time to find the solution to the problems at hand, and even more time to refine the solution such that it is both effective and efficient (i.e. it requires a minimum of effort to use.) All of the complaining does nothing but add to the noise.

    Rant mode: Off.

    Thanks for reading. :-)

    -kjz

    1. Re:Pure Laziness by poot_rootbeer · · Score: 4, Insightful

      This is pure intellectual laziness. What is wrong with being in a "learning mode?" We do it our entire lives! Why should someone want to actually stop learning?

      There's a difference between learning and re-learning.

      If I already know how to perform a certain task in Foo 5.0, I should be able to apply that knowledge when Foo 6.0 comes out instead of digging through
      help files trying to figure out why the old method doesn't work anymore and what the new method is.

      Adding new features is great. Changing the way existing features behave should be avoided unless there's an overriding NEED to do so

    2. Re:Pure Laziness by Sven+Tuerpe · · Score: 3, Interesting
      This is pure intellectual laziness. What is wrong with being in a "learning mode?" We do it our entire lives! Why should someone want to actually stop learning?

      Nothing. Nothing is wrong with a learning mode as such. What really makes a problem is being put back into a learning mode for the same task over and over, which is peculiar to computer software. This makes you less efficient in accomplishing that task than you were befor, for no apparent reason. Making you more efficient is generally notg your goal when using a computer; your goal is to be more efficient than you would be without. Or with the previous model. Or with a typewriter.

      Also don't forget that not all learning is learning of explicit knowledge, rules and sentences one could quote in an exam. There is tacit knowledge, there are habits formed in everyday use of a thing, and there are strategies helping to find knowledge in the world when it can't be found in the head. What isn't there is an unlearn button. Learning a new way of doing something after having learned another way very well might be more difficult than learning a totally new thing.

      --
      http://erichsieht.wordpress.com/category/english/
    3. Re:Pure Laziness by stinky+wizzleteats · · Score: 4, Insightful

      This is pure intellectual laziness. What is wrong with being in a "learning mode?" We do it our entire lives! Why should someone want to actually stop learning?

      Well, as a technology person, I can understand the sentiment. I too have been frustrated by the dangerous and ridiculous fear most users have of change. But you need to look at things from their perspective.

      If you're anything like me, you are concerned with the nuts and bolts of IT. To us, new user interfaces are no big deal. We have to keep learning all the time, or we get like that old bitter, grizzled engineer who sits in the corner and talks endlessly about how great Lantastic was. This significantly divorces us from the world of those for whom IT is a tool, not their job. A lawyer who spends their life keeping up with contract law and reading 100 page briefs on a daily basis simply doesn't have the intellectual bandwidth to deal with where her fucking bullets&numbering button went in the new version of Word. This is not a reflection of her intelligence or ability to learn. It's a simple matter of not having the time.

      If we can agree that the problem is unreasonable fear, then I would suggest that this notion that IT exists to serve itself is the real cause for this fear. Users think of us as self-serving elitist upstarts who don't care about their problems. Just look at this thread. Programmers bemoan the idea of writing quality code because it would put them out of a job. I guess I kind of thought quality code WAS their job. If they don't want to do it, then they don't deserve the work. This idea that IT should be a self-sustaining beast without the inconvenience of worrying about bothersome users is short-sighted and unethical.

      I am no fan of Microsoft. In fact, I am a rather vitriolic critic. But if there is one reason by which their business success might be legitimately explained, it is that they look at their entire product line from the standpoint of the user. Features such as your Outlook journal automatically keeping track of when you work on Word documents, for example, are very cool toys for the user, but make a huge mess of the back end for us to deal with. They don't do this consistently, and they don't even do this well, (hell, they're the ones causing all this version fatigue!) but they are about the only people out there thinking of the user first and the server room second.

      Until we can eschew our elitism, and develop some sense of a work ethic with regard to making IT work for the people who need it, we will not overcome the user fear barrier.

    4. Re:Pure Laziness by Reziac · · Score: 2

      Speaking primarily as a user, it's not that I *fear* change. It's that I get really TIRED of change that breaks what I already like about a product, and turns it into something I don't like, that I then have to get used to or find a workaround for. This is annoying as hell, and it wastes my time and energy when I could be better applying it to something else (like maybe learning an entirely new task instead of relearning how to do an old one).

      It's kindof like if you already know the route you drive to get to work, then one day they tear out the road and leave you to find your own way onto the newfangled freeway, are you going to be happy because the road is so much better now, or pissed because you were late for work for a week because of having to learn a new route, which as it turns out takes more gas??

      BTW even tho I sometimes use the new stuff too, I also still use a wide variety of OLD software, not out of fear of change, but because often the old stuff does far better at letting me get on with my work without getting in my way.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  30. Two sides to it by Badgerman · · Score: 4, Insightful

    First, I think the article is spot-on. Gods, I'm tired of adapting to so-called upgrades. I rarely upgrade things unless there's a reason, but there are times you're left with no choice (say, a company-wide decision).

    The other side of this thats ignored is the programmers. A lot of us are NOT trying to ram out Spectacleware, we'd like to talk to the users, like to go "slow and steady" and don't get the options. We don't often get the chance to make that decision, however, because someone wants something out the door pronto.

    Version fatigue? I'd say its being suffered on both sides because the people making the decisions don't care about users or programmers.

    --
    "The Sage treasures Unity and measures all things by it" - Lao Tzu
  31. Why this happens.. by SteveX · · Score: 3, Interesting

    One of the main reasons this happens is as a result of focus group testing and other usability testing on the current version.

    If you take the current version of most software and do some usability testing with new users, you'll probably find that there are things that could be done better.

    But when you make those changes, to please the new users, you're messing with the users who already know how the thing works.

    Microsoft Visual C++ is a perfect example. With each new version they move things around - but they have "compatibility" modes for people who liked the old way. Even with the newest Visual Studio.NET you can still pick the old VC 2.x keyboard layout and use it.

    That's a pretty good solution, as long as your app is customizable enough that you can use the customization to emulate the previous version...

    The only real problem with this solution is that it makes it so nobody else can use your customized version. If I go over to my co-workers desk to try to fix a bug, I can never remember what hotkey to hit to get it to compile..

    (Maybe the solution to this particular problem is to make it easy to set a "guest" profile that temporarily overrides the current profile).

    Windows is a huge victim of this problem too - the whole redesigned Start menu in XP annoys most existing users, but new users (users new to computers, what few there are - I helped a friend "get online" and got to watch this) seem to like it..

    - Steve

    1. Re:Why this happens.. by ceswiedler · · Score: 2

      Not only that, but Visual Studio (along with most other Microsoft desktop applications) is extremely customizable in terms of keyboard shortcuts, menus, and toolbars. You can arrange everything exactly how you want. If you set a shortcut for a command, the menu will reflect that to remind you of what you set it to. And if you use a shortcut which was used by something else, the other command will pick a "backup shortcut" to use instead. In other words, if you want Ctrl-Z to be "Delete line", Undo will become Ctrl-Shift-U.

  32. Redmond? by Ilan+Volow · · Score: 2

    Remond? Aren't they the same people who gave us multi-row tabs, despite much of the UI design community calling them stupid for doing so? Ditto for talking paper clips, and zillions of tiny toolbar buttons with indistinguishable icons, and window-in-window MDI? This isn't the same Redmond that basically ignored these criticisms for years and perpetuated these ill-conceived designs.

    You're probably talking about a different Redmond. I've often heard of Cupertino described as the Redmond of California. Maybe that's it.

    --
    Ergonomica Auctorita Illico!
    1. Re:Redmond? by 0x0d0a · · Score: 2

      So what you want is a boss key, or a "switch to specific app" feature.

      This isn't a benefit of MDI...it's a kludge that you're using MDI to get around a feature gap in Windows.

      Grab a copy of sawfish and Linux, and use an SDI UI, and bind gnumeric being brought to the front to a key or key combination, and you can do the same thing.

  33. True, but... by BrokenHalo · · Score: 2, Interesting

    At least it doesn't have to sell itself on the point that dumber people can run it :-)

  34. We'll move the steering wheel to the other side by crovira · · Score: 2

    Now are YOU going to be a cry baby or are you just going to shut up and drive the car?

    Don't like the way we moved the steering wheel around from last year's model? Don't buy the new model.

    That's whay your argument sounds like if you get your nose off the screen and take a breath.

    Now, do you still think it makes sense?

    --
    MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
  35. By choice or by mandate? by LittleGuy · · Score: 2

    If you don't want the change, don't upgrade.

    That's a nice bit of advice.... if you aren't subjected to mandatum from higher-ups who decide unilaterally to upgrade.

    Complaining because of the new Toyota? Try finding your mid-size automatic company car replaced by a SUV with a stick because the boss likes the shiny chrome bumpers.

    --
    Mod Karma -1: I sed bad wurds. If I cep my mouf shut, I wud be at riyses.
  36. Agreed by theolein · · Score: 2, Interesting

    Corel made a completely new interface with each version, which is why their product died out.

  37. Re:bah. ignore the users. by @madeus · · Score: 2

    Your quite correct, I am developing something at the moment and experiencing all of the above (fortunately I'm used to it).

    What users *say* they want is not always what they *actually* want.

    I would say it's good to listen to them if they want to point out a problem (something they find confusing or dislike) and try and do something about it but *never* simply listen to their advice on *how* to solve a UI issue!

    If your good at software design, you should know more about it than they do and you should be able to come up with solutions they'd never have thought of. Generally they like to make statements without considering other factors or at least allowing the fact that their might be other factors.

  38. Appending to parent post by Ilan+Volow · · Score: 2

    Oh, and adaptive menus that constantly change on a user, adding confusion and blowing away the motor muscle memory that has been acquired for each of the menu items. This is one of the stupidest things ever done in an interface and has been very severely criticized by the UI design community.

    I should have remembered to add this "feature" to the original post. My bad.

    --
    Ergonomica Auctorita Illico!
  39. As a tech person, I am *not* insensitive to this by Jerf · · Score: 4, Interesting

    In fact, as a 'tech' person, I switch versions and machines more often then your average Joe.

    My Linux friends are often amazed at how uncool my Linux desktops are, or my emacs config files are, or a whole slew of other things. The reason for that is that I am f'in sick of having to completely reconfigure the system every time I upgrade, or hop machines (which is almost always an upgrade or a downgrade; otherwise I could at least carry my config), or change software packages.

    I switched which machine was doing my email processing last week, and I just wanted to copy the config across from one to the other. No dice; one ran exim3, the other ran exim4, which has a whole new, completely incompatible config file. The conversion script was wholly unhelpful for my config, so I had to do it by hand.

    If versions weren't changing so often, or if it were easier in general to carry configurations around even across versions (an impossible task in general), I'd be much more likely to actually configure things. As it is, I carry around a *small* .emacs file, and have gotten quite adept at fiddling with window manager parameters in short order to get focus-follows-mouse, and that's about all the config I care to do. It'll just get blown away tommorow, why bother?

    Granted, I'm more violent to my systems then your average user, even more then your average Linux user, but it's still exasperating.

    People, it's not a mark of manliness that your program requires text file twiddling to configure. Give me an easy, easy, easy method of at least setting the the basic parameters. Like Mozilla: The basic parameters are in the config box, but there's a lot of obscure ones you need to hit the prefs.js directly. That's fine with me.

    And don't even get me started on re-re-re-re-re-re-learning keyboard shortcuts.

  40. What a pain by willpost · · Score: 4, Interesting

    They also pushed the new version by sacrificing backward compatibility.

    Every Access version prior to 2000 used DAO (Data Access Objects). In the Visual Basic Library References, DAO was checked.

    In Access 2000, they pushed ADO (Active Data Objects), which many have said is more complex and slower. They removed the Library Reference to DAO and sneaked in the Reference to ADO! To make matters worse they duplicated the variable type "recordset" in ADO and DAO, which renders useless almost all Visual Basic Code that worked with a table.

    If you used the phrase "Dim x as recordset", you had to do one of the following:
    - Uncheck ADO and Check DAO (Forcing it to use the older version)
    - OR Check Both ADO and DAO, then search all code and replace every "Recordset" with "DAO.Recordset"
    - OR Leave ADO Checked and DAO Unchecked, then search all code and rewrite every line that opened a table.

    It's already bad enough that Access Databases start misbehaving when it's shared by too many people or live tables exceed 80,000 records, or the database exceeds 1.9 Gigabytes. At this point you're already thinking about scaling up to SQL server, Oracle, or my SQL.

    In addition to that, more and more features are added while the "little Jet engine that could" becomes more and more critical to the operations of an organization.

    Does Microsoft think that Access programmers have nothing better to do than get interrupted by every department that has upgraded to Access 2k? How hard would it have been to tell the upgrade wizard to automatically link to the DAO Library and automatically replace every "recordset" with "DAO.Recordset". You might think that it means more money for a consultant but all it does is accelerate the time to burnout. They're getting harder to find every day.
    See:
    http://groups.google.com/groups?hl=en& lr=&ie=UTF8& oe=UTF8&selm=tTSK7.1339%24rY1.143064%40dfiatx1-snr 1.gtei.net&rnum=2
    http://groups.google.com/groups ?q=openrecordset+da o+ado&hl=en&lr=&ie=UTF8&oe=UTF8&selm=3b993cc9.3218 4196%40news.charter.net&rnum=6

    I've also heard that Microsoft's Visual Basic strategy towards .Net has completely changed the language, effectively killing Visual Basic.
    See:
    http://groups.google.com/groups?q=vi sual+basic+.ne t+killed&hl=en&lr=&ie=UTF8&oe=UTF8&selm=3a50cbe9.7 644234%40news.clara.net&rnum=6

    It's no wonder that companies are switching to open source. Anyone's patience will wear thin after having to jump every time that Microsoft tells them to.

    1. Re:What a pain by pmz · · Score: 2, Insightful

      was there any open-source equivalent to Access in, say, 1993? I think not. There isn't one today

      Well, open source databases have been around a long time. PostgreSQL has its roots in the late 1980's, for example. Also, the reason there isn't an open source equivalent to Access, is that open source developers quickly realized that Access is pretty much a joke and went to work on real RDBMS systems like PostgreSQL.

  41. maintenance licenses by cowtamer · · Score: 2

    Software "leasing" is a lot more common
    in the industry than you realize.

    Most commercial UNIXes as well as other "enterprise" level software (databases, specialized APIs, runtime licenses, etc.) that does not need to be upgraded every 3 months is usually under "maintenance" for 100K+/year.

    This is a pain to deal with sometimes (esp. with node-locked licenses) but the big companies manage to handle it transparently. I hope the idea never hits it big on the consumer market.

    (XP is a disturbing path towards that trend).

  42. Your example is totally wrong by Ilan+Volow · · Score: 2

    It's much worse than that.

    It's more like the developers are saying"we thought that the gas pedal would look so much cooler on the left, but then we had nowhere to put the brake so we just stuck it on the right. Please try not to get into any situations where you have to suddently avoid hitting children until you unlearn your 15 years of trained reflexes."

    --
    Ergonomica Auctorita Illico!
  43. Well, by mindstrm · · Score: 4, Insightful

    I, for one, agree. The longer people keep the same system and the same software, the better they learn it.

    I don't buy this stuff about how unix is hard and other stuff is easy... I remember LOTS of yuppie boomers who learned old wordperfect just fine.. and that's certainly not wysiwig. Obscure keypresses, hidden markup codes, they understood it all.. and some were really good at it.

    The problem is when things change rapidly. Totally.

    Emacs keybindings aren't changed because there is no reason to change them. Nobody wants to re-write all that lisp.

    1. Re:Well, by reflective+recursion · · Score: 3, Insightful
      I don't buy this stuff about how unix is hard and other stuff is easy
      Then..
      The problem is when things change rapidly. Totally.
      This is part of the problem w/ determining ease-of-use. If you went from Windows to Unix in one day, you would be completely lost. More so, if you had never touched DOS before. You would have no concept of command lines or executing programs. Metaphorically, things can be different. Folders don't exist in (traditional) *ix, but directories do. If you took a long time vi user who had never used another text editor, and moved him to a Windows text editor, he would struggle to do anything. The classic vi vs. emacs is the same thing. I wouldn't say either one is more easy to use than the other. There are simply people attached to their tools.

      Perhaps the ultimate answer is: ease-of-use doesn't exist. I do believe good documentation and teachers do, though (and overly-complex software, which is only slightly different from powerful software, in that one provides a use per complexity, the other does not).
      --
      Dijkstra Considered Dead
    2. Re:Well, by Jucius+Maximus · · Score: 2
      "Perhaps the ultimate answer is: ease-of-use doesn't exist. I do believe good documentation and teachers do, though (and overly-complex software, which is only slightly different from powerful software, in that one provides a use per complexity, the other does not)."

      I mostly agree with you, however there is one other item:

      I believe that easier to use software does exist. Its distingusihing characteristics are essentially that given the right manual, time and training, the software'e useage comes quickly and naturally. It is not forced. It is not contradictory and confusing. And given some time and some fiddling, its basic useage should be discernable by the determined user who isn't afraid to experiment.

      The previous is also, IMHO, what separates clueless users from not so clueless users. The clueless ones will be helpless until someone leads them through each task and holds their hand. The non-clueless user, even if they have only started using computers and software for the first time ever, will naturally experiment and explore in software without being led around and will learn on their own. When necessary, they will get advice from the manual or an experienced person and use the resulting knowledge to discover more and more about how to use the system. I suspect that it is in this method that many slashdotters came to be experts in computer useage. That is certainly what happened to me.

    3. Re:Well, by IntlHarvester · · Score: 3, Interesting

      I remember LOTS of yuppie boomers who learned old wordperfect just fine.. and that's certainly not wysiwig.

      Many did, however most management staff did not.

      Obscure keypresses, hidden markup codes, they understood it all.. and some were really good at it.

      True, WordPerfect was designed from the ground-up to be an "Expert" interface. It was specifically designed for professional typists. Even so, 90% of the users never figured out the more complex stuff like font formatting and tables -- stuff that virtually everyone can do in (say) Word.

      What's important to understand is that the move from WordPerfect to Word lead to a fundemental restructuring of who types stuff in American business. WordPerfect was still grounded in the days of personal secretaries and typing pools. With Word, these 'yuppie' managers now have to type their own memos (although you could argue that e-mail was the final catalyst in this trend).

      This lead to the immedate drop in admin salaries and training costs, which from a business standpoint was a good thing.

      I don't buy this stuff about how unix is hard and other stuff is easy...

      Just because people HAD to learn WordPerfect, doesn't mean they liked it. I certainly didn't -- the program basically sucked and relied on the user memorizing a bunch of pointess crap. Even in the context of DOS console apps, WordStar was much more user-friendly.

      So, yeah, it's possible for people to learn (say) Emacs. But what's the point in doing so? Defeating the computer? Lowering productivity? Impressing the zitfaced IT geeks?

      --
      Business. Numbers. Money. People. Computer World.
    4. Re:Well, by 0x0d0a · · Score: 2

      With Word, these 'yuppie' managers now have to type their own memos (although you could argue that e-mail was the final catalyst in this trend).

      This lead to the immediate drop in admin salaries and training costs, which from a business standpoint was a good thing


      And let to the complete collapse of correct spelling and grammar in memos and letters.

      So, yeah, it's possible for people to learn (say) Emacs. But what's the point in doing so?

      Emacs is a lot more powerful and comfortable to use than any Windows-based editor if you're coding. So for developers, Emacs is an easy choice. I wouldn't bill it as a Word alternative -- TeX is definitely not worth the investiture for most people.

  44. Okay.. by mindstrm · · Score: 2

    But none of these keybindingds (I'm referring more to the shell here) or things that have changed have been very fundamental. Adding color to the shell, or extra keybindings, or re-mapping the backspace key are overly large changes to a system.

    Nobody is saying a system can't evolve and change... but it's when a new version of something comes out every year and LOTS OF STUFF is just moved around or different that people get really upset. When the old things they want to do just no longer work.

    1. Re:Okay.. by reflective+recursion · · Score: 2
      You say:
      it's when a new version of something comes out every year and LOTS OF STUFF is just moved around or different
      Every small change adds up, though. If you look at two different versions of Red Hat, they will be quite different. I don't think *ix changes more than any other system. Windows now is still very much like Windows95 (as Linux 2.4 is relatively like Linux 2.0). There are large (major) versions and then there are smaller versions.
      When the old things they want to do just no longer work.
      erm. I think *ix users _don't_ upgrade for this precise reason. Their system is finely tuned to their liking. You might be able to say "Unix users don't upgrade as much as XYZ users." And you might be right. They don't upgrade so they won't have to suffer having things broken again. This is why I hate installing new Linux distros. They never come how I want and I end up spending days tuning it to my liking. *ix users as a whole might not have this "version fatigue" problem, but the cause IMO is not the same. One type of user might upgrade all the time to play the latest games, use latest word processor, etc. If you want the newest gadget, you have to expect it to be new! I just don't understand why people expect to "upgrade" to the same software...

      If you look at _software_ for *ix you will notice the same problems. The GIMP is notorious for changing its UI. GNOME and KDE have the exact same problems. Mozilla too.
      --
      Dijkstra Considered Dead
    2. Re:Okay.. by reflective+recursion · · Score: 2

      well.. Netscape 4.x to Mozilla. That's what I upgraded from, anyhow. Mozilla is quite different from the older, closed browser. But I do remember Mozilla having its own GUI-independent widgets. I remember having a blue outline w/ circular buttons and it was horribly slow. This was quite some time ago... perhaps I'm thinking of Netscape 6, though.

      --
      Dijkstra Considered Dead
    3. Re:Okay.. by mindstrm · · Score: 2

      No, a lot of small changes over time is not the same thing as big changes all at once.

      I think you are mixing up unix users with linux users, who like to change distributions and whatnot, or don't.

      Applications are applications. They are no different. The Gimp is a great example, as you say.. I agree.

      The original point was something to the effect that we tend to learn systems better when they change less. Unix admins tend to know more about what's going on simply because the system has slowly evolved.. it has not been plagued by massive changes every year or two. (You spend a good part of each product cycle with Mircosoft systems catching up with what they changed. With linux, you end up gradually using new things as they come out.. which is totally different.)

  45. Reading these posts make me realize that . by crovira · · Score: 3, Insightful

    software developers, people who only ever use vi or Emacs should shut up when the discussion comes 'round to GUI design principles or software usability.

    They have no [expletive deleted] idea what the problems are because THEIR software has been stable for decades.

    Using "make" or a shell does NOT make a coder into a user. It does not provide the programmer with any perspective into "user-land."

    That's why most Linux GUI stuff sucks, can't copy/paste across applications, doesn't follow guidelines and is so ideosyncratic you just want to strangle the coder.

    Being a domain expert is fine if you're working in that domain. But coders are supposed to be experts working in their OWN domain: CODING.

    I wouldn't want to look at or use code produced by a domain expert (it'll be correct but it'll probably be buggy, unstructured, unmaintainable perform like a resource pig.)

    By the same token, I wouldn't trust code that has been produced by a software God but has not been verified for correctness by a domain expert (it may be sweet and run like blazes but I can't trust that it actually solves the problem its supposed to.)

    --
    MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
  46. Re:bah. ignore the users. by Ilan+Volow · · Score: 2

    UI designer will take a look at how a tool is currently being used and try to find ways to make that tool more effient.

    A good UI designer will do this, but a really great UI designer will be involved in the initial stages of design, doing a task analysis and coming up with the basic program interaction before any code is ever written or any features decided upon. UI designers can make a program so much more usable, but often they are brought in well into the late stages of design. By that point so much of the product has been designed and decided upon by programmers and so much code has been written that there's really not much a good UI designer can do make the product usable without a major rewrite.

    --
    Ergonomica Auctorita Illico!
  47. One piece of software... by ImaLamer · · Score: 2

    Limewire! Not my favorite Gnutella client but certainly one of the easiest to use. (ironically I don't like it because it isn't as "powerful" as other clients)

    The cool thing about Limewire is that even though the technology behind it has grown and they have been working hard behind the scenes - the software is virtually the same since I first used it.

    KISS, Knights In... I mean keep it simple silly.

    Of course though there are users out there like me who want to be able to play with all those cool options.

    Fuck this "version fatigue". There should be a least two applications for each task - there can be a niche market for those apps that don't change and there should be that market for people that can read at the PC!*

    * I've noticed lately that perfectly literate people can't read when they sit in front of a PC. Tell them to click "Ok" and suddenly they can't read, is this where 'computer literate' comes from?

  48. Never abandon an interface convention! by rkent · · Score: 3, Informative

    That's the best peice of software design advice I've ever received. It came up during a discussion of windows 95, back when that was new, when we noticed that you can still click on the upper left corner of a windows app and get the window menu, or double-click there and close a window, just like you've been able to since windows 3. Really - try it!

    Unfortunately, that's about the only prominent example of MS following that advice. After years of working on windows NT 4, for instance, I finally convinced myself to leap to win2k because the amount of supported hardware was just so much better. And I had NO idea how to administrate my machine! Just trying to partition my drives was a huge hassle; I used to be able to open up the disk management node in the control panel and now... well, I found it; it's in "administrative tools -> computer management."

    Which is fine, but it was somewhere else for so LONG. Would it REALLY have hurt to leave a link to that program from its old place? And the sad thing is, MS isn't really the worst offender. I'm thoroughly confused every time I get a new version of KDE; in some ways, I'd be just peachy on using KDE 1 just because I remember how to configure it so well (and I would, except that the mail client sucks prior to version 2.2).

    In all, I think there needs to be a good deal more attention paid to interface design before the FIRST release. Because, for better or worse, the first interface you give someone is the one they're going to expect from your product. If it sucks, you're just going to be pressured to maintain a sucky interface, or frustrate your customers when you discard what they're familiar with.

  49. Free Software doesn't have this problem. by MongooseCN · · Score: 3, Interesting

    The reason why interfaces keep changing is so that software publishers can sell the same software twice. Users won't "upgrade" to a new version if it doesn't look any different than the old version.

    Free software though doesn't need to sell itself. Free software is made to solve a problem, not make money. Big difference. Changing an interface between versions only makes a problem worse, since it's harder for the user to use the software. Instead free software is changed each version to help better solve the problem it was designed for. Just another reason to trust Free and OSS more.

  50. Useful new buzzword... by mysticgoat · · Score: 3, Insightful

    ...this "version fatigue". I hope it gets as widely adopted as "vaporware" did. Version fatigue is an excellent way to describe that part of so many new releases of older products that are nothing more than moving the chrome around on the sheet metal, and have nothing to do with the underlying chassis and powertrain.

    Sometimes one pithy identification of a problem is enough to cause radical changes for the better. Version fatigue might be a very powerful addition to the lexicon.

  51. Yes, I agree! Photoshop is the worst offender. by Tom7 · · Score: 2

    As soon as I read this story I immediately thought "Photoshop". With every version (the exception perhaps being 7, which I am really liking) they change around the key commands for things that have always existed, especially the pencil and paintcan. They also love to move stuff around in their menus, and change the key shortcuts for those, too. I don't think it even has to do with complex new features -- just some kind of randomized user study where they decide that it really makes more sense for the pencil to be 'b' instead of 'y', or for crop to be under 'image' instead of 'edit'.

    I'm ok with changing the basic interaction with the software (type tool, choosing brushes, etc.) if they want to introduce new features, but changing the key commands for tools and operations that have already been there is totally insane!!

    1. Re:Yes, I agree! Photoshop is the worst offender. by Tokerat · · Score: 2

      Photoshop 7 was a huge offender for me, but having upped straight from 5.5, it was a real shocker.

      WTF are these new transfer modes??? Color Dodge doesn't work the same! How come layer transparency doesn't work the same?? WHERE IS THE FADE FILTER COMMAND???

      Of course, it's all still there. (Vivid Light usually does what I want, the Layer Fill parameter [under the opacity] effects tranclucency first and THEN applies transfer mode, and vice versa for opacity [ I LOVE this btw ], and Fade Filter is under the Undos in the Edit menu (Why? Oh well at least it's there).

      Oddly enough this brings up in interesting point: Microsoft actually did something right. IIRC there is a preference option in MS Word '98 called "Word 5.1 Menus." I.e. if you are used to the old-school style, it's availible. I think Adobe and other companies should do more of this kind of thing. I don't know much about Windows or any of the X11RC enviroments, but for Mac it's easy to re-arrange the menu items, as well as tailor your event loop to be versitile enough to handle it (lookup tables work nicely). It's extra bulk but it can be helpful.

      As far as new features, well, new is new, you gotta learn it sometime. I liek most of the new stuff though, especially the Healing Tool. Yum.

      --
      CAn'T CompreHend SARcaSm?
  52. Version fatigue from bad initial design by Jeppe+Salvesen · · Score: 3, Interesting

    If you change your design around so much, you might not have done a good design in the first place. So, you met the deadline, but the design was inadequate. What do you do? You rush for the next deadline, trying to redesign the interface a bit as you go, making it smoother.

    Iterate sufficient times, and what you get is version fatigue.

    If you had spent enough time in the design phase, possibly with some prototyping, you might have escaped a bit of all these changes.

    That said, if you look at Microsoft Word, I would argue that the version fatigue is not that great. Type at the keyboard, change the fonts with the dropdowns, and hit the printer icon. The floppy icon for saving. The looks are slightly changed, but almost everything is done in the same way as before (which is why I'm relatively happy with Word97). Gimme a good reason to get Word XP! If you can, I bet I wouldn't get version fatigue, since the fundamental functionality is relatively stable.

    Changing the interface when the interface is flawed is an unpopular but necessary task. Changing the interface for the sake of changing the interface is a PR nightmare.

    --

    Stop the brainwash

  53. Macromedia by sehryan · · Score: 2

    I have never had this problem with moving from one Macromedia product to another. The nice thing about Macormeida is that all of their software allows you to customize keyboard shortcuts. Not only that, but the new version always includes the keyboard map for the old version.

    They have also been very good about keeping their menu structure generally the same. Some things might colapse into a submenu, but they are still under the same main menu as they were before.

    --
    The world moves for love. It kneels before it in awe.
  54. a good book by GutterBunny · · Score: 2

    Perhaps software engineers should read a good book about ui design before they leave college. Software for Use by Constantine comes to mind.

    --
    managers...why god invented purgatory
  55. That is what killed Wordstar by andyr · · Score: 2
    When Wordstar - the most popular CP/M word processor - upgraded to Wordstar 2000 (well before the millenium ..) they changed everything.

    Everybody knew ^S^D^E^X left/right/up/down and the ^K file commands. It flowed as naturally to the fingers as vi commands do today :-)

    I cannot imagine what possessed them to change all the keybindings - but it killed the product stone dead.

    Cheers, Andy! [ showing his age ]

    --
    Andy Rabagliati
    1. Re:That is what killed Wordstar by ceswiedler · · Score: 2

      I know most of those commands from old Borland Turbo Pascal IDEs under DOS. I believe the name for the interface is BRIEF--and modern compilers (Borland's and MSVC) still support it.

  56. A ridiculous criticism -- it informs nothing by werdna · · Score: 2

    Maybe it's because tech designers are more anxious to be creative than to produce things that users like?"

    Yeah, right. Users are just plain exhausted by all the new functionality they get. The criticism, certainly not entirely unfounded, that arbitrary and capricious changes make life difficult, will never cost any company anywhere a sale. Never. The only customers aggrieved are already their customer, and if the customer is disinclined toward change or learning new ways to do things, would NEVER BE INCLINED TO ADOPT AN ENTIRELY NEW AND DIFFERENT product by a competitor.

    On the other hand, avoiding changes to the status quo and avoiding inclusion of new and modern features (many of which include adopting new GUI standards imposed by OS manufacturers) will eventually assure the demise of a product, as the product gets branded old and obsolete, and gradually the competitors overwhelm us with competitive upgrades and the like -- soon, we are the stranger to the next generation of sedentary users. Yes, of course, we will retain a handful of those who like things "as they were," and they will be the last to leave us. However, they weren't going to buy the new upgrade anyway.

    In short, OF COURSE, we shouldn't make stupid and arbitrary changes -- but tech designers who make sound, decent and forward-moving changes will ALWAYS be closer to the heart of the consuming public, even though a few old farts will grump from time to time (until they learn the new stuff).

    Version exhaustion? Nothing a good cup of coffee and a manual couldn't cure.

  57. chrome is evil by marxmarv · · Score: 3, Insightful
    every joe blow windows programmer thinks he can revolutionize the UI, which makes running windows so god damn frustrating.
    grip, x11amp, Enlightement, etc. etc. That syndrome is hardly unique to Windows, unfortunately. Having not just two different native looks (Athena, Motif+derivatives), but two different feels (Athena, Motif+derivatives) doesn't really help matters much either. It's a shame Motif is implemented in terms of Xt, because it would be so much easier to drop-in replace with Gtk+ or Qt or whatever you like if it weren't.

    Why can't a button be just a button, and why do skins seem to automatically mean bitmaps pasted over buttons?

    -jhp

    --
    /. -- the Free Republic of technology.
  58. That overlooks one key point by kaladorn · · Score: 2
    Yes, there are those programmer/designers who feel that they need to create. Creation is something that attracts many of us to programming.

    OTOH, why do they reinvent the wheel? Two good reasons: (well, good being a judgement!)

    1. They weren't happy with the old way, nor were the end-users. (Of course, the end-users won't be happy with the new way, nor with the fact things changed even though they hated the old way!)
    2. The task of fixing the mess that was the original UI/process for doing "x" is far larger and more problem-prone than rewriting the thing from scratch.

    You can't exactly set this problem solidly on the engineers shoulders. Management, investors, PHBs, and customers have driven things as much as engineering efforts have.

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  59. Commands in vi don't change. by rice_burners_suck · · Score: 2

    Damn it. Once a program is published, the user's interaction with it shouldn't change unless it's for a very good reason.

    Programs should be designed extremely well before any coding takes place. What's the program's purpose? How will the user interact with this program? Those are probably the first two questions that should be asked in the design process. Anything that doesn't fulfill one of those two functions doesn't belong in the program, period.

    Once the program is published and folks begin using it, the user interface should remain consistent through every revision, and should only change for a very good reason. For example, if a feature so important that 99% of the users will jump on it upon release, that's a valid excuse for making a small change to the user interface. However, unless such a high percentage of the users need the change as bad as I need a bottle of Negra Modelo, the user interface (including placement of items in menus, images on icons, accelerator keys and whatnot) should not change, because it only annoys the user and creates trouble.

    For example, I visited a Lenscrafters store yesterday to have some new glasses made. I remember their old text-based computer system. It wasn't pretty, but damn it, those folks could enter your information in minutes and you'd be out of there. Instead, now they have a system based on Windows 2000. There are all kinds of fancy graphics, but because the interface is so different, nobody knew how to operate the damn thing. A huge crowd built up, waiting for receipts or for credit card purchases to go through or something. I was there from 12:00 to 2:00, just because there were so many people ahead of me, and all the employees were trying to figure out this stupid new system. In other words, before, a new employee would learn which buttons to push and it just worked. Now, it's all supposedly self explanatory and looks pretty, but they have to click through a zillion menus to put a simple item on your receipt. If it ain't broke, don't fix it.

    Another example... My company used to ship a lot of stuff through Delta Dash. I remember how it used to take them a minute or two to serve each customer at their little reception area. Their computers had boring text-based interfaces. The lines moved quickly, people got their cargo shipped, and everybody was happy. Then, one day, the employees showed up to work, and lo and behold, there was a new computer system, based on some form of Windows. Suddenly, there were a bunch of pretty icons to click on, everything was moved around, and nobody received any instruction (probably because someone convinced management that Windows is so good, nobody needs instruction). So I had to wait at least an hour for them to serve about 5 people ahead of me. The guy started getting the hang of it when he served me. Since I do pay attention to things, though, I noticed that he continuously has to move his hands between the keyboard and the mouse, whereas before, there were keys on the keyboard for each operation, and it went smoothly. In the past, a new employee would learn which buttons did what, and it worked. Now, they have to click through a zillion pretty dialog boxes. If it ain't broke, don't fix it.

    Honestly, if you get a new antenna for your television set, you don't expect your volume dial to relocate, or to turn into buttons or something. Why shouldn't this be true of software? My way of looking at it is this: If you have to move crap around with each new revision, you didn't design the damn thing properly in the first place, and you probably shouldn't be making interactive programs.

    Oooooooooh well.

  60. Re:devide by OS users and by FreeUser · · Score: 2

    Either, there's a hell of a lot of windows uses looking at Linux.
    or
    There's a hell of a lot of Linux uses searching from a windows box because there boxen has bwoken.


    Likely both.

    Some GNU/Linux users keep an old Windows box aroudn for playing games, surfing IE only websites, or running MS Office. Such people will likely use that machine to look up GNU/Linux answers if they mess their GNU/Linux box's configuration or installation up.

    People converting to GNU/Linux will likely use their old Windows box to bring up on-line docs and answers to questions while they install.

    And, of course, people running Windows but trying to get out from under Microsoft's Yoke will also be doing their surfing from their existing Windows box.

    Based on the circle of people I know (in other words, anectdotal evidence with some humanitarian but no scientific interest), I'd say its probably 1/3 GNU/Linux users, 2/3 Windows users looking for something better. YMMV of course.

    --
    The Future of Human Evolution: Autonomy
  61. Re:hardly anyone by IIRCAFAIKIANAL · · Score: 2

    Dude, how would adwords determine the popularity of an OS? If you look at the page he linked to, it says that one percent of the OS users accessing google are running Linux.

    In fact, all you proved is more people search for Linux information, which would be more indicitive of users needing help with Linux than what you seem to be trying to prove.

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
  62. A companion to "Upgrade-itis" by smagruder · · Score: 2

    Upgrade-itis is the continual sick feeling that the money (or time, since time = money) you're spending on software upgrades is not worth the very small degree of enhancement provided in the upgrade, but you have to upgrade anyway because either 1) everyone else is, 2) you're addicted to upgrading (obsessive-compulsive disorder possible here), or 3) the upgrade contains a fix for a bug that drives you crazy (of course, the new version will contain new bugs of its own).

    --
    Steve Magruder, Metro Foodist
  63. Re:hardly anyone by GigsVT · · Score: 2

    I'm not trying to prove anything. I said "I'll let the numbers speak for themselves".

    --
    I've had enough abrasive sigs. Kittens are cute and fuzzy.
  64. Applications need good designers, not just coders by leereyno · · Score: 2

    What is the optimum design for a word processor? Does anyone know? Does being the god of all programmers mean you'll have special insight into how a program should work from a user's point of view? Actually being computer literate, let alone a computer god, puts you at an extreme disadvantage when it comes to DESIGNING a program that idiots are going to be using. You might be able to implement a particular design extremely well, but that doesn't mean you'll have any idea what the design should be in the first place. This is why there are so many bad programs out there, coders aren't users. It is also why these programs change so much without ever converging on the optimum interface or design, the people writing them don't know how to do anything but write the code.

    If you want to create an outstanding application what you need to do is find people who work in the field that your application is supposed to be used in and ask THEM to design it for you. The less they know about computers the better. The imaginations of people who know nothing about computers are not stunted by an understanding of what is and is not possible. Because of this they'll suggest features and approaches that are much more likely to stretch the ability of a coder to implement them than anything that coder would come up with on his own. I can guarantee you that grammar checkers weren't the idea of anyone who wrote code for a living. They were the idea of someone who wrote type for a living.

    These are the reasons why companies like Microsoft employ cognitive psychologists and make heavy use of focus groups to help them design their products. Say what you want about Windows as far as what goes on under the hood, you can't deny that the basic paradigm behind it's interface is superb. All running programs are always accessible from a task bar at the bottom. All applications are accessible through a heirarchial menu, and commonly used apps are available as quick start buttons on the taskbar. The windows themselves feature clear and concise buttons whose functions are immediately obvious. The basic design is so good that the two most powerful and popular Unix desktops, Gnome and KDE, both copy it to the hilt. This design was not thought up by some CLI speed freaks and code wizards who could write a 10,000 program that worked the first time, in assembly. It was the brainchild of people whose understanding of computers was rudimentary at best.

    The key to designing great software is to get people who don't know anything about computers, because that is who your customers are going to be. Cater to these customers as much as you can and not only will your programs be very popular, but the problem of version fatigue will almost solve itself, assuming you can avoid feature creep.

    Lee

    --
    Muslim community leaders warn of backlash from tomorrow morning's terrorist attack.
  65. What this illustrates... by Phrogz · · Score: 2

    ...is the usability concept not often understood by designers, that the Familiar design is usually a better choice than the Good design.

    People like what they understand. They understand what they are used to. It feels comfortable, and they feel a power over something they know how to control. Conversely, things which a person haven't seen before are things they often don't understand, and hence don't like. Because of this, it's usually better to design interfaces the way other programs/previous versions worked, rather than trying to fix previous stupidness.

    Case in point -- <select> boxes on Windows IE vs. Macintosh IE. On MacIE when you focus a select box and start typing, it chooses the closest match to what you have started to type. So if, for example, you have a pull down with state names in it and type "MISSO" it will choose "Missouri".

    On WinIE each character you type starts you over at the first item starting with that letter. So typing "MISSO" will choose "Omaha"...which is ludicrous. You'd have to type "MMMM" on Windows to cycle from "Maine" to "Massachusetts" and so on, each time hoping the next one was correct.

    So...WinIE is clearly the Dumb Way wrt keyboard access to selects.

    BUT! BUT!

    While it would be rather easy to do, it would NOT make sense to use a JS library to change the selects on your site to behave like MacIE. It would be a BETTER way to behave, but it it would be the WORSE choice. Because users of IEWin who use keyboard shortcuts are USED to this stupid behavior, and expect it to behave that way. A windows user attempting to select 'Massachusetts' will type "MM" and be baffled when it jumps to 'Montana' instead. Frustrated. Angry.

    SO...to get back on topic...you have program designers revamping keyboard shortcuts so they make more sense...re-organizing menus to be more logical...re-grouping tools in a Better way...and in the process they piss off their loyal user base.

    Repeat with me now -- Familiar is better than Better.

  66. Ease of Use by juliao · · Score: 2
    "Ease of use" does not exist. "Ease of use" comes from habit. Quoting from someone's sig: "The only natural interface is the nipple, everything else has to be learned"

    I believe shifting gears with my right hand is the natural way to do it, an English reader would think that the left hand is much more natural, an American reader probably doesn't even know what a gearshift is, let alone which hand to use it with...

    QED?