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CAE Tools for Car Performance Modifications?

RevHead asks: "Although after-market performance modification of cars is a discipline which claims a significant following all over the world, most of the information available on the topic tends to be more of anecdotal nature. To add to this and the plethora of conflicting information out there, most of the tips and techniques tend to be of 'do it and see if it works' type of experimentation. I am interested in the simulation approach prior to actual experimentation to get a decent picture of what to expect during the experimentation phase, which IMHO should be safer and more cost-effective. Has anyone resorted to this approach (successfully) when it comes to engine modification, suspension design, aerodynamic performance and emission control? If so what software is available for these tasks? Which are the most popular/most effective? Does anyone know of any public-domain automotive engine models available for CAE applications such as Catia and ADAMS?"

223 comments

  1. speed prediction by cybermint · · Score: 2, Interesting

    The easiest way to validate these types of prediction mechanisms is to feed them only part of your data set and see how well it predicts your remaining dataset. For example, if you have an ocean temperature data set from 1920 to the present, you might start by feeding it 1920-1992 and seeing how well its predictions for then past ten years hold up to you actual data. You may think that the known data set it too small for accurate predictions, but there are some fascinating methods (like ice core sampling and tree growth sampling) that seem to allow pretty good deductions as to past climate conditions over a very long period of time.

  2. CAE = computer-aided engineering by Anonymous Coward · · Score: 0

    CAE = computer-aided engineering , in other words CAD-like simulations using real world physics

  3. Does GT3 count? by still_sick · · Score: 4, Funny

    You learn important lessons. That if you ever get a dodge viper, putting in the most powerful NA Tune-up makes it pretty much undrivable. Remember that the next time you're modding your Viper in RL.

    --
    ...Also, I didn't know Buggalo could fly.
    1. Re:Does GT3 count? by WasterDave · · Score: 2

      But that a 1000 horsepower Skyline rocks.

      Dave

      --
      I write a blog now, you should be afraid.
    2. Re:Does GT3 count? by windex · · Score: 0, Flamebait

      Fuck you man, the Suzuki Escudo Twin-Peaks edition rocks -- you can just go blindly arround the track and bounce off shit, it dosen't matter! I mean, fuck, everyone needs two engines in their car just for that reason.

    3. Re:Does GT3 count? by homer_ca · · Score: 1

      The publishers are Japanese and I think they just want to make American and European cars look bad. In the GT1, the Corvette and Camaro were all slower or harder to drive than the Japanese cars in its class, but the GT40 was still pretty fun.

    4. Re:Does GT3 count? by NanoGator · · Score: 2

      "You learn important lessons."

      He yep you do. For example: Don't install a digital steering wheel right away...

      --
      "Derp de derp."
    5. Re:Does GT3 count? by Anonymous Coward · · Score: 0

      It isn't an accurate representation of the real world; IT IS A VIDEO GAME. And it's not some conspiracy to make domestics look bad. Domestics aren't exactly known for their excellent handling. They also screwed up on the Integra Type-R, which we all know is a Japaneese car. It's handling in the game is pathetic, when the real thing is the best handling FWD car on the market; it corners better than a Ferrari, MacLaren F1, etc.

    6. Re:Does GT3 count? by Anonymous Coward · · Score: 0

      Tell me about it! Why couldn't you mod any of the american cars like you could with the japanese cars? They deliberately castrated the North American cars to make the imports look better.

    7. Re:Does GT3 count? by copec · · Score: 1
    8. Re:Does GT3 count? by Anonymous Coward · · Score: 0
      "Brevity is the soul of wit"

      Re: your sig

    9. Re:Does GT3 count? by zephc · · Score: 2

      For a sec, I thought you said GTA3 (Grand Theft Auto 3) there for a sec, and I wondered why dragging old people and cabbies out of their vehicles was relevant. Okay, I gotta go pick up a hooker in my car then mow her down and get my money back!

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    10. Re:Does GT3 count? by Anonymous Coward · · Score: 0

      I loved my 1000HP 3000GT Twin Turbo rally car I built. I could even woop up on an Escudo with it.

      Then I get my own upgrade it to 1800 HP and get it over 400mph using the spoiler tricks. (Makes the car come off the ground!)

    11. Re:Does GT3 count? by ROBOKATZ · · Score: 1

      What those supercars lack in low-speed maneuverability they more than make up for in high speed stability. You are comparing apples and oranges here.

    12. Re:Does GT3 count? by WasterDave · · Score: 2

      I saw that mentioned on a website, can you actually buy the thing? I never saw it, but then I never really looked either. Perhaps I should.

      Point 2: Who fucking rated this as flamebait? Whoever modded that has obviously never played GT3.

      Dave

      --
      I write a blog now, you should be afraid.
    13. Re:Does GT3 count? by WasterDave · · Score: 2

      Yeah, that would do it. Like the parachute.

      Dave

      --
      I write a blog now, you should be afraid.
    14. Re:Does GT3 count? by British · · Score: 2

      And did you try the new Mini Cooper? It's as slow as all hell!

      Gives me 2nd thoughts about buying a real one..

    15. Re:Does GT3 count? by Buck2 · · Score: 1

      No, you've stumbled into the darkside of moderation.

      When the moderators are idiots.

      --

      As my father lik@(munch munch)... ....
    16. Re:Does GT3 count? by windex · · Score: 1

      yeah, but its like a million bucks.

      I got it by beating the rally courses after I got my rally license in my Subaru Impreza WRX. :) Search for "Suzuki Escudo Twin Peaks" on google. this is the most relevant link I can find

    17. Re:Does GT3 count? by WasterDave · · Score: 2

      yeah, but its like a million bucks.

      Trust me, a million bucks is no problem. Well, a million GT3 bucks aren't anyway.

      I got it by beating the rally courses

      Cool, I nearly have all the rallies, I may get it that way. BTW, got the F1 yet?

      Dave

      --
      I write a blog now, you should be afraid.
    18. Re:Does GT3 count? by WasterDave · · Score: 2

      Haaaaaahahahahhaaaaa!

      Fuck, that was great. 1745Hp (with the big turbo), wheel spinning all the way down the first straight of the test course, eventual top whack of 471Km/hr.

      Damn that was funny.

      Thanks,
      Dave

      --
      I write a blog now, you should be afraid.
    19. Re:Does GT3 count? by Anonymous Coward · · Score: 0

      "But that a 1000 horsepower Skyline rocks."

      What the fuck does that mean?

      I mean, really.
      WHAT THE FUCK?

  4. linux in cars? by cybermint · · Score: 0

    I am wondering why they chose Linux. Specifically, I wonder how they made the choice between all major OS-es (Linux, *BSD, Solaris and possibly Windows), as well as the software they use to power the site.

    1. Re:linux in cars? by bergeron76 · · Score: 2

      Are you referring to this car? I tend to think that it's because linux is embeddable, highly customizable, and free. But that's just me. I'm not biased in this post what-so-ever.

      Disclaimer: I am the owner of the vehicle I linked to.

      --
      Don't think that a small group of dedicated individuals can't change the world. It's the only thing that ever has.
    2. Re:linux in cars? by Anonymous Coward · · Score: 0

      Nice car. But I didn't like the sneaky picture of the gauges that brought up 20K popups on my screen. I guess you had to have some ads though, by linking to http://www.clickheretofind.com.

  5. CmdrTaco? Is that you?? by Anonymous Coward · · Score: 0

    "pleathora" should be "plethora"

    "confliciting" should be "conflicting"

    "succesfully" should be "successfully"

    "aerodaynamic" should be "aerodynamic"

    "emmission" should be "emission"

    This story probably holds the record of Most Spelling Mistakes in a Slashdot Story.

  6. Rapid Line.... by MrWinkey · · Score: 5, Informative

    These guys make a great one... Does nearly everything you could want I belive. I do not know if it does engine calibrations but it does most of your design work for you. It's great for engine and suspension building.

    http://www.rapidline.com/calc/

    --
    Vote early. Vote often. Vote CowboyNeal.
    1. Re:Rapid Line.... by 56ker · · Score: 1

      As the link isn't clickable - for those too lazy to copy and paste it I'm posting a clickable link here.

    2. Re:Rapid Line.... by Anonymous Coward · · Score: 0

      'hyperlink here.' - why not just do that? It takes longer to read your pointless message then it does to cut and paste the above URL.

    3. Re:Rapid Line.... by 56ker+Fucker · · Score: 0

      Here

      That would have sufficed, but then, it is less likely to get mod points with a short precise post, so you went the whole 9 miles and stated
      your point to get karma.

      You must be one of those guys who explain their
      jokes so everyone gets them. Just don't forget that your life is the biggest joke, and everyone
      is laughing their ass off, without much explanation from your part :-)

      --
      -- Spot idiocy, adopt a KarmaWhore.
    4. Re:Rapid Line.... by Buck2 · · Score: 1

      GODDAMMIT

      I moderated the pithy guy before you "funny"!!!

      I woulda gave you more for typing so fucking much!

      --

      As my father lik@(munch munch)... ....
  7. DIY EFI website by PsychoKiller · · Score: 2, Informative

    DIY EFI is somewhat related, you will find tons of information on fuel-injection systems, with an emphasis on GM products. The mailing list archives go back about 5 years, with people posting from all different backgrounds, including Ford engineers.

  8. Darwin awards, here we come... by stienman · · Score: 3, Funny

    Wait, don't tell me - let me guess:

    A friend has come across a few military HARM boosters, you live in the desert, there's an old mine nearby, and you wann see if you can make your big 'ol SUV go as fast as a sports car as quickly... Right?

    You don't need fancy-schmancy software. Just make sure your friend gets the first test ride. And double check the brakes, k?

    -Adam

    1. Re:Darwin awards, here we come... by NanoGator · · Score: 2

      No no, you're way off. He slipped in the bathroom and hit his head, generating a flash of inspiration. He's trying to figure out the significance of 88 miles per hour.

      --
      "Derp de derp."
    2. Re:Darwin awards, here we come... by nateb · · Score: 1

      Who needs brakes when you have a desert?

      They don't call 'em the salt flats for nothing.

      :)
      Nate

      --
      -- Nate
    3. Re:Darwin awards, here we come... by delorean · · Score: 1
      hey man, that was true.

      I forgot to get the Mr. Fusion when I went into the future and now I'm out of plutonium.

      --
      "You may all go to hell and I will go to Texas"
      Sen. Davy Crocket to US Congress, Nov. 1, 1835
  9. Oops! I forgot by Anonymous Coward · · Score: 0

    "dicipline" should be "discipline"

    Six typos and counting!

    1. Re:Oops! I forgot by Anonymous Coward · · Score: 0

      editor Pronunciation Key (d-tr)
      n.
      One who edits, especially as an occupation.
      One who writes editorials

  10. ProE Special Edition by Anonymous Coward · · Score: 0

    You can call PTC and for $15 they'll send you a ProEngineer Special Edition CD*. Keep in mind that this "special edition" will not create part files that are compatible with regular ProE or CAE software like Ansys or Algor. Think of it as a cheap way to visualize new parts and find packaging problems before you start pulling things out of your car.

    You can get a Student Edition which doesn't have the above limitations for about $300 or so, but you need a current valid student ID (or a friend with a student ID :-)

    If you happen to know a friendly professor, here's a deal for ProE and ProMechanica (finite element analysis for structural, modal, thermal, and kinematic/dynamic motion) for $150USD.

    * Windows only AFAIK

  11. I'm surprised there aren't more OBD-II interfaces by Chairboy · · Score: 3, Informative

    Modern cars have, almost without exception, OBD-II interfaces. I'm surprised that more people have not made low cost adapters and software to use for doing telemetry and data-logging.

    If you want an adapter, you need to spend over $100, probably over $300. Software can cost the same.

    Where are all the sourceforge projects? Where are all the $20 in parts designs for hooking your laptop to your computer? C'mon!

  12. cae ain't crap in modding cars by Anonymous Coward · · Score: 0, Troll

    nerds should leave car modfications alone, this is nuts and bolts, throttle bodies, 4-barrel carbs. computer simulation and hot rod don't mix. you can try to bring it in but it won't work. add HP is all about the tried and true methods, getting 3"+ exhaust, drop in a big block, use a t-56 getrag tranny will shave seconds off of your quarter mile time. computer at best can only be used to measure analyze Dyno results. always take it to the track as the temperature and sea level effects real life performance.

    1. Re:cae ain't crap in modding cars by stephen+foster · · Score: 1

      look at the modern car. not a muscle car but a current fuel-injected car. they use as much electronics to control the car as we had in our computers a few years ago. tuning the car with a computer can give effective HP and torque

    2. Re:cae ain't crap in modding cars by jqcoffey · · Score: 1

      There is some validity to this. There are all kinds of things going on in a motor that, in reality are only in the designer's head/computer.

      An engine is designed based on certain requirements (high mileage, high horsepower, high low-end torque, emissions, various combinations, etc.) and based on those requirements, different designs are used in exhaust and intake manifold shape, along with camshaft profiles, combustion chamber design, all of which is designed to promote a particular flow pattern of fuel/air mixture at a designated optimum RPM range.

      In a modern day car there are very few modifications to a motor that are going to result in huge HP gains, especially with motors already designed to put out a lot of HP (in most cases the major exception are on forced air induction designs, super/turbo-chargers). Manufacturing processes and engine designs have gotten so incredibly good there is little room left for the low to mid tier tuner. Hi-end engine blueprinting tuners will always exist, but the benefits of swapping intakes, headers and camshafts out are getting pretty marginal these days.

      Of course, you can always do a lot with suspension and brakes, but even brake improvements on performance cars will usually only help at track days as they already come with plenty of braking horsepower.

      On using CAE to help in designing suspension? Why bother? There are companies that do it for you... Bilstein, H&R, Eibach, BNG, Boge, etc. Tell them what sort of setup you're looking for and you're good.

      If you're looking for "tuning" gains where slight modifications to roll bar stiffness or suspension settings are going to help you get better lap times at a track, well in all likihood you've already bought the $300-$500 worth of equipment to analyze track data.

    3. Re:cae ain't crap in modding cars by jqcoffey · · Score: 1

      I wouldn't bet my life on it, but most modern performance cars aren't going to see much more than a 5-10 HP gain from a "chip" (even though they're really just piggy back computers on OBD-II).

      My OBD-I 95 M3 can get 19 HP from a chip, but it's a well known fact that the 98 and earlier US M3's were very de-tuned compared to the 290+ HP European cars

    4. Re:cae ain't crap in modding cars by Anonymous Coward · · Score: 0

      here's a taught, before spending $400.00 on your new 1200 CFm four barrel double pumper carb, why not try a CFD simulation based on the engine to determine if your goingt to over carberate the engine. But then again "computer simulation and hot rod don't mix", because fast cars don't use computer controlled variable valve timing, turbo cut outs, and fuel delivery.

    5. Re:cae ain't crap in modding cars by homer_ca · · Score: 1

      And if Fast and the Furious didn't teach me anything else, it taught me that typing into a laptop on your dashboard in the middle of a street race is a good way to optimize engine performance. Don't forget the beeps and brightly colored bar graphs.

    6. Re:cae ain't crap in modding cars by Anonymous Coward · · Score: 0

      There is still a lot of power gains that can be gotten from a modern engine. No matter how advanced the engine, it is still a tradeoff with parts that are manufactured to be as cheap as possible while still giving acceptable performance. Most people don't care too much about all out performance in cars, but if you do there are many things you can do to make your modern engine MUCH more powerful. It just costs more money than most people can afford in high quality parts, made from stronger materials and to more exacting tolerances, and perhaps slightly less emissions-minded (although many performance modifications actually make the engine run better and cleaner). As long as most people don't put an emphasis on performance, automakers are going to use cheaper less efficient exhaust manifolds, thinner exhaust pipes, tune engines to idle smoother to the detriment of higher rpm, put silencers in the intake air tract, go cheap on the air filters, back off on the turbo boost level if turbocharged or supercharged, make the transmission shift softer, make simpler to manufacture and less efficient intake manifolds, undersized throttle bodies and mas air flow sensors, etc. Hobbyists make it better because they value it and enjoy the process.

    7. Re:cae ain't crap in modding cars by RobKow · · Score: 1

      Not only do you have the detuned cases, but you've also got turbo cars with modest factory boost levels. A software modification can easily raise the boost a few PSI and remain well within the tolerances of the turbo and the fuel/atmosphere you're feeding it. You can take a 150HP car stock and move it to 200HP with a piece of software (case in point: the VW/Audi 1.8T engine).

      Also, not all 'chips' are piggybacks; many are actually reverse-engineered and modified stock ECU software. Probably the best example of this is what Garrett of GIAC is doing.

    8. Re:cae ain't crap in modding cars by Anonymous Coward · · Score: 0

      the fast and the furious is the worst way to learn about engine modification and racing. that movie was written by people who never touched a wrench. Pop the hood and change the plugs if you want to learn about cars. from a technical standpoint, that movie is about as wrong about car mechanics as the movie "hackers" was about computers. Remember setting off the sprinker system via laptop? Same deal for the fast and the furious. Bogus movie.

    9. Re:cae ain't crap in modding cars by flikx · · Score: 1

      I thought the same thing, until my 400+ HP Dodge Dart was wasted by an Audi.

      --
      One future, two choices. Oppose them or let them destroy us.
    10. Re:cae ain't crap in modding cars by bmajik · · Score: 2

      you are dumb. you are exactly what the story author is talking about. anecdotal crap with no explanation of the theory involved.

      how will a 4bbl carb help a fuel injected motor ? how will a 3" exhaust help a car that already flows enough that its torque peak is beyond the redline of the engine, and is thus gutless off idle and until redline ?

      There are a number of formulae for calculating basic performance issues. But much of the literature on the subject is closely guarded, unknown, or both. For instnace, the best publication on exhaust design is a book called "the scientific design of exhaust and intakes". it was published in like 1956 or some such ridiculous timeframe. it gives some basic math for designing collector lengths and header lengths and so on. getting the exhaust correct is significantly more important and more involved than your infantile suggestion of putting a 3" exhaust on every vehicle.

      incidentally, one nerd has seemed to do pretty well using computers to analyze and develop performance modifications for cars. Hes a software engineer that completely reveresed engineered the Motronic DME system found on all post 1984 BMWs. Once upon a time you could download a windows app that would burn you a custom chip program, and let you create the relevant curves for engine performance you desired, then wrote out the right tables into the eeprom.

      --
      My opinions are my own, and do not necessarily represent those of my employer.
    11. Re:cae ain't crap in modding cars by drewness · · Score: 1

      Highly believable. The Audi S4 comes from the factory with a 2.7 liter V6 and two KKK K03 turbos. Now, the K04 is just a touch bigger and almost a bolt on mod. There was an article in European Car a few years ago where they test drove one in Germany that had that done. In a 4 door, 5 seat family sedan he was going about 186MPH on the autobahn with the stereo and the A/C on. IIRC, the car makes 250HP stock and with the turbo upgrade and (perhaps) a fuel injection remap it made 400HP.

    12. Re:cae ain't crap in modding cars by flikx · · Score: 1

      It was one of the newer A6's, and it may not have been far from stock. I've been humbled by a couple souped-up civics too. (which is really sad.)

      I've stayed away from big blocks in general, my engine of choice is the 383 stroker. It's tuned to run like a bat out of hell, but modern intakes and fuel injection systems, coupled with lighter cars are really making things a lot harder. By no means would I ever consider becoming a ricer, but I've been rethinking my strategy concerning engine modifications.

      --
      One future, two choices. Oppose them or let them destroy us.
  13. Computerized Car Mods by stevegee · · Score: 3, Informative

    There's some software here:

    http://www.gmecca.com/byorc/

    though I doubt that it'll do what you're looking for. AFAIK, there's no one who's able to put together detailed enough models to truly simulate a production car.

    For example, if you wanted to see the result of changing spring rates, you'd need to know the exact suspension geometry and parts, materials information on the metals used in the arms, flex characteristics of all bushings, assumed frictions of all moving parts, and likely more stuff (I'm not an automotive engineer, I just play one on the weekends). And this likely would be one of the more simpler analyses.

    For example, I would guess that modelling properly something as commonplace as an exhaust replacement would be ridiculously complicated. Since you'd be optimizing flow through the engine, you'd need to understand flow details of all the components in the stream. I can't see any of the auto manufacturers releasing this information to the public, or any way for budget-limited hobbyists to obtain it.

    Finally, you could probably forget aerodynamic modelling without a 3-d CAE model. That's all black magic there. I have, however, considered putting the 1:18 scale model of my car into a 1:18 scale windtunnel...

    -sg

    1. Re:Computerized Car Mods by gerardrj · · Score: 3, Insightful

      I guess one really needs to look at the problem and figure out if your really need all those and other variables in the model.
      There was a great example of this in economics, matmaticians spent years attempting to model market performance, so they could properly price options. The equation took everything in to account, and was pages long.
      Finally a few guys figured out that most of the variables effectively cancelled each other out, and came up with a five variable or su equation that could accurately plot market performance and stock option prices in real time at any resolution (continuous time).

      The auto manufacturers do use super computers to model the fluid dynamics through the intake, compustion and exaust systems, but starting with the basic functioning and building a rough model would probably allow an modder to determing if putting a larger turbo on would add any torque, or if a larger intake and exaust system would be necessary first.

      What I do find humourous many times is all these tweeked Toyotas with all the laughable stickersand emblems that smoke their tires off the line. They whole point of the engine mods is to get the powet to the pavement to move the car, or so I thought. Making pretty white smoke and noise I could do with a small windshield pump and brake fluid installed on the drive wheels of any vehicle.

      --
      Article X: The powers not delegated... by the Constitution...are reserved...to the people
    2. Re:Computerized Car Mods by Anonymous Coward · · Score: 0

      Most (if not all?) of the "tweaked toyotas" with all of the stickers that I have seen are not tweaked for power, just for looks/sound. That said, (and maybe I'm being a little pedantic) the point of getting more power out of your engine is NOT getting it to the ground (engine power has nothing to do with traction). The point of making your car go fast is making a powerful engine AND getting it to the ground.

  14. Re:I'm surprised there aren't more OBD-II interfac by frinkster · · Score: 1

    I've wondered this as well. You can get a LOT of information from OBD II. There is a basic interface that all cars have to follow, but each make has it's own extensions that you would need to account for. And since OBD II has been a CARB/EPA requirement since 1996 in all cars sold in the USA, the specs for the basic operation and interface are freely available with a little digging.

  15. Re:I'm surprised there aren't more OBD-II interfac by windex · · Score: 2, Informative

    It's actually not hard to read ECU ODB-II interfaces -- so easy that a little time spent googling can find howto's -- the big problem is that the code for re-programming the ECU is not available freely.

    If there was a good programmable ECU, like this one, available at less than $1200 that worked with 99% of all new cars, it would be worth buying. The problem with AEM's unit is that they have major difficulties keeping up with automatic transmissions on new cars, so if you own a 2002 auto, no joy for you. Oh, the other problem with them is that they aren't legal for on road use. heh.. but that's a minor setback, neither are half the aftermarket exaust systems that people have on their cars.

    I think I'm going to tell my next car dealer I want an open-source car. :(

  16. Summit Racing.... by Anonymous Coward · · Score: 0

    Had a cheap DOS based sim(They included free with one of my orders) for guestimating hp/speed given the engine size, vehicle weight, fuel type, mods, tranny, wheels, diff., driving style, and a few others. Maybe it would be of use.

  17. Trial and Error by D_Nebuchadnezzar · · Score: 1

    There really isn't too much wrong with trial and error, unless you end up blowing your engine up!

    I know a guy who makes headers for Miata... his first design attempt at the making the header was based on past experiences with headers on rotaries. He went with the first design, after he tried 10-20 other pipe configurations, based on other educated guesses. None of which provided the overall better improvement in the torque curve and horsepower band that the 1st design, based on the long lasting design for the rotary header, provided.

    As for publically available CAE for engines... You'll never get designs directly out of the major automotive companies. most of the animations you see on the web now are based on taking an engine apart, measuring tollerances, and drawing them up in a CAD program.

  18. Re:I'm surprised there aren't more OBD-II interfac by jqcoffey · · Score: 1

    Generally, the interfaces to the OBD-II computers are proprietary... thus forcing you to go to the dealer to get rid of that annoying "Check Engine Soon" light on post 1995 cars. Someone once told me the diagnostic "computer" for late model BMWs, which probably has all of the computational power of your average Palm Pilot, costs around $30,000 (note: could be totally wrong, this was a pretty old conversation I'm trying to recall).

  19. try a new cpu by brer_rabbit · · Score: 3, Funny

    All cars these days have microprocessors of some sort inside of them. These control anti-lock brakes, cruise control, etc etc. Lots of these are processors are small 8 bit micros, like the Motorola 68HC11. These chips run at only a few megahertz, and are very slow by todays standards.

    One thing to try is overclocking the CPUs. But I doubt you'll get more than 8 or 10 MHz out of one of those things. What I'd suggest is reverse engineering the car's electronics. If you could drop in a new AMD processor in there and get a big performance enhancement.

    ok, I'm kidding. But you think hot rodding a '97 Honda Civic with a boat spoiler is any less a waste of time and money?

    1. Re:try a new cpu by NanoGator · · Score: 3, Funny

      "If you could drop in a new AMD processor in there and get a big performance enhancement."

      Wouldn't that drastically dim my headlights?

      --
      "Derp de derp."
    2. Re:try a new cpu by bighousehx · · Score: 1

      You can go to your local car mega-stereo shop for alternator upgrades, so electricity shouldn't be a problem.

      I'd worry more about improving the car's cooling system to handle the heat...

    3. Re:try a new cpu by Anonymous Coward · · Score: 0

      Yeah but your heater will crank!

  20. Results are only as good as Input by grandpohbah · · Score: 4, Informative

    As I'm sure you've figured out, predicting performance can be excruciatingly difficult on a system as complex as an automobile - this is why extensive testing still ensues all designs in the Automotive world, but that doesn't mean that the commercially available CAD/CAE tools available aren't useful, just that there are too many variables and too little available computing power to model up a whole car and know exactly how it will perform.

    Balpark numbers on subsystems can be had with some general purpose CAE design tools(Pro/Mechanica, Dynamic Desiner Motion, Visual Nastran, & Working Model are most common). If you are running on something less than a Cray, these will all require you to simplify your desings - thus the ballpark numbers. I'm looking forward to the day that I can open up a multithousand part assembly, run an FEA project, and have results in less than an hour - all on my desktop workstation. Right now something as simple as a MiniBaja vehicle or FormulaSAE chassis can easily take over 16hrs to run through a single FEA solution on a modern dual processor X86 system. BTW - if you are still in college, SAE Student competitions are a fantastic way to get some experience on how to make a car go.

    A great tool that is known to produce very accurate predictions for engines is Desktop Dyno (sorry URL not handy). But again, it wants simplified parameters (not physical geometry), so the program will only be as good as the numbers you feed it, on the plus side it has a good part database so aslong as you stick to COTSH you will get accurate results.

    MathCAD and Mathmatica are also very useful, but requrie strong engineering knowledge to be useful, again it all comes down to the results being only as good as the numbers you feed it.

    The two big ones you mentioned (Catia and ADAMS) are also fantastic tools, but are both expensive and complex enough that unless it's your job (and you get constant training), you probably won't ever become useful with them - The world of mechanical simulation isn't as well documented at the book store as even the most obscure programing methodologies.

    1. Re:Results are only as good as Input by b_pretender · · Score: 2
      Regarding Catia, it's not too difficult to learn. The same holds for Unigraphics and IDEAS. I've used them all during an internship one summer. If you are a techie, then you'll be able to pick up enough skills in ~3 months to out-design most designers (not engineers. I said designers).

      I found all three relatively easy to learn. The problem is having things to design with them. If it wasn't for a constant inflow of air-intake manifolds (which have very complicated geometries) that I needed to design, I wouldn't have learned the tools as fast.

      If I had one of those top 3 design packages installed on my home PC, then I never would have learned them since I didn't *have* to design complicated geomtric parts.

      As far as using these tools to test/design parts for your cars, I don't think it would be worth your time. If you could possibly get the files from Ford/GM/Whoever for what it looks like under the hood, then you might have some hope of testing out different variations of things. As far as things stand, under the hood is *extremely* cramped and you can never know the exact geometry of the cylinderheads in order to design/test an optimal air-intake system. Each air intake system is designed custom for each engine. It's hard to get better performance by altering the design *except*...

      ...many aftermarket parts mimic the design of the OEM part, but use better/lighter/stronger materials. For example, the inside of a Ford F150 sand-cast aluminum air intake manifold is rough, worse than sandpaper. By substituting this manifold for an aftermarket nylon-glassfiber-composite manifold, you will get a significant benefit. This isn't because the shape or design is anybetter, it's because the air flows easier through the plenum of the nylon manifold than it does in the rough-finished aluminum manifold.

      This is an advantage that you don't need CAE to *test*. You just know that ligher/stronger/smoother-surface = better performance.

      I'm done rambling for now.

    2. Re:Results are only as good as Input by Buck2 · · Score: 1

      Are you for real (WRT the F150)?

      That truck is sick popular recently. Don't you think that if Ford would have, in some magical way, let it be known that with a $150 (I don't have any idea what the cost might be) upgrade, or even provided it themselves, that you would get X amount of extra performance (measured in some unspecified way) ... that that would have been a good idea? (I mean, made it even more popular)

      They can make commercials,

      "F150 ... you know it. It kicks ass."

      Then, on the website preorder (or with the sharks at the dealers), hookup with aftermarket manifold for extra HP.

      I wunder what EXACTLY makes them not do that.

      --

      As my father lik@(munch munch)... ....
    3. Re:Results are only as good as Input by Anonymous Coward · · Score: 0

      I wunder what EXACTLY makes them not do that.

      In a word, warranty.

    4. Re:Results are only as good as Input by Buck2 · · Score: 1

      Well, yeah, that's very pithy and so it scores many points with me ...

      BUT! Can't we think "outside the fucking box" and just put a disclaimer in bright gold on a peel off label on the side of the truck that says, "You may VOID your warranty by doing this (depending on how much of a dickfuck your local dealer is), but if you buy the Super II-Ultra Hyper spark plugs from Gyrocon, which we partially helped develop, but are not including because they cost an additional $250 for us to make, for $75 you will get an additional 25HP (and that's a lot) out of this truck JUST FOR BEING SMART!" that people would like them?

      I mean "people" like "gearheads" plus all of the others that "people who really know cars" talk to.

      Car manufacturers are understandably secretive, but it seems that there comes a point where it doesn't really help them anymore.

      --

      As my father lik@(munch munch)... ....
    5. Re:Results are only as good as Input by b_pretender · · Score: 2
      I don't think it's a matter of if Ford wants it to be known or not. It's a matter of manufacturing costs. The engine (V6, 4-cyl, whatever) meets specific HP requirements and they are using cheapest manufacturing technique (sand core casting) that meets the requirements. If you want to pay more for a nylon-glass manifold that cost more to manufacture then Ford probably won't have a problem with that.

      BTW, nylon-glass manifolds will eventually be cheaper than sand core cast manifolds. It just takes time for the nylon-glass fibre material to be accepted and more widely utilized.

  21. Automotive engineering is science by Y2K+is+bogus · · Score: 5, Informative

    You make a lot of assumptions.

    I know plenty of auto related companies, and I can tell you that it's far from "guesstimation". They don't just go off half assed and do something, there is a lot of engineering principle behind their products.

    You asked about aerodynamics, engines, and mechanicals. In each of these areas there is a lot of work.

    Aerodynamics is one of the most visible parts of design, and there is very little in the way of guessing (except, umm, for those tasteless wings and stuff that people put on their cars). A good source of information on Aerodynamics can be found via books. Specifically:

    Fiberglass & Composite Materials: An Enthusiast's Guide to High Performance Non-Metallic Materials for Automotive Racing and Marine Use
    by Forbes Aird

    Aerodynamics for Racing and Performance Cars
    by Forbes Aird

    Competition Car Downforce: A Practical Guide
    by Simon McBeath

    Race Car Aerodynamics: Designing for Speed
    by Joseph Katz

    I have the Aird books, and they're very good.

    Mechanical engineering is well understood and followed, especially by Cal Poly. The FSAE contests are a great proving grounds for designs.

    Books by Forbes Aird and Carroll Smith are really good points to start with. The Smith books are phenomenally thorough and put you in awe. That guys has FORGOTTEN more, than most people KNOW. The Aird book is more down to earth and easier to read than the Smith books, both authors are tremendously entertaining.

    Here are some books:

    Race Car Chassis: Design and Construction
    by Forbes Aird

    Tune to Win
    by Carroll Smith

    Carroll Smith's Nuts, Bolts and Fasteners and Plumbing Handbook
    by Carroll Smith

    Engineer to Win: The Essential Guide to Racing Car Materials Technology or How to Build Winners Which Don't Break
    by Carroll Smith

    How to Make Your Car Handle
    by Fred Puhn

    For engines and mechanical systems, I find that periodicals on the subject are very informative. I learned most of what I know about engines from reading Mustang magazines. There are books out there on rebuilding engines and performance.

    Here are some good books:

    Turbochargers
    by Hugh MacInnes

    Mustang Performance Handbook : Engine and Drivetrain Modifications for Street, Drag Strip or Road Racing Use. Covers All Models of the Ford Mustang, 1979 to present.
    by William R. Mathis

    Ford Fuel Injection & Electronic Engine Control : All Ford/Lincoln-Mercury Cars and Light Trucks 1988 to 1993
    by Charles O. Probst

    Fuel Injection: Installation, Performance Tuning, Modification
    by Jeff Hartman

    And finally, if you want to do engine simulation on the bench, err, computer, check out Desktop Dyno 2000. It's from Motion Software, costs $50 with the Cam-Disk CD (over 2000 cam profiles). It's a great program, however like all software, garbage in, garbage out. If you expect to get reasonable data from the program, you must supply it with reasonable data.

    1. Re:Automotive engineering is science by brer_rabbit · · Score: 2
      Race Car Aerodynamics: Designing for Speed
      by Joseph Katz

      Any relation to our famed Slashdot writer?

      Racing a car is difficult in today's society. Certain things need to be taken into account, for example, aerodynamics. What some people don't understand is that aerodynamics effect how the car reacts to large gusts of wind. But aerodynamics are not only significant when designing, but racing too.

    2. Re:Automotive engineering is science by Jasons56 · · Score: 1

      If you are at all serious about high performance automobiles, you HAVE to get all of the stuff by Carroll Smith. The absolute Bible, Talmud, Book of Saloman, Koran, whatever, of 4 wheel fastness! Read and put to use, and you will do better than 80 percent of those that do this for a living. Believe me!

  22. sale modification by alan_d_post · · Score: 2, Insightful

    Instead of fixing up the car, modify your life by getting rid of it entirely. You will learn patience and calm as you wait for the bus. Seriously! You will also be able to read more. Less stress, more thought, all good! No simulation needed!

    1. Re:sale modification by NanoGator · · Score: 2

      "Instead of fixing up the car, modify your life by getting rid of it entirely. "

      The problem with your logic is that you don't gain any new knowledge or experience by 'waiting for the bus'.

      You don't modify your car to get from Point A to point B faster, you modify your car to get the most out of it that you can.

      It's called a hobby. If you were to take up one or two of those, you might avoid making such embarrasing comments.

      --
      "Derp de derp."
    2. Re:sale modification by alan_d_post · · Score: 1

      The problem with your logic is that you don't gain any new knowledge or experience by 'waiting for the bus'.

      I disagree completely, but have no idea how to convince you. Do you never read, or think?

    3. Re:sale modification by NanoGator · · Score: 2

      "I disagree completely, but have no idea how to convince you. Do you never read, or think? "

      You could start by explaining why you completely disagree. It's easy to 'never read' what is 'never said'.

      --
      "Derp de derp."
    4. Re:sale modification by xinu · · Score: 2, Insightful
      "Instead of fixing up the car, modify your life by getting rid of it entirely. " The problem with your logic is that you don't gain any new knowledge or experience by 'waiting for the bus'. You don't modify your car to get from Point A to point B faster, you modify your car to get the most out of it that you can. It's called a hobby. If you were to take up one or two of those, you might avoid making such embarrasing comments.
      Ah but you do gain knowledge reading a book while waiting for a bus, opposed to concentrating on driving.

      "Getting the most out of your car" isn't going to be gas mileage, it's handling and speed.

      Embarrasing comments? I think he made a valid point. I'd reasses who made the silly comment.

      Nor do I see how having a hobby or multiple hobbies prevents one from saying stupid stuff...

      I can't believe you got modded up for such a troll.

    5. Re:sale modification by Anonymous Coward · · Score: 0

      Uh, by never read or think, he meant that that's what you do when waiting for the bus.

    6. Re:sale modification by Anonymous Coward · · Score: 0

      I'd get rid of it, but being that the nearest bus stop is two miles from my house and only comes by twice a day, I'll stick with my car. I like the convenience of being able to go anywhere, whenever I want.

      I also think you missed the point of car mods. He's not fixing up the car, he's learning more about it; how it works, how to fix it, how to improve it. Knowledge is good, right?

    7. Re:sale modification by NanoGator · · Score: 3, Interesting

      "Ah but you do gain knowledge reading a book while waiting for a bus, opposed to concentrating on driving."

      You can read all you want, you don't gain experience by reading. Just information. You can read a book about how cars can be modified all day, it's nowhere near as useful as actually doing it. If it were that good, you could get a good paying job straight out of college.

      "Getting the most out of your car" isn't going to be gas mileage, it's handling and speed." -- I didn't say mileage, I simply said the best. I didn't leave a word out. Some people tweak for mileage, some tweak for performance, some tweak just to figure out more about how it works.

      "Embarrasing comments? I think he made a valid point. I'd reasses who made the silly comment." -- No he really didn't. If this had been a thread like "what kind of car should I buy?", then yes he'd have had a valid point. In this case, he went into a thread and said "you'd be better off not pursuing your interest and learning to live without it." Sorry, I don't see that as a valid point. When I challenged him on it, his response was basically that he didn't feel like explaining it to me. I think it's funny that you think I'm the troll because I challenged him. You should really look at his post and think about what a car afficiando (sp?) would think of that remark.

      "Nor do I see how having a hobby or multiple hobbies prevents one from saying stupid stuff..." -- heh. Didn't take any time to brainstorm, didja?

      Well, I won't get into the insulting comments I could have made, but I'll keep it to the point: If you have a hobby, then you know what it's like for somebody else to be fascinated with something. For example, I don't get Linux. I tried it, didn't like it. But when a story like 'Linux can play Sorenson videos', I don't jump in and say something stupid like "I have a better solution for you guys, use Windows."

      That's basically what the parent poster did. He could have regained some respect from me if he had made a valid point. I don't think he had one, though. I think he just went karma whoring by saying the opposite of what other people were saying.

      Of course, if he had provided a reasonable response, my attitude about that could potentially be different.

      oh well. I have a tip for you though: A troll doesn't take the time to explain himself. Ponder that before you call me one again.

      --
      "Derp de derp."
    8. Re:sale modification by NanoGator · · Score: 2

      Hmm okay. I read that as "You don't want to read what I said or think about what I said".

      Reread it and agree that's what he meant, however I still disagree that he made an interesting post.

      I think it's similar to going into that 'Sorenson for Linux' thread and saying "Why don't you guys just use Windows?"

      --
      "Derp de derp."
    9. Re:sale modification by Anonymous Coward · · Score: 0

      Yeah, it is similar to your example. Unfortunately this sort of thing seems normal on places like Slashdot. Read the comments on any story and you'll find somebody doing it, either to push their agenda (usually without realizing that it's not going to work*) or just to piss us off.

      * Seriously, do you think a car guy looking into modding his car is going to consider ditching it and his hobby? No, of course not, just like how nobody here's going to switch to Windows to watch Sorenson videos.

    10. Re:sale modification by TheOnlyCoolTim · · Score: 2

      Getting rid of the car in your life - Good Idea.

      Taking a bus - Bad Idea.

      Public buses are dirty, uncomfortable, take too long, and are filled with people you don't want to be around.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    11. Re:sale modification by Anonymous Coward · · Score: 0

      Would be a long, long wait in most of the UK... like until we get a change of government.

    12. Re:sale modification by alan_d_post · · Score: 1

      Public buses are dirty, uncomfortable, take too long, and are filled with people you don't want to be around.

      When you see people on the bus, it is harder to pretend they don't exist. I think having everyone driving around in their own car is a barrier to empathy.

    13. Re:sale modification by alan_d_post · · Score: 1

      Would be a long, long wait in most of the UK... like until we get a change of government.

      Or a change in society.

    14. Re:sale modification by xinu · · Score: 1

      Yout right, my mistake. It was flamebait and I bit.

    15. Re:sale modification by NanoGator · · Score: 2

      No worries.

      I misread part of his post. My opinion's still basically the same, but if I had the ability to take back the part where I said "He didn't make a valid point", I would, and I'd apologize.

      I read his post too quickly and missed a sentence. I really hate it when I do that.

      --
      "Derp de derp."
    16. Re:sale modification by TheOnlyCoolTim · · Score: 2

      It is pretty hard to pretend they don't exist when they smell like shit or are incoherently rambling on and on about killing you.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    17. Re:sale modification by alan_d_post · · Score: 1

      It is pretty hard to pretend they don't exist when they smell like shit or are incoherently rambling on and on about killing you.

      Certainly. Might this contact with them prompt more people to try to find out *why* so many mentally unstable people are on the streets?

  23. Car Mods? by Above · · Score: 2

    Call me a skeptic, but car mods come in two forms:

    Mass market canned solutions. Someone else does
    the engineering for you, and you bolt it on. I'd
    bet 75% of the mods fall into this catagory. Even
    for "complex" things like suspension or engine
    tuning, most people bolt on something with some
    (limited) adjustment.

    Fully custom solutions, built from the ground up.
    Believe it or not, some people still build their
    own engines / suspension / body, etc. In general
    these follow old positions, carburators insted of
    EFI and the like.

    So, your average home buyer can plunk down $$$'s
    for a prebuilt solution, complete with knowing
    what performance increase they can get. Or they
    can custom engineer something, which probably
    requires more knowledge than something simple
    a off the shelf program can come up with.

    In the end, I see little opportunity for what you
    suggest.

    1. Re:Car Mods? by Anonymous Coward · · Score: 0

      Hate to say but their is a huge followig in modifyin the efi systems to. Some people like the good values of a well tuned customized efi system and hate the carb solution. Personally i think they carb a just for people who don't know what their doing either cause you could do it with efi if you really kew anything. The exception of this would be all out racers

  24. Re:I'm surprised there aren't more OBD-II interfac by grandpohbah · · Score: 1

    Someone once told me the diagnostic "computer" for late model BMWs, which probably has all of the computational power of your average Palm Pilot, costs around $30,000

    Actually, by the time they fail you are probably looking at just a few thousand max, but bitch about that price, realize taht in addition to the computational power of a Palm Pilot, it is also designed to withstand extreame temperature conditions (Northern Alaska to the Middle of the Desert), dust, dirt, mud, rain, etc... Oh, yea it also is very tested to ensure that it won't fail even as the systems around it do...

  25. Re:I'm surprised there aren't more OBD-II interfac by Y2K+is+bogus · · Score: 2

    The problem with OBD-II isn't the interface. There are $20 designs out on the net that work. The problem is that the protocol spec costs money. Any work that has been done on the software side was done via reverse engineering. The car companies are very tight lipped about their systems, and the automotive spec associations are paid lots of money to keep the information close to their vest. I don't believe you can buy the spec and just go posting it around, as that would violate the agreements you sign to get the information.

    You can get commercial All-in-one readers for $350, less for specific car models. These will read out data, error codes, and reset the service lights, etc.

  26. You forgot one! by GuyMannDude · · Score: 4, Funny

    Race Car Aerodynamics: Designing for Speed
    by Joseph Katz

    Don't forget:

    21st Century Automotive Engineering: CAE In The Post-9/11, Post-Columbine Era
    by John Katz

    There goes some karma for sure... :)

    GMD

    1. Re:You forgot one! by DNS-and-BIND · · Score: 2

      You know, I've totally forgotten about the Katz guy. I filtered him out a long time ago, and the silence is golden.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    2. Re:You forgot one! by Buck2 · · Score: 1

      Hey, what if my space bar was broken? Huh? Whatif?

      ThenI'dwritealittle,wouldn'tI?

      Space bars used to get broken a lot.

      Find another sig. :)

      --

      As my father lik@(munch munch)... ....
  27. Hondata by Anonymous Coward · · Score: 0

    These guys have got it together:

    http://www.hondata.com

    Really comes in handy when you go forced induction on your Honda and it requires precise tuning of fuel curves and stuff.

  28. Re:I'm surprised there aren't more OBD-II interfac by jqcoffey · · Score: 1

    No, I was speaking about the oversized box that they plug your car into, not the actual unit in the car.

  29. Re:I'm surprised there aren't more OBD-II interfac by Anonymous Coward · · Score: 1, Informative

    The ODB-II spec cost $85 from SAE and the shop manual for most cars has the rest of the information you need. Now shop manuals are a bit hard to find, but a little googling and you should be able to find one for your car.

    I have the SAE book and I have ordered the shop manual for my car (will be delivered in a week). I also have an order in for a DeltaDash unit (an excellent OBD-II interface and software which works with most any Subaru), but the dealer is out of stock.

  30. Re:I'm surprised there aren't more OBD-II interfac by Anonymous Coward · · Score: 1

    Try http://www.obd-2.com/

    OBDII Automotive Scan Tool and Virtual Dashboard
    for '96 and newer cars, suvs, trucks, motorcycles

    Car Code OBD-II On Board Diagnostics Phase 2 Vehicle Communications

    * Why is your Check Engine Light on? Simply plug-in to OBD2 connector
    - Analyze trouble codes, performance and maintenance real time data logging.
    - Design your own virtual dashboard instruments.
    - Direct private, secure, fast digital connection from car to your personal computer.

    * Free Vehicle Explorer 1 software browser, data files and upgrades
    - Supports EPA ARB SAE ISO open source and code standards for automotive networks.
    - Can be used off line when not connected to your cars OBDII local area network.
    - Does not use phone, modems or Internet. No monthly connection fees, contracts or rebate coupons.
    - Does not violate warranty, emission regulations or modify performance. No decryption needed.

    * Browser Features
    - View up to 31 sites in your car, send and receive messages, down load data.
    - Analyze over 256 possible [data] variables from your car in real time or [freeze frames]
    - Check and reset over 200 [trouble codes], analyze [test] results, view [sensor] data.
    - Trouble code alarms and auto [monitoring] request timers.
    - [x] or [y]strip chart, [3-D]and bar graph with 10 power auto or manual zoom.
    - Report generator, real time [comments], data base and printouts.
    - 6 gauge designer[Dashboard] supports over 70 instruments including 16000 RPM tach.
    - Up to 13 years of continuous data storage and Play back flight recorder.
    - Used in EPA CARB OBD2 development since 1995. Vehicle certification available.

    $130 for kit (software + cable), slightly less if you want to make the cable yourself.

  31. Not very practical... by 8Complex · · Score: 1, Interesting

    Being an engineer and also a big fan of vehicular modification in the mechanical sense (no big wings for me until I can do 180+mph) I can say that CAE is far too complicated for the average to even above average tuning facilities.

    Coming across 3d models of motors is quite impossible unless you work as an engineer or in IT at an automotive manufacturer's design facility. You don't give out your secrets, you know. :)

    The best method that most places come up with so far is to follow the simple principles of making power. Unfortunately you have to get deep into the understanding of all the principles around making power to really get these principles. Yeah, you can strap on a turbo or supercharger and gain big HP or big torque, but for that matter you could make the same horsepower by bumping the compression and/or using higher octane fuels, or even nitrous (FYI: NOS, or as my friend's and I call it, NAWWWSSSS!!, is a brand name, not an individual item).

    The trouble with all power adders is keeping the motor together mechanically. Some motor are built to handle it, others are not. If you have a motor which is not built to handle it, you have two options - 1. build up the motor so that it can handle it, or 2. switch to another type of motor. Building motors can be VERY costly, the most mild build, which would be a simple piston swap, costing $300-400 if you perform it yourself. The most expensive... well, just let your imagination wander since there are motors out there that cost $1M+ to build, like in CART and F1 race cars.

    Well, back onto topic :

    No, models are not available for CAD programs.
    Yes, it is possible, but extremely hard to account for all variables
    Sure, I could tell you how to make a 2.0L motor run 900 horsepower, but it'd cost you a fortune to build. :)

    - 8Complex

    1. Re:Not very practical... by red_gnom · · Score: 1

      Would this engine run on F1 fuel and deliver that power?

    2. Re:Not very practical... by Anonymous Coward · · Score: 0

      listen up idiot,
      NOS is short for Nitrous Oxide... and calling it NOS has been popular for YEARS before the company came around.
      my guess is your experience is solely with american vehices (probably GM).
      Adding a supercharger is one of the most cost-efficient methods of producing more power. customizing an engineers (replacing cams, etc) is more expensive. attempting to increase the engine's compression is both possible and popular, but your gas milage will go to hell and your emissions will be higher, so good luck passing inspection in states like California and New York.
      now to be honest, i'm not sure how american (GM) engines hold up under the modifications discussed above. but i do know that a toyota/lexus or a honda/acura engine deals just fine with things like changing the timing, changing the compression ratio, and adding an aftermarket supercharger.
      and btw, its really easy to make a 2.0L engine put our 900 horses at the wheels: racing stripes and fuzzy dice.

    3. Re:Not very practical... by Anonymous Coward · · Score: 0

      Although it isn't practical to give away trade secrets, How long DO we (the consumers) have to wait before companies and manufacturers release information into the public sector, This is a perfect example, Todays 3D CAD files & design specs in 10 / 20 years will be outdates and useless, quite possible sooner. So why isn't there Hordes of information available on 10 year old cars ??? Wouldn't that _help_ the car companies ?? a ten year old car isn't earning them much money (as im sure alot by then are using non genuine part / mechanics) Releasing all the info & thus making them relatively EASY to maintain / update / Modify would increase their long term resale value. And if suddely XXXX car company had all it's 10 year old cars STILL worth a reasonable percentage of their initial buy price, then surely more people would buy them in hope to retain the most for their investment ?

      I just don't understand why people feel the need to forever be so secretive, Once a product has been in the market place long enough, people can rip it apart if they want to anyhow??

    4. Re:Not very practical... by Anonymous Coward · · Score: 0

      What 3D CAD programs where around 20 years ago? And for some reason, I don't see too many modified 80's cars around. There are quite a few 60's muscle cars still, but CAD models came later if at all.

    5. Re:Not very practical... by Anonymous Coward · · Score: 0

      I wish I could get the designs to my 1995 Saturn SC2.

    6. Re:Not very practical... by Anonymous Coward · · Score: 0

      You're that filthly little bitch who changes my oil, aren't you?

    7. Re:Not very practical... by the_brat_king · · Score: 2, Interesting

      Actually, if you are dumb enough to just strap on a supercharger or turbocharger (they still make these for non-diesel? What's the point!) you will most likely blow a valve out the head, or shatter you cam or crank! you need certain things replaced in your engine before slamming 5-50x the airflow and fuel in! Besides, if you have money for a supercharger, why not go with a bigger cam, stronger rockers, flat top pistons (or domed pistons), better rings... porting and polishing the heads and a header exhaust system... Hell, you could bore and stroke it and get more than your "slap on a supercharger" and you'd have a stronger motor.
      As for changing to high octane gas, DON'T! The octane rating is trivial most of the time (low to midgrade is best for most cars); if you increase your compression of course, you'll want to go higher octane...

      As for the "least expensive" My Camaro started with a 305 G motor (High output). It's now a 327 stroker with 3" exhaust, I pull mid 12's in the quarter mile, and it's streatable. (about 370 HP). I used the stock block, replaced the cam crank, lifters, pistons, rings, bearings, intake and carb, timing setup, and HEI. The total cost (built it in my garage) was about $800 and that was because I went with alot of crome and forged parts (if all I had done was use forged pistons, clevite bearings, and molly rings, it woulda' cost about 250), and had everything temp treated so that, if in the futue I want to, the engine can handle a 300+ HP NOS boost.
      It took my dad and I about 40 man hours (one weekend, two twenty hour days with both of us working); that was from engine-out to backing outa' the driveway. (average engine swap time for us in the camaro is about 1 hour each way).

      And, 2.0 at 900? never seen that! Not even on the little foreign cars... what would the point of that be? you'd have to rebuild the tranny, replace ALL of the suspension parts, etc.

      It's actually easy and pretty cheap to build up a car to outperform a stock, or even most NASCAR cars. But, for 3d CAD, your SOL!

    8. Re:Not very practical... by dohcvtec · · Score: 1

      2L for 900HP? Look into 80's Formula 1 engines. 1.5L, turbocharged, developing 1300-1500HP. The dynos the F1 teams had couldn't accurately measure above about 1300HP. The BMW engines of that era actually used production blocks, no less.

      --
      -- Never hit a man with glasses. Hit him with a baseball bat.
    9. Re:Not very practical... by CharlieG · · Score: 2
      Building motors can be VERY costly, the most mild build, which would be a simple piston swap, costing $300-400 if you perform it yourself. The most expensive... well, just let your imagination wander since there are motors out there that cost $1M+ to build, like in CART and F1 race cars.


      Or the old saying "Speed is Money, how fast can you afford to go?"

      Back when the Ford Escort had the 1.9l engine, there was some VERY VERY interesting parts/plans available from Ford - we are talking multi hundred horses, instead of 85hp. There were a few problems of course - cost, legality, and worst of all, lifespan. They told you right off the top that some of these mods were going to get you into the = 500 mile before before overhaul range - aka real race engine class
      --
      -- 73 de KG2V For the Children - RKBA! "You are what you do when it counts" - the Masso
    10. Re:Not very practical... by CharlieG · · Score: 2

      900hp out of 2.0l has been done. You just get a REAL short time between overhauls. 900 isn't even pushing it that hard - As someone else said, look at the Mid 80's F1 cars (Before rule changes) - they were in the 1300hp range. It all depends on how fast you want to use up engines. If all you want is a couple of hours out of the engine before you throw it away, there are all SORTS of tricks

      --
      -- 73 de KG2V For the Children - RKBA! "You are what you do when it counts" - the Masso
    11. Re:Not very practical... by 8Complex · · Score: 0

      Goes to show what you know. Ever see a melted valve or piston out of a supercharged Honda? Oh yeah, not pretty.

      And FYI, I know very little about American motors, I know imports quite well, however.

      Supercharging is not the best way (surprise!) in terms of effeciency. The heat caused by the blowers tends to actually be more that then the common turbo/intercooler setup, and don't forget that the supercharger causes MUCH more drag on the engine, in turn creating much less power.

      Anyway, I doubt you'll even check back to this story this long after it's been posted/replied to, so I'm not about to waste any more time dealing with your moronic comments and misunderstood concepts leading to bad opinions.

    12. Re:Not very practical... by 8Complex · · Score: 0

      Another typical domestic owner's response. When will you guys realize that everything has it's niche and that technology makes up for displacement?

      And what is the deal about the turbocharging being for deisels comment? Don't you remember Grand Nationals? Turbo TA's? Hell, even half of Dodge's line in the 80's was turbocharged! There is even an old Dodge minivan that was posted about online that run 12's all day long with a full van interior.

      And as soon as you come to your senses, you'll realize just how shitty that pushrod motor you've still got in your car is, and realize that maybe, just maybe, there is a reason that Chevy decided to put an overhead cam motor in their Z06's (if I've been informed correctly, that is).

      Oh, BTW, there are MANY imports in the 9's, quite a few in the 8's, and a handful in the 7's... if you don't think that takes 900+hp, you're kidding yourself.

  32. The interface is cheap, so is the software. by pixel.jonah · · Score: 1

    For your Audi or VW you can use the VAG-COM software. You're able to read and write not only the OBD-II but also audi/vw specific stuff.

    There are actually a lot of people (GIAC for one) who are reprogramming ECUs to enhance performance. But it seems like most of them are manually tweaking various mappings.

    1. Re:The interface is cheap, so is the software. by Buran · · Score: 2

      Bet yer a Vortexer too, eh? ;>

    2. Re:The interface is cheap, so is the software. by pixel.jonah · · Score: 1

      Actually AudiWorld.

  33. Re:I'm surprised there aren't more OBD-II interfac by pixel.jonah · · Score: 1

    I think he's talking about the diagnostic tools and not the computer in the car.

    A car's computers are really just small embeded systems. Well lots of them networked together on modern cars.

    The dealer's diagnostic tools are indeed quite expensive (For example for Audi/VW the VAS-5052 is $15k) and probably not that powerful, but then again how much power do you need to read a serial line at 9600 baud.

  34. Your post by Anonymous Coward · · Score: 0

    Is a prime example of a waste of time and money.

  35. Go work for an auto manufacturer by Anonymous Coward · · Score: 4, Informative

    You sound way into it.. My suggestion: Go work at the big three.

    But first, hit the search engines. There's so much freakin' info out there now. Also, the SAE technical papers are an awesome resource. However, they are typically expensive. At the big 3, we had the complete set in our research library and I could check them out 50 at a time. What a library..

    Don't miss what is being done in the Formula SAE programs at universities around the country and world (FSAE). That is an incredible program and competition.

    I took a systems job at one of the big three. I'd always had a strong interest in cars, but it grew *way* out of control in that environment.

    I had a $60K workstation and access to all of the goodies - both the commercial stuff and the proprietary code. Today, your average PC has more than enough power to run these types of simulations.

    I used ADAMS Vehicle in those early days for my kinematic suspension modeling.

    Much more interesting to me were the proprietary engine simulation tools. Those were difficult to learn to use, but extremely powerful. Constructing an accurate model is a lot of work. Millions of dollars went into that company's engine sim development.

    I regularly used those tools to study my engine. Serious geek-fest. Most of my geek friends just did NOT get it.. Search for Navier-stokes.

    They had an 'optimizer' for the simulator that would 'wiggle' selected variables and find the best combinations for a particular goal. I found their optimizer somewhat cumbersome and ended up scripting my own (this all ran under UNIX). With this I could optimize valve event timing, and intake and exhaust dimensions. I also decided to develop my own graphing and reporting scripts for gnuplot. Of course all of this was on my own time and was done over a very long period.

    I had wanted to use the CFD tools to model the airflow through my cylinder head ports at a more detailed level, but didn't get around to it before I moved on.. It was just a lack of time (not tools) that prevented me. I had gotten as far as pulling silicone molds of my ports and had them laser CMM'd. Funny thing is, the company did not get around to doing port CFD for another year (had I not been out having fun or something, I might have been the first their).

    Eventually, I moved on :-(

    A year later, I ended up wanting to develop a traction control system for my race car. I decided to simulate it, knowing that such development would likely eat some pistons. I ended up writing an engine and chassis simulator in support of the project.

    This simulator used the torque curve from my engine simulations, dyno runs and data acquisition as input. I used Mitchell's book to develop a simple tire traction model, etc. It was Newton physics coming back to haunt me and probably the funnest program I've ever written. Pretty simple code.

    William Mitchell's _Race Car Vehicle Dynamics_ is considered a modern bible. It is *awesome*. Since the original publication Mitchell has released some of his software. I haven't checked the code out.

    Gordon P. Blair's _Design and Simulation of Four Stroke engines is also excellent. His two stroke book is also considered a bible. I believe he has released simulation code for both.

    Both are available via the SAE.

    Of the two, I consider engine simulation a far more challenging problem. Most of the commercial simulators are *toys* and fairly crude. However, they can still be very useful.

    Of those available, Ricardo's WAVE is reputed to be among the best (definitely not a toy) and is one of the few that would be used by a large manufacturer. Word on the street says it is a ripoff of an early version of a big-3 simulator, but that is just a rumor.

    RaceTech magazine has published some good info on suspension simulation and one of the authors, Mike McDermott is a strong proponent of open sourcing his tools. Here's a link to get you started: http://www.mgbv8.co.uk/frontsus.htm

    Along the way I learned to be a pretty good fabricator and welder. I have a pretty decent metal shop with a large 2 axis CNC mill and a Logan 12x48" lathe. The lathe is in the laundry room.

    I cannot tell you how much this car-hacking improved my skills and abilities as a system engineer and architect. I still believe that the most complex and challenging projects of my career have been on my own race car (and oh BTW, you die if you get it wrong). So I absolutely encourage you to dive in, hit the books, whatever floats your bowl.

    Today, I drive a Z06 Corvette and am Completely satisfied. I can build a car with better performance, but not with the *refinement* that car has. My quicker, faster, more nimble, louder and more violent road race car just isn't the same anymore, big slicks or not :-(

    1. Re:Go work for an auto manufacturer by rheiser · · Score: 1

      Just a clarification in case someone is searching for the excellent books suggested above; Race Car Vehicle Dynamics was written by William F. Milliken and Douglas L. Milliken. I believe Douglas participates in one of the bicycling Usenet groups.

      --
      rheiser
  36. UMTRI's simulation efforts by Anonymous Coward · · Score: 1, Informative

    The Unversity of Michigan Transportation Research Institute has some good tools you may want to look into.

    http://www.umich.edu/~driving/sim.html

  37. Complete Solution Under $50 by cybermace5 · · Score: 1

    There is an inexpensive solution to your problem. A CAE system is available that runs on commonplace hardware, and allows the user to simulate many different types of performance modifications. Not only do you get to simulate the effect of the modifications, but you can even test drive the car in virtual reality. As an added bonus, it has an excellent soundtrack while simulating the performance factors.

    Ladies (?!) and Gentlemen, I give you....

    Gran Turismo!

    --
    ...
  38. good programmable ECUs..... by Austenite · · Score: 1

    There was such a thing!

    Software called Kalmaker (www.kalmaker.com.au) was written that gives you access to nearly every function of GM Delco ECUs. This ecu was used on a wide variety of cars, from 2 litre 4 cylinders to 5 litre V8's.

    In Australia, where the software was written, the ECU was mostly used on the Buick 3.8 V6, from 1989 to 1997.

    Previously, it was available in a low cost home user version, but is now available only in workshop versions, for around US$600. ECU's themselves are also available, or can be had from wreckers. Many project cars of many and varied configurations have used the re-programmed ECU's to great effect.

    However - the original author never recovered more than a fraction of his time and effort, and the right to sell Kalmaker has passed through many hands and liquidation sales. Even at prices much less than programmable ECUs, there's apparently not a large enough market to sustain such a thing.

    Additionally, if you're interested in a more rational approach to car modifications, allow me to heartily recommend Autospeed. Well worth the very low cost, and there's a large number of free articles. A wider ranging Tech Journal, that should be of interest to Slashdot readers will be launched soon... I'm excited.

    --
    "In person, WAP'ed up and making your life a misery!" BOFH, 2003
    1. Re:good programmable ECUs..... by windex · · Score: 1

      Actually, I drive an Acura RSX. The Fuel Injection system in that thing is @#$%@#$ restrictive as hell out of the factory. I've yet to see any software to edit the ECU in the Integra or RSX, replace the unit, yes, modify the existing, no. And replacing it is the part that violates Californian (CARB) laws here in the US.

    2. Re:good programmable ECUs..... by mbessey · · Score: 2

      FYI, reprogramming your ECU also violates CARB's regulations.

      -Mark

  39. Tips by Anonymous Coward · · Score: 0

    - Start out with a manual transmission. An automatic just drains out the HP.
    - Lose the Air conditionning and the power steering. Doing just that will give you more HP than you can buy with 500$
    - Engine modifications are futile. Get a bigger engine. If you have a Civic, drop an Integra engine.
    - The first modification you do should be suspension, next comes brakes, then the engine, you want to be able to stop before you go.

    Find out where your local "head job" place is. Get your head(s) ported, put in bigger valves, change the cam, lose the EFI and put Weber carbs.

    All that will cost money so that's why my car is 100% stock.

    1. Re:Tips by Anonymous Coward · · Score: 0

      Better yet, don't lose the EFI. Run bigger throttle bodies / bigger injectors and tweak the computer. Run a bigger pipe (rice boys note: not just the tip - the WHOLE pipe).

      Why do people want to junk EFI for carbs? Just so they can get a car that runs like shit and keeps needing adjustment? It's insanity. Your 100% stock car suggests a) you are poor, and b) you know shit-all about making them go faster/safer.

    2. Re:Tips by Anonymous Coward · · Score: 0

      Find out where your local "head job" place is.

      I don't think my wife will go for that.

  40. you have to go to the late 80s auto EFI systems by Anonymous Coward · · Score: 0

    for example, the programming for the 1980s chrysler 4 cylinder turbo cars has been decoded, and there are private hobbyists that will take a list of your modifications and custom program in their home a chip for you, pull out the stock chip, solder in a zif socket to the computer brain box, and put in your custom one. or multiple chips. very amazing. one example:

    http://minimopar.net/perf/ndc.html

  41. Virtual Prototyping by nooch · · Score: 1


    I work for a market leading virtual prototyping company (actually we were bought by a simulation software company recently) that has a huge presence in the automobile industry. A lot of production design work is done in the software, and I know the company race teams use the software to prototype concepts for their race machines, but I wouldn't want to spend the money to use it for myself.

    I also happen to drive a well modified Volkswagen GTI, and though I have entertained the thought of modeling my ride in AD^H^Hmy company's software, I prefer the 'do it and see if it works' approach. There is a lot of community out there, especially on the internet, and they can help you find what works, organize gatherings, and generally make the process more fun. Of course, if you want a sub-ten second car, and you have a large checkbook, and you want to learn a complex software system, then....

    But what the hell do I know... I am in IT. Oops. My bad.

    --
    Fire in the sky
  42. Very hard to do these days... by march · · Score: 1

    The advent of computer simulations during the design phase means that car manufactures can design their machines to reach very high levels of performance "from the factory".

    While you used to be able to bolt on an exhaust and put on a cold air intake and expect to see a 20% increase in power, today, if you see 5% you are lucky. Look at the S2000 - 120 hp per liter!

    Most people will never see the 5%. Only if you are lucky enough to hit the track will it become evident.

    Even with regards to suspension, they are designed to match the vehicle's abilities so well now that to get any gains from, say a strut tower brace or larger sway bars, is very hard to achieve.

    I've found though, that "drivability" can in fact still be enhanced. While you are not going to see a big jump in peak horsepower (which doesn't really mean that much), you can get flatter torque curves. Does this make the car faster? Not much, but it makes it more drivable.

    And... a dyno sheet where you can "see" an improvement doesn't always equate to a drivable improvement. You need to test it on a track - straight or curved depending on your desires.

    But... the bottom line is that very few people ever experience they vehicles at even 80% of the "limit", and usually never on the street. So... as they say, YMMV. If you want to tinker, then ignore this reply. If you are looking for a faster car, please consider what I've typed as you might spend a lot of money for little gains.

  43. Re:I'm surprised there aren't more OBD-II interfac by Anonymous Coward · · Score: 0
    but then again how much power do you need to read a serial line at 9600 baud

    my Athlon XP 2200 FUCKING RAWKS as a serial console for my Sun Fire 15k!!!!
    9600 baud interface to 106 UltraSparc III processors ALL TH WAY BABY!!!!

  44. Exists, sort of works, dyno etc... by JoshMKiV · · Score: 1

    I own a chassis dyno (in PA, Sosnin.com for Slashdot discount), and if you recognize my handle, you could guess I am in to cars.

    Several pieces of software exist for simulating car setups.
    However, if you are modding an existing car, your simulations are not going to work very well. You best bet is reading about how others have done with similar mods. Remember that something that "adds 10 hp" on a stock car is not going to add the same 10 hp to something that is already full of mods. Trying parts out on the dyno is your best bet.

    Cheers, Josh

  45. "stuff that matters"??? sure to bring my +5 down by thenerdgod · · Score: 1

    You know, first it's "is it possible to build a computer from components" and now it's "how can I make my Sentra Type-R get an extra 10 bhp?"
    Sweet lord... Pretty soon there'll be an Icy Hot Stuntaz topic label. Well, time to subscribe to ArsTechnica.

  46. Quarter Pro by Eureses · · Score: 1

    I have seen a few articles in car related magazines quote results from a program called Quarter Pro. At $265 a copy it's a little bit much for the occassional street racer, but for someone who runs every weekend, it could sure save them plenty of time/money/effort in the long run (pun intended).

    My brother, who will soon bring his '85 Cutlass to the track for the first time, may eventually purchase a copy, but until then I cannot give you any personal impressions or simulation vs. real-world results just yet. Unless of course someone would like to donate a copy for review. *wink* *wink*

  47. Accel EFI by thales · · Score: 2

    It makes the experimentation so much fun taht you won't bother with a sim.

    Accel has a EFI system for Chevrolet V8 Engines (Wussymoble 4 cylinder drivers are out of luck) That is a blast to tune. You can hook a laptop up to the ECM and adjust it while it's being driven, and save the maps so you can load the map for the performance leveal you need for any given day.

    I Set up a Corvette with 400 cubes, a Paxton supercharger and the Accell EFI. That was a fun filled day. Beat the hell out of simulating it on a PC. The only bad part was returning the car to the owner at the end of the day.

    --
    Quemadmodum gladius neminem occidit, occidentis telum est
  48. Re:I'm surprised there aren't more OBD-II interfac by Anonymous Coward · · Score: 0

    I bought a new nextel phone the other day. After doing so, I found out that it runs java applications. I searched the web for a bit and found a program for the nextel that claimed it was compatable with all car models between somewhere around 1960-something and 2000 and sold for $19.99. The description of the package didn't say if it needed any extra hardware, however. I'd link to the sight, but I was unable to relocate it.

  49. Extending the question.. by JPriest · · Score: 1

    What if I were not creating a NASCAR, what if an armature like myself would just like to find a handful of the cheapest ways to extend the horsepower of my stock automobile? For instance: how much horse power could you get by adding a cold air intake system to a 2002 Monte Carlo? I like car upgrade menu that comes with the game Grand Turismo 3, why can't software like that come with the car when you buy it? Or even offered by 3rd party for that make/model car?

    --
    Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
  50. Dyno 2000 by daveman_1 · · Score: 1

    is a software dyno simulator.(You can buy it at autozone.) If you are into big blocks or older stuff, this is a decent program to show you what a larger cam or bigger pistons would do for power. Be aware you need to know pretty much all the specifics of your engine for this to work for you though. If you are into ricers(as I am...) don't waste your money. The software isn't current enough for our engines. Just get yourself a big fsckin' turbo!

    Can't tell you much else, except that there are a lot of people out there with lots of experience in this stuff. Get on the message boards and ask the guys who are _really_ into this stuff.

    --
    Russian Russian Russian RussianDollSig DollSig DollSig DollSig
  51. Do the simple stuff first. by brad3378 · · Score: 2

    &gt most of the tips and techniques tend to be of 'do it and see if it works' type of experimentation. I am interested in the simulation approach prior to actual experimentation to get a decent picture of what to expect during the experimentation phase, which IMHO should be safer and more cost effective.

    I'm going to have to disagree with you on this one. In the early stages of vehicle modification, there is such a thing as "paralysis by analysis". In other words, get the basics out of the way first. better flowing Cylinder Heads, Exhaust, Induction, etc. Why spend exorbanant amounts of time & money on software, training, and engineering classes when you could just put the money towards parts?

    On the other hand, let's say you're really hard core about this. You're already making....let's say 450 Horsepower in your "fast & the Furious" style Honda 4-banger. Adding 50 horsepower to a 450 horse engine is going to cost ya tons more than adding 50 horse to a 130 horse engine. Heck, a lot of the parts you buy can be right from a stock motor at a junkyard. Need a bigger throttle body? Grab one from a V6 motor. Need a bigger throttle body for your 450 horse motor? You're gonna have to shell out $300+ because you're not going to find one at the junkyard. My point here is, If you're hard-core, then it might be worth it to spend money on software. It can take years to become an expert on Finite Element Analysis, and even then, we still question our results. Finite Element analysis makes assumptions. Materials are assumed homogenous (same throughout), same grain structure (difficult to model forgings & some stampings), no casting flaws, bad welds, etc.

    If anybody is interested, I plan on doing some FEA work on my own project vehicle before my school finds out that I've already graduated and kick me off the system :-)

    I'm hoping to create a finite element model of a Ford Ranger frame to find out what I should do to strengthen the frame on my own vehicle. My '88 Ranger has been upgraded to 89 Mustang 5.0 power but unfortunately the frame has been twisting so much under load that the spot welds on the bed have been breaking. I'll plan on putting a link on my current webpage for those of you that would like to follow along. After July 1st, my username will change so check Here

    --

  52. Megasquirt EFI -OpenSource Fuel Injection computer by l8apex · · Score: 2, Interesting

    I recently participated in a 450 member group purchase for the Megasquirt EFI. Two guys: Bruce Bowling and Al Grippo designed and built this programmable fuel injection computer, and provided all of the information for building the EFI: assembler source code, schematics, PC Configuration program, wiring & tuning diagrams, you name it.

    This system will allow you to replace the stock engine management system or fuel inject a carbureated vehicle. The obvious advantage over a the stock fuel injection system is that you can actually manipulate all aspects of the system: fuel curve, startup enrichments, accelerator enrichments, etc.

    Since the group purchase, people have been "megasquirting" everything: new cars, old cars, trucks, Rotary engines (Mazda Rx7), even motorcycles!

    Check out the website. Be sure to look at the PC configurator...

    Megasquirt Home page
    Yahoo discussion groups

    A lot of this information is very proprietary... They've performed a huge service for the community by developing this project. It inspired me to undertake a comparatively modest project of my own: the uSpark ignition controller

  53. Re:I'm surprised there aren't more OBD-II interfac by interiot · · Score: 2

    They're kind of slow aren't they? What's the sample rate on OBD-II interfaces? It seems like more professional data acquisition devices talk directly to the sensors rather than being mediated by the ECU or even the OBD-II port.

  54. CarTest for DOS! by Mustang+Matt · · Score: 2

    One of the best programs out there:
    http://home.earthlink.net/~patglenn/ct.htm l

    It allows you to change hundreds of variables and run several different tests.

    The dos version is at the bottom of the page.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  55. Re:I'm surprised there aren't more OBD-II interfac by SirSlud · · Score: 2

    id be very interested in knowing how the law does or should apply in this situation .. are car companies held responsible for bugs? hobbiests?

    this is one of the first situations that I know of where the result of bad programming on the party of a hobbiest could really fuck shit up physically ... and are you talking about using the car on tracks or my streets? :)

    --
    "Old man yells at systemd"
  56. electronic hotrods by kf4ebp · · Score: 1

    Since I have been building hot rods and drag racers since the early eighties, I am of the opinion that if it has to have a computer to run.....the engine is too small to begin with. If you want to go fast....and I mean really fast...get a big block V8 and do it the old fashioned way.

    1. Re:electronic hotrods by UncleFluffy · · Score: 2

      get a big block V8 and do it the old fashioned way.

      With you there 100%. Cars and computers shouldn't mix, other than maybe the mp3 player... :) I work on the car to get dirt under my nails and tinker with something non-abstract once in a while. (Currently building a 4.2L MGB ... gonna be one scary go-kart ... )

      --

      What would Lemmy do?

  57. Engine/Emissions Control Tools by Brackney · · Score: 1

    A lot of responses to this thread refer to tools for vehicle dynamic simulation, like ADAMS. Many of the folks working in engine and emissions controls are using the Mathworks toolchain - MATLAB/Simulink/Stateflow and perhaps related autocode tools for prototyping. The cost of the toolchain represents a substantial barrier to entry, limiting really substantial modifications to engine manufacturers and well bank-rolled design houses. (e.g. racing teams) Most of the aftermarket fuel system tweaks have been boxes which live on the datalink between the ECU and fuel system control module if they're not integrated in one box. These typically fudge the fueling and timing commands a bit to boost the torque curve - design limits/warranty and tailpipe emissions be damned.

    Serious engine and emission control is pretty neat stuff. In fact, it's what I do for a living, but I'm not sure it's something for the casual tinkerer. It simply requires too much in the way of analysis, design, and test resources to do it properly.

  58. Performance Trends by Anonymous Coward · · Score: 0

    http://www.performancetrends.com

    have got some software for this. It's all VB3, so it's real easy to crack too. Just edit the == / != byte codes and away you go.

  59. Re:I'm surprised there aren't more OBD-II interfac by spankenstein · · Score: 2

    The AEM unit is ~1500 for the "plug n play" and projected ~1200 for the "race" version. The race version has the same ECU with just a different harness (generic/make your own) and no base fuel/timing map.

    Auto tuning is as much of a science as anything else. I know lots of people that figure out suspension changes (spring rates, sway bar thickness, etc) with their own spreadsheets. Fuel/timing programming is pretty straight forward. There are some basic rules that follow when making more power out of an internal combustion engine. The "try and see" is more for unknown new parts, modifications to stock parts, etc. This is mostly for pepole that don't otherwise have the "proper" equipment of a flow bench, dyno, wideband O2 sensor, fine control over fuel/timing maps and so on.

    BTW http://www.sema.org/ Look up the Magnusson-Moss act. Also... anything after the cat is fair game, fed laws don't cover anything past that.

  60. Re:I'm surprised there aren't more OBD-II interfac by Anonymous Coward · · Score: 0

    You can get commercial All-in-one readers for $350, less for specific car models. These will read out data, error codes, and reset the service lights, etc.

    My father-in-law's 2001 or 2002 Chevy Impala has the reader in his radio that came with the car.

  61. pocket logger for odbII by timt · · Score: 1

    works great. I have the model for the earlier non odbII Mitsubishis but the odbII version is similar. $170 plus your Palm 3.0 os or better machine

    pocketlogger

    ---
    Tim
    '92 Gvr-4 #893/1000
    '91 Gvr-4 #?/2000
    If you have to ask, you dont need to know.

  62. The answer is largely "No"... by Anonymous Coward · · Score: 1, Insightful

    I'm an aero engineer who also happens to be a car nut. It seems like you would like to apply engineering rigor and the computational capabilities commonly available today to get a grip on the real physics behind various car modifications.

    Unfortunately, the answer is that the availability of tools for these purposes to an engineering-minded enthusiast who is not directly affiliated with professional automotive engineering is fairly low. I think some people have posted links to various "desktop dyno" kinds of programs, and that is certainly a step in the right direction, but the fundamental problem is that fields such as aerodynamics are really hard to rigorously model, period.

    To support this assertion, I'm going to ramble for a good while about the aerodynamics aspect of the answer to your question.

    Even in the professional realm (i.e. Aerospace and Automotive Engineering Industries) you have tools such as CFD (Computational Fluid Dynamics), but very few good aerodynamicists in this world will trust CFD solutions on a magnitude-for-magnitude basis. There are a lot of specific cases or realms in which CFD folks can point to their solutions and say "for this aspect of the vehicle engineering, we trust the results of this CFD code" but CFD is never a substitute for wind tunnel or physical testing kind of work in conjunction with expertise & experience. You may say, "well duh, that's obvious, the same is true of computers, etc." and you'd be right, but that "phenonmenon" applies to a significantly higher degree to CFD. Moreover, low-speed, "low compressibility" kinds of flows (IOW "car aerodynamics") are some of the most difficult to model computationally.

    Setting aside all these kinds of "how much do you trust the results" questions, you should also realize that high-fidelity solutions require mighty close attention to the way you model (e.g. physical features -- small features can make a big difference in the flowfield or stress analysis) and "discretize" (grid) your geometry. To put it another way, it requires a *lot* of time and experience to get the most (or even worthwhile) results out of the tools we do have. There are people whose full-time job it is to generate *just the grids* for CFD cases for *one* part of an airplane or aircraft engine, etc.

    After all this, some will correctly point out the "analysis paralysis" problem, and that's definitely the case. If you want your model to capture the vast majority of the physical effects going on, then you'll have to (for the case of an engine for example) get down 'n dirty with seal/friction calculations (e.g. rings, crank seals), structural dynamics (e.g. crank torsion and vibration), reacting and non-reacting flows, and the list goes on... You can probably neglect a lot of these in order to get an answer to a specific topic or modifcation you're exploring, or to get "trends" as you change relevant variables, but if you want to conclusively prove in an engineering sense (via modeling) that some exhaust headers are going to be superior to another design, you'd better be prepared to spend a crapload of time with CFD, solid models, and actual engine hardware to measure the hell out of the relevant parts. Though parenthetically, it's still my personal plan to (once I get the right project car) design my own optimized turbo exhaust manifold with whatever CFD-type tools I can come up with or get access to. I predict the need to do a lot of straight-up control volume analysis in solving that problem as well.

    Or you take the approach that the vast majority of car modifiers do: use experience and intuition (the latter grows with the former) plus any sort of engineering/science background you do have to come up with candidate designs, and try them out. Unfortunately, the results from these kinds of tests frequently lead to theories created by people without the formal background to know whether or not what they postulate really makes sense. That leads to what you describe with conflicting, incomplete, vague, and sometimes logic-defying "conclusions" that are presented to the auto-modifying enthusiast crowd (see the persistent fallacy that you "need backpressure" for an engine to run or run well or "make torque"). Make no mistake, while the analytical/modeling tools we have today may have a hell of cost (in terms of time, money, knowledge) to use, these tools in conjunction with a good engineering understanding of the principles involved will get you a long way there. Which is obviously a part of how groups like automotive race teams with big money make significant advances in car performance.

    So unless you have: the appropriate engineering background, lots of time, access to the software tools and significant computational power, access to experts on the various "subtools", don't expect to have an enthusiast-level system of CAE-type modeling that can supplant large chunks of the "system" that we use today. However, you can get a huge leg up on the majority of people particpating in this society of car modification, by getting an appropriate engineering-level background in the aspect(s) you are interested in. Any good engineering degree+"hard" textbooks on the specific aspects of auto engineering (e.g. engine, suspension) you're interested in will be best complement to a great deal of testing-based experience and will get you very close to your goal of not just "trying stuff" but having a good idea of where the solution space lies and what its bounds are.

    If you get that far, you will (as I do) undoubtedly continue to wonder about the fate of the human race seeing the sheer number of ways the moron crowd with cut springs, egregious quantities of gaudy vinyl graphics, big, heavy-ass wheels, and aerodynamically "retarded" (for lack of a better word) "body kits" and "wings" violate good engineering judgment when it comes to anything that can affect objective metrics of automotive performance.

  63. YOU FUCKING LOSER! by Anonymous Coward · · Score: 0

    my 400+ HP Dodge Dart was wasted by an Audi.

    I sincerely hope that you are a troll. How the fuck can anything lose to an Audi? Hell, my wife's 4 cylinder Camry can take an Audi. Seriously, sell your car & start walking.

    1. Re:YOU FUCKING LOSER! by waferhead · · Score: 1

      You apparently have a large rice culture in your area, and not too many VWS, (Audi being VWs Buick) You must not visit VW dealers very often. SOMEONE has to have a Jetta(A3) with a VR6... even a stock one puts out 200HP, about the same torque and a tractor like power band (power anywhere) 4WD is a factory option, and double that power is a fairly common occurence, if pricey. (Or not if you build your own nitrous setup) ...Or a old school bug with a 2++ liter motor. VERY few rice cars survive those from a start. Most American iron suffers the same fate. Back on topic, without CAE, the ACVW has seen 40 years of evolution, and the performance available today is amazing. (Especially a full on beetle at a dragstrip... ACVWs give "normal" cars a lesson in "traction".)

  64. Software by Anonymous Coward · · Score: 0

    http://www.performancetrends.com

    They have some suitable software. It's written in VB3 though, so is crackable by all. Seriously, they might as well give it away.

  65. Re:speed prediction MODDED DOWN? by Glasswire · · Score: 1

    Why was this mod'd down? Profiling like this IS the starting point for a simulation. An astute observation. I'm not modding today, but would someone please mod this up? Thanks

  66. MOD PARENT UP by Anonymous Coward · · Score: 0

    If you want to go fast....and I mean really fast...get a big block V8 and do it the old fashioned way.

    Your post was the only one that made sense.

  67. Efficiency by Anonymous Coward · · Score: 0

    From my knowledge, power comes from efficiency. A standard 2.0L 4 cylinder twin cam 16 valve engine is operating at something rediculous like 5% efficiency. Working at around 80% would result in around 6000bhp.

    Forced induction is the way of the future for increased efficiency (getting as much air into the combustion process as possible) by re-using an inefficiency (exhaust gas) (Applies for turbos only, not superchargers).

    To map the efficiency of an engine modification, you would need all the specs of the current engines status. While its possible to get some of them like bore, stroke, crank strength, etc. you'd probably need the figures from the OEM. And i'm certain they will tell you where to stick your after market software development :-)

    long live the king GT-R!

  68. Try these by Hotrodder · · Score: 1

    If your interested in a drag racing vehicles try the programs from RSA, 2 1/4 mile sims, 2 dyno sims, a 4 link suspension sim, and others.

    For 2 stroke applications there is TSR (google cache, the site is not working)

    This site offers several suspension programs.

    Here is a program/cable for a palm that's a data logger (works with OBD II and 90-95 DSM's).

    But the truth of the matter all the software in the world is not worth the value of plain ol' testing and experience. If the factory raced the model car that you have see if there is a factory racing manual for it out there. It might be all you need. Along with Carroll Smith's books (A must have for any type of racing IMHO)

  69. Re: cheap ODBII readers by King_TJ · · Score: 2

    Check out this link:

    http://www.ghg.net/dharrison/palm.htm

    This guy makes a universal reader for pretty much all makes and models of vehicles, for under $150. This link specifically mentions his version that runs on a Palmpilot - but he also has one for PCs running Windows. I use his "beta" version on a laptop in Windows with my Toyota Supra twin-turbo and it works quite well. Not only lets you see what those "check engine light" trouble codes really are, but lets you reset them, watch your O2 sensor and engine timing, and other nifty stuff.

    I used mine to determine that I had an O2 sensor starting to go bad.

  70. Don't rush, take your time by jgardn · · Score: 1

    My dad has been modding his cars since he was in high school. He kept his tools around, and his common sense with how things work together. Now we are adding to his tool collection, modding our own cars, and just experimenting with whatever we get our hands on.

    Get a real garage in your house, spend a couple of bucks each month getting nice tools, and learn how to fix everything in your car. Start with learning how to change the oil, then move up to transmission fluid, then the spark plugs. Learn how to tune the engine. Eventually, you'll understand how each part of the car works, and what you can do to increase performance. It might help to get an older american car. The import folks tend to know less about how their car works.

    It takes a lot of experience, and a lot of cash. You can accumulate both at a steady, slow rate.

    We have a 450 Chevy into a Nissan Truck. It wouldn't be possible to maintain a car like that unless we knew how to work with each part, and had the tools to do so as well. We haven't gone to the tracks with it yet, as we are investigating how to keep the rear tires on the ground.

    --
    The radical sect of Islam would either see you dead or "reverted" to Islam.
  71. Re:In case it gets slashdotted by Anonymous Coward · · Score: 0

    where did you get a pic of cmdrtaco?

  72. Results only as good as input by newerbob · · Score: 0
    As I'm sure you've figured out, predicting performance can be excruciatingly difficult on a system as complex as an automobile - this is why extensive testing still ensues all designs in the Automotive world, but that doesn't mean that the commercially available CAD/CAE tools available aren't useful, just that there are too many variables and too little available computing power to model up a whole car and know exactly how it will perform.

    Balpark numbers on subsystems can be had with some general purpose CAE design tools(Pro/Mechanica, Dynamic Desiner Motion, Visual Nastran, & Working Model are most common). If you are running on something less than a Cray, these will all require you to simplify your desings - thus the ballpark numbers. I'm looking forward to the day that I can open up a multithousand part assembly, run an FEA project, and have results in less than an hour - all on my desktop workstation. Right now something as simple as a MiniBaja vehicle or FormulaSAE chassis can easily take over 16hrs to run through a single FEA solution on a modern dual processor X86 system. BTW - if you are still in college, SAE Student competitions are a fantastic way to get some experience on how to make a car go.

    A great tool that is known to produce very accurate predictions for engines is Desktop Dyno (sorry URL not handy). But again, it wants simplified parameters (not physical geometry), so the program will only be as good as the numbers you feed it, on the plus side it has a good part database so aslong as you stick to COTSH you will get accurate results.

    MathCAD and Mathmatica are also very useful, but requrie strong engineering knowledge to be useful, again it all comes down to the results being only as good as the numbers you feed it.

    The two big ones you mentioned (Catia and ADAMS) are also fantastic tools, but are both expensive and complex enough that unless it's your job (and you get constant training), you probably won't ever become useful with them - The world of mechanical simulation isn't as well documented at the book store as even the most obscure programing methodologies.

    --

    --
    Ask the Ya-Hoot Oracle Anything!
  73. Just ask Richard Ehrenberg, the E-booger knows all by Anonymous Coward · · Score: 0

    www.moparaction.com

    Richard knows everthing, he's a god

    and if its not a mopar, its not worth wasting your time on. From the torsion bars, to the unit body contruction to the nice beefy blocks with nice well planned rotating assembly's, you can't beat them.

    There is a reason the Hemi still rules Top Fuel. And why mopars in general still take every form of racing they get involved in by storm (till the racing body's make special rules that is)
    Hell their the entire reason restrictor plates were invented!!!

    -Polyhead-

  74. Here's the biggest problem: by UserChrisCanter4 · · Score: 3, Insightful

    Simulation is nothing in the autmotive world, particularly the aftermarket. You have to test and test and re-test. Sure, I suppose a competent mechanical engineer could come up with some formulas to reasonably estimate what modification X might produce. In fact, a lot of drag guys will run simulations that reasonably calculate, based on their current weight, what kind of power they need to do a 1/4 mile at a certain time. That's a reasonably simple calculation.

    The catch is going to be getting the actual specs for a given car.

    Let's say I want to bolt on a simple turbocharger and intercooler setup. It's a reasonably good quality turbo with minimal lag. Now let's say I bolt the same turbocharger onto the following three cars:

    Older model Honda ('98) Honda Civic LX: My turbo and the accompanying modifications make, say, 400 hp at the wheels. My car is now close to undriveable because torque steer is ridiculous when the turbo starts to pull, and the necessary suspension mods will either make the car fast but unable to steer (too stiff a rear) or negate most of the power gain (rear is too soft and the front wheels hop).

    97' Camaro SS: My turbo add-in is basically worthless unless I do a lot of engine work. The higher compression pistons on the Camaro mean that unless I knock the boost down to about 6 PSI, I'm going to be knocking my engine apart with detonation. For the same $5,000, I could've stroked the engine, ported and milled the heads, and upgraded the intake and exhaust.

    '97 Toyota Supra: My intercooler is too big to work with the factory radiator, and thus, the car constantly overheats (not good). Either I need to get a bigger radiator or a smaller intercooler.

    Now, I could probably have predicted that the Honda would torque-steer like a mother, given a basic knowledge of its drivetrain. I would have selected a supercharger and been content to put 250 or 300 horsepower to the wheels and call it a day. Any reasonably well-written program would predict the same torque-steer. But it might not have been able to tell you about the suspension issues, as it would likely assume a purely physics approach to the suspension, while I would recognize that things like gravel on the road, short inclined exits from fast-food places, and crappy roads would mean that my car would lose traction all the time.

    As for the Camaro, any reasonably intelligent program could tell you that the compression ratio was too high too feed heavy boost to. It would likely recommend the same Natural Aspiration tuning.

    Now for the Supra, that would be the hardest to predict. Without a lot of raw data on engine bay heat buildup in various areas, I couldn't see any program reasonably predicting such an occurence. So, while the '97 Supra would've been the ideal recipient for such an upgrade, the computer would probably fail to recognize the terrible amounts of heat such an upgrade might generate.

    Blah Blah... let me shorten the long story: Tuning a car is not an easy process, and it certainly isn't like a lot of tuning mags will have you believe ("Joe had this and this and this done. He rolls on these type of tires and posts this timeslip. Joe hopes to add these modifications in order to acheive this lower time"). There's a reason professional shops charge about 3X what reasonable part and labor costs for a given complete upgrade might be. If you're running straight lines all day long and rebuilding at the end of the day (as in drag), a pick-a-part approach is somewhat suitable as long as you have a good idea of what you're doing. For turning a reliable, daily-driven car into a much faster, reliable, daily-driven car, it's a hell of a lot harder. Open source or no, there's a lot more that a computer needs to know beyond basic physics and math calculations in order to accurately predict what a given upgrade might do.

  75. A nice theory but.... by BeerSlurpy · · Score: 2

    Making a fast car is a lot like a software engineering project. It has a long stage of planning and research, long before you cut any checks or turn any wrenches.

    First, you ask yourself what you want the car to excel at. Most fast cars will be faster than most in a straight line and around curves, but a car can only truly excel in one area. Ask yourself what your priorities are. Also decide on a budget, which will cover the cost of buying the car and the cost of the mods. Here is where you have to be really honest with yourself- you can only afford so much starting car and so many mods- lying to yourself about what you can accomplish with x dollars will only lead to dissapointment.

    Second, decide on a platform. The platform should be one that naturally supports your performance goals. For example, a miata for handling, a fox body mustang for drag racing and so on. You probably want to get as cheap a car as possible to save money for mods. Try and find a salvage title car with a straight frame or a car with a blown motor that can be rebuilt. You dont want something with car payments on it.

    Third, how much money do you have left? Prioritize and start researching each mod to find the cheapest way to do it. Getting a good spring and shock combo might give as 90% as good handling as a coilover kit selling for 4 times the price- talk to people that are doing what you are and ask them what their experiences were. Most people will be glad to meet another enthusiast who shares their hobby and even drives the same car as them.

    Now, where does simulation come into this? It doesnt. If you choose the right platform, it will almost certainly be one that other people are already modifying heavily, one with massive aftermarket support. If you choose the right mods, they will be the ones that are most readily available, with replacement parts for cheap. And the reason there is no need for simulation is because all the work has been done for you a million times.

    What if you want to do something extreme that hasnt been done before? People have been doing customizations, weird engine swaps and strange aerodynamic modifications for decades. There are companies that make all sorts of one-off parts like manifolds and braces etc. Electromotive makes a series of computers that can be used to controll nearly any type of engine in existance from a 4 cylinder methanol powered car to a mazda 3 rotor turbo. Once you decide what you want to do, there is assuredly someone who will help you with it for enough money.

    As for the guy who said that computers are useless and a sign that your engine is too small, I say thats BS. Any engine can benefit from fuel injection and computer controlled ignition and fuel. A lot of prostreet drag racers have begun to use big block turbos with electronic controls in place of nitrous. The cars are more consistently fast and dont break as often as the nitrous cars- and they run 5 second ETs in street trim.

  76. Motion-PC Dyno2000 by spathi · · Score: 1

    from the Dyno2000 webpage: The Dyno2000(TM) (available from Motion Software and the Mr. Gasket Performance Group) is an all-new, state-of-the-art engine simulation for Windows95/98/Me or Windows2000/XP from the experts at Motion Software (check out customer comments on this product). Designed for you, the performance enthusiast, Dyno2000 has unmatched power to find the best component combinations for any engine project. Build any domestic or import street or racing engine with an easy-to-use Windows interface. Select from a wide range of components, fuels, forced induction, and even test any cylinderhead airflow. Super-fast simulation routines combined with a breakthrough Iterative Testing(TM) system, makes Dyno2000 the most fun, most powerful, and most comprehensive PC engine dyno simulation on the market.

    --
    -- spathi.net: My Corner of the Universe
  77. Computers? by peterpi · · Score: 1

    Most of the car `modification` types in the UK can hardly read, let alone use a computer (unless it's stolen, that is).

  78. Ah, don't cross the beams! by tgd · · Score: 2

    I spend enough of my life hitting refresh on Audiworld without running into that stuff here too! Slashdot is where I go when I have to stop thinking about the tradeoff between a house and K04's.

    Anyway, I did have a reason for replying. VAG-COM doesn't do OBD-II, it just identifies if the functions exist on the car. You need other OBD-II software, although the interface cable will work with them. You might be able to do something simple like clear codes, but I'm not sure you can even do that.

    Also, GIAC (via the engineers at AWE and PES), as well as companies like APR do a lot of extensive engineering well beyond simple remapping. Garret Lim is in a slightly different position of not actually doing any engineering himself -- he's purely a software guy, but he works very closely with the engineers via data logging to tune.

    Oh well, time to go hit refresh on Audiworld.

  79. Re:YOU F***ING LOSER! by Anonymous Coward · · Score: 0

    Ever seen an S8? Or the 200bhp, 1.8 20 valve turbo motor in the smaller A4 and A6?

    Like the proverbial dog turd off a shovel....

  80. Re:I'm surprised there aren't more OBD-II interfac by the_brat_king · · Score: 1

    That "oversized box" is actually about as big as an old sony magic-link. I got mine for 3,000.00 and the GM and Chrysler cartridges for another 500 each.(BMW cartridge is the same). If you are talking about a full diagnostic machine (checks exhaust, vacuum, intake, fuel pressure, electrical, etc...) these are generic machines, you enter the vehicle specs and hook up the scanners (if you also want to check the computer, you need both the cartridge and adapter). The prices for these are less than they used to be (hell, my rachet set I have, I think is a 35 piece, cost me as much as the cartridge for GM vehicles, and 4 times as much as the specs that I needed for my camaro).

  81. The best way... by Anonymous Coward · · Score: 0

    Honestly, I've been modifying cars since '88 and what you'll find is that while automotive software might give you a best guess, the best way to go about modding a car with predictive results is find a message board and see who has already done that mod. there are way too many variables to consider to accuratly provide anything more thana best guess in software. Good luck though!

    -Adam

  82. Engine Code Analysis by tapsemi · · Score: 1

    My Mitsubishi Eclipse is showing a Service Engine soon light. Some time back I heard about a website selling an adapter to analyse this. Does anyone know about thi website?

    1. Re:Engine Code Analysis by MrCam · · Score: 1

      I don't know if you have given this a try yet, but AutoZone and other Autoparts places have scan tools for rent or even just to borrow. At the Auto Zone near me they come out and get the codes for you for free.

  83. Here it is www.gtechpro.com by Anonymous Coward · · Score: 0

    This could be it! Soon to be released www.gtechpro.com will have two gyro's and can account for body roll. The first version was more of a toy this one with a computer interface seems like the real deal.

    1. Re:Here it is www.gtechpro.com by Anonymous Coward · · Score: 0

      Weight of the car is crucial so it is best to go to your local recycler and have it weighed with the driver in the car.

  84. Re:I'm surprised there aren't more OBD-II interfac by mduckworth · · Score: 1

    Actually I use efilive pro from Starr Performance, an Australian Company. Efilive will do data logging, gauge monitoring, tell you everything from what gear your automatic transmission is to what voltage your o2 sensor is in. It's really helped me tune my car out and I managed to get quite a few more horsepower just out of sensor readings alone. The kicker is, it's a $200 piece of software but if you make the vehicle definition for your car, you get it free. There's a guy at Wot Electronics who sells the adapters for OBD1 systems (or kits). I happened to have bought a kit from him and he managed to pull out of nowhere a factory ALDL specification for the 94 3100 engine! I simply plugged this information in (literally, anyone who is competent can do it), to the software and wahla, I created a vehicle definition for 94 3100 beretta z26. Then they gave me a free copy of the software. I use it most every weekend and logging information about each and every sensor at the drag strip is uhmm.. uesful ;) Oh and PS. The OBD1 kit is only $40, comes with all parts and is buildable in roughly 20 minutes as long as you have a soldering iron and a clue.

  85. Making a car fast is easy! by Colin+Smith · · Score: 2

    First, you cut away all the dead weight, leave youtself with just a frame, then you put light weight fairings over the frame, then you tune the engine until it will rev to 18,000 rpm and finally get rid of the extraneous two wheels.

    It leaves you with something that looks approximately like this

    Pfft, "performance" and "car" used in the same sentence.

    --
    Deleted
  86. Re:I'm surprised there aren't more OBD-II interfac by Anonymous Coward · · Score: 0

    Automotive repair manual = $29.00.
    Paperclip = $0.02.
    Diagnosing your own cars ECM = Priceless

    On a more serious note. All auto ECM's have a diagnostic or field service mode. You short certain circuits and count the flashing lights. Hnadheld scanners simply count the electrical pulses and display a number. You then take you number abnd look up the problem in the chart provided by the auto repair manual. In other words, there is no need for an OS project or $20 do it yourself kit. the do it yourselef kit is the repair manual and a paper clip.

    if you want to actually change the programming in the eeprom inside the ecm, pull the chip out and reprogram it using the same tools you woudl to program any eeprom.

  87. No replacement for displacement! by SaDan · · Score: 2

    FI is good stuff, especially when you mix in a nice amount of displacement.

    Add some forced induction, and you've got a 700RWHP vehicle that you can still manage to drive on the street (or something along those lines).

    Never underestimate a 383 LT1 running 20psi of boost. :-)

  88. Ahem.. well, speaking from experience... by Ogerman · · Score: 2

    Who needs this fancy smancy CAE tools stuff! You guys should see how fast my Honda Civic HX goes now that I've added a triple spoiler, dual exhaust with headers, extra headlights, hood scoops, type-R and VTEC stickers, and cut the springs. I bet ground effects will give me another 5mph when I save up enough allowance!!!

  89. F=MA by Moderation+abuser · · Score: 1, Offtopic

    Or A=F/M

    First of all, lose weight. Yes, I know that obesity is fashionable in America but you have to increase the force supplied to keep up with the weight.

    The lightest, highest performing vehicle will basically be an engine with wheels. That means a motorcycle, not a car.

    Check here to see how much money you'll have to spend to get a car which has *anywhere near* the performance of a bike.

    http://www.syclone.freeserve.co.uk/rivals.htm

    --
    Government of the people, by corporate executives, for corporate profits.
  90. Mappings? We don't need no stinkin' mappings.... by Anna+Merikin · · Score: 1

    Well, I've been chewing your question over for a couple of days now, so I hope you're still following this thread.

    In short, to answer your question briefly, I know of no models of the sort you seek; all the ones I know of are proprietary and incomplete. Read on if you are curious as to why this is so and how I know.

    Some necessary background. I have almost forty years experience in auto racing and twenty in computing. (Sentences served concurrently...) Two years ago, I joined a new racing team, funded by the dotcom bubble, and with a nearly unlimited budget, as chief mechanic and tuner. So I could choose one of the new, fancy, computer-controlled fuel injection systems for it if I thought it was appropriate. But, like you, I had no mappings for the motor, and, since it was modified heavily and, therefore, quite unique, there could be none unless I made them myself.

    This is no mean task. It is much more complex than, for example, predicting weather, as it requires not only to know why it rains, but to predict -- not whether it will rain in Seattle today -- but where and when each drop will fall!

    Fifteen or more years ago, I had a Yamaha motorcyle with unusually-strong throttle response; it featured a primitive, computer-controlled ignition with a fixed timing (no vacuum nor centrifugal advance.) I researched advance curves vs. throttle opening on the 'net and, lo, Google listed a Yamaha paper on the uselessness of ignition mappings!

    Since that time, observation has shown me that any model that doesn't adhere to the fixed ignition timing model is doomed to having too many variables. This proved to me that science does not yet understand internal combustion motors completely. This is not surprising, as the Space Shuttle disaster showed, engineers who invented the rubber o-ring did not understand how it worked, either. What is surprising is that even later-model Hondas and Kawasakis still use ignition mapping; MSD still recommends the practice.

    (There is a lot of Unformation out there. Don't fall for 'expert advice' unless you have double-checked with reality through scientific research.)

    So I chose to use a racing carburetor and my experience instead, as I always have. Here was my reasoning: A racing car has to have very smooth power delivery at all throttle openings, without sudden peaks that could cause the rear wheels to lose their grip momentarily, causing lost time at best, and a spin or worse. The intake gases are traveling down the pipes at about 200 mph, and have staggering amounts of inertia. They echo up and down the pipe like bass in a boombox at various frequencies, and interact thoroughly with the exhaust system (as both intake and exhaust valves are open at the same time in a condition called 'overlap'), themselves, and subtle laws of physics known best by musical instrument makers.

    While this is possible on a carbureted car, it is now and, in theory, anyway, always will be impossible on a digitally-controlled motor because of the finite number of bits (depth) on control. This leads to steps in the throttle (31 for a 32-bit processor, 15 for a 16-bit, etc.)

    I guesstimate the power of the motor we are using at about 640 hp. Assume completely linear throttle response and a 32-bit processor. This give us about 20 hp per step: Not enough fine control. I extimate 256 bits would be the minimum needed to compete with even the most primitive carburetor for fine throttle control. (This does not lessen the other advantages of fuel injection, but there are analog FI systems, as well.) We are not there yet -- even if we had good ignition and mixture mapping. Add to this the problems of acceleration with the already-explained inertial forces, and we have an impossible situation.

    If all theories need a prediction to check their integrity, here's mine: Ferrari will, for the near future, win most Formula One races because they have the proprietary maps (from decades of experience) and the most expensive 64-bit and better processors to enable the driver to have finer control and, in Michael Shumacher, a brilliant driver who can deal with the car's difficult temperament.

    Each company keeps information like this quite secret. If not, Honda and Kawasaki would use Yamaha's discovery of the benefits of fixed ignition timing. When there is an Open Source racing team, I will join it and help map some motors; but, till then, my tuning secrets are exactly that: secret. And, as far as I know, everyone else's are, too.