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The Economist Looks At The Console Industry

Fromeo writes "The Economist is running an interesting article discussing the state of the console industry, along with their usual interesting graph, showing the cycle that the industry follows."

26 of 215 comments (clear)

  1. Consoles.... by DigitalHammer · · Score: 3, Funny

    Why buy them? As my friend would say "They're a downgraded computer in a shitty-looking box".

    1. Re:Consoles.... by s20451 · · Score: 4, Interesting

      Why buy a $1500 gaming computer, with all the worries about compatible hardware, flaky software, etc. etc., when you can buy a $300 console, plug it into your TV, and be on your way? I have a console because I use linux on my main box, and if I'm working and want to take a break, I don't want to have to save everything, shut down, reboot into Windows, play the game, shut down, reboot into Linux, and re-open my work. There are also all kinds of games (like Gran Turismo) that are unavailable on the PC.

      --
      Toronto-area transit rider? Rate your ride.
    2. Re:Consoles.... by SirSlud · · Score: 3, Insightful

      well, I'd say that a well equipped gaming PC will blow an Xbox or Gamecube (sorry, I dont put the PS2 in the same league, but thats for another flame-ridden thread ;) away in terms of:

      - FPS
      - resolution
      - online play
      - saved game complexity

      but the consoles win with:

      - FPS consistancy (games designed at a 'lowest denominator' level in terms of performance, so you dont slow down as much as PC games do when stuff gets really messy)
      - control
      - $-per-unit-of-performance

      Also, dont forget the suitability of certain types of games:

      - online lends itself to PC
      - fps to PC
      - PC games more editable
      - loading times on consoles usually better (or at least Gamecube just blows everything away with its cute lil miniDVD media)
      - multiple people at the same time .. duh, console :)

      I dunno. As always, it depends on what you like to play. Some people need their Quake, others their Platformers. Console games are often designed to be more pickup-and-play than PC games too.

      The fact that most people have larger televisions than monitors helps the console in terms of display real estate in most homes too ..

      Okay, thats all I can think of. Spewing over. :)

      --
      "Old man yells at systemd"
  2. Interesting quote. by tshak · · Score: 3, Insightful

    I found the following interesting:
    the opportunity to create a network of consoles through which all kinds of entertainment content, including films, games and music, can be distributed. That was Sony's original aim with the PlayStation 2.

    All of the XBox naysayers talk about how the "XBox is a PC" and how MS won't focus on the gaming experience but try to bundle it (see the recent PVR leak). However, it is obvious that Sony is trying to do the exact same thing - this is not the first time I've seen mention of a "Sony digital media center". So, really, the only "true" console is the GC, which of course a silly contention.

    --

    There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  3. 8192 bits by 2030! by Wesley+Everest · · Score: 4, Funny

    Gotta love how the game industry plays with their numbers of bits. I imagine it'll take another hardware generation or two before the marketing guys come up with another number to hype.

    1. Re:8192 bits by 2030! by Fnord · · Score: 3, Funny

      I wonder how these reporters would react if you pointed out to them that the Gamecube and Xbox are both 32 bit and the PS2 spends most of its time in a 32 bit mode.

    2. Re:8192 bits by 2030! by Phil+Wilkins · · Score: 5, Informative

      That's ok, I know more about the PS2 than either of the others. The actual situation with regards to EE registers is pretty complex, as the EE actually consists of the core, 2 vector units, and an fpu.

      The core has 31 128-bit registers, and instructions to manipulate them either as 32-bit, or 64-bit integers, or as 4x32-bit integers, or as 8x16-bit integers (where 4x32 bit means, four 32-bit integers packed into one-128 bit integer). The reason there's 31, is that register 0 (zr) is a constant 0.

      Each vector unit has 31 4x32-bit float registers, and 15 16-bit integer registers. One of the vector units (VU0) is available to the core as a co-processor, as are all of it's registers. The other sits in the DMA stream, and can be thought of as a pumped up vertex shader.

      Finally the fpu is pretty traditional, with 32 32-bit float registers.

      So thats 31 128-bit integer registers, 31 4x32-bit float registers, 15 16-bit integer registers, and 32 32-bit float registers. Giving us a total of 109 registers, with a total of 8208 bits, and that's not including 20 or so status or result registers.

      None of this is modal, you can mix core, VU, and fpu instructions as you like. There's also nothing stopping you treating a 128-bit core register as a 32, 64, 4x32, or 8x16-bit integer, nor moving it to a VU0 register, where it's treated as a 4x32-bit float.

      There's also the IPU, a DMA controller, and a whole bunch of other stuff, but they're not directly accessibly from the core. Well, actually, even that's not true, as most things are also memory mapped, but that's only really for debugging, as memory mapped access has a habit of stalling everything.

      Oh, and the bus to the RDRAM is 128 bit, while the bus to the GS is 64 bit.

      So, in summary, mostly 128-bit registers, and a 128-bit data bus. It's a 128-bit system.

  4. Slashdot linking to The Economist... by Anonymous Coward · · Score: 5, Funny

    ... is like the National Enquirer mentioning Scientific American.

  5. Wow (graph error) by simm_s · · Score: 3, Funny

    The X-Box has a 128bit processor, dude I can't wait until Intel releases that for my PC.

  6. Wrong Wrong WRONG!!! by Cutriss · · Score: 4, Informative

    My god...this article has more inaccuracies than a Slashdot story!

    but Sony, Microsoft and Nintendo all intend to release plug-in adaptors to link their boxes to networks.

    And WHERE do you plug in the Xbox broadband adapter, eh?

    Both Sony and Microsoft decided that ordinary modem connections were too slow to do justice to their advanced consoles.

    Really? Then why does the PS2 network adapter have BOTH network and modem ports?

    All three firms are losing money on their consoles, though exactly how much is difficult to say.

    Wrong again! Microsoft is the only one doing this!

    And as far as that sales graph goes...not a single one of these systems is 128 bit. The GameCube and Xbox are both 32-bit systems (PowerPC-based and Intel x86, respectively). I don't know about the Emotion engine in the PS2, but I suspect that with less than 32 MB of RAM, there's no reason for it to have more address lines, so it's probably 32-bit as well. And the Dreamcast uses a SH4 processor...That certainly isn't 128-bit either.

    --
    "Mod, mod, mod...and another troll bites the dust."
    1. Re:Wrong Wrong WRONG!!! by Have+Blue · · Score: 4, Informative
      And WHERE do you plug in the Xbox broadband adapter, eh?
      Into the ethernet port on the back, perhaps?
      Wrong again! Microsoft is the only one doing this!
      I have yet to hear real numbers from a reliable source (and I have talked to several people inside MS) that prove or disprove this point. All the console manufacturers use the same business model.
      And as far as that sales graph goes...not a single one of these systems is 128 bit
      Already been pointed out many times, but an argument could be made that the (128-bit) graphics processor is now the most important part of the console (it's certainly doing far more work than the 32-bit CPU).
  7. Fact Check: Are they ALL losing money? by sterno · · Score: 3, Insightful

    Okay, this is a matter of some debate from the many articles I've read on the console industry. Are they all really losing money on the consoles?

    It seems pretty clear that Microsoft is losing money in a big way on the consoles. I have seen nobody suggest otherwise, and if you think about what their hardware is and the price it makes sense that they are losing money.

    For sony, the profit/loss question seems more up in the air. I've seen most places say that they are losing money on it but I've seen some articles suggesting that the loss is minimal or may in fact be a small profit.

    As for Nintendo, I've gotten the sense that they are actually making at least a small amount on their consoles. They didn't throw in all the power that the other two companies did planning to instead rely on the power of their collection of games as incentive to buy.

    So does anybody have any reasonable factual information about how much the companies are or are not losing?

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:Fact Check: Are they ALL losing money? by ivan256 · · Score: 3, Informative
      According the the Inquirer, the PS2 costs Sony $185 to get out the door. They also claim that each Xbox looses $150 for MS.

      http://www.theinquirer.net/25060210.htm

      I don't have any references about Nintendo, but I've heard rumors that they can build a GameCube for That means that for at least a little while, Sony was pulling in a cool $115 in profit on each PS2 they sold.

  8. Atari and the 80s by freeweed · · Score: 3, Interesting

    Rather frightening that on the graph, everything pre-nintendo is labelled "Atari systems". Of course, society back then pretty much equated Atari with video games (see: Blade Runner for a good chuckle).

    I know the VCS pretty much decimated all competition back then, but does anyone have any harder figures? Adding the Colecovision and Intellivision into the pot, there must have been some signifigant inroads into Atari's numbers.

    The funniest though, has to be the fact that they say Atari systemS. Sorry folks, but other than the venerable VCS/2600, Atari didn't really do squat in the marketplace.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:Atari and the 80s by astro · · Score: 3, Insightful

      The 5200 was not at all irrelevant. At the time, it had games that could not be produced on any other console - only on the "personal computers" of that day - Atari 400/800, C64, etc. I was positively blown away when I first played games on the 5200 (at a JC Penny store in Fairbanks, Alaska, maybe 1981 (82?)).

      There was a huge downturn in consumer spending in the early 1980s, that anyone in their mid-to-late 30s should remember as a fact of teenage life. This absolutely killed the market for game consoles at that time, given that it drove a huge price war among "personal computers".

      This was also when Activision in particular rose to what was a huge business empire for the software world at that time - they produced titles for every console platform as well as every "pc" platform at that time that I am aware of. They later bought many of the rest of the companies that produced the classic PC games at that time (i.e. Infocom!).

      So what you had was similar, oddly enough, to what we have today - "personal computers" that had as good or better titles than the most advanced consoles at a slightly higher cost (then - C64 for $299, Atari 5200 for $199; today, a PS2 will cost me $200, whereas I can build a K7 900mhz box with Nvidia GForce 4 for ~$300) but in both cases the PCs can do far more than the console.

      I have no idea what my original point was at this point, except that maybe folks should look to Activision for where the really sound business model is - ~24 years of success in a time that saw literally hundreds of other HW *and* SW makers go by the wayside.

      --astro

      Yes, I have a Gamecube. And yes, my current "high end" PC is a 1ghz Duron. And I am happy as a clam with both.

  9. Wrong as usual... by Viewsonic · · Score: 4, Interesting

    Nintendo stated many times that they plan to eventually offer the Gamecube for $99 and they will still be turning a profit on the machine itself. However, they didn't plan on cutting prices so soon to fight the competition. As usual the person writing the article just assumes all the consoles are losing money when in fact Sony has refab'd their system for the pricecut so they dont lose money, and Microsoft has done nothing but lose tons of money from the start.

  10. broken metaphor by bigdavex · · Score: 4, Funny

    Nothing illustrates the battle's ferocity better than the eye-watering price cuts of the past few weeks.

    It makes people cry? Maybe the hardware makers, I guess.
    --
    -Dave
  11. Back in the day..... by Steveftoth · · Score: 3, Insightful

    It was that the bit rating of the console was always the main processor. Not the graphics. The NES only had 4 bit graphics, but it was an '8-bit' system. Sega genesis could only display 64 colors at once and the SNES 256, yet these were all, '16-bit' systems. The main processor was the heart and soul of all the consoles before the current generation. As it would do almost all the work. Only in the last generation did we finally see co-processors that could actually do more then flip a couple of bits. So now they rate it by the largest thing in the system they can get away with, which is usually the size of an internal register.

    You really just can't compare apples to oranges which is what they are doing. All these systems over the years have compeletly different architechures. From the Atari 2600 to the X-Box, the only similarity is that they are all modeled after turing machines. So at the end of the day, they should be compared on which games they have and not how powerful they are.

  12. Huh? by Ex-Parrot · · Score: 5, Funny
    Sony's PlayStation business currently generates around 60% of the firm's profits. That figure has exceeded 100% at times.

    That sounds like either new math or Andersen accounting practices.

    --
    To many, total abstinence is easier than perfect moderation. -- St. Augustine
  13. Re:Error in article by SirSlud · · Score: 3, Interesting

    People who arnt in the business of comparing (ie, not techies or wannabe techies) rarely make that comparison. Doubly so for products they would never even be comparing when making purchasing decisions.

    Its just a number for sales people to rattle off to parents, who invariably think one of two things:

    - gee, that number's higher than the last time I heard it

    or even worse

    - gee, that number's high

    It was like MMX - it was a useless feature when salespeople were pushing it, but shoppers really seem to be fooled by numbers and acronyms. The only part that ticks me off is how hard it is to teach a non-technical person to never put stock into what they hear, and more importantly, never put stock in their own ability to interpret it. For some reason, people dont all seem to act like they can talk the talk with cars, planes, other technical things - but there is something about technology that makes lots of newbies think they can get some sense of perspective in the jungle of specs and features out there. I know I might sound somewhat elitist, but I hope for my sake a mechanic knocks some shit into me if I ever go off on engine specs and prepare to drop serious money on my assesment of the sales lingo I'm presented.

    --
    "Old man yells at systemd"
  14. Re:Huh? by baboyer · · Score: 4, Insightful

    It's called subsidies. They were using profits from the games to offset losses in other groups. Because of this, the profits from the PlayStation business were actually larger than the profits for the whole company.

  15. Re:Ummm... by ckd · · Score: 3, Informative
    And for x-box:
    Halo (yes, where is that MAC game they call Halo Mr. Jobs? Mr. look how awesome macs are at macworld Mr. Jobs? Too bad it came out for X-Box first!)

    Well, what do you expect when Microsoft used their petty cash account to buy Bungie (a long-time Mac-first or hybrid-first company)?

    Remember, the original plan was for Halo to come out for PC, Mac, and PS/2 (the latter was officially killed, the other two are merely "delayed"). Do you think they would have sold more copies for PS/2 than they did for XBox? Do you think that Microsoft therefore basically gave up profits so they could use Halo to help XBox sales? Doesn't that sound kind of like the actions they've been convicted of in other areas?

  16. Re:More interesting quote than that... by Chris+Mattern · · Score: 3, Informative

    > How the hell does one business line exceed 100% of a compannies profits?

    When the company, exclusive of that business line, is losing money. For example: product A made by company X shows a net profit of $120 million a year. Leaving aside the revenues and costs associated with A, X loses $20 million a year. Result: Company X as a whole shows a net profit of $100 million a year, with product A being 120% of X's profits.

    Chris Mattern

  17. You're assumptions are WRONG! by BitMan · · Score: 3, Informative
    And as far as that sales graph goes...not a single one of these systems is 128 bit. The GameCube and Xbox are both 32-bit systems (PowerPC-based and Intel x86, respectively). I don't know about the Emotion engine in the PS2, but I suspect that with less than 32 MB of RAM, there's no reason for it to have more address lines, so it's probably 32-bit as well.

    First off, the external addressing of the chip has nothing to do with the internal width of the chips registers. The last time I checked, the Nintendo Gamecube was MIPS 5000-based, which is an enhancement of the 64-bit MIPS 4000 core. And the Sony Emotion engine is a customized MIPS 4000 core with a specialized 128-bit SIMD execution unit and registers.

    The only reason the X-box can challenge them with its general Intel x86 approach is the fact that the CPU clock is much faster (almost 4x the PS2's) and has a GPU that is 18 months newer in design. Otherwise, at least the PS2 is a much sweeter custom design -- and it costs far less to reproduce at today's feature sizes in the massive volume consoles are reproduced at.

    --
    -- Bryan "TheBS" Smith
    Independent Author, Consultant and Trainer
  18. Not entirely accurate by Kirby-meister · · Score: 3, Informative
    The article is not entirely accurate - not all three consoles are losing money on hardware sales.

    Sony owns its own factories and is an R&D company - they have been lowering the size of each of the PS2's chips, and very recently put both the Emotion Engine and Graphics Synthesizer on one chip, allowing them to further cut costs on production.

    Look at it this way - back when the PSX was released, the price of $300 meant it sold at a loss. Opening up a PSX showed a mess of an architecture and the things were commonly known to overheat (infact, when PSX-mastermind Ken Kutaragi showed that the PS2 could be kept in a 'vertical' position, a lot of people had to chuckle at the fact that the only way their PSX's wouldn't overheat is if they were in the same position). But by the time the PS2 was unveiled, the cost to make a PSX core was around a couple of bucks at most, a reason why a PSX chip is the I/O processor inside the PS2 (and thus allows just-about perfect PSX emulation on the PS2.

    That was over a period of 5-6 years, so I imagine at this point Sony has been able to drastically cut costs to the point where $199 might actually be a profitable price.

    Meanwhile, both Intel and NVidia are pocketing whatever production improvements they make, and are sticking it to Microsoft. I believe this might be the reason Microsoft has recently been getting ready to start their own chip production (for the Xbox 2, of course).

    As for Nintendo, I have no idea how ArtX's Flipper GPU license is being handled (especially since ArtX is now a part of ATI, the reason ATI's logo appears on every GameCube), nor do I know too much about the Gekko, other than it was done with the help of IBM. Panasonic helped with the proprietary disc format, but I believe the only thing they got from that is the right to make a DVD-playing GameCube, the Q. The only thing I know is that the GameCube doesn't cost nearly as much to make as an Xbox, and probably less than or equal to (but more likely less than) a PS2.

  19. Re:xbox strategy failure by Jason+Earl · · Score: 3, Interesting

    My guess would be royalties. After all, your PC game company can create a new PC game and not have to pay a dime in royalties to Microsoft. If the company takes the time to make an XBox port, then they have to worry about copies of their XBox port stealing sales from their more lucrative PC version. When the XBox market gets large enough so that it is worth the risk the PC game companies will probably do the necessary work. In the meantime, however, only those companies that Microsoft is paying are likely to come out with XBox titles first.