Slashdot Mirror


Microsoft Claims IP Rights on Portions of OpenGL

An anonymous reader writes "Minutes of the latest OpenGL ARB meeting reveal that Microsoft is claiming IP over the vertex and fragment extensions, both critical for exposing the capabilities of modern graphics hardware. The minutes also include an update on the progress of OpenGL 2.0." The question is, what does this mean for Linux -- how will Microsoft exercise their "rights"?

132 of 361 comments (clear)

  1. i just went to microsoft update... by edrugtrader · · Score: 5, Funny

    1 update pending

    Would you like to install MSClosedGL 1.0?

    --
    MARIJUANA, SHROOMS, X: ONLINE?! - E
    1. Re:i just went to microsoft update... by edrugtrader · · Score: 2, Funny

      wow... bashing microsoft is now considered flamebait?! time to do some regex's on the user list and get rid of all the .microsoft.com signups...

      --
      MARIJUANA, SHROOMS, X: ONLINE?! - E
  2. They have every right to do whatever they want by Anonymous Coward · · Score: 5, Informative

    Of course and they have the "right". They bought a whole lot of IP from SGI a few months ago.
    Check it out here:
    http://slashdot.org/article.pl?sid=02/01/16/182425 6&mode=thread&tid=152

  3. MS likes name recognition by TechnoVooDooDaddy · · Score: 3, Insightful
    and they like to take credit for a lot of stuff that they've been associated with.. Everyone does it from IBM to Sun to Starbucks..

    the more times the word Microsoft appears in front of your eyes, the bigger the smil gets on their PR dept faces.. Slashdot is probably one of Microsofts biggest PR machines. Remember, there is no bad publicity..

    1. Re:MS likes name recognition by PhxBlue · · Score: 5, Interesting

      the more times the word Microsoft appears in front of your eyes, the bigger the smil gets on their PR dept faces.. Slashdot is probably one of Microsofts biggest PR machines. Remember, there is no bad publicity..

      This is only true to a point. It depends on what the target of the spotlight (Company A) has done to earn the publicity: I don't think Michael Jackson was too happy about the publicity he received when he was being accused of molesting children, after all. For a corporation, publicity is only good when it leads to sales--and let's face it, SlashDot is hardly MicroSoft's target market for OSS.

      Besides, what does a monopoly need with publicity? Once you hit that height, publicity is more likely to be bad than good.

      --
      !#@%*)anks for hanging up the phone, dear.
  4. Bash bash bash by ObviousGuy · · Score: 3, Informative

    Microsoft believes they have patent rights relating to the ARB_vertex_program extension. They did not contribute to the extension, but are trying to be upfront about it.

    --
    I have been pwned because my /. password was too easy to guess.
    1. Re:Bash bash bash by Zeinfeld · · Score: 4, Insightful
      Microsoft believes they have patent rights relating to the ARB_vertex_program extension. They did not contribute to the extension, but are trying to be upfront about it.

      In other words, OpenGL can function without the extension. This is not a blocking patent. If the group cannot get to satisfactory license terms the extension will be dropped.

      This type of thing happens in all standards groups from time to time. And the right outcome is not always the same.

      This is not Rambus style Patent smurfing where you patent an idea, propose it in a standards group and then at the last minute demand royalties. Nor is it patent trolling where someone looks at what a working group has done and makes a perjured patent application to grab the rights to the ideas.

      The group itself is not getting up in a stew about the issue so it is unlikely that this is going to be a major problem. In cases of this sort the company with the IP works out whether they get their best return from making the IP free or trying to charge. In all but a handfull of cases the result is some sort of effectively free license.

      There are cases in which people have IP that they think is valuable and they are not willing to license. But these are actually quite rare since most patents can be circumvented.

      In this case it appears that Microsoft is offering an essentially free license. However making sure that things stay free means that unilateral disarmament is not the best policy. That is what the GPL is all about.

      So in comon with most companies Microsoft are offering the technology on reciprocal license terms. In other words they will allow folk to use their tecnology if others provide access to theirs.

      The minutes do not make it clear whether the terms are RAND and zero license fee or RAND with a charge. From the discussion it would appear to me that either the license is expected to be zero cost, or it is a group where there are lots of folk looking to profit from their patent portfolio.

      So the huffing and puffing appears to me to be somewhat overdone.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    2. Re:Bash bash bash by jdavidb · · Score: 2

      If you read "excessively" you won't ever get to moderate. I've only gotten points three times, and usually after I went on vacation or was too busy to read for a week. Apparently it doesn't take too much to be "excessive."

      I highly suspect a lot of the whiners who say, "I've been banned from moderating!" are excessive readers, like me.

      I have the same results on use Perl;, too.

  5. It's an ARB requirement by Anonymous Coward · · Score: 5, Informative

    It's an ARB requirement for any participant to state that they might have IP involved in a particular feature or extension. Try checking out previous ARB minutes where nVidia, ATI, and other companies have made statements about their own IP and possible conflicts. This is a non-issue.

    1. Re:It's an ARB requirement by spiro_killglance · · Score: 2

      And why? Because know microsoft make the X-box,
      they don't want top of the range graphics to be on
      PC cards.

    2. Re:It's an ARB requirement by OrangeSpyderMan · · Score: 3, Informative

      In terms of graphics performance, nvidia is already way a head of the Xbox on desktop PCs, so your remark is a bit pointless.

      However it is nice to note that for the moment, as the parent poster correctly pointed out, they are simply pointing out a potential IP conflict, and no precise licence terms have even been discussed. I've no doubt at all that they'll throw their weight around as they know how to do so well, but there are other people concerned that have as much to loose as Linux, so they'll have a difficult time making it stick.

      --
      Try NetBSD... safe,straightforward,useful.
  6. IP they bought from SGI? by green+pizza · · Score: 2, Redundant

    I wonder if this has anything to do with the IP (patents, designs, etc) Microsoft recently bought from Silicon Graphics, Inc (SGI)...

  7. It's not what it'll do to Linux... by handsomepete · · Score: 5, Interesting

    I doubt they'll really care too much about Linux OpenGL (for now) because quite honestly it's not necessary to attack it on that front. That would be a little too obviously vindictive, even for Microsoft. I think the more likely conclusion is that they'll use it to leverage their stranglehold on the DirectX/Windows combo to make it not only the standard, but the only option. Once gaming on Windows is restricted to DirectX, then OpenGL will survive solely on Linux (if it survives at all).

    1. Re:It's not what it'll do to Linux... by Lord+Omlette · · Score: 5, Funny

      OpenGL will die on Windows at ~the same time as John Carmack dies.

      --
      [o]_O
    2. Re:It's not what it'll do to Linux... by MissMyNewton · · Score: 5, Insightful


      then OpenGL will survive solely on Linux (if it survives at all).

      I'm gonna guess that there are now more MacOSX *desktop* users than Linux *desktop* users, so this could be a shot at Apple, who is moving their gorgeous-but-heavy Aqua interface to OpenGL in Jaguar for the purposes of hardware acceleration...

      I still don't think MS cares a whit about Linux...yet.

      BTW, (responding to a different post), I don't think John Carmack is a fool - if the OpenGL lake dries up, I'd guess he'd go fishing elsewhere...

      --

      ---

      Information wants...you to shut your pie hole.

    3. Re:It's not what it'll do to Linux... by handsomepete · · Score: 2

      Oops. Forgot about Apple. Thanks for the reminder.

      "I still don't think MS cares a whit about Linux...yet"

      I totally agree with this. Most moves they make are not used to position themselves ahead of Linux. I don't think that they've got the foresight so start worrying about Linux desktops at this point. Besides, they're too busy making sure they own every single inch of the Windows desktop (Media Player, Passport, Internet Explorer, DirectX, etc.) to actively disrupt other operating systems at this (software) level. At least for now.

    4. Re:It's not what it'll do to Linux... by Magila · · Score: 3, Insightful

      You mods laugh but it's true, Carmack's engines power enough games to keep openGL alive and kicking. Without him we'd probably be living in a D3D only world on the desktop.

    5. Re:It's not what it'll do to Linux... by Jerf · · Score: 2

      OpenGL will die on Windows at the same time as John Carmack dies.

      I now regret killing him so many times in Doom II. I guess I've done my part to support the monopoly...

    6. Re:It's not what it'll do to Linux... by jred · · Score: 2

      I think the point was that he wouldn't be releasing *any* games if he happens to be knocked-off or otherwise incapacitated.

      --

      jred
      I'm not a mechanic but I play one in my garage...
    7. Re:It's not what it'll do to Linux... by G-funk · · Score: 4, Informative
      OpenGL will die on Windows at the same time as John Carmack dies.
      I now regret killing him so many times in Doom II. I guess I've done my part to support the monopoly...


      Dude that's John Romero. The chanting you hear when you enter the final level is "To win the game, you must destroy me, John Romero" played backwards at half speed.
      --
      Send lawyers, guns, and money!
    8. Re:It's not what it'll do to Linux... by 1g$man · · Score: 2

      Not likely. id's biggest business is in engine licensing.

      A single id game coming out on Linux wouldn't convert that many people to Linux. Some would dabble with dual booting, but none in the main stream.

      id games are getting less and less popular--but their engine is where it's at. notice quake 3 and wolfenstein are only modestly popular (checking stats at gamespy), while the quake engine powered games like halflife and medal of honor have *far* more players.

      engine licensees wouldn't pay a dime for a linux-only game engine--they'd all develop on the unreal engine instead.

    9. Re:It's not what it'll do to Linux... by homer_ca · · Score: 4, Insightful

      Before you all laugh at this, it could be done. Games take so much disk space already why not add another hundred megs or two and make a mini distro in a loopback filesystem? It'll be one big file you can put on a FAT partition and maybe a bootloader like loadlin. The weakness in this plan is of course driver support for things like video, sound and game controllers, but still, it could be done with minimal pain to Windows users.

    10. Re:It's not what it'll do to Linux... by jcr · · Score: 2


      Don't forget that Apple and MS have a patent cross-license agreement that covers everything MS bought from SGI.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    11. Re:It's not what it'll do to Linux... by jweatherley · · Score: 2

      Without him we'd probably be living in a D3D only world on the desktop.

      True for games but all serious 3D modelling packages use OpenGL - partly because D3D is platform specific but mostly because it is inadequate for anything but games.

      --

      --
      Reverse outsourcing: it's the future
    12. Re:It's not what it'll do to Linux... by Joel+Ironstone · · Score: 2

      Or simply a boot from CD distribution. The game has full access to everything, if only people can write a config utility to catch all the naunces of each persons system. No windows events running in the background...if you have 128 megs of ram, the game can use it all.

      Games used to come with boot disks in the 286 days, it made sense now, but I suppose with multi-tasking and all it loses its appeal.

    13. Re:It's not what it'll do to Linux... by jred · · Score: 2

      No, but I'm sure someone there has a "friend" who'll do contract work. I'm not saying this will happen, and I don't really think it will. But we're talking millions & millions of dollars here. Billions possibly (I don't think OpenGL hurts them *that* much, but anything's possible). Are you going to try to tell me that there's no way that kind of money can influence people to do things they might not ordinarily do? People get killed every day for much less $$$ than that. Money makes people do strange (& sometimes bad) things.

      --

      jred
      I'm not a mechanic but I play one in my garage...
    14. Re:It's not what it'll do to Linux... by Nehemiah+S. · · Score: 2

      Well, I imagine you could adapt a jaz drive to do something like this. Most games I have fit in 2 gigs of drive space, and they are reasonably fast.

      --
      ... and there is no doubt, that one day he will be
      where the eye of his telescope has already been
  8. Not yet! by Renraku · · Score: 3

    As if it weren't bad enough with Microsoft owning the #1 gaming OS. They already own half of the graphics langage market with DirectX. They're trying their asses off to own the other part, OpenGL. Smart move for Microsoft, but when are they going to start deploying houses and hotels on DirectX / OpenGL? Imagine if DirectX or OpenGL cost money to use. Imagine paying for your Microsoft-licenced drivers.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    1. Re:Not yet! by VenTatsu · · Score: 4, Insightful
      You can look at the header files for many portions of the source code and figure out that they have legaly incorparated code from Open Source Software.
      /* WINSOCK.H--definitions to be used with the WINSOCK.DLL
      * Copyright 1993 - 1998 Microsoft Corp. All rights reserved.
      *
      * This header file corresponds to version 1.1 of the Windows Sockets specification.
      *
      * This file includes parts which are Copyright (c) 1982-1986 Regents
      * of the University of California. All rights reserved. The
      * Berkeley Software License Agreement specifies the terms and
      * conditions for redistribution.
      *
      */
      Since they have already ripped code from BSD what would they need from another UNIX?
  9. What Microsoft will probably do by wrinkledshirt · · Score: 2, Funny

    Boy, I just flew in here, and boy, are my arms tired.

    [audience laughter]

    Thank you, thank you, you guys are so nice.

    The question is, what does this mean for Linux -- how will Microsoft exercise their "rights"?

    Oh, no doubt they're just being protective of their property and make sure that this aspect of the software ecosystem is managed responsibly and openly. I doubt they'll use this for leverage over independent vendors.

    [audience laughter]

    Thank you! I'm here all week!

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

  10. Mono developers beware (semi-OT) by Dr.+Awktagon · · Score: 5, Insightful

    Ahh, how appropriate, I was just going to make a post on the "donate to Gnome" thread about how this whole Mono thing is a disaster waiting to happen (i.e., Microsoft will activate the .NET "poison pill" as soon as Mono becomes a threat, through patents or other means, and Mono users will have no place to go but genuine .NET).

    Perhaps this OpenGL bit will blow over, or perhaps we should keep an eye on it as a sort of model for future Microsoft attacks on "open xyz".

    Let's check the link, there are some quotes:

    They're offering to license their IP under reasonable and nondiscriminatory terms; will license rights to the extent necessary, provided a reciprocal license is granted to MS. Granted on 1:1 basis for OpenGL 1.3, 1.4, and earlier versions.

    Ahh, there's the magic "reasonable" (to Microsoft) and "non-discriminatory" (except if you don't agree to the terms). How would this cross-licensing apply to implementations other than the official OpenGL?

    Microsoft suggests that other bodies have licensing terms that are more effective in a corporate sense, and we should look at adopting some of those terms.

    Uh huh..what does "more effective in a corporate sense" mean exactly....

    Well I don't know much about OpenGL licensing, or how much of this extension stuff is implemented in non-OpenGL implementations (like Mesa?) so I'll just watch and see what happens.

  11. Yeah... by TheDanish · · Score: 5, Insightful

    They'll have patent rights over OpenGL, among other things. Eventually, The Onion's article will be true. Did anyone else think of this?

    http://www.theonion.com/onion3311/microsoftpatents .html

    It's not too far off.

    --
    Danish != nationality
    1. Re:Yeah... by josepha48 · · Score: 2

      Rather funny but impossible. You have 1 year from the time you come up with an idea to file for a patent. I.E. if you go public with a new patentable idea tomorrow, you have 1 year from tomorrow. While I'm sure everyone realizes that this is a joke, it would be like someone today trying to patent a GUI interface and claiming it to be original.

      --

      Only 'flamers' flame!

  12. Not just Linux... by zaren · · Score: 5, Insightful

    what about Apple? MacOS does a lot of things with OpenGL too...

    --
    Come to the University of Mars! Classes starting soon!
    1. Re:Not just Linux... by gripdamage · · Score: 2

      Given the recent "Switch" ad campaign by Apple I doubt describing MS as "Mac-friendly" is accurate, if it indeed it ever was. They constantly cited Apple in the antitrust trial (and Linux as well) as proof that competition is alive and well in the OS market. The purchase of non-voting stock to save Apple was no doubt an early calculated measure on their part. Microsoft was already engaged in questionable predatory business practices. If anti-trust charges were ever filed, a bankrupt, liquidated Apple would be far more damning than an ailing but solvent Apple. I think their "saving" of Apple was hardly a selfless act on M$' part, and they did not expect Apple to ever recover from it's slump. If they had guessed Apple with Steve Jobs back at the helm would produce the amazing rebound in the form of the Imac, they never would have done it.

      While we're on the subject of Apple and Microsoft, check out this non-frontpage Slashdot article. Freakin hilarious!

  13. It means nothing . by Decado · · Score: 5, Interesting

    Read the bloody minutes, they arent demanding that OpenGL cease to exist, they are just declaring that they have related patents and as near as I could gather from the article they are being made available for use by OpenGL as long as the OpenGL people agree to allow Microsoft to use any OpenGL technology developed using them. It's a bit pre-emptive when we are hanging Microsoft just for having the patents, can we please use this effort on people who exploit their patents and not on those who simply posess them?

    --

    Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

    1. Re:It means nothing . by Bruce+Perens · · Score: 5, Interesting
      So, does everybody have to sign away their rights to MS just because MS might think they have a related patent?

      Bruce

    2. Re:It means nothing . by MarkusQ · · Score: 2

      Decando:
      ...as long as the OpenGL people agree to allow Microsoft to use any OpenGL technology developed using them...

      Bruce:
      So, does everybody have to sign away their rights to MS just because MS might think they have a related patent?

      I don't see why. *smile* To me it sounds like Microsoft would be satisfied if any OpenGL technology developed using their "Intelectual Property" was GPL'd.

      -- MarkusQ

    3. Re:It means nothing . by Cryptnotic · · Score: 5, Insightful
      I don't see why. *smile* To me it sounds like Microsoft would be satisfied if any OpenGL technology developed using their "Intelectual Property" was GPL'd.

      You're being naive. Microsoft doesn't care who implements it. Microsoft can reimplement whatever it wants to. They have more than enough programmers to do so. What Microsoft wants is a free license to use OpenGL 2.0. This is very dangerous, since normally OpenGL implementations need to be certified by the OpenGL group. This certification costs money, which is why the Mesa 3D people weren't allowed to call themselves an OpenGL implementation. If Microsoft can say that their implementation is OpenGL 2.0 without any kind of certification, then their version would be the de facto OpenGL, regardless of what the standard is.

      If the OpenGL group blindly agrees to Microsoft's seemingly generous offer, the lawyers who make the decisions will hopefully explain that signing away liberties is not such a great idea.

      --
      My other first post is car post.
    4. Re:It means nothing . by lpontiac · · Score: 5, Insightful
      It's a bit pre-emptive when we are hanging Microsoft just for having the patents

      Not really. Microsoft has been convicted of anti-trust violations by a court of law. In case you didn't catch that, Microsoft has been convicted of anti-trust violations by a court of law. Just so that everyone is sure to see it:

      Microsoft has been convicted of anti-trust violations by a court of law.

      Integration across markets isn't safe when these guys are involved. Microsoft has demonstrated time and time again that when they have any sort of leverage, the rest of the market suffers.

      They didn't gain these patents in the course of research, they bought them from SGI for $62.5 million. Microsoft doesn't develop graphics hardware, so what could they have in mind for these patents that makes them worth $62.5 million?

    5. Re:It means nothing . by g4dget · · Score: 3
      GPL is a license for copyrighted materials--it doesn't apply to standards, only to code. Standards are potentially affected by patents.

      In order to leverage similar to the GPL in these kinds of situations, organizations like the FSF must start applying for patents. Then, they have bargaining chips.

    6. Re:It means nothing . by GroovBird · · Score: 2

      Once a thieve, always a thieve, right?

      Dave

    7. Re:It means nothing . by afidel · · Score: 2, Interesting

      If Microsoft can say that their implementation is OpenGL 2.0 without any kind of certification, then their version would be the de facto OpenGL, regardless of what the standard is.

      Not unless it is the version that nVidia uses! M$ may be the 800lb gorilla of the os market and a big 3d graphics player with D3D, but in opengl implementations they are almost nonexistant. You can't use the software drivers for much and anything else would come from the vendor. I would be willing to bet that nVidia has sold as many opengl compatible cards as everyone else put together, so it is their implementation(or whoever the top hardware vendor is) that matters.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    8. Re:It means nothing . by lpontiac · · Score: 2
      Every hear of something called an appeal? It means that maybe Microsoft had an unfair disadvantage and that the conviction could be overturned.

      I believe that the findings of fact were upheld by the appeals court. What's now being debated in the courts isn't whether Microsoft is anticompetitive or not, but rather the sanctions that will be imposed.

    9. Re:It means nothing . by HardCase · · Score: 2
      So, does everybody have to sign away their rights to MS just because MS might think they have a related patent?

      Of course not. The obvious answer is that the OpenGL ARB researches Microsoft's patent claims and determines for themselves if there is an infringement. If they feel that there is none, then they proceed (and possibly end up in court defending their decision). If they find that there is an infringement, then they either work around it, accept a licensing agreement or give up.

      Sheesh...you know that, Bruce. And it didn't take a ton of reading to see that it is possible that members may already have licensing agreements with Microsoft...in fact, you effectively pointed that out in an earlier post.

    10. Re:It means nothing . by HiThere · · Score: 3, Interesting

      You didn't mean Univac & gif?

      I suppose that it is a bit more honorable to disclose that you are threatening someone immediately rather than to save it up until he is most vulnerable. The thing is, with open source if they just saved it info, by the time the development was complete there would be thousands of essentially complete copies circulating. And nobody would be able to control their spread with any reasonable degree of effort. But by showing a threat now, which might prove empty for all we can determine, they may kill the project before any code is created. So I'm not sure that "honor" has much to do with this.

      And since we are talking about MS, they're going to need to show a lot more clear evidence of being honorable before I'm going to start attributing *that* as a motive for their actions. There's too much evidence pointing in the exact opposit direction.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    11. Re:It means nothing . by lpontiac · · Score: 2
      they DISCLOSED THEIR PATENTS TO AN OPEN BODY

      I don't think they should have acquired them in the first place.

      incorporation in DirectX ?

      That doesn't make me feel much better. The entire reason Direct3D came into being was to give Microsoft more control, and discourage code that can be easily ported to non-MS platforms.

    12. Re:It means nothing . by t · · Score: 3, Funny
      Microsoft doesn't develop graphics hardware, so what could they have in mind for these patents that makes them worth $62.5 million?
      Uhh... they do have this flagging product called the xbox you know. Maybe they have been so used to being the "batter" that when Nvidia made them the "catcher" they felt that $62.5mil was a small price to pay for dominance.
    13. Re:It means nothing . by Cryptnotic · · Score: 2
      if enough people ignore them, they simply become irrelevant...

      Sure, just like copyright. If enough people ignore it, it will be irrelevant... Except for the fact that the intellectual property holders have money and will use it to hire lawyers to sue people who violate their intellectual property rights (either copyright or patent rights).

      So it's only really irrelevant if you're not sued.

      --
      My other first post is car post.
    14. Re:It means nothing . by Decado · · Score: 2

      "So, does everybody have to sign away their rights to MS just because MS might think they have a related patent?"

      No, and that is not what is happening here. Take the Rambus example, the Rambus people joined the standards body, failed to disclose their patents and then tried to use the existance of those patents as a means to dominate the industry at a later date. Here we have Microsoft playing good standards body citizens, they are making their patents known while the standard is in discussion. Whether the patents in question do affect OpenGL or not by declaring them at this time Microsoft give the rest of the OpenGL ARB time to analyze their patents and determine whether or not they depend on the Microsoft patents.

      If the patents are nescessary then the OpenGL ARB have to come to some terms with Microsoft for their use, but now is the best time to decide that. Microsoft are playing fair in this situation and we should wait until they do something that either stifles OpenGL or attempts to subsume it into a Microsoft owned standard before we condemn them. I am sure if you check previous minutes you will find SGI, nVidia and other companies declaring patents in related areas, but somehow when Microsoft owns the patents they are being evil.

      The time is better spent complaining about Palladium, Kerberos, Passport or any of the other Microsoft endeveaours where they are being underhand than wasting time complaining about one of the situations where Microsoft seem to be doing the right thing.

      --

      Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

  14. How about the Emotion Engine on PC? by peterdaly · · Score: 4, Insightful

    Wouldn't it be interesting if Sony were to license the "Emotion Engine" video technologies for the desktop PC market? As of right now MS seems to have a monopoly on the 3D graphics technologies market.

    Sony is the only possible contender to come into my mind. Without competition, how soon until 3D graphics are only allowed to exist on Windows? Are we only one generation away from that? Does anyone other than Sony have a similar "mature" technology for 3D graphics, with the market clout to back it up?

    What incentive would Sony have you ask? Well, MS makes the X-Box, which is based on DirectX. Sony has an incentive in my mind to keep DirectX games from being written for any platform. This is not too far from reasons the PS2 Linux kit came out...to train developers. Sony could be the next competitor, the current being Sun, to step into the ring and throw off the gloves with Microsoft.

    -Pete

    1. Re:How about the Emotion Engine on PC? by Namarrgon · · Score: 4, Informative
      ? How do you figure MS has a monopoly on 3D graphics? They don't make any 3D hardware. DirectX is a Windows-only API, but you can also use the popular & platform-independant OpenGL API (yes, even on the Xbox, though you can thank nVidia for that).

      Pretty much all consumer-level hardware comes with both DirectX and OpenGL drivers, thanks mostly to id Software. Until recently, almost all professional-level hardware only came with OpenGL support. SGI are still in there, the Linux 3D scene is improving daily, and Apple are throwing ever more weight behind OpenGL too. 3D is hardly an MS-only game (at least until MS eliminates all other OS competitors completely).

      In fact, Sony is a very minor player. They have their own weirdo hardware (which is incompatible with all non-PS2 software), but what would they do with it? Stick it on a PCI card with OpenGL & DirectX drivers, just like nVidia, ATI, Matrox, 3dlabs etc etc? Invent their own peculiar API that no-one supports? What exactly are they supposed to do that isn't already being done by everyone else?

      --
      Why would anyone engrave "Elbereth"?
    2. Re:How about the Emotion Engine on PC? by peterdaly · · Score: 2

      I have the understanding that Microsoft owns the OpenGL patents, and therefore has control over OpenGL hardware vendors and the API.

      Am I missing the boat?

      -Pete

    3. Re:How about the Emotion Engine on PC? by Phil+Wilkins · · Score: 2

      Actually, in term of T&L, the EE kicks nVidia's butt. ...but that's beside the point, as it's not a PC graphics chip, and so the comparison's a bit pointless. Like saying my Cray XMP would make a lousy sound card, because it doesn't support dts.

    4. Re:How about the Emotion Engine on PC? by Namarrgon · · Score: 2
      Microsoft owns the OpenGL patents

      There's no such thing as "the OpenGL patents". Microsoft have some IP claims related to one proposed ARB extension, not the whole API. The IHVs have been controlling DirectX, not the other way round - DX8 & DX8.1 were both released pretty much just to support nVidia's and ATI's hardware, respectively.

      As for DX9, we'll see how closely it relates to the NV30.

      --
      Why would anyone engrave "Elbereth"?
    5. Re:How about the Emotion Engine on PC? by Namarrgon · · Score: 3, Informative
      "Popular with some amateur programmers"? How about 99% of the entire professional graphics industry?

      Games are fine, and you're right about the balance of power there. But believe it or not, there does exist a larger world out there, and OpenGL is all of it. DirectX is not making much headway there.

      Besides, you're also ignoring the not-insignificant Macintosh games market, not to mention the substantial PS2 and GameCube (and even occasional Xbox) games. MS is far from dominant there.

      --
      Why would anyone engrave "Elbereth"?
  15. Not surprising at all by tannhaus · · Score: 2, Interesting

    THIS is how microsoft operates. If they cannot "embrace and extend" they will litigate their way to victory. I'm really not surprised by this action at all. We already knew Microsoft was concerned about the competition linux might offer and it seemed like we were getting too much of a free ride.

    The only thing we can hope now is that the monopoly case will take a little bite out of Microsoft. Otherwise, this will continue to the point that releasing software or drivers for linux becomes a LIABILITY. At that point, no matter how much better the OS is, it is dead in the water.

  16. Curious punctuation by Yankovic · · Score: 3, Interesting

    I'm a bit confused why chrisd put "rights" in the body in quotes. Either they bought the patent and have rights over the code and programming model, or the patent does not apply and they have no rights.

    1. Re:Curious punctuation by chrisd · · Score: 2
      I put the quotes in because I find it interesting that they are asserting rights over something they did not write, nor can claim any code for. It smells like they are submarining a patent they bought from SGI, who in turn probably filed the patent as a submarine as well.

      chrisd

      --
      Co-Editor, Open Sources
      Open Source Program Manager, Google, Inc.
    2. Re:Curious punctuation by josh+crawley · · Score: 3, Insightful

      ---"I put the quotes in because I find it interesting that they are asserting rights over something they did not write, nor can claim any code for."

      That's IP for you. They bought the IP for OpenGL rights that SGI owned.

      ---"It smells like they are submarining a patent they bought from SGI, who in turn probably filed the patent as a submarine as well."

      You damn right they are. If I was Billy, I'd buy up every rendering engine to force everybody to use _MINE_. And that's exactly they plan to do. For example, if you're running WinXP, go download GLTron and play it. WHOOPS! MS didn't include OpenGL drivers.

      Simply, this is IE vs. Netscape all over again. Just a different terrain.

  17. No need to panic... by gusnz · · Score: 3, Insightful

    Well the, shouldn't it be a simple case of renaming and/or reimplementing the extensions over which MS claims to have IP rights for the final OpenGL2.0 spec?

    As it is, the spec is still currently under work. If John Carmack (I suspect you're reading this) can use the new, shiny XYZ_vertex_program extension or simliar (which is of course very different to the Microsoft one) in Doom III, driver writers will naturally include it to make their cards run the Doom 3 engine, and we'll be home free.

    Of course, although it might not be part of the official 2.0 spec they'd be free to include the old extension too, at their call. So, everyone wins except Microsoft, which should please the Slashdotters greatly.

    In any case they've offered RAND licensing terms, so it doesn't look like they're out for blood this time. Since this whole article is based off a vaguely worded paragraph from the minutes of a meeting with no legal opinions offered, I somehow don't think that this will mean the death of OpenGL as we know it.

  18. Quid-pro-quo license trading? by Zinho · · Score: 2, Interesting
    "They're offering to license their IP under reasonable and nondiscriminatory terms; will license rights to the extent necessary, provided a reciprocal license is granted to MS. Granted on 1:1 basis for OpenGL 1.3, 1.4, and earlier versions."
    (emphasis added)

    So, they want to trade this one piece of IP for many pieces currently belonging to other people? Sounds like a really sweet deal for them. I'm not sure whether to accuse them of being sneaky or just stand in awe that they actually do understand the potentially non-scarce nature of information.

    Does anyone who knows about how these comittees work want to comment on whether this is considered ethical? It would be better from an openness standpoint to have them just give it up, but reasonable licensing is better than having them try to exploit it after the standard is implemented (like happened with Rambus).

    --
    "Space Exploration is not endless circles in low earth orbit." -Buzz Aldrin
  19. Too little to go on... by Codeala · · Score: 5, Informative
    This is their entire claim as recorded in the minute:
    Microsoft believes they have patent rights relating to the ARB_vertex_program extension.
    Not much to go on really. What is interesting is the members' reactions (especially NVIDIA's):
    IBM thinks it's premature to vote on this without seeing the MS license terms. NVIDIA wants to vote it in at this meeting. SGI thinks if we can't deal with IP claims, we might as well all go home.
    It seems crazy to "vote it in" (as in agreeing?) with so little information. Unless you are in really deep with MS ;-)
    --

    Codeala - Just another mindless drone
    1. Re:Too little to go on... by rsborg · · Score: 2
      NVIDIA wants to vote it in at this meeting.
      ...
      It seems crazy to "vote it in" (as in agreeing?) with so little information. Unless you are in really deep with MS ;-)

      Well, AFAIK, NVidia *is* in deep with MS (see Xbox). They would not be where they are now without partnering with MS. They also have little to lose (and much to gain) if they are the premier implementor of "MSopenGL".

      --
      Make sure everyone's vote counts: Verified Voting
  20. Um... should we be asking... by 2starr · · Score: 4, Interesting
    I'm certainly not pro-Microsoft, but I don't see anyone asking the question of "are these claims valid"? If so, I think we should be wondering why Microsoft IP ended up in OpenGL implementations. I mean, it's fun to hate Microsoft and all, but if they did invent something, they should have some rights.

    So, before going much farther, I would like to see what exactly they're claiming they own and see if everyone agrees with that. If so, it should probably be seen by the OpenGL-gurus whether it's something that can be designed around. If not, <SLAP_ON_WRIST>shame on the OpenGL developers /designers for using non-open things!</SLAP_ON_WRIST>

    And -before I finish my rant- let that be a lesson to all of us to check twice before integrating some cool idea. Make sure you didn't hear it from someone who will say they own it later! (I don't know how this really happened. That may or may not be the scenario, but I've seen it happen that way before.)

    --

    "Let your heart soar as high as it will. Refuse to be average." - A. W. Tozer

    1. Re:Um... should we be asking... by Citizen+of+Earth · · Score: 5, Interesting

      I'm certainly not pro-Microsoft, but I don't see anyone asking the question of "are these claims valid"? If so, I think we should be wondering why Microsoft IP ended up in OpenGL implementations. I mean, it's fun to hate Microsoft and all, but if they did invent something, they should have some rights.

      You're not being cynical enough. Of course Microsoft didn't invent anything; they never have. They bought patents from SGI a few months ago for exactly this purpose: to eliminate OpenGL as a competitor to DirectX. Since SGI was a major contributor to OpenGL, one must wonder if the patents were really used and under what legal conditions and whether selling the patents to a third party doesn't also bind the third party to the conditions under which the patents were used in OpenGL.

    2. Re:Um... should we be asking... by ZZonk · · Score: 2, Interesting

      There should be an open license that pre-dates the patent ownership by microsoft. under patent law, if you release a patent, it can't be later 'reclaimed'. under patent law, you must agressively defend a patent or you lose the rights to it. Microsoft bought something that was already lost by SGI as a protectable patent.

    3. Re:Um... should we be asking... by Citizen+of+Earth · · Score: 2

      There are no legal conditions which would force the purchaser to use a patent as the seller used it unless it was specifically stated in a contract.

      If that were true, then RAMBUS fiasocs would happen every day. A company would enter binding contracts about allowing free use of their patents, and then sell them to some 'collection agency' and demand payment from all of the suckers who believed the original company.

  21. Familiar by Brian_at_Work · · Score: 2, Interesting

    Does this seem a little like and old msg to any one else? "Perhaps this OpenGL bit will blow over, or perhaps we should keep an eye on it as a sort of model for future Microsoft attacks on "open xyz". Let's check the link, there are some quotes: They're offering to license their IP under reasonable and nondiscriminatory terms; will license rights to the extent necessary, provided a reciprocal license is granted to MS. Granted on 1:1 basis for OpenGL 1.3, 1.4, and earlier versions. Ahh, there's the magic "reasonable" (to Microsoft) and "non-discriminatory" (except if you don't agree to the terms). How would this cross-licensing apply to implementations other than the official OpenGL? Microsoft suggests that other bodies have licensing terms that are more effective in a corporate sense, and we should look at adopting some of those terms. Uh huh..what does "more effective in a corporate sense" mean exactly.... Well I don't know much about OpenGL licensing, or how much of this extension stuff is implemented in non-OpenGL implementations (like Mesa?) so I'll just watch and see what happens. "

    1. Re:Familiar by Citizen+of+Earth · · Score: 2

      They're offering to license their IP under reasonable and nondiscriminatory terms; will license rights to the extent necessary, provided a reciprocal license is granted to MS.

      Does RAND not mean that anyone giving out free-as-in-beer software will now have to cough up a few bucks for Microsoft for each unit distributed? In this sense, RAND really means Unreasonable and Discriminatory.

  22. MS? Not nVidia? by Namarrgon · · Score: 3, Interesting
    MS don't look like they're after royalties or anything; the notes suggest they're willing to cross-licence it, or perhaps licence it for free - they just want to hang on to their IP. At least, that's my impression, but they haven't fully defined their position on it yet.

    However, I'm a little confused. What parts of vertex & fragment shader are they actually claiming IP on? I thought it was nVidia that had IP on hardware vertex & fragment shader extensions, and that they licenced that IP to Microsoft for use in DX8.

    --
    Why would anyone engrave "Elbereth"?
  23. Apple Wouldn't Stand for it.. by Joystickit · · Score: 2, Informative

    Apple, in addition to a heck of a lot of other companies, would not stand for MS claiming ownership over parts of OpenGL. They're making heavy use of it in QuartzXtreme. But, thankfully, as someone noted, it appears to be a non-issue. Although, this kind of thing still is scary.

    1. Re:Apple Wouldn't Stand for it.. by Saint+Fnordius · · Score: 2

      Apple has the experience with 3D, albiet discontinued. If Microsoft got persnickety, Apple could play the savior and offer its experience with QuickDraw 3D to the OpenGL community to work around the disputed patents. Granted, the team doesn't exist anymore, but QuickDraw 3D was killed because Apple didn't see any point in competing with OpenGL (although a lot of developers were upset at this, but them's the breaks!)

      I would like to see this happen, as it would make Microsoft look like a bully (again), and make their purchase from SGI worthless.

      As for the MPEG4 dispute, Apple's little scene *did* win them large concessions from the MPEG working group. Its main beef was that hobby QuickTime broadcasters can't afford the huge fees the MPEG group wanted to collect. This area is where Apple saw its edge over other proprietary streaming protocols such as Real.

      Hope this answers your questions.

    2. Re:Apple Wouldn't Stand for it.. by SubtleNuance · · Score: 2

      a bully (again), and make their purchase from SGI worthless.


      Im sure the $65 mil meant allot more to SGI than it did M$.

      Buying this "IP"* was for its legal schtick, for *EXACTLY* what we see M$ wanting to begin to do here - Fuck up OpenGL with a little FUD. Stop its momentum, kill OpenGL (1.x & 2.x) dead.

      Big surprise.

      *Intellectual property is to property as Fools Gold is to Gold.

  24. OpenGL on OSX by Anonymous Coward · · Score: 3, Informative

    then OpenGL will survive solely on Linux (if it survives at all).
    and MacOSx.

    Check this out http://www.apple.com/opengl/

    It's sort of fundamental to the way OSX does 3D.

    It's exactly this sort of crap that made me jump ship and buy a Mac in the first place. Of course Apple have been flexing their muscles a little too much lately too.

  25. A lot of these extensions were MS idea anyhow by Ryu2 · · Score: 2

    The DirectX 7 and 8 exposed programmable pixel/vertex shading abilities long before OpenGL did. The development of these DirectX versions and the first GPUs capable of them from nVidia et al were basically hand in hand.

    --
    There's 10 types of people in this world, those who understand binary and those who don't.
    1. Re:A lot of these extensions were MS idea anyhow by Namarrgon · · Score: 2
      DirectX 7 had no programmable pipeline abilities at all - completely fixed-function.

      DirectX 8 did, but no earlier than OpenGL. nVidia developed the programmable pixel/vertex shading hardware, licenced the IP to Microsoft, and added extensions to support it in OpenGL at the same time.

      --
      Why would anyone engrave "Elbereth"?
    2. Re:A lot of these extensions were MS idea anyhow by spitzak · · Score: 2
      No, the ideas were invented by the card manufacturers. What MicroSoft did was add an interface to DirectX so a program can use these extensions (or an emulation of them when the card does not have it) without having to figure out what card it is and writing special code for the card. This is a significant development but in no way can be considered "inventing" the idea.

      Their unified interface probably contains some data structures to encapsulate the abilities that do not match the data structures made by the card manufacturers. Most likely these data structures are a better design than what the card manufacturers made since they encapsulate the abilities of several cards, and it sounds like this is what MicroSoft is making a patent claim on.

      This is really unfortunate as it will force OpenGL to use different structures. This will make it a pain to port programs between OpenGL and DirectX. In any sensible world simple interface ideas would be stolen from either system and put in the other, with no comment whatsoever from the companies. Imagine if read/write/seek interface to files had been patented, this is equivalent.

  26. Re"They have every right to do whatever they want" by Anonymous Coward · · Score: 5, Interesting

    While i believe that Microsoft is not doing anything relevant to the current slashdot that is not completely within their rights, it is very important to remember:

    "Microsoft has every right to do whatever they want" is currently an incorrect statement. Microsoft is currently legally determined to be an illegal monopoly. That means that until government correction, which has not happened yet, Microsoft's rights do not currently encompass "whatever they want". There are a number of things they do not have the right to do.

    Of course, the things that they have no right to do because they are legally a monopoly are not relevant to the current discussion, like i said, but please keep that in mind-- they currently DO NOT have the right to act in an anticompetitive manner, in certain ways under certain circumstances that would be legal for an other company.

    That said, the current article is just stupid. It would be interesting to have a conversation on the subject of exactly how much of OpenGL is subject to destruction by a malicious entity buying up and then denying public use of OpenGL-related patents, but the incendentiary attack in the slashdot blurb is totally unwarranted as MS has not given any indication of doing anything yet. The bit about MS buying bits of OpenGL is important but we've already had a slashdot thread on that somewhere.

  27. If Apple has voting members on the ARB... by 2g3-598hX · · Score: 4, Insightful

    why doesn't Linux?

  28. What's Next? by peterdaly · · Score: 2

    Microsoft seems to be willing to play nice with OpenGL right now, but what happens if and when they change their mind and "suggest" people use DirectX for all games?

    Is this the last generation of 3D graphics for gaming as we know it? MS holds all the cards...right?

    -Pete

  29. See why software patents are by buss_error · · Score: 2
    a bad idea? If MS's claims are true, how much of the rug are we talking about having pulled out from under Linux? How long until someone figures a cool, neat trick to have the same ends but different means?

    What about the SEGA finding, where the court fount that if the hardware required the software to do something, then the hardware manufacturer didn't have a kick comming when a aftermarket software house released a game that did what the hardware required, even though the software company didn't license the code from the hardware manufacturer?

    --
    Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.
  30. Re:MOD AC PARENT UP by John+Miles · · Score: 3, Interesting

    The idea is to avoid a repeat of the Rambus debacle vis-a-vis the JEDEC consortium. Anyone who takes part in a standards process is ethically and legally obligated to reveal any patents that may affect the availability of the specification being developed. Rambus didn't -- they waited until their IP had been integrated into a critical industry standard, then had their lawyers spring a surprise party on everybody.

    This is actually relatively old news, and it isn't necessarily a showstopper. MS has historically been the victim rather than the instigator of legal action with respect to stupid patents.

    --
    Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
  31. Microsoft and 3D Graphics: A Case Study by Performer+Guy · · Score: 5, Informative
  32. RAND licensing terms can rule out Open Source by Bruce+Perens · · Score: 5, Insightful
    RAND licensing terms do not necessarily allow Open Source implementations. It sounds like they may be offering OpenGL a royalty-free cross-license, but the terms of another recent Microsoft standards-related license explicitly ruled out GPL and LGPL implementations. They won't accept anything that they can't embrace-and-extend.

    Bruce

    1. Re:RAND licensing terms can rule out Open Source by ejungle · · Score: 4, Insightful

      Nearly 200 comments later, and you'd figure some people other than a few moderators would see the eloquence of this statement.

      When getting into a code-sharing agreement usually means somehow resolving the disparity between the terms of the licences. In a case such as this, the gap in the terms of use is enormous. This puts both parties on a very slippery slope legally.

      The unfortunate part of this situation is that one side has vast legal means at their disposal, and the other is a bunch of specialized industry companies with a bunch of hobbyists driving the consumer segment. In the case that Microsoft does manage to take control of OpenGL, some companies would file suit, some would pay their fees, and the Open Source community would be screwed.

      I'm not suggesting any conspiracy theory, just that Microsoft has made their "embrace and extend" policy for a reason: Because when they get their tentacles in somewhere, they are usually pretty sucessful turning the technology into something they can control.

      I don't think it will happen this time. I hope it doesn't happen this time. However, cross-licencing with Microsoft is like pulling down your pants before being bent over a table.

      Riding Bruce's coat-tails,
      -jungleboy

      --
      Remember: umount it before you fsck it.
    2. Re:RAND licensing terms can rule out Open Source by flatrock · · Score: 2

      Let me see if I understand this correctly. Microsoft is offering to crosslicense it's technology so that others can use it, as long as others make their technology freely available to Microsoft. This is a much more permissive License than the GPL, where you have to make source to make the source to derivative works avalable under GPL, yet Microsoft are the ones being uncooperative.

      Do people here realize the irony that Microsoft licensing technology in such a way that it can't be used with the GPL is about as restrictive of a license as the GPL is to closed source?

      I don't think that Microsoft should be able to license things in such a way that the GPL is excluded because of Microsoft's dominant market share. BUt attacking a cross licening agreement that allows the free use of other people's technology be cause Microsoft may take technology and extend upon it is taking things a bit far. Extensions that purposly break standard implementations without significant benefit are a bad thing. But everyone hoarding their technology and refusing to let others use it is worse. Microsoft appears to be the good guys on this issue. Sorry if that upsets you.

    3. Re:RAND licensing terms can rule out Open Source by el_nino · · Score: 2

      They won't discriminate against any party wanting to make a GPL/LGPL implementation - no one will be able to make one. Thus they're "non-discriminatory". As I understand it the ND part of RAND licensing means that they won't discriminate against competitors but let all interested parties license it under the same terms. Those terms may or may not allow open source development, as long as they're the same for everyone.

      I may be wrong, though, IANALL (licensing).

    4. Re:RAND licensing terms can rule out Open Source by the+gnat · · Score: 4, Insightful

      Okay, I have two objections to this:

      - Under the GPL, if you use someone else's (GPL'd) work in your own, you must release it under the GPL. In the situation you propose, if you use Microsoft's work, Microsoft can take control of your derivative. How is that more permissive? There's no irony here- Microsoft would be limiting the conditions under which you may release your work. And they're doing so in a way that is at least as restrictive, if not more, than the GPL, but doesn't benefit anyone but MS. Besides, the GPL does make software freely available to Microsoft- they just have to follow certain rules.

      - There's room for interpretation on the issue of whether this is "Microsoft's technology". I assume SGI actually invented it; furthermore, the software implementation could be independent of the patent. The GPL forces you to release your code under the GPL if you incorporate GPL'd code into it. What we're talking about forces you to release your code under a non-GPL'd license if you use a certain abstract technological concept.

      I have no idea what Microsoft's plan is, and I think this story may be overblown. But for them to prohibit GPL-like licenses is certainly more restrictive than the GPL.

    5. Re:RAND licensing terms can rule out Open Source by flatrock · · Score: 2

      Under the GPL, if you use someone else's (GPL'd) work in your own, you must release it under the GPL. In the situation you propose, if you use Microsoft's work, Microsoft can take control of your derivative. How is that more permissive?

      Microsoft's cross-licensing of their technology is very permissive. They let you use their technology if you let them use yours. They don't attach stipulations such as "you must release it under the GPL". However, they aren't required to release their code to you, just to let you use their technology if you can figure out how to implement it. Their method is more permissive in that they don't restrict how you use or distribute the technology.

      There's no irony here- Microsoft would be limiting the conditions under which you may release your work.

      I guess Microsoft is doing that to some extent. They are requiring that you allow them to use your patented technology if you want to use theirs. For most developers, this isn't restrictive at all, because they don't have any patented technology, but for a few it is restrictive. The GPL is restrictive on anyone who uses GPLed code in derivative works.

      And they're doing so in a way that is at least as restrictive, if not more, than the GPL,

      I guess that's a matter of opinion, but I don't agree.

      but doesn't benefit anyone but MS. Besides,

      Being able to use the technology benefits any developer who wants to use it. Being able to use the software Microsoft writes using their technology and the technology benefits those willing to license if from Microsoft (for a fee). Microsoft doesn't have to release THEIR code to other people, but in this case they aren't using other people's code in the first place. They are using other people's patented technology in a way MS implements, which is outside the scope of the GPL anyway.

      the GPL does make software freely available to Microsoft- they just have to follow certain rules.

      Free as in "free beer" maybe, but I don't think you'll be finding Microsoft using GPLed code in their products. Microsoft makes money providing software solutions to people for money. People are happy enough with the benefits they gain from using Microsoft's software that they pay Microsoft a lot of money. The certain rules you mention mean that Microsoft would have to give up their rights to the software they have spent billions of dollars developing. Not very free.

      There's room for interpretation on the issue of whether this is "Microsoft's technology".

      If Microsoft purchased the patents, it's their technology now. It's also possible that it's related to something Microsoft worked on internally. They've done a lot of work developing Direct X, and this may not be from SGI.

      I assume SGI actually invented it; furthermore, the software implementation could be independent of the patent.

      If it can be implemented independent of the patent, then three's no reason to cross license the technology. You don't need to be effected at all.

      Microsoft releasing things with a license that restricts the use of the GPL is wrong in my opinion. However, their cross-licensing of their technology is pretty generous of them. Especially considering that in DIrect X they have a competitor to OpenGL. They aren't being obstructive in this case. They are cooperating with a standards organization BEYOND what they are required to do. What do they get for it? A story summary posted by a slashdot editor that makes it sound like they are trying to obstruct OpenGL development. They also get tons of open source fanatics claiming that what they are trying to steal everyone else's technology. Does anyone really wonder why Microsoft isn't fond of the "open source community"? Some of the more vocal, self proclaimed members of that community aren't exactly making it easy for them to work with them, and nearly making it necessisary for them to work against them.

  33. Patent farming by Bruce+Perens · · Score: 5, Insightful
    "In a corporate sense" means that other standards bodies allow companies to insert revenue-generating patents into new standards. If MS can get a revenue generating patent into many new standards, it won't even have to sell software any longer. They can just charge everyone else for the right to make software.

    Bruce

  34. Don't forget about MacOS by Aqua+OS+X · · Score: 2

    Hey, don't forget about Mac OS X. Apple is a huge player in on the Open GL field. There's probably actually more development for OpenGL apps and games for MacOS then their is for Linux.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  35. Re:If Apple has voting members on the ARB... by zangdesign · · Score: 5, Insightful

    Because Apple is a corporate entity, whereas Open Source is a philosophy?

    If you consider the makeup of the board, only IBM has any kind of direct interest in Linux and I really don't think they want Linux for it's amazing leaps forward in GUI design.

    The remainder of the board all have their own fish to fry and none of them are direct contributors to Linux, AFAIK.

    So, boys and girls, time to nut up and get some corporation to back the OpenGL initiative on Linux, which means someone's gonna have to make some bucks off it somewhere to cover the cost of all that politicking.

    --
    To celebrate the occasion of my 1000th post, I will post no more forever on Slashdot. Goodbye.
  36. IP in OpenGL by balloonhead · · Score: 4, Insightful
    How does this happen? Surely by it's very nature OpenGL should not have IP attached?

    I thought that the writers of a standard which was designed to be open in its implemetation would be more careful so as not to include other companies' ideas in their product, whether it be Microsoft's of anyone else's.

    Obviously intellectual property, as opposed to trademarks, patents and copyrights (i.e. ideas as opposed to actual code) is a fairly large, often equivocal area, but it seems that this, however innocent, could set a dangerous precedent. Microsoft is a business, and they are there to maximise profits. They have proved that they often use very unfair and illegal means to get to this end in the past, and this just seems to be a potential area of abuse once their lawyers get hold of it.

    --
    This idea was invented by Shampoo.
  37. Re:If Apple has voting members on the ARB... by Cryptnotic · · Score: 2

    The answer is probably something like... voting member groups can join the ARB for $100,000 yearly membership dues. For that, you'll get a link to your company's website on the ARB's member list page. Member companies may also send up to 3 corporate research workers to the ARB meetings, which may be located in completely random places in the world.

    --
    My other first post is car post.
  38. Software patents are despicable by Ogerman · · Score: 4, Interesting

    The question is, what does this mean for Linux -- how will Microsoft exercise their "rights"?

    The question is, when will folks in the US make enough stink to get rid of software.. err.. I mean mathematical patents. Software patents do nothing but slow innovation and create a legal minefield as we see even by the fact that the OpenGL group is having to worry about it. Software patents are totally incompatible with free software, not to mention freedom of speech. How's that different from ordinary patents? Because software has a zero cost of entry and is often NOT developed as a commercial enterprise but rather a pasttime.

  39. Re:If Apple has voting members on the ARB... by Cryptnotic · · Score: 2

    You can read a little about the ARB here.

    --
    My other first post is car post.
  40. This is U.S. Patent # 6,417,858 by Animats · · Score: 3, Informative

    "Processor for geometry transformations and lighting calculations", assigned to Microsoft Corporation, issued today, July 9, 2002.

  41. What's wrong with this picture? by frovingslosh · · Score: 2
    I remember long (in this industry) ago when Microsoft embraced OpenGL as a standard. That was shortly before they decided to destroy it and put DirectX in it's place, making it harder for developers to port their applications to other platforms. They went so far as to release a buggy OpenGL DLL, and stamp it with the same version numbers as a working revision of the OpenGL library. Just an honest mistake as they explained it when caught. Yea, right.

    One has to ask, what does the name OpenGL imply? If they (or a company they bought IP from) did develop IP and contribute it to OpenGL, then, while they might still have a patent on some expression of an idea, I would expect that they can't go very far on controlling what they contributed to an OpenGL standards group.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  42. Apple is a coherent entity. by Inoshiro · · Score: 2

    "Linux" is not. Do you mean just Linus Torvalds? Some kernel developers? Mandrake, SuSE, Red Hat employees? Patrick Volkerding?

    Lalala -- it's all madness, that's why LSB exists, and why United Linux is trying to exist. It gives a nice, corporate friendly coherent entity.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  43. Old news too by mati · · Score: 2, Informative
    Aye, and it's old news too (March).
    NVIDIA has signed an ARB Contributor License for the NV_vertex_program extension; copies were distributed to interested parties. For questions, contact Stephen Pettigrew, spettigrew 'at' nvidia.com Microsoft wanted to alleviate concerns about their statement last week regarding possible claims on vertex program IP. Dave Aronson apologized for the perception that they aren't acting in good faith. They are trying to follow ARB regulations about stating IP as much as possible. When a vote was imminent, they reviewed and felt that they had patents or patents pending covering vertex programming. They do plan on coming up with licensing terms, and have set a hard deadline for themselves of 2 weeks before the June ARB meeting.
  44. Would Sun let Microsoft on the board for Java? by Chris+Canfield · · Score: 5, Interesting
    The server seems to be bearing the load, so I won't karmawhore and repost the thing.

    However, just so much of this is bad news that a whole lot is coming back for this post.

    Microsoft believes they have patent rights relating to the ARB_vertex_program extension. They did not contribute to the extension, but are trying to be upfront about it. They're offering to license their IP under reasonable and nondiscriminatory terms; will license rights to the extent necessary, provided a reciprocal license is granted to MS. Granted on 1:1 basis for OpenGL 1.3, 1.4, and earlier versions.

    Who here wants to bet that Microsoft, who they admit didn't contribute to the extension, were the ones that used the term "reasonable and nondiscriminatory"? I find it surprisingly unprofessional of the transcriber that they kept the wording as fact. I also find it surprising that anyone can say with a straight face, "If you want to use this extension to shade the corners of your polygons, you must give us the right to use all of your software, and all of your old software, any way we see fit. It's 1:1." If it really was one to one they would walk away with a method of optimizing bump mapping, or some such.

    IBM thinks it's premature to vote on this without seeing the MS license terms. NVIDIA wants to vote it in at this meeting. SGI thinks if we can't deal with IP claims, we might as well all go home.

    Ah, IBM is wise in the ways of patent warfare. IBM, today being played by Suzy Deffeyes, knows all too well that if an opponent signs on the line before the contract is written, your terms will only seem "reasonable" as in the eyes of a conquering army. NVIDIA, Nick Triantos and Pat Brown, shame on you! You may be great engineers, but you are horrible lawyers.

    Microsoft suggests that other bodies have licensing terms that are more effective in a corporate sense, and we should look at adopting some of those terms.

    Microsoft is now suggesting the term "OpenGL" should mean open for business, and not Open doors. Notice this is a sudden attack on the very nature of OpenGL, not to mention it's ability to compete.

    Technical issue - 3Dlabs doesn't find 1.4 all that compelling without vertex programming, but finds the vec4 architecture underlying ARB_vertex_program too hardware-specific to include into 1.4 except as an optional subset. Seems short-sighted to incorporate into the standard when this assembler-level functionality is likely to be quickly superseded by new silicon generations; but it serves a tactical purpose, to take advantage of current market conditions.

    And so we see Microsoft's plan starting to take form... The fellowship is breaking.

    Bill asked about Microsoft's IP position on just the program management framework; Dave was unable to comment at this point.

    Forgive me for being so pessimistic, but when you run in and say you have a patent claim on part of the development spec for your project... Couldn't you have a little more background information available? At least for your own knowledge?

    Suzy asked Microsoft to figure out their IP claims, if any, against just the program management stuff.

    Once again, Suzy, I salute you.

    However, I really have to question the purpose of having microsoft on board. They disagree with the business model, the offer a competing product which they have made every effort to set as the defacto standard, and they have a long history of joining competing projects in order to destroy them. Java anyone? Microsoft doesn't make graphics accelerators, chipsets, or computers like everyone else on that board does. They are the OS, but they are also a competitor to the group's mission. Why do you invite the wolf in to protect the sheep?

    My god, it's been a long time since I hated microsoft this much. Thank you again, Slashdot, for reminding me what is important in life.

    (Sigh, time to go punch the Microsoft butterflies again. The stuffed ones, not the foolish ones.

    --
    This Sig is a mnemonic device designed to allow you to recognize this author in the future.
  45. Brian Paul by hitchhacker · · Score: 2

    I seem to remember Brian Paul, author of Mesa, as being on the ARB but I don't see his name there. Is Precision Insight still alive? Is Brian still alive?
    :(

    -metric

    1. Re:Brian Paul by Fourier · · Score: 2

      Is Brian still alive?

      He works here now.

  46. There's more to the world than PCs by mccalli · · Score: 2
    As of right now MS seems to have a monopoly on the 3D graphics technologies market.

    Some people would disagree.

    There is considerably more to the computing world than PCs. High-end 3D graphics don't get done on PCs, just the low-end stuff that makes it into games. Even here there's no monopoly - Sony has its take on gaming, as does Nintendo.

    If you're suggesting that Microsoft offers the dominant 3D API for Microsoft platforms, well then yes - it does. But then where's the surprise in that? Sony offer the dominant API for Sony platforms, and Nintendo offer the dominant API for Nintendo platforms.

    Don't be too quick to cry 'monopoly'. It devalues the term, and makes it lose impact for when it's really needed.

    Cheers,
    Ian

  47. They will prob. do nothing by Otis_INF · · Score: 2

    The question is, what does this mean for Linux -- how will Microsoft exercise their "rights"?
    Like they always do with patents: only force them when someone squeeses MS' thumbs for a couple of bucks. MS patents a lot of technology, but not for money, but for the possibility to KEEP using the technology without having to pay a huge amount of money or worse: having to battle in court.

    --
    Never underestimate the relief of true separation of Religion and State.
  48. Change the name? by LinuxGeek · · Score: 2

    If they start exercising many of the patent rights they bought from SGI, they will have to remove the Open from OpenGL. Hmmm, dosen't DirectGL have a nice ring to it?

    From my observations over the years, I think MS only finds things humorous when financial pain is present in their competitors.

    --

    Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
  49. The solution to the OpenGL problem by DarkHelmet · · Score: 2
    OpenOpenGL

    Audience applauses

    Thank you, Thank you!

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
  50. this might mean RAND licensing by g4dget · · Score: 2

    Microsoft may well be aiming to use this to exclude open source from the table--commercial vendors that are part of the consortium cross-license their patent portfolios related to OpenGL and Linux is out in the cold. That is, after all, what Microsoft really wants. They know they can beat down Apple and SGI, it's Linux they are afraid of.

  51. these patents are riduculous by g4dget · · Score: 3, Interesting

    You have two processors: the CPU and the GPU. You partition execution of the graphics code between them in a variety of ways and you standardize that. What, exactly, is the invention supposed to be?

  52. Huh ? by Anonymous Coward · · Score: 3, Informative

    The idea of OpenGL 2 is to be backwards compatible by reimplementing the old (1.3) fixed vertex processing model, as a vertex program on the new vertex shader hardware. Same thing with blending, texture lookup etc versus fragment shaders. If you need to drop the shaders, this all falls apart, and GL2 becomes merely an exercise in reintegrating a bit of the extension-jungle into the core -- that'd be OpenGL 1.4 or something, not 2.0.

  53. Microsoft is running scared of open source by g4dget · · Score: 4, Insightful
    [Microsoft is] offering to license their IP under reasonable and nondiscriminatory terms; will license rights to the extent necessary, provided a reciprocal license is granted to MS.

    RAND, of course, means commercial cross-licensing. Microsoft is using this as a tactic for excluding open source. They know they can kill companies like Apple in the market, but they are deathly afraid of Linux and open source. OpenGL is a particular thorn in their side since it just won't go away, and Microsoft's own junky 3D interface hasn't been able to kill the competition. So, Microsoft is now trying underhanded legal maneuvres

    I think the only way for open source to play will be to have an open source patent portfolio and to bring that to the table. Open source needs its own bargaining chips at the table.

  54. Name change? by Alsee · · Score: 2

    Maybe they will just rename it ClosedGL.

    -

    --
    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  55. Re:If Apple has voting members on the ARB... by g4dget · · Score: 2
    If you consider the makeup of the board, only IBM has any kind of direct interest in Linux and I really don't think they want Linux for it's amazing leaps forward in GUI design.

    If they don't, then they should. While Windows and MacOS have monolithic, unwieldy GUIs that are constraint by a need to cater to legacy tastes, Linux and X11 neatly modularize the major functions of a window system: 2D graphics, input methods, window management, inter client communications, network transparency, resources, authentication, etc.

    In Linux, you can actually try out new window management styles, new input methods, or new kinds of widgets without having to start from scratch.

    The real problem is that almost nobody is doing research in human-computer interaction anymore--everybody just keeps tinkering around with the same old paradigms.

  56. Embrace and kill. by theolein · · Score: 2

    I personally am not surprised. Microsoft, in the person of nerdboy Gates and sweatfactory Ballmer, must have been insenced recently in reading all the press reports about the desaster that the XBox has become. Microsoft will never just drop it completely. They will do as they have done with every single other product that they have: They will modify it into version 2.0 and 3.0 etc until it finally gets accepted through sheer weight of numbers. My idea is that this is simply Microsoft at it's best trying to deny market access for anyone else who doesn't want to get owned by them. They will obviously try to patent key areas of OpenGL, only in order to later deny anyone else the right to use it, all to the advantage of DirectX. This will all go into XBox2, with which MS will probably try to make it illegal to use OpenGL.

    I am very glad that it looks like the EU is going to ban Software Patents. In the end Europe will be more inviting to competition in the Software field.

  57. IBM's getting smarter. by MarvinMouse · · Score: 2, Interesting

    I like this quote from the minutes:

    IBM thinks it's premature to vote on this without seeing the MS license terms.

    It looks like IBM learned its lesson really well when dealing with Microsoft 20 years ago, and now are going to be really watching what agreements they sign.

    As well, SGI's response is curious:

    . SGI thinks if we can't deal with IP claims, we might as well all go home.

    I wonder if they mean that they don't want to worry about the IP claim, and are trying to just ignore it. Or if they agree with it, and just want to leave it at that.

    Good meeting though, nontheless. :-)

    --
    ~ kjrose
  58. NVidia must want some too... by moby · · Score: 2, Funny

    ...becase if they continue to show their true MS colors, they can kiss my business goodbye, and hopefully others will follow suit and show them that we don't appreciate and will not tolerate that kind of business.

  59. Now wait a minute didn't by A_Non_Moose · · Score: 2

    Direct X get a lot of its "goodness/acceptable" performance by copying and integrating OpenGL specs?

    I seem to recall John Carmack/Romero ranting about how poor the API for direct X was (20 lines of code to rotate an object vs 3 for OpenGL vs 2 for Glide...not the right #'s but that was the gist).

    Granted, this was in the pre directX 6 days, but the Glide/OpenGL specs and implementations were heavly used in DirectX, were they not? (Probably leading to the purchase of SGI's patents...were those patents royalty free or something?).

    Granted DX8 so far is a capable API, but no matter what it still seem "top heavy" compared to OGL.

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  60. Re:Re"They have every right to do whatever they wa by HiThere · · Score: 2

    >Microsoft is currently legally determined to be an illegal
    > monopoly.

    Wrong. They are a legal monopoly.

    Umnh... you mean that they have been legally determined to be a monopoly that engages in illegal acts, yes?

    I can't parse that sentence in any other way and make it align with the facts and reported "findings of facts" that I know.

    --

    I think we've pushed this "anyone can grow up to be president" thing too far.
  61. Re:"law" my ass. by HiThere · · Score: 2

    The laws may be vague around the edges. Probably on purpose. But MS has be in flagrant wholesale violation. And forging evidence for use in court (I still haven't seen any prosecution coming out of that).

    Mind you, I don't really consider it bad because they broke the law. I consider what they did bad, and hope that they broke the law will provide the government sufficient reason to come down on them. Hope is the word though. It's looking more and more like they bought their way out. And whether it was legally (probably*) or illegal (possibly also, but I havent' seen any proof) it was just as vile a deed in either case.

    * This includes, but is not limited to, campaign contributions, advertising campaigns, charitible donations, etc.

    --

    I think we've pushed this "anyone can grow up to be president" thing too far.
  62. Re:"law" my ass. by Don+Negro · · Score: 2

    Are you trying to argue that Microsoft is really just engaging in civil disobedience against an unjust law?

    If so, good for them. Now they get to experience the part where they accept the punishment and gain sympathy for their cause.

    If not, then the law's the law and they have to follow it. dura lex sed lex

    --

    Don Negro
    Perl 6 will give you the big knob. -- Larry Wall

  63. Correction to your correction by Rupert · · Score: 2

    Microsoft is a legal monopoly that has been found to act illegally in some areas. If they were an illegal monopoly they'd be in a lot more trouble.

    --

    --
    E_NOSIG
    1. Re:Correction to your correction by CAIMLAS · · Score: 2
      Microsoft is a legal monopoly

      Yeah, the only problem with that is *drum roll* there is no such thing as a legal monopoly! A monopoly, by very definition, is a company that has a strangelhold on the economy of a certain sector of commerce. MS has a stranglehold not only on a certain sector of commerce, but the whole damned economy.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    2. Re:Correction to your correction by Rupert · · Score: 2

      Your definition is correct, but your assertion is not.

      There is no law against being a monopoly. There are, however, several laws (Sherman, Tunney, etc.) that govern how you must behave if you are found to have a monopoly.

      --

      --
      E_NOSIG
  64. What you're looking for by crush · · Score: 2

    is FreeGL. OpenGL exposes open standards that are available to all, that are "open". It's this sort of confusion that has made the Free Software Foundation emphasize freedom instead of the nebulous openness.

  65. patents not abandoned like trademarks by _|()|\| · · Score: 2
    you must agressively defend a patent or you lose the rights to it

    No, I see this misconception every time a patent story appears on Slashdot. A trademark does not expire, but can be abandoned.

    A patent lasts about twenty years, but does not have to be uniformly defended. In fact, a company with a large patent portfolio (especially one acquired through mergers) may not be immediately aware that a current technology infringes one of its patents. BT's hyperlink patent is a controversial example of this.

    In other cases, companies attempt to popularize a patented invention through a standard to develop a revenue stream. Unisys's GIF patent is an example of this. Rambus apparently tried to patent JEDEC-related inventions. The MPEG-4 standards are laced with patents.

    While patent abandonment is not an issue here, the following may be:

    • if SGI granted a perpetual license to its OpenGL-related patents, then it's unlikely that Microsoft can revoke it
    • SGI's patents will eventually expire
    • the patents may be invalid
    • OpenGL may not infringe the patents
    • Microsoft may be barred from using the patents, due to its illegal use of a monopoly
  66. You missed the point by MarkusQ · · Score: 2

    You're being naive.

    No, I was being sarcastic.

    -- MarkusQ

    1. Re:You missed the point by Cryptnotic · · Score: 2

      Oops. I must have missed the tags...

      --
      My other first post is car post.
  67. Nitpick by Anonymous+DWord · · Score: 2

    It's actually "To win the game, you must kill me, John Romero." It's all the same in the end though. :-P

    --
    "If he thinks he can hide and run from the United States and our allies, he's sorely mistaken." Bush on bin Laden
  68. Yet annother patent on other peoples work by Felinoid · · Score: 2

    There seems to be a tendency for what I call "close proximity" patents or "I was in the room when" patents.

    Open GL is the work of SGI not Microsoft. The 3D rendering on the PC is the work of vareous card makers. Microsoft happend to "in the room".

    But they were not "in the room" when it was invented. The 3D rendering we see on desktop PCs today was originally on mainframes and super computers nearly 20 years ago and workstations 10 years ago. Microsoft was still selling Basic when this stuff was intented.

    Basicly Microsoft has as much right to Open GL as Netscape has to the web or AoL to the Internet.

    In reality this is a "Well nobody patented yet so we will" patent. The patent office in issuing such a thing is doing sloppy work and shows the state of patents today to be one of the patent office version of "first post".. and this one came 10 to 20 years late.

    Spec bodys should consider a liccens stating that members will not seek patents on the specs should they violate this they release those rights to the specs group or agree to be banned from access to the specs.

    I know it's the software interface layor on Intel platform that Microsoft is patenting leaving SGI super computers, Amigas, Macs and thousands of prior art untouched however this genetic enough to be a creative patent on existing technology.

    --
    I don't actually exist.
  69. Re:If Apple has voting members on the ARB... by zangdesign · · Score: 2

    If they don't, then they should.

    Why should they? IBM has narrowed their field of interest down to the server - for that you need a GUI? You might need it on the terminals used to monitor the system, but you don't need a gui for that.

    --
    To celebrate the occasion of my 1000th post, I will post no more forever on Slashdot. Goodbye.
  70. Re:"law" my ass. by Rakarra · · Score: 2
    If you voted for him, this is what you get for it. Remember, the Clinton administration was coming down hard on MS.

    Do you really think Gore would have done any differently?

    Remember why MS had to go through the whole deal - not because there was a democrat in the White House. MS didn't "lobby" and "donate" (ie, pay off). Their competators did. Microsoft no longer makes that mistake.