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Freeciv-1.13.0 Stable

Martin Willemoes Hansen writes "Freeciv-1.13.0 has been released upon the world! There has been almost a whole year of dedicated hacking. A big thanks goes to the people, who made it all come true. Remember to read about the exciting news and hurry up and get it here."

20 of 196 comments (clear)

  1. Re:huh? by mselmeci · · Score: 3, Insightful

    Maybe the fact that the site is already slashdotted (about 5 minutes after the story came up) might explain something.
    The reason freeciv is important is because it is one of the better games out there for Linux (and unfortunately there are so few). Besides, with source code available, you can hack on it and not only make it better, but tailor it to what you want Civilization to be like; no more having to depend on Microprose to release a new addon pack with cool features.

  2. Re:huh? by bcrowell · · Score: 5, Insightful
    and civII is like, what? 5$ to buy? find some old dos disks and play the original.
    Mmm...so you're assuming that everybody has a Windows machine?

    seems like an awful waste of man hours
    For a long time my wife and I had an old intel box that we kept around for the sole purpose of playing the original Civ. Now that's a waste of man-hours: maintaining that machine only for that purpose.

    why is this important? i really want to know. civII came out in 1997 or so, right?
    It came out in 1997, and what's your point? Do you think that before 1997, all was void? Civ was a great game. IMHO, the later versions of Civ weren't even as much fun to play. Y' know, chess was invented hundreds of years ago, but people haven't stopped playing it.

    A couple of lessons from the open-source movement:

    • When people spend their time writing open-source code, I guarantee you that at least 50% of all dentists surveyed will consider that project a waste of time. The other 50% will think it's cool and useful. Luckily it's not based on voting or popularity. The beauty of open source is that developers do what they think is fun and cool.
    • Bits don't rust. MS would like you to believe that if you keep on using the same old software for year after year, the consequences will be dire. Not true! A sufficiently well-desigend piece of software deserves to live forever. Now pardon my while I go back to working on the book I wrote using LaTeX.
  3. GFX by jedie · · Score: 3, Insightful

    I don't know why you say "make software look like it did 5 years ago", can't you see past the graphics?
    If they had better artists working on it, it would look just as "hip" and "new" as any other game. It's just some simple image files....
    Besides, the fact that it has oodles of fans shows once again that there are actually people out there who play a game for it's gameplay and not the overkill of openGL graphics (Which is a big issue in the gaming industry today: most games just look good, but they suck in gameplay and have a replayabilty of 0.001%.)
    The only games I still play are StarCraft and totalAnnihilation (old RTS games) and Lemmings for windows... and yes they also look "old" but atleast I enjoy the game cos it's fun, not cos it blasts a trillion polygons per seconds at my retinas...
    People should return to the old philosophy: games should be fun, not perse pretty

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  4. Tips for solo play.... by (H)elix1 · · Score: 4, Informative

    A few tips if you want to play on your own...

    Start the server, start the client, click join on the client.

    from the server console,

    )create youraiplayernamehere -- adds easy ai player
    )set endyear yyyy - sets the year the game will end. Worth bumping this up the first few times you play.
    )start

    1. Re:Tips for solo play.... by smallstepforman · · Score: 5, Funny

      Are moderators on crack? This is rated +5 informative? Holy smoke!!

      Maybe I should have a go.

      To open can, simply lift the ring and pull towards you. Drink.

      --
      Revolution = Evolution
    2. Re:Tips for solo play.... by kubla2000 · · Score: 3, Funny

      To open can, simply lift the ring and pull towards you. Drink.

      s/Drink/Open mouth, drink./

  5. Mirrors by phyberop · · Score: 4, Informative

    Just a couple of mirrors from the MIRRORS file on the FTP.

    ftp.netc.pt/pub/freeciv/
    ftp.freeciv.org, webaccess also provided http://www.freeciv.de
    ftp://ftp.doc.cs.univ-paris8.fr/mirrors/ftp.freeci v.org/

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    I'm anispeptic, frasmotic, even compunctuous to have caused you such pericombobulation.
  6. Re:why are you all negative? by Peyna · · Score: 3, Funny

    I always found it amusing when a Warrior took out a tank. What on earth was that sword made out of anyway?

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    What?
  7. more Civ goodness by H3XA · · Score: 3, Insightful

    I don't care what you others think, all I know the more "Civ" goodness I can get.... THE BETTER !!!

    Civilisation addicted me to the turn based "civ like" genre, something which I am thankful for... except when I missed a uni exam coz I was playing Colonization 8 hours straight and forgot the time :(

    To you "people" who complain that FreeCiv is "too old" and "out of date", close you damn mouths - you don't have pay for the game and you are certainly not forced to download and play it which means you have no right to criticize the hard work of the developers. If you want to criticize, make it constructive and useful instead of the usual "negative trolling flamebait" comments.

    - HeXa

  8. Importance of graphics to me by Jugalator · · Score: 3, Insightful

    Don't know about you, but to me graphics enhance the gaming experience. This is probably the simple reason to why I prefer Diablo II over Nethack in ASCII mode anytime. I've found several Nethack games a blast and in a perfect world, someone would preserve Nethack's replayability and gameplay while adding a state of the art 3D (or at least 2D - and I'm not talking about the lousy tilesets out there) engine.

    A game designer should IMNSHO *never* be truly satisfied with either:

    1. A game with graphics, with game play coming in fourth hand.
    or ...
    2. A game with focus on game play, with graphics coming in fourth hand.

    May sound harsh, but I think it's these things that can change an audience from "just" a group of true fans to a much broader range of fans and perhaps even the casual gamer. Of course I can easily see past the graphics, but I can just as easily see the obstacles to gameplay bad graphics create. And please don't see this as a complaint about the Freeciv gfx that has improved a *lot* since the last version I checked out, but as a comment to your post instead.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:Importance of graphics to me by dspeyer · · Score: 4, Informative
      Freeciv is paying more attention to graphics now. The new version ships with a new tileset, and two others are available for download (not counting the old one). Some code has been altered as well (e.g. oil wells now look different from coal mines, fortresses have four sides). I intend to keep working on this, so detailed criticism is appreciated.

      I've also written a patch (not yet included, but probably soon, now that feature-freeze is over) that breaks up some of the map's monotony, You can see a screenshot here. (BTW: if this screenshot seems too busy, remember that there are more specials here than in a default game, and that some the pure eye-candy disappears when tile is built upon.)

  9. Re:Excellent! by Anonymous Coward · · Score: 3, Funny

    Let's hear it for duplicated work! While the rest of the world marches on, it is inspiring to see that at least a few are still toiling away to make software look like it did 5 years ago.

    Yeah, it's real stupid to write your own,
    free versions of old and popular software..

    I remember reading something about a crazy finnish guy who was writing his own version of UNIX!
    What's with these people?

  10. Of course it runs on FreeBSD by Arker · · Score: 4, Informative

    Of course. Both with and without GTK+. Sites slashdotted but the download page in googles cache will give you the pointers...

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  11. You can ALL participate in Freeciv development by mfarah · · Score: 5, Interesting

    I first met Freeciv back in version 1.11.4. I loved for its superior user interface, and wasn't really bothered by the inferior (compared to Civ II) graphics.

    But the one thing that REALLY annoyed me about Civ 1/2 was the SHORT city lists for each nation. What did I do? I took the time to do a really long list of cities for my favorite nation (you guess which one it was) and submitted it. Now my 200-names list is PART of the game. I extended/made better some other nation's city lists, and now they're part of the game. Then I created a map of my favorite country in the world, and was incorporated, too.

    I can proudly say that even though I have NEVER touched one line of Freeciv source code, I can call myself a developer of the game. And I love it.

    --
    "Trust me - I know what I'm doing."
    - Sledge Hammer
    1. Re:You can ALL participate in Freeciv development by anshil · · Score: 5, Insightful

      Sorry, you are not a developer. You are contributor.

      No, he is a "developer". Who says that developing has something to do with code. You can also "develop" graphics, the same way as you "write" source code.

      Especially IMHO the free software community should treat contributing artist with great respect, since very often this is a weak point in free games, as artists and programmers seldom meet naturally in a non commercial environment.

      To underline the importance of the artistic elements in a game most gaming software industrie calculate development costs for a game with 50 / 50 for source code progamming, and the artistic resources like graphics, music, and so on.

      Before you get the wrong intention, I'm a programmer myself not an artist, but I highly respect and appreciate them, and if they want it we should them call developers too. remember? 50/50 !

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      Karma 50, and all I got was this lousy T-Shirt.
    2. Re:You can ALL participate in Freeciv development by Rogerborg · · Score: 3, Insightful
      • I took the time to do a really long list of cities for my favorite nation [...] I can call myself a developer of the game

      And proudly so. If we gave half as much kudos to content providers as we do to coders, we'd have much more enjoyable o/s games. At a conservative estimate, a modern commercial game has three times as many content providers (sound, text/voice, models, textures, CGI, design, scripting) as developers, plus a whackload of QA, testing, localisation, and parasites. Er, management, I mean. Open source tends to make do with four coders and one guy with a copy of GIMP.

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  12. That's not really true... by Arker · · Score: 5, Informative

    Freeciv is a fantastic port of civ2[...]

    No, it's not a port of civ2. It's a very different game really, inspired by civ2, but it's very different. It's a much better game for network play, really optimised for that, and (last I checked at least) not really built for solo play at all. It's more like Civ3s more social cousin...

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  13. Re:I don't get this by Daniel · · Score: 5, Funny

    But that's the whole fun about playing against the Great Wall.. Onward to metallurgy! >=)

    Daniel

    --
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  14. Short summary of changes by perrin · · Score: 4, Informative

    Here is a summary of the changes, pluss a request:

    NEW FEATURES
    - You can now automate workers and specialists in cities
    - We have sound support and ship a new, improved insometric tileset
    - A new and much improved city dialog in the GTK client
    - Windows and GTK 2.0 versions of the client
    - Lots of other changes, see the NEWS file for more

    RULE CHANGES
    - Leftover research bulbs will carry over to next advance
    - Trade routes are more effective
    - You can build city walls even though you have Great Wall wonder
    - Unit food cost under Communism has been reduced to 1
    - If you lose your palace, you get a new for free in random city
    - Units attacking ships in cities double their firepower, while defenders get only 1 firepower.
    - Helicopters defending against air units get 50% penalty, and have their firepower reduced to 1 against fighter units.
    - Stealth fighters and bombers are partially invisible like subs, and stealth bombers have increased attack strength from 14 to 18

    A REQUEST
    We are in great need of more sound effects and better graphics. If you have some talent in either direction, please considering giving us a hand.

    1. Re:Short summary of changes by haggar · · Score: 3, Interesting

      Among the new features since 1.12, I see that now Isotrident is the default tileset.

      I am very surprised by this decision, since you conducted a poll specifically asking the community which tileset should the new version carry by default, and the community clearly answered Trident, while Isotrident came second with a significant margin.

      I happen to know that many Freeciv developers are annoyed by the Isometric view. So what is the deal with this apparent attachment to the iso-view by some of the (more influential) freeciv developers?

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