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Freeciv-1.13.0 Stable

Martin Willemoes Hansen writes "Freeciv-1.13.0 has been released upon the world! There has been almost a whole year of dedicated hacking. A big thanks goes to the people, who made it all come true. Remember to read about the exciting news and hurry up and get it here."

57 of 196 comments (clear)

  1. Re:huh? by rudiger · · Score: 2, Insightful

    at the risk of sounding like a troll, i agree: why is this important? i really want to know. civII came out in 1997 or so, right?

    and its not like there isn't plenty of nice looking games/ports for linux already.

    and civII is like, what? 5$ to buy? find some old dos disks and play the original.

    seems like an awful waste of man hours, but again, maybe i am wrong. why is this important?

  2. Re:huh? by mselmeci · · Score: 3, Insightful

    Maybe the fact that the site is already slashdotted (about 5 minutes after the story came up) might explain something.
    The reason freeciv is important is because it is one of the better games out there for Linux (and unfortunately there are so few). Besides, with source code available, you can hack on it and not only make it better, but tailor it to what you want Civilization to be like; no more having to depend on Microprose to release a new addon pack with cool features.

  3. It's great to be an armchair softwareback! by Anonymous Coward · · Score: 2, Insightful

    Isn't it fun telling people what they enjoy creating and giving away for free is worthless and without merit! :) You're right, why don't they do something else I might find more worthwhile? Kernel hacking is cool, their free game sucks, therefore they should do what I say! Fuck their personal coding enjoyment, what I want is paramount. And I want it NOW! Hey... you want it? Go code it yourself. Be glad someone created and gave away something, even if you find it of no use. Because someone else out there DOES like it. Me, for example.

  4. why are you all negative? by JeanBaptiste · · Score: 2, Interesting

    Freeciv is a fantastic port of civ2, care to tell me what win->linux port has been better? After more hours than I will admit to, I still think freeciv beats the shorts out of civ3. I must admit that someone should make a freealphacenturi. While civ3 has some polished graphics, freeciv still has better gameplay. mkay.

    1. Re:why are you all negative? by Thorin_ · · Score: 2, Informative

      After more hours than I will admit to, I still think freeciv beats the shorts out of civ3.

      Have you even played civ3? It's gameplay is better than freciv after you get used to the changes and graphically it kicks the crap out of freeciv. Seriously for being one of "the best" games out there for linux they really need to do some thing about those graphics.

    2. Re:why are you all negative? by Peyna · · Score: 3, Funny

      I always found it amusing when a Warrior took out a tank. What on earth was that sword made out of anyway?

      --
      What?
    3. Re:why are you all negative? by psavo · · Score: 2

      I always found it amusing when a Warrior took out a tank. What on earth was that sword made out of anyway?

      Ever heard of 'symbolic representation'? Like.. Do you really thing there's only 5-12 units defending 14-million city?
      So think about how a 'veteran', 'classy' combat 'unit', can beat pants off some rookie units.

      Like hmm. Finnish soldiers in WWII beat shit out of russians, at ratio 1 to 10. (Yeah, lost the war, but wtf, even 1:20 wouldn't have helped..)

      --
      fucktard is a tenderhearted description
    4. Re:why are you all negative? by Daniel · · Score: 2

      graphically it kicks the crap out of freeciv.

      The main thing I remember about CivIII is squinting at the monitor from about 5 inches away so I could tell the difference between the infantry units. YMMV.

      Daniel

      --
      Hurry up and jump on the individualist bandwagon!
    5. Re:why are you all negative? by tempfile · · Score: 2, Informative

      Civ 3 was a big disappointment. Full of bugs, sluggish gameplay, an overpowered AI whose only strategy is war and betrayal, and a loveless (I don't know a better English word for this German expression) presentation without pretty graphics or sound, which is a problem of many free games but a complete embarassment (sp?) for a commercial one. Multiplayer, of course, comes as an add-on. I felt quite ripped off, to be honest.

  5. Re:huh? by bcrowell · · Score: 5, Insightful
    and civII is like, what? 5$ to buy? find some old dos disks and play the original.
    Mmm...so you're assuming that everybody has a Windows machine?

    seems like an awful waste of man hours
    For a long time my wife and I had an old intel box that we kept around for the sole purpose of playing the original Civ. Now that's a waste of man-hours: maintaining that machine only for that purpose.

    why is this important? i really want to know. civII came out in 1997 or so, right?
    It came out in 1997, and what's your point? Do you think that before 1997, all was void? Civ was a great game. IMHO, the later versions of Civ weren't even as much fun to play. Y' know, chess was invented hundreds of years ago, but people haven't stopped playing it.

    A couple of lessons from the open-source movement:

    • When people spend their time writing open-source code, I guarantee you that at least 50% of all dentists surveyed will consider that project a waste of time. The other 50% will think it's cool and useful. Luckily it's not based on voting or popularity. The beauty of open source is that developers do what they think is fun and cool.
    • Bits don't rust. MS would like you to believe that if you keep on using the same old software for year after year, the consequences will be dire. Not true! A sufficiently well-desigend piece of software deserves to live forever. Now pardon my while I go back to working on the book I wrote using LaTeX.
  6. Re:I don't get this by evilquaker · · Score: 2, Informative
    You can build city walls even though you have Great Wall wonder.

    Can someone explain why this was done?

    Probably because the Great Wall wonder is obsoleted pretty early in the game. If you build also build a city wall around some of your cities, they won't be unprotected when it gets obsoleted.

    --
    To within half a percent, pi seconds is a nanocentury. -- Tom Duff
  7. GFX by jedie · · Score: 3, Insightful

    I don't know why you say "make software look like it did 5 years ago", can't you see past the graphics?
    If they had better artists working on it, it would look just as "hip" and "new" as any other game. It's just some simple image files....
    Besides, the fact that it has oodles of fans shows once again that there are actually people out there who play a game for it's gameplay and not the overkill of openGL graphics (Which is a big issue in the gaming industry today: most games just look good, but they suck in gameplay and have a replayabilty of 0.001%.)
    The only games I still play are StarCraft and totalAnnihilation (old RTS games) and Lemmings for windows... and yes they also look "old" but atleast I enjoy the game cos it's fun, not cos it blasts a trillion polygons per seconds at my retinas...
    People should return to the old philosophy: games should be fun, not perse pretty

    --
    "The majority is always sane, Louis." -- Nessus
    http://slashdot.jp
  8. Tips for solo play.... by (H)elix1 · · Score: 4, Informative

    A few tips if you want to play on your own...

    Start the server, start the client, click join on the client.

    from the server console,

    )create youraiplayernamehere -- adds easy ai player
    )set endyear yyyy - sets the year the game will end. Worth bumping this up the first few times you play.
    )start

    1. Re:Tips for solo play.... by smallstepforman · · Score: 5, Funny

      Are moderators on crack? This is rated +5 informative? Holy smoke!!

      Maybe I should have a go.

      To open can, simply lift the ring and pull towards you. Drink.

      --
      Revolution = Evolution
    2. Re:Tips for solo play.... by kubla2000 · · Score: 3, Funny

      To open can, simply lift the ring and pull towards you. Drink.

      s/Drink/Open mouth, drink./

    3. Re:Tips for solo play.... by Walles · · Score: 2, Informative
      You could see this as kind of a hint to anybody interested that the current single player startup mechanism is maybe a tad too complicated. Just because you find this obvious doesn't mean everybody does.

      So how are the FreeCiv launcher writing projects coming along? Anything complete(ish) out there? It seems as if your help is very much needed. Will you be shipped with 1.14?

      --
      Installed the Bubblemon yet?
    4. Re:Tips for solo play.... by (H)elix1 · · Score: 2

      Call me stupid, but I had a hell of a time trying to figure this one out. Connect and Start were obvious, but create an AI opponent was not. There were all sorts of settings, tons of FAQ's, everything I wanted to know about modifying the rule engine, nothing about setting up a simple stand alone - I'm stuck for 7 hours in an airport - game.

      Want another bonehead thing that you probably know, that I struggled with? Loading a saved game. Tons of options for Saving a game, nothing about Loading a game. No way that I could find from loading via the KDE shortcut loaded server console. For the rest of us mere mortals, you have to specify the file and a flag when you start up the server in an xterm.

      Perhaps there is great info on-line, but I did not have a net connection. It was a piece of cake once I figured it out... One should not have to jump into source code just to play a bloody game, however. The help settings could use some more help.

      Not to dis, but these are the type of issues software developers need to think about when they are programming for the masses. How many folks fired up freeciv, played a game where they were the only person, and just gave up?

    5. Re:Tips for solo play.... by isorox · · Score: 2

      Not to dis, but these are the type of issues software developers need to think about when they are programming for the masses. How many folks fired up freeciv, played a game where they were the only person, and just gave up?

      I played for ages, figured the AI player was really crap. I had airplanes before I realised I truly was alone :(

  9. Wow, cool by dh003i · · Score: 2

    I'd forgotten about this project. Really, its been a long long long time since I've played Civ...I'm sure I'll enjoy this. Like a throw-back to the old days when there was Prince of Persia.

    Well, I'm off to suck really really bad at FreeCiv ;-).

  10. Mirrors by phyberop · · Score: 4, Informative

    Just a couple of mirrors from the MIRRORS file on the FTP.

    ftp.netc.pt/pub/freeciv/
    ftp.freeciv.org, webaccess also provided http://www.freeciv.de
    ftp://ftp.doc.cs.univ-paris8.fr/mirrors/ftp.freeci v.org/

    --

    I'm anispeptic, frasmotic, even compunctuous to have caused you such pericombobulation.
  11. more Civ goodness by H3XA · · Score: 3, Insightful

    I don't care what you others think, all I know the more "Civ" goodness I can get.... THE BETTER !!!

    Civilisation addicted me to the turn based "civ like" genre, something which I am thankful for... except when I missed a uni exam coz I was playing Colonization 8 hours straight and forgot the time :(

    To you "people" who complain that FreeCiv is "too old" and "out of date", close you damn mouths - you don't have pay for the game and you are certainly not forced to download and play it which means you have no right to criticize the hard work of the developers. If you want to criticize, make it constructive and useful instead of the usual "negative trolling flamebait" comments.

    - HeXa

  12. Importance of graphics to me by Jugalator · · Score: 3, Insightful

    Don't know about you, but to me graphics enhance the gaming experience. This is probably the simple reason to why I prefer Diablo II over Nethack in ASCII mode anytime. I've found several Nethack games a blast and in a perfect world, someone would preserve Nethack's replayability and gameplay while adding a state of the art 3D (or at least 2D - and I'm not talking about the lousy tilesets out there) engine.

    A game designer should IMNSHO *never* be truly satisfied with either:

    1. A game with graphics, with game play coming in fourth hand.
    or ...
    2. A game with focus on game play, with graphics coming in fourth hand.

    May sound harsh, but I think it's these things that can change an audience from "just" a group of true fans to a much broader range of fans and perhaps even the casual gamer. Of course I can easily see past the graphics, but I can just as easily see the obstacles to gameplay bad graphics create. And please don't see this as a complaint about the Freeciv gfx that has improved a *lot* since the last version I checked out, but as a comment to your post instead.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:Importance of graphics to me by dspeyer · · Score: 4, Informative
      Freeciv is paying more attention to graphics now. The new version ships with a new tileset, and two others are available for download (not counting the old one). Some code has been altered as well (e.g. oil wells now look different from coal mines, fortresses have four sides). I intend to keep working on this, so detailed criticism is appreciated.

      I've also written a patch (not yet included, but probably soon, now that feature-freeze is over) that breaks up some of the map's monotony, You can see a screenshot here. (BTW: if this screenshot seems too busy, remember that there are more specials here than in a default game, and that some the pure eye-candy disappears when tile is built upon.)

    2. Re:Importance of graphics to me by Fat+Casper · · Score: 2
      Don't know about you, but to me graphics enhance the gaming experience.

      There has to be a damn good gaming experience for graphics to enhance, otherwise you might as well be staring at prime time network TV; glitzy eye candy that doesn't have any substance to it. Civ2 is still around because it's damn good. Freeciv is still new because it's what the active coders want.

      I can still play chess on a board. Animation and sound don't enhance it much. To me, at least.

      --
      I spent a year in Iraq looking for WMD and all I found was this lousy sig.
    3. Re:Importance of graphics to me by a_n_d_e_r_s · · Score: 2

      The only problem with Falcons eye is that is is unplayable. It's very hard to move around the map and get any resobable overvioew of the map level.

      Still prefer the old fashioned nethack with ascii graphics.

      --
      Just saying it like it are.
  13. Re:Excellent! by Anonymous Coward · · Score: 3, Funny

    Let's hear it for duplicated work! While the rest of the world marches on, it is inspiring to see that at least a few are still toiling away to make software look like it did 5 years ago.

    Yeah, it's real stupid to write your own,
    free versions of old and popular software..

    I remember reading something about a crazy finnish guy who was writing his own version of UNIX!
    What's with these people?

  14. Re:huh? by rabidcow · · Score: 2

    seems like an awful waste of man hours

    Yeah, and now that they've come this far, more man hours are going to be wasted PLAYING the game!

    I dunno... how can you complain about a game being a waste of time? I mean duh!

  15. Yes [was Re:windows] by dspeyer · · Score: 2, Informative

    The windows port is reasonably stable, and protocol-compatible with the *nix version. It's client features are somewhat out of date, but it's playable. (And no, it doesn't require X)

  16. Nothing -- huh? by "Zow" · · Score: 2

    And bcrowell spoketh:

    Do you think that before 1997, all was void?

    I thought you said you played the original Civ a lot, so you of all people should know: In the beginning, the world was without form, and void...

    -"Zow"

  17. Of course it runs on FreeBSD by Arker · · Score: 4, Informative

    Of course. Both with and without GTK+. Sites slashdotted but the download page in googles cache will give you the pointers...

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  18. You can ALL participate in Freeciv development by mfarah · · Score: 5, Interesting

    I first met Freeciv back in version 1.11.4. I loved for its superior user interface, and wasn't really bothered by the inferior (compared to Civ II) graphics.

    But the one thing that REALLY annoyed me about Civ 1/2 was the SHORT city lists for each nation. What did I do? I took the time to do a really long list of cities for my favorite nation (you guess which one it was) and submitted it. Now my 200-names list is PART of the game. I extended/made better some other nation's city lists, and now they're part of the game. Then I created a map of my favorite country in the world, and was incorporated, too.

    I can proudly say that even though I have NEVER touched one line of Freeciv source code, I can call myself a developer of the game. And I love it.

    --
    "Trust me - I know what I'm doing."
    - Sledge Hammer
    1. Re:You can ALL participate in Freeciv development by Sloppy · · Score: 2, Insightful

      Well, he still gets a pat on the back.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    2. Re:You can ALL participate in Freeciv development by anshil · · Score: 5, Insightful

      Sorry, you are not a developer. You are contributor.

      No, he is a "developer". Who says that developing has something to do with code. You can also "develop" graphics, the same way as you "write" source code.

      Especially IMHO the free software community should treat contributing artist with great respect, since very often this is a weak point in free games, as artists and programmers seldom meet naturally in a non commercial environment.

      To underline the importance of the artistic elements in a game most gaming software industrie calculate development costs for a game with 50 / 50 for source code progamming, and the artistic resources like graphics, music, and so on.

      Before you get the wrong intention, I'm a programmer myself not an artist, but I highly respect and appreciate them, and if they want it we should them call developers too. remember? 50/50 !

      --

      --
      Karma 50, and all I got was this lousy T-Shirt.
    3. Re:You can ALL participate in Freeciv development by Rogerborg · · Score: 3, Insightful
      • I took the time to do a really long list of cities for my favorite nation [...] I can call myself a developer of the game

      And proudly so. If we gave half as much kudos to content providers as we do to coders, we'd have much more enjoyable o/s games. At a conservative estimate, a modern commercial game has three times as many content providers (sound, text/voice, models, textures, CGI, design, scripting) as developers, plus a whackload of QA, testing, localisation, and parasites. Er, management, I mean. Open source tends to make do with four coders and one guy with a copy of GIMP.

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:You can ALL participate in Freeciv development by anshil · · Score: 2

      I do. Developing equals coding.

      Yes thats how we treat the word "developing" in a day to day use, but is it really true? Actually the artists all together also "develop" the look and feel of a game.

      Why do we call it "developing" after all, and not "making", because coding has an evolutionary aspect. You write some code, look how it runs, you improve code, you add new code, run again, etc. thaty why you call it "developing". In contrast of writing a text, like this message, One could write source code without delepment if he wouldn't do a single error...

      The same is with graphics, the artists design some graphics look how they the game looks like with some of the early code of the coders, and then they improve some graphics, replace some etc. Same with sound and all that.

      I mean it may not fit the normal understanding of your definition of a "developer", but IMHO looking what the word actual means, artists are as well developers.

      A web designer is also a "developer" of the page, if you don't design it of scratch, but let the page "develop". Make some content, look how people react on it, how bandwith is used, organize some feedback and then improve the page, that's also developing something.

      --

      --
      Karma 50, and all I got was this lousy T-Shirt.
    5. Re:You can ALL participate in Freeciv development by anshil · · Score: 2

      Sorry, but a developer in the context of computer software is someone who writes code. mfarah is a contributor, not a developer.

      Why are you sorry?

      And who says the a developer is only someone who writes code? A developer is someone who "develops" something not more not less. See my other post for some explanation of my thoughts.

      After all a free software project consist of so much more than the source code, and a lot of stuff has to do with "developing" something in the sense of evolutionary improvement.

      --

      --
      Karma 50, and all I got was this lousy T-Shirt.
    6. Re:You can ALL participate in Freeciv development by anshil · · Score: 2

      The terms "developer" and "programmer" are synonyms.

      No they aren't. You use them as synonyms maybe, but actually they just aren't. Try to look a little beyond you're day-to-day thinking.

      A computing game is created by a "team". Teamwork is essential. and the whole team _develops_ the game, no matter how the tasks of each particant may look like.

      A programmer is also a contributer you can't differentiate on that. I'm _contributing_ code.If you want to differentiate one is a programmer or coder, and the other are artists, beta testers and all that. But they all contribute to the project, and they all develop on the whole end-product.

      --

      --
      Karma 50, and all I got was this lousy T-Shirt.
    7. Re:You can ALL participate in Freeciv development by anshil · · Score: 2

      I respect artists extremely; however, if they want me to call them "astronauts" I am not going to just to show them respect.

      And even if they all wanted to be called like that. Would this hurt you or me to actually do so?

      I mean maybe it's something similar like you say "black" or "afrikan american", or such, but never "nigger".

      Developing equals coding

      Not really, you develop a whole product, but the product consists more than of code. I mean our hardware devision in example also develops new devices, do they code a single line? A single? No, all they do is drawing circuits and design plans all the time...

      --

      --
      Karma 50, and all I got was this lousy T-Shirt.
  19. That's not really true... by Arker · · Score: 5, Informative

    Freeciv is a fantastic port of civ2[...]

    No, it's not a port of civ2. It's a very different game really, inspired by civ2, but it's very different. It's a much better game for network play, really optimised for that, and (last I checked at least) not really built for solo play at all. It's more like Civ3s more social cousin...

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  20. Question by Arker · · Score: 2

    The client will try to suggest names for your cities that correspond with what they mean.

    What exactly does that mean? Anyone know?

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  21. Re:I don't get this by Daniel · · Score: 5, Funny

    But that's the whole fun about playing against the Great Wall.. Onward to metallurgy! >=)

    Daniel

    --
    Hurry up and jump on the individualist bandwagon!
  22. Short summary of changes by perrin · · Score: 4, Informative

    Here is a summary of the changes, pluss a request:

    NEW FEATURES
    - You can now automate workers and specialists in cities
    - We have sound support and ship a new, improved insometric tileset
    - A new and much improved city dialog in the GTK client
    - Windows and GTK 2.0 versions of the client
    - Lots of other changes, see the NEWS file for more

    RULE CHANGES
    - Leftover research bulbs will carry over to next advance
    - Trade routes are more effective
    - You can build city walls even though you have Great Wall wonder
    - Unit food cost under Communism has been reduced to 1
    - If you lose your palace, you get a new for free in random city
    - Units attacking ships in cities double their firepower, while defenders get only 1 firepower.
    - Helicopters defending against air units get 50% penalty, and have their firepower reduced to 1 against fighter units.
    - Stealth fighters and bombers are partially invisible like subs, and stealth bombers have increased attack strength from 14 to 18

    A REQUEST
    We are in great need of more sound effects and better graphics. If you have some talent in either direction, please considering giving us a hand.

    1. Re:Short summary of changes by haggar · · Score: 3, Interesting

      Among the new features since 1.12, I see that now Isotrident is the default tileset.

      I am very surprised by this decision, since you conducted a poll specifically asking the community which tileset should the new version carry by default, and the community clearly answered Trident, while Isotrident came second with a significant margin.

      I happen to know that many Freeciv developers are annoyed by the Isometric view. So what is the deal with this apparent attachment to the iso-view by some of the (more influential) freeciv developers?

      --
      Sigged!
  23. Re:huh? by Daniel · · Score: 2

    civII came out in 1997 or so, right?

    Ah, CivII...that game known everywhere for its superlative network play and freely available source code, not to mention it was one of the only games in 1997 that would run on Linux..

    Daniel

    (IHBT. IHL. HAND)

    --
    Hurry up and jump on the individualist bandwagon!
  24. Re:./configure by haggar · · Score: 2

    I guess that by X11 you mean the Athena widget client.

    Disclaimer: I haven't been compiling from source in a long time, because I am focused on testing the Win32 binaries. So I may be misspelling some of the options for configure.

    Well, the GTK client is the default, no need to specify it. For the Athena widgets, though, you will have to run configure with the option "--with-xaw" or "--with-xaw3d" (the 3D version of the athena).

    I guss configure failed to find the GTK libraries on your Linux workstation. By that I don't mean that you don't have them, just that they were nor detected. Something specific to Mandrake 8.2, perhaps.

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    Sigged!
  25. Re:huh? by chazzf · · Score: 2

    Let me preface this comment by noting that I've been playing Civ2 since it came out, and that I have played FreeCiv as well. I run Windows but I admire Linux, GNU, Open Source...etc.

    That said, what is the point of FreeCiv? To prove that a bunch of guys can, in their spare time, hack together an improved port of a game written some six years ago by another group of guys who happened to get paid for their work? Wowee. They've done a good job, but what for? The gameplay in Civ2 was good, as were the graphics. If you want good network play in a Civ-style game I heartily recommend Space Empires IV, which I think may get ported to Linux sometime (don't quote me, I read it somewhere).

    Impress me. Create something new and original, something to hang one's hat on. No-one outside of Slashdot will be impressed by this. Many inside Slashdot are not. We need innovative games, innovative design. Not ports. Give people a reason to switch.

    ~Chazzf

    --
    No statement is true, not even this one.
  26. Re:Hmm... by pthisis · · Score: 2

    If it were a commercially-released game, that would be considered something that would be a product of the content designers, who are developers.

    In the commercially released games I've worked on, the content designers are most definitely not considered developers. "Developer" is applied to a wide range of people, including the person who picks up the game idea, finances it, and puts the team together (equivalent of a producer in the movie biz), the people who hustle to raise capital, and the programmers. But I've never heard it applied to the artists or designers.

    [That's not to say that "developer" is a prestige title: on many projects the designers are clearly the most important, driving force with the most clout]

    Sumner

    --
    rage, rage against the dying of the light
  27. Re:huh? by mumkin · · Score: 2, Insightful
    Impress me. Create something new and original, something to hang one's hat on.

    So by new and different, you mean a completely new concept? Something just as addictive as Civ, but decidedly not Civ ?? As a previous poster has said, Chess has been around for quite some time and people still enjoy playing it. They also enjoy playing countless variations of Chess, with freakishly modified rules and boards and everything else. But you know what? To develop those variations there had to be an original version of Chess to build from.

    I'm willing to bet that, given a few years' time, you'll see some completely new and different ways of playing Civ, thanks to FreeCiv being developed as an open project. Cloning the original version is just the starting point for FreeCiv ... where we go from there is up to anyone who feels like coding.

  28. Not really by Bodrius · · Score: 2

    "Sucks" is vague, indeed, but it doesn't mean it's non-constructive. It usually indicates a general lack of quality that, if no further clarification is given, can only be solved by replacing the source of the problem altogether.

    For example:

    - "This movie sucks" would, indeed, be non-constructive for the movie, but it could be constructive for the movie-going experience of the viewer who can go and watch a movie that "does not suck".

    - "The acting in this movie sucks" would indicate that the suckness of the movie has its source in the acting. The movie would probably not suck if the actors were removed, therefore this is a constructive argument for the movie. By replacing the actors, the suckness of the movie is decreased.

    That said, "FreeCiv's graphics suck" is clearly a constructive argument, if it is correct. By replacing the graphics altogether, the suckness would be removed more efficiently than by attempting to fix that which sucks too much to be fixed.

    I say if it is correct because I am not aware of the current suckness level of FreeCiv's graphics. I know that at some point, they sucked majestically.

    It was still my favorite Linux game, but the graphics sucked at life. Replacing them was such an obviously good idea that there seemed to exist many different efforts on doing precisely that.

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    Freedom is the freedom to say 2+2=4, everything else follows...
  29. Re:huh? by bellings · · Score: 2
    Now that's a waste of man-hours: maintaining that machine only for that purpose.
    Why? Did you have problems with the bits rotting on that machine?
    Bits don't rust.
    Never mind.
    --
    Slashdot is jumping the shark. I'm just driving the boat.
  30. A few options by Arker · · Score: 2

    You can use googles cache, for instance http://216.239.35.100/search?q=cache:MhRKUQN18GsC: www.freeciv.org/download.phtml+freebsd+site:www.fr eeciv.org&hl=en&ie=UTF-8 for the cached version of the downloads page - I think most or all of the links there are offsite and so still might be working. Also several ftp mirrors that might help:
    ftp.netc.pt/pub/freeciv/
    http://www.freeciv.de
    ftp://ftp.doc.cs.univ-paris8.fr/mirrors/ftp.freeci v.org/
    Just remember that slashdot likes to put random spaces in URLs (why? don't ask me) so you may have to play with the URLs a little after copying.

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    Friends don't let friends enable ecmascript.
  31. Re:huh? by chazzf · · Score: 2

    That's a good point, and I agree completely. I meant my comment in a broader sense, in that I would like to see, in general, inventive stuff that is not simply a windows clone. But I would definitely agree that it's a starting point, and I do hope that it develops from that starting point.

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    No statement is true, not even this one.
  32. Re:./configure by thue · · Score: 2, Informative

    The configure script will first see if the gtk development packages are on the system. If so then it will build the gtk client.
    Else it will check if the XAW development packages are on the system, and if so it will build the XAW client.
    If it can find neither it will say "configure: error: could not guess which client to compile".

    To figure out what you need: use "./configure --enable-client=gtk" which will force it to try compiling teh gtk client. Then the configure script will stop the moment a requirement is not found, and it will be easier for you to figure out what you need to do to satisfy the requirements.

  33. ITS MULTIPLAYER! by Quazion · · Score: 2

    Now try to find a good Civ version that plays good on the internet... with more then 15 people for example.

    The network play is worth the man hours alone.

  34. Re:So, any chance of a colonization port? by haggar · · Score: 2

    Your wish is answered: there is a Colonization clone project going on, the link to it can be actually found on the freeciv.org page itself (in "projets and ports"). But anyway the direct link.

    They have done most of the artwork but there is no code release, yet.

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    Sigged!
  35. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  36. Re:Wow, cool (Prince of Persia) by dh003i · · Score: 2

    Your evil copy walks opposite the way you do -- everything mirror image. So you manipulate it so that he will fall off the ledge.