EverQuest Coming to Mac OS X
Anonymous Coward writes "EverQuest is coming to a Mac near you, as reported on GameSpot. Sony is planning to release it on Mac OS X sometime next year. You can also find details on Apple's website. Scott McDaniel, vice president of marketing for Sony Online said 'Combine the power and stability of Mac OS X with Apple's outstanding desktop systems and you've got an incredible gaming environment that'll take full advantage of EverQuest's huge and seamless 3D world.' (sounds good to me =)"
It will no repeat will not connect to the PC version.
do people still play that? will there be people playing it next year even?
How many people call it EverChest vs. EverCrack?
is that the folks who make enough money to buy a Macintosh on which to run EverQuest will soon end up losing their jobs and families because they're obsessed with the game . . . and so they won't be able to afford new Macintoshes and upgrades.
So, Apple and Sony will have to come up with a way to get some 'new blood' into this consumer base, or, within a year or so, it'll become extinct!
If we are to believe the apple switch campaign people who use Macs are smarter than people who use pcs. By that logic anyone who uses a mac is smart enough not to play everquest.
The GeekNights podcast is going strong. Listen!
What happens when you mix RDF and EverCrack? I guess we'll find out.... hehehehehe
Boom Shanka
It's getting launched at pretty much the same time Everquest 2 is ramping up and Star Wars Galaxies is running. So, it looks like the latest attempt to save the EverQuest Brandname is to try to hook Mac OS users just as the game is being replaced.
So far to keep their game alive they have
- Removed information as to how many people are playing after noticing a 20% drop
- Started promoting EQ as a way of drunk women meeting famous people with a really amusing movie file that has basically vanished from the net
- Offering $40/month luxury servers that have what they used to promise the standard servers
- Providing a range of services that they swore they would never ever do (The Rename service netted then $69,200 last month alone)
- Trying to stir up interest in their game with some of the poorest tie-in merchandise in history
- emailing out free accounts
- giving free doses of their game away on magazine covers
(For people who don't play EQ, a lot of people are commenting on how once crowded zones are now going empty, and more and more people are leaving or Ebaying their characters rather then keep playing. When asked about Everquest 2, a common reaction is a shudder and 'Nope, never again')
What, 4 years or so? Coming soon: Doom for mac.
EverQuest's huge 3D world is divided into around Zones (over 200 I believe), and moving from zone to zone involves basically stopping the game and loading all the data for the next zone, a process that can easily take over a minute. Any monsters chasing you in the previous zone forget about you when you zone, and monsters right on the other side of the zone line that you couldn't see may be hitting you once you step across it. Hardly seamless.
- Steve
EQ: Just Say No!
Ceterum censeo subscriptionem esse delendam.
Everquest has been out since 2000 at least, and is really showing its age. Why are apple fans so excited about getting this decrepit game, 3 years after it was released for windows?
nothing is funnier then a fat and lonely linux/starwars/sci-fi channel/"never even smelled a vagina geek starts mac bashing.
apple users get laid more often, and even supposing that there is a higher number of "gay" mac users (in accordance to it's acceptance in the design world) at least the heterosexuals that enjoy the platform are indeed actually have sex. and not eating 10 pizzas and masturbating furiously to hentai
love and kisses
...instead of screwing around waiting for stuff that's been on Windows for ages?
No wonder everyone else uses Windows. Who wants to wait around for software?
insidemacgames.com
An interesting blurb in that article:
Uh, am I the only programmer here that thinks that's about the most absurd thing I've ever heard?
The only incompatibilties that could possiblity exist is if they changed the protocol.
Server's just don't say "Icky, I Think this network connection is coming from a non-windows box, I better not work right with it".
It will be interesting to see what happens once some clever people hackersquest.org end up reverse engineering the protocol on the MacOS version and see how much it differs from the Windows version.
this is for pc geek idiots that are wintel's biggest customers. screw this fatass game
EQ is coming for OSX. Neverwinter Nights is due out soon.
:lol: By then they should all be 7+ levels...
Assuming that I would want to play an online RPG (which will NEVER be a true RPG in my opinion; it can only be, at best, a war game), why would I want to play a game that's been out for the PC for so long? I see that players are gaming with other players, some good, some evil, some teenagers with nothing better to do than go online and wreck havoc...
I spoke to a buddy on EverQrack who has some rediculously high level character(s). He's not the only one.
These games seem to put a huge emphasis on Power Levels (again, where's the role playing in that?) What would make me, a new player, want to play in a power-hungry world with high level characters already out there? My joke to my friends who are playing NeverWinterNights already (PC version, natch), is that I can join as a 1st lever character and be a burden to the party as soon as the Mac client comes out.
Why do I never get a fortune in my fortune cookies?