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Borrowing ROMs

An anonymous reader writes "It looks like Console Classix is trying introduce a new old concept to the world of P2P file sharing, at least as it applies to NES and SNES ROM images. You download their client program, and then you can "borrow" one ROM image at a time from their site, play it, and then release it for someone else to use. There are a finite number of ROM images on the site, each one ostensibly dumped from a legitimate and unique cartridge. I wonder if this will allow an end-run around some of the questionable legality of file-sharing... and I wonder if this could work for MP3s, movies, and other forms of media?" I think its pretty reasonable, but I doubt that the industries will agree.

177 of 422 comments (clear)

  1. This sounds... by Satai · · Score: 5, Interesting

    This sounds sort of similar to the MP3 locker program that mp3.com had a few years back, except more stringent. I don't think it'll fly, and if it does, it'll be AFTER legal battles.

    1. Re:This sounds... by macrom · · Score: 3, Informative

      http://www.consoleclassix.com/legal.htm

      It looks like NOA hasn't contacted them in over a year regarding the alleged violation. Perhaps that means NOA realized they don't have much of a case against ConsoleClassix.com. Either that or they've been brewing a legal case for the last 13 months, which doesn't sound all that likely to me.

      Who knows, maybe someone has finally figured out a way to sling stones at the giants and defeat them.

  2. Shareing by buss_error · · Score: 3, Insightful

    Didn't seem to work for MP3.COM, and I thought that MP3.com had a better chance than Napster. After all, MP3.COM wanted to confirm you actually had the CD you were trying to play, and Napster didn't.

    --
    Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.
  3. Changes the dynamic of the business by Marx_Mrvelous · · Score: 5, Insightful

    I like this idea, but because it will hurt business, it'll go away.

    Of course, "fair use" states that you can lend, borrow, and sell used merchandise (CDs, PS2 games, etc) but when it's on such a large scale, businesses will fight back to try to make up for lost sales. If it stays limited to older nintendo and sega ROMs, they might slip under the radar... but I don't know anymore.

    --

    Moderation: Put your hand inside the puppet head!
    1. Re:Changes the dynamic of the business by Animats · · Score: 2

      Yeah, look at the whining by authors about Amazon selling used books. And the whining and pressure by the recording industry about record stores selling used CDs.

    2. Re:Changes the dynamic of the business by Transient0 · · Score: 2

      To be fair:

      For the most part, it's the publishing houses complaining, not the authors themselves.

      Sure some authors have been vocal on the subject, but they are in the minority.

    3. Re:Changes the dynamic of the business by be-fan · · Score: 2

      I'm a big fan of blockbuster. 90% of the stuff out there is crap. I shouldn't have to purchase games that take less than a week to beat and have zero replay value. As I see it, if U rent it from blockbuster instead of buying it for $50, I'm saving $45 and essentially getting the same playtime out of it. Same thing for a lot of movies. If these media companies want people to buy their products instead of renting them, they could try coming out with products people actually want to own for longer than a week.

      --
      A deep unwavering belief is a sure sign you're missing something...
    4. Re:Changes the dynamic of the business by Erasmus+Darwin · · Score: 2
      "Yeah, look at the whining by authors about Amazon selling used books."

      Yes, but the authors were actively referring people to Amazon, only to have Amazon switch it to a sale that wasn't netting the author a regular royalty. Amazon may be free to sell used books, but authors are also free to pick and choose which book sellers they promote.

    5. Re:Changes the dynamic of the business by Erasmus+Darwin · · Score: 2
      "The library has no way of ensuring the borrowing deletes the installed copy after he/she is done checking it out."

      True. But this case is slightly different. The "library" in this case is actively bypassing the manufacturer-produced copy protection (the console format) and is providing it to the end-user with their own protection method of unknown quality. Should the "library's" replacement copy protection turn out to be inferior to the original protection, they at least partially facilitated the piracy.

    6. Re:Changes the dynamic of the business by JonTurner · · Score: 3, Insightful
      When you buy or play old games you aren't at the store buying new ones.

      Yes, but that doesn't prove your point. Even without this system I'm not at the store buying new games. I haven't bought a new game in years -- I wait for some sucker to shell out $40-$60.00 for a new title, play it for a few weeks, then sell it used to me for less than half price (usually $20)because that's all it's worth to me.

      Let's go back and talk about business dynamics for a moment, though, since that's the title of this thread. The software industry is operating on the Economics 101 rule that scarcity increases demand -- while true for hard goods (food, shelter, clothing) with items that can be reproduced by the consumer at almost zero cost (e.g. software) it doesn't apply. It's all about market forces. Does the company want to make a high profit margin on a low volume (the mainstream software industry approach) or a low profit on a high volume? IOW, would a certain software company sell more than 4x as many copies of their Home OS if they dropped the price from $99 to $25? I believe so and I've seen market studies to back that assumption. That, IMO, is the solution to piracy -- sell more product at an affordable price which will reduce the incentive to steal. Much of piracy is a statement from the consumer to the producer; "your product is not worth the cost."

      Let's think about expensive software packages: Office suites, voice control software, CAD packages, graphics/layout software, etc. Stuff you'd never consider shelling out $300-$1000+ for but would love to own for $30.00 just to "try out" or use on some small project. Think the publisher's would sell enough lower-priced items to break even or increase their incomes? I do.

      As much as we all love to hate them, the movie houses are beginning to recognize this -- DVD movies prices are falling, selling for around $20.00 and offering lots of new features while videogame prices hover around $45.00 and CD audio costs are somwhere around $18.00. Again, think about the prices -- how many of you would "take a chance" on some unfamiliar musician for $5, vs. paying $18? (hands go up in the audience) Think that has anything to do with the popularity of file-sharing networks? I do, and I think that the music studios need to recognize that they must compete with free by selling quality, diversity, and convenience. Much of that applies to the other industries, too.

      But in the end, it's not my decision to make 'cause I'm not in charge of the studios, or the software houses. I'm just a jerk at the bottom of the consumer chain being ignored by the marketing weasels at the aforementioned empires. I've lived without their products for this long, and I guess I'll continue. It's their decision. Rant over.

      I might fail, but at least I'm trying.

    7. Re:Changes the dynamic of the business by Imperial+Tacohead · · Score: 2

      I like your proposal much more than I like theirs. Why? Because your proposal takes piracy into account up front, whereas they pretend that this "borrowing" mechanism will function effectively as some sort of closed system. It won't, and not only that, but the companies that own the IP in question get absolutely nothing out of it.

      What really bothers me here is how the general sentiment on this board is "man, what a great idea!" while in a discussion on music copy control it would be more like, "man, these guys are idiots, this will never work." I realize that Slashdot is not homogenous in its opinions, but it would seem that there ought to be more of a balance.

    8. Re:Changes the dynamic of the business by gosand · · Score: 2
      If it stays limited to older nintendo and sega ROMs, they might slip under the radar... but I don't know anymore.

      No way they would let anything slide. I knew of some guys who were making reproductions of arcade game artwork, to restore their old machines. That stuff was nowhere to be found, and the company who released the game (can't remember who right now) would never think of producing it again. They made a few posts to rec.games.video.arcade.collecting to see who else would be interested in the sideart. The company got wind of it, and came after the guys with their cease-and-desist guns blazing. Big companies don't like unauthorized materials, yet they won't authorize anything either.

      --

      My beliefs do not require that you agree with them.

    9. Re:Changes the dynamic of the business by axlrosen · · Score: 2

      Of course, "fair use" states that you can lend, borrow, and sell used merchandise...

      A few problems with this:

      1) The license agreement that you (in theory) agree to when you open the box says that you agree not to do this.
      2) There's a technical distinction between giving someone a physical CD, and copying the bits for them and agreeing not to use it while the other person has it. Whether a court would say that they're basically the same thing, I don't know.
      3) Presumably this gizmo has no good way of determining if the ROM images came from different cartridge or not, so it could be used for piracy too, though not as easily as Napster-like systems.

      So I don't think "fair use" really applies here. (Which means that I agree with your conclusion, that it'll eventually go away.)

  4. Why not a partnership? by TwitchCHNO · · Score: 5, Insightful

    Ok can someone tell me why Nintendo doesn't partner with Gamespot / Fileplanet & let an infinite of roms & mame playing go on with a membership. (With Nintendo collecting a small royalty fee).

    Are there any of the older video game companies offerin thier old games for purchase? (in any format) Or is it pretty much lawers protecting IP that the company no longer uses. If that's the case it seems like a big waste of $ to me.

    --
    ___________________________
    I'm not a geek, but I play one on TV.
    1. Re:Why not a partnership? by Apreche · · Score: 5, Insightful

      The reason is that Nintendo, unlike other game companies, still makes money off of their old games. Notice the three Super Mario Advance games are exact copies of Mario 2, Mario World, and Yoshi's Island? Other companies like Sega do not re-relase their old games, like Sonic 2, in their exactly the same as original forms.
      So while companies like Sega and Sony or Arcade machine makers aren't hurt by roms, Nintendo very much is. If you download Mario 2 for free, that's one less copy of Mario Advance they sell. If you download a copy of Sonic 2, the only one who gets hurt is the used game store in the mall.

      I'm still pissed however that Mario Advance 3 is Yoshi's Island and not Super Mario 3. What's up with that? The last time Mario 3 was put out was Mario All Stars for SNES. I want it for GBA, like now-ish.

      --
      The GeekNights podcast is going strong. Listen!
    2. Re:Why not a partnership? by edwdig · · Score: 3, Insightful

      Nintendo has been rereleasing a lot of their old NES and SNES games on the Gameboy Color & Gameboy Advance systems. Most Mario games have been rereleased, or will be soon. They attempted porting the older Zelda games, but the GB screen was too small for it. Zelda 3 will make it to the GBA though.

      Various other old NES games are included within Animal Crossing, which is coming to the GameCube later this year.

      So, the answer is, Nintendo would lose money by getting involved in schemes allowing people to download ROMs.

    3. Re:Why not a partnership? by Tofuhead · · Score: 2

      Exactly. Sega Smash Pack for GBA is already out (or coming out soon, depending on where you are). Also, Namco, Konami, Midway, and Atari, among others, seem to put out classic compilations for almost every platform now and then.

      The fact is, even though not everybody is smart enough to cash in on their older titles, pretty much every smart company reserves the right to do this. The only real shame is when good game licenses are owned by people who are content just to let the classics die.

      < tofuhead >

      --
      It is still the dark of night.
    4. Re:Why not a partnership? by dark_panda · · Score: 2

      I believe Capcom let out some of their ROMs a few years back. There was company that put out some high-quality PC joysticks called HotRods or something that basically gave the user Street Fighter-style joysticks complete with cherry buttons in a 2x3 configuration. Packaged with the joysticks were copies of MAME and a bunch of legal Capcom ROMs, like 1941, Commando, Strider and UN Squadron. Pretty cool. (Although most of the games ran better on Callus...)

      J

    5. Re:Why not a partnership? by Com2Kid · · Score: 2

      I want it for GBA, like now-ish.

      Plenty of NES emulators out there for the GBA, you still have your SMB3 cart riiiiight? Dump it to mem card, use emulator, play on GBA, enjoy.

      Ok so it won't get the nifty graphical enhancements of a remake but. . . .

      Oh and yes Nintendo still makes money off of /remaking/ their old games, but letting somebody play a game on the computer for a small fee would hardly negate selling that game for a console system or some such. And in fact they could make tons of money with a console hooked up to the internet that could rent out their older games online, heh. NES games are by far small enough to transmit over even a dial-up connection, so. . . .

      And people would still buy the GBA remakes. ^_^

    6. Re:Why not a partnership? by Seanasy · · Score: 2

      Oh, god. I can still here that bad, southern accented synthesized voice saying, "Bombs away." Thanks for the time trip.

    7. Re:Why not a partnership? by ronfar · · Score: 2
      Because a lot of classic video game makers would still rather sell their games like this:

      Konami Collector Series: Castlevania and Contra

      Nintendo, on the other hand, prefers to release older games as Game Boy Advance titles.

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    8. Re:Why not a partnership? by squaretorus · · Score: 2

      The real reason is that Nintendo WANT these games to die - because as long as they are around a %age of gamers will delay buying a 'cube.

      I get all my gaming kicks these days from a gameboy, SimCity, and a few codemasters race sims on my laptop. When I get bored of that Nintendo dont want me to be able to download a SNES emulator and ROMS to allow me to play super mario kart on my PC!!! Even if they do get $20 every time I download the player.

      They want me locked into the sexy new machine.

      This is also why thy dont licence the old games to another company to sell in a new format (that and the characters).

  5. Playing by the rules? by Wizri · · Score: 5, Interesting

    How long beforce some one figures out how to bypass the locking and keep the ROMs on local machine? My guess 48 hours.

    1. Re:Playing by the rules? by SirSlud · · Score: 2

      Well guess what, I already know how to xerox a book and copy a movie, so whats the diff?

      --
      "Old man yells at systemd"
    2. Re:Playing by the rules? by msheppard · · Score: 2

      I agree, how long until someone cracks the protection and just copies the rom to be played forever? This is why Microsoft want's to develop palladium, so they can disable any software that would provide this "cracking" service. It boils down to, "If you can expierence (view/listen/play) a digital content, you can copy that digital content"

      M@

      --
      Krispy Cream is people
    3. Re:Playing by the rules? by jimbolaya · · Score: 2
      To how many people can you distribute that photocopied book? How much will it cost you to do so? How long will it take you?

      You'll be able distribute a ROM to thousands or millions of people, without cost (aside from i-net access, for which you are already paying), and in virtually no time at all. So, now I ask you, do you really not see the difference?

      --

      There ain't no rules here; we're trying to accomplish something.

    4. Re:Playing by the rules? by TibbonZero · · Score: 2

      Why did they go after DeCSS then when the DVD-Rs were costing $35?
      It wasn't about cost (well they knew the cost was going to drop but), it was that you could do it. I still think that I get more out of buying the DVD than copying it. I have a rather Large DVD AND CD libary. I own about 90% of the MP3s on CD somewhere that I have. I like to access them from other people's dorm rooms, so I keep them on a Samba share that i have a password to.
      Just because you could distribute something, doesn't mean that you will. That assumes that you are guilty before you do it (Minority Report), you can't say, "You will do this with this", because they might not, and even if probablity says that they will, you can't tell them not to, until they do it.

      --
      Tibbon
      tibbon.com
    5. Re:Playing by the rules? by jimbolaya · · Score: 2

      I admit to not being an expert on the DeCSS issue, but I believe a big reason why they went after it is that it would allow users to distribute DVD-video over the internet; i.e., you could play the DVD video off of your hard drive, rather than a DVD. 4.7GB is a lot of data to transfer over the Internet, but connections are getting faster, so it is a legitimate issue. Again, I'm not an apologist of the RIAA and MPAA, but I will admit that the Internet and high-speed connections do offer unprecedented opportunities for widespread piracy. They have a right to be concerned, even if their response is all wrong.

      --

      There ain't no rules here; we're trying to accomplish something.

    6. Re:Playing by the rules? by Neillparatzo · · Score: 2, Interesting

      You'll be able distribute a ROM to thousands or millions of people, without cost (aside from i-net access, for which you are already paying), and in virtually no time at all.

      Captain Reality to the rescue!

      Serving data of any kind to the general public (be it Ethically Correct or not) might just seem like a magical process of copying all the 1 bits and the 0 bits. But it does not scale to "thousands or millions" without significant cost. Think, your connection is either:

      • a residential connection, which caps its upstream speed, forbids servers in the Terms of Service, or both
      • something more substantial, which is metered

      But don't worry, I used to think the Internet was free, too.

  6. good idea by cr@ckwhore · · Score: 5, Insightful

    good idea! Public libraries have been operating like this for centuries.

    --
    Skiers and Riders -- http://www.snowjournal.com
    1. Re:good idea by Maniakes · · Score: 2, Interesting

      good idea! Public libraries have been operating like this for centuries.

      Not to mention Blockbuster and Hollywood Video.

      --
      A legparnasom tele van angolnaval.
    2. Re:good idea by gilroy · · Score: 5, Informative
      Blockquoth the poster:
      I suspect that industry would be more receptive to these online libraries if goverments extended such programs into this area.
      Quite the opposite, actually. Publishers have hated the idea of public libraries for literally centuries. They have done everything they can to restrict, reduce, and eventually rub out libraries. Only the fact that the public library is so patently a public good -- that it engenders warm, fuzzy feelings in John Q. Voter -- has protected it so far.

      In the DMCA hearings, who was just about the only group looking out for anything close to what we might call the average citizen? The librarians' group.

      Doubt me? Ask a former Registrar of Copyright, Ralph Oman, who in a letter to The Washington Post bewhined that

      "A long list of special pleaders now gets free use of copyrighted works, including small businesses, veterans' groups, bars, scholars, restaurants, fraternal groups, marching bands, Boy Scout troops, nursing homes, libraries, radio broadcasters and home tapers" (emphasis added)
      Mr. Olman was speaking in favor of the Sonny Bono Public Domain Pillage Act (also known as the "Copyright Term Extension Act"). He bewailed the loss of revenues such Communists and anarchists as the Boy Scouts cost the poor, abused Content Cartel every year. (Blatant plug: The Post published my reply. Like a schlub, I've lost the actual WashPost link.)

      The evidence is, the Content Cartel would prefer to see libraries go gently into that dark night of perpetual copyright extension, indefinite "access controls", and a denuded public domain.

    3. Re:good idea by Cryptnotic · · Score: 2
      The number of times a given book is borrowed is tracked, and the author gets a slice of the pie based on this.

      I wonder what they do with all that pie. It's probably something perverted.

      --
      My other first post is car post.
    4. Re:good idea by Waffle+Iron · · Score: 2
      good idea! Public libraries have been operating like this for centuries.

      Not to mention Blockbuster and Hollywood Video.

      In both of those examples, the content is still embedded in a matrix of protons and neutrons when it is handed over to the renter or patron.

      Lawmakers and courts seem to have decided that this is OK, because it makes the content seem enough like real objects (that you can touch and feel) for them to understand.

      Transmitting the ROM images over the Internet avoids the step of physically transfering the protons and neutrons to the users. Rightly or wrongly, the lawmakers and courts will not be able to relate to this, and it will be judged to be illegal.

      (It doesn't matter that only one user is assigned to the protons and neutrons at a time. The fact that they weren't sent to the user will be the deciding factor. The law may not say this in so many words, but the net effect of any court rulings will be the same.)

      Physically moving around heavy particles along with abstract content seems to set a "threshold of inconvenience" which affirms that your usage of the associated content is fair and morally upstanding.

  7. This will last real long. by NoMoreNicksLeft · · Score: 3, Insightful

    I mean, I expect the first corp bot to "check out" all the roms within a few weeks, and never release them.

    Didn't scientology do this court records, at one point?

    1. Re:This will last real long. by markmoss · · Score: 2

      Only they'll probably check them out under a temporary web address & false ID, changing them several times a day...

    2. Re:This will last real long. by Wateshay · · Score: 2

      Then they're committing fraud, and are in legal hot water themselves.

      --

      "If English was good enough for Jesus, it's good enough for everyone else."

    3. Re:This will last real long. by NoMoreNicksLeft · · Score: 2

      This would be funny, if you weren't wrong. They already employ people to do this, and some of them are passably technical. A better example, would be some flesh-eating lawyer congratulating a programmer with low ethical standards about writing a script to "borrow" thousands of roms at a time, simultaneously.

      And if you read my other posts, you'll see why they would bother to spend even that much effort.

    4. Re:This will last real long. by NoMoreNicksLeft · · Score: 2

      Yeh, it's also illegal for them to DoS p2p netwo...

      Doh!

  8. Well put. by supabeast! · · Score: 3, Insightful

    "I think its pretty reasonable, but I doubt that the industries will agree."

    Well, I hope these guys have good lawyers, because I doubt that the video game industry is going to just watch this site,and the cops in South Carolina (The apparent home of Jonathan Cooper, the site admin.) aren't among the nation's more liberal police forces. If he's lucky they'll just try piracy charges via some DA unable to comprehend software licensing and such, and not try to sneak in some DMCA violation on top of it.

    Don't drop the soap, John.

    1. Re:Well put. by pmz · · Score: 3, Funny

      South Carolina

      Well, the gaming site will be safe if it looks like a Lottery gambling site instead of a good-for-nothing Video Poker gambling site.

  9. is the 'industry' getting paid for it ? by Archfeld · · Score: 2

    if not it won't fly. Everything else is irrelavent...

    "What we can't make money on the net, so let's change it then. What people are using it, SO..."

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  10. Rental-priced videos by torinth · · Score: 3, Interesting

    Blockbuster pays on the order of 10 times as much for a copy of a video that they can rent as compared to the copy that you can pick up at Target. Not having worked at a rental store or anything, I can't speak definatively, but aren't there special restrictions on rentals that extend beyond fair use? And may not this apply? If not in the case of console roms, at least, perhaps in the case of "other media", as mentioned?

    -Andrew

    1. Re:Rental-priced videos by silas_moeckel · · Score: 2, Insightful

      Nope they actualy just get normal DVD's etc to use. They tried to make them more expensive in AU that didn't fly and they havent tried it in the states (but I may well be wrong) Physical representations of things like videos DVD's CD's etc historicaly have be property as long as they stay in the same form, that may be the snag that they are moving around digital bits not say overnight mailing you an actual rom. Our US leaders think that for some strange reasont he two things are different and to some extent they are I could rip a NES cart you could to but joe sixpack dosent want to cant (remember this guy cant get his VCR clock programed and is confused by to many desktop icons) as the barrier to pirating roms lowers to cheap harddrive space, broadband Internet and some adware application that joe six pack can get his local computer expert to install companies get a lot more worried about this sort of thing.

      --
      No sir I dont like it.
    2. Re:Rental-priced videos by Pfhreakaz0id · · Score: 3, Interesting

      I know that my local video store once had PC software for rent, but had to pull it. Guy in the department told me it was because the video game suppliers/wholesalers complained that the copies weren't licensed for rental, only sale. He said the companies wouldn't sell them rental licenses for PC titles like they would for playstation(2)/n64 (this was pre-ps3/gamecube), because of piracy problems so rampant on PC's. Thought it was interesting.

    3. Re:Rental-priced videos by steveha · · Score: 2

      Blockbuster pays on the order of 10 times as much for a copy of a video that they can rent as compared to the copy that you can pick up at Target.

      I am not an expert on this, but I think there are two reasons why this is true.

      0) Blockbuster will have the video sooner than Target will sell it... and the movie companies jack up the prices on the early sales. First the movies are in the theatres long enough to make money; then the movies are rental-only long enough to make rental money; last they release the movies for sale at Target. Note that Blockbuster can afford to pay big prices for movies since they will make big money on the rentals.

      1) The license for the Target movie is for home showing only. Blockbuster must be getting the movies under a different license.

      steveha

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
    4. Re:Rental-priced videos by Zathrus · · Score: 2

      Blockbuster pays on the order of 10 times as much for a copy of a video that they can rent as compared to the copy that you can pick up at Target

      Depends.

      For movies that didn't make it "big" you can often rent the movie before you can buy it widely -- the studios make VHS copies available at "rental pricing" that is around $80-90 per tape. Takes awhile to recoup the cost, but since you can't get it otherwise, they'll probably make the money back on it (note -- you can actually buy these as a consumer, but you have to find a distributor who will sell to the public and you have to be willing to pay the $80-90 for a single movie).

      For big releases, and all DVDs, the movie industry has discovered that they're better off pricing the tapes at prices that consumers would be willing to buy a copy instead of just renting it. Blockbuster and other rental companies simply buy the same movie you can at Target, Best Buy, etc., stick it in their own box, and rent it. They (probably) pay around $5-15 per tape/DVD, which is recouped in 1-3 rentals.

      DVD never got into the chasm between rental and "priced-to-own" dates, and isn't likely to. There have been a few industry movements to change this, but they've failed pretty spectacularly so far.

    5. Re:Rental-priced videos by YrWrstNtmr · · Score: 2, Interesting

      I have a local store that does software 'rental'. They are atually selling, but with a very liberal return policy.
      You buy it for $5-20, and then if you don't 'like it', you bring it back in 2 days. If you DO want it, you simply pay the rest of the regular purchace price. Then you get the shrinkwrapped box with all the manuals, etc.

      It is really 'renta;' but I guess they can get by with the way they are doing it. They've been in business several years.

    6. Re:Rental-priced videos by Pfhreakaz0id · · Score: 2

      just realized reading this later, I meant playstayion/then ps2. I didn't mean to leak the Playstation - 3 HAH!

  11. Litmus Test by Zen+Mastuh · · Score: 2

    If it doesn't maximize corporate profits, then it is theft.

    What else could you possibly expect, considering what the media companies pay for Premium Legislative Services in the US and the EU. The idea that you do not own what you have bought is absurd, but the bankrolled politicians are turning that hallucination into a scary reality.

    Anybody in north central Florida got a Donkey Kong ROM?

    --
    "What is the sound of one belly slapping?"
  12. Along a similar vein by Hollins · · Score: 5, Interesting

    I proposed something very similar for mp3s about a year ago on kuro5hin. There were some good comments on the idea's merits and drawbacks.

    Here is a link.

  13. probably doesn't work in general by g4dget · · Score: 2

    Commercial rental of copyrighted works is governed by its own set of rules. Libraries and some other institutions are special. Perhaps this would work if it falls under fair use, but then you may not have to worry about "lending" anyway.

    1. Re:probably doesn't work in general by fishbowl · · Score: 2

      How would you feel if it were a public library system making the roms available? Would it be the same, or different somehow?

      --
      -fb Everything not expressly forbidden is now mandatory.
    2. Re:probably doesn't work in general by g4dget · · Score: 2
      I don't think it matters how I feel about it :-) And IANAL.

      I suspect that physical rental of the ROMs would be OK (even if people copy them); that's the same with other digital medial like CDs, DVDs, and game cartridges.

      I don't think anybody can say for certain how it would be for electronic rentals of ROMs. I think for e-books there was a lot of wrestling over the issue of electronic rentals over the last few years, and one way or another, it doesn't seem to have become widespread (yet?). Maybe someone knows whether that issue was settled at least legally.

  14. What nintendo etc needs to do to END illegal roms: by anotherone · · Score: 5, Informative
    If anyone from Nintendo, Sega, etc are listening, here is how you can either end or severly limit rom trading:

    License a user-built emulator, re-rip every cart for your system, and offer them for sale. Make it cheap- maybe $1 per Rom, or maybe charge per megabyte, or release compilation CDs, or whatever. Don't make it too expensive. Then, advertise it a LOT. Make the emulator easy to use, maybe even have it integrated with the buying system so you can play a demo of the game before you buy it, then you can just enter your CC# into the program and you've got the whole thing.

    I like my Roms, and I could get them free by lurking around a dozen shady P2P networks or download sites with gay porn banners for hours, or I could just pay a few dollars to get the same without any work on my part.

    Sega actually does something close to this already, they've licensed the KGen emulator and sell a couple of the Sonic games for PCs in stores. I know this because I own them all.

    They don't sell any carts anymore, so they've stopped making money from them. With this system, they'll start making money from them again, as well as get an ASSLOAD of publicity.

    --
    Username taken, please choose another one.
  15. Get real.... by Rahga · · Score: 2

    If this was legal, then where is the N64 emulator and N64 roms? And why doesn't NetFlix.com start checking out DVDs in online form... it would reduce tons of overhead as far as shipping goes.

    Ultimately, he does not own the copyright of those games, and making them availiable online would probably count as an unauthorized form of distribution.

    I'm not disputing the chance that this guy owns all of these titles, mind you.... Though I've never heard of "Hogan's Ally", most of the games on that list are common, and the fact that he only has 2 Mega Man ROMs up indicate that he may indeed be late to the game as far as collecting goes.

    1. Re:Get real.... by Rahga · · Score: 2

      I know this. It's not the same game as "Hogan's Ally", whatever that is ;).... I own Hogan's Alley myself, as well as a ton of NES and a few Famicom games.

      A small sample...

    2. Re:Get real.... by Rahga · · Score: 2

      I'd like to thank everyone who completely missed the point of my N64 and DVD points. It was simply that these guys are using the NES ROMs because the copyright holders don't pursue old media nearly as heavily as they do to new media.

  16. Value by Restil · · Score: 2

    These roms have no real market value as far as the games themselves go. They're not sold new anymore, and for the most part, they're not sold used either, unless you can find ebay auctions or a garage sale. However, the roms for all of them are available online. They're small, easy to transfer, and players are available on multiple platforms. The cat is out of the bag, and Nintendo and ohers don't have much they can lose from this, but obviously, they'll want their piece of the pie.

    Has anyone tried to work with them on this? About the only thing the games are worth to them is the IP rights to the artisitic content. Of course, from my point of view anyway, that content value would only increase if it had a greater market saturation. Nintendo can reasonably expect $0 from the sale of game cartridges at this point. Therefore, if ANY amount of money is offered in exchange for legitimizing the rom sceme, they might be willing to go for it. Its a steady revenue stream from somewhere that no previous revenue exists, and with no work on their part.
    They might just go along with it, grant permission, and forget about it. Just throw a couple ads on the site, provide nintendo with 100% of the profit (after bandwidth and other expenses) and they might go for it. At least this way there would be no concern about legal battles, assuming they go for it.

    And if they don't go for it, you're no worse off than you are now.

    -Restil

    --
    Play with my webcams and lights here
  17. The manufacturers by CaffeineAddict2001 · · Score: 2

    need to start selling roms.

    They need to be realistic:
    There is a demand for them.

    If you make it so people don't have to "hunt them down", i'm sure atleast some people will pay you a buck per game.

    Making a buck per game from some people sure beats making no money because the only way to get ROMs is to pirate them.

    Do they actually expect people to keep thier NES hooked up to thier TV for 20 years?

    1. Re:The manufacturers by SirSlud · · Score: 2

      >Do they actually expect people to keep thier NES hooked up to thier TV for 20 years?

      Don't laugh, but part of it is that they dont want you playing a franchise from 20 years ago when the Nth franchise game just came out for the PS2.

      They don't want you to remember how good it was; they want you to be forced into buying the latest incarnation of the franchise (and/or the "Classics" collections).

      --
      "Old man yells at systemd"
    2. Re:The manufacturers by NiftyNews · · Score: 2

      Yeah, but your logic defies itself. As soon as an "official" library is placed on the net, it will be raided and reproduced in an equally efficient form.

      IE once someone makes a definitive list, it is much easier to just copy and reproduce that efficient list than it is to try and make your own list from file-sharing programs.

  18. Why the need for ROMs? by Colin+Winters · · Score: 2

    I appreciate their usefulness, but what's stopping anyone from going out and picking up old games? Two days ago my roommate bought an atari 2600 and 20 games for 10 bucks. Are people really that lazy that they won't go to a local video game store which sells old games? (of which we have at least two in Champaign). I could understand using roms if you can't get ahold of the cartridge-stuff like Ogre Battle or Chrono Trigger are really, really hard to find. But on the whole, I think getting ROMs is just laziness, and as long as the games are available for purchase if you look hard enough, they shouldn't be downloaded.

    Colin Winters

  19. Re:Every time by Storm+Damage · · Score: 2

    Blockbuster was able to fight off Nintendo and Sega back in the late 80s/early 90s because they had a lot of revenues to hire good attorneys with. As cool as this operation appears to be, I don't get the impression from looking at their site that they are extremely well-funded, and as such, despite the overwhelming favor of legal precedent a competent trial lawyer could bring to bear in their case, The flashier, more connected legal goons Nintendo could easily throw at these guys will likely argue that the fact these guys are operating on the internet makes it all different, and they should be shut down. I wish CC luck, as they are already on Nintendo's radar. However, the only legal correspondence from the company was in July, 2001, so they may actually be giving them a pass.

    Now, if they start doing the same sort of distribution with other systems, especially more modern ones (playstation, PS2, Gamecube, or heaven-forbid XBox), they might find themselves in significantly hotter water. In that case I'd recommend the strategy of getting big, fast, charging a good monthly membership fee for content use, and building a revenue base to hire a good legal team.

  20. Just like the mp3.com thing by mo · · Score: 3

    This is just what cost mp3.com 400 million bucks. The problem here is that when you copy the ROM from the chip to disk, you are making a copy of a copyrighted product for commercial use. This is illegal. It doesn't matter what you do with the ROM images on disk, once you make the copy you're screwed. The only way for this to work would be to rent the physical rom chips.

  21. Re:Software Swapping? by jd142 · · Score: 2

    In theory yes, provided that you aren't talking about oem versions of windows, which I believe are required to stay with the machine they came on. But always make sure to read the license.

  22. Re:My God by tmark · · Score: 2

    The more that I read about file sharing, the more that I realize that most "freedom of information" types on the Internet are not concerned about distributing information. They're notconcerned about preserving information for future use. They're only concerned about getting copyrighted material for free. Copyright owners be damned, I want my free
    music/movies/ROMs/software.


    Thank goodness, a reasoned voice in the cacophony of hypocrisy. I often wonder what kind of reception would be had if someone setup a P2P service with all sorts of GPL'ed software, with all the GPL licenses/comments/etc. stripped, out allowing users to escape encumbrances which really aren't different in spirit than the encumbrances attached to the properties most commonly traded on these networks.

    Think there'd be hell raised ?

  23. Re:What nintendo etc needs to do to END illegal ro by liquidsin · · Score: 2

    If I were in a position to do it (hell knows I'd love to work for Nintendo...) I'd do pretty much what you just said, but stick to the compilation idea. An emulator, a nice front end for choosing your game, and a couple thousand roms would probably fit nicely onto one of those GameCube discs. Bundle it with an old-school NES controller that's been adapted to plug into the cube, and sell it for $30-$40. Do the same thing on cd or dvd for the pc market, with a usb version of the controller. Hell, if the licensing fees aren't prohibitive, release versions for XBox and PS2. Pay attention Nintendo: THERE IS MONEY TO BE MADE HERE.

    --
    do not read this line twice.
  24. Wanna hurt the MPAA/RIAA'? End Media Addiction by goldspider · · Score: 5, Insightful
    The problem can be traced bck to the most basic economic principle: supply and demand. The fact that there are so many people out there who are trying to create the latest flavor of file-sharing only proves that there is still a huge demand for media. Naturally, the industries do whatever they can to make a buck off of that demand, and prevent anyone from taking that market-share away from them.

    Which brings me to the main point of this post. The various media industries view us not as citizens, but consumers. We all know this, and many of us resent that fact. The solution? Stop being a consumer!

    I am not a psychologist, by any stretch, but I would suggest that some people are downright addicted to media. For some, they need to have music playing all the time. Others seek only to collect hunderds of gigabytes of media they may or may not have any intention of viewing/listening to. These are the people the xxAA's want to sink their hooks into, because there is the most money to be made from them.

    So how about this. Cast off your media addiction and go do stuff that shows the various entertainment industries that they and their product are not needed/wanted. Find other hobbies/activities that don't support the monopolistic organizations. Maybe pushing the idea too far here, but maybe take up a sport!

    We will always be considered consumers first as long as we behave like consumers. If we want to show the entertainment industries that we don't like what they're doing, remove yourself from their market pool.

    --
    "Ask not what your country can do for you." --John F. Kennedy
  25. Probably copyright infringement, ala my.mp3.com by Eric+Seppanen · · Score: 2
    Anybody remember the my.mp3.com lawsuit? The court found that making a copy of a copyrighted work is infringement, even if there's a real, honest, copy out there somewhere restricting who gets access to the copy.

    So as far as the law's concerned, it doesn't seem to matter one bit that there's a stack of legal cartridges in the corner. If copies have been made and are downloaded to customers, it's infringement.

    Just another area where common sense and judicial rulings disagree. Of course, my.mp3.com was just one case, and maybe another judge will disagree.

    --
    314-15-9265
  26. It's no different than renting... by Kakarat · · Score: 5, Interesting
    It's just more convenient this way. I remember there was a business in town a while back that rented software for the PC: games, applications, antivirus software (you know for those only needing temporary virus protection!). They lasted for many years until they were threatened with a legal suit because the rented software (typically for 3 or 5 days) which promoted piracy. So they shutdown for a few days then came back with a new policy: selling the software at their old rental price and after 5 days, if you haven't returned it (for any reason at all - no questions asked) then they would charge you full price.

    So if they physically have the ROM and can provide a good checkout system, then how could this be any different than renting the game at blockbuster? Even if the ROM could be copied...the same argument could be said about renting the game at a video store. Besides, SNES and NES games are getting to the point that they aren't selling hardly at all.

    --
    "I bet I'll get blamed for this." --Mayor Quimby
  27. Fat Chance by vitaflo · · Score: 5, Interesting

    I don't think Nintendo would like this one bit. They state quite clearly that they are against ROMs, Emulators, and the like. I'm pretty positive Nintendo would come down hard on anyone who would try such a thing. I even know of "underground" ROM sites that don't put up any Nintendo ROMs for download for fear of being shut down by Nintendo. They're highly agressive with their IP.

    1. Re:Fat Chance by 0x0d0a · · Score: 2

      You could say that. A quote from their site:

      How Does Nintendo Feel About the Emergence of Video Game Emulators?

      The introduction of video game emulators represents the greatest threat to date to the intellectual property rights of video game developers.

  28. Re:But who is going to stop the End user from... by Hrothgar+The+Great · · Score: 3, Informative

    Read their page - it doesn't work that way. You have to download a specially modified version of Nester (which fortunately happens to be a very good NES emulator) that connects to their site and downloads a ROM into the program's memory. No files touch your hard disk.

    Someone would have to waste a lot of time writing a crack, but I guess someone probably will do just that, if only for the challenge.

  29. Re:My God by dasunt · · Score: 5, Insightful

    What? How did this get modded up?

    The 24-hour trial period is a myth. However, reverse engineering old consoles is not legally shaky. Look at the faqs on MAME.org or some other respected emulator site.

    As for dumping cartridges, other then any possible DMCA concerns, it is 100% legal. Fair use, remember? As for transferring copyrighted material from an owner to a borrower, I did that last week at a local hangout known as the 'library', which allowed me to grab a few books, music CDs, and VHS tapes.

    As for 'copyright infringement', I would be willing to bet that in 50 years, the only reason that some of the early 70's and 80's era games exist are because of emulators. Heck, right now, MAME emulates games that would be physically very difficult to find. Atari cartridges are also deteriorating over time. Sure, the guys who pirate the latest XBox and PS2 games are scum who aren't willing to pay for game developments, but there are guys who are into emulation for the old games which aren't available anymore. Games are a work of art, why let them be lost? Preservation has always been an admirable goal.

  30. Re:My God by windex · · Score: 5, Interesting

    Last time I checked I was no longer able to buy brand new original 8-bit Nintendo cartridges.

    I still own a brand new 8-bit Nintendo.

    It works fine.

    I am prevented, from a legal standpoint, of any easy way to back up or restore games to and from cart's, as far as nintendo is concerned.

    Nintendo may have this right, but in reality nintendo does not provide replacements for the cart's themselves, how do you deal with that?

    What rights to software owners have when software is abandoned?

    None?

    It's one thing to pirate music you can go buy from a store, I tend to beleive it's another thing alltogether when you download a replacement copy of software you honestly do own -- but even if, the law has made it difficult to put the game back into a cart for play on the original system, so when you talk about roms+emulators, then everyone automatically assumes you stole XYZ and your a damn dirty ape just because that's what corporate america has spoon fed them.

    Mabye you should start thinking more about freedom and less about being pissed at people who cry wolf early and often to preserve your rights.

  31. Re:My God by BoyPlankton · · Score: 2

    You people have to be kidding. "Sounds reasonable"? "Borrow" ROMS? "I wonder if this will allow an end-run around some of the questionable legality of file-sharing"? Here's a hint - NO!!!

    So what you are saying is that it's illegal for me to loan my game cartridge to my friend for a couple of weeks. That the only way I can buy something and loan it to my buddy is to have him come over and play it on my game console?

    Dispite what you may read on the Internet, it is not legal to make a "backup" copy of any modern media.

    Care to tell me why I can't? Maybe you could cite some legal statute? Maybe a court case that backs up your point?

    BTW, Title 17, Chapter 1, Section 107 of the U.S. Code allows for backup copies of media if they are non-commercial in nature and don't affect the marketability of the copyrighted work.

    IANAL, but it seems to me that this backs up both sides arguments. First of all, it's technically a commercial use since there's a company behind this. Second, it affects the marketability of the games. However, on the other hand, it doesn't affect the games that are currently no longer on the market. Seems to me there really should be some place that I could go buy/play games that I can't get any other way.

    This is one of the F***ed up arguments made by IP apologists. Once someone makes something and sells it, that it should be that persons property forever. That was never the intention of copyright, nor should it be. Nowadays we have great novels that are out of print, and nobody is allowed to print new copies of them because the current copyright holders won't let them. The same goes for video games and movies. If you're going to let this stuff just sit in a vault somewhere tell your copyright expires, then you should lose the copyright to it. It's far too valuable to waste like that.

  32. Suggested this a while ago by digitect · · Score: 2

    Wow, I suggested this not too long ago on SlashDot:

    "High speed CD brokerage house"

    Nice to see someone implementing it.

    --
    There is no need to use a SlashDot sig for SEO...
  33. Re:Every time by NoMoreNicksLeft · · Score: 5, Insightful

    Because there is still money to be made from them, no matter how old or tired they are. Hell, if they would just SELL them they could make a killing.

    Haha. Do you believe your own drivel? The intellectual property industry has shown time and time again, that they will crack down on infringement even when there is no chance of it hurting their revenue stream.

    No, they do it for a different reason. Please allow me to indulge in a metaphor. Imagine that they sell bottled water. Not a bad business to be in, everyone has to drink, right? Plus, they're just selling water, and still getting $1.29 per bottle at 7-Eleven. They could easily get rich, lazy, and still have a big inheritance for their spoiled brats... so what's the problem? Well, there just isn't any way to grow this business past a certain point, no matter how well you run it.

    Unless.... what if everyone lived in a desert? And they were the only ones selling water? They could ask any price they wanted, and you would either buy their water or die! Fuck $1.29, $19,995 + tax sounds alot better. You can take all they have, every last cent. And as long as they don't die, sooner or later, they'll have more to spend. They're already tooled up, and whatever investment they need to engage in, they've got plenty of capital for. If only they could somehow build a desert all around us, without us noticing...

    The MPAA/RIAA/SBA are all busy building deserts. They're busy making sure the only entertainment you can have, is bought from them.

  34. No. by esme · · Score: 2
    mp3.com tried this, remember -- my.mp3.com. there defense was that they required people to prove they owned the CDs, and then they'd let them listen to the music. That's even more controlled than this, which lets you access stuff you have never bought.

    mp3.com got busted, big time. expect the same here.

    -Esme

  35. Re:My God by Chris+Burke · · Score: 2

    Hi.

    Despite what you may have read in your EULA, it is legal to make a backup copy of any modern media. Also, emulators are not on shaky ground because of reverse engineering, since reverse engineering is also legal. Granted, there may be DMCA implications if the result of reverse engineering an access mechanism is the ability to escape it, but that's really a separate issue. It's also legal to borrow a copyrighted work from someone.

    Not that I think this will fly, nor that it should. Obviously "borrow" is going to become "copy", at which point it's just sharing copyrighted material no different than Napster. And at that point, you're right, it's not legal. So we basically agree that this is a bunch of crap, I was just pointing out that most of what you said was illegal isn't.

    --

    The enemies of Democracy are
  36. Old games != easy to find by freeweed · · Score: 2

    I've spent the last 3 years building up a pretty decent classic cartridge collection. At this point it's up to several hundred or so. Not a single one was purchased at a video game store, as the oldest thing anyone sells here (Canadian city with a population of over 700,000) is Sony Playstation games. The profit just isn't high enough for stores to carry Super Nintendo, let alone Atari games anymore.

    How did I accquire all of this? 3 solid years of hitting several hundred garage sales per month, and visiting the local junk shops at least once a week. That's a hell of a lot of work, and it's a good thing I really enjoy doing it. But there are literally hundreds of games I've always wanted to play, and simply cannot find. I'd much prefer the original, both for the authenticity in playing, and the collecting factor - but in many cases, I simply have no choice but to download the ROM image. Paying some guy on Ebay $200 for a rare Atari game doesn't put one dime more into the pocket of the copyright owner, so who's it hurting?

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:Old games != easy to find by freeweed · · Score: 2

      Actually, on a good weekend, it's easy to hit 150+ over the 8 hours or so people usually run them. Garage sales are a big thing here, and it's very common for a street/block/neighbourhood to hold massive ones - I think my record is about 30 in an hour. Do that 16 hours a weekend, 4 weekends a month.. well, I'll leave the math to you.

      In fact, the first weekend of September I don't even have to drive anywhere - the neighbourhood I live in is holding its annual sale. Last year there were over 300 sales listed.

      As for eating and sleeping and working... what do you think M-F are for? :)

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  37. Re:My God by Storm+Damage · · Score: 5, Interesting

    Before you go making forcefully declarative statements about Copyright Law, maybe you should actually read it.

    While I agree with your assessment that 24 hour trial periods are not legal, the other activities you decree against the law are under no such prohibition. For instance, the Audio Home Recording Act of 1992 specifically allows consumers to make backup copies of any digital media they purchase for the purposes of archival and protection against media damage.

    I also don't see what possible legal arguments can be constructed against "Borrowing". U.S. Courts have consistently held up the "First Sale" doctrine for copyrighted works. When you purchase copyrighted work on any media, you are legally free to dispose of that particular copy of the media in any way you choose, save distributing multiple copies. You can give it away, loan it out, rent it, lease it, or sell it to a third party. Studios, and later game companies tried to sue video rental chains for renting movies and games when that practice first started, and the rental outlets won. This is really not much different, although a savvy IP lawyer might argue that the vaguaries of "ephemeral copies" made in internet transmissions make this a totally different ball-game. It is uncertain, sure, but hardly the cut-and-dry sort of case you're claiming.

    Another question I have is how is emulation on shaky ground due to reverse engineering? Reverse-engineering has been held to be perfectly legal in hundreds of court-cases, at nearly all levels of the judiciary. Even video-game emulators have been held to be a legally permissible product of reverse-engineering technology for compatibility purposes, in the case Sony vs. Connectix Software. Case law is firmly on the side of reverse-engineers in this regard (unless of course patents are infringed upon, in which case there is no need for reverse-engineering anyway, since the patent definition is a publicly available spec of the technology in question).

    You seem to have a strong emotional feeling on this issue. I don't care to argue the philosophical or moral issues involved in freedom of information, or the balance of the right to share knowledge against the benefit of providing knowledge generators with a socially useful reward for their activities, because your tone indicates you are not capable of conducting such an argument in a rational and civil manner.

    I will, however, happily correct your glaringly false statements about the law regarding these issues, as it has nothing of the black-and-white clarity you seem to think it has.

  38. Re:What nintendo etc needs to do to END illegal ro by bugg · · Score: 2
    I think a big question is how much the copyright holder should be receiving for each rom. I am not an industry insider, I have no idea what royalties are for video games, but I doubt each copyright holder would be thrilled about only making a few cents per game- especially if they had any Q&A.

    $40 divided by 1,000 roms is 4 cents each- and would be much less (2-3 cents) when you account for the cost of providing the compilation itself. Is that fair? It's certainly a far cry from the original poster's $1 per game.

    On a side note, I own an infocom text game CD-ROM collection, and it's neat. Really neat. But infocom had long been bankrupt and their assets sold to activision, and text games are far from popular, so they probably didn't have any choice (whereas NES games and newer still have large potential markets)

    --
    -bugg
  39. Pretty reasonable? Pretty illegal by anthony_dipierro · · Score: 3, Informative
    Notwithstanding the provisions of subsection (a), unless authorized by the owners of copyright in the sound recording or the owner of copyright in a computer program (including any tape, disk, or other medium embodying such program), and in the case of a sound recording in the musical works embodied therein, neither the owner of a particular phonorecord nor any person in possession of a particular copy of a computer program (including any tape, disk, or other medium embodying such program), may, for the purposes of direct or indirect commercial advantage, dispose of, or authorize the disposal of, the possession of that phonorecord or computer program (including any tape, disk, or other medium embodying such program) by rental, lease, or lending, or by any other act or practice in the nature of rental, lease, or lending.
    http://www4.law.cornell.edu/uscode/17/109.html
  40. L-O-F'n-L by Wind_Walker · · Score: 2
    ...respected emulator site...

    Is there such a thing? Every emulator site that I've ever been to has been populated by the scum of the Internet, pushing their warez as being legal and not an infringement on the intellectual property of hard working men and women. Someday, you'll make a piece of software, pour your heart into its development, and then watch as it's stolen by thousands of children downloading it from the Internet. Then tell me about how pirates aren't evil.

    Re: Dumping cartridges, you can only do that if the EULA (in the back of game manuals) explicitly allows it. This site is hosting Nintendo games. I know for a fact that every licensed Nintendo game explicitly forbids copying of the games, including "dumping" the ROMs for "backup" purposes. The only exception is Gauntlet, one of the few non-licensed games for the NES. Now, whether Nintendo is justified in preventing copying is an argument for another time.

    The library analogy is flawed. There are consequences when you move from meatspace to cyberspace, and that means that direct analogies are inadequate. The biggest problem is the easy with which you can copy the copyrighted work. In meatspace, such copying is irrelevant because of the time and materials involved, and even then, it is not exact. In cyberspace, the copy is simple (ROM is stored in memory, hell, I could write a 2-line program to save that to the hard disk). The copy is exact. The copy can be done thousands of times with no degredation. THAT is the difference between cyberspace and meatspace. And that is why this is illegal.

    And I'm sure that the 14-year-old kiddies who are downloading these games are doing it for the "preservation of art". What a load of bullshit. If you honestly believe that people aren't downloading ROMs to play games for free, then I admire your naivete. Actually, no, admire isn't the right word.

    I pity it.

    1. Re:L-O-F'n-L by Wind_Walker · · Score: 2
      You are obviously a bitter man.

      No, I'm just sick and tired of software pirates continually circle-jerking themselves, saying "It's ok, we're preserving the art/only trying them out/playing illegal games we own."

      As for your "legal backups", I point you to this comment that I made regarding the US Code of Laws, as well as this comment about the Audio Home Recording Act. If you would care to reply to any of these comments, please do so. I'm waiting for refutations of my readings.

  41. Won't fly. by Pig+Hogger · · Score: 2

    It won't fly, for a very simple reason: "Content producers" will not be able to make as much money as if they sold one cartridge to everyone who borrows one.

  42. Re:Every time by ceejayoz · · Score: 2

    The bandwidth would be the bigger issue... I pay out the ass for bandwidth and I only have 30 gigs a month - that'd be what, 40 CDs max?

  43. Re:What nintendo etc needs to do to END illegal ro by macrom · · Score: 2, Informative

    The only issue I can see with this : royalty compensation to the original authors. I've never seen an agreement that developers must sign with NOA (or any of the console manufacturers), so I'm not sure if NOA has the right to redistribute the ROMs for ALL of the carts for ALL of their systems. With the sheer number of carts out there, it would be hard to track down each and every developer (many of them are probably defunct) to send checks for the ROMs purchased.

    But I do agree with the sentiment -- at the bare minimum NOA should do this for their own titles. I for one would pay a few bucks for each ROM, for each Nintendo first-party title.

  44. Re:What nintendo etc needs to do to END illegal ro by pmz · · Score: 2

    License a user-built emulator, re-rip every cart for your system, and offer them for sale.

    Exactly. That way Nintendo can offer something that is better than free. Now, if the music industry could just find a way...

  45. my.mp3.com by devnullkac · · Score: 2

    It didn't work for my.mp3.com, so I don't know why it would work here. As I recall, the judge in that case effectively ruled that even though the company guaranteed that a particular copy of music was directly linked to a real CD, it was still somehow "different" from the original and so they were found to be distributing an illegal copy.

    --
    What do you mean they cut the power? How can they cut the power, man? They're animals!
    1. Re:my.mp3.com by mo · · Score: 2

      It's not that the mp3's were "different" it was that they were "copies". Because mp3.com reproduced, or made copies of the cds in a commercial setting, it was copyright infringement.

      The same would be true if I purchased ever vhs tape in existance, and then burnt dvd's of all of them and rented the dvd's. It doesn't matter if I only burn one dvd per vhs tape, because it's still a copy, which violates copyright.

  46. Nintendo and the blowing myth by freeweed · · Score: 3, Interesting

    While dust certainly is a problem for any electrical connection, for the most part the old blowing trick really doesn't do very much. The main problem with Nintendo cartridges (all video game systems, eventually) is corrosion. The cartridge contacts build up an incredible amount of gunk on them, eventually rendering them almost useless. This problem is made worse by the fact that cartridges and the connectors within a console are often made from different metals, and some funky electolytic reaction goes on (chemistry majors feel free to expand upon this).

    The original Nintendo Entertainment System (NES) was notorious for this, due to the way the cartridges go into the unit. Remember being able to slide the cartridge back and forth even when it was as firmly inserted as possible? Also notice how no other game company has again made anything close to the NES, and all used very firm connections? A dirty NES cartridge has to be EXACTLY aligned in the console, which is pretty tricky. Taking it out and blowing on it more likely just meant that you put it back in a slightly different alignment, hopefully one in which the contacts were nicely connected.

    The solution? Good old rubbing alcohol. Dip a Q-tip in it, and rub the hell out of the cartridge contacts. Any NES cartridge that saw much use will give you a rather black Q-tip. You can usually use quite a lot of force (in fact, you may need to). I've restored hundreds of NES games this way (and a few for other systems, but 99% of the problem is that damn NES console !@$$!@#!@$), and have yet to see one that doesn't work eventually. The consoles themselves, strangely, seem to require little to no cleaning.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  47. Re:My God by Wind_Walker · · Score: 2
    Really? Because I read Section 107 to be
    the fair use...including such use by reproduction in copies...for purposes such as criticism, comment, news reporting, teaching... scholarship, or research, is not an infringement of copyright

    (emphasis mine)

    Exactly where in there does it say "You're allowed to make a copy and make it available for all the world to copy at their leisure"?

    Perhaps you were talking about Section 108, but I find that hard to believe because of paragraph c2 says:

    The right of reproduction...solely for the purpose of replacement of a copy [is legal]...if - (2)any such copy...that is reproduced in digital format is not made available to the public in that format outside the premises of the library...

    I eagerly await your reply to this explicit statement that digital copies made available to the public are illegal.

  48. Yeah, and for books as well... by I+Want+GNU! · · Score: 2

    This is indeed a great idea, but just imagine the outrage that book publishers would have if someone tried to set up a large, public repository where someone could borrow books, read them, and return them! Oh, wait...

    (for the humor impaired: I am always completely serious)

  49. Won't Work by EvictedHellCitizen · · Score: 2, Insightful

    As long as a check-in/check-out model exists, and possession of the intellectual property actually changes hands, there will be people creating software to override the application security to obtain copies. This would probably be one of the main arguments against such as system from the media companies. Perfect example of this is Streamripper for Shoutcast. Shoutcast streams audio through winamp, and Streamripper allows you to rip the Mp3's from the stream.

  50. Re:But who is going to stop the End user from... by Chris+Burke · · Score: 3, Informative

    Waste a lot of time for a crack?

    All you'd have to do is find where in memory the game keeps the ROM, and dump that to disk. Voila, no difficult crack needed. Run the thing through a debugger, and it won't take too long.

    The only way to actually make this secure for more than a day is to have the kind of security called for by Palladium, and I'd rather do without the service, thanks.

    --

    The enemies of Democracy are
  51. Re:My God by Wind_Walker · · Score: 2
    What rights to software owners have when software is abandoned?

    What rights do car owners have when their car is abandoned by the manufacturer? If I own a 1980 Zephyr station wagon and the parts are no longer available for me to fix it, does that mean that I can go out, steal somebody else's car, and be legally free from ramifications? After all, the car was new when I bought it! And if the manufacturer chose to stop making them because they weren't in demand, that's not my fault! I should be able to take whatever car I want, because I bought one way back when!

    Or, in your case of owning an NES but not the games, you own the engine and frame of the car, but not the seats. You should therefore be able to go out and steal seats, wheels, a drive shaft, car mats, and every other "accessory" to the car. After all, you have hardware that can use that, right? So you're entitled to them, right?

    Maybe you should unplug for a while and try to understand that piracy is not good. Downloading copyrighted games is illegal, no matter how you slice it. Eventually, in several dozen years, they will fall to public domain as the copyrights expire. Then you can download them to your heart's content. But until then, you're breaking the law, and there's no way around that.

  52. Didn't SEGA allready try this? by wikthemighty · · Score: 2, Interesting

    Does anybody remember the SEGA Interactive cable thingy which plugged into your Genesis and let you download games for a period of time? Or am I mis-remembering a vaporware concept - I remember seeing it listed as an option by my cable company, but never saw anybody using it. (My appologies for the double post, I hit the return key prematurely!)

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  53. Re:My God by Wind_Walker · · Score: 2
    the Audio Home Recording Act of 1992 specifically allows consumers to make backup copies of any digital media

    Really? Would you be so kind as to point out to me exactly where the AHRA states that, please? I searched for the word "copy", and couldn't find any pertinant information. I also searched for "backup", "archive", "damage", and about every other synonym that I could think of, to no avail. IANAL either, but you would think that sort of thing ("You can copy this piece of copyrighted information!") would be pretty explicitly spelled out.

    But you see, the problem comes in making the leap from meatspace to cyberspace. It's one thing to give a single, static, unchanging copy of a book to a friend to read. It's another thing to give him a copy of a book that he can easily reproduce and save for himself. The problem is that it's so damn easy to make copies of digital works that the same laws cannot apply.

    Re: reverse engineering, I was assuming that all code within the ROMs was copyrighted and protected by patents. Otherwise, you're right, it's legal.

    Finally, as for it being "black and white", I refer you to this comment that I made detailing the US Code laws in respect to fair use. In that case, I do believe that it is "black and white." If you make a copy of a copyrighted work and make it publically available, you are infringing copyright, and therefore engaging in an illegal act.

  54. Read a little further down by mattbelcher · · Score: 3, Interesting
    From your link:

    (B) This subsection does not apply to -

    (ii) a computer program embodied in or used in conjunction with a limited purpose computer that is designed for playing video games and may be designed for other purposes.

    --

    Shockwave Flash movies are the greatest thing to happen to non-sequitur humor since Japan.

    1. Re:Read a little further down by anthony_dipierro · · Score: 2

      Yeah? Are you saying my PC is a limited purpose computer that is designed for playing video games and may be designed for other purposes?

    2. Re:Read a little further down by Vegeta99 · · Score: 2

      No, but thats what the software was written for.

  55. Re:Wanna hurt the MPAA/RIAA'? End Media Addiction by jhines0042 · · Score: 5, Insightful

    Ideas for things to do in your spare time other than buy stuff from other people.

    1) Learn to cook. Baking cookies and breads for friends can be very theraputic and win you more friends.

    2) Learn to homebrew. Brewing beer, making wine, or even mead can certainly win you friends.

    3) Join a club or other organization. A couple come to mind:
    3a) Society for Creative Anachronism (don't need even electricity for most of their activities, how's THAT for not consuming?)
    3b) NTrak Model Trains
    3c) Pick up Ham Radio
    3d) Open Source Software. Lots of projects out there.

    4) Make your own music. Heck, someone has to make it.

    5) Fly a kite.

    6) Read to your kids/friends/parents.

    7) Play a board game (anything from "Sorry" or "Monopoly" to "Munchkins", "Hackers", or "The Settlers of Catan"

    8) Woodworking. Talk about a hacker heaven... turn trees into anything you want!

    9) Sports. No, not watching them, particiapting. Try Baseball, Soccer, Football, Rugby. Or if you are more of a loner, Cycling, Running, Swimming, Inline Skating. Or possibly even my favorites: Fencing, Volleyball and Rockclimbing.

    10) Art. Paiting, poetry, pottery, photography.

    There, 10 things that anyone can do and do well with a minor bit of practice that do not consume anything from the media giants. Some of them are even healthy and might reduce your waistline. At least one of them can get you drunk!

    --
    42 - So long and thanks for all the fish.
  56. Media Addiction is really just Entertainment by tswinzig · · Score: 2

    Which brings me to the main point of this post. The various media industries view us not as citizens, but consumers.

    Ummm. The "media industries" are not countries, so why would they ever view you as "citizens" instead of "consumers"?

    The solution? Stop being a consumer!

    So how about this. Cast off your media addiction and go do stuff that shows the various entertainment industries that they and their product are not needed/wanted. Find other hobbies/activities that don't support the monopolistic organizations. Maybe pushing the idea too far here, but maybe take up a sport!


    This is the lamest argument I've seen in a long time. Let's think it through a bit...

    We're not pissed off because the RIAA/MPAA is selling these items to us. We WANT these things. They provide ENTERTAINMENT. (Just like sports provide entertainment.)

    We're pissed off because they are trying to sell us things we want, without giving us full control over those things after we've purchased them.

    However, your idea to abstain from everything is not reasonable. The punishment doesn't fit the crime. In other words, you'll never get enough people to join a boycott like this, because the shit the MPAA/RIAA are pulling is not egregious enough to most people for this boycott to make a dent.

    Another way of thinking about it is: I love Lord of the Rings way more than I hate the RIAA's actions.

    I think a more successful course of action is to practice civil disobedience, whenever possible. In this case, we're not necessarily trying to change any laws (although that would be nice), we are primarily interested in making it more obvious to the RIAA/MPAA that things have changed.

    Share MP3's of your albums with your friends. Crack encryption on products you've purchased, for the purpose of being able to use them without any restrictions. Crack encryption that will be used to limit the usefulness of HDTV or other digital broadcast signals that you've purchased and receive in your home. Break macrovision's and other companies' attempts to prevent you from ripping CD/DVD's to your hard drive. Create programs that make it easy to move television shows from your PVR to your computer, and vice versa. Avoid hardware that uses proprietary media formats whenever possible.

    These are actions which could conceivably work to decimate the MPAA/RIAA's old-school business models that no longer apply in the digital world, and yet give me no moral pause (as sharing my MP3's with the entire world does).

    These are things that don't require EVERYONE to do something in order for them to work -- only one anonymous person is needed to write a decryption program and post it on the internet, for example.

    The MPAA/RIAA will eventually be forced to revise their business model, or die. If they want to survive, they will become digital-friendly. Sell unencumbered digital bundles of music or movies for far less than you're trying to sell physical products. They cost less to produce and distribute, after all.

    If you make it easier for people to buy than to steal, you'll make money hand over fist.

    Civil disobedience is the key. I'm just stating the obvious.

    --

    "And like that ... he's gone."
    1. Re:Media Addiction is really just Entertainment by Erasmus+Darwin · · Score: 2
      "We're pissed off because they are trying to sell us things we want, without giving us full control over those things after we've purchased them."

      Interesting point. Would you be willing really be willing to purchase a movie under that system? Take, for instance, Lord of the Rings (which you mentioned in your post as appreciating). Adding a modest 4% profit to its cost, we come up with $113 million. Plus an extra few bucks for the media it comes on.

      There's a reason why companies merely sell licenses to a copy of a work rather than the work itself -- it'd be too expensive otherwise. The alternative is that our legal system allows a company to create a work and then (possibly) recover the cost of that work from the people who wants copies of it. But you aren't buying the work itself, because you (for values of "you" covering the majority of people in the world) don't have that much money.

    2. Re:Media Addiction is really just Entertainment by tswinzig · · Score: 2

      Interesting point. Would you be willing really be willing to purchase a movie under that system? Take, for instance, Lord of the Rings (which you mentioned in your post as appreciating). Adding a modest 4% profit to its cost, we come up with $113 million. Plus an extra few bucks for the media it comes on.

      You're not understanding things properly.

      For $113 million I would expect to receive everything created for the movie, any left over props, all film, etc, and to retain the right to distribute the movie worldwide, FOR A PROFIT, as well as make derivative works, FOR A PROFIT, rent the movie, FOR A PROFIT, etc.

      Notice a theme?

      However, when I buy a CD at the store, or a DVD, it is NOT REASONABLE for those companies to put restrictions on how I use that item, as long as it's for personal, not commercial, use. This means I can let my friends borrow it, I can make a copy for my car, or for all CD players in my house, or rip it to my computer (medium-shifting). If it's a broadcast, I can time-shift it or medium-shift it, for my personal use.

      These are things that are being taken away (or at least they are TRYING to take them away).

      --

      "And like that ... he's gone."
    3. Re:Media Addiction is really just Entertainment by tswinzig · · Score: 2

      Well of course they would not, but the government is supposed to view us as citizens. Over the last few years the US government has started to refer to us as "consumers" however, which implies that to some extent the government has transitioned into a media company.

      Where do they refer to us as consumers of government-created and sold products? A reference please. Also, what government-created products are they creating and selling which makes them a media company?

      I certainly hope this is true, as I'd love for the government to start making money instead of stealing* it from its citizens every April. However, I really doubt it.

      It is as if the government exists to provide the legal clout to protect the market for media industry.

      First realize that not every bill recommended by people like Sen. Hollings actually get passed. Some things like DMCA can still be ruled unconstitutional if tested in the courts. New lawmakers can be voted in place to get things back in the favor of consumers. There are some lawmakers already in Congress that are doing these things and fighting for our rights (sure, not enough).

      I agree that SOME lawmakers have been bought by media companies, but not all, by far.

      So it is not fair to split them apart as you have.

      Split them apart?

      The government was never mentioned in the original post to which I was reponding. The person stated that media companies are looking at us like consumers instead of citizens. DUH, as well they should. We are consumers of media company products. We are not citizens of MediaLand®.

      A current example of this thinking in US government is the aptly named Consumer Broadband and Digital Television Promotion Act

      You neglected to mention that this is a BILL, and it has not passed, it is not a law yet. It could easily be killed before that happens. Many bills come before congress and do not become law.

      The only way for an individual to escape is to be a producer instead of a consumer.

      Escape what? If you mean, escape the restrictions of the media companies, then no, I already proposed another route -- civil disobedience.

      --

      "And like that ... he's gone."
    4. Re:Media Addiction is really just Entertainment by Erasmus+Darwin · · Score: 2
      "These are things that are being taken away (or at least they are TRYING to take them away)."

      I think it's more that they're collateral damage in the battle against piracy. You've got people screaming for fair use and then turning around and "loaning" multiple copies to a few thousand of their closest "friends" on P2P services.

  57. Re:What nintendo etc needs to do to END illegal ro by Tofuhead · · Score: 2

    You're ignoring the fact that "free" is infinitely less expensive than "cheap." The same people that won't spend a couple of bucks to snag the actual carts used and cheap are the same ones that wouldn't pay a couple of bucks for a rom dump. Of course there are exceptions, but publishers don't necessarily profit on exceptions.

    Meanwhile, publishers would be forced to support their emulators for actual customers.

    I'm fairly confident that this is the reason why we don't see more emulated Sega PC releases. There's too little reward. Those Smash Pack and Sonic collection CDs for Windows go for pennies in the bargain bin.

    < tofuhead >

    --
    It is still the dark of night.
  58. Re:Every time by _LORAX_ · · Score: 2
    Haha. Do you believe your own drivel? The intellectual property industry has shown time and time again, that they will crack down on infringement even when there is no chance of it hurting their revenue stream.
    Actually, even if they are not making money directly they could be loosing sales of NEW if people are GASP still using the old stuff. This is a big reason they fear loosing conrtrol over the items, the idea that there could be hundreds of thousands of creative works just out there in the public domain scares the hell out of them. It would put a dent in NEW ip media.
  59. Still being marketed by yerricde · · Score: 2

    it couldn't hurt sales that much

    Which is one of the guidelines for fair use enshrined in 17 USC 107.

    they don't market these games anymore.

    Konami still markets Castlevania. Nintendo still markets Super Mario Bros. 2 and Super Mario World. Nintendo will soon resume marketing of Zelda 3. Namco still markets its old arcade games. And that's just on one console, the GBA. Think of how many other games are being redone and marketed on the other consoles, not to mention PCs.

    --
    Will I retire or break 10K?
  60. Sega channel by freeweed · · Score: 2

    Yes, it did exist, at least in certain test markets. I played it at the local K-Mart many, many moons ago.

    Recently, a local auto parts store (of all places) that also has tons of obsolete electronic goodies had the original modems for sale. Best 99 cents I ever spent. It plugs into the cartridge port on a Genesis, and your coaxial cable attaches to the side. Now if only someone could write a handy server that I could run off a coax ethernet card... :)

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  61. Re:My God by cduffy · · Score: 2

    That's not orthogonal -- folks stealing software off P2P networks know they're stealing (err, engaging in copyright violation), and choose to proceed despite. Removing the GPL notices would prevent the users of this hypothetical P2P system from knowing they're doing something wrong, thus making your example moot.

    Anyhow, letting "most" freedom of information types ruin it for those who genuinely do care about distributing information (one of the better reasons to be concerned about laws which attack means of distribution rather than illegal distribution itself) and preserving information for future use (one of the larger reasons for opposing the DMCA) is utterly unreasonable -- much like ignoring the reasonable {Linux,NT} admins who make considered, rational arguments in favor of their chosen OS because of the number of {Linux,NT} "advocates" who simply flame that "{Windoze,Loonix} sucks!".

  62. As long as it's not PC software by yerricde · · Score: 3, Interesting

    Games I know are probably different, do they obtain a special license to rent

    In the United States, it's illegal to rent PC software without a license from the publisher (17 USC 109(b)(1)). PC software means a computer program designed for a computer that isn't primarily marketed to play video games.

    --
    Will I retire or break 10K?
  63. Re:My God by Wind_Walker · · Score: 2

    So you're saying that it should be legal for you to steal a copy of Super Mario Brothers to make up for your loss? You're honestly defending the idea that "I bought product X 20 years ago, and even though it wasn't supposed to last 20 years, I should be entitled to have product X now?"

  64. They can't rent them anyway. by Qender · · Score: 2, Insightful

    You can't rent out someone's movie or game withought their permission, movie studios sell special tapes for rental, they're basically the same as the home video but they can cost the rental store upwards of $100. These games can be borrowed but they can't be rented legally.

  65. No, no, no, NO... by Mulletproof · · Score: 2

    "I wonder if this will allow an end-run around some of the questionable legality of file-sharing"

    MP3 sites can't hide behind the "borrow/delete within 48 hours" scam and neither can these people. It's a complete falsehood. There is no end run around. That stupid little statment doesn't protect anybody and if the copywrite holder of the ROM wants to take em out, they will. Considering they don't have the right to give such user permissions to begin with, they've just ensured their service is even more cumbersome and even more of a joke than anything else out there. Oh! Somebody has Chrono Trigger "checked out" and thus unplayable? Dang. Guess I'll have to pop on to Kazaa Lite and download it. Gee, what a great system.

    --
    You need a FREE iPod Nano
  66. Re:My God by BoyPlankton · · Score: 2

    Exactly where in there does it say "You're allowed to make a copy and make it available for all the world to copy at their leisure"?

    It doesn't. Copyright law is intentionally vague on what constitutes fair use, and what does not. The four factors of what does constitute fair use are:

    - The purpose and character of the use.
    - The nature of the copyrighted work.
    - The amount and substantiality of the portion used in relation to the copyrighted work as a whole.
    - The effect of the use on the potential market for, or value of, the copyrighted work.

    All four of these factors have to be considered, and depending on the courtroom, some are considered more highly than others.

    Take for instance if I am preparing a report for school, and I quote from sources. This would fall under the fair use provisions of copyright law, and I could publish this report on the Internet including the quotes. However, this gets tricky. Commercial publishers restrict the amount of text that authors quote from in order to steer clear of factor 3.

    In the current case that we are referring to, these guys are likely going to have a hard time with 3 out of the 4 factors. The fourth is likely the easiest for them to represent because all they have to do is make certain that they aren't allowing games that are still being marketed.

    I eagerly await your reply to this explicit statement that digital copies made available to the public are illegal.

    Section 107 trumps Section 108 because of paragraph F4.

    Besides, you still can't tell me why it's illegal for me to make a personal copy of something. Or why it's illegal for me to share a game with my friends. Those are, afterall, the original arguments that you made that I objected to.

  67. Re:Is a cartridge an access control device by Erasmus+Darwin · · Score: 3, Informative
    "But does a form factor and a pin assignment count as copy protection?"

    All Nintendo has to do is say that it was intended as such. As an added bonus, the catridge format had the advantage of being a fairly effective form of copy protection, especially in a non-emulated context. Sure it was bypassable, but the mechanisms for bypassing cartridge-based protection tended to be fairly elaborate. In contrast, the Dreamcast protection was almost non-existent (with an unmodified Dreamcast being able to boot cracked, burned games) and the Playstation's protection was a bit better (requiring a mod chip).

  68. Re:My God by BoyPlankton · · Score: 2

    So you're saying that it should be legal for you to steal a copy of Super Mario Brothers to make up for your loss? You're honestly defending the idea that "I bought product X 20 years ago, and even though it wasn't supposed to last 20 years, I should be entitled to have product X now?"

    So what you're saying is that it would be legal for automobile manufacturers to require you to only install their parts. A few years down the road, your car breaks down and the manufacturer is no longer supporting that model. So rather than get it fixed, you'll just let it go to the junkyard?

  69. The same argument could be used to stream videos. by Ungrounded+Lightning · · Score: 3, Interesting

    Console Classics' legal argument http://www.consoleclassix.com/legal.htm could as easily be used by a video streaming service to "rent" movies over the internet. Rules:

    - Don't bypass the encryption - digitize a tape or the output of a DVD player rather than using DECSS.

    - Stream it to customers using a client that doesn't make a non-ephemeral local copy and dumps cache if the connection is lost (i.e. Realplay, Microsoft's media player with appropriate flags set, or a client of your own.)

    - Don't have more streams going than you have purchased copies of the original program. (Might also be good to digitize each copy separately.)

    Of course you'd want to rent for a several-day period (like a video rental store) rather than releasing the copy for re-rental as soon as the customer is done with it. Otherwise you'll have a much faster turnaround than a video store and will thus rent more showings per copy. Good for you but bad for the studio, so they're more likely to go after you in court.

    Even with the same rental times you'll probably be slightly more efficient than a video chain, since you'll have ONE virtual store with a single pool of virtual tapes to serve all the customers, rather than having to divide the copies among multiple physical stores and guess the local markets right. But that's small potatoes. Your big profit improvement over a classic rental chain will come from not having to maintain the physical stores.

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  70. Re:My God by Wind_Walker · · Score: 2
    If the car broke down, I would try to get it fixed. If it were unsalvagable, I would damn my luck and buy a new car that would suit my needs. I wouldn't steal another copy of the car to make up for the mechanical failure.

    If my video game breaks, I would try to fix it (blowing on the contacts, cleaning the cart, etc). If it didn't work, I would throw the cartridge away and either get a new game (Super Mario Sunshine, a terrific game) or try to find another LEGAL copy of the original.

  71. Revenge of the Librarians by dcavanaugh · · Score: 2
    This might be a great idea if there was an open source app that the libraries could deploy via their Internet connections. Then they could P2P share all their multimedia content and it would be nothing more than the "home version" of what they do anyway -- share things.

    Although the security of such a system might be crackable, the mere existance of security would make such exploits a major DMCA no-no. As a result, it would be hard to accuse the libraries of "piracy".

    The key to making this work is (a) development of an open source app that manages the files and distribution, and (b) deployment of such an app via State or University libararies. A local/municipal library would surely be a lightning rod for RIAA/MPAA retaliation, but the states have enough lawyers on payroll to make life difficult for the evildoers. We have 50 chances to find a state attorney general who is not afraid of a fight. This would put the libraries back into the driver's seat of content sharing. A very cool concept, IMHO.

  72. Rental restrictions in USA copyright law by yerricde · · Score: 2

    the copies weren't licensed for rental, only sale.

    This is based on a restriction in United States copyright law that applies only to sound recordings and those computer programs not designed for video game consoles (17 USC 109(b)(1)).

    --
    Will I retire or break 10K?
  73. Re:My God by barawn · · Score: 2

    Where does it say anywhere how long a product is supposed to last when you buy it? When I buy any video game, it doesn't say "This product will self-destruct in 10 years." People buy things because they "feel" rugged and solid, and "will last".

    If you buy a chair, and it falls apart and the manufacturer is no longer making spare parts, is it illegal for you to look at the old part, say "hmm", and make another part that does the exact same thing? No, of course not. Likewise, when the battery in my copy of Legend of Zelda runs dead, is it illegal for me to open it up, look at the 5V watch battery that's in there, say "hmm", and replace it? No, of course not. And finally, when the poorly-designed insertion retaining mechanism inside my NES finally is worn past the point where the contacts will solidly connect, is it illegal for me to open it up and say "hmm" and figure out a way to do the exact same thing with a general-purpose computer? No.

    It's not stealing. It's reverse engineering, plain and simple. A literal analogy would be when your old 1980 Zephyr (or whatever) stops working, you go to a friend who has the same car who developed a complete copy of the part that broke, stare at it, say "hmm", and copy his copy.

  74. AHRA by Wind_Walker · · Score: 2
    Got it, sorry, didn't realize that it wasn't the full text. Looking at section 1008 (very short, that), there's a bit of trickery there, but as I wade through the legalese of it, I realized this - They're saying that the manufacturer cannot be sued for copyright infringement because they sold the equipment. Re-read it, it's a bit hard to follow.
    • No action may be brought under this title alleging infringement of copyright...
      You can't sue anybody for copyright infringement...
    • ...based on the manufacture, importation, or distribution of a...
      ...because they made or sold...
    • ...digital audio recording device, a digital audio recording medium, an analog recording device, or an analog recording medium...
      ...any copier or media...
    • ...or based on the noncommercial use by a consumer of such a device or medium for making digital musical recordings or analog musical recordings.
      ...or because some schmuck used them to copy the works.
  75. Re:The same argument could be used to stream video by Oculus+Habent · · Score: 2

    I think the examples of RealPlayer and Windows Media Player are horrible. If you pause, it has to re-buffer, even though there should be a buffer full of the next moment. I think perhaps you should not be allowed to have more than, say, 5 minutes cached/10% of the video, whichever is smaller - this does 2 things. It allows for bursts of transfer when available, and prevents a short connectivity lapse from killing you. But the base concept is sound. I theorized of a lincense-based streaming MP3 server very much like this a short while ago.

    As for online streaming video rental - there's no such thing as "good for you, bad for the studio". The studio would probably have very specific regulations on this enterprise (much like with cinemas themselves) and might even block out others and run them theirselves.

    Wouldn't it tick you off if you just finished a movie, and you wanted to go back and hear a memorable line again, only to find out that since you pressed "Stop" you have to pay another 1$ to view it again, and then finding out that the selection you made is currently being viewed to capacity?

    --
    That what was all this school was for... to teach us how to solve our own problems. -- janeowit
  76. Re:My God by Storm+Damage · · Score: 2

    Really? Would you be so kind as to point out to me exactly where the AHRA [virtualrecordings.com] states that, please?

    I mistakenly attributed the wrong law here, for which I apologize. However, the Congressional Act from which this law originated notwithstanding, the wording of U.S.C. Title 17, Chapter 1, Section 117 is clear:

    it is not an infringement...to make...another copy or adaptation of that computer program provided...that such new copy or adaptation is for archival purposes only...
    (omissions made for space do not change the meaning of the quoted passage)

    So, the fact that you can copy this copyrighted information (the law addresses software specifically) is pretty explicity spelled out. Reading further, 117 also allows for the leasing of software you own, as long as you transfer all of your rights in the program (as defined by your license agreement with the manufacturer), and no others as part of the lease.

    Now of course, the law becomes very grey, because although every U.S. Citizen has the right to make such archival copies, very few of us actually have the means, especially with regards to software distributed on non-general purpose media (proprietary video-game cartridges). It is a very difficult burden on the average consumer to be expected to purchase a ROM read/write device in order to exercise his/her rights under S.117, and a judge could very well rule that the end workaround of downloading a ROM for play on an emulator of a game which the consumer in question owned a legitimate copy is not, in effect, a violation of Title 17, although the letter of the law had been broken, because the consumer had no other way to exercise his/her rights. Of course, if the act of downloading ROMs is not illegal, that says nothing about the legality of serving them, which is where the entire system begins to look like a farce, and keeps this whole cottage industry firmly in the grey market. However, CC's tactic of leasing or loaning the games in question seems to fall within the scope of Section 117, except for the fact that an ephemeral copy is made during the transmission of the lease over the Internet.

    I would now argue that it is not inconceivable for a judge to apply some of the rules regarding "ephimeral copies" in Section 112 in this context, even though that section more or less applies only to audio broadcasts. The reason I think this could possibly apply is that while the law is written to allow for Internet music broadcasts, given a reasonably strong protection scheme on the works being "shared", it is arguably a fair way for consumers to exercise their rights under the First Sale doctrine to share items they have I would imagine it would take a very clever lawyer and a lot of case-history research to come up with enough precedents to convince the hypothetical judge to rule in this way, but depending on the court hearing the case, it could happen. A lot of these laws are fairly new and not very well tested, so there is a lot of legal uncertainty here.

    You are correct in assuming that the code within the game consoles (generally the ROMs don't need to be reverse engineered to create an emulator, rather the consoles themselves do, at which point if the emulator is doing its job right the ROM images should execute with no further modifications), is protected by copyright, but copyright provides no protection for computer code which is reverse-engineered. In most cases the product of reverse-engineering will not be exactly the same as the original copyrighted code, but will in effect be another work (which can then be copyrighted) which merely expresses the same idea (in this case a set of algorithms) which was encompassed in the original. Any patent protection on the mechanisms involved would be subject to the wording of the patent, and in many (maybe even most) cases, the protection can be worked around by reimplementing the same functionality in different ways.

  77. Re:My God by BoyPlankton · · Score: 3, Insightful

    If my video game breaks, I would try to fix it (blowing on the contacts, cleaning the cart, etc). If it didn't work, I would throw the cartridge away and either get a new game (Super Mario Sunshine, a terrific game) or try to find another LEGAL copy of the original.

    So remind me again why it's not legal for you to download the contents of the cartridge onto your own personal computer so that you could continue to enjoy it?

    I don't understand your position here. You keep saying that it's illegal for you to make a backup copy for personal use. Why is that?

  78. Section F4 by Wind_Walker · · Score: 2
    Re: the four factors, you're right - they'll have a hard time with the first 3, but especially with #3. A complete, perfect, digital copy of the work... Not a good thing to a judge. #4 (and to some extent #1) could be OK, but it's the sheer volume of this "service" that leads me to believe they're just trying to make playing pirated games legal.

    Yes, you're right, section F4 does say that section 108 does not affect fair use. However, I have already shown that the fair use clauses in 107 do not cover making a copy of a copyrighted work available for download over the Internet.

    Besides, you still can't tell me why it's illegal for me to make a personal copy of something

    Um, I thought that was why we were quoting US Code in the first place. You (I assume) are not a library or educational facility, and therefore cannot copy any of your copyrighted works.

    As for sharing with your friends, I have no problem at all with you taking your copy of Super Mario Brothers for the NES over to a friend's house to play on his hardware. I would encourage it, in fact. But I do have a problem with you making exact duplicates of said game, giving it to those friends, and then kindly asking them to delete it when they're done with it. It doesn't work that way. Plus, by posting on the Internet, you're not sharing with a few friends. You're sharing it with a few hundred million strangers. There's a bit of a leap there...

    1. Re:Section F4 by BoyPlankton · · Score: 2

      Yes, you're right, section F4 does say that section 108 does not affect fair use. However, I have already shown that the fair use clauses in 107 do not cover making a copy of a copyrighted work available for download over the Internet.

      I never said that you could. You on the other hand said that I can't make any sort of copy for personal use.

      Um, I thought that was why we were quoting US Code in the first place. You (I assume) are not a library or educational facility, and therefore cannot copy any of your copyrighted works.

      Personal copies fall under 106. The purpose is non-commercial and there is no effect on the market.

      Besides, Title 17, Chapter 1, Section 117 further protects my rights to make a backup copy.

      it is not an infringement for the owner of a copy of a computer program

      Furthermore, Section 117 makes it legal for me to transfer an exact copy of the software so long as I transfer all rights. So, wouldn't it be legal for me to transfer a copy of a game to someone so long as I got rid of my original copy?

  79. Personal Use and the 3rd Party by Oculus+Habent · · Score: 3, Insightful

    So we need a re-design of the law.

    You can make copies for your use (*cough* Cactus Data Shield *cough*) as well as using others copies if you have the license to do so.

    For this you cannot make copies expressly for other people, but other people can use your copies if they already have the right to make their own.

    Whaddaya think?

    --
    That what was all this school was for... to teach us how to solve our own problems. -- janeowit
  80. Name Branding... by Mulletproof · · Score: 2

    Metal Gear. The Original. No chance of making money now, right? Compilations of the Final Fantasy series? THAT is the only reason I can see them being so anal about copies of Space Invaders and Dig Dug. Potential future use. Like frickin' ET. You only see him once every seven years and when they pull him out of hibernation, he usually is a cash cow. It's not so much about making money off that individual game as opposed to making it a rare and unique experience so they can make more money off either the sequel or a complilation of those games, I'd imagine. The game itself is relatively small change compared to the nostalgia it has the potential of creating if the ROM wasn't so readily availible.
    At least, that's my take on it. It's the only halfway logical reason I could think of for companies like Nintendo to be so protective of them. Not that I agree, but...

    --
    You need a FREE iPod Nano
  81. Car parts analogy by yerricde · · Score: 2

    If I own a 1980 Zephyr station wagon and the parts are no longer available for me to fix it, does that mean that I can go out, steal somebody else's car, and be legally free from ramifications?

    But does it also mean you can't manufacture such parts yourself?

    you own the engine and frame of the car, but not the seats. You should therefore be able to go out and steal seats, wheels, a drive shaft, car mats, and every other "accessory" to the car.

    Or make them yourself. Get a flash cartridge and copy games onto it, making sure that you possess and own a genuine original copy*. You're protected under 17 USC 117, the law that permits the owner of a copy (e.g. a cartridge) of a copyrighted computer program to make limited copies.

    * No, that's not necessarily the situation with the rental outlet described in the present Slashdot article.

    Nintendo tries to apply 17 USC chapter 9 (mask work law) to game cartridges in an attempt to get around the backup law. IANAL, but I don't think Nintendo has a case. Apparently, mask work law doesn't apply because it applies to the actual semiconductor masks, not the underlying computer programs. Besides, mask work law doesn't apply to NES or Super NES games because mask work rights last only 10 years (in contrast to perpetual copyright), and the design for NES and Super NES ROM masks was laid down in 1985 and 1991 with the release of the pack-in titles.

    Eventually, in several dozen years, they will fall to public domain as the copyrights expire.

    Not if you keep voting for Senators and Representatives who continue to extend the term of copyright.

    --
    Will I retire or break 10K?
  82. Re:My God by Wind_Walker · · Score: 2
    I notice that in all your examples, you did not address the simple fact that DOWNLOADING A ROM IS STEALING.

    Of course it's OK to switch batteries in your Zelda cart. Of course it's OK to crack open the NES and jiggle the wires. What is NOT OK is to go online and illegally copy a copyrighted work to make up for your "loss".

    As for your clarification of the analogy, it's still wrong. You are not reverse engineering a game. You are taking a direct copy of a copyrighted work and playing it as your own. A more refined analogy is that you find a place on the Internet that will ship you the part, free of charge, and that the part was illegally created, breaking copyright laws.

  83. Re:But who is going to stop the End user from... by Chris+Burke · · Score: 2

    All it takes is one person to decide they want to do it, then post the binary on the web. I can imagine there's at least one capable programmer who would want to turn this service into ROMpster.

    I can't imagine that discovering the slightly different crack for each successive version of Diablo II is very challenging, but they keep showing up. It must be worth it to someone. :)

    --

    The enemies of Democracy are
  84. What protection? by yerricde · · Score: 3, Informative

    All Nintendo has to do is say that it was intended as such.

    The fact that Nintendo made most of the NES cartridge specs PUBLIC in Nintendo Power magazine during the third year of publication kind of blows "anybody who reverse engineers our NES cart edge bus is breaking trade secret law" out of the water.

    As an added bonus, the catridge format had the advantage of being a fairly effective form of copy protection, especially in a non-emulated context.

    Are you saying emulation is illegal? Try telling that to the developers of Wine and Bochs. If, on the other hand, you merely claim that Game Paks were physically hard to copy, then look at all the pirate multicarts you can pick up in HK.

    Sure it was bypassable, but the mechanisms for bypassing cartridge-based protection tended to be fairly elaborate.

    I understand that Nintendo 64 Game Paks and later Super NES Game Paks (the one with the SA-1 coprocessor) had a small amount of protection against homebuilt dumping machines, but there is NO protection on Famicom, Game Boy, or Game Boy Advance Game Paks: just write the address, read the data. Write the address, read the data. From there, you can construct a complete backup copy of the binary.

    In contrast, the Dreamcast protection was almost non-existent (with an unmodified Dreamcast being able to boot cracked, burned games)

    That's about how much protection there is on GB and GBA, and homebrew developers like it.

    --
    Will I retire or break 10K?
  85. Re:What nintendo etc needs to do to END illegal ro by elmegil · · Score: 2
    But cheap and better for some other reason will always be preferable to free.

    Cheap and easy to get (instead of relying on never-reliable P2P downloads) and gathered together (instead of having to wait through the 75 people ahead of me in the P2P queue) will trump free for the majority of people who just want the damn game.

    --
    7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  86. This is the Post of the Year!!! by MushMouth · · Score: 2

    This is about the first time I have seen someone at slashdot who really gets it.

  87. Re:Is a cartridge an access control device by duren686 · · Score: 2

    In contrast, the Dreamcast protection was almost non-existent (with an unmodified Dreamcast being able to boot cracked, burned games)

    That it could, but they had to hack pretty hard to come up with getting the games off their original GDs. Dreamcast GDs won't read (the game part) in anything but a Dreamcast (or some Yamaha drives I think) so they had to devise a way for the Dreamcast to feed your PC the game data in an ISO-compatible form. In that respect, the Dreamcast had a lot more copy protection than the PSX, but the PSX wouldn't read copied CDs without a mod.

    --
    Y2K Compliant since the late 1890s
  88. Re:What nintendo etc needs to do to END illegal ro by bugg · · Score: 2
    I mean, they couldn't have held out for something more profitable, because this was it. It probably wasn't terribly profitable, but it cost very little for them to do (no advertising and a bad job with distribution... word of mouth got it to interested parties) and was better than nothing.

    With classic video games that still have a (relatively) real demand out there, they may be able to hold out for more. It's a very interesting economic problem.

    --
    -bugg
  89. It's Just Like KeyServer by MoNickels · · Score: 2

    About seven years ago I worked contract for a world-wide consulting firm (with 35 offices on six continents and a beautifully huge WAN) that used KeyServer for some software license management. You could check out a keyed version of, say, PowerPoint, for a specific period of time, use it, and then forget about it. It would expire when your time was up. You only had to be connected to the network in order to check it out, but the time key was stored on the computer, so it was great for laptops and one-time uses at client sites. Worked pretty well, and is cross-platform.

    --

    Wordnik, a dictionary project which aims to collect

  90. Re:What nintendo etc needs to do to END illegal ro by liquidsin · · Score: 2

    All this talk has made me nostalgic. I think I should pick up an nes controller for three dollars at the local pawn shop and try my hand at hacking up some sort of serial adapter and driver. A quick google for some roms and an emulator and I'm good to go. Anybody else tried anything like this?

    --
    do not read this line twice.
  91. Re:My God by Boiling_point_ · · Score: 2
    blockquoth the consumer:
    You're honestly defending the idea that "I bought product X 20 years ago, and even though it wasn't supposed to last 20 years, I should be entitled to have product X now?" >/i>
    Damn straight. When did it become a company's right to place an arbitrary expiry date on something they sell? Can you point me at the sticker on the box of any Atari 2600 cartridge that says "This game must not be played after April 1, 1990." I know why they don't want you emulating games - because all the games you're still playing from 1982 leave you less time to play new games you'd have to buy today.

    But that's not a moral position - it's a freaking business model.

    In case you've been asleep for the past fifty years, business models have changed - EVERYWHERE. Car manufacturers don't make cars they know will last >10 years, because they can sell replacement, proprietary parts at a great profit. Ever tried to cost building a car from scratch, based on the price of all the replacement parts?

    It never used to be that way. Things were built to last, because consumers, righty or wrongly, valued durability. We rich people in the Western Hemisphere have more disposable income than we did a century ago. We consider anyone who doesn't have access to a clothes washing machine to be very poor. We've got gobs of cash, achieved through massive increases in technological efficiency, and manufacturers have adapted to make sure they capture at least as much of it as they used to - lest we spend it on things like, say "education", or "research" or "leisure" or "the public good".

    I drive a 1963 Ford Anglia 105e. I know it burns more fuel than new cars, but how much energy would have been wasted, if I insist on a new car every couple of years? Consumption is a choice - not an obligation.

    --
    "If you create user accounts, by default, they will have an account type of Administrator with no password." KB Q293834
  92. Re:good idea... NOT by Angst+Badger · · Score: 2

    Oh, please. Public libraries have been lending out original, purchased copies of books, not photocopies of books. Copyright law governs the production of copies, which is in large part why it's called copyright. Sheesh.

    I hate to run against the brain-seized thinking on /. about what is and is not legal under copyright law, especially since I have some major objections to copyright law as it stands, but this is so blatantly illegal that it's surprising that anyone could miss the point.

    Making a copy of an entire copyrighted work, except for certain very restricted special cases like personal backup copies, is illegal without the prior consent of the copyright owner. Period. It doesn't matter what scheme you come up with, or whether it actually benefits the copyright holder, or whether it's just plain common sense, or whether you're making any money off of it or not. I'm not saying this is a good thing, necessarily, but it is the law, and it is stated plain as daylight in the copyright statutes using short words that even the data-wants-to-be-free IANAL crowd could understand if they ever actually bothered to read it.

    Again, I'm not in agreement with the existing laws, but if it were me and I was pursuing this ridiculous scheme, I would fully expect to be crushed beneath a ton of cease-and-desist letters and civil suits. But my guess is that the twits who are trying this will actually be surprised when their flesh is torn by weasels, and the crowd hereabouts will rally around them the way they do every time some buffoon has his wishful legal thinking shoved up his exhaust port.

    Okay, that was harsh, but tell me I'm wrong.

    --
    Proud member of the Weirdo-American community.
  93. How do I contribute my catridges? by Mustang+Matt · · Score: 2

    I have tons of old cartridges and I would buy even more if they would back them up for me so I could play them on my PC.

    I would really love to play Clash at Demonhead again on the NES.

    I think this is one of the better ideas I've seen in a while. Since everything is stored on their server and loaded directly into memory, it seems very fair since they are accounting for the actual number of copies they have.

    I tried it out and it works great.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  94. What happens when start charging? by Mustang+Matt · · Score: 2

    They've got expenses, bandwidth, servers, etc.

    Eventually they'll almost have to start charging, this is where I see game manufacturers possibly throwing a fuss.

    I guess if they're only charging enough to cover expenses they might be able to get away with it. But then again, since the rentals are based on the actual number of cartridges they have in stock, how is it different than if blockbuster rents out a game?

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  95. Re:My God by 0x0d0a · · Score: 2

    You're right as far as the 24 hour trial period thing is. The backup copy thing is real, though I'm not sure exactly how legal it is to get that legit backup copy from an infringing copy.

    I agree that the primary motives of many are just to rip of artists, but there really are legitimate reasons for emulation.

    (a) The emulation environment is often much better.
    I know someone who is a huge Final Fantasy fan. He owns all the games. However, he would much rather play them on the computer than on his systems (this is a guy who bought all his systems for the express purpose of playing Final Fantasy, as well) because of the ability to save/restore anywhere, the ability to skip through lengthy annoying bits, the better image, etc.

    (b) Some games are not really playable without emulators.

    Some arcade systems are going away, and there is no real way to play the games. That doesn't mean that it's legal, but perhaps you can understand the frusteration of people who love a game and cannot obtain it. Another example would be LucasArts' early adventure games. They require DOS. Lots of us folks don't own, like, or use DOS. We run Linux. Luckily, some smart people have written up an emulator for those games. I suspect that this is a major force driving current purchases of the games, which are still for sale, as it lets people buy the game and then enjoy it in a modern Windows or Linux environment. Furthermore, most abandonware sites refuse to carry games like this that are still being sold.

    There are a lot of people out there with fairly pure motives who want emulation. Obviously not all of them, but they're certainly there.

  96. Yes, but really, honestly - would you use this? by t_allardyce · · Score: 2, Insightful

    Umm.. lets not beat around the bush here people. How many of you will take option A here:

    A) Wait for the ROM to become availiable (a long time for a popular game). Then download it legally from this site, play it on their restricted software (you can forget about using it in obscure oparating systems or on your PDA) and then watch it expire.

    B) Load up your favourite browser/ROM-site or P2P app and do a search. Download the file, play.

    And, if the demand gets high, they will probably need to start charging or using ad-ware - how many of you would still choose option A? What if your favourite game wasnt on their list, and was only availiable with option B? and finally, what happens when your friend offers you a copy of their super-ROM-CD-collection - still option A?

    This is only going to work if the big corporations manage to stop all forms of piracy and file sharing, _and_ decide that this new method is legal.

    --
    This comment does not represent the views or opinions of the user.
  97. Re:Is it possible to write your own music? by Chris+Johnson · · Score: 3, Insightful
    You're still not getting it.

    Music is a sport. It is just as good as a verb as it is when you treat it as an object. It's a form of emotional communication, it's a form of aerobics (well, drumming), it's a form of meditation, a thousand things beyond merely producing objects for sale in a market.

    Some of the most fun I've had in my life has been playing music, just jammin', with people who were able to seize on musical ideas I put out, toss them back to me, grab onto trickier ideas, take them a different direction- it's like playing chess with a bunch of people all of whom are on the SAME SIDE. That would be a jazzy, improv-type approach- if they're rock and roll people, jump around, bang out some loud noises.

    If you're already thinking about how to bottle that and sell it to consumers, you're not really there for it- pack up your instrument and go home!

    The day I can't legally JAM on the melody to 'Free Bird' or something, shoot me.

  98. Re:My God by Tony.Tang · · Score: 2

    Actually, not to be a pizzat, but just for anyone who doesn't know what MAME is, look for http://mame.net/

    Mame is a "multiple arcade machine emulator."

  99. Re:Legal Page by supabeast! · · Score: 2

    You know what? A legal page isn't worth a damned thing when ten Nintendo lawyers show up for a conference to pressure the local DA.

  100. Re:My God by Storm+Damage · · Score: 2

    It may or may not have legal merit. The issue is up for discussion. Anyone is free to make an interpretation of the law, but the only interpretation that really matters (i.e. is legally binding) is that of a judge presiding over a court of law.

  101. Re:What nintendo etc needs to do to END illegal ro by Tofuhead · · Score: 2
    But cheap and better for some other reason will always be preferable to free.

    But that's the thing...there would be no point in doing this if they were going to do it for cheap. And even if people were willing to pay for such convenience, I insist that they wouldn't pay high enough for any publisher to consider this -- not while Sega et al. can re-hash their games in groups of four or five on one disc for $20-40 every time a new system comes out. How many people would pay $100 for a 20 rom compilation CD? $500 for 100 roms? It's like I said in my last post, there's too little reward in selling such discs.

    OTOH, Capcom did something similar in Japan and Europe on home consoles (Sega Saturn and PSX I believe, with non-emulated games), and capitalized on it very well. They released Capcom Generations 1-5, with about 3-5 classic games in each collection, for about the price of one new game each. They could never had made that much on a rom compilation for the PC, where there is a risk of redistribution of individual roms and games typically cost very little.

    < tofuhead >

    --
    It is still the dark of night.
  102. Don't want to say anything... by murky.waters · · Score: 2, Funny
    ...but I prefer downloading current ps2 games off the overnet p2p network. Legal or not.

    [Actually I don't own a playstation, police go away, hey that's my computer you're taking out of the door. Crap.]

    --
    Imagine the Creator as a stand up commedian - and at once the world becomes explicable. -Mencken
  103. Fair Use Not Applicable by KnowledgeSeeker · · Score: 3, Insightful
    A lot of posts are citing "fair use," which doesn't apply in this situation - there is no "fair use" doctrine when it comes to commercial purposes. The law states that you may not, either directly, or indirectly, profit from another's copyright without their express permission. This legal stipulation rules out almost any type of rental model of copyrighted material that isn't endorsed by the copyright's owner.

    While the library example is a compelling argument to defend a service like this, libraries aren't restricted by the same laws. Libraries are exempt for two reasons: First, as public institutions, they receive special protection. Second, they aren't charging for their service, and so they aren't profiting from the rental of the material (they don't rent material, but loan it - a small, but important distinction).

    In contrast, Video rental stores (at least all those I'm aware of) do pay a premium on their VHS and DVD purchases to buy what is essentially a rental license. That's why it's legal for them to rent movies, but not for you, who doesn't hold that licence, to do it. Commercial use of someone else's copyright is restricted by law.

    Four years ago I had a grand plan to use a very similar model to distribute music. Before doing extensive research I even thought I could circumvent the stipulation because I wasn't going to charge, but was going to generate my avenue via advertising. Unfortunately, the "directly, or indirectly" clause has been interpreted broadly - far more broadly than advertising.

    Similarly, because of the way the law is worded, I just don't think there's a way to legally distribute ROM's without entering into an agreement with the copyright holders (I looked into this relatively deeply a couple years ago as well). I do, however, hope that someone does manage to successfully enter into an arrangement with these companies - many of those old games are just too good to lose to time.

  104. Re:What nintendo etc needs to do to END illegal ro by Tofuhead · · Score: 2

    You're missing the point. Sega could do what people are discussing, and release 20 roms on a CD, earning them next to nothing. Or, they could take 4 or 5 of those games, re-hash them on a home console (not a PC), and earn $20-$40, easy. To make the same kind of profit (about $5 per game) on a PC release, they'd have to charge $100 for 20 games. That will never happen.

    I haven't been articulate enough in pointing this out. But realistically, there is next to no reason for anyone to do this, not when the prices that console games can demand is so lucrative compared to the PC games market. I can buy 5 emulated Genesis/Sega CD Sonic games for Windows for $5. The Gamecube release of these games, plus a few others, will initially earn Sega about ten times as much as that, and that price may someday fall to as low as $20-$30. Which of these two releases do you think Sega will be more pleased with?

    The whole idea of releasing cheap roms as an alternative to illegal internet rom trading sounds fine and dandy, until you look at it from the publisher's standpoint. Nintendo will never go for it, the same way Sony will never sell $3 CD albums just to combat the popularity of MP3s.

    < tofuhead >

    --
    It is still the dark of night.
  105. Re:But who is going to stop the End user from... by jimbolaya · · Score: 2

    I'm certainly not a fan of Palladium either, but what if it made services like this commercially viable? The game companies are going to fret over this because it does enable and encourage piracy (people need to stop denying or making excuses for this). But what if there was a way, be it Palladium or some other method, that enabled the game companies to profit from this? Something like Palladium might not be not be so bad if it opens new markets like this. The markets speak.

    --

    There ain't no rules here; we're trying to accomplish something.

  106. Re:But who is going to stop the End user from... by Chris+Burke · · Score: 2

    Well, if it was the game companies themselves doing it, I'd hope they'd be like Emusic.com and just trust us to not be thieves. If the ROMs were a reasonable price for 10-15 year old games, I think that'd be a safe bet.

    Otherwise, I say palladium isn't worth it. If the price I have to pay is the ability to control my own computer, then the benefit had better be a damn fucking lot better than some ancient NES games.

    --

    The enemies of Democracy are
  107. Precident by SnatMandu · · Score: 2
    It's called precident, I think.

    I can rent PS2 games at blockbuster, so what's the problem here?

    THe problem here is that the man on the street understands renting a CD or cartdridge containing software, but he understands it on the physical level. Once you start talking about transmitting that copy in electronic (not physical) form, it starts to sound sinister enough to Jonny Q that the RIAA et al can have their way.

    It's dumb simple.

    1. Re:Precident by esme · · Score: 2
      I can rent PS2 games at blockbuster, so what's the problem here?

      THe problem here is that the man on the street understands renting a CD or cartdridge containing software, but he understands it on the physical level. Once you start talking about transmitting that copy in electronic (not physical) form, it starts to sound sinister enough to Jonny Q that the RIAA et al can have their way.

      The problem is that in one case you have one copy, which you are giving to another person. This means that while they have it, you don't, and you can't use it. In the other case, you've now got two copies: one that you let them download, and one that you still have. Now you might say that you're not going to use it. But nothing is stopping you. This is related to the mp3.com precedent: just because someone has a license to have a copy, you still can't make a copy of a work and give it to them -- they have to make it themselves.

      Libraries and video stores don't cause any trouble: they buy a copy of something, let people borrow it, etc. There's only one copy, they paid for it, and by the doctrine of first sale, they can do whatever they want with it. Libraries also have the benefit of not being liable for damages in cases where they are found to have made a good faith effort to comply with copyright law -- private companies can be liable for huge damages, even if thier lawyers and everyone else thought it was OK to do what they were doing.

      Once you start making copies of a copyrighted work, all bets are off. You have to get permission from the copyright holder or claim fair use (and deal with an area of copyright where there are no clear precedents). In my experience (working at an academic library that has been considering the ins and outs of copyright issues related to digital library content), there are no hard and fast truths in fair use, no trusted precedents, and no certainty about how a court would rule in any given situation.

      -Esme

  108. Re:Wanna hurt the MPAA/RIAA'? End Media Addiction by merlin_jim · · Score: 2

    Here goes all of my karma:

    Settlers of Catan rocks! I thought I was the only guy that knew it existed!!!

    --
    I am disrespectful to dirt! Can you see that I am serious?!
  109. Bring back micropayments... by Bazzargh · · Score: 3, Interesting

    Back in my day they used to have a scheme where you could play any available videogame for 10p (er, 25c for the yanks?). This whole ROM sharing thing went on too, but was more of a one-way process when the big kids wanted a game.

  110. Re:My God by barawn · · Score: 2

    Remember that all the IP lawyer people are saying that you're not buying anything when you buy books, music, games, etc., you're "licensing intellectual property." And this is the kicker: if the IP is what's important, then if the object is damaged, I still have the license to the IP. And therefore, I can download a copy of it if I want to replace the loss that occurred. They can't have it both ways: they can't say "yes, you're buying IP, but when you lose the physical object, you lose the license, ha ha."

    There isn't clear law on this, I don't think. You can't "illegally distribute" games, true. But you're not illegally distributing them: you're distributing a legal archival copy to people who have the right to possess it.

    If Nintendo really wants to stop me from downloading ROMs, then they should support the IP that they never said they would stop supporting. Have a licensing card in each game, and allow me to download a new copy or obtain a new copy simply buy calling it. I'm buying IP. Not buying a game.

    And yes, the analogy is correct. Simply because the difficult part of the reverse engineering is done (my friend already built the spare part for the 1980 Zephyr, or whatever) doesn't make copying his copy not reverse engineering. It's just that the gruntwork's already done for me. Isn't progress wonderful?

    Honestly, look at the example I gave before. A part on my 1980 Zephyr breaks. They don't support it anymore. I go to a friend, who has the same car, and had the same problem. Before his part broke, he looked at it, made a copy of it, and stored it for safe keeping. I look at his copy, say "hmm", and make a copy myself. This is identical - literally - to the game situation at hand. The fact that "making a copy" was as simple as clicking on something and saying "Save As..." doesn't make it not making a copy.

  111. Re:My God by windex · · Score: 2
    You are taking a direct copy of a copyrighted work and playing it as your own. A more refined analogy is that you find a place on the Internet that will ship you the part, free of charge, and that the part was illegally created, breaking copyright laws.
    ...

    More so, a copyrighted work I have the rights to use, that sits on a defective peice of media that replacements are not available for.

    It's not the fault of the person downloading that a ROM was illegally created, its the distributer/creator of said ROM's problem. As for the person who owns the right to use the game, I hardly think it's against terms of fair use to utilize said software in any form it is available in.

    Let's use your car analogy, let's say your old POS car needs a new engine, block up, and you can't find anything. Let's say some other POS owner decides to post the specifications of the engine on the internet, including block casting sizes, etc, but company XYZ that made the 1960 POS dosen't like that, since they still use the block design in a newer car and claim its trademarked/copyrighted/DMCA'd to death/whatever. Do you a) ignore company XYZ's complaint, since obviously, your car is 40 years old and whatever you do to it to replace the engine with one based on the original should be legal, b) flame the guy who loves his car and posted information on how to replace parts of it (that are of value to you) for violating company XYZ's wishes, even though their shitty car's engine block disinigrated because it was made from some cheap crappy alloy.

    Hmm?
  112. Nintendo is nuts! by theLOUDroom · · Score: 2, Interesting

    Check this out: http://nintendo.com/corp/faqs/legal.html#what%20ar e%20ROMs
    These guys are nuts!
    They claim all kinds of legal things are illegal.
    From this website:
    Are Game Copying Devices Illegal?
    Yes. Game copiers enable users to illegally copy video game software onto floppy disks, writeable compact disks or the hard drive of a personal computer. They enable the user to make, play and distribute illegal copies of video game software which violates Nintendo's copyrights and trademarks. These devices also allow for the uploading and downloading of ROMs to and from the Internet. Based upon the functions of these devices, they are illegal.

    Are they allowed to just lie like this? Pirating games is illegal, not making a backup.
    Here's another good one:

    Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game?
    There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet.

    If I have a copy of the original cartidge, I don't see where they would have any legal leg to stand on saying that I couldn't download my backup copy from the internet. What if I ripped the ROM image myself, move it to my website and download it back to my PC? Does anyone know if there is any actual ruling supporting this or is this just them trying to say that you can't use the word 'mario' without paying the the appropriate liscensing fees?
    Copyright law needs to be changed so that, any work that is publicly availible not made publicly availible for sale becomes public domain in n years, where n is less than 75 frickin' years

    --
    Life is too short to proofread.
  113. making money from ROMs?? by mac666er · · Score: 2, Insightful

    Nintendo should stop this nonsense of protecting NES and Arcade ROMs. Once they are freely available even from Nintendo.com or in an extreme case $1 a pop as some suggest (geez buddy why not buy me a donut and Ill let you copy my ROM of {insert your fav game here} or better yet Ill send it to you by email.)fans will lose interest eventually and perharps will be interested again in 10 more years.

    My point is that Nintendo should add value. I dont want to spend money on Millipede or Super Mario 3 again... I already did (or rather, my parents :P ). Now, Nintendo allows me to play Super Mario 2 full color and whenever and wherever I want. That is a feat no emulator can do. And i am willing to pay 30 bucks to play Zelda, Mario and Final fight again in an 8-hour flight in a gb advance, without carrying a pc monolith.

    Nintendo and other paranoid ROM protectors should focus on creating *NEW* value, as thats what makes their business alive. ROM profit cannot possibly stand as a core cash inflow... those Roms are a legacy to humanity and all of us have already paid more than was due while Asteroids and SuperPunch Out were in the arcades.....

  114. Public performance ban in USA copyright law by yerricde · · Score: 2

    What if you do borrow a melody. There is no law against performing someone else's music.

    You mean other than 17 USC 106? "the owner of copyright under this title has the exclusive rights to do and to authorize any of the following: ... in the case of ... musical ... works, to perform the copyrighted work publicly". ("Publicly" is defined in 17 USC 101.)

    Where would Las Vegas be without all those Elvii?

    Professional impersonators of the late Elvis Presley license the rights to Presley's name, likeness, and catalog of musical works through big clearance organizations to which the amateur musician has little or no access.

    --
    Will I retire or break 10K?
  115. Re:17 USC 106 by Chris+Johnson · · Score: 2
    Jamming isn't a public performance. You're thinking of 'gigging', which is yet another business activity where you charge people to get in- or another form of 'gigging', where you perform publically without getting paid to entertain people in a public setting.

    You're still not 'getting' jamming. Nyah ;)

  116. Re:Is it possible to write your own music? by jhines0042 · · Score: 2

    Note: in the SCA (Society for Creative Anachronism) I am often handed a drum and I periodically try to make music with it and sometimes I even get to keep the drum for a while.

    How's that for music as a sport?

    --
    42 - So long and thanks for all the fish.
  117. Re:Wanna hurt the MPAA/RIAA'? End Media Addiction by jhines0042 · · Score: 2

    11) Volunteer for something, preferably something involving people you normally wouldn't hang out with. Great socially, lends you credibility when you speak on tech issues, and makes you feel good.

    Great addition to the list!

    --
    42 - So long and thanks for all the fish.
  118. Re:Wanna hurt the MPAA/RIAA'? End Media Addiction by jhines0042 · · Score: 2

    Good for you!

    It truely is amazing how much free time you have when you aren't wasting it watching TV.

    Me, I would write if I were inspired. Usually I'm inspired to create something physical (you know, build it, bake it etc...) rather than writing. If I had a good subject though I might consider writing a book or two.

    --
    42 - So long and thanks for all the fish.
  119. Re:Wanna hurt the MPAA/RIAA'? End Media Addiction by jhines0042 · · Score: 2

    It sure does. The amazing thing about Settlers and other games of its like is that they are cooperative/competitive games where people have to work together to get ahead collectively. But the key is to always come out slightly ahead in the deals.

    The first thing you learn in Settlers of Catan is that if you screw over one person then you get screwed over by everyone else in the game and never get anywhere. If you never do equitable trades then you don't ever do any trades because nobody trusts you.

    Maybe some of the folks at the RIAA or the MPAA could learn something by playing Settlers of Catan!

    --
    42 - So long and thanks for all the fish.
  120. lost the link? by Deven · · Score: 2

    Mr. Olman was speaking in favor of the Sonny Bono Public Domain Pillage Act (also known as the "Copyright Term Extension Act"). He bewailed the loss of revenues such Communists and anarchists as the Boy Scouts cost the poor, abused Content Cartel every year. (Blatant plug: The Post published my reply. Like a schlub, I've lost the actual WashPost link.)

    I guess you didn't try hard to find it... the WashPost link was right there on the page you did link to!

    --

    Deven

    "Simple things should be simple, and complex things should be possible." - Alan Kay