Dave Arneson Talks About Helping Create D&D
Warrior-GS writes "GameSpy has an interview with Dave Arneson, the lesser known co-creator of Dungeons & Dragons with Gary Gygax. He is at Gen Con in Milwaukee. Also on hand to talk was Sandy Petersen, the creator of Call of Cthulhu. He is working at Ensemble Studios on Age of Mythology. Both interviews are very informative."
Here is my great idea for beating the Slashdot Effect. It is guaranteed to be effective - just follow these easy steps:
1. Don't assume that just because a site appears on slashdot that it is going to be:
[a] even remotely interesting
[b] within the realms of your tiny brains to understand
[c] in any way related to anything that will ever improve your life, health, career, sex-appeal etc
2. Don't complain about the "poor little site" that got slashdotted. In order to know the site has gone down, you must have clicked the link numbnuts. And NO, pressing F5 doesn't improve your chances.
3. If by chance you see a site that you really need to visit consider these options:
[a] check the google cache
[b] go read about it on The Register - the Brits are much more capable reporters than the Slashdot baboons.
[c] wait until tomorrow. contrary to james bond films, the world is not full of evil geniuses hell-bent on destroying the world and robbing you of your precious internet.
4. Finally if you are one the egotistical maniacs who think that posting a story to slashdot will help you make friends consider the followng:
[a] make a mirror of the poor site before you post
[b] stop. think. is it worth it? the slashdot baboons are NOT going to invite you round their house for tea.
[c] i know that this is hard to understand but kudos does not exist. its all in your head. geeks don't like each other - they are geeks for christ sake.
[d] i
Is it the guy who made many of doom2's levels?
It's always cool to hear that these designers are still kicking. Game design seems to be like a disease in that you can't seem to stop making games even if you want to. It's cool to see Arneson working hard. I know that Gygax has some new stuff out as well...
The thing about D&D that always bothered me was the Deities and Demigods manual. How do you go about assigning AC and HP to gods?
Can you imagine the arguments? Who's tougher out of Zeus and Odin? Heimdallr and Vulcan? No big problem in Nethack where you have just one pantheon but in a system where imagination sets the rules you could have them meeting.
(and there were plenty in that book who were neither Deities nor Demigods, like Fafhrd and the Gray Mouser, but that probably doesn't matter)
Though Gary Gygax did a lot of the setup for the D&D game, it was Dave Arneson that wrote many of the early adventure modules, particularly the B and X series.
From the interview "Dave Arneson is the father of role-playing, no really; it says so on his business card."
Now that is a true honor, imagine how this guy feels, I mean he literally spawned a whole class of games and set the standard by which all other rpg's are judged (or at least the standard by which they were judged for quite some time) I want one of those business cards, it'd go into my collection of useless-but-neat-none-the-less stuff.
Dave Arneson: Yeah. We created the Continental Congress and because I knew things the teacher didn't share with the students we ended up not having the Continental Congress, Delaware rejoined the Empire and New York and New Hampshire were at war. Anyway, (laughs) I was accused by my professor of perverting his exercises... and well, it was true I did, and he was mad at me. The same thing happened with the French Revolution, and he accused me of introducing these random events that were of no historical interest at all.
There is a certain puckish commonality that I see here with a number of creative types.
"It is a greater offense to steal men's labor, than their clothes"
The whole "origins of RPG" seems all misty to me. You can read interviews with Rob Kuntz, Dave Arneson, Gary Gygax, and others... You get the impression that its a group of relatively good friends, with the typical tensions. You know, typical gaming group.
They come up with a cool idea. You never really know WHO was the one who came up with it. All of them claim to have varying levels of importance in the creation, and all of them have counter stories to each others stories. Some of them are under legal obligation not to reveal their side of the story anymore.
You know that Arneson was very involved. You also know he signed a legal document saying he's not going to argue with Gygax anymore, basically.
But, you do know that Gygax is the one who quit his job and started fixing shoes in order to get the game off the ground. No matter who created it, Gygax was the one who believed in it.
So, I'm pretty sure that I'll never get the story. But, it's definitely intriguing. I love these interviews, though. Makes me all misty eyed that I was too young to see the origins of RPGs. But then again, I'm young enough that I'll see a few generations more. (And I'm glad that I'm not so crusty that I'm unwilling to play the most excellent 3rd edition.) Here's over 20 years of gaming under my belt, and hopefully many many more to come.
There's also a version of Cthulhu for nursery schoolers.
For those of you who like CoC, don't forget to check out Delta Green. Good stuff.
This is the guy who changed my life and many others. I wonder if I ever had become a nerd if I hadn't stumbled across D&D manual in a library..
I started out with D&D and I know two people were credited, but with a name like "Gary Gygax", how can anyone be expected to remember the other dude Arneson, ... something Arneson...?
Gary Gygax... it's all the way up there with Wolf Blitzer and Rocco Siegfredi.
-Kraft
Live and let live
Hi,
Back in the good 'ol days I used to play multi-user D&D day and night via a VAX-VMS machine using IRC. Anyone know if this piece of software is available somewhere, possibly ported to i386 platform?
ta,
loz
Takes me back to my childhood: shoplifting huge amounts of RPG's because I couldn't afford the $32 for a boxed set of Rolemaster. Nowadays, I try to remember that when my son is so jazzed up about a $40 PSX game, and I say "Okay, we'll save up your allowance for a few weeks, and you can pick up extra cash by edging the lawn". Trying to avoid the creation of another prolific teenage shoplifter in my family!
Anyhoo, those little brown books, followed by the billygoat on the front of the Monster Manual, and that HORRIBLE illustration on the cover of the DM's Guide (all courtesy of the same artist, whose name eludes me) occupied many lunches in Jr. High and High School for me, going over the endless variants of classes, the newest Dragon mag, the latest from Judge's Guild, the Thieves Guild series, and anything from Chaosium.
Speaking of which, it's really cool to see Sandy Peterson there, that man is simply a genius of the RPG world. CoC, the various supplements he made, plus his work on Runequest, made my bookshelf (legally, or illegally) every release. I'm about to have all my stuff out of storage for the first time in eight months, and I have space now for ALL of my RPG stuff, and I've kept it all from when I was younger: Traveller, Twilight 2000, RoleMaster, Battletech and Mechwarrior (1st ED), Gamma World, Harn, etc. And I have a feeling that after I spend a few hours setting up the network and entertainment totem again, that I will be unpacking these for days, since I'll be rereading them as I go! My wife will not be happy...
Wu-Tang Name: Half-Cut Skeleton Get your own Wu-Na
One thing that isn't covered is his voracious knowledge of history. I remember taking my dad up to work (he has a degree in Ancient History) and just watching he and Sandy just go back and forth on the effects that the chariot had on ancient civilations. In fact, he and Tim Deen basically were the Rise of Rome expansion pack.
But not only that, Sandy would get into all sorts of things. Every day at lunch he would drag out either a new board game or card game to play. I blame him for my Lunch Money addiction. He was always patient and took time to explain game design or a decision he had made about game balance. He was truly a designer in every sense of the word.
He's one of the people I miss most at Ensemble. (No, he *doesn't* wear sunglasses all the time. Suspenders and shorts is another story.) He's a great guy, has a wonderful family and takes time for his kids. In fact, one urban legend about Sandy is that when every one at iD was buying their fast cars after Doom came out, Sandy went out and bought a mini-van.
I hope I get to work with you again Sandy!
google says here and here.
The Deities and Demigos manual was one of the coolest books they put out, for sheer enjoyment's sake. I remember being a kid and browsing that book and the Monster Manual OVER AND OVER again, even though I had read every entry probably hundreds of time. It was also great because it probably had the largest number of Jeff Dee illustrations, who was by far my favorite D & D illustrator. I sthink I might have even had a crush on some of the goddesses he drew in that book...
Aside from Flying Lab's DG conversion (www.deltagreen.com for a modern-day Conspiracy-based CoC), Sandy said this:
Sandy Petersen: Now I'm on a super-secret project that has nothing to do with RTS games.
GameSpy: Ah, so Ensemble's next game isn't an RTS? It's a new Call of Cthulhu game, right?!!
Sandy Petersen: (laughs) Yeah, sure, you could say that.
GameSpy: Will you get in trouble with Microsoft if I do?
Sandy Petersen: No, because it's not true! (laughs) I've wanted to do one for a while now; I'm trying to drum up support for it.
"Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
A good article about today's RPG Economics inside the fantasy worlds.
It's amazing to think that a few people designed a system so well working that it's served as the basis for countless types in the genre.
Yes I do feel bad about it now, and I'm determined not to give my son the excuse of being too poor to afford it, and show him that through work on his part he can earn what he wants. Would I go back and smack myself if I could? You bet. Can I fix what I did twenty some years ago? No. Can I make sure my son doesn't follow in my footsteps? Hell yeah.
Wu-Tang Name: Half-Cut Skeleton Get your own Wu-Na
haha...I can only laugh.
I met him one year (the only) at CoastCon. One of our gaming/drinking buddy's friends had bought a ticket to play in a game DMed by the man like, lost, stamped it out on the ground, then someone withdrew and another number was called. It was his! So he went to play the Thief.
We were shocked beyond belief.
And he was the only member of the party to live! So he can say he was the only one to live out of an Arneson game...
He said the game was "okay"...
David C. Sutherland III!!!!
It just finally hit me!
The red and blue basic sets that I bought, had covers by Erol Otis IIRC
Wu-Tang Name: Half-Cut Skeleton Get your own Wu-Na
The world needs more parents like you. We have all made mistakes, and I see too many parents in this world who say "I just don't want my child to make the same mistakes I did" and then either:
A. control them so much they don't get to do anything until that fateful day when they gain their freedom and run amok for the next 10 years before they either calm down, die, or go to jail,
B. don't give them any way to do the things they want except by following these same footsteps, or
C. say this repeatedly while hypocritically teaching them by example to make the same mistakes. There is no effective way of teaching when you have to say "do as I say, and not as I do."
I think that it is respectable and refreshing that you have brought yourself above the mistakes you made when you were younger, and that you are teaching your son the proper way to live his life. [/sermon]
"Who am I" and "Why are we here" are not the problems.
The problem is when someone asks "Why are they here."
In case anyone is intersted, Arneson's web page is at www.castleblackmoor.com.
I'd rather be flying
Wouldn't it be great if all college classes were like this? I would have my phd by now!
Seriously though - Maybe there should be some classes in playtesting. I also think that basic game design should be offered at more schools than it is now. The industry is constantly pushed by the games. They have higher system requirements than anything else, and probably more and more varied users than any software besides OS software and maybe office suites. I think that it's important for programmers and hardware designers to understand how they work in some form or fashion.
"Who am I" and "Why are we here" are not the problems.
The problem is when someone asks "Why are they here."
<sarcasm>
What? Are you kidding? That cover art of which you speak (especially the DM's Guide) gave the television media some of the images they needed to show the viewers how utterly satanic those games were!
I still remember the sound bites on the Oklahoma City TV stations; the voice-overs, and the camera slowly zooming on Mr. Giant Devil on the cover...
</sarcasm>
If it does well maybe we'll see a DL computer game. Until then, you could look for the old goldbox and silverbox games from SSI.
-- Argel
anyone clicking this has probably already seen it, but...Hello Cthulhu!
In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
Being too poor to afford a game is no excuse. If you keep on buying things for your son; your son will always find more expensive toys to buy.
Game design seems to be like a disease in that you can't seem to stop making games even if you want to.
Surgeon General's Warning: Developing games has been found to be more addictive than playing Tetris, Grand Theft Auto, and Civilization combined. May cause insomnia, unstoppable craving for junk food, and irritability towards marketing people. Pregnant women who develop games may cause birth defects in their child including, but not limited to: indecipherable "Mario" voice, polygonal physique, pixelated skin tones, and an uncontrollable terror at the mere thought of the existance of marketing people.
Just another freak in the freak kingdom.
Quote the rest of the sentence:
"...I'm determined not to give my son the excuse of being too poor to afford it, and show him that through work on his part he can earn what he wants. (italics added)
to anyone who knows anything about dungeons and dragons, find the two dungeons and dragons audio clips by the dead ailwives, they're hilarious
"Sic Semper Tyrannosaurus Rex."
Do all RPG households now have a plush Cthulhu? I have a plush Cthulhu that Emma made for me at a Necronomicon some years ago, cute and teddybear like. But if you read the notes, such a shape is a totally legit avatar for Cthulhu. :o)
Xix.
"Everything is adjustable, provided you have the right tools"
Maybe if I make this a reply to the original message it'll get noticed.
"it was Dave Arneson that wrote many of the early adventure modules, particularly the B and X series."
Based on the authors on the covers of those "early adventure" modules - this isn't true.
There's plenty of sites online - such as www.acaeum.com with listings which detail the authors - Dave's name is not amongst them.