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Interview With Pitfall! Creator, David Crane

Bill Kendrick writes "Good Deal Games recently interviewed David Crane, creator of 1982's Game of the Year, 'Pitfall!' (as well as many other titles for the Atari 2600 and other systems). Topics include the 1000s of fan letters Activision received every week, the firing of Bill Gates, and how tennis helped bring Activision together."

199 comments

  1. Hey yo yo by Anonymous Coward · · Score: -1, Offtopic

    you's a hoe.

    1. Re:Hey yo yo by Anonymous Coward · · Score: 0

      LoL. Go Back to GBS

    2. Re:Hey yo yo by Anonymous Coward · · Score: 0

      OMG Comedy Jon Stewart!

  2. I wish you nice evening by Anonymous Coward · · Score: -1, Offtopic

    NP Damnable - Completely Devoted

  3. fp? by Anonymous Coward · · Score: -1, Offtopic

    prolly not.

  4. FP! by Anonymous Coward · · Score: -1, Offtopic

    First Post Slashfuckers!

  5. In Related News by Anonymous Coward · · Score: -1, Offtopic

    Here is an interview with Frasier Crane.

    1. Re:In Related News by Anonymous Coward · · Score: 0

      Wow. I always liked that Hogan's Heroes show. Yeah.

  6. Formal interviews are boring. Instead... by Anonymous Coward · · Score: 0
  7. Atari 2600 rules! by G0SP0DAR · · Score: 1

    Sweet! Wasn't Elevator Action also on that platform? Oh, well, it's too bad they don't still have those in stores.

    At least these should still work:
    http://www.zophar.net/unix/atari2600.html

    --


    Calm down, it's *only* ones and zeroes.
    1. Re:Atari 2600 rules! by Anonymous Coward · · Score: 0

      Ah the memories of playing my Atari...it feels like it was only yesterday. Wait a minute, it was yesterday that I was playing moon patrol.

    2. Re:Atari 2600 rules! by BrainInAJar · · Score: 1

      I bought one, along with a C64 at value village the other day for $10 canadian (for the lot).

      best $10 I've spent in a long time

    3. Re:Atari 2600 rules! by Sheetrock · · Score: 2
      I think they had Klax on there too; it was a pretty good port considering the level of technology in the 2600.

      My favorite game for the platform was Adventure. Not only was it quite possibly the first graphical RPG (admittedly a simple one), it was also the first game I recall with an easter egg in it. Plus, the dragons looked like giant ducks, and there was a bat you couldn't kill that would constantly steal things, including live dragons, and fly around the 'world' with them until it found another item to pick up.

      Like Pitfall, it was a game that for all its simplicity would still find itself being played again and again. I miss those sort of games.

      --

      Try not. Do or do not, there is no try.
      -- Dr. Spock, stardate 2822-3.




    4. Re:Atari 2600 rules! by Anonymous Coward · · Score: 0

      uh, yes mr. motherfucker...we've played it the gawddamn game. you aren't the only swinging dick that frequents this site whom was weaned on pre-NES technology. we don't need a fucking recap of the game; been there, done that.

    5. Re:Atari 2600 rules! by Anonymous Coward · · Score: 0
      No offense, but if I was to guess, I'd say the odds are pretty good that you also own every gaming console made since, a stack of crusty hentai and over-50s, and a nasty case of hemorrhoids.

      You're right about the swinging dick, though.

    6. Re:Atari 2600 rules! by jchristopher · · Score: 1
      Plus, the dragons looked like giant ducks

      And when you were eaten by the dragon, it looked like a giant duck - with a square (the player) inside. Ah, those were the days.

      Out of curiosity, what was the easter egg? The hidden dungeon?

    7. Re:Atari 2600 rules! by Bill+Kendrick · · Score: 2

      Adventure was awesome. It's still one of my #1 favorite games of all times (even though I own every other system between the 2600 and the PS2).

      That fscking bat was a pain in the ass, and it made for hilarious frustration in that game. He'd fly by, carrying a pissed off dragon, and go "oh hey! that's a nice shiney sword you've got there... *YOINK!*" And leave you with aforementioned lizard...

    8. Re:Atari 2600 rules! by Bill+Kendrick · · Score: 3, Interesting

      The easter egg was well known, actually. There was a secret item in the black castle's dungeon (you know, where you couldn't see anything except right around you). It was a 1x1 pixel dot. Oh... and it was invisible. AND, it was inside a little area that you couldn't get to without the bridge. (And since it was dark in that room, you'd almost never notice there was a little blocked-off area.)

      Well, get the dot... and guess what? NOW you have to CARRY it (remember, it's invisible) to a particular part of the world... near the gold castle, I believe. It was a room with a vertical line for a wall, instead of a solid wall on the side. You need to have a few additional items in that room, so that the vertical wall would kinda flicker some (too many sprites on the screen).

      After doing all this, you now carry the dot (I think) THROUGH the wall, and you'll see the name of the author on the screen.

      Pretty cool. :)

    9. Re:Atari 2600 rules! by jchristopher · · Score: 1

      I was young, so my memory is not that great. But I remember some trick with the "Space Invaders" cartridge, where you would hold down the "option" toggle switch while you powered the system on, and you would become invincible... or something. Anyone remember?

    10. Re:Atari 2600 rules! by Bill+Kendrick · · Score: 2

      Something like if you held RESET as you turned it on, you could shoot 2 or 3 shots at a time (instead of one). Check AtariAge... they have hints and 'did you know?' info for tons of games (along with all of the other typical info & images).

    11. Re:Atari 2600 rules! by gpinzone · · Score: 2

      You can relive the adventure on your PC with this remake called Indenture that includes a whole mess of NEW levels and secrets. All you need is a PC with a DOS box and you're set.

  8. Bill Gates: The truth is out there. by Anonymous Coward · · Score: 0

    See, if he hadn't gotten his hands on others code, he'd have gone nowhere ...

    1. Re:Bill Gates: The truth is out there. by ackthpt · · Score: 2
      See, if he hadn't gotten his hands on others code, he'd have gone nowhere ...

      Wasn't it DR's (Digital Research) work which he licensed or bought?

      Imagine the world today if IBM had sewn up the hardware IP and refused Gates the right to sell copies of DOS under his own company's name. Yeah. Mac's all over the place... or something Open would have come along. Entertaining thought for late on a Monday night.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Bill Gates: The truth is out there. by JimPooley · · Score: 2

      Wasn't it DR's (Digital Research) work which he licensed or bought?
      No, it was QDOS (Quick and Dirty Operating System) which he bought up from some guy in Seattle who by now must feel like the Pete Best of the computer world.
      Isn't the story that IBM approached Garry Kildall of DR, but he wasn't available at the time so IBM copped a hump at the idea of someone not wanting to see them and went to young Bill instead.
      I still think that if not for Microsoft, computers would still be a very much just for geeks thing. This would have been BAD, and don't you forget it.

      --

      "Information wants to be paid"
    3. Re:Bill Gates: The truth is out there. by Anonymous Coward · · Score: 0

      expensive yes, geek no because the truth is IBM and apple would have released products along with others and eventually computers would penetrate the market. The truth is the popularity of the pc is owed to apple who had the balls to release a gui all in one easy to use pc in an era when such a thing is unheard of

  9. play pitfall online by draed · · Score: 5, Interesting

    shockwave version of pitfall

    http://www.langleycreations.com/pitfall/

    1. Re:play pitfall online by Hollins · · Score: 2

      It's amazing how much easier this game is using a keyboard interface than the old Atari 2600 joystick.

    2. Re:play pitfall online by Heem · · Score: 2

      Wow.
      This is not some 'oh yea this looks like that game pitfall from the 80s' - no, this is the REAL pitfall that we (at least the ones old enough to remember) played way back when. This is so good.

      --
      Don't Tread on Me
    3. Re:play pitfall online by Anonymous Coward · · Score: 0

      Yeah, the pit tar really bring back memories. Just as you are about to collect the first bar, a pit opens up from the ground... Arrrghhh!!

      The game is as nasty as ever.

  10. So according to the article... by thelinuxking · · Score: 3, Funny

    If that one guy at Activision had just kept Bill Gates, Windows might never have existed?

    Wow, that's messed up!

    1. Re:So according to the article... by cscx · · Score: 2

      At least someone can say "Yeah, I fired the richest man in the world."

    2. Re:So according to the article... by TrollBurger · · Score: 0, Funny

      Recently, I was in Seattle conducting business. Whilst in the lounge, I noticed Bill Gates sitting on the chesterfield enjoying a cognac. I was meeting with a very important client who was also flying to Seattle with me but she was running a bit late.

      Being a forward type of guy, I approached Mr. Gates and introduced myself. I explained to him that I was conducting some very important business and how I would appreciate it if he could throw a quick "Hello, Chris" at me when I was with my client. He agreed.

      Ten minutes later while I was conversing with my client, I felt a tap on my shoulder. It was Bill Gates. I turned around and looked up at him. He said, "Hi Chris, what's happening?" To which I replied, "Fuck off, Gates, I'm in a meeting."

  11. Episode Seven: Deviation (preliminary draft) by Walmart+Security · · Score: -1

    "This world isn't yours," the man told Peter, his animosity emphatic. "We've taken it from you. Even the police fear us now, though they'd never tell you." Soft fluorescent lights illuminated the warehouse, exposing hundreds of ambiguously marked cardboard boxes and one car.

    "Very soon now, we'll overthrow them and restore anarchy." Peter was shivering; he couldn't defend the world from this threat. The man's black eyes pierced his own. "You are quite intimidated, obviously. I was never your protégé, old man. You're shivering; I can see it from here." He stepped closer.

    "Why, Robert?" Peter asked, his voice rising. "My Wal-Mart provided nothing to you or your organization! It never has and it never will."

    "At first, my assignment was to infiltrate EZSECURE and terminate the company president. That was until I met you, of course." He stepped closer and tapped Peter's shoulder.

    "No, don't hurt me!" he recoiled. "Please-"

    "Scream in my face again and I'll kill you," the man cautioned. "I'll kill you slowly. Anyway, nobody would even believe your story if I did release you. You'd be guarding the mental institution. You see, when I met you, my objective became more personal. The original plan was to dispatch you with the SUV. However, I decided it'd be more impressive to confirm your beliefs and then watch the agony on your face as-"

    With a deafening crash, the fluorescent lights shattered. Robert covered his ears and fell to the floor as two people descended from above. Their black clothing and automatic rifles intimidated Peter, who had retreated to the nearest corner. Spotlights illuminated the room, revealing a trail of blood that led to a closed door.

    "Units fourteen and fifteen have commenced operation six-two," a man radioed as he landed. "Objective has been located; we're taking him through the roof. Rendezvous at location alpha."

    "Who are you?" questioned Peter as they drew closer. The men remained silent.

    Peter desperately clutched a cable hanging from the ceiling. As they ascended, shots rang out from below.

    "Returning fire," radioed the soldier as he removed a grenade from his belt. "Fire in the hole!" With a click of the pin, he tossed the grenade. It erupted into a ball of flames, engulfing the contents of the warehouse. Peter looked down from far above, observing a burnt table, hundreds of boxes, and one scorched body that would continue to burn...

  12. Linux port to follow by Anonymous Coward · · Score: 0

    Hot on the tails of the latest Linux release, Tetris, will come the jungle adventure Pitfall!

    Although at first it won't work on most systems, it promises to be one exciting game!

    Other top Linux releases this year included Civilization II, Quake II, and Lemmings. What fun!

    1. Re:Linux port to follow by Anonymous Coward · · Score: 0

      Since when did Civilization II get ported to linux?

      At any rate, I'm happy that linux is as ahead of the market in games as they are in office applications.

    2. Re:Linux port to follow by anakin357 · · Score: 1

      just what linux ALWAYS needed but NEVER had... a port of pitfall.

      --
      http://www.fsckin.com/
    3. Re:Linux port to follow by Bill+Kendrick · · Score: 2
    4. Re:Linux port to follow by The_Dougster · · Score: 1

      Actually, I always liked that game. Maybe spiff it up a bit, 3rd person OpenGL view, might be kind of fun!

      --
      Clickety Click ...
    5. Re:Linux port to follow by A+Life+in+Hell · · Score: 1

      consider yourself tempted :-p

      --
      Commodore 64, Loading up the dance floor!
  13. It bears mention.... by MortisUmbra · · Score: 3, Interesting

    To recall the greatest feat (if indeed you can associate great feats with video games :) involving this game. http://slashdot.org/article.pl?sid=00/12/19/235023 4&mode=thread&tid=127

    --

    "The saddest words of mice and men, are not those which were, but should have been."
  14. A Boy and His Blob by Istealmymusic · · Score: 2, Informative

    Although David Crane is most famous for his Pitfall! creation, I personally prefer David Crane's A Boy and His Blob, which ran on the 8-bit NES system. The story line of a the boy's blob, and his jellybean consumption is unique. I'd recommend every reader check out the review at SA...I usually don't link to them but in this case I'll make an exception.

    --
    "The lesson to be learned is not to take the comments on slashdot too literally." --Vinnie Falco, BearShare
    1. Re:A Boy and His Blob by broller · · Score: 1

      I personally prefer David Crane's A Boy and His Blob

      Oh yes, definitely the best David Crane game ever! :) Sadly though, 99% of my friends hated this game much like the Something Aweful author (who rated the game -48 out of 50.) I guess it takes all kinds.

      For those of us that loved the game, apparently there will be a version for the Gameboy Advance as this was my first google result for the title of the game: Boy and his Blob

    2. Re:A Boy and His Blob by GigsVT · · Score: 1

      Yeah, this seems to be a love it or hate it game, no inbetween.

      One thing that surprised me when I played it a couple years ago on an emulator is how short it really is. There isn't much to it once you know how to use the beans. It seemed much longer when I rented it years ago.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:A Boy and His Blob by shepd · · Score: 1

      >David Crane's A Boy and His Blob

      God that game sucked.

      I remember reading the somethingawful review on that game and it hit EVERY sympathetic nerve in my body. It felt like I was taking care of a hyper 2 year old with ADD than a slow moving blob of white goop.

      I rented it for 3 days and realised that there appeared to be no way to finish the game (it really never gave you any hints -- worse than a lot of text adveture games). I almost wanted my money back. I should have known it was a bad rent at the video store -- the box seemed to be in really good condition.

      I think the only game that sucked worse for difficulty and lack of fun in general, IMHO, was Asylum for the C64. But then again, at least the premise for that game was less lame, so maybe it was a tossup.

      Then again, I wasn't much of pitfall fan, either. :)

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    4. Re:A Boy and His Blob by Afrosheen · · Score: 2

      I remember playing Asylum on a TRS80 in a local library when I was a kid. After waiting forever for the damn tape to load it'd frustrate the hell outta me. IIRC it was a text-based game like Zork where you were in an insane asylum and had to try and leave. God what a pain in the ass.

    5. Re:A Boy and His Blob by Anonymous Coward · · Score: 0

      Ok, answer me this: what the hell should the player do when you rocket ship yourself to that other planet (or other side of the world, whatever it is)?

    6. Re:A Boy and His Blob by Anonymous Coward · · Score: 0

      Concise walkthrough: Go into the sewers and grab all the treasure you can find, keep heading left, eventually you'll reach a manhole that the blob can jack up (there will also be a new sort of gun vitamin to the left). With your new-found wealth, run to the vitamin store and purchase as many vitamins as you are able. Then ride the blob to his homeplanet and use the "vitablaster" to destroy the badguys.

  15. Bill Gates fired? by havardi · · Score: 1

    Evidently not. He probably would have quit, however, he was an insidious genious. He knew stalling the Atari project for a year would help his future plans: World Domination of course.

    1. Re:Bill Gates fired? by The_Dougster · · Score: 1
      You know, as much as I don't like what he did with computers, I almost feel sorry for him. He took all the excitement out of computers and made them into mundane common tools of business. I remember when the sky was the limit "you can program this sucker to do *anything*" and that really seems to have gone away now. Now he's stuck on top of a huge pile of windows shit with nowhere to go except keep adding to the pile.

      Linux / BSD / OSX / et al just seems to keep the excitement alive. Yes, you can still program this puppy and all the compilers are FREE!

      The first mistake Gates made was to wipe DOS tools out when one upgraded from Win3.1 to Win95. And they never provided any compilers for free. It burned me when I paid big bucks for Borland C++ for windows and it was obsoleted in a couple years (about when I finally figured it out) by Win95.

      Well, enough of this. Like I said, I think he took the excitement out of computers, and if he wasn't so freaking rich I'd feel sorry for him.

      --
      Clickety Click ...
    2. Re:Bill Gates fired? by Negatyfus · · Score: 1

      Halleluja! I totally agree. I just light up when I get a chance to work behind a UNIX machine instead of a Windows machine. It's just boring as hell and kills all my creative input.

  16. Pitfall Flying by scottbot · · Score: 1

    A.) Pitfall was awesome. B.) I used to mess around with the AC input to my Atari, and when I did this when the Pitfall cart was in the console, Pitfall Harry was able to fly. Why did this happen?? C.) Was there an end to Pitfall? I heard rumors that there was, and when I was able to make Harry fly, I thought for sure I would reach the end (since a flying Harry never had to worry about alligators or scorpions)...but I never did.

    1. Re:Pitfall Flying by Squarewav · · Score: 1

      The atari 2600 had lots of bugs like this, when you fliped the power switch over and over lots of games messed up, I remember dig dug would have the screen messed up with him being able to walk thrue walls.
      out of the 12 games I had about 8 would do something funky

    2. Re:Pitfall Flying by Anonymous Coward · · Score: 0

      My C64 suffered similiar problems when I cycled the power too fast. It was a RAM refresh issue, I assume.

      ac

    3. Re:Pitfall Flying by Anonymous Coward · · Score: 0

      Jiggling the power switch is called "frying" and it did weird things to lots of games. Just Google for "atari 2600 frying" for tons of sites about it.

    4. Re:Pitfall Flying by wantedman · · Score: 1

      I believe that was called a "Frying Technique"

      It had to do with the fact that you were taking a chance with your system(destroying it) inorder to gain an advantage...

      heres a search!
      http://www.google.com/search?sourceid=nav client&q= frying+atari+2600

  17. HYPOCRISY! by Anonymous Coward · · Score: -1, Troll

    Oh, and Linux Zealots arn't looking for world domination either? I tell you, Linux freaks are like Christians: They're both hypocrites.

    1. Re:HYPOCRISY! by Anonymous Coward · · Score: 0

      And they're both child molesters.

  18. Crane's Law by Raetsel · · Score: 3, Interesting

    I like the last question, it has a good point!
    • MT> You been quoted as stating, "man will always use his most advanced technology to amuse himself." Care to elaborate?

      DC> Quotes are a funny thing - there are as many attributed to me that I didn't say as there are things I said many times that are easily forgotten. The best line I didn't say was, "It's a jungle in there!" referring to Pitfall! But the quote you mention has been referred to as "Crane's Law", and I firmly believe it.

      (Snip the part about electric model airplanes)

    Most advanced tech used for amusement... yeah, that fits. Just off-the-cuff I can think of a bunch of examples:
    • Gamers driving the high-end PC market
    • Doom 3
    • $400 GeForce/Radeon/Parhelia graphics cards
    • Any sports car from Ferarri/Porsche/Mercedes/BMW/Audi/Acura/Lexus/your favoritebrandhere
      (For that matter, look at street racers putting Acura VTEC engines in their Honda Civics!)
    • Insanely huge home theater installations
    • Should I even point out that the porn industry was the first to release material using the advanced features of DVD? Or that they drove the adoption of videocassettes?
    I'm sure other people can come up with even more examples.
    --

    "...America's great minds of today, teaching America's great minds of tomorrow. Poor bastards." -- A Beautiful Min
    1. Re:Crane's Law by Proquar · · Score: 1

      Hmm... Aussie's are good at this.. the first use of the 'miniature spy cameras'?

      Put them in a cricket stump - so you can give the viewers a really cool view. (Oh, you could put them in change rooms, your cheating partner's car, in your tie when travelling through 'confidential' areas? Didn't think of that - but Justic Woods did ;)

      --
      ---- *dog sitting next to a computer, with his beady eyes shifting left to right*
    2. Re:Crane's Law by Anonymous Coward · · Score: 0

      Cricket? I thought we were talking about technology being used for things that were fun!

  19. Pitfall! invented modern platform gaming by IIRCAFAIKIANAL · · Score: 2

    Pitfall was my favourite game when I was a kid. I'd say it's a tie between Pitfall! and Super Mario Bros. as to which game really invented the platform game genre.

    Pitfall! is what originally got me programming. I remember doing a simplistic platform game in GWBasic using ascii characters. That lead to learning Pascal and C and eventually my career as a Programmer/Analyst.

    Activision also deserves kudo's for keeping those programmers/designers from being forgotten. Of course, that lead to the whole rock star image conscious industry that spawned the likes of John Romero.

    Whatever happened to that guy anyway?

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
    1. Re:Pitfall! invented modern platform gaming by Anonymous Coward · · Score: 0

      Whatever happened to that guy anyway?

      He had a nervous breakdown after Daikatana and commited suicide.

    2. Re:Pitfall! invented modern platform gaming by Anonymous Coward · · Score: 0

      Last I heard he was working at some company that made games for PDA's. And he sold his Ferrarri on Ebay ;)

      It was a /. article, it's probably searchable (but I'm far too lazy).

    3. Re:Pitfall! invented modern platform gaming by ShavenYak · · Score: 2

      I'd say it's a tie between Pitfall! and Super Mario Bros. as to which game really invented the platform game genre.

      Pitfall was Game of the Year in 1982. Super Mario Brothers came out in 1985 according to KLOV. So, it's obviously not a tie.

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    4. Re:Pitfall! invented modern platform gaming by Bill+Kendrick · · Score: 2

      Activison and Electronics Arts both kind of portrayed their programmers as stars. With EA there was especially a "_rock_ star" feeling to it. Ah, those were the days. If only I were 10-15 years older...

    5. Re:Pitfall! invented modern platform gaming by grumbel · · Score: 1

      Donkey Kong was the first Mario Title and it was released in 1981 according to KLOV. Super Mario Brothers (one of the many Mario titles) was as far as I remember 'only' one of the first or the first scrolling Jump'n Runs.

    6. Re:Pitfall! invented modern platform gaming by IIRCAFAIKIANAL · · Score: 2

      I know that :)

      Pitfall! came first, but SMB really solidified the genre.

      Invented wasn't quite the right word...

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    7. Re:Pitfall! invented modern platform gaming by ShavenYak · · Score: 2

      Donkey Kong was the first Mario Title

      Actually, when it was first released, his name wasn't Mario - he was called Jumpman. Anyway, Super Mario Brothers plays more like Pitfall than it does like DK. But, it probably would be fair to call DK the real father of the platform genre. I can't think of anything earlier off the top of my head (I wish KLOV was searchable by genre and/or year).

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    8. Re:Pitfall! invented modern platform gaming by Junks+Jerzey · · Score: 2

      Pitfall was my favourite game when I was a kid. I'd say it's a tie between Pitfall! and Super Mario Bros. as to which game really invented the platform game genre.

      And "Pac-Land," which certainly preceded Super Mario Bros.

    9. Re:Pitfall! invented modern platform gaming by Anonymous Coward · · Score: 0
      Whatever happened to that guy [Romero] anyway?

      In case you really wanted to know, Romero and the rest of the crew are doing handheld games as
      Monkeystone Games.

  20. South Park by yet+another+coward · · Score: 1

    I wonder what he thinks of the recent South Park episode that features Pitfall! when the priest goes into the catacombs.

    1. Re:South Park by slavetrade55 · · Score: 1

      Maybe we should ask the highest source...BEHOLD, the Great Queen Spider!

      --RMT

    2. Re:South Park by Anonymous Coward · · Score: 0

      Did anyone else think that was pretty sweet?

  21. Pitfall Ruined my Brother's Childhood by guttentag · · Score: 4, Funny

    Pitfall ruined my brother's childhood. After watching me play Pitfall he was deathly afraid of the water (and tar pits for that matter) and never learned to swim. Of course, scaring the crap out of your little brother is every big brother's responsibility. Thank you, David Crane.

    1. Re:Pitfall Ruined my Brother's Childhood by Anonymous Coward · · Score: 0

      You also molested him, didn't you?

    2. Re:Pitfall Ruined my Brother's Childhood by Anonymous Coward · · Score: 0

      Obviously; the 'scaring the crap' bit was so he wouldn't be found out.

      And that got a rating of 'funny'? Since when has inducing life-long traumas been considered 'funny'?

      What the hay, I'll go for it:

      *ahem*

      That reminds me of when I used to rape my dog while writing code for the linux kernel.

      Shit! forgot the 'gnu'. Now I'll probably get rated 'flamebait'. Better fix this up, then...

      *ahem*
      Microsoft sucks! Kill Bill Gates!

      There. That should do it.

  22. PITFALL by Anonymous Coward · · Score: 0

    Compound Words: A Proofreading Pitfall

    by Janis Butler Holm

    You've eyeballed your copy, run your spelling checker program, and tested your friends' devotion by requiring them to read this latest masterpiece. Now you're ready to submit it for publication. Right?

    Maybe. But are you sure about your spelling? What about those little problems that spelling checkers can't find? What about compound words that require hyphens? What about compound words that should be one word instead of two?

    English spellings, though they sometimes follow simple rules ("I" before "E" except after "C," etc.), just as often reflect their accidental evolution in a living, changing language system. Or they may generally follow a set of logical principles, but the number of exceptions to those principles makes learning the rules an almost pointless exercise. Such is the case with the spellings for compound words, many of which defy our commonsense expectations of consistency. (Dictionaries give us "grandaunt" but "great-aunt," "hardheaded" but "hard-hearted," "night table" but "nightstand." We must "hand- feed" but "handpick," be "house-proud" but "house poor," spend a "half-dollar" or a "half hour.")

    Recent editions of THE CHICAGO MANUAL OF STYLE include a fairly extensive set of rules for spelling compound words, a multipage reference chart that provides answers to any number of usage questions. Here we can find that noun + noun combinations are generally hyphenated ("author-critic," "city-state") and that the name for a "grand" relative is always spelled as one word ("grandniece," "grandfather"). We can learn that "quasi" noun compounds are spelled as two words ("quasi union," "quasi contract") but that adjectival "quasi" compounds are hyphenated ("quasi-judicial," "quasi- stellar"). However, other rules are more complex, and few writers will want to memorize the numerous guidelines that appear here in small print. And the lists of exceptions are not comprehensive, which means that, in many cases, the writer will need ultimately to consult a dictionary in order to be sure of the correct spelling.

    To complicate matters further, Internet usage has generated a legion of new compound words. Though you can find these in various versions on the Net, lexicographers (dictionary editors) seem to be favoring one-word spellings, as in "cyberspace," "email," "homepage," "hyperlink," "newsgroup," "online," and "username." But they also seem to have settled on "Web site" instead of "website," so it is clear that the one-word form will have its exceptions. Just as for older compound words, careful writers will be checking their dictionaries.

    Are there any shortcuts when it comes to checking compound word spellings? Given the frequency of compound words in English and their extraordinary variety, the answer is, unfortunately, no. Unless you have a day job as an orthographer, as a professional scholar of letters and spelling, the chances are good that you'll need to consult a dictionary when proofreading copy that includes compound words. While spelling checkers can find two-word compounds mistakenly written as one, and while orthographic rules can generate good guesses, the dictionary remains the best and final authority.

  23. Music by Glytch · · Score: 2

    One thing that always inspired me to try to play a perfect game of Pitfall was the music. Nice and cheery and adventurous, until you died. Then it got depressing and never got cheery again.

    1. Re:Music by VoiceOfRaisin · · Score: 1

      you are obviously not talking about the original atari 2600 pitfall. cause it did not have music.

    2. Re:Music by Ziviyr · · Score: 2, Funny

      you are obviously not talking about the original atari 2600 pitfall. cause it did not have music.

      Atari this Atari that.

      Commodore!

      First person who mentions the Apple ][ recieves a brick.

      --

      Someone set us up the bomb, so shine we are!
    3. Re:Music by shogun · · Score: 2

      He's probably talking about Pitfall II also for the 2600, that's the one I loved.

    4. Re:Music by Glytch · · Score: 2

      No, the original 2600 Pitfall most certainly did have music. I don't know what universe you're from, buddy.

    5. Re:Music by Anonymous Coward · · Score: 0

      Well, the original 2600 Pitfall *did* have music, but it was limited to the Tarzan type scream (musically) when swinging on a vine and a short little 5 note dirge when you died. Other than that IIRC, it had no music. Pitfall II, also by David Crane, did have constant music throughout, with the assistance of a music chip added inside the cartridge.

    6. Re:Music by VoiceOfRaisin · · Score: 1

      get a farking emulator and pitfall rom then idiot. shouldnt take long.

      and if you call the *tarzan yodel* "music", youre simply retarded

    7. Re:Music by Anonymous Coward · · Score: 0

      Pity you don't have the ability to read an entire post, where I said "other than that, IIRC, it had no music." Your posting style indicates that you're what, 14 or 15? Actually, I've played both the original Pitfall and Pitfall II on emulators, and I've owned both Atari 2600 cartridges. I doubt you can state the same.

  24. Oh My God... by Anonymous Coward · · Score: 0

    did I just see a Microsoft Add on /.?

    Run! Run! The End of the World is Nigh!

    1. Re:Oh My God... by Anonymous Coward · · Score: 0

      did I just see a Microsoft Add on /.?

      Um, yeah they've had those for like a year now. Way to keep on top of things.

  25. Just in case it gets slashdotted by Anonymous Coward · · Score: 0

    Dear Naughty Natalie

    What do anal beads feel like?

    These days, I can scream and yell about how horny I am in the middle of the Leacock Lobby and no one will bat an eye, but talking about what my friends affectionately call 'deep ass play'? That's a different story. Anyway, I do realize some people are a little squeamish about things to do with the rear entrance and I understand the whole scatological aspect of the area, but I think people are far too reluctant to experiment with anything beyond the choda. I personally take a very selfish stance on anal play. I belong to the anal school of you can do it to me, but don't expect any reciprocal work from me. I know, I know, I'm a greedy little fiend in bed. Needless to say, I was extremely intrigued by this question. Having never tried these saucy little delights, I decided to do a little research. Hey, you never know, I might end up wanting to give them a little go.
    According to analtoyguide.com, the most important thing about anal beads is lubrication and relaxation. No one wants dry beads in a tense asshole! For a beginner such as our intrepid questioner, you want to avoid the golf ball sized beads. It's all about gradually building up to the size you feel most comfortable with. The most pleasurable part of anal beads should be the removal, not the insertion. What anal beads do is stimulate the sensitive areas of the rectum and sphincter and can provide orgasmic joy for both the ladies and the gents. If the beads are inserted deep enough in the male's rectum, they'll stimulate the prostate and lead to the Big 'O', and I'm not talking about the stadium!
    I asked this girl I used to work with who has done pretty much everything on the map about anal beads. I guess she liked them because she spent an hour telling me about her experiences. Apparently, the combination of vaginal penetration and anal beads made her feel so "full" that when her boyfriend pulled the beads out of her, she had the most incredible orgasm. Sweet!
    As always, don't forget to play safe. It's important to disinfect the beads in antibacterial soap and hot water after using them and remember to never insert sharp edges into your anus. Ouch!

  26. hello there! by Anonymous Coward · · Score: -1, Troll

    I was pleasuring myself this morning when my penis caught on fire. I let it burn itself out, but I think I may need medical treatment.

    I need help coming up with a good excuse for the burns, one that doesn't involve me setting my penis on fire while masturbating. Got any ideas?

    1. Re:hello there! by HimalayanRoadblock · · Score: 1

      We know its you John Romero!

  27. What a 180 by IIRCAFAIKIANAL · · Score: 3, Interesting

    He helped start a company that took work-for-hire, no-credit-getting designers and gave them the credit they deserved...

    And he later formed a company where he basically does games for corporations in a work-for-hire type situation. His name isn't even mentioned in the "about us" section of his company website.

    Not that I lose any respect for him - I'm no elitist, anti-corporate type. Just figured his name would be on the website...

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
    1. Re:What a 180 by Keith+Russell · · Score: 2
      Just figured his name would be on the website...

      It is. You have to go through the <grumble>Flash</grumble> version , select "About Us", then select "Principals". It gives little blurbs for Crane, as well as Garry Kitchen, Bill Wentworth, and Alan Miller.

      --
      This sig intentionally left blank.
  28. More about Pitfall by Anonymous Coward · · Score: 0

    Pitfall

    Host: Alex Trebek
    Announcer: John Barton
    Airdate: Syndicated Sep. 14, 1981-Sep. 1982
    Packager: Catalena Productions
    Origination: Panorama Studios, Vancouver, B.C. (Canada)
    Opening Spiel:
    "Today, every wrong step could bring disaster as our players attempt to cross this bridge and win a prize package worth $2,500 (later shows)/over $5,000! So watch now as they brave the dangers to win a fortune on Pitfall!" Premise: Two contestants competed in a "Family Feud"-esque maingame to play one of the best bonus rounds in game show history. RULES:

    The game is played between two contestants, a returning champ and a challenger. A question is asked of the studio audience (ex.: "What's the hardest thing you've ever tried to do in the back seat of a car?") w/four possible answers (in this case, "drink," "eat," "read," and "undress") selected by the audience members via individual keypads.
    The contestants must then decide which of the four answers was the most popular among the audience; whichever player won a coin toss prior to the show gets to select an answer first, and his/her opponent then chooses from the remaining three. Once both contestants have "locked in" their answers, the most popular answer is then revealed, and the player who chose that answer gets one point (BTW, everytime a player scores his/her first, third, and fifth points, s/he recieves a "pitpass" for use in the Pitfall Round; more on that later). If neither player chose the most popular answer, no one scores. In any case, another question is asked, and this time, the player who didn't score on the first question gets first choice of the four answers.
    The winner is the player who scores five points first or is ahead after five minutes of play (whichever comes first); that player advances to the "Pitfall Round".

    "The Pitfall Round":
    In the first part of the Pitfall Round, the contestant is shown a light show to aid him/her in the selection of pitpasses. The contestant faces a giant bridge divided into eight sections; the safe sections light up once, and the three "pitfall" sections light up twice. (to listen to the mystical music that accompanied the light show, click here ) When the light show is completed, the contestant then selects 1, 2, or 3 pitpasses (depending on how many s/he earned the right to in the maingame) for the sections s/he believes to be "pitfalls", and Alex and the contestant then make their way to the top of the bridge.
    Now the main part of the Pitfall Round begins. The contestant has 100 seconds to answer general- knowledge questions; for each correct answer, s/he recieves $100 and advances to the next section. When the contestant reaches a section which s/he has a pitpass for, s/he gives the pitpass to Alex and steps over that section to the one immediately after it. (BTW, Alex would not automatically take a pitpass; as a few contestants learned the hard way, the pitpass had to be offered, or else it wouldn't be taken!)
    If the contestant steps onto one of those three booby-trapped "pitfall" sections, that section sinks into the floor, and the player remains in the "pitfall" until s/he answers another question correctly, which will stop the clock and bring him/her back up again; the clock starts again when Alex begins reading the next question.
    Should the contestant successfully make it across all 8 sections in the alotted time, s/he wins (as announcer John Barton states during the intro) "a prize package worth over $5,000!" (usually a trip or a new car).
    NOTES: A personal fave of mine as a child, this show is famous for its great set; the set used for the maingame slid in at the beginning of the game and then split away for the Pitfall Round. And that bridge was great, too, with its bright colors and flashing lights, not to mention the great music (including a cool theme song with a jazzy saxophone solo!). Near the end of the show's run, a small prize was awarded when a contestant reached the fifth section in the Pitfall Round (the lit panel display for that section, which originally read "$500", was changed to "PRIZE"), and the value of the grand prize was reduced from $5,000 to $2,500. Catalena Productions, which produced Pitfall, folded in 1982, resulting in the show's cancellation. Sadly, this occured before they were able to pay off many of the contestants who appeared during the show's final weeks, and those contetstants never recieved their winnings. However, the contestants weren't the only victims. When host Alex Trebek signed a contract as Pitfall's emcee, he agreed to deferred payment for tax purposes. Little did he know, however, that his pay would be deferred permanently... STUPID ANSWERS: "As to the questions used in the bonus round, you didn't need to be a genius to answer them, but then, the contestants that they picked for 'Pitfall' were hardly geniuses!" - Mandel Ilagan, GS fan
    To further illustrate Mandel's statement, here are a few select "Stupid Answers": Q: In bowling, how many strikes does it take for a perfect game?
    A: 12; the contestant responded "3" Q: How many quarters in a baseball game?
    A: This is a trick question; baseball games don't have quarters, they have innings. The contestant responded "Four" Q: What was the family name of the children in the story of "Peter Pan"?
    A: Darling; the contestant responded "Jones" Q: Where would a woman wear her "Peter Pan"?
    A: On her blouse; it's a collar. The contestant responded "Underneath"
    (I thought this was a family show!) Q: What hero's theme song was the "William Tell Overture"?
    A: The Lone Ranger; the contestant responded "William Tell"(!) Q: What does a milliner do for a living?
    A: Makes hats; the contestant responded "Mends shoes" Q: Budapest is the capital of what country?
    A: Hungary; the contestant responded "Turkey" Q: The continent is Australia. How many countries are on it?
    A: One (Australia); the contestant responded "Ten" Q: You're in a race car; your right foot is on the brake. What is your left foot on?
    A: The clutch; the contestant responded "The floor" Q: You went hunting, and you just shot a brace of quail. How many did you shoot?
    A: Two; the contestant responded "27". Q: What do you call a pig that's being fattened for meat?
    A: A porker; the contestant responded "Bacon" (to which Alex quipped "You got in too late!") Q: The doctor just checked your patella; what did he check?
    A: Your kneecaps; the contestant responded "My throat".

  29. Pitfall! by rat7307 · · Score: 2, Funny

    Pitfall! was! the! first! game! that! caused! me! to! write! with! lots! of! exclamation! marks!

    Hooray! for! Pitfall!

    --
    Burma?
  30. Crane? by Anonymous Coward · · Score: 0

    The ins and outs of matchmaking for cranes

    Put that chocolate down, hold the wine and roses, and take yourself back to the dark side of Valentine's Day. You remember, that day your sophomore year in high school that began with the discovery of a new 18-megawatt zit and ended in tragedy when [insert teen proto-love interest here] said they wouldn't go out with you if you were the last person on the planet.

    I know, this harsh remembrance is not exactly sanctioned by the good folks at Hallmark or FTD, but do it anyway. Do it for the whooping cranes. With barely 200 living in the wild and fewer than 100 scattered at a handful of captive sites, this ancient and imperiled bird is living that nightmare. If you think it's challenging to locate a soul mate on a planet overrun with 6 billion of your species, at least you've got options. One can only hope the whoopers don't really know the depth of their predicament: talk about performance anxiety!

    Raising Crane

    It is the good fortune of whooping cranes that George Archibald does not suffer from performance anxiety. Archibald cofounded the International Crane Foundation in 1973, and has since turned the headquarters in Baraboo, Wisc., into a nexus for worldwide crane conservation efforts.

    In the early 1980s, Archibald played suitor to Tex, a mildly dysfunctional whooping crane who had spent far too much time as a house pet. "Tex got pretty old before she saw other whooping cranes," explains Scott Swengel, ICF's curator of birds. "The older a crane gets before it sees another opposite-sex individual, the harder it is to pair it. She was hopeless by the time we got her. She was completely in love with men. George understood enough about crane behavior to realize that she needed to think she was paired to lay an egg. Whatever it was she was paired with, it didn't matter. So he figured he would just have to spend his own time dancing with her. She really liked him."

    The dancing was successful, and with a little whooper semen flown in from Maryland's Patuxent Wildlife Research Center, Tex laid her first fertile egg. It was also her last. Just 24 days after the egg hatched, Tex was killed by a raccoon.

    Archibald's ministrations to Tex were extraordinary, but other ICF staff members also go to great lengths as they play Cupid, pairing up cranes and working to preserve as much genetic diversity in captive populations as possible, with the ultimate goal of safeguarding wild populations. In the sprawling pens of ICF's Crane City, all 15 species of crane have been successfully bred.

    A matchmaking session begins with a look at the studbook, which contains the known lineage of all the captive birds of a species. From there, a bird's relative importance to the gene pool is assessed. The math is complicated, but generally speaking the fewer living relatives a crane has, the more valuable it is. "I'm thinking about it always," says Swengel. "The extreme measures that we'll take to get a bird paired is proportional to how valuable it is genetically."

    There is some room for true love amid all the chromosome counting. For example, when the studbook keeper for Ginger and Bubba, a pair of whooping cranes, suggested that the two might not be the best genetic match, Swengel didn't want to break up the amorous couple. "I don't want to lose a pair that lays eggs every year and can raise chicks for us and possibly have one of them hurt their new mate. They're both really mean and strong birds."

    Matchmaker, Matchmaker, Make Me a Hatch

    ICF staffers always take a close look at records about birds' past social endeavors, down to minute observations about how the cranes behaved during previous social engagements. Matchmakers can't be cavalier because the stakes are high. In the wild, when a date goes poorly, one or both birds simply fly off. In the Crane City pens, where the cranes can't leave, a bad date can lead to a battle to the death.

    When aviculturist Tori Kaldenberg began efforts to unite two Siberian Cranes, Lance and Moda, she proceeded with appropriate caution. After the birds had spent some time in adjacent pens, Kaldenberg decided that they were ready for a first date. She brought Moda, the male, to Lance's pen and watched as the two hovered like nervous teens, standing not too close but not too far away. Yet something wasn't quite right: When Moda threatened Lance, she would back away or retreat. "They seemed to be interested in each other but she still was just a little too submissive."

    It turned out that all she needed was a set of high heels. Kaldenberg built a mound right where Lance normally stood. "She would use the mound, and I think it gave her the feeling that she was a little more dominant," says Kaldenberg. The birds grew more comfortable until finally they were always within 10 feet of each other.

    Next Kaldenberg let them spend every day together for a week and a half. "When we separated them for the night, probably the last three or four times, she would always give us a threat." It was clearly time for the sleepover. "Once they've spent the night together, they're pretty much married. It's like letting your teenager go out for a date the first time. You can't monitor them at night." The very next morning, Lance and Moda became an official item.

    The cranes are more like humans than you might imagine. For example, there are pairs that are just friends. "The challenge is for us to recognize those before we've spent eight years waiting" for them to mate, says Swengel.

    Then there are the nut cases, somewhat like those couples that do well enough together, yet you pray they never have kids.

    For example, Lance's former love interest, Bazov, took fatherhood a little too seriously: He wanted to incubate everything. "He would even invent things to incubate, he wanted to incubate so bad," says Swengel, and his odd behavior intimidated Lance. "She would be over at the far side of the pen acting like she was afraid of the whole thing, and he would be there sitting on nothing. Even though they got along fine as cohabitants, their dynamic about what was going to happen when eggs were laid was totally screwed up."

    But while Bazov may have been a bit of a pill with Lance, all it took was a little amorous alchemy to make a happy ending. "We found a different female [one Dr. Saab] who was more experienced and used to incubating," says Swengel. "We put 'em together and they mated and raised a chick all in the same year. Both Lance and Bazov got new mates, and I think both of them are happier."

    The Take-Home Lesson

    Are there any secrets stored away in the ICF Kama Sutra that you might use to liven up your love life?

    For starters, shower regularly. Brolga and Saurus cranes breed in sync with the rains, so ICF uses sprinklers on timers to simulate a rainy season for these tropical cranes. Use mood lighting. The breeding cycle of Siberian cranes is triggered by the length of the Arctic days, so ICF simulates an Arctic night.

    And you can't beat slow dancing. Crane mating rituals are more complex than we can get into here, but try to imagine those long necks and wings and legs prancing and unfurling in timeless pursuit of procreation.

    You might even want to bring your date to ICF for vetting by the birds. Swengel insists that the cranes are far more perceptive about us than we are about them. "They can tell if you like the person that's with you, and they can also tell if it's your mate or not your mate. And they can tell if you're married; they can tell if you ought to be married, or shouldn't be married. People who have bad marriages? They don't even treat you like you're married."

    Could it be that we've got it all wrong, that the cranes should be making matches for us, and not vice versa?

    "Probably," says Swengel, chuckling. But it's no joke. "Wild animals apply themselves more to understanding human behavior than humans apply themselves to understanding wild animal behavior."

  31. Atari Music Video by Myriad · · Score: 5, Interesting
    Hahha, I find this very timely.. I just fired up the 'ol Atari to play Pitfall yesterday! Weird...

    Anyhow, if you've never seen it, check out this music video inspired by various Atari games (including Pitfall!).

    --
    "They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
    1. Re:Atari Music Video by kingkade · · Score: 1

      That was a really great link!

      The Keystone Capers bit had me laughing.

    2. Re:Atari Music Video by Pope · · Score: 1

      That video was a finalist on the MTV Brazil Awards in 2000. The next year, they did a new one, and also were finalists!

      More at their site, goldenshower.gs

      --
      It doesn't mean much now, it's built for the future.
  32. 3dfx ads by Trepidity · · Score: 3, Interesting

    3dfx (you still remember them right?) had a series of ads along these lines a few years ago. They were patterned after those pharmaceutical company ads about how their technology is bettering the planet. Transcript from one:

    [file footage of children running through grassy fields, etc.]

    What could we do with a chip that performs a hundred billion operations per second? Why, we could bolster the world's food supply. We could use our chip to genetically engineer juicier fruits. Hardy, mineral-rich vegetables. Tastier greens. And tender, all-white-meat chickens. We could use our technology to feed the world.

    But then we thought -- hey, we could use it for games!

    [All the food disappears from people's plates, and the camera pans to screenshots of games]

    3dfx PC accelerators -- so powerful, it's kinda ricidulous.


    And from another:

    [File footage of doctors and old people and such]

    We have in our possession a chip -- a chip that could revolutionize medicine as we know it. By performing a hundred billion operations a second, this chip could help us heal across continents. We could touch more lives, help people live longer than ever, and give us all more time to cherish the journey's truest rewards.

    But then we thought -- hey, let's use it for games!

    [The life-support equipment stops working and everyone dies, pan to screenshots of games]

    3dfx PC accelerators -- so powerful, it's kinda ridiculous.

    [Doctor from the earlier file footage shots says "you know, that game's a little violent for my tastes"]

    1. Re:3dfx ads by xenocide2 · · Score: 2

      Seems like it didn't really pan out in keeping the 3dfx name alive...

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    2. Re:3dfx ads by Nightpaw · · Score: 2

      I blame the Banshee.

  33. Oh so original.... by Anonymous Coward · · Score: 0

    Except it was Don Rickles and Frank Sinatra.

    Steal so it doesn't show, asswipe.

    1. Re:Oh so original.... by Anonymous Coward · · Score: 0

      So fucking what? I've seen this joke (with Gates) years ago.

  34. dont care by Anonymous Coward · · Score: 0

    i don't care about this interview, doubt anyone else does either. this website sucks. bye.

  35. Atari bugs by Anonymous Coward · · Score: 0

    In the Superman cartridge, if you flipped the reset switch a few times, you could fly up from the phone booth and fly around as Superman without needing to see the bridge blow up.

    1. Re:Atari bugs by Anonymous Coward · · Score: 0

      yes, but would you want to? that game was terrible to begin with. granted, it had the 2600 sound set, but you can only play a game with a 'man operating a table-saw' sound effect for so long...

  36. Pitfall! ][ by checkitout · · Score: 3, Interesting

    Pitfall! was defiantely a classic, howver I think it was Pitfall II for the atari 2600 that was truely groundbreaking and possibly the best game ever made for that system. It definately foreshadowed the side scrolling adventure games of the NES and Sega master system. If I'm not mistaken, it actually had a slightly different chipset than the standard 2600 game. Definately worth checking out on an emulator if you didn't catch it the first time around.

    1. Re:Pitfall! ][ by _Sprocket_ · · Score: 2
      From the article:

      MT> As well as software, you have contributed to many hardware breakthroughs including the designs of two integrated circuits used in video games. Please tell us about the Display Processor Chip (DPC) and your innovative method of bank selecting. What was your involvement with the Atari 800 computer's operating system?

      DC> My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned. I would have to go into a highly technical explanation to delve into those two chip designs, but their intention was to try to extend the life of the 2600 even further. The hope was that the machine's capabilities could be expanded by putting extra hardware into the cartridge. The DPC chip added more graphic capability as well as 3 channel music (plus drum), and made Pitfall II possible. Unfortunately, the 2600 business died before any other games could take advantage of that technology.

      So yea... Pitfall II actually had some rather interesting additional technology hidden away in that cartridge.

      Oh. And the answer to this question continues... including the reference to Bill Gates.
    2. Re:Pitfall! ][ by robson · · Score: 2

      Heh... I agree, Pitfall 2 was really good, but it holds another record in my memory: It's the first video game that pissed me off because it was too short :)

    3. Re:Pitfall! ][ by hfranz · · Score: 1

      At least on the Atari 800, when you
      completed the game with a full score
      you could continue on an equally large
      bonus map.

      If only loading this game from cassette
      and playing through the first half without
      making any mistakes would'nt have taken
      so long....

  37. The Sentinel: The Mountie Who Fell To Earth by ManBeef · · Score: -1
    "Well?" Blair asked expectantly as Jim cautiously sniffed the brittle leaves.

    Five days ago a group of hikers had returned from a trip to the Cascade National Park after having discovered a cultivated crop of suspicious looking plants growing in the wilderness. A report had been filed, but had yet to be followed up with a first hand investigation. Narcotics however had been short two men -- both sick with the flu -- and they were the only men in the division with sufficient forestry skills to make the trip. Fish and Game had been too busy, and the Forestry Service refused to get involved with potential drug problems. The case had been bumped up to Major Crime, and a grinning Simon Banks had sent his two favorite people out into the wilderness to investigate.

    Jim had accepted the job almost gleefully -- the cold weather had broken and the forecasters were predicting unseasonable warmth this weekend. It seemed a perfect opportunity to get outside of the city with his Guide. Jim, however, hadn't precisely counted on the fickleness of nature.

    "Yep, pretty much what I expected," he told his Guide. Two days out, they'd discovered the plants in question -- a large number of them, badly damaged by the cold, but certainly suspicious looking. Several were propped up by stakes, tied carefully to keep them upright. He could certainly see why it had caught the hiker's attention.

    "Marijuana?" Blair asked.

    "Oregano," Jim answered.

    Blair's eyes widened. "What?"

    Jim nodded with his head toward some of the other plants. "And over there we have Thyme, some Rosemary, and some badly damaged Basil."

    "It's that damned Italian cooking group again, isn't it?" Blair exclaimed in annoyance.

    "'Fraid so, Chief," Jim agreed. "Rather insidious if you think about it." He dropped the leaves and brushed off his hands. "What say we go fishing? I have a great fish recipe and we've got all the herbs we need."

    "Fishing?" Blair asked. "You mean ice fishing, don't you?"

    Jim just sighed. As a Sentinel, Jim should have anticipated this turn of events. But of late Blair had been distracting Jim from noticing important things like the weather -- all in favor of noticing things like his partner -- his partner's scent, his partner's taste, his partner's... well, just Blair in general.

    "Fishing, Chief!" Jim grumbled. "Not ice fishing -- unseasonably warm weather -- that's what the weather report said! There wasn't supposed to be any ice. But as the weather these last few years has turned completely wacky, what am I supposed to do?"

    "Wacky? Is that the technical term, Oh-Great-Sentinel-Of-The-City?" Blair teased.

    Jim had to smile, though he did his best to hide it from Blair. "As a matter of fact it is," he insisted. "This is the city of perpetual rain -- you'd think it would at least get that part right. Who'd guess it'd start snowing?"

    "Well, at least it's not a blizzard," Blair piped in, as if trying to cheer Jim up.

    Jim threw his partner a look of horror. "Sandburg, don't even joke about that! You know what kind of luck we have! When I told Megan we were heading into the woods, she got a pool going! Simon predicted an earthquake. Rafe predicted escaped car thieves. And Brown predicted escaped serial killers."

    Blair grinned, distracting Jim momentarily with the brightness of his eyes. "What did Megan predict?"

    Jim just shook his head. "Rampaging herd of wild badgers. Apparently they gave her ten to one odds on that."

    Blair started laughing at that, his eyes filling with mirth. It was good to hear him laugh -- these last few weeks had been hard on them both. "Oh, Jim! Man, we've got to find a badger! I'll take pictures. We'll convince everyone they invaded the camp!"

    Jim paused to stare at his Guide, noting the way the gently falling snow coated the young man's hair. In deference to the cold, he wore his hair loose about his shoulders -- apparently it kept his ears warm. And Jim loved the way it framed that animated face. He could so easily zone on the sight of the snow gleaming against those auburn locks as they warmed from the heat of Blair's body and began to melt. Distractions -- so many of them. Blair's description of an 'ever vigilant watchman' had been sorely put to the test ever since the two of them had become lovers. He wondered if he should bother mentioning that to his Guide.

    "Better not tempt fate, Chief," Jim told him with a smile -- he'd been smiling a lot more lately too. "You ask for badgers, and you're liable to get a pack of wol--"

    The shaggy form that streaked out from the trees caught both Jim and Blair completely off guard. Jim gasped in horror, reaching for his gun even as the silver shadow tackled Blair and bore him to the ground. Blair shrieked, hands rising to ward off an attack as he struck the snow-covered herbs. Jim crouched, lifting his gun, aiming along the sites -- and then paused in confusion as he realized that the fierce, wild, killer wolf that had just attacked his Guide was in fact wagging his tail and licking the young man's face enthusiastically.

    Jim slowly lowered his gun. "Uh... Chief?" he questioned.

    Blair was no longer screaming, but rather giggling and twisting furiously under the weight of the wolf/dog as he tried to keep that long pink tongue away from his mouth. "Your Spirit Guide, Chief?" Jim took a wild guess. It sure looked a lot like the wolf Jim had seen in that vision so long ago.

    "My Spirit Guide!" Blair gasped from beneath his giggles. "Tell me something, Jim. Has your Spirit Guide ever physically tackled you and pinned you to the ground?"

    "Overly friendly dog then," Jim guessed.

    "Dog? It's a wolf, Jim! A wolf! And it's tenderizing me for lunch!" Blair gasped and began giggling uncontrollably again as the wolf licked happily at his neck. "Call him off, Jim!"

    Jim, torn between laughter and concern, patted his thigh with his hand. "Here, wolf!" he called helpfully.

    The wolf in question didn't seem to hear him.

    "That's real helpful, Jim!" Blair groused. "Why don't you just offer him some herbs?"

    "Oh, dear!" The voice was neither Jim's nor Blair's.

    Startled twice within the same couple of minutes, Jim turned in shock and raised his gun again, sighting and aiming at the-- Jim's eyes widened in surprise.

    A Mountie. A Canadian Mountie in full uniform, red coat pristine in the green and white of the woods.

    "Oh, dear," the Mountie said again, raising one hand to scratch a thumbnail across his left eyebrow. "I'm terribly sorry about that. Diefenbaker! Stop that!"

    Not entirely certain what a Diefenbaker might be, Jim took a guess that he was speaking to the wolf. "That your wolf?" he demanded, gun lowered but still visible.

    "Well, yes," the Mountie agreed with a somewhat pained expression on his face.

    "Call him off!" Blair gasped between giggles. "Call him off!"

    "Diefenbaker!" the Mountie yelled again. "Diefenbaker, you're embarrassing me!"

    Diefenbaker quite happily continued licking Blair. "Not very obedient," Jim frowned, wondering briefly at the wisdom of trying to physically pull a full-grown wolf off his partner.

    "Well, actually, he's very obedient," the Mountie corrected. "He's just deaf. If you speak slowly and clearly, I'm sure--"

    Before he could finish the ridiculous statement, Blair caught hold of the wolf's ears, looked him straight in the eyes, and stated emphatically, "GET... OFF... ME!!!"

    The wolf immediately backed away, sitting down on his haunches next to the gasping young man. The animal gazed adoringly at Blair. Jim went to help his Guide to his feet, holstering his gun as he figured the danger had passed.

    "You carrying raw meat around with you or something, Chief?" Jim asked as he helped Blair sit up.

    "Not that I know of. Jeeze man..." He glanced up at the Mountie, noticing him for the first time, and his eyes widened in amazement as he took in the sight. Red coat, stiff hat, shining boots, funny pants -- the man was certainly spectacular looking. Jim wasn't entirely certain he liked the gleam of appreciation he saw in Blair's blue eyes.

    "I'm terribly sorry, Mr..." the Mountie began.

    "Blair."

    "Mr. Blair," the Mountie continued.

    "No, Blair's my first name. Blair Sandburg."

    "Ah," the Mountie nodded in understanding. "I see. Of course it is. I'm Constable Benton Fraser, Royal Canadian Mounted Police. And this is..." He turned as if to introduce someone else, but frowned in confusion when he realized that he was quite alone. "Ray? Ray? Ray?"

    Jim dialed his hearing up a couple of notches and heard the low-voiced grumbling of a second man as he trudged through the snow in the Mountie's footsteps. "He's coming," Jim offered, motioning with his chin toward the trees.

    Fraser nodded and took several steps back the way he had come. "Ray, over here, Ray. Ray? Ray?"

    "What!?" an irritated voice shouted. A few moments later a scruffy looking blond man, bundled in almost as many layers of clothing as Blair had on, stalked into view. "Do you see this stuff, Fraser? This white stuff? This is snow. Snow! What is it with you and snow, Fraser? Can't we ever go out into nature-like-places without there being snow? If there's any of them ice crevasse thingies around here, I'm leaving."

    "It's only a couple of inches of snow, Ray," Fraser said reasonably. "You're hardly likely to find any ice crevasses in a couple of inches of snow."

    Ray stopped and stared at Jim and Blair, his face twisting into a perplexed frown. "One of these yer friend?"

    The Mountie turned apologetically. "Oh, no. Forgive my manners. As I was saying I'm Constable Benton Fraser, and this is my partner Ray Vecchio."

    "Kowalski," Ray interrupted.

    Fraser frowned in confusion. "I beg your pardon, Ray?"

    "Ray Kowalski," Ray repeated. "I'm not Vecchio any more, remember?"

    "Are you sure?" Fraser asked.

    "Yes, of course I'm sure. Vecchio is Vecchio again. I'm Kowalski -- just plain ol' Kowalski." Ray Kowalski didn't actually seem all that pleased at the prospect, and Jim frowned in confusion.

    "Well, then who's Ray?" Fraser asked uncertainly.

    "Whadda you mean, who's Ray?" Ray exclaimed. "I'm Ray! Ray's Ray. We're both Ray."

    "Well, shouldn't you be Stanley?"

    At that Blair began giggling again. "Stanley Kowalski?" he asked in mirth. "Let me guess, you're married to a girl named Stella?"

    Ray 'Stanley' Kowalski gave Blair the darkest look. "I was," he growled. "Until Vecchio ran off with her."

    "Look!" Jim growled, getting irritated by the banter. "Ray, Stanley, whatever your name is, what are two Mounties doing in Cascade?"

    "I'm not a Mountie!" Ray exclaimed in outrage. "I'm a cop!"

    The Mountie looked somewhat taken aback at that. "Mounties are cops, Ray," he reminded his partner.

    Ray grabbed briefly at his own hair -- which was sticking up oddly in every which direction. "Yes, I know Mounties are cops, Fraser. But yer a cop who wears bright red shoot-me-I'm-here coats."

    "Only when I'm on official business, Ray," the Mountie assured him.

    "And you're on official business now?" Jim took a guess.

    "Ah. Well. Actually..."

    "What's with your wolf, man," Blair cut in, motioning toward the wolf who was still sitting close by gazing at Blair adoringly. The wolf thumped his tail happily against the ground, tongue hanging out. He looked about ready to pounce on Blair again.

    "I'm terribly sorry," the Mountie apologized. "Diefenbaker, stop that, you're making a fool of yourself."

    Diefenbaker just inched a few steps closer to Blair, tail wagging harder.

    "I must apologize," the Mountie sighed. "He's not usually like this. It's just for some reason he seems to think you're his long lost brother."

    Blair's eyebrows shot up in surprise. "He's Jewish?"

    Fraser tilted his head thoughtfully. "Well, actually he's never really discussed his religious leanings to me. But if he is, he certainly isn't orthodox."

    The wolf flicked his ears and glanced back at Fraser. The Mountie just rolled his eyes and shook his head. "Twinkies are not kosher," he told the wolf sternly.

    Diefenbaker let out a heavy sigh and dropped down to the ground, placing his chin on his front paws. Blair dusted himself off. "So you're a cop?" he asked Ray. "You local?"

    Ray shook his head. "Chicago PD."

    Jim stared at the unlikely duo in front of him. A Mountie and a Chicago cop -- wandering around on official business in the Cascade National Park. The cop had that lean hungry, unkempt look of an undercover detective; and the Mountie -- well the Mountie looked like he'd stepped out of the pages of a comic book. Tall, handsome, perfectly chiseled features, not a wrinkle or a speck of dirt anywhere in sight -- the Mountie looked at once out of place in the wild, and at the same time strangely at home.

    "What's a Mountie doing partnered with a Chicago cop?" Jim demanded.

    The cop sighed heavily and just shook his head as if Jim had done something wrong. The Mountie however answered immediately, almost eagerly. "Ah, you see... I first came to Chicago on the trail of the killers of my father, and for reasons that don't bear exploring at this juncture, I remained attached--"

    "It's a long story," Ray broke in suddenly. "If you're not Fraser's friends, who are you?"

    "I'm terribly sorry, Ray," Fraser looked quite upset with himself. "This is Mr. Blair Sandburg, and this is..."

    "Detective Jim Ellison," Jim replied. "Cascade, PD."

    Ray raised his eyebrows at that. "Another cop? What're the odds?" He shot Blair an inquisitive look. "Yer not a Mountie by any chance?"

    "Anthropologist," Blair replied.

    "Ah, of course you are," Ray nodded. "Makes perfect sense." He turned to Fraser. "So where's yer friend, Frase? I'm freezing my ass off here."

    Fraser glanced briefly at his watch. "He'll be here, Ray," he assured his partner. "He's very punctual. He's never missed a meeting yet. Always on time. Punctuality is very important to him."

    "You're meeting someone here on official business?" Jim demanded. "Bit out of your jurisdiction, don't you think?"

    "Nothing new there," Ray mumbled under his breath. Jim might not have caught it if he hadn't had his hearing dialed up, and he frowned at the blond cop.

    "Well, yes," Fraser nodded in agreement. "It's not precisely official, you see..." All three of them glanced rather pointedly at the pristine uniform the Mountie was wearing. Fraser glanced briefly down at himself. "Ah, yes, I see... well, he is my superior officer and all. I could hardly meet him out of uniform."

    "You're meeting your superior officer out here in the middle of nowhere?" Blair asked.

    Perplexed, Fraser tugged at something on his belt -- a small compass attached to a wire. "I assure you, this is not the middle of nowhere. And these are precisely the exact coordinates Leftenant Fontaine gave me."

    "Well, it's eleven fifty-nine, Frase," Ray grumbled. "In another thirty seconds yer punctual buddy is gonna be late."

    "I assure you, Ray--"

    With his hearing dialed up, Jim heard the noise long before he was able to fully identify what it was. When he finally did, he had only a moment of surprise to realize that the Mountie too had heard the sound seconds before he should have. He heard him shout, "Look out, Ray!" as he dove for his partner while Jim dove for Blair. Jim caught Blair around the waist, tackling him to the ground and rolling him body over body several feet as something large and heavy dropped right out the sky, crashed through the interlocked tangle of branches overhead and then struck a pristine pile of snow with a strangely muffled thump before lying completely still.

    Stunned, Jim clutched at Blair, letting his senses scan over his Guide -- noting the elevated heart rate, the smell of fear, and the heat from his body fighting against the damp snow melting into his clothes. Assured that Blair was unhurt, he glanced upward -- pushing both sight and hearing to their limit. The heavy cloud cover overhead blocked out his sight, but he heard the distinctive drone of a plane engine as it disappeared off in the distance. Then he climbed gingerly to his feet, pulling Blair shakily with him. "You all right?" he murmured.

    Blair nodded, his eyes locked on the snowdrift.

    Across the clearing, Fraser and Ray climbed to their feet, both gazing in shock at the same hole in the snow -- the body shaped hole that held a second Mountie, hat still miraculously in place.

    "Right on time," Ray commented with a faint tinge of respect in his voice.

    It seemed to break the spell the rest of them were under and they surged forward toward the body.

    "Where in hell did he come from?" Blair asked in disbelief.

    "Three-blade prop plane, from the sound of it," Fraser offered. "Probably a Cessna Caravan PT6A-114A. Heading north."

    Blair shot the Mountie a disbelieving look, and glanced at Jim for confirmation. The Sentinel nodded slowly -- that would have been his guess too from the sound of it. But he seriously doubted anyone else could have determined such a thing. He doubted Blair had even heard the plane.

    "That yer friend, Fraser?" Ray asked quietly as he dropped a hand onto the Mountie's shoulder in comfort.

    Fraser nodded grimly. "Leftenant William Fontaine. He was one of my instructors at the academy."

    "Sorry," Ray murmured. Jim and Blair stayed silent out of respect for the man's feelings.

    But friend or not, Fraser showed a certain reserved devotion to duty that Jim recognized as a trait universal to cops as he straightened and announced, "I'll need to get his body to the city to determine what happened to him."

    Ray nodded, and yanked his cell phone out of his many layers of coats. He opened it, raised it to his ear, smacked it against the palm of his hand several times and then finally put it away in annoyance. "We're outta range," he shook his head. "Can't get a signal. Our camp is about ten miles in that direction."

    "It's the other direction, Ray," Fraser corrected. "And it's only about two miles."

    "Ours is a mile that way," Blair offered.

    "Well, if we can't get a cell phone signal, we're going to have to carry him out of here," Jim cut in. "It's a day and a half walk to the nearest ranger station. Longer if we're going to be carrying a body with us."

    "Wait a minute!" Ray cut in. "Carry him out? Carry him out? Shouldn't we just go down to the ranger station and bring a forensic team back up here?"

    "Bears, Ray," Fraser replied.

    Ray blanched at that. "Bears? Excuse me?"

    "Spring time in Cascade," Jim explained. "The bears are coming out of hibernation -- and they're really hungry. The body wouldn't be here when we brought the forensic team back."

    "Bears?! Bears!" Ray turned toward his partner in shock. "You brought me out into the middle of this... this... nature-like-setting when there's hungry bears around?"

    "Well, it's not the first time you've been surrounded by bears, Ray," Fraser assured him. "We have bears up in Canada too, you know. Wolves as well."

    To Jim's amusement the Chicago cop shuddered violently and visibly, and then turned away from all of them, muttering obscenities under his breath.

    "Language, Ray," Fraser admonished before turning his attention back to the body of his friend, and the problem of carrying him out of the woods.

    "We could build a travois," Blair suggested. "Would be easier than carrying him."

    "Good idea," Jim and Fraser agreed in unison. Fraser frowned suddenly and pried something from the dead man's left hand. He held up a small scrap of white material, stared at it briefly, and then raised it to his mouth. To Jim's surprise, he licked it quickly before frowning at it once again.

    "OH! MAN!! FRASER!" Ray exploded in utter disgust. "Don't do that! We do not go around lickin' things off dead people!!"

    "I'm sorry, Ray," Fraser apologized. "It's leather though... most curious too."

    "I don't care if it's cashmere!" Ray shouted. "It's gross! Do you hear me, Fraser? That is gross! You can't go around lickin' dead things!"

    "Yes, I'm sorry, Ray, it's just that this leather--"

    Curious, Jim took the scrap of leather from the Mountie's hand, raising it to his nose. He inhaled deeply and discovered the mark of curiosity the Mountie had 'licked' from it. "It's not bleached."

    Fraser stared at him in utter surprise. "No, it's not."

    Jim stared back at the Mountie, a strange sense of unease rising in him. There was no way the man should have been able to determine that little fact simply by licking it. He shot a swift glance at Blair, and to his alarm his Guide had already come to the same conclusion. He was staring at Fraser with a look of amazement that Jim did not like in the slightest.

    "So what if it's not bleached!" Ray groused. "That's no excuse to go around lickin' it. You didn't see anyone else puttin' it in their mouth did ya, Frase?"

    "You don't seem to understand, Ray," Fraser turned toward his partner, looking somewhat distressed at Ray's continued criticism. "It's white leather, Ray -- unbleached. Leather isn't typically naturally white in color."

    "Those skinny foreign cows are white," Ray corrected him defiantly.

    "Wrong kind of hide," Fraser insisted. "This is leather from an albino animal -- a buffalo I'd guess."

    Jim saw that that phrase alone distracted Blair from the sudden contemplation of a possible new Sentinel, and he stepped forward to take the leather from Jim's hands. "Albino? My God, do you have any idea what this must be?"

    "It's white leather!" Ray snapped still obviously agitated. "Went out of fashion in the 80s! And who the hell wears buffalo hide?"

    "It's not a costume," Blair insisted. "But an albino buffalo... to most Native American tribes that's like the Holy Grail, man!"

    "A diner? Are we back to that diner thing again?" Ray demanded in surprise, glancing at Fraser for confirmation.

    "Grail, Ray," Fraser corrected immediately. "Not grill. And he's quite right; an albino buffalo was born a few years ago in Wisconsin and tribal people from all over the continent flocked to see it. It's one of the most sacred symbols in Native American culture. I can't imagine what Leftenant Fontaine was doing with it however."

    "Any idea what this is?" Jim asked as he pulled a gold chain from the small leather compartment on the dead man's belt. Attached to the chain was a jewel-encrusted golden cross, approximately the size of a man's hand. Fraser's eyes widened and Blair let out a low whistle.

    "Oh man!" Blair exclaimed. "That looks like..."

    "It is," Fraser agreed with a nod of his head. "The craftsmanship and age..." He shook his head in amazement. "Why on earth would he have--"

    "You recognize this?" Jim demanded, looking from Blair to Fraser and back again. He was beginning to get the impression that potential Sentinel or no, the Mountie had a certain body of knowledge in common with his Guide. He wasn't too certain he liked that familiarity.

    "It's the Cross of Coronado," Blair told him. "Last I heard it was on display at Saint Michael's in Cascade, on loan from the Vatican treasury."

    "It's a priceless religious artifact," Fraser added.

    "Priceless?" Ray piped in curiously. "You mean like gold and jewels and stuff--buried treasure type priceless?"

    Blair shook his head. "No, actually the stones are only semi precious -- the value isn't in the material it's made out of. It's in the object itself. It's sacred -- several miracles are attributed to it. Supposedly people who have touched it have been spontaneously cured of various illnesses."

    At that, Ray reached out suddenly and touched the cross still dangling from Jim's hand. Then he glanced curiously down at his other hand, inspecting something intently. The other three men looked at him in bewilderment, remaining silent until he realized he was being watched. At that he flushed somewhat sheepishly and waved his hand in the air. "Hangnail..." He explained. "I had a hangnail... still do... no miracle... anyway, what's a Mountie doing with this stuff?" He quickly changed the subject.

    "I don't know, Ray," Fraser admitted. "But his possession of these items might explain why he was murdered."

    "Murdered?" Ray looked at Fraser skeptically. "We sure he was murdered?"

    "Men don't typically jump out of perfectly good airplanes without parachutes," Blair pointed out with a shudder.

    Ray gave them all a pained expression. "Sometimes they do," he insisted. "Especially when there's a Mountie involved. Maybe he just saw a migratin' pack of wild bears and wanted to get a closer look."

    "Yes, but Ray, he would have known there was no hope of surviving such a fall," Fraser told him. "It had to be murder. Bears don't run in packs."

    "We can worry about all that once we get him back down to the city," Jim cut in. "An autopsy will tell us a lot more. And we can see if we can figure out what he was doing with those objects, and who was flying that plane."

    The others agreed, and set about gathering up wood for the travois that Blair had suggested. Jim cut several long branches for the object in question and then watched with some curiosity as Blair and Fraser proceeded to put the contraption together -- discussing various methods as they did so. Fraser seemed to favor an Inuit design, while Blair tended toward a South American construct -- they compromised on an amalgamation of both, and began with admirable efficiency to work together.

    Jim watched with a certain degree of jealousy, finding the rapport that Blair and Fraser fell into somewhat disconcerting. He glanced over at Fraser's partner, noting the way the Chicago cop stood off to one side of the clearing near Diefenbaker, arms folded across his chest as he shivered with the cold. He looked distinctly out of place in the forest, and decidedly miserable at the sight in front of him as he watched Blair and Fraser building something he wasn't entirely able to pronounce.

    Jim took the opportunity to question the cop further. "You two were here to meet Lieutenant Fontaine?"

    Ray glanced up at him, nodding owlishly. "He called Fraser. Said he wanted to talk to him about something important."

    "He was working here in Cascade?"

    Ray shook his head. "Last I heard he was stationed in the Territories... that's someplace up in Canada. But he asked us to meet him here, and we agreed. Or rather Fraser agreed. I just came along because... well, because I always do." He shot an almost affectionate glance toward the Mountie. "He gets in such weird trouble when I'm not around..." He paused and thought about that for a moment. "Okay, he gets in weirder trouble when I am around, but at least I'm -- you know -- around... to get him out of the trouble -- you see?"

    Surprisingly, Jim did see. He nodded and fell silent, thinking that maybe things were all right if the cop and the Mountie were so close. He felt the knot in his stomach ease up a bit -- at least until the blond spoke again. "Yer partner -- he's pretty smart, huh?"

    "Yes," Jim agreed apprehensively.

    "Yeah, Fraser is too -- knows stuff most people don't want to know, you know? Bugs him sometimes that most people don't understand half the stuff he says." Ray was staring at Blair, and Jim saw something gleaming in his eyes that looked remarkably like envy. The knot in his stomach tightened considerably, and he glanced back at the other two men, watching as they chatted intently together, discussing the cultural ramifications of various weaving techniques of indigenous tribes. Blair had that same glow about him he got when he talked about teaching -- something he sometimes tried to suppress around Jim.

    "You almost done there, Chief?" Jim demanded a bit more forcefully than he intended.

    Blair looked up startled. "Almost, Jim," he nodded. "If you will help with the body."

    Jim nodded and the four of them began the distasteful task of moving the body onto the travois. The back of his skull was caved in, but there was surprisingly little blood -- an effect of the snow, Fraser suggested.

    Once in place, the four of them decided to take the body back to Jim's and Blair's camp -- it was in the right direction.

    "I'll head back to our camp and pack our gear," Fraser announced. "I'll meet you back at your camp."

    "Will it take long?" Jim demanded. "We need to get moving -- as it is, it will be late tomorrow at the earliest that we can expect to get to a ranger station."

    Fraser thought for a moment. "Two miles back to my camp, then three miles back to yours, at a six minute mile, factoring in approximately 12 minutes to pack up everything, I'll be there in exactly 42 minutes."

    The three of them gave Fraser identical skeptical looks, but the Mountie didn't seem to notice. "Dief, you stay with Ray and--" he began, but the wolf had already moved almost lovingly to Blair's side, once again giving him a look of adoration. Fraser just sighed. "Wolves!" he muttered in annoyance.

    "Frase, you want me to come help ya..." Ray began uncertainly.

    But the Mountie shook his head. "I can move quicker by myself, Ray," he told the man, then nodded at Jim and Blair and took off at a fast clip through the forest. Jim doubted that the Mountie saw the look of hurt that flashed so briefly through the Chicago Cop's eyes. Ray hid it quickly, and then turned determinedly back to Jim and Blair.

    "Well, times a wastin! Let's get crackin'--" he began, reaching down to grab hold of the long wooden poles of the travois. He started to lift, nearly knocking himself completely off balance as it proved heaver than he expected. The poles slipped from his gloved hands. "Uh... I..."

    "Why don't I take the travois," Jim suggested mildly, moving Ray out of position and lifting the ends of the poles almost effortlessly. The other cop just glared at him, then quickly backed down, shoving his hands into the pockets of his jacket and hunching his shoulders against the cold. He waited for Jim to move, pulling the travois and the body behind him, then fell into step beside Blair as they headed back to the camp.

    -------

    Dragging the body behind him on the travois, it took Jim nearly twenty minutes to reach the camp he and Blair had left less than an hour ago. Blair frowned somewhat regretfully at Jim as they began breaking down the camp, rolling up the sleeping bags they'd zipped together last night, and tearing down the single tent they shared between them.

    "Well, we knew something would happen," Jim apologized.

    Blair grinned at him. "Not quite badgers. I wonder who got Mounties in the pool?"

    Jim just laughed. "Don't think it came up."

    "You need any help there?" Ray asked from across the camp. He was standing near the remains of the campfire, looking both uncomfortable and out of place. Periodically he glanced down at the watch around his wrist.

    Jim, about to reply, was startled, when Blair suddenly stopped what he was doing and approached the other detective. "I wanted to ask -- how'd your partner do that licking the leather thing?"

    The question was somewhat vague as questions went, but Jim knew exactly what it was Blair was pursuing. He felt that knot of tension return immediately.

    Ray too it seemed knew exactly what it was Blair was asking. He just shook his head in disgust. "He licks things -- dirt, shoes, guns -- it's disgusting. He can lick a boulder and tell you how many people walked past it in the last year. He can smell a twig and tell you which bug crawled across it. It's freaky -- he's a freak..." He seemed to suddenly think better of what he said, and glanced almost defensively at Blair. "I mean that in the nicest possible way."

    He was gazing expectantly at Blair, his eyes hard as if waiting for Blair to say something derogatory about Fraser. Jim knew Blair could read the message in the cop's eyes just as clearly as he could -- insults toward the Mountie would not be well received. Apparently in Ray's mind, 'freak' was meant as a term of endearment. Not so in Jim's world and he bristled at the implication.

    "What about other things -- his hearing for instance?" Blair asked, dealing with the situation simply by ignoring it. "How could he tell what type of plane Lieutenant Fontaine fell out of? I didn't even hear the plane at all."

    Ray relaxed his stance, Blair's manner putting him obviously more at ease. "Me neither. Good hearing -- I think it's a Mountie thing. Gotta have good hearing, good eyesight..." As he spoke, he reached into his coat pocket, yanked out a thick pair of prescription glasses, waved them in the air a few times and then stuffed them back into his jacket. "Me -- I can't see worth squat."

    "But Fraser has excellent eyesight?" Blair pressed.

    Ray nodded. "Yep, can spot a flea on a wolf ten miles away." At that Diefenbaker whined and Ray just glared at him. "On a bear then -- ya happy?" The wolf wagged his tail and Ray just sighed.

    "Really?" Blair asked, and Jim could hear the excitement growing in his voice. If what Ray was saying was true -- that was four of the five senses right there. Shit -- Jim shook his head. Just what he needed -- another Sentinel. Granted, this one seemed a far cry from Alex Barnes, and there hadn't been any weird animal spirit visions yet, but Jim didn't think he was ready for the possibility of running across another Sentinel just yet. Maybe one day -- but things with Blair were just starting to go really well. He didn't want the possibility of anything threatening that -- certainly didn't want to face the possibility of having to share his Guide's attention.

    Ray too seemed to hear the excitement in Blair's voice and gave him a strange look. "Why d'ya care?"

    "Oh!" Blair smiled brightly. "I'm an anthropologist. One of my fields of study is related to people with heightened senses. I've got hundreds of documented accounts of people with heightened senses -- you know like people who work for perfume companies because of a super sense of smell. That sort of thing."

    "Oh," Ray frowned. "You mean there's more people like him out there?" He glanced over at Jim briefly as if remembering something, and Jim stiffened, not liking at all where this conversation was going. The man was a detective after all. "You got that smell thing, right? Cuz you could smell the leather and all. That's a lot better than having to lick somethin' man... that's so disgusting." He shook his head and seemed to shrug off the whole conversation as if unimportant, then he glanced impatiently down at his watch.

    "Well, what about his sense of touch--" Blair began.

    Ray just raised his hands and backed away. "Hey, guys don't talk about that kinda thing!"

    Jim almost laughed out loud at the flush that infused his Guide's face. "I didn't mean--"

    "I've seen National Geographic. There's nothing but naked people in there," Ray insisted. "I know what you anthropologists think about."

    If anything Blair grew redder at that. "I just meant..."

    The Mountie in question chose that moment to return, jogging into the clearing with a full pack on his shoulders carrying both his and Ray's belongings. Ray immediately turned toward him. "Yer late!"

    Fraser glanced down at his own watch in concern. "Only by forty-five seconds, Ray."

    "That's still late," Ray insisted.

    Fraser nodded chagrined. "You're right of course. I apologize, Ray. I'm afraid I failed to factor in wind resistance. It won't happen again."

    "Well, see that it doesn't," Ray replied as he went to help Fraser off with the pack so he could separate out his own belongings.

    Jim, finished with his own packing, tossed Blair's backpack toward him. "Enough with the questions, Chief," he muttered as Blair pulled the pack on.

    "But, Jim," Blair began.

    "Later," Jim replied more gruffly than he needed to. "There will be time later."

    His Guide turned, his wide blue eyes startled by Jim's tone of voice. "I just don't want a repeat of what happened with--"

    Jim didn't want him to say the name. "And you think I do?" he snapped, instantly regretting it as he saw the wounded look that flashed briefly through Blair's eyes before being hidden behind a blatantly neutral expression. Jim cursed silently to himself. He hated that look on Blair's face -- hated that he was the one who put it there. "I'm sorry, Chief. It's just--"

    "Yeah, I know," Blair smiled, but the distance in his eyes didn't fade. "I get it. It's the whole trust thing. Believe me, I understand." And with that he moved away to the side of the clearing to wait for the others to join him.

    Jim stared after him in alarm, an icy emptiness filling his belly. He didn't think Blair understood at all -- trust might be the issue here, but not trust of Blair. He trusted Blair implicitly; he'd hoped by now in this stage of their relationship that Blair understood that. It was the potential of another Sentinel that he didn't trust. But somehow he didn't think Blair saw it that way -- maybe it was the fact that they were lovers now that made this harder, different. There was so much more at stake here. Blair had meant the world to Jim when Alex had first come between them -- how much worse would it be now that they were lovers?

    No, it wasn't Blair Jim didn't trust -- it was the whole idea of another Sentinel looking at Blair as a potential Guide. Selfish perhaps -- the very idea that he didn't want Blair helping someone else out who might need guidance with his senses, particularly if it was a decent law-abiding person, but the whole concept bothered Jim. One Guide, one Sentinel -- he didn't want to think about the possibility that it might be different than that. And the moment they had some time alone, Jim intended to explain the difference to Blair -- in detail.

    They gathered the last of their things together, shouldered their packs and prepared to head back down to the ranger station. Jim hoisted up the travois first, despite Fraser's insistence that he would carry it. They agreed to trade off periodically so that neither of them would tire out. Then they headed back down the trail Jim and Blair had followed yesterday morning.

    Blair, to Jim's consternation, fell into step beside Fraser, and with his hearing dialed up Jim tracked the conversation. They started where they'd left off with a discussion of the various designs of travois. They jumped from there to stories of the Inuit, the breeding habits of Canadian Geese, the environmental impact of logging in South America, the politics of Israel, basket weaving among various tribes in Africa, the aerodynamics of hang gliding, the battle tactics of Napoleon, and finally ended up discussing ancient mythologies which prompted both to begin quoting source material in their original languages. Jim gave up the thread around then, figuring his ancient Babylonian was not up to par.

    Normally Blair's brilliance delighted Jim. He'd always been secretly amazed and quietly proud of the young man's mind. But he rarely observed Blair conversing with an intellectual equal -- never really felt so much like an outsider. Jim knew he was no slouch in the brain department --he'd gone to college, had always maintained good grades. He was well-read and kept himself informed -- but the sheer scope of topics Blair and Fraser covered would be beyond the capacity of 99% of society. Seeing Blair with someone who might potentially be an intellectual match for him -- with someone who also might potentially be a Sentinel -- grated in a way Jim had never yet experienced.

    The Chicago cop seemed in a similar boat. He walked alongside the two of them for a short while, periodically throwing in a comment or two -- typically something sarcastic that had little to do with the topic. But eventually he grew silent, and finally moved away and fell into step beside Jim. The two of them glanced at each other briefly, smiled in commiseration at each other and then both started chuckling as Blair and Fraser began arguing in Latin.

    "Grew up in a library," Ray supplied by way of explanation.

    "Blair is a library," Jim responded. And they both just nodded in understanding. They laughed again, and then both sighed, as if deciding that it wasn't really that funny after all. Blair and Fraser remained oblivious.

    Eventually Jim gave custody of the travois to Fraser, but even that did nothing to stem the tide of conversation. In self-defense Jim and Ray began talking about the life of a cop in their prospective cities. Chicago, it seemed, was nearly as dangerous as Cascade.

    As night began descending, and the temperature threatened to drop lower than it should, they stopped for the night in a small clearing. They secured the body, then Jim and Fraser began quickly and efficiently setting up camp while Ray and Blair gathered wood for a campfire. They scraped together a dinner between their two sets of supplies and ate quickly in deference to the rising wind that was chilling the land so quickly. Fraser alone seemed oblivious of the cold, looking as calm and relaxed as if it were some warm summer twilight. He blithely carried on his conversation with Blair, and if he noticed that the young anthropologist was losing some of his eloquence due to chattering teeth, he politely made no comment.

    Eventually irritation and jealousy prompted Jim to put an end to the conversation. "It's late, and Sandburg's cold," he informed Fraser. "And we have a long walk tomorrow. We'll see you in the morning."

    "Ah, of course!" Fraser rose to his feet and Jim caught hold of Blair's arm and urged him toward the tent. "Good night, Detective. Good night, Blair."

    "Night, Benton," Blair called as he crawled into the tent. Jim spared Fraser and Ray one final glance, noting that Ray had taken the hint and was climbing into the other tent. He too had been shivering rather violently. Diefenbaker stood in the middle of the camp, glancing from one tent to another as if torn with indecision. He crept toward Jim's and Blair's tent, gazing hopefully up at the Sentinel. Jim glared back at him.

    "Diefenbaker, don't be rude," Fraser scolded. "You weren't invited." With a shake of his head, the Mountie retired to the tent, and Diefenbaker sighed and lay down near the fire. Satisfied that everyone was where they were supposed to be, Jim crawled into the tent after Blair.

    His Guide had already stripped down and climbed into the double sleeping bag. He had his back turned to Jim, his eyes closed, but Jim could see that he was still shivering violently. He wasn't asleep.

    Silently Jim stripped out of his own things, pausing only briefly to hunt through his belongings for the tube of lube he'd packed earlier. He spared a brief moment to wonder if perhaps he was being presumptuous, but he quickly pushed it aside. Before running into the Mountie and the Cop, Jim wouldn't have given it a second thought.

    He slid quickly into the bag beside his Guide. He wasted no time at all in pulling the young anthropologist into his arm. Blair however did not go as willingly as he had in the past. Jim frowned, his heart pounding nervously in his chest. He felt something hard and primal rearing up inside him, something he tried hard to push down. He wouldn't get angry, wouldn't push Blair if he didn't want to... didn't want to... God, he smelled good! He inhaled deeply, letting his Guide's scent wash over him.

    "Damn it, Jim," Blair whispered, Sentinel soft. "You still don't trust me!" He sounded wounded, hurt beyond words. "We've been through this before -- you honestly think anyone, even another Sentinel, could come between--"

    "I trust you!" Jim said. "Goddamn it! I trust you -- with my life, with my heart, with my soul. This isn't about me not trusting you!" He buried his face against Blair's neck, nuzzling the pale skin. He felt Blair shiver in his arms, no longer cold.

    "Then why did you--" Blair began.

    "You want me to explain why the idea of you talking to another Sentinel angers me?" Jim asked. "You want me to explain why watching you so focused on him... watching you and he... the idea of you guiding another Sentinel ..." He was losing track of his words. His body was responding to Blair's nearness, his cock growing hard as heat burned between the two of them. He tightened his arms around his Guide's body. "I can't!" he whispered, feeling that primal thing rising again, desperation coloring all his thoughts. "I can't explain! I don't have the words!" He shifted closer, grinding his hips against Blair's ass, feeling the shudder that ran through his lover's body, hearing the hitch in his throat as he gasped.

    "Jim," Blair whispered in protest despite the fact that he pushed his hips back against him, rotating them deliciously. "Jim... they'll hear... He's got heightened hearing... he'll hear..."

    There -- that Jim could explain -- that rising sense of possessiveness that reared up to overwhelm him. That and the anger that he must be doing something wrong if Blair could still think clearly enough to worry about what that other potential Sentinel might be thinking.

    He slid his hand down Blair's body, thrusting it under his boxer shorts, and grasped his Guide's throbbing erection, stroking it quickly. He heard Blair moan, the sound muffled as his Guide clapped his hand over his mouth to stifle the sounds.

    "Good," Jim growled. "Good. Let him hear!" Let him hear so that there would be no doubt at all in his mind of who Blair belonged to -- whose Guide he was... whose lover. He felt a certain degree of satisfaction and lust flare through his body as he saw Blair's eyes widen in shock. He gave Blair's cock several more firm strokes, seeing how Blair bit down on the palm of his hand to stop himself from crying out.

    He swiftly rolled Blair over onto his back, yanking his hand away from his mouth. He knew in the dark that Blair couldn't see him -- he'd be nothing more than a shadow looming over him. But he could see his Guide's face clearly -- could see those beautiful eyes wide with surprise and an equal amount of desire and passion. But if Blair was going to stifle his moans, it wouldn't be into his own hand -- it would be into Jim's mouth. He kissed him, hard, demanding, thrusting his tongue between those luscious lips to drink deeply. And Blair responded in kind, his whole body arching up in need as he met Jim's kiss with desperation of his own. And this time when Blair moaned it vibrated through Jim's whole body, setting him on fire.

    He shoved Blair's boxers down his legs, yanking off his own in the process and pushing them both down into the bottom of the sleeping bag. Skin against skin, his own cock sliding wonderfully against Blair's, he thrust against his Guide's hips, drinking in another desperate moan.

    Blair's arms were around him now, clutching his back, nails digging into hard muscles. Jim arched against that delicious pressure, then thrust down again, groaning himself as his hardened nipples brushed against the fine hair on Blair's chest. He kissed him possessively, hungrily, devouring his mouth and all he had to give. He imagined that tomorrow Blair's lips would be kiss-swollen -- so beautiful; his Guide looked so beautiful writhing beneath him, pale skin flushed with passion, eyes glazed with hunger. Blair no longer made any attempt to stifle his gasps and moans of pleasure -- too far beyond thought to worry about anyone else, let alone another Sentinel.

    Jim grasped for the lube he'd set aside, knowing he wasn't going to last much longer. He had to be inside Blair, had to possess him as deeply as possible. Nothing else would satisfy; nothing else would release the terrible grip that primal urgency had caught him in. Unable to spare the attention away from Blair's mouth he frantically searched for the tube with touch alone, closing his hand around it, flipping up the lid and squeezing. As he felt the cool lotion coat his fingers he growled in triumph -- the sound was more animalistic than normal and surprisingly Blair responded with a shudder of intense desire.

    It was more than Jim could take, and in seconds he had two fingers buried deep inside his Guide's body. Blair cried out and thrashed his head to one side in a desperate attempt to drag in air. He thrust wildly down on those fingers, urging Jim on. "Please..." he moaned. "Please Jim... now... oh, godddd!"

    He thrust harder against Jim's fingers, bringing his knees up to open himself more completely to Jim's touch. The sight of Blair lying like that in the darkness, completely exposed and opened to Jim's every caress, knowing his Guide could see nothing of him in the darkness -- knowing this was an act of utter and complete trust -- nearly undid Jim. No one else, he told himself -- no one else would ever see Blair like this; no one else would ever taste this heaven -- the heaven of Blair's trust, Blair's love. Only him...

    He removed his fingers and poised his cock at Blair's opening, pausing only briefly to kiss Blair breathless again. Then he thrust deep inside him, burying himself in that consuming heat. Blair threw his head back, eyes closed, mouth opened in a silent scream -- not stifled this time by fear of who might be listening, but silenced by passion too far beyond sound. But the Sentinel heard it -- deep in his heart he heard it.

    "I love you," Jim whispered against Blair's neck as he thrust into him over and over again, his body burning, an explosion rising within him. Blair clung to him, meeting his thrust with his own, his body writhing wildly beneath Jim. He wrapped his legs around Jim's hips, pulling him deeper, more tightly into him.

    One word -- one sound only when Blair finally came, his body shuddering violently, uncontrollably as passion took him beyond thought. One word... "Jim!"

    And that word was enough to take Jim right over the edge with him.

    --


    Despising the living crap out of you. --ManBeef
  38. Gates fired? by Alizarin+Erythrosin · · Score: 1

    the firing of Bill Gates

    I was disappointed... he was fired from an Atari project, not fired from Microsoft (Thought I missed something good over my weekend of /. withdrawl)

    --
    There are only 10 kinds of people in this world... those who understand binary and those who don't
    1. Re:Gates fired? by Anonymous Coward · · Score: 0

      Firing Bill Gates from Microsoft would NOT bring it down, asshole!

    2. Re:Gates fired? by NanoGator · · Score: 3, Insightful

      "I was disappointed... he was fired from an Atari project, not fired from Microsoft (Thought I missed something good over my weekend of /. withdrawl)"

      Why do I have the feeling that this article wouldn't have been posted if not for the Bill Gates reference?

      "Pitfall was a revolutionary moment in gaming, but the real news here is that something bad happened to Bill Gates before he was rich."

      --
      "Derp de derp."
    3. Re:Gates fired? by Bill+Kendrick · · Score: 2

      Why do I have the feeling that this article wouldn't have been posted if not for the Bill Gates reference?

      *snicker* [innocent whistling]

    4. Re:Gates fired? by evilpenguin · · Score: 2

      You know, for once I agree with an AC who seems (based on scant evidence) to be an MS believer. Gates leaving/dying/becoming catatonic would not end Microsoft. But don't underestimate the celebrity factor in market pricing. The stock would be hurt badly for quite some time until the company persuades The Street (Wall, not Sesame, for those who are just joining us) that their new top management has got what it takes.

      In one form or another, no matter what happens, Microsoft will be around for a good long time. But as one of the "Linux Zealots," I have to say that this doesn't bother me in the slightest. I've never hated Microsoft for existing. I have hated it for its unwarranted and unprecedented market power and for its ruthless destruction of any innovator who threatens that market power. Even in this, where Microsoft deserves blame, they are not wholly responsible for the fall of the companies whose air supply they choose to cut off. The management at Netscape for example certainly deserves much of the blame. But giving away IE helped.

      I'm going to drop this now, because it really is off topic, but I just wanted to let the Microsoft-defensive ACs out there who constantly complain about the "*nix zealots" (I'm a Linux/BSD/Unix zealot, really) that we're not all raving psychotics. Some of us are really quiet, fun-loving psychotics, who just want the freedom to decide what we will do with our computers.

  39. For Fuck's Sake! by Anonymous Coward · · Score: 0

    Why, in gods name, are there "tons of sites about" a gaming platform that has Been Dead For Twenty Years?!?!??

    Xboxen are cheap, so are ps2s. Get a fucking life jerkoffs.

    1. Re:For Fuck's Sake! by Troy+H+Parker · · Score: 2, Funny

      The Atari 2600 is a classic, and will never die. Neither will the Amiga. Just try it, they're indestructible, they will outlive us all.

    2. Re:For Fuck's Sake! by Anonymous Coward · · Score: 0

      Just like someone who drives a classic car, why drive something new when something so old and cool works just as well?

  40. Retrogaming Radio by krazykong · · Score: 2, Informative

    This month's Retrogaming Radio has an interview with David Crane. As much as Shane R. Monroe tries to push Mr. Crane into complaining about the "whoring out" of Pitfall (in recent PSX versions of the game). He responds by basically saying that it's ok for other developers who now own the rights to the Pitfall name, do as they please with their investment. This month's episode also has a review of that new act labs light gun.

    1. Re:Retrogaming Radio by AtariKee · · Score: 1

      Yeah hahahahaha!

      Shane is the Howard Stern of classic gaming radio :)

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
  41. David Crane Intervew at RetroGaming Radio by Anonymous Coward · · Score: 0

    There is a way much better interview at retrogamingradio.com (its like 30 minutes long and its in mp3 format and that is only like 1/2 the interview)!

    1. Re:David Crane Intervew at RetroGaming Radio by Anonymous Coward · · Score: 0

      But we hate MP3! What are we going to do!?

  42. Corporate ownership of employee ideas. by Anonymous Coward · · Score: 0

    "DC> We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company. That is all we did when we left Atari to form Activision. Had we stolen company secrets or other materials it would have been different. But we walked out empty handed and reverse-engineered the 2600 for any technical information we needed."

    In this day and age of "we own you",and other legal riffraff. Pitfall and other such would have never existed.

  43. Explorer's Club by Gomer+Pyle · · Score: 1

    So how many of you still have your Pitfall Explorer's Club patch?

    1. Re:Explorer's Club by MrBoring · · Score: 1

      I still have mine somewhere... Still remember taking a polaroid picture of the screen to send in.

  44. So Atari is to blame... by Genrou · · Score: 1
    So, while Al is the only person I know ever to have fired Bill Gates,


    Then, the poor sod had no choice but to open his own business? One can imagine how the world would be if one single little stupid decision wasn't taken...

    1. Re:So Atari is to blame... by NanoGator · · Score: 2

      "One can imagine how the world would be if one single little stupid decision wasn't taken... "

      Yeah, computers would only be owned by geeks as opposed to ordinary everyday people. MS did some shitty stuff, but they also made PC's the popular item they are today.

      --
      "Derp de derp."
    2. Re:So Atari is to blame... by d2ksla · · Score: 2

      One can imagine how the world would be if one single little stupid decision wasn't taken...

      Stupid?

      Sounds like bill didn't do much work in a whole year. Can't blame the company for firing him, although things might've been a lot different if he worked for some place where they don't care about performance...

    3. Re:So Atari is to blame... by Anonymous Coward · · Score: 0

      Personally, I think i would live a much happier life having never seen the BSOD. And unix and linux probably would of still evolved to be as good if not better then it is today. Alls microsoft did was make a standard.

    4. Re:So Atari is to blame... by NanoGator · · Score: 2

      "And unix and linux probably would of still evolved to be as good if not better then it is today."

      Doubtful. They're playing catch-up as it is. They're not exactly breaking new barriers today. I honestly hope that changes.

      "Alls microsoft did was make a standard. "

      All Microsoft did was single-handedly turn the PC into an easy to use household product. Before Windows 95 came along, a PC owner was either a geek or somebody doing graphic work on a Mac.

      Without MS, *Nix probably would never have even attempted to be an OS for the everyday Joe. Right now, they're evolving to dethrone MS.

      --
      "Derp de derp."
    5. Re:So Atari is to blame... by thelexx · · Score: 2

      That is nonsense. Two things were abundantly clear to the parents of myself and my friends in the early '80s. One was that you could use computers to manage information (finances,wp,etc) and two was that they were general purpose devices that could do other things too. Related to that was the fact that there were us kids begging for them to play games and learn to program on. There was quite a bit of competition back then too - Apple, IBM, Commodore, Atari, Tandy, Kaypro, hell remember the Coleco Adam?! And they were all pretty distinct systems. So no, I totally refute the premise that computers would not have been taken up by society just as quickly without the MS domination of the last decade+. The demand was already there and growing.

      LEXX

      --
      "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    6. Re:So Atari is to blame... by NanoGator · · Score: 2

      So the surge in PC sales circa 1995 had nothing to do with MS? Heh. Whatever. Win95 + Internet = Huge PC explosion. Computer ownership not only skyrockted into the millions, but females were using them as well!

      --
      "Derp de derp."
    7. Re:So Atari is to blame... by ocelotbob · · Score: 1
      Yeah, computers would only be owned by geeks as opposed to ordinary everyday people. MS did some shitty stuff, but they also made PC's the popular item they are today.

      Doubtful. You're forgetting that there were several other companies that were creating some damn innovative and easy to use GUIs at the same time MS was struggling with Windows 2 and DOS 3. Pretty much all Gates was was lucky - there were several other people just as hungry, and just as willing to create an easy to use system. Were Gates to not have come around, we'd all be using Ataris, or Amigas, or Macs, or maybe something totally different instead. Microsoft wasn't the savior, or creator, of Personal Computing, they just had the advantage of being branded with IBM, which bought a lot of the professional market. Had IBM dropped the PC, or decided to go with Digital Research instead, things would have been a lot different.

      --

      Marxism is the opiate of dumbasses

    8. Re:So Atari is to blame... by Sonicboom · · Score: 1

      No. People would be running Atari(tm) Windows on Motorola processors instead of on the x86 platform.

      *groan*

      --
      [Connection closed by foreign host]
    9. Re:So Atari is to blame... by NanoGator · · Score: 2

      "Were Gates to not have come around, we'd all be using Ataris, or Amigas, or Macs, or maybe something totally different instead."

      The geeks would, the average person wouldn't. Apple didn't even have a hot product on their hands until the iMac came out. Too little, way too late. Bill Gates wasn't lucky, he was opportunistic. Windows 95 was successful because people felt like they could use it without needing fear it. It had stability issues, nobody's arguing that, but it did do a lot of fundamental things correctly.

      I know, I know, everybody hates MS and all. But they poured tons and tons of research into making sure the user experience was a good one. That's why Windows survives today even though there are technically more sophisticated OS's out there.

      If Windows 95 hadn't have happened it is almost certain that the population of PC's would be drastically lower today. Argue with me all you want, it doesn't change the fact that MS's release of 95 was extremely profitable to them. That didn't happen because MS went door to door putting a gun to people's heads to make them buy. No other OS company had a similar boom. If your theory had played out, then MS would have competition like Sony has with Nintendo.

      --
      "Derp de derp."
    10. Re:So Atari is to blame... by Anonvmous+Coward · · Score: 2

      Computers were just toys back then. People bought them, played with them, and occasionally found a good use for them. At their peak, they were hobbyist toys like Ham Radio. Then Win95 came around. Suddenly the computer becomes useful. It's like turning Ham Radio into cell phones.

      I'll have to agree with Nanogater on this one.

    11. Re:So Atari is to blame... by jcast · · Score: 1

      You really don't think any other system (GNU/Linux, Apple without M$, OS/2, etc.) + Internet wouldn't have produced the same result? Microsoft was lucky to grab 90% market share after 95, not smart.

      --
      There are reasons why democracy does not work nearly as well as capitalism.
      -- David D. Friedman
    12. Re:So Atari is to blame... by NanoGator · · Score: 2

      "You really don't think any other system (GNU/Linux, Apple without M$, OS/2, etc.) + Internet wouldn't have produced the same result? "

      No.

      GNU/Linux - Never really targeted to mass audience

      Apple- They had ample opportunity, but for some reason it didn't work. This probably has to do with typically higher prices of Macs (back then) and the fact that few places carried them.

      MS wasn't lucky, they were smart. If Apple had been smart, they'd not have been so restrictive on their hardware. As for GNU/Linux, they'd need somebody like Apple or MS to come around and show them how to make an interface. As it is today, nearly all Linux commands wouldn't survive a spell checker. Heh.

      --
      "Derp de derp."
    13. Re:So Atari is to blame... by jcast · · Score: 1

      GNU/Linux --- the GNU part was always intended to be user-friendly; the GNU people were simply distracted by the mess known as HURD. IOW, they got unlucky (and possibly didn't know when to quit). As for Linux, Linux 1.0 wasn't even released until 1994. MS Dos 1.0 was released in 1981. With a head start like that, any wonder MS got to the mass market first?

      (Although I'm not complaining; I firmly believe GNU/Linux will hit the mass market eventually. However: we would have gotten there faster had MS not gotten in the way, and we had no chance of getting there before MS --- regardless of smarts or technical merit.)

      --
      There are reasons why democracy does not work nearly as well as capitalism.
      -- David D. Friedman
    14. Re:So Atari is to blame... by thelexx · · Score: 2

      "MS wasn't lucky, they were smart."

      No, they were/are criminal. Funny how you can get ahead when you cheat. If MS hadn't been around, the entire industry would be different, but still here. Computers were fscking _destined_ to be in the home. I think the Commodore and Atari machines pretty much proved that to begin with.

      LEXX

      --
      "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    15. Re:So Atari is to blame... by ameoba · · Score: 2

      Windows 95 was successful because people felt like they could use it without needing fear it


      And here I was thinking that Win95 was successful because it was backwards compatable with the large installed base of win3.1, the success of which was dependant on the large installed base of DOS, which was dependant on the marketing muscle and name-recognition of IBM.

      Had IBM not been as successful with the PC, it would've been interesting to see who would've become #1... Apple (Mac), Commodore(Amiga) or Atari (ST series), all of which were technically superior to the original PC and ran user-friendly GUI-based operating systems years before Windows shipped.
      --
      my sig's at the bottom of the page.
    16. Re:So Atari is to blame... by Saint+Fnordius · · Score: 2

      Re-read the article. Bill was screwing Atari over anyways. He didn't hold his deadlines because he was working on MS-DOS for IBM at the same time. The only thing Atari did was save a little money. (On the other hand, though, it is typical of Microsofts business strategy: futz on a project for somebody else and secretly work for their competitors.

      I have a feeling that Bill wasn't planning on delivering the goods. You need to remember that he's less of a programmer than a crack Monopoly player. He knows how to sweet-talk the others into giving him Boardwalk and Park Place for free.

    17. Re:So Atari is to blame... by xtremex · · Score: 1

      My commodore 64c CAME with GEOS! GEOS was a full GUI back in 1984! It was a completely new concept and I was blown away

      --
      If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
    18. Re:So Atari is to blame... by Anonymous Coward · · Score: 0

      Lots of people did actual work on their computers long before the Win95 days. Computers were not just toys. Unless maybe you lived in Bugdick, Kentucky...

    19. Re:So Atari is to blame... by Anonvmous+Coward · · Score: 2

      If you weren't anonymous, I'd have a reply to that.

    20. Re:So Atari is to blame... by NanoGator · · Score: 2

      "However: we would have gotten there faster had MS not gotten in the way, and we had no chance of getting there before MS --- regardless of smarts or technical merit.) "

      How do you come to that conclusion? How could MS have possibily gotten in the way?

      a.) They still have no idea how to be user friendly. That point's been made before here on /.

      b.) MS made computers lots more popular, and at the same time implanted the idea that they were unstable. If anything, GNU could have swept in and closed that gap. It wasn't ready for that, it still isn't ready for that. MS isn't hindering them, instead they gave them an opportunity.

      Sorry, not sold. Frankly, I can't shake the feeling that people can't accept that MS did anything right. I think that's the basis for the arguments with me on this topic.

      --
      "Derp de derp."
    21. Re:So Atari is to blame... by NanoGator · · Score: 2

      "However: we would have gotten there faster had MS not gotten in the way, and we had no chance of getting there before MS --- regardless of smarts or technical merit.) "

      Yah? And how'd they cheat? By giving consumers what they want? Damn them!

      "Computers were fscking _destined_ to be in the home. I think the Commodore and Atari machines pretty much proved that to begin with."

      Ouch, bad call. Atari and Commodore *died* long before Windows 3 was out. I know, I used to have an Atari. The ST and the Amiga hung on for a little while, but it didn't last. Nobody was interested. All Atari and Commodore proved was that the market was fragile.

      I'll say it again, the people arguing with me are the ppl who hate Microsoft. People sure say strange things in a state like that.

      --
      "Derp de derp."
    22. Re:So Atari is to blame... by sv0f · · Score: 2

      MS did some shitty stuff, but they also made PC's the popular item they are today.

      Silly newbie...

      Go learn about the Apple ][and its creation of the home computer market.

      Learn also about Visicalc and its legitimization of microcomputers for business use. Finally, learn about IBM, Lotus 1-2-3, WordStar and WordPerfect, and how they made PCs ubiquitous in the business world.

      In the 1970s and 1980s, Microsoft was just one of a number of purveyors of things technicals -- the OS for the PC and two applications for the Mac. That's it. It was the appearance of Windows 3.0 in 1990 and the migration of their GUI-based Mac applications to the PC market that put them in a monopoly position by the mid 1990s.

      And this is when their tactics, always on the grey side relative to their competitors, came to greatly harm the overall computer industry.

    23. Re:So Atari is to blame... by NanoGator · · Score: 2

      None of that explains why PC ownership became necessary circa 1995. Come 1997, you were STRANGE if you didn't have a computer.

      You're just arguing with me because you hate MS, not because you're paying any attention to what I'm saying. Heh.

      --
      "Derp de derp."
    24. Re:So Atari is to blame... by Mr.+Slippery · · Score: 1
      Computers were just toys back then.
      Coumputers - PCs - were common office equipment long before MS blighted the landscape in '95. And they were fairly common in homes, much more so than ham radio equipment.
      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    25. Re:So Atari is to blame... by jcast · · Score: 1

      How could MS have possibily gotten in the way?

      a.) They still have no idea how to be user friendly. That point's been made before here on /.

      b.) MS made computers lots more popular, and at the same time implanted the idea that they were unstable. If anything, GNU could have swept in and closed that gap. It wasn't ready for that, it still isn't ready for that. MS isn't hindering them, instead they gave them an opportunity.

      Well, free software lives off of programmers. And you can't expect very many (relatively speaking) of those programmers to code for a minority platform. So, once Windows became an overwhelming majority platform, any hope GNU/Linux had of attracting the developers it would have needed to ``sweep in'' vanished. That's how MS got in the way --- by soaking up the lifeblood of free software to program for Windows.
      --
      There are reasons why democracy does not work nearly as well as capitalism.
      -- David D. Friedman
    26. Re:So Atari is to blame... by Anonvmous+Coward · · Score: 2

      Heh no they weren't, at least not the way they are today. PC growth EXPLODED in the late nineties.

  45. South Park! by BTWR · · Score: 1

    Hey I wonder what he thinks of the South Park episode in which the priest has to go to the vatican and go through the catacombs which look like Pitfall to get to the sacred document!

    1. Re:South Park! by Bill+Kendrick · · Score: 2

      That was frickin' awesome. :)
      (The other day I bought the new Hitchicker Guide to the Galaxy DVD and was amused by the 'asteroids'-style effects in one of the scenes... I had forgotten about that!)

    2. Re:South Park! by JimPooley · · Score: 2

      (The other day I bought the new Hitchicker Guide to the Galaxy DVD and was amused by the 'asteroids'-style effects in one of the scenes... I had forgotten about that!)

      Yeah. All hand drawn and cel-by-cel animated too.

      --

      "Information wants to be paid"
  46. Loved Piffall and Kaboom! by MvdB · · Score: 1

    Kaboom! was one of those games that you could always play again.
    A friend of mine had bought Pitfall and Megamania when they came out. I remember getting to 114,000 on Pitfall after weeks of effort, taking a picture of the screen and sending it in to Activision to get some kind of badge. Naively I was hoping to get at least something special, but I just got the normal badge, no special mention or anything like that. Hey, I even made my mother find two of my friends in the street, so they could see that I really did it.
    I think the memory of reaching 114,000 and playing Megamania until the game froze at a score of all 9's are some of my best memories of the Atari 2600. Thanks David Crane and Activision!

  47. Alright, I'll bite... by RyanFenton · · Score: 2

    MT: Whatever happened to the personalized Pitfall license plate?

    DC: I still use it. And the most common response is, "Funny plate... what do you mean it's a video game?"


    What was the text of the plate then? The obvious "PITFALL", or something else? And yes, I've done the obligitory searched with Google, and no reference appears to spell it out, so to speak.

    Not a huge deal - but an opportunity for the Karma-hungry.

    Ryan Fenton
    1. Re:Alright, I'll bite... by Anonymous Coward · · Score: 0

      http://www.digiserve.com/eescape/atari/articles/Me et-David-Crane.html

      search for "plates"

  48. David Crane by Jakyll · · Score: 0

    I was in Grade 4 (1984), and I picked David Crane as the person I wanted to shape my future career around. Of course, I was the only one who knew who David Crane was, but I've always had a special attachment to him. Thanks David, Dan

  49. yes it is by asv108 · · Score: 2
    His name isn't even mentioned in the "about us" section

    Yes it is and the reason why gaming companies don't promote developers anymore is really simple, you don't want to be dependent on the reputation of one developer for the sale of game, otherwise they will have all the cards come renegotiation time.

  50. Jerry Yang! by Anonymous Coward · · Score: 0

    Is that you?

  51. Ahh, Pitfall... by E-Rock-23 · · Score: 1

    I never owned an Atari. My experience with Pitfall was on the Intellevision. Lord, that game confused the heck out of me. But still, as a young kid, it drove my imagination wild. I'd have dreams that I was Pitfall Harry, swinging over gators and leaping scorpions in search of treasure.

    I remember the TV I would use had the absolute worst red settings. When you'ld play and made Harry run left, it looked as if he had long, red hair that flew in the breeze behind him. Of course, turning around to the right would slap the "hair" into his face. My friends and I would amuse ourselves with that little TV glitch for hours on end.

    After the demise of my InTV, Pitfall faded from my scene. Then Super Pitfall came along, and it just had to have the original game hidden in there. Nothing but good memories of a great game came flooding right back. And they say games rot your brain. Horse Hockey! Glad I was alive when this game rolled out. Kids today are too spoiled with their Quake 3 engines and their MMORPGs. Of course, they wouldn't even give it the time of day, given it's outdated graphics and all.

    Those kids gotta learn that you can never know where you (or your games) are going if you don't know where you (or your games) came from. Big thanks to David Crane for giving a young me such a fun memory.

    --
    Blog Prophyts - Right On, Man
  52. Pitfall?? by witchman · · Score: 1

    Never really got into Pitfall, for me it was all about Jumpman on the 64.

    1. Re:Pitfall?? by xtremex · · Score: 1

      For me it was the RPG's and adventure games...the shoot'em ups bored the hell out of me. When I was in HighSchool ('84) every geek had a commodore, then some unlucky sap got an Apple IIe for Christmas..he never told ANYBODY! I remember Zork FONDLY. All the steve Jackson and Infocom games.
      N, L, get sack, examine sack
      Damn, what memories....how about the Ultimas? Ultima I to VI?

      --
      If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
  53. Argh.. by strobexii · · Score: 2

    I was hoping they would mention Super Pitfall, the abomination that forever ruined the Pitfall experience in my mind. For those who aren't familiar with the title, Seanbaby sums up the experience pretty accurately.

    Anyway, I wonder if David had any involvement in Super Pitfall. I highly doubt it.. but even if he did, who would fess up to that?

  54. Damn, that's funny! by dbCooper0 · · Score: 1
    You should go on comedy central, dude. I fell off my chair!

    Somebody mod this thing up...

    --
    db
    Cig:
    ôô
    /`
    1. Re:Damn, that's funny! by Wee · · Score: 2
      You should go on comedy central, dude. I fell off my chair!

      Do the people on that channel just repeat other people's jokes or do they make up their own? No wonder I never watch Comedy Central...

      -B

      --

      Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

    2. Re:Damn, that's funny! by ObitMan · · Score: 0

      Don't you know that there hasn't been an original bit of humor since Eden?
      God said to Adam, "I can make you a woman who's beautiful, industrious, mild tempered and compliant". Adam says "Great what will it cost me?" God replies, "An arm and a leg." Adam ponders and says "Gee I dunno, what can I get for a rib?"

      --
      Who run Barter Town?
  55. I thought the game was ok by CrazyJim0 · · Score: 1

    Reminded me alot of pitfall when I played it... So I'm not suprised.

  56. Megalomania by jchristopher · · Score: 1
    Didn't David Crane also create the game "Megalomania" (spelling?) where wave after wave of hamburgers, toasters, etc. flew at your ship, a la Galaga?

    Even if it wasn't him, great game. Gotta find an emulator for that one.

    1. Re:Megalomania by Bill+Kendrick · · Score: 2

      Megamania. It was like Space Invaders against household items. Your space ship looks pretty much like a low-rez Starship Enterprise or Klingon ship or something. ;)
      (I have it here next to me somewhere... too lazy to pop it in and check)

    2. Re:Megalomania by Anonymous Coward · · Score: 0

      Megalomania was an all time classic.. maybe the first RTS/resource management game.

  57. Re:Your sig by jcast · · Score: 1

    Wow, that is amazing!

    (For those of you who doubt it, ping the two sites, thesource.ofallevil.com and www.microsoft.com. Enough tries and you'll get the same ip address for either!)

    --
    There are reasons why democracy does not work nearly as well as capitalism.
    -- David D. Friedman
  58. fanfic by Anonymous Coward · · Score: 1, Funny

    Harry ran through the hot, sticky jungle. His shirt was drenched with sweat and sticking to his body.

    "Dear God, not another pit. And alligators. Why does it always have to be alligators?"

    Luckily, this pit had a vine swinging over it, so Harry wouldn't have to hop on the alligators' heads like the last pit. He eyeballed the jump, trying to time when to make the leap to grab the vine.

    He jumped... and missed, falling into the pit. The alligators were on him in a minute, teeth bared. Harry pulled out his knife and stabbed the first one in the eye.

    "That'll show you, you bastard!"

    To Harry's amazement, he was getting excited. The blood and adrenaline had made him hard.

    "Alright, who's next? I'm gonna shove something up your butt if you're not careful!"

    The next alligator was a big one, 16 feet long. Harry eyed the monster with glee. The alligator lunged, Harry sidestepped and grabbed the alligator from behind. He flipped it over.

    "Aye, that's some sweet alligator bum!"

    Harry threw away his knife and pulled out his turgid cock. It throbbed with anticipation. Harry rammed his thumb into the alligator's browneye to open it up, then plunged his member deep. The alligator screamed.

    The other alligators, apparently stunned by this development, became aroused. One alligator mounted another. The third and last had no partner, so with it's engorged penis it mounted Harry. Harry, feverishly thrusting into the first alligator, nearly came when the alligator entered him.

    The inter-species coupling pumped for five minutes and culminated when all three came. Alligator spunk filled Harry's now-bleeding anus and spilled out, spreading down his legs.

    Harry tiredly climbed out of the pit. He noticed in the distance a hole in the ground with a ladder going down.

    "Y'know, I could really tap some scorpion ass right about now..."

  59. Yeap he is by Anonymous Coward · · Score: 0

    And he later formed a company where he basically does games for corporations in a work-for-hire type situation. His name isn't even mentioned in the "about us" section of his company website. [skyworkstech.com]
    Here.

  60. Re: One of my great regrets by Blondie-Wan · · Score: 1

    I never did send in screen shots for any of Activision's patches. I always meant to get around to it (I earned the ones for Pitfall!, Chopper Command, and Starmaster, at least, and possibly others) but never did. Pathetic as it may be, I've been regretting it ever since (yes, that's correct - I have no life ;).

  61. Re:Your sig by Anonymous Coward · · Score: 0

    "For those of you who doubt it, ping the two sites, thesource.ofallevil.com and www.microsoft.com. Enough tries and you'll get the same ip address for either!)"

    Wow! Finally proof! ;-)

  62. Obligatory Southpark Quote by SynKKnyS · · Score: 1

    What I want to know is... how did he get past all the water lizards?

  63. Re:Your sig by Anonymous Coward · · Score: 0

    I have a bridge for sale... Interested?

  64. Another interview... by MikeDX · · Score: 1

    Retro Gaming Radio has part one of a great interview with David crane, recorded at CGE last month. Very funny, very insightful. It goes into various aspects of the industry, and how its no longer about games, its all about the money.. It's nice to listen to interviews like this with golden age gaming developers and see exactly where all the ideas came from, and how pitfall was created, how to play laserblast, ghostbusters, pitfall2 ports for the c64 and atari800.. anyways don't take my word for it, listen to the show!

  65. David Crane, a celebrity? by Dexter77 · · Score: 2

    It makes me wonder why music industry is the only industry where the product creators are made celebrities. I mean I bet Quake has sold more copies than Madonna's latest album but I don't see John Carmack's face in the news papers or not even in the Quake retail box.

    1. Re:David Crane, a celebrity? by Anonymous Coward · · Score: 0

      just what the world needs, more 'celebrities' :(

    2. Re:David Crane, a celebrity? by Anonymous Coward · · Score: 0

      And it would be nice if they actually had some talent.

    3. Re:David Crane, a celebrity? by r00tarded · · Score: 2

      i think if you had seen his face you would know why.

  66. Thrust on 2600 by pommiekiwifruit · · Score: 1
    A fan of the Stella, Thomas Jentzsch, wrote a port of the C64 game Thrust in 2000.

    There are a few fans out there writing homebrew stuff for it still!

    A real masochists' machine though, printing "HELLO" on the screen is an accomplishment :-)

  67. the firing of Bill Gates by Typingsux · · Score: 1
    Are you meaning to tell me I missed out having a BSOD on my 2600?

    --
    The above post is an editorial, the poster cannot and will not be held responsible for all or in part for it's contents
  68. Non-anonymous programmers by pommiekiwifruit · · Score: 1

    Activision also deserves kudo's for keeping those programmers/designers from being forgotten.

    Wasn't that why activision was founded? :-) because atari hid their designers away?

    I note that Carol Shaw, the River Raid programmer, doesn't seem to want to mention that on her web site.

  69. Easter egg to look for in shockwave version by Anonymous Coward · · Score: 0

    I just played it for 15-20 minutes and ran across a wierd easter egg in one of the first screens when going to get the first diamond ring to the left. (I did go down the subway on the first screen.)

    A giant penguin dropped out of the trees and stood at the left hand side of the screen. Freaked me out. I was able to walk right through him though; he didn't do anything to me.

    No joke!

  70. I remember... by theflea · · Score: 1

    My favorite part was jumping across the aligator's backs! That game was so addictive.

  71. Royalties? by dbretton · · Score: 2

    What were his royalties for having Pitfall! spoofed on South Park (the molesting priests episode)

    ?

  72. Alter-ego by xtremex · · Score: 1

    It's funny..yesterday I decided to whip out my Commodore 64 emulator (x64 on linux) and I played all the old games I liked. I never liked the shoot em ups, but I DID love Pools of Radiance and Legacy of the ancients....LOVED those games..the ONLY thing I couldnt do yesterday was play them! You need the damn translation wheel to start the game..did anyone really KEEP theirs? So I could't play them :( So, I decided to boot up Alter Ego (my next fav game) and played that for 5 hours straight..I made it to Adult w/o a hitch! (Although I got kidnapped and raped at 8..thank God for the save game feature ;))

    --
    If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
  73. Did any of you join the club? by EggMan2000 · · Score: 2

    Help me out here...

    I vaguely recall playing Pitfall for hours in an attempt to achieve a certain score, in order to join the Pitfall! club or something.

    There was information on the box, or in the packaging, and when you achieved a certain score (assuming you took a photo of your TV) -you could join the elite club. I think it was like 10,000 or 20,000.

    I've not played this game in ages, but perhaps someone can help me out with this vague memory.

    --

    Um..

    --
    what? what I thought we were in the trust tree in the nest, were we not?
  74. Inspiration! by acoustiq · · Score: 2, Funny

    Pitfall! must! have! been! the! inspiration! for! Yahoo!

    --

    --
    I romp with joy in the bookish dark
    1. Re:Inspiration! by r00tarded · · Score: 2

      And! the! previous!! post! must! have! been! the! inspiration! for! yours!

  75. Re:So Atari is to blame...Everyone's out to get me by Anonymous Coward · · Score: 0

    "I'll say it again, the people arguing with me are the ppl who hate Microsoft. People sure say strange things in a state like that."

    Someone's applying for politicalhood.

    NanoGator: Vote for me because my competitor doesn't like me.

    Jeeezz, grow up.

  76. Pitfall 2 rules by Orion+Blastar · · Score: 1

    It was one of the best Atari 2600 games that Activision made! I think it had its own sound chip.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.