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Interview With Pitfall! Creator, David Crane

Bill Kendrick writes "Good Deal Games recently interviewed David Crane, creator of 1982's Game of the Year, 'Pitfall!' (as well as many other titles for the Atari 2600 and other systems). Topics include the 1000s of fan letters Activision received every week, the firing of Bill Gates, and how tennis helped bring Activision together."

132 of 199 comments (clear)

  1. Atari 2600 rules! by G0SP0DAR · · Score: 1

    Sweet! Wasn't Elevator Action also on that platform? Oh, well, it's too bad they don't still have those in stores.

    At least these should still work:
    http://www.zophar.net/unix/atari2600.html

    --


    Calm down, it's *only* ones and zeroes.
    1. Re:Atari 2600 rules! by BrainInAJar · · Score: 1

      I bought one, along with a C64 at value village the other day for $10 canadian (for the lot).

      best $10 I've spent in a long time

    2. Re:Atari 2600 rules! by Sheetrock · · Score: 2
      I think they had Klax on there too; it was a pretty good port considering the level of technology in the 2600.

      My favorite game for the platform was Adventure. Not only was it quite possibly the first graphical RPG (admittedly a simple one), it was also the first game I recall with an easter egg in it. Plus, the dragons looked like giant ducks, and there was a bat you couldn't kill that would constantly steal things, including live dragons, and fly around the 'world' with them until it found another item to pick up.

      Like Pitfall, it was a game that for all its simplicity would still find itself being played again and again. I miss those sort of games.

      --

      Try not. Do or do not, there is no try.
      -- Dr. Spock, stardate 2822-3.




    3. Re:Atari 2600 rules! by jchristopher · · Score: 1
      Plus, the dragons looked like giant ducks

      And when you were eaten by the dragon, it looked like a giant duck - with a square (the player) inside. Ah, those were the days.

      Out of curiosity, what was the easter egg? The hidden dungeon?

    4. Re:Atari 2600 rules! by Bill+Kendrick · · Score: 2

      Adventure was awesome. It's still one of my #1 favorite games of all times (even though I own every other system between the 2600 and the PS2).

      That fscking bat was a pain in the ass, and it made for hilarious frustration in that game. He'd fly by, carrying a pissed off dragon, and go "oh hey! that's a nice shiney sword you've got there... *YOINK!*" And leave you with aforementioned lizard...

    5. Re:Atari 2600 rules! by Bill+Kendrick · · Score: 3, Interesting

      The easter egg was well known, actually. There was a secret item in the black castle's dungeon (you know, where you couldn't see anything except right around you). It was a 1x1 pixel dot. Oh... and it was invisible. AND, it was inside a little area that you couldn't get to without the bridge. (And since it was dark in that room, you'd almost never notice there was a little blocked-off area.)

      Well, get the dot... and guess what? NOW you have to CARRY it (remember, it's invisible) to a particular part of the world... near the gold castle, I believe. It was a room with a vertical line for a wall, instead of a solid wall on the side. You need to have a few additional items in that room, so that the vertical wall would kinda flicker some (too many sprites on the screen).

      After doing all this, you now carry the dot (I think) THROUGH the wall, and you'll see the name of the author on the screen.

      Pretty cool. :)

    6. Re:Atari 2600 rules! by jchristopher · · Score: 1

      I was young, so my memory is not that great. But I remember some trick with the "Space Invaders" cartridge, where you would hold down the "option" toggle switch while you powered the system on, and you would become invincible... or something. Anyone remember?

    7. Re:Atari 2600 rules! by Bill+Kendrick · · Score: 2

      Something like if you held RESET as you turned it on, you could shoot 2 or 3 shots at a time (instead of one). Check AtariAge... they have hints and 'did you know?' info for tons of games (along with all of the other typical info & images).

    8. Re:Atari 2600 rules! by gpinzone · · Score: 2

      You can relive the adventure on your PC with this remake called Indenture that includes a whole mess of NEW levels and secrets. All you need is a PC with a DOS box and you're set.

  2. play pitfall online by draed · · Score: 5, Interesting

    shockwave version of pitfall

    http://www.langleycreations.com/pitfall/

    1. Re:play pitfall online by Hollins · · Score: 2

      It's amazing how much easier this game is using a keyboard interface than the old Atari 2600 joystick.

    2. Re:play pitfall online by Heem · · Score: 2

      Wow.
      This is not some 'oh yea this looks like that game pitfall from the 80s' - no, this is the REAL pitfall that we (at least the ones old enough to remember) played way back when. This is so good.

      --
      Don't Tread on Me
  3. So according to the article... by thelinuxking · · Score: 3, Funny

    If that one guy at Activision had just kept Bill Gates, Windows might never have existed?

    Wow, that's messed up!

    1. Re:So according to the article... by cscx · · Score: 2

      At least someone can say "Yeah, I fired the richest man in the world."

  4. It bears mention.... by MortisUmbra · · Score: 3, Interesting

    To recall the greatest feat (if indeed you can associate great feats with video games :) involving this game. http://slashdot.org/article.pl?sid=00/12/19/235023 4&mode=thread&tid=127

    --

    "The saddest words of mice and men, are not those which were, but should have been."
  5. A Boy and His Blob by Istealmymusic · · Score: 2, Informative

    Although David Crane is most famous for his Pitfall! creation, I personally prefer David Crane's A Boy and His Blob, which ran on the 8-bit NES system. The story line of a the boy's blob, and his jellybean consumption is unique. I'd recommend every reader check out the review at SA...I usually don't link to them but in this case I'll make an exception.

    --
    "The lesson to be learned is not to take the comments on slashdot too literally." --Vinnie Falco, BearShare
    1. Re:A Boy and His Blob by broller · · Score: 1

      I personally prefer David Crane's A Boy and His Blob

      Oh yes, definitely the best David Crane game ever! :) Sadly though, 99% of my friends hated this game much like the Something Aweful author (who rated the game -48 out of 50.) I guess it takes all kinds.

      For those of us that loved the game, apparently there will be a version for the Gameboy Advance as this was my first google result for the title of the game: Boy and his Blob

    2. Re:A Boy and His Blob by GigsVT · · Score: 1

      Yeah, this seems to be a love it or hate it game, no inbetween.

      One thing that surprised me when I played it a couple years ago on an emulator is how short it really is. There isn't much to it once you know how to use the beans. It seemed much longer when I rented it years ago.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:A Boy and His Blob by shepd · · Score: 1

      >David Crane's A Boy and His Blob

      God that game sucked.

      I remember reading the somethingawful review on that game and it hit EVERY sympathetic nerve in my body. It felt like I was taking care of a hyper 2 year old with ADD than a slow moving blob of white goop.

      I rented it for 3 days and realised that there appeared to be no way to finish the game (it really never gave you any hints -- worse than a lot of text adveture games). I almost wanted my money back. I should have known it was a bad rent at the video store -- the box seemed to be in really good condition.

      I think the only game that sucked worse for difficulty and lack of fun in general, IMHO, was Asylum for the C64. But then again, at least the premise for that game was less lame, so maybe it was a tossup.

      Then again, I wasn't much of pitfall fan, either. :)

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    4. Re:A Boy and His Blob by Afrosheen · · Score: 2

      I remember playing Asylum on a TRS80 in a local library when I was a kid. After waiting forever for the damn tape to load it'd frustrate the hell outta me. IIRC it was a text-based game like Zork where you were in an insane asylum and had to try and leave. God what a pain in the ass.

  6. Bill Gates fired? by havardi · · Score: 1

    Evidently not. He probably would have quit, however, he was an insidious genious. He knew stalling the Atari project for a year would help his future plans: World Domination of course.

    1. Re:Bill Gates fired? by The_Dougster · · Score: 1
      You know, as much as I don't like what he did with computers, I almost feel sorry for him. He took all the excitement out of computers and made them into mundane common tools of business. I remember when the sky was the limit "you can program this sucker to do *anything*" and that really seems to have gone away now. Now he's stuck on top of a huge pile of windows shit with nowhere to go except keep adding to the pile.

      Linux / BSD / OSX / et al just seems to keep the excitement alive. Yes, you can still program this puppy and all the compilers are FREE!

      The first mistake Gates made was to wipe DOS tools out when one upgraded from Win3.1 to Win95. And they never provided any compilers for free. It burned me when I paid big bucks for Borland C++ for windows and it was obsoleted in a couple years (about when I finally figured it out) by Win95.

      Well, enough of this. Like I said, I think he took the excitement out of computers, and if he wasn't so freaking rich I'd feel sorry for him.

      --
      Clickety Click ...
    2. Re:Bill Gates fired? by Negatyfus · · Score: 1

      Halleluja! I totally agree. I just light up when I get a chance to work behind a UNIX machine instead of a Windows machine. It's just boring as hell and kills all my creative input.

  7. Pitfall Flying by scottbot · · Score: 1

    A.) Pitfall was awesome. B.) I used to mess around with the AC input to my Atari, and when I did this when the Pitfall cart was in the console, Pitfall Harry was able to fly. Why did this happen?? C.) Was there an end to Pitfall? I heard rumors that there was, and when I was able to make Harry fly, I thought for sure I would reach the end (since a flying Harry never had to worry about alligators or scorpions)...but I never did.

    1. Re:Pitfall Flying by Squarewav · · Score: 1

      The atari 2600 had lots of bugs like this, when you fliped the power switch over and over lots of games messed up, I remember dig dug would have the screen messed up with him being able to walk thrue walls.
      out of the 12 games I had about 8 would do something funky

    2. Re:Pitfall Flying by wantedman · · Score: 1

      I believe that was called a "Frying Technique"

      It had to do with the fact that you were taking a chance with your system(destroying it) inorder to gain an advantage...

      heres a search!
      http://www.google.com/search?sourceid=nav client&q= frying+atari+2600

  8. Crane's Law by Raetsel · · Score: 3, Interesting

    I like the last question, it has a good point!
    • MT> You been quoted as stating, "man will always use his most advanced technology to amuse himself." Care to elaborate?

      DC> Quotes are a funny thing - there are as many attributed to me that I didn't say as there are things I said many times that are easily forgotten. The best line I didn't say was, "It's a jungle in there!" referring to Pitfall! But the quote you mention has been referred to as "Crane's Law", and I firmly believe it.

      (Snip the part about electric model airplanes)

    Most advanced tech used for amusement... yeah, that fits. Just off-the-cuff I can think of a bunch of examples:
    • Gamers driving the high-end PC market
    • Doom 3
    • $400 GeForce/Radeon/Parhelia graphics cards
    • Any sports car from Ferarri/Porsche/Mercedes/BMW/Audi/Acura/Lexus/your favoritebrandhere
      (For that matter, look at street racers putting Acura VTEC engines in their Honda Civics!)
    • Insanely huge home theater installations
    • Should I even point out that the porn industry was the first to release material using the advanced features of DVD? Or that they drove the adoption of videocassettes?
    I'm sure other people can come up with even more examples.
    --

    "...America's great minds of today, teaching America's great minds of tomorrow. Poor bastards." -- A Beautiful Min
    1. Re:Crane's Law by Proquar · · Score: 1

      Hmm... Aussie's are good at this.. the first use of the 'miniature spy cameras'?

      Put them in a cricket stump - so you can give the viewers a really cool view. (Oh, you could put them in change rooms, your cheating partner's car, in your tie when travelling through 'confidential' areas? Didn't think of that - but Justic Woods did ;)

      --
      ---- *dog sitting next to a computer, with his beady eyes shifting left to right*
  9. Pitfall! invented modern platform gaming by IIRCAFAIKIANAL · · Score: 2

    Pitfall was my favourite game when I was a kid. I'd say it's a tie between Pitfall! and Super Mario Bros. as to which game really invented the platform game genre.

    Pitfall! is what originally got me programming. I remember doing a simplistic platform game in GWBasic using ascii characters. That lead to learning Pascal and C and eventually my career as a Programmer/Analyst.

    Activision also deserves kudo's for keeping those programmers/designers from being forgotten. Of course, that lead to the whole rock star image conscious industry that spawned the likes of John Romero.

    Whatever happened to that guy anyway?

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
    1. Re:Pitfall! invented modern platform gaming by ShavenYak · · Score: 2

      I'd say it's a tie between Pitfall! and Super Mario Bros. as to which game really invented the platform game genre.

      Pitfall was Game of the Year in 1982. Super Mario Brothers came out in 1985 according to KLOV. So, it's obviously not a tie.

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    2. Re:Pitfall! invented modern platform gaming by Bill+Kendrick · · Score: 2

      Activison and Electronics Arts both kind of portrayed their programmers as stars. With EA there was especially a "_rock_ star" feeling to it. Ah, those were the days. If only I were 10-15 years older...

    3. Re:Pitfall! invented modern platform gaming by grumbel · · Score: 1

      Donkey Kong was the first Mario Title and it was released in 1981 according to KLOV. Super Mario Brothers (one of the many Mario titles) was as far as I remember 'only' one of the first or the first scrolling Jump'n Runs.

    4. Re:Pitfall! invented modern platform gaming by IIRCAFAIKIANAL · · Score: 2

      I know that :)

      Pitfall! came first, but SMB really solidified the genre.

      Invented wasn't quite the right word...

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    5. Re:Pitfall! invented modern platform gaming by ShavenYak · · Score: 2

      Donkey Kong was the first Mario Title

      Actually, when it was first released, his name wasn't Mario - he was called Jumpman. Anyway, Super Mario Brothers plays more like Pitfall than it does like DK. But, it probably would be fair to call DK the real father of the platform genre. I can't think of anything earlier off the top of my head (I wish KLOV was searchable by genre and/or year).

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    6. Re:Pitfall! invented modern platform gaming by Junks+Jerzey · · Score: 2

      Pitfall was my favourite game when I was a kid. I'd say it's a tie between Pitfall! and Super Mario Bros. as to which game really invented the platform game genre.

      And "Pac-Land," which certainly preceded Super Mario Bros.

  10. South Park by yet+another+coward · · Score: 1

    I wonder what he thinks of the recent South Park episode that features Pitfall! when the priest goes into the catacombs.

    1. Re:South Park by slavetrade55 · · Score: 1

      Maybe we should ask the highest source...BEHOLD, the Great Queen Spider!

      --RMT

  11. Pitfall Ruined my Brother's Childhood by guttentag · · Score: 4, Funny

    Pitfall ruined my brother's childhood. After watching me play Pitfall he was deathly afraid of the water (and tar pits for that matter) and never learned to swim. Of course, scaring the crap out of your little brother is every big brother's responsibility. Thank you, David Crane.

  12. Music by Glytch · · Score: 2

    One thing that always inspired me to try to play a perfect game of Pitfall was the music. Nice and cheery and adventurous, until you died. Then it got depressing and never got cheery again.

    1. Re:Music by VoiceOfRaisin · · Score: 1

      you are obviously not talking about the original atari 2600 pitfall. cause it did not have music.

    2. Re:Music by Ziviyr · · Score: 2, Funny

      you are obviously not talking about the original atari 2600 pitfall. cause it did not have music.

      Atari this Atari that.

      Commodore!

      First person who mentions the Apple ][ recieves a brick.

      --

      Someone set us up the bomb, so shine we are!
    3. Re:Music by shogun · · Score: 2

      He's probably talking about Pitfall II also for the 2600, that's the one I loved.

    4. Re:Music by Glytch · · Score: 2

      No, the original 2600 Pitfall most certainly did have music. I don't know what universe you're from, buddy.

    5. Re:Music by VoiceOfRaisin · · Score: 1

      get a farking emulator and pitfall rom then idiot. shouldnt take long.

      and if you call the *tarzan yodel* "music", youre simply retarded

  13. What a 180 by IIRCAFAIKIANAL · · Score: 3, Interesting

    He helped start a company that took work-for-hire, no-credit-getting designers and gave them the credit they deserved...

    And he later formed a company where he basically does games for corporations in a work-for-hire type situation. His name isn't even mentioned in the "about us" section of his company website.

    Not that I lose any respect for him - I'm no elitist, anti-corporate type. Just figured his name would be on the website...

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
    1. Re:What a 180 by Keith+Russell · · Score: 2
      Just figured his name would be on the website...

      It is. You have to go through the <grumble>Flash</grumble> version , select "About Us", then select "Principals". It gives little blurbs for Crane, as well as Garry Kitchen, Bill Wentworth, and Alan Miller.

      --
      This sig intentionally left blank.
  14. Pitfall! by rat7307 · · Score: 2, Funny

    Pitfall! was! the! first! game! that! caused! me! to! write! with! lots! of! exclamation! marks!

    Hooray! for! Pitfall!

    --
    Burma?
  15. Atari Music Video by Myriad · · Score: 5, Interesting
    Hahha, I find this very timely.. I just fired up the 'ol Atari to play Pitfall yesterday! Weird...

    Anyhow, if you've never seen it, check out this music video inspired by various Atari games (including Pitfall!).

    --
    "They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
    1. Re:Atari Music Video by kingkade · · Score: 1

      That was a really great link!

      The Keystone Capers bit had me laughing.

    2. Re:Atari Music Video by Pope · · Score: 1

      That video was a finalist on the MTV Brazil Awards in 2000. The next year, they did a new one, and also were finalists!

      More at their site, goldenshower.gs

      --
      It doesn't mean much now, it's built for the future.
  16. 3dfx ads by Trepidity · · Score: 3, Interesting

    3dfx (you still remember them right?) had a series of ads along these lines a few years ago. They were patterned after those pharmaceutical company ads about how their technology is bettering the planet. Transcript from one:

    [file footage of children running through grassy fields, etc.]

    What could we do with a chip that performs a hundred billion operations per second? Why, we could bolster the world's food supply. We could use our chip to genetically engineer juicier fruits. Hardy, mineral-rich vegetables. Tastier greens. And tender, all-white-meat chickens. We could use our technology to feed the world.

    But then we thought -- hey, we could use it for games!

    [All the food disappears from people's plates, and the camera pans to screenshots of games]

    3dfx PC accelerators -- so powerful, it's kinda ricidulous.


    And from another:

    [File footage of doctors and old people and such]

    We have in our possession a chip -- a chip that could revolutionize medicine as we know it. By performing a hundred billion operations a second, this chip could help us heal across continents. We could touch more lives, help people live longer than ever, and give us all more time to cherish the journey's truest rewards.

    But then we thought -- hey, let's use it for games!

    [The life-support equipment stops working and everyone dies, pan to screenshots of games]

    3dfx PC accelerators -- so powerful, it's kinda ridiculous.

    [Doctor from the earlier file footage shots says "you know, that game's a little violent for my tastes"]

    1. Re:3dfx ads by xenocide2 · · Score: 2

      Seems like it didn't really pan out in keeping the 3dfx name alive...

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    2. Re:3dfx ads by Nightpaw · · Score: 2

      I blame the Banshee.

  17. Pitfall! ][ by checkitout · · Score: 3, Interesting

    Pitfall! was defiantely a classic, howver I think it was Pitfall II for the atari 2600 that was truely groundbreaking and possibly the best game ever made for that system. It definately foreshadowed the side scrolling adventure games of the NES and Sega master system. If I'm not mistaken, it actually had a slightly different chipset than the standard 2600 game. Definately worth checking out on an emulator if you didn't catch it the first time around.

    1. Re:Pitfall! ][ by _Sprocket_ · · Score: 2
      From the article:

      MT> As well as software, you have contributed to many hardware breakthroughs including the designs of two integrated circuits used in video games. Please tell us about the Display Processor Chip (DPC) and your innovative method of bank selecting. What was your involvement with the Atari 800 computer's operating system?

      DC> My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned. I would have to go into a highly technical explanation to delve into those two chip designs, but their intention was to try to extend the life of the 2600 even further. The hope was that the machine's capabilities could be expanded by putting extra hardware into the cartridge. The DPC chip added more graphic capability as well as 3 channel music (plus drum), and made Pitfall II possible. Unfortunately, the 2600 business died before any other games could take advantage of that technology.

      So yea... Pitfall II actually had some rather interesting additional technology hidden away in that cartridge.

      Oh. And the answer to this question continues... including the reference to Bill Gates.
    2. Re:Pitfall! ][ by robson · · Score: 2

      Heh... I agree, Pitfall 2 was really good, but it holds another record in my memory: It's the first video game that pissed me off because it was too short :)

    3. Re:Pitfall! ][ by hfranz · · Score: 1

      At least on the Atari 800, when you
      completed the game with a full score
      you could continue on an equally large
      bonus map.

      If only loading this game from cassette
      and playing through the first half without
      making any mistakes would'nt have taken
      so long....

  18. Re:hello there! by HimalayanRoadblock · · Score: 1

    We know its you John Romero!

  19. Gates fired? by Alizarin+Erythrosin · · Score: 1

    the firing of Bill Gates

    I was disappointed... he was fired from an Atari project, not fired from Microsoft (Thought I missed something good over my weekend of /. withdrawl)

    --
    There are only 10 kinds of people in this world... those who understand binary and those who don't
    1. Re:Gates fired? by NanoGator · · Score: 3, Insightful

      "I was disappointed... he was fired from an Atari project, not fired from Microsoft (Thought I missed something good over my weekend of /. withdrawl)"

      Why do I have the feeling that this article wouldn't have been posted if not for the Bill Gates reference?

      "Pitfall was a revolutionary moment in gaming, but the real news here is that something bad happened to Bill Gates before he was rich."

      --
      "Derp de derp."
    2. Re:Gates fired? by Bill+Kendrick · · Score: 2

      Why do I have the feeling that this article wouldn't have been posted if not for the Bill Gates reference?

      *snicker* [innocent whistling]

    3. Re:Gates fired? by evilpenguin · · Score: 2

      You know, for once I agree with an AC who seems (based on scant evidence) to be an MS believer. Gates leaving/dying/becoming catatonic would not end Microsoft. But don't underestimate the celebrity factor in market pricing. The stock would be hurt badly for quite some time until the company persuades The Street (Wall, not Sesame, for those who are just joining us) that their new top management has got what it takes.

      In one form or another, no matter what happens, Microsoft will be around for a good long time. But as one of the "Linux Zealots," I have to say that this doesn't bother me in the slightest. I've never hated Microsoft for existing. I have hated it for its unwarranted and unprecedented market power and for its ruthless destruction of any innovator who threatens that market power. Even in this, where Microsoft deserves blame, they are not wholly responsible for the fall of the companies whose air supply they choose to cut off. The management at Netscape for example certainly deserves much of the blame. But giving away IE helped.

      I'm going to drop this now, because it really is off topic, but I just wanted to let the Microsoft-defensive ACs out there who constantly complain about the "*nix zealots" (I'm a Linux/BSD/Unix zealot, really) that we're not all raving psychotics. Some of us are really quiet, fun-loving psychotics, who just want the freedom to decide what we will do with our computers.

  20. Retrogaming Radio by krazykong · · Score: 2, Informative

    This month's Retrogaming Radio has an interview with David Crane. As much as Shane R. Monroe tries to push Mr. Crane into complaining about the "whoring out" of Pitfall (in recent PSX versions of the game). He responds by basically saying that it's ok for other developers who now own the rights to the Pitfall name, do as they please with their investment. This month's episode also has a review of that new act labs light gun.

    1. Re:Retrogaming Radio by AtariKee · · Score: 1

      Yeah hahahahaha!

      Shane is the Howard Stern of classic gaming radio :)

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
  21. Re:Linux port to follow by anakin357 · · Score: 1

    just what linux ALWAYS needed but NEVER had... a port of pitfall.

    --
    http://www.fsckin.com/
  22. Explorer's Club by Gomer+Pyle · · Score: 1

    So how many of you still have your Pitfall Explorer's Club patch?

    1. Re:Explorer's Club by MrBoring · · Score: 1

      I still have mine somewhere... Still remember taking a polaroid picture of the screen to send in.

  23. So Atari is to blame... by Genrou · · Score: 1
    So, while Al is the only person I know ever to have fired Bill Gates,


    Then, the poor sod had no choice but to open his own business? One can imagine how the world would be if one single little stupid decision wasn't taken...

    1. Re:So Atari is to blame... by NanoGator · · Score: 2

      "One can imagine how the world would be if one single little stupid decision wasn't taken... "

      Yeah, computers would only be owned by geeks as opposed to ordinary everyday people. MS did some shitty stuff, but they also made PC's the popular item they are today.

      --
      "Derp de derp."
    2. Re:So Atari is to blame... by d2ksla · · Score: 2

      One can imagine how the world would be if one single little stupid decision wasn't taken...

      Stupid?

      Sounds like bill didn't do much work in a whole year. Can't blame the company for firing him, although things might've been a lot different if he worked for some place where they don't care about performance...

    3. Re:So Atari is to blame... by NanoGator · · Score: 2

      "And unix and linux probably would of still evolved to be as good if not better then it is today."

      Doubtful. They're playing catch-up as it is. They're not exactly breaking new barriers today. I honestly hope that changes.

      "Alls microsoft did was make a standard. "

      All Microsoft did was single-handedly turn the PC into an easy to use household product. Before Windows 95 came along, a PC owner was either a geek or somebody doing graphic work on a Mac.

      Without MS, *Nix probably would never have even attempted to be an OS for the everyday Joe. Right now, they're evolving to dethrone MS.

      --
      "Derp de derp."
    4. Re:So Atari is to blame... by thelexx · · Score: 2

      That is nonsense. Two things were abundantly clear to the parents of myself and my friends in the early '80s. One was that you could use computers to manage information (finances,wp,etc) and two was that they were general purpose devices that could do other things too. Related to that was the fact that there were us kids begging for them to play games and learn to program on. There was quite a bit of competition back then too - Apple, IBM, Commodore, Atari, Tandy, Kaypro, hell remember the Coleco Adam?! And they were all pretty distinct systems. So no, I totally refute the premise that computers would not have been taken up by society just as quickly without the MS domination of the last decade+. The demand was already there and growing.

      LEXX

      --
      "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    5. Re:So Atari is to blame... by NanoGator · · Score: 2

      So the surge in PC sales circa 1995 had nothing to do with MS? Heh. Whatever. Win95 + Internet = Huge PC explosion. Computer ownership not only skyrockted into the millions, but females were using them as well!

      --
      "Derp de derp."
    6. Re:So Atari is to blame... by ocelotbob · · Score: 1
      Yeah, computers would only be owned by geeks as opposed to ordinary everyday people. MS did some shitty stuff, but they also made PC's the popular item they are today.

      Doubtful. You're forgetting that there were several other companies that were creating some damn innovative and easy to use GUIs at the same time MS was struggling with Windows 2 and DOS 3. Pretty much all Gates was was lucky - there were several other people just as hungry, and just as willing to create an easy to use system. Were Gates to not have come around, we'd all be using Ataris, or Amigas, or Macs, or maybe something totally different instead. Microsoft wasn't the savior, or creator, of Personal Computing, they just had the advantage of being branded with IBM, which bought a lot of the professional market. Had IBM dropped the PC, or decided to go with Digital Research instead, things would have been a lot different.

      --

      Marxism is the opiate of dumbasses

    7. Re:So Atari is to blame... by Sonicboom · · Score: 1

      No. People would be running Atari(tm) Windows on Motorola processors instead of on the x86 platform.

      *groan*

      --
      [Connection closed by foreign host]
    8. Re:So Atari is to blame... by NanoGator · · Score: 2

      "Were Gates to not have come around, we'd all be using Ataris, or Amigas, or Macs, or maybe something totally different instead."

      The geeks would, the average person wouldn't. Apple didn't even have a hot product on their hands until the iMac came out. Too little, way too late. Bill Gates wasn't lucky, he was opportunistic. Windows 95 was successful because people felt like they could use it without needing fear it. It had stability issues, nobody's arguing that, but it did do a lot of fundamental things correctly.

      I know, I know, everybody hates MS and all. But they poured tons and tons of research into making sure the user experience was a good one. That's why Windows survives today even though there are technically more sophisticated OS's out there.

      If Windows 95 hadn't have happened it is almost certain that the population of PC's would be drastically lower today. Argue with me all you want, it doesn't change the fact that MS's release of 95 was extremely profitable to them. That didn't happen because MS went door to door putting a gun to people's heads to make them buy. No other OS company had a similar boom. If your theory had played out, then MS would have competition like Sony has with Nintendo.

      --
      "Derp de derp."
    9. Re:So Atari is to blame... by Anonvmous+Coward · · Score: 2

      Computers were just toys back then. People bought them, played with them, and occasionally found a good use for them. At their peak, they were hobbyist toys like Ham Radio. Then Win95 came around. Suddenly the computer becomes useful. It's like turning Ham Radio into cell phones.

      I'll have to agree with Nanogater on this one.

    10. Re:So Atari is to blame... by jcast · · Score: 1

      You really don't think any other system (GNU/Linux, Apple without M$, OS/2, etc.) + Internet wouldn't have produced the same result? Microsoft was lucky to grab 90% market share after 95, not smart.

      --
      There are reasons why democracy does not work nearly as well as capitalism.
      -- David D. Friedman
    11. Re:So Atari is to blame... by NanoGator · · Score: 2

      "You really don't think any other system (GNU/Linux, Apple without M$, OS/2, etc.) + Internet wouldn't have produced the same result? "

      No.

      GNU/Linux - Never really targeted to mass audience

      Apple- They had ample opportunity, but for some reason it didn't work. This probably has to do with typically higher prices of Macs (back then) and the fact that few places carried them.

      MS wasn't lucky, they were smart. If Apple had been smart, they'd not have been so restrictive on their hardware. As for GNU/Linux, they'd need somebody like Apple or MS to come around and show them how to make an interface. As it is today, nearly all Linux commands wouldn't survive a spell checker. Heh.

      --
      "Derp de derp."
    12. Re:So Atari is to blame... by jcast · · Score: 1

      GNU/Linux --- the GNU part was always intended to be user-friendly; the GNU people were simply distracted by the mess known as HURD. IOW, they got unlucky (and possibly didn't know when to quit). As for Linux, Linux 1.0 wasn't even released until 1994. MS Dos 1.0 was released in 1981. With a head start like that, any wonder MS got to the mass market first?

      (Although I'm not complaining; I firmly believe GNU/Linux will hit the mass market eventually. However: we would have gotten there faster had MS not gotten in the way, and we had no chance of getting there before MS --- regardless of smarts or technical merit.)

      --
      There are reasons why democracy does not work nearly as well as capitalism.
      -- David D. Friedman
    13. Re:So Atari is to blame... by thelexx · · Score: 2

      "MS wasn't lucky, they were smart."

      No, they were/are criminal. Funny how you can get ahead when you cheat. If MS hadn't been around, the entire industry would be different, but still here. Computers were fscking _destined_ to be in the home. I think the Commodore and Atari machines pretty much proved that to begin with.

      LEXX

      --
      "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    14. Re:So Atari is to blame... by ameoba · · Score: 2

      Windows 95 was successful because people felt like they could use it without needing fear it


      And here I was thinking that Win95 was successful because it was backwards compatable with the large installed base of win3.1, the success of which was dependant on the large installed base of DOS, which was dependant on the marketing muscle and name-recognition of IBM.

      Had IBM not been as successful with the PC, it would've been interesting to see who would've become #1... Apple (Mac), Commodore(Amiga) or Atari (ST series), all of which were technically superior to the original PC and ran user-friendly GUI-based operating systems years before Windows shipped.
      --
      my sig's at the bottom of the page.
    15. Re:So Atari is to blame... by Saint+Fnordius · · Score: 2

      Re-read the article. Bill was screwing Atari over anyways. He didn't hold his deadlines because he was working on MS-DOS for IBM at the same time. The only thing Atari did was save a little money. (On the other hand, though, it is typical of Microsofts business strategy: futz on a project for somebody else and secretly work for their competitors.

      I have a feeling that Bill wasn't planning on delivering the goods. You need to remember that he's less of a programmer than a crack Monopoly player. He knows how to sweet-talk the others into giving him Boardwalk and Park Place for free.

    16. Re:So Atari is to blame... by xtremex · · Score: 1

      My commodore 64c CAME with GEOS! GEOS was a full GUI back in 1984! It was a completely new concept and I was blown away

      --
      If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
    17. Re:So Atari is to blame... by Anonvmous+Coward · · Score: 2

      If you weren't anonymous, I'd have a reply to that.

    18. Re:So Atari is to blame... by NanoGator · · Score: 2

      "However: we would have gotten there faster had MS not gotten in the way, and we had no chance of getting there before MS --- regardless of smarts or technical merit.) "

      How do you come to that conclusion? How could MS have possibily gotten in the way?

      a.) They still have no idea how to be user friendly. That point's been made before here on /.

      b.) MS made computers lots more popular, and at the same time implanted the idea that they were unstable. If anything, GNU could have swept in and closed that gap. It wasn't ready for that, it still isn't ready for that. MS isn't hindering them, instead they gave them an opportunity.

      Sorry, not sold. Frankly, I can't shake the feeling that people can't accept that MS did anything right. I think that's the basis for the arguments with me on this topic.

      --
      "Derp de derp."
    19. Re:So Atari is to blame... by NanoGator · · Score: 2

      "However: we would have gotten there faster had MS not gotten in the way, and we had no chance of getting there before MS --- regardless of smarts or technical merit.) "

      Yah? And how'd they cheat? By giving consumers what they want? Damn them!

      "Computers were fscking _destined_ to be in the home. I think the Commodore and Atari machines pretty much proved that to begin with."

      Ouch, bad call. Atari and Commodore *died* long before Windows 3 was out. I know, I used to have an Atari. The ST and the Amiga hung on for a little while, but it didn't last. Nobody was interested. All Atari and Commodore proved was that the market was fragile.

      I'll say it again, the people arguing with me are the ppl who hate Microsoft. People sure say strange things in a state like that.

      --
      "Derp de derp."
    20. Re:So Atari is to blame... by sv0f · · Score: 2

      MS did some shitty stuff, but they also made PC's the popular item they are today.

      Silly newbie...

      Go learn about the Apple ][and its creation of the home computer market.

      Learn also about Visicalc and its legitimization of microcomputers for business use. Finally, learn about IBM, Lotus 1-2-3, WordStar and WordPerfect, and how they made PCs ubiquitous in the business world.

      In the 1970s and 1980s, Microsoft was just one of a number of purveyors of things technicals -- the OS for the PC and two applications for the Mac. That's it. It was the appearance of Windows 3.0 in 1990 and the migration of their GUI-based Mac applications to the PC market that put them in a monopoly position by the mid 1990s.

      And this is when their tactics, always on the grey side relative to their competitors, came to greatly harm the overall computer industry.

    21. Re:So Atari is to blame... by NanoGator · · Score: 2

      None of that explains why PC ownership became necessary circa 1995. Come 1997, you were STRANGE if you didn't have a computer.

      You're just arguing with me because you hate MS, not because you're paying any attention to what I'm saying. Heh.

      --
      "Derp de derp."
    22. Re:So Atari is to blame... by Mr.+Slippery · · Score: 1
      Computers were just toys back then.
      Coumputers - PCs - were common office equipment long before MS blighted the landscape in '95. And they were fairly common in homes, much more so than ham radio equipment.
      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    23. Re:So Atari is to blame... by jcast · · Score: 1

      How could MS have possibily gotten in the way?

      a.) They still have no idea how to be user friendly. That point's been made before here on /.

      b.) MS made computers lots more popular, and at the same time implanted the idea that they were unstable. If anything, GNU could have swept in and closed that gap. It wasn't ready for that, it still isn't ready for that. MS isn't hindering them, instead they gave them an opportunity.

      Well, free software lives off of programmers. And you can't expect very many (relatively speaking) of those programmers to code for a minority platform. So, once Windows became an overwhelming majority platform, any hope GNU/Linux had of attracting the developers it would have needed to ``sweep in'' vanished. That's how MS got in the way --- by soaking up the lifeblood of free software to program for Windows.
      --
      There are reasons why democracy does not work nearly as well as capitalism.
      -- David D. Friedman
    24. Re:So Atari is to blame... by Anonvmous+Coward · · Score: 2

      Heh no they weren't, at least not the way they are today. PC growth EXPLODED in the late nineties.

  24. Re:For Fuck's Sake! by Troy+H+Parker · · Score: 2, Funny

    The Atari 2600 is a classic, and will never die. Neither will the Amiga. Just try it, they're indestructible, they will outlive us all.

  25. South Park! by BTWR · · Score: 1

    Hey I wonder what he thinks of the South Park episode in which the priest has to go to the vatican and go through the catacombs which look like Pitfall to get to the sacred document!

    1. Re:South Park! by Bill+Kendrick · · Score: 2

      That was frickin' awesome. :)
      (The other day I bought the new Hitchicker Guide to the Galaxy DVD and was amused by the 'asteroids'-style effects in one of the scenes... I had forgotten about that!)

    2. Re:South Park! by JimPooley · · Score: 2

      (The other day I bought the new Hitchicker Guide to the Galaxy DVD and was amused by the 'asteroids'-style effects in one of the scenes... I had forgotten about that!)

      Yeah. All hand drawn and cel-by-cel animated too.

      --

      "Information wants to be paid"
  26. Loved Piffall and Kaboom! by MvdB · · Score: 1

    Kaboom! was one of those games that you could always play again.
    A friend of mine had bought Pitfall and Megamania when they came out. I remember getting to 114,000 on Pitfall after weeks of effort, taking a picture of the screen and sending it in to Activision to get some kind of badge. Naively I was hoping to get at least something special, but I just got the normal badge, no special mention or anything like that. Hey, I even made my mother find two of my friends in the street, so they could see that I really did it.
    I think the memory of reaching 114,000 and playing Megamania until the game froze at a score of all 9's are some of my best memories of the Atari 2600. Thanks David Crane and Activision!

  27. Alright, I'll bite... by RyanFenton · · Score: 2

    MT: Whatever happened to the personalized Pitfall license plate?

    DC: I still use it. And the most common response is, "Funny plate... what do you mean it's a video game?"


    What was the text of the plate then? The obvious "PITFALL", or something else? And yes, I've done the obligitory searched with Google, and no reference appears to spell it out, so to speak.

    Not a huge deal - but an opportunity for the Karma-hungry.

    Ryan Fenton
  28. Re:Bill Gates: The truth is out there. by ackthpt · · Score: 2
    See, if he hadn't gotten his hands on others code, he'd have gone nowhere ...

    Wasn't it DR's (Digital Research) work which he licensed or bought?

    Imagine the world today if IBM had sewn up the hardware IP and refused Gates the right to sell copies of DOS under his own company's name. Yeah. Mac's all over the place... or something Open would have come along. Entertaining thought for late on a Monday night.

    --

    A feeling of having made the same mistake before: Deja Foobar
  29. yes it is by asv108 · · Score: 2
    His name isn't even mentioned in the "about us" section

    Yes it is and the reason why gaming companies don't promote developers anymore is really simple, you don't want to be dependent on the reputation of one developer for the sale of game, otherwise they will have all the cards come renegotiation time.

  30. Ahh, Pitfall... by E-Rock-23 · · Score: 1

    I never owned an Atari. My experience with Pitfall was on the Intellevision. Lord, that game confused the heck out of me. But still, as a young kid, it drove my imagination wild. I'd have dreams that I was Pitfall Harry, swinging over gators and leaping scorpions in search of treasure.

    I remember the TV I would use had the absolute worst red settings. When you'ld play and made Harry run left, it looked as if he had long, red hair that flew in the breeze behind him. Of course, turning around to the right would slap the "hair" into his face. My friends and I would amuse ourselves with that little TV glitch for hours on end.

    After the demise of my InTV, Pitfall faded from my scene. Then Super Pitfall came along, and it just had to have the original game hidden in there. Nothing but good memories of a great game came flooding right back. And they say games rot your brain. Horse Hockey! Glad I was alive when this game rolled out. Kids today are too spoiled with their Quake 3 engines and their MMORPGs. Of course, they wouldn't even give it the time of day, given it's outdated graphics and all.

    Those kids gotta learn that you can never know where you (or your games) are going if you don't know where you (or your games) came from. Big thanks to David Crane for giving a young me such a fun memory.

    --
    Blog Prophyts - Right On, Man
  31. Pitfall?? by witchman · · Score: 1

    Never really got into Pitfall, for me it was all about Jumpman on the 64.

    1. Re:Pitfall?? by xtremex · · Score: 1

      For me it was the RPG's and adventure games...the shoot'em ups bored the hell out of me. When I was in HighSchool ('84) every geek had a commodore, then some unlucky sap got an Apple IIe for Christmas..he never told ANYBODY! I remember Zork FONDLY. All the steve Jackson and Infocom games.
      N, L, get sack, examine sack
      Damn, what memories....how about the Ultimas? Ultima I to VI?

      --
      If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
  32. Argh.. by strobexii · · Score: 2

    I was hoping they would mention Super Pitfall, the abomination that forever ruined the Pitfall experience in my mind. For those who aren't familiar with the title, Seanbaby sums up the experience pretty accurately.

    Anyway, I wonder if David had any involvement in Super Pitfall. I highly doubt it.. but even if he did, who would fess up to that?

  33. Damn, that's funny! by dbCooper0 · · Score: 1
    You should go on comedy central, dude. I fell off my chair!

    Somebody mod this thing up...

    --
    db
    Cig:
    ôô
    /`
    1. Re:Damn, that's funny! by Wee · · Score: 2
      You should go on comedy central, dude. I fell off my chair!

      Do the people on that channel just repeat other people's jokes or do they make up their own? No wonder I never watch Comedy Central...

      -B

      --

      Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

  34. I thought the game was ok by CrazyJim0 · · Score: 1

    Reminded me alot of pitfall when I played it... So I'm not suprised.

  35. Megalomania by jchristopher · · Score: 1
    Didn't David Crane also create the game "Megalomania" (spelling?) where wave after wave of hamburgers, toasters, etc. flew at your ship, a la Galaga?

    Even if it wasn't him, great game. Gotta find an emulator for that one.

    1. Re:Megalomania by Bill+Kendrick · · Score: 2

      Megamania. It was like Space Invaders against household items. Your space ship looks pretty much like a low-rez Starship Enterprise or Klingon ship or something. ;)
      (I have it here next to me somewhere... too lazy to pop it in and check)

  36. Re:Your sig by jcast · · Score: 1

    Wow, that is amazing!

    (For those of you who doubt it, ping the two sites, thesource.ofallevil.com and www.microsoft.com. Enough tries and you'll get the same ip address for either!)

    --
    There are reasons why democracy does not work nearly as well as capitalism.
    -- David D. Friedman
  37. fanfic by Anonymous Coward · · Score: 1, Funny

    Harry ran through the hot, sticky jungle. His shirt was drenched with sweat and sticking to his body.

    "Dear God, not another pit. And alligators. Why does it always have to be alligators?"

    Luckily, this pit had a vine swinging over it, so Harry wouldn't have to hop on the alligators' heads like the last pit. He eyeballed the jump, trying to time when to make the leap to grab the vine.

    He jumped... and missed, falling into the pit. The alligators were on him in a minute, teeth bared. Harry pulled out his knife and stabbed the first one in the eye.

    "That'll show you, you bastard!"

    To Harry's amazement, he was getting excited. The blood and adrenaline had made him hard.

    "Alright, who's next? I'm gonna shove something up your butt if you're not careful!"

    The next alligator was a big one, 16 feet long. Harry eyed the monster with glee. The alligator lunged, Harry sidestepped and grabbed the alligator from behind. He flipped it over.

    "Aye, that's some sweet alligator bum!"

    Harry threw away his knife and pulled out his turgid cock. It throbbed with anticipation. Harry rammed his thumb into the alligator's browneye to open it up, then plunged his member deep. The alligator screamed.

    The other alligators, apparently stunned by this development, became aroused. One alligator mounted another. The third and last had no partner, so with it's engorged penis it mounted Harry. Harry, feverishly thrusting into the first alligator, nearly came when the alligator entered him.

    The inter-species coupling pumped for five minutes and culminated when all three came. Alligator spunk filled Harry's now-bleeding anus and spilled out, spreading down his legs.

    Harry tiredly climbed out of the pit. He noticed in the distance a hole in the ground with a ladder going down.

    "Y'know, I could really tap some scorpion ass right about now..."

  38. Re:Linux port to follow by Bill+Kendrick · · Score: 2
  39. Re: One of my great regrets by Blondie-Wan · · Score: 1

    I never did send in screen shots for any of Activision's patches. I always meant to get around to it (I earned the ones for Pitfall!, Chopper Command, and Starmaster, at least, and possibly others) but never did. Pathetic as it may be, I've been regretting it ever since (yes, that's correct - I have no life ;).

  40. Re:Linux port to follow by The_Dougster · · Score: 1

    Actually, I always liked that game. Maybe spiff it up a bit, 3rd person OpenGL view, might be kind of fun!

    --
    Clickety Click ...
  41. Obligatory Southpark Quote by SynKKnyS · · Score: 1

    What I want to know is... how did he get past all the water lizards?

  42. Another interview... by MikeDX · · Score: 1

    Retro Gaming Radio has part one of a great interview with David crane, recorded at CGE last month. Very funny, very insightful. It goes into various aspects of the industry, and how its no longer about games, its all about the money.. It's nice to listen to interviews like this with golden age gaming developers and see exactly where all the ideas came from, and how pitfall was created, how to play laserblast, ghostbusters, pitfall2 ports for the c64 and atari800.. anyways don't take my word for it, listen to the show!

  43. David Crane, a celebrity? by Dexter77 · · Score: 2

    It makes me wonder why music industry is the only industry where the product creators are made celebrities. I mean I bet Quake has sold more copies than Madonna's latest album but I don't see John Carmack's face in the news papers or not even in the Quake retail box.

    1. Re:David Crane, a celebrity? by r00tarded · · Score: 2

      i think if you had seen his face you would know why.

  44. Re:Linux port to follow by A+Life+in+Hell · · Score: 1

    consider yourself tempted :-p

    --
    Commodore 64, Loading up the dance floor!
  45. Re:Bill Gates: The truth is out there. by JimPooley · · Score: 2

    Wasn't it DR's (Digital Research) work which he licensed or bought?
    No, it was QDOS (Quick and Dirty Operating System) which he bought up from some guy in Seattle who by now must feel like the Pete Best of the computer world.
    Isn't the story that IBM approached Garry Kildall of DR, but he wasn't available at the time so IBM copped a hump at the idea of someone not wanting to see them and went to young Bill instead.
    I still think that if not for Microsoft, computers would still be a very much just for geeks thing. This would have been BAD, and don't you forget it.

    --

    "Information wants to be paid"
  46. Thrust on 2600 by pommiekiwifruit · · Score: 1
    A fan of the Stella, Thomas Jentzsch, wrote a port of the C64 game Thrust in 2000.

    There are a few fans out there writing homebrew stuff for it still!

    A real masochists' machine though, printing "HELLO" on the screen is an accomplishment :-)

  47. the firing of Bill Gates by Typingsux · · Score: 1
    Are you meaning to tell me I missed out having a BSOD on my 2600?

    --
    The above post is an editorial, the poster cannot and will not be held responsible for all or in part for it's contents
  48. Non-anonymous programmers by pommiekiwifruit · · Score: 1

    Activision also deserves kudo's for keeping those programmers/designers from being forgotten.

    Wasn't that why activision was founded? :-) because atari hid their designers away?

    I note that Carol Shaw, the River Raid programmer, doesn't seem to want to mention that on her web site.

  49. I remember... by theflea · · Score: 1

    My favorite part was jumping across the aligator's backs! That game was so addictive.

  50. Royalties? by dbretton · · Score: 2

    What were his royalties for having Pitfall! spoofed on South Park (the molesting priests episode)

    ?

  51. Alter-ego by xtremex · · Score: 1

    It's funny..yesterday I decided to whip out my Commodore 64 emulator (x64 on linux) and I played all the old games I liked. I never liked the shoot em ups, but I DID love Pools of Radiance and Legacy of the ancients....LOVED those games..the ONLY thing I couldnt do yesterday was play them! You need the damn translation wheel to start the game..did anyone really KEEP theirs? So I could't play them :( So, I decided to boot up Alter Ego (my next fav game) and played that for 5 hours straight..I made it to Adult w/o a hitch! (Although I got kidnapped and raped at 8..thank God for the save game feature ;))

    --
    If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
  52. Did any of you join the club? by EggMan2000 · · Score: 2

    Help me out here...

    I vaguely recall playing Pitfall for hours in an attempt to achieve a certain score, in order to join the Pitfall! club or something.

    There was information on the box, or in the packaging, and when you achieved a certain score (assuming you took a photo of your TV) -you could join the elite club. I think it was like 10,000 or 20,000.

    I've not played this game in ages, but perhaps someone can help me out with this vague memory.

    --

    Um..

    --
    what? what I thought we were in the trust tree in the nest, were we not?
  53. Inspiration! by acoustiq · · Score: 2, Funny

    Pitfall! must! have! been! the! inspiration! for! Yahoo!

    --

    --
    I romp with joy in the bookish dark
    1. Re:Inspiration! by r00tarded · · Score: 2

      And! the! previous!! post! must! have! been! the! inspiration! for! yours!

  54. Pitfall 2 rules by Orion+Blastar · · Score: 1

    It was one of the best Atari 2600 games that Activision made! I think it had its own sound chip.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.