Where The Bandwidth Goes
An anonymous reader writes "An often overlooked fact about network bandwidth utilization is that the bandwidth consumed on networks is more than the sum of the data exchanged at the highest level; it's data+overhead+upkeep. In the early 90's I worked for a large multi-national company whose software engineering department had a transatlantic x.25 circuit connection to it's European engineering headquarters. It was necessary that the connection be 'on' 24x7 due to the spanning of a large number of time zones, disparate working hours and tight contractual requirements. Very large data transfers were sometimes operationally essential. But the financial people used to scream constantly about the circuit costs (charged per packet, IIRC) of several thousand dollars/month. The sys admin realized that if he just reduced the frequency of keep-alives, he could shave something like 10% off the monthly bill. This article points out that p2p applications are greater bandwidth hogs than one might think because of the foregoing and more - they also search, accept pushed advertising and do other transactions that are transparent to most users, but add up. I doubt that developers of those free p2p applications have gave much thought to efficiency. This will be no surprise to many of you, but helps explain why ISP's rushing to put caps on transfers."
it has nothing to do w/the advertising, the searches, etc. It has to do SOLELY w/the LARGE downloads that users of P2P networks do.
;)) Now that everyone is back (and I assume loving Kazaa to it's limit) I average about 75 to 100k/s.
Over the summer (when no one was in this little college town) I was steadily get 250+k/s downloads (mostly updating Debian
I am even tempted to call Road Runner and complain (I am just too lazy to fix Win98 and have it running so they can do their tests).
DiVX and MP3s are what kills the bandwith. Not the little "inefficiencies" that P2P authors added in.
I wonder how much bandwidth could be saved annually if people who developed webpages maybe optimized their html a little better? Removing extraneous spacings, simplifying form field namings ("fn" instead of "FirstName"), that kind of thing. Especially sites that get insane amounts of traffic. You know, like Slashdot. :)
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
Actually P2P work does focus on efficiency because efficiency determines how large the network can scale on a give set of hardware (the users machines and comodity internet connections). ISP's want to cap bandwidth because their current business model demands that they oversubscribe their uplink by around 20-200 times depending on the type and pricing of the comodity connection. Besides caps are based on total bandwidth usage which includes networking overhead (the routers accounting program doesn't care about payload usually)
There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
We need web caches... It's stupid to have files crossing the ocean thousands of times. Besides not using web caches causes that those who cannot afford bandwidth costs cannot put content in the web... Caches now!.
Web developers must not be afraid of web caches, since the HTTP/1.1 protocol allows them to precisely define how and when their content will be cached.
Of course, that's talking about bytes of overhead vs bytes of real data - there would be much less than 4000 packets per packet containing real data.
The more they cap usage, the less people will use (obviously). Then content providers such as streaming radio stations will start to drop off as it becomes more expensive for users to access them.
After that it becomes a vicious circle, with fewer content providers, there's no reason for users to keep their service. Then the ISPs go broke.
Take a look at the Australian example. Almost all broadband providers have a 3Gb monthly cap. The ABC has just started an internet-only radio station, but I really wonder why. It wouldn't take too many days of listening to it for a user to totally max out their cap. I predict the station will be closed due to lack of interest, within a year.
-- Even if a god did exist, why the fsck should I worship it?
They have seemingly 'fixed' this in the new release, but it now has banner ads and popups all through it. Ug.
It's pretty good, even though they have some catching up to do. (They went down for awhile for fear of getting sued alá napster.)
the geek it me though, says "waaa" and that things that dont evolve, die. and the things that dont die. p2p pushes the envelope right now, but all that encourages is more network growth. just think of p2p as those pains you had in your legs when you were 14. sure, it may not be the most efficient thing in the world, but the underlaying infrastructure has to take that into account, or get out of the way for one that can.
slashdot: where everyone yells sarcastic metaphors to themselves to understand the issue
The office I'm at used to have a contract with a monthly cap - a mere 20GB, with fairly hefty per-GB fees after that.
One Monday morning, I came in, and glanced at the MRTG graphs over the weekend. Keeripes! Somebody had been pushing data at about 250Kbps from Friday night until about 6 PM on Sunday, sustained.
I did a quick calculation, and then informed the bosses that we were going to be paying a lot more than usual this month, and asked if they wanted me to find out why. Of course they did.
Turned out it was one of said managers. He fired up Limewire, grabbed something on Friday, and forgot to shut it off. Seeing our nice low-latency, high capacity link (E10 or thereabouts, just with a really low traffic cap), it went supernode... and we paid about twice the usual for it.
go look at the html code from google - notice how they abbreviate every object name to ONE letter in the interest of bandwidth.
:-)
i'm sorry that you learned how to code sloppily, and are bitching about streamlining code for efficiency, and cost savings.
most of us dont need the damn hungarian notation that MS has spreads like gospel truth. It makes for unreadable names that convey less meaning that a nice clear variable name.
oh - and i know when to use a goto to streamline code, too
... hi bingo
Gnutella is not one of the more advanced protocols, but most of it's problems are present at varying levels in other p2p systems. It's not really surprising that P2P software which spends so much time trying to connect to computers, connect to a computer to start a download etc... and search in a geometric spiderring fashion are quite inefficient.
Damn dialup crappyness, retype whole message time :-(
Question:
Isn't the excuse of capping broadband connections a moot point, because the general broadband thing is that it is a shared resource? So X ISP saying that 1% of their users are hogging 60-70% of the available bandwidth, then they use that to say 'Right, we're raising prices', in the sense that if there is any load balancing, then the other 99% of users would be able to level up the bandwidth if they needed more, so it divides up (theoretically equally)??
Although I'm spoilt rotten living with my brother in CT, cos the Optimum Online connection (around 5Mbit at it's fastest) has been no trouble at all, damn UK rural 'broadband' (or lack of). Oh well, I suppose I don't have many new Farscape eps to download when they come out :-(.
Just my 2 pence.
Are you local? There's nothing for you here!
Back in the heyday of "X.25" networks, there were a lot of illegitimate users. There was inadequate technology to protect and track.
It is rumored that there are accounts on public x.25 networks, belonging to large corporations, that have worked for over 13 years.
ISPs are putting bandwidth caps on accounts because they see it as a source of revenue. Plain and simple. The crap about how 5% of the users use 95% of the bandwidth is really starting to piss me off... they advertised always on, unlimited bandwidth when I signed up, and now they have enough customers used to the speed, so they essentially upped the price (just like soup companies reduced the size of their cans of soup, but kept the price the same, if you want more, buy a larger can...) if you want more bandwidth, upgrade your package, or better yet, pay $7.95 a GB/Month over our generous 3 GB/month...
:P
Isn't there a law against doing this sorta crap? They said always on, unlimited bandwidth... now they're charging through the nose, claiming crappy stats on usage, and blaiming it on p2p networks... I can't even download my legitimate MSDN ISO images without going over my monthly bandwidth limit, let alone actually doing anything else on the net...
End rant...
---
Programming is like sex... Make one mistake and support it the rest of your life.
Maybe when ALL THAT BANDWIDTH I'll finally be able to get real TV streaming to me? I mean, sputnik7.com is great, but all they have is anime and their selection doesn't change very often...
Where can I go to get streaming Comedy Central or SciFi or Cartoon Network or something? I'd pay a few bucks per channel for that, if the quality was excellent.
Kintanon
Check out JoshJitsu.info for Brazilian Ji
no, there arent better solutions.
as i stated earlier, go to google and look at the source - one letter field names, and no line breaks.
why? TO SAVE BANDWIDTH.
every byte is sacred... every byte is great...
and if a byte is wasted, CFO's get quite irate...
... hi bingo
there is a big thread thats been going about this situation over at dslreports.
if you dig a page or two back into the thread quite a few users seemed to have success by using some http tunnelling software so they were on a non throttled port. might just find an answer to your problem in there if ya look
..is airing this commercial of goofy testimonials for their broadband cable service. A kid says "Ever been in the belly of a whale? I have", another guy goes "I go to the moon and back twice a day", etc.. etc..
Now, one of them has some guy say "I collected everything Mozart ever did... In 10 minutes!"
To me that's comes through loud and clear as "*wink* *wink* *nudge* *nudge* napster(etc)!"
I would say p2p is the driving force behind non-geeks getting broadband. They don't need it for e-mail, or casual web-surfing. They don't play games, but I know many people eager for an alternative to the bland junk on the radio. (Plus due to geography, radio reception is poor here)
Same thing with the 'work from home' bunk they promote, and yet block VPN connections.
It's like dangling a carrot in front of a mule to get him to move, and he stupidly chases it not realising he'll never reach it. It works fine in cartoons, but eventually the mule becomes frustrated, kicks you, and refuses to move at all.
Someone is smart enough to figure a way to give out the bandwidth and make money at the same time. And, it won't be a monopoly. Maybe 802.11 will be our savior?
I don't need no instructions to know how to rock!!!!
I couldn't disagree more.
I just got into an amazingly poorly written program after about a year, and was bewildered by the names, and what they really meant. And it was my code. And yet, I couldn't disagree with you more.
The streamlining that was discussed by the parent isn't for the sake of the coder, it is for the sake of the user. Mostly your argument is founded in long names really don't hurt anything. And if that is true, than long, descriptive names do their job. Here is a prime example of where they do make a difference. Here the variable names (for variables, and even javascript, or vb script embedded in a page) could make a tremendous amount of difference. And that is wht you would be stream lining for.
As for superfluous naming, well that can be just as bad, and unreadable as short names. Addled is addled, and you can use short (maybe more than 3, this isn't RPG afterall) descriptive names, without having to type an entire sentence.
junk1, junk2, junk3 will never be a good idea, but if your form has 4 variables, and you name them
FNm, LNm, MI, and Age, I don't think anyone will be confused.
I can totally understand the limitations of bandwidth in the face of 2p2 software.
I was in my first year of college (living in the dorms) when Napster became popular. That same year, they banned it from all campus computers. The IT guys here said that of the estimated 7200 dorm room computers on campus, a minimum of 6500 were running Napster at any given time. They were forced to ban it because the bandwidth usage was taking away from vital staff/faculty related web-based tools and network services that needed to be maintained. In fact, nothing else could be run on the network.
Now Napster's gone, and I haven't lived on campus since Kazaa and such became popular. I'm pretty sure I know how they're dealing with it.
If one university had to do it, then imagine what the average cable/DSL provider has to deal with. Granted, they don't have as much essential network stuff.
It would be nice from a purely "would be nice" point of view, but in effect you would get charged less for using more bandwidth, which wouldn't fly with anyone who provides bandwidth.
Y2K Compliant since the late 1890s
Aha - now I know where it went! Microsoft Word must have autocorrected everyone's 10MBs to 10Mbs.
~~~~~~~
"You are not remembered for doing what is expected of you." - Atul Chitnis
As an engineer that made a network to do that that tanked (Nothing like lies from sales people) it's possible 512 kbit a sec looks pretty nice but the bandwith costs on the sending end are about 50 bucks a month before servers people etc (thats sending all month) why because it's all unicast because NO ISP wants mcast working outside of itself they dont know how to bill for it. A satalite at 500 an hour is much cheaper than delivering over the internet and inherently multicast. I wonder when somebody will come up with a multicast service that is delivered to a majority of ISP's.
No sir I dont like it.
The 4 machines you are connected to perform your search then pass it on to the computers they're connected to and so on... i think there is a setting you can change, but generally searches go something like 8 levels deep.
I know where at least a few hundred gig a week of bandwidth goes to...
the big hog on network bandwidth is TCP/IP...big surprise there.
The article itself was kind of ho-hum, but the following part of the Slashdot intro caught my attention:
Again...wow. One would need to search far and wide, even on Slashdot, to find another example of such absolutely astonishing cluelessness. Timothy has obviously never talked to a P2P developer in his life. Sometimes it seems like efficiency is just about the only thing P2P developers think about, unless someone's on a security/anonymity rant. Little things like robustness or usability get short shrift because so much of the focus is on efficiency. Hundreds of papers have been written about the bandwidth-efficiency of various P2P networks - especially Gnutella, which everyone who knows anything knows is "worst of breed" when it comes to broadcasting searches.
It's unfortunate that the most popular P2P networks seem to be the least efficient ones, and doubly unfortunate that so many vendors bundle spyware with their P2P clients, but to say that P2P developers don't give much thought to efficiency is absurd. They give a lot more thought to efficiency than Slashdot editors give to accuracy, that's for damn sure.
Slashdot - News for Herds. Stuff that Splatters.
Remeber back in the good ol' modem days. I remember getting 10 k a second on some transfer even with a 56.6.
If a P2P network protocol is text based, say like XML, it should compress pretty well and keep some of this extra bandwith down.
If HTTP would actually support compression natively we could save tons of bandwith in those HTML transfers. The page I'm typing this comment on is 11.1 k. zipped it is 3.5, and I think I have fast compression on. I'm sure the main slashdot page would save even more. Slashdot could litterally save megs a day.
It would simply be a matter of Apache and IIS supporting it. And maybe a new GETC command in HTTP that works the same. The browser would ask if the server supports it, and then go from there. Or try it and if it failed, try it normally. Apache or IIS would be smart enough to not try and compress JPEG, GIF, and other pre-compressed files.
Everything from FTP to SMTP could save a little here and there, which adds up quick.
Perhaps the real answer is to write it into the next version of TCP and have it hardware accelerated.
I say P2P mesh networks (ala Gnutella) need to have intelligent meshing algorithms so that the network tries to minimize the number of mesh links crossing a given physical uplink or a given backbone segment.
/x block as a.b.c.d - please connect to that node and drop this connection") or maybe even ask the remote node to preform some kind of query for it ("who wants a.b.c.e, because I don't?"). Our current "host caches" like router.limewire.com could gain some intelligence for whom they introduced to whom.
Such a scheme would return optimized search results because your net neighbors would know of your query before somebody on the other side of an uplink (and, as there is less routing between you, can transfer files faster in theory).
On top of that, with such a router-aware network the wasted bandwith of broadcast packets multiply crossing a given line due to reflection by peers on the other side would be virtually gone once the network became aware of the layout - ideally each node wouldn't have to learn but could get some kind of topological information from a node it connected to ("You are in the same
Instead of capping upload and download capacities as much as done now, perhaps those limits should be relaxed but a P2P "introduction" program installed on the ISP's router so that clients behind the firewall mesh with each other before a few of them send meshing links spanning the uplink.
Yes, downloads will still follow the usual TCP/IP pathways - which we presume are most efficient already. But the broadcast discovery packets which now ricochet around the network would, with an intelligent meshing algorithm, span as few uplinks as possible to query hosts as network-close as possible. All in all this would reduce traffic.
Somebody want to blow holes in this for me?
--Knots;
Anarchy$ dd if=/dev/random of=~/.signature bs=120 count=1
Ready?
Slashdot.org and traffic redirected from its links.
How much of current network traffic (data/voice) are really just protocol? I mean all the way down to physical layer (yes, the 1 and 0's). Seems like every layer of abstraction tags a protocol header on to the real payload. Is there any study done in this? I won't be surprised if more than 50% of network traffic are just protocols (IP headers, TCP signals, SONET header or even CRC bits).
I run a site that has a bandwidth test, and there are people who run big multi-megabyte tests every hour or less to "see if there are any problems" in their connection. Multiply this times lots of people and lots of bandwidth test sites and I'm convinced that a lot of the bandwidth on the Internet is wasted in testing connection speed!
So that's the standard with which P2P networks must be compared on an efficiency basis. It's not looking good right now. Current P2P architectures scale badly. This is well known in the networking community, but not widely realized by end users.
A big problem is that it's hard for a program to tell "how far away", in some sense, another IP address is. You can measure latency and bandwidth, but those are only hints. If many programs are doing this, the overall result is suboptimal. There's been considerable work on efficient self-organizing networks, mainly for military use. That's where to look for better architectures.
I've been messing about with gnutella on and off for about 3 months now, I hope to make an open source functional client eventually. It's quite an interesting area because there is so much work to be done on security and efficiency.
The only problem is that P2P networks are never going to be as efficient as centralised server networks and certainly never as fast. I suppose a cynic (like me!) could blame the entertainment industry for forcing out server based file sharing networks.
But I believe the death of server based file sharing is a good thing. The bad side of the server-client model is that it can (and usually is) controlled by an authority and its security is often obscurity based (the obsure bit being hiden on the server). Peer to Peer networks however, offer total anonominity as well as giving users access to the whole component.
Peer to Peer networks are the next step in securing freedom of information on the internet and preventing government control.
It's when Peer to Peer mobile phone networks are produced that things will really get interesting....
Freenet is more efficient than, say, the Web would be. Those DiVXes don't need to cross your ISPs downstream connection at all.
Gnutella is noisy, but that's not the fault of the creators. Blame the RIAA -- the first P2P applications were centralized. If you can give up the requirement that there be no single, trusted point of failure, it's much easier to make an efficient network. They attacked Napster, and now people have moved to mostly less efficient approaches.
May we never see th
AOL is what makes us afraid since it shows that content providers don't care about refresh dates or content but rather cutting the bandwidth. Even if it means compressing images and caching a page for extended periods of time.
I doubt that developers of those free p2p applications have gave much thought to efficiency
Some of us have. Search is much of the bandwidth in peer networks is wasted (downloads are downloads, but search can eat up a lot of bandwidth for little return)
There are some efficient, effective peer network search apps currently in development. Hopefully we can eventually leave gnutella and kazaa in the past and move on to more open, efficient networks...
"Web browsers don't support" is not an excuse anymore
As you correctly point out, that's true for non-animated images. However, what do you propose for simple animations? What if animated .gif is the only way I can get advertisers to buy space on my site? Is there a way to hold off Unisys for the last nine months of the life of U.S. Patent 4,558,302? Mozilla (and Netscape 7) is the only popular browser to support Multiple-image Network Graphics, the animated extension to PNG and free alternative to animated GIF images. Excluding IE users is not an option. Or should I try to find (or write) a tool to convert animated .gif to .swf?
unless you have alpha (specifically multiple levels of transparency), which some of the older browsers didn't handle so well.
Even IE 6 doesn't handle alpha very well. (Mozilla does.) However, any PNG image converted from a still GIF image will work fine.
Will I retire or break 10K?
Unfortunately, if we cache and then illegal material is downloaded, we can be held responsible for that material.
Not necessarily. A rider on the DMCA allows service providers in the United States to cache web pages, provided that they meet certain criteria (which are easy with HTTP/1.1) and designate one of their employees as a DMCA agent. Read more on this page.
Will I retire or break 10K?
Actually, there is such a word as "moot" if you look into it.
Google tells us there is a venture capital company
And a game by that name; oddly on the "nuances of the english language. (don't even complain about mine, I won't claim to have perfect grammar, since english is an evolving language.)
I also have heard it used in reference to a gathering of were-creatures.
Not to mention, the last name "Moot" is a very real one indeed.
So yes, the word "Moot" does exist, even if people use it wrong.
01101001 01100001 01101101 01101110 01101111 01110100 01100001 01101100 01100001 01110111 01111001 01100101 01110010
I might be missing the point, but why complain about cost? If the cost of a big private line is a problem, then you should consider VPN.
Skiers and Riders -- http://www.snowjournal.com
First off all, the P2P networks by design will generate far more traffic than necessary. Necessary, being of course a single set of central servers that collect data from the entire network and serve out that data ONCE to anyone requesting it. However, Napster as we all know died a painful death because there was a single point of failure. Kazaa, gnutella, and others have no head you can cut off. Even if the company that sponsors Kazaa were to be sued/prosecuted into oblivion, the network would remain. The downside, of course, is an excessive amount of unnecessary traffic.
The second big problem is the fact that as far as I can tell, none of the P2P networks take advantage of the teired nature of the internet, attempting to search local networks first, and searching further ONLY when something can't be found closer. Bandwidth is always more scarce (and therefore more expensive) the closer you reach for the backbone. Any effort to keep the traffic within the local network of the ISP costs THEM less, which means they would be far more willing to promote those types of networks, or at the very least not attempt to restrict them.
The network admins for universities were especially outspoken against Napster at the height of that craze, since that single program was consuming all the upstream bandwidth, where there is a DAMN good chance that with a student population in the tens of thousands, there's probably a 99% chance that anything a student was searching for could be found somewhere on the university network, which typically has much larger pipes than the internet upstream.
-Restil
Play with my webcams and lights here
At my school at least, the biggest use of bandwidth seems to be people who leave filesharing programs on all the time, which ends up sharing their download directories by default, even if they haven't configured them to share additional things. Having even a few dozen people sharing DivX movies on a high-speed pipe uses up a large percentage of the school's bandwidth, far more than the network chatter does (we're talking on the order of 30-40 GB/day for a single host).
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
The current apps (other than Freenet/GNUnet) all either connect to or request a TCP connection from the machine sharing the material. When the client retrieving what you're sharing connects to or is connected from your machine, your IP address is known and that's one level of indirection from your identity (barring use of an open proxy).
Although many of the clients, particularly some of the Gnutella ones like Limewire attempt to obfuscate the addresses a little at times, the protocol is open, and $THREE_LETTER_AGENCY or $COPYRIGHT_CARTEL is free to write a client to reap the IP addresses of those sharing certain content (q.v. Ranger).
One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
Not really actually. A typical HTTP request result in a HTTP header which is 100B. (Well, the local one I just tested did at least.) Both TCP and IP has headers of 20B each. So those layers has the same order of overhead. And If you have a large file which you send you only get one HTTP header over several TCP/IP packets.
And compared to the amount of data transfered in the data part of a HTTP packet the header is very small.
As youself pointed out, it's nice to have a human readable protocol when you're debugging. (Try debugging a TCP/IP stack for a while and you'll be very happy that HTTP is text based.)
The best compromise is still compression. A fast compression algorithm like LZO (or even gzip) can reduce bandwidth even more than twinking out your variable names and spaces AND still provides readability.
No, the best solution is to use ASN.1 encoding, with an editor that understands ASN.1 as its backend format.
This problem was solved years and years and years ago.
Simon
Coming soon - pyrogyra
Yes most likely. And most coders also feel that they "optimize" the program when they write fewer characters. It doesn't have much impact (at least none that is good) however.
Humans shouldn't try to optimize stuff that a computer can do better. It's a waste of time, and a source for frustration. (When it breaks the code.)
I don't think anyone disagrees with you that compressing pages are good if you have a lot of traffic. But I sincerely doubt that anyone is doing it by hand. (Except stupid people with too much time on their hands.)
The "right" solution is to either preprocess the template HTML files or to add a GZIP module to the web server.
that it's not the movies as much as the protocol.
I bet that running a ftp server that has the same content will result in less traffic even if the movie is downloaded more often. Why? Because of the crosstalk inherit in the p2p protocols.
A new HTTP command is not necessary because HTTP 1.1 supports compression as a content encoding (the "Content-Encoding" HTTP header). The mod_gzip module enables compression for Apache. As you suggested, mod_gzip can be configured to compress or not compress certain files matching given criteria.
John S. Jacob * jsjacob@iamnota.com * www.iamnota.com * pgp: ac6ace17
Freenet has extremely high latency, yes. Request a file, and it might be a while before you get a response. Try browsing the Web-on-Freenet, and you'll get a less-than-optimal experience.
However, Freenet has efficient file transfers in terms of bandwidth usage, and avoids killing any single point on the network. Freenet is network friendly.
May we never see th
Not many Aussies run gnutella AFAIK :)
Any sufficiently advanced technology is indistinguishable from a rigged demo
--Andy Finkel (J. Klass?)
*shrug* I understand that this sounds loony, but I assure you that most P2P coders (well, at least *I* would :-) ) would love nothing better than the ability to use centralized, stable, trusted servers. It'd make their life *much* easier to make solid, easy-to-use (remember the get-a-host game played on Gnutella?), efficient apps.
Gnutella and friends only came about because Napster was under attack by the RIAA. The only way for file sharing to survive was to mutate and scatter, go not just P2P, but fully distributed, with *no* central points of failure.
The RIAA has unhesitatingly attacked any P2P services that have a central server. Given the environment, P2P evolved to be much more distributed.
And in doing so, became less efficient.
Things will probably pick up eventually -- P2P research is under full steam, and is a popular thesis subject now. As P2P and scalable, distributed and untrusted storage becomes a better understood problem, efficiency will improve. At the moment, however, file sharing has been pushed into a raw area of research. And yes, I do blame the RIAA for this.
Incidently, it may turn out to be a good thing in the long term -- distributed, failsafe, untrusted networks have a lot of potential for the future, and it's unlikely that they would have been popularized nearly as soon without the RIAA.
Conflict brings evolution -- World War II brought us atomic power and the programmable computer, and it looks like the RIAA is heading to bring us into the next era of worldwide telecommunications.
May we never see th
Dude, you were running a rogue DHCP? That'll get you banned from the network for the whole year at my school! Heck, the guy that lived in my dorm room before me did it and I had to talk with the network support for days just to get them to re-enable my jack after I moved in.
Where has all the band width gone?
Do, da do, da do.
"Live Free or Die." Don't like it? Then keep out of the USA
And if people are using the advertising-supported versions of those programs, there is even more traffic generated as the ads are "pushed" at the user.
It's amazing but true that the same thing can be said of advertising-supported web pages. It seems that an amazing amount of bandwith is taken up by advertisments and images I did not request. Indeed, as much as 90% of all bandwith used by comercial sites is composed of such "network chatter" as X-10 suggesting I check out the girl next door who just lost 90 pounds on the ginsing diet. And it blinks. All that just to get about four kilobytes of text and four kilobytes of image that I actually want to see. The ratio over conventional media is reversed: on the internet, most content is crap, whereas in conventional media all the content is crap.
Bandwith must be conserved on the internet so more crap we don't want can be pushed on more of us.
Friends don't help friends install M$ junk.
Obviously the person who submitted the story doesn't know what he is talking about.
Efficiency is a major focus of large P2P apps. When you are making hundreds of connections, you need to be efficient, or it won't work worth a damn. Coming up with an efficient enough algorithm is probably the hardest part!
As far as using up international bandwidth, the reason it is so expensive in the first place is because not enough of it is used. Telling people not to use more of it is saying that it should always remain expensive.
The story submitter is totally off-base.
My office folks were eating up 60% of the BW with Kazaa, I had no option but block at the FW, Now things are back to normal...
I guess the ISP would then be potentially in trouble from the RIAA even if they didn't store anything themselves.
Putting all P2P traffic into a 'low priority' queue on all routers, and HTTP traffic and everything else into a 'normal priority' queue, would help this. Actually some sort of bandwidth allocation (WFQ, CBQ, etc) could be used rather than priority queuing. P2P apps would get the whole pipe if no higher priority traffic is around, but just X% if there is other traffic.
Of course, this is wildly impractical given the complete lack of uptake of QoS in the Internet - but since bandwidth hogs such as Pointcast and P2P drove earlier adoption of single-point QoS boxes such as Packeteer, it is not beyond the bounds of possibility. ISPs could deploy this without cooperation from other ISPs, just as a way of giving better service to non-P2P traffic within their network.
Of course, some would say that P2P should not be segregated - in which case, perhaps they could buy a premium service that puts P2P into 'normal priority'...