UT2003 Demo Ready
captainstupid writes "The friendly folks at EPIC have working hard getting a build of the UT2003 demo ready for release. The official word from Mark Rein (VP of Epic games) is that the demo is done and it's being uploaded to the Infrogrames site as we speak. PlanetUnreal has the scoop including snippets from the IRC chat log. The linux demo is on the way as well! Gentlemen! Start your downloads!" With Icewind Dale 2 coming out recently, who has time for a FPS? Update: 09/15 02:00 GMT by T : HyperMagma submitted a link to the Linux version (as found on linuxgames.com) as well -- thanks.
as is written on linuxgames, mirrors are here:
mirror 1
mirror 2
mirror 3
mirror 4
mirror 5
the linux version works fine :) :)
Had to make my GeForce2 pro my primary X screen instead of my TNT2 (PCI), and I have to toggle the fullscreen option off and back on again to get mouse control, but otherwise it works very nicely
Mirror2 There's no line for these mirrors, and I was getting over 300 kb/s :)
you can find it here.
Nice too notice that they are using ogg as there music format.
Let me ge this straight. They have a linux version which has %10 of the market share that macosx has, which is only %5 of what Windows is at? That does not make any bussiness sense and it would make more sense to port to Windows and macosx first and linux last if ever.
I hope I do not get flamed for this but I was under the impression that sdl was inferior to both directx and game sprockets api's. I believe apple is trying to port some of apple's audio api's to linux to make a smooth transition.
If I was in charge of development I would apple's api's so I could create a dual macosx and linux release.
http://saveie6.com/
I don't think the raw market share percentages are what they are looking at when comparing Macs and linux. How many people who own *only* a mac are going to play UT? Macs bill themselves as the computer for people who really want to spend as little time as possible in front of it. Additionally, many of the game servers will run on linux. So even if they didn't release a linux client they still would have definitely released a the server.
http://saveie6.com/
The Deathmatch levels are nice, and not very small. There is a smallish Capture the Flag level that works well for getting use to the new weapons. The new map type, Bombing Run, took some getting use to.
Bombing Run is like a reverse Capture the Flag. You have to take a 'ball' and put it into the other team's goal. While you have the 'ball' you can't shoot. It really does require team work!
The dogcow says "Moof!"
Perhaps they just thought it was simpler to port to a new OS on the same hardware architecture, compared to porting to a new OS and a new hardware architecture. Consider the Linux port as half a Mac port and everything's dandy :)
READY.
#
From what I read elsewhere, it's an ex-loki games employee now working on the ut2k3 project who has done most of the port himself. I even think he did it mostly in his free time, since a linux client wasn't really the top priority of the management.
Anyway, props to him for it works just fine on my linux box
Now that it works on linux, we just need to have strafe jumps and qstat/ase support (in game server browsers suck)
!
^_^
> Aiming sucks
What kind of mouse are you using? I had no problems.
> the AI's are stupid as dirt
Try putting the bot's skill level on godlike. In UT I can hold my own against godlike, but in UT2003 I got my butt kicked. The bots are supposed to 'learn' over time, but that might only be in the full version.
> graphics are wishy washy
They look great to me. Video card?
> demo was rushed out the door way too quickly
It was supposed to be out in may.
> hope the final version is much better
It is. I've *ahem* watched people play the full version v927 with about 40 incredible maps.
Having only one model and a few maps for each game type makes sense for download speeds, but it is going to get boring fast. I hope they don't delay the full version as long as they delayed the demo.
This is truly great news for Linux gamers, and for Linux on the desktop.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
for Windows :)
for Linux
Enjoy. There's only a limited number of connections allowed but if you can get through it should be fast.
The textures aren't the ones that'll appear in the full version. They reduced the resolution of the textures to keep the size of the demo down.
A little checking would have revealed much about UT2K3 on the Mac. The real reason that we have a Linux version right now was that OpenGL support had to be added for the Mac version anyway. The codebase of the Win32 and Linux version are quite similar when OpenGL support is added. The Mac port is supposed to be underway and should be a couple of months behind the retail win32 release. Go to UnrealTournament2003 and check the forums for more info.
Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
The demo was a little late, so while they
were waiting some for the fan on the UT2003 forums, made some really funny "late demo"
posters, enjoy.
Release the demo, fan art
from the Linuxgames article (which is a rather good read) ...According to Daniel, the UT2k3 OpenGL renderer itself was extremely difficult to create, even on Windows. He estimates it was about an order of magnitude harder to write than the one that was made for Unreal Tournament...
This is not good for Linux games support, OpenGL is an old/aging API compared to the dev speed of D3d. OpenGL also seems rather fragmented w/ all these EXT_ and ARB_ bolted on to it, to keep it current.
I worry so, that if OpenGL 2.0 is finaly every released it'll be too late (which maybe way MS are holding things up by side tracking the ARB discussions about its (MS) patents)
It doesn't just look like quake3... it IS quake3. Every single thing in the game, from the menus to the bots to the gameplay is quake3. The only difference is the detail of the textures. And with about 1.4gigs of textures on the release version, it's a bit higher detail than quake3. But it feels absolutely identical to quake3.
;D ), and I'm extremely disappointed. When UT came out, it looked and played so well, that I was hoping this release would be the same. Instead, they removed the Assault game type (my favorite), and added in the Bombing Run. Unfortunately, Bombing Run is entertaining, but it requires far more teamwork than you'll find on your typical public server. With Assault, you could win even if your team didn't know what to do, because all they had to do was frag. Bombing Run is like the vip maps in Counter-Strike. And without a lot of teamwork, you'll lose everytime.
I've been playing the full release for sometime now ( helps to have friends at epic
Altough the game has pretty graphics, it's just not fun. Unless you loved the way Quake3 felt and played, don't bother downloading this.
I've got a 150 megabit (like 10 T1s) connection that isn't doing anything today, so here are the links from my server.
Unreal 2003 Windows demo
Unreal 2003 Linux demo via ftp
SuperTux
...they also have a fast mirror.
Your drivers do not support the "GL_EXT_texture_compression_s3tc" extension.
Just in case anybody's curious, I'll explain what that extension to the OpenGL API does. Apparently, it allows use of textures compressed with a still image codec developed by S3 Graphics Inc (hence "s3tc" == "S3 texture compression"). Each block of 4x4 pixels has a "dark color", a "light color", and 16 bytes representing the mix of dark and light colors for each pixel in the block. It's a bit like JPEG but much faster to decompress in real time.
Microsoft has licensed S3 texture compression for use as the standard texture codec in DirectX 8 Graphics. Nintendo has licensed it as well for the GameCube console's video.
Will I retire or break 10K?
If you want to try it with your Radeon under Linux, download the demo of the Xi Accelerated X server from XiG's website.
It's a fully functional demo of their server that will run for 30 minutes before killing the X server. You can run the demo as many times as you want.
Dinivin
being two YEARS+ late killed Daikatana...by six months before its release, it was already a joke
J
Beer, now there's a temporary solution -- Homer Jay S.
Let me relay my first twenty minutes with UT2003. It was rather dissappointing.
Try and find a server - get one with a password, this isn't displayed in the server browser so I had to connect to find out.
After two attempts to get a server, hop on. Ping is roughly 100-150ms and people are warping (slightly) all over the place, myself included.
Suddenly find myself unable to fire any weapons, notice that everyone else has ceased to exist. Stumble upon the effect of a laser shot in midair. Walk around it a few times, disconnect.
Connect to another server for some CTF. Walk around, run out to get into combat... and fall through the ground. Through. The. Ground. Not off a cliff... Through.
That was last night. Now, this morning I hop on a server and spend an hour playing without any problems other than the relatively frequent three-foot-warp effect, and just not having a very good sense of... well, walking. It just -feels- wrong in some way. Even though I just "0wned" a server, 70+ points ahead of my next competition, I don't think I'll be getting this game unless a demo comes out that fixes these bugs. I might suck at BF1942, but at least it feels like a more honest experience.
My own pointless vanity vintage computing page
It's pretty amusing. For the Linux demo, anyway; haven't tried the Windoze version.
Al Qaeda has ninjas!
FileFront
Nvidia
3D Gamers
Beyond Unreal
The Shack
HomeLan Fed
Aus Gamers
File Planet
Faster Files
Blue's News
Gigex
FragLand
GameSpot.
And the fastest mirror that I've tried yet was Nvidia's, though you have to download six split files and run a script to recombine them.
If you count servers, yes. That kinda doesn't count when you're talking about games.
I was under the impression that Game Sprockets were dead. Apple said they were putting them into maintenance mode a few years back.
Anyway, SDL is not "inferior" to DirectX or Game Sprockets. It's a *much* smaller, more lightweight library, and if you want more functionality, you use other libraries that sit on top of it, like SDL_mixer or SDL_image.
It also runs on the MacOS, so instead of rewriting the bloody game for every platform, you have to write it *once* and then let it run on Linux, Windows, and the MacOS.
SDL is one of the nicer things to come from the Open Source world. It's also a Good Thing for Mac users. Don't bash it.
And why would anyone use Mac-specific APIs at all for something like a game (which doesn't have OS-specific UI elements), when they could use cross-platform ones? (This is ignoring the few exceptions, like Prince of Destruction, which used the Mac's Speech Manager). Mac users get annoyed enough about coders using Win-specific APIs -- asking coders to then use Apple-specific APIs seems a little hypocritical.
May we never see th
I was eagerly awaiting this, but I'm a bit disappointed. Its just UT with nicer graphics. Really that's all. The games besides the Bomb run one are exactly the same ie Deathmatch and CTF. Even the weapons with the exception of the lightening gun are the same.
I've heard a few people say well what did you expect it is the UT sequel? Well I expected something besides improved graphics. Sorry but this isn't 1999 and with games like RTCW out which require actual teamwork this game just doesn't hold up.
That said if your a die-hard UT fan with new hardware who still plays the old version constantly, you'll probably like it. If you have played any games which require actual teamwork and are tired of straight up twitch deathmatch then this isn't for you.
I know my mini-review may sound a bit harsh, but after all the hype and years since UT came out, I was expecting something original.
If you wanna get rich, you know that payback is a bitch
I do agree that it's prettier and it's fun, but for some reason it feels like regular vanilla unreal with a few sprinkles..
of course, I'm using a 900mhz athlon and GeForce 3 and it feels choppy (which detracts from gameplay which was UT's strongpoint), which I'm sure is detracting from my enjoyment of it... So far I give it 7 out of 10.. I'm sure it'll grow on me after a while.
That's good news - you're running almost the same system as I am. I've run into a problem, though: the program starts OK, but it grabs my mouse and won't release it. I can sort of navigate through the start menu using arrow keys, but I can't do anything on the settings page. Did you have this problem, and if so, what did you do about it?
Dewey, what part of this looks like authorities should be involved?
I think it is 7777 7778
Ask Slashdot - google for stupid people.
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For what it's worth, IDC is claiming that Linux is outpacing Macintosh on the desktop these days.
I would imagine that's dominated by technical/business desktops, but Linux is at least competitive with the Macintosh overall in magnitude, and perhaps greater than OS X in particular?
And keep in mind that the work to produce a Linux port is largely work to produce an OpenGL renderer, and all that work goes directly towards supporting the MacOS X version.
- jon
Ganymede, a GPL'ed metadirectory for UNIX
Or the games are like apples and oranges.
Ding ding ding..
Heh.. the ut demo has like 1 player model and a couple levels. BF has models of aircraft carriers, planes, tanks, jeeps, players etc. So if it were an coding effiency issue, I'd say the BF crew is way ahead of epic.
With UT 2003 coming out who has time for CmdrTaco's idiotic commentary on what games we should like.
CmdrTaco, I think I loathe you, but I want to know for sure.
So call Windows users stupid, and make another Linux post.
I loathe you.
SW
Yeah but, how many linux-using people are there who don't dual-boot with windows? I doubt that there are many gamers running *only* linux.
They worked so hard for the Linux version because many of the server admins wanted to run linux servers. Linux servers was definately going to be a requirement. The client was a logical progression.
The demo is just horrible. Great graphics, horrible gameplay. Don't waste your time downloading this.
If anyone else thinks otherwise, I'd really like to hear about it.
Interestingly enough, the problem seems to have resolved itself. One time I ran 'ut2003_demo' from its actual home directory and it worked correctly. Now I can launch it from any directory without trouble - go figure. Thanks for trying to help, though!
Dewey, what part of this looks like authorities should be involved?
"for people that really want to spend as little time as possible in front of it"
Hmm. No. That's not how they bill it.
Macs are billed as the computer for people who really want to *enjoy* as much time as possible in front of it.
The Mac version will be out soon enough. No big whoop. The game won't be any less fun when it's released for OS X. But a lot of people I know own only a Mac and play UT. Mac users enjoy their games as much as their PC counterparts (and spend proportionatly as much much on games), they just aren't as inclined to own their machines as a glorified Xbox.
That study is based on how many copies of linux overall were sold and not how many users use it. For example I have purchased about 4 or 5 different linux distro's and have bought 3 or 4 different versions of redhat, 2 suse, and 2 caldera before sco fucked it up. In the IDC study that would equal 12 different linux users or installations. Very inaccurate.
You're joking, right? Don't forget, plenty of people run Linux who didn't buy a distro.. it's easy (and perfectly legal) to buy one copy of Linux and install it on dozens of systems, or to make copies of someone else's CD's, or to download ISO's. The IDC study would have had to take that into account if they were to seriously tackle the question.
Mac user sdo upgrade but not as often and only once avery couple of years. Last I heard from the gartner group about a year ago was that linux owned %.5 of the dekstop market while Apple owned %4. Linux however does make up %3 or %4 used as servers but thats it.
Again, you don't seriously you believe that Linux makes up only 3 or 4 percent of the installed server base, do you?. Gartner/Dataquest is citing Linux as earning 6% of server revenues in 2002, which amounts to a far higher unit share than that. Remember, one of the reason Epic committed to porting to Linux is from their experience that 50% of the high speed servers deployed for Unreal Tournament were running on Linux.
Linux, not Macintosh, is the second choice platform overall, based on the economics.
Big difference not to mention people who use linux are not teenage gamers but mostly hackers or administrators. People who use macs are ordinary people who might have a stronger appeal to games.
Yes, there are surely more commercial game sales on Macintosh than Linux, but that's not to say there aren't enough Linux users out there to make it worthwhile to do a port. Particularly when there are cross platform API's like OpenGL, Ogg Vorbis, and SDL that reduce the effort required.
- jon
Ganymede, a GPL'ed metadirectory for UNIX
Thanks, the patch didn't fix this for me.
I have the lastest 1.0-3xxx drivers from nvidia and I can run quake 3 etc etc properly. However this demo refuses to run, saying it needs Xig-Nonstandard something or other. Is my card too old?
Wasn't there a study recently posted on /. that showed that Linux installations actually outnumbered OSX? (By only a little, something like 3.9 percent for Linux vs. 3.7 for OSX.)
And I have a feeling Linux users are more likely to be gamers than Mac users.
retrorocket.o not found, launch anyway?
While it would be nice to have an open-source driver, having ones based on the same codebase as their Windows drivers is pretty close - NV's Linux drivers are *EXCELLENT*
As to the kernel interface portion itself - The drivers are released as two parts. One is the X driver module (closed-source), the other is the kernel glue (open-source) - NV has been VERY good about upgrading their kernel glue to track kernel changes, and in cases where they don't immediately release a new version, they have often put up unofficial user-submitted patches that allow people to use the driver before they release the next official version (Which happens often)
ATis work great? Last I heard the oh-so-almighty open-source drivers were missing texture compression, a key (and standard) feature on ALL modern cards less than 2-3 years old. This makes the ATi drivers essentially useless for any modern 3D game. If you want TC support with an ATi, not only do you have to deal with a "dreaded" closed-source driver, you have to PAY XiG for it.
retrorocket.o not found, launch anyway?
Supposedly (see earlier posts on the subject), if you get one of the "non-free" X servers from XiG, they have S3TC support now.
retrorocket.o not found, launch anyway?