Slashdot Mirror


UT2003 Demo Ready

captainstupid writes "The friendly folks at EPIC have working hard getting a build of the UT2003 demo ready for release. The official word from Mark Rein (VP of Epic games) is that the demo is done and it's being uploaded to the Infrogrames site as we speak. PlanetUnreal has the scoop including snippets from the IRC chat log. The linux demo is on the way as well! Gentlemen! Start your downloads!" With Icewind Dale 2 coming out recently, who has time for a FPS? Update: 09/15 02:00 GMT by T : HyperMagma submitted a link to the Linux version (as found on linuxgames.com) as well -- thanks.

62 of 248 comments (clear)

  1. the linux demo is already out by tranqlzer · · Score: 5, Informative

    as is written on linuxgames, mirrors are here:
    mirror 1
    mirror 2
    mirror 3
    mirror 4
    mirror 5

  2. Two tiny problems but... by meowsqueak · · Score: 2, Interesting

    the linux version works fine :)
    Had to make my GeForce2 pro my primary X screen instead of my TNT2 (PCI), and I have to toggle the fullscreen option off and back on again to get mouse control, but otherwise it works very nicely :)

  3. Mirror list by prestomation · · Score: 5, Informative
    Mirror

    Mirror2 There's no line for these mirrors, and I was getting over 300 kb/s :)

    1. Re:Mirror list by Tack · · Score: 2

      Wow, thanks for the mirror. I was queued to wait 102 minutes on fileplanet, but I tried the second mirror and

      09:17:22 (477.53 KB/s) - `UT2003-Demo.exe' saved [102461952/102461952]

      Nice.

      Jason.

  4. mirror in sweden by fredan · · Score: 2, Insightful

    you can find it here.

  5. OGG! by fredan · · Score: 3, Informative

    Nice too notice that they are using ogg as there music format.

  6. Re:No Mac version yet by Billly+Gates · · Score: 4, Interesting

    Let me ge this straight. They have a linux version which has %10 of the market share that macosx has, which is only %5 of what Windows is at? That does not make any bussiness sense and it would make more sense to port to Windows and macosx first and linux last if ever.

    I hope I do not get flamed for this but I was under the impression that sdl was inferior to both directx and game sprockets api's. I believe apple is trying to port some of apple's audio api's to linux to make a smooth transition.

    If I was in charge of development I would apple's api's so I could create a dual macosx and linux release.

  7. Re:No Mac version yet by EastCoastSurfer · · Score: 5, Insightful

    I don't think the raw market share percentages are what they are looking at when comparing Macs and linux. How many people who own *only* a mac are going to play UT? Macs bill themselves as the computer for people who really want to spend as little time as possible in front of it. Additionally, many of the game servers will run on linux. So even if they didn't release a linux client they still would have definitely released a the server.

  8. All slashdotted by Billly+Gates · · Score: 2
    Gee thanks guys. Every single site was slashdotted except one which can not above 4k/sec due to congestion. For a 100 meg download this would take close to 2 days.

    1. Re:All slashdotted by ceejayoz · · Score: 2

      I'm getting 600 kb/sec off one of them.

  9. I Downloaded it Last Night by fidget42 · · Score: 4, Informative
    I was glad to see that UT2003 isn't going to require a computer upgrade. All I had to do was downgrade by video settings (1024x768 rather than 1280x1024) and I got really nice frame rates. From the technology demos I have seen, I was afraid that the 'eye candy' would require more CPU and not provide any benefit, but the physics model s nice, and the 'body effects' (i.e., reaction to getting hit or dying) do work well.

    The Deathmatch levels are nice, and not very small. There is a smallish Capture the Flag level that works well for getting use to the new weapons. The new map type, Bombing Run, took some getting use to.

    Bombing Run is like a reverse Capture the Flag. You have to take a 'ball' and put it into the other team's goal. While you have the 'ball' you can't shoot. It really does require team work!

    --
    The dogcow says "Moof!"
    1. Re:I Downloaded it Last Night by Darren+Winsper · · Score: 2

      There was a mod for Tribes I played a few years back along similar lines, except it was a flag. The difference was you could only hold the flag for a few seconds or you'd explode. Not *that* required team-work :)

    2. Re:I Downloaded it Last Night by joshki · · Score: 2

      Easiest strategy for when you find yourself without support -- chuck the ball at the enemy and then shoot him and take it back... :)

      --
      I do not read or respond to AC's. If you want a discussion, log in. Otherwise, don't waste your time.
    3. Re:I Downloaded it Last Night by Speare · · Score: 4, Informative

      Apparently, UT2003 (at least the Demo for Linux, but probably for Windows as well) requires an nVidia board to run. A matter of some OpenGL extension which only nVidia offers.

      This is really very disappointing. I hope that this changes in time for a final release. The site just recommends an nVidia TNT, and the README has some lip-service weak plans like "exploring options" for other drivers.

      I avoid nVidia products on Linux because they lock up their driver core in a proprietary binary. I support ATi products on Linux. While the open source driver development is a little behind the curve, at least it exists. ATi Radeon 7500 works great on my box, and some newer boards are getting support now.

      The kernel has a special flag called "taint" for closed-source modules like the nVidia driver. When some crashing bug is discovered, kernel developers are powerless to do much about it. You can't fully audit the use of the kernel's memory when you've got some unknown binary module loaded. When the kernel interfaces change, the people using closed-source modules can't upgrade until the single supplier of those modules finally graces their users with an update to the drivers.

      I applaud Epic for working a Linux game in parallel. I now urge Epic to engineer the games for more than one make of video card, even if it means the game can't use some little nonstandard OpenGL extension.

      --
      [ .sig file not found ]
    4. Re:I Downloaded it Last Night by fmaxwell · · Score: 2

      I avoid nVidia products on Linux because they lock up their driver core in a proprietary binary.

      You are seeing a classic conflict between open source and commercial products. If nVidia were to open-source their driver code, they would immediately expose any and all of their strengths and weaknesses.

      Their competition could use that information to tune benchmarks to make them unfavorable to nVidia (by relying heavily on areas of weakness in the nVidia code.) The competition could also use performance techniques nVidia driver engineers have worked long hours to create.

      I would rather have a high-quality closed source driver than no driver or a low-quality open source driver that is missing all of the company's proprietary performance techniques.

    5. Re:I Downloaded it Last Night by dinivin · · Score: 5, Informative

      Apparently, UT2003 (at least the Demo for Linux, but probably for Windows as well) requires an nVidia board to run.

      This is not true at all. The XiG accelerated servers now support the S3TC extension under Linux (and offer fully featured demo versions), and all Radeons support S3TC under Windows....

      BTW, there is nothing non-standard about the S3TC extension. It's quite well accepted and implemented on nearly every new (ie. within the last year or two) video card on the market. The issue of implementing support for the extension in the DRI drivers is a purely legal one, not technical one.

      Dinivin

    6. Re:I Downloaded it Last Night by Speare · · Score: 2

      Actually, nVidia doesn't open-source their driver because they CAN'T. They license certain methods that were patented. At least some of those patents were SGI properties that MSFT bought some months ago.

      I don't care WHY a vendor doesn't open their code. I just care that software doesn't support proprietary lock-ins by depending on nonstandard extensions that no other vendor will offer.

      --
      [ .sig file not found ]
    7. Re:I Downloaded it Last Night by Speare · · Score: 2

      Not true at all? The UT2003 Demo for Linux README states, "if you want to play the game now, pop in an nVidia card."

      (As if all interested parties have a stack of video cards on their shelf.)

      --
      [ .sig file not found ]
    8. Re:I Downloaded it Last Night by dinivin · · Score: 2

      At least some of those patents were SGI properties that MSFT bought some months ago.

      Long before MSFT bought those patents, SGI was on record denying that they were, in any way, preventing nVidia from open sourcing their drivers. nVidia hasn't for one reason only: they don't want to.

      Dinivin

    9. Re:I Downloaded it Last Night by dinivin · · Score: 3

      Hey moron, it's not true at all. I don't give a flying @#$#@ what the README states. I just played it under linux with a demo of the XiG accelerated X server on my Radeon 8500. XiG released this demo on the 13th of this month, which is probably why the README doesn't mention it as a possibility.

      It's also not true that you need an nVidia card to play it under Windows, which you said was "probably" the case. You were wrong on both counts. Deal with it.

      Dinivin

    10. Re:I Downloaded it Last Night by tshak · · Score: 2

      Okay, so because NVidia is protecting thier intellectual property you don't support them? Sure, ATI's drivers are Open Source, but big whoop - ATI's infamous for poorly written drivers. nVidia's detonators were almost a revolution to the industry - like hell they're just going to give that away. The real issue is that nVidia obviously doesn't see a business reason to write good drivers for Linux. So then buy an ATI!

      Regardless, I too hope that the UT2003 engine moves away from nVidia (even though I have a GF3). I like how game engines exploit it to the fullest, but I believe in focusing on standard API's like DirectX and OpenGL, not a piece of hardware.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  10. Re:No Mac version yet by MagerValp · · Score: 2, Insightful

    Perhaps they just thought it was simpler to port to a new OS on the same hardware architecture, compared to porting to a new OS and a new hardware architecture. Consider the Linux port as half a Mac port and everything's dandy :)

    --

    READY.
    #
  11. Re:No Mac version yet by Rushuru · · Score: 2

    From what I read elsewhere, it's an ex-loki games employee now working on the ut2k3 project who has done most of the port himself. I even think he did it mostly in his free time, since a linux client wasn't really the top priority of the management.

    Anyway, props to him for it works just fine on my linux box

    Now that it works on linux, we just need to have strafe jumps and qstat/ase support (in game server browsers suck)

    --
    !
    ^_^
  12. Re:Not very good yet by br0ck · · Score: 4, Informative

    > Aiming sucks
    What kind of mouse are you using? I had no problems.

    > the AI's are stupid as dirt
    Try putting the bot's skill level on godlike. In UT I can hold my own against godlike, but in UT2003 I got my butt kicked. The bots are supposed to 'learn' over time, but that might only be in the full version.

    > graphics are wishy washy
    They look great to me. Video card?

    > demo was rushed out the door way too quickly
    It was supposed to be out in may.

    > hope the final version is much better
    It is. I've *ahem* watched people play the full version v927 with about 40 incredible maps.

    Having only one model and a few maps for each game type makes sense for download speeds, but it is going to get boring fast. I hope they don't delay the full version as long as they delayed the demo.

  13. Linux Demo! by Ender+Ryan · · Score: 2
    WTH? The Linux Demo was released before this story made it to /.! Come on /., get on the ball!

    This is truly great news for Linux gamers, and for Linux on the desktop.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  14. Mirror by windex · · Score: 2

    for Windows
    for Linux
    Enjoy. There's only a limited number of connections allowed but if you can get through it should be fast. :)

  15. Re:Not very good yet by Darren+Winsper · · Score: 2

    The textures aren't the ones that'll appear in the full version. They reduced the resolution of the textures to keep the size of the demo down.

  16. Mac is a go.. by LinuxGeek · · Score: 3, Informative

    A little checking would have revealed much about UT2K3 on the Mac. The real reason that we have a Linux version right now was that OpenGL support had to be added for the Mac version anyway. The codebase of the Win32 and Linux version are quite similar when OpenGL support is added. The Mac port is supposed to be underway and should be a couple of months behind the retail win32 release. Go to UnrealTournament2003 and check the forums for more info.

    --

    Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
  17. Release the demo fan art by spiro_killglance · · Score: 3, Funny

    The demo was a little late, so while they
    were waiting some for the fan on the UT2003 forums, made some really funny "late demo"
    posters, enjoy.

    Release the demo, fan art

  18. OpenGL by Trevelyan · · Score: 5, Insightful

    from the Linuxgames article (which is a rather good read) ...According to Daniel, the UT2k3 OpenGL renderer itself was extremely difficult to create, even on Windows. He estimates it was about an order of magnitude harder to write than the one that was made for Unreal Tournament...

    This is not good for Linux games support, OpenGL is an old/aging API compared to the dev speed of D3d. OpenGL also seems rather fragmented w/ all these EXT_ and ARB_ bolted on to it, to keep it current.
    I worry so, that if OpenGL 2.0 is finaly every released it'll be too late (which maybe way MS are holding things up by side tracking the ARB discussions about its (MS) patents)

    1. Re:OpenGL by robson · · Score: 3, Informative

      It may be that it's aging and getting pretty akward, HOWEVER it's FAR faster than D3D, has fewer rendering errors (Missing polygons, blatantly obvious skyboxes, mis-aligned/mis-sized textures, Hall Of Mirrors, etc)

      Try playing Half-Life (Or a derivative thereof) in OpenGL and D3D, or MOHAA, Or Q3A.


      There's nothing inherently faster or slower about either OpenGL or D3D. They're just APIs. Different hardware implementations may be faster, and different games may differ in quality, but that's not because of the API.

    2. Re:OpenGL by MisterBlister · · Score: 2
      Try playing Half-Life (Or a derivative thereof) in OpenGL and D3D,

      or MOHAA, Or Q3A.

      Quake3 engines, including Q3A and MOHAA, don't even have D3D rendering layers. Dumbass.

  19. Re:Feels Like Q3 by Lord+Kestrel · · Score: 2, Interesting

    It doesn't just look like quake3... it IS quake3. Every single thing in the game, from the menus to the bots to the gameplay is quake3. The only difference is the detail of the textures. And with about 1.4gigs of textures on the release version, it's a bit higher detail than quake3. But it feels absolutely identical to quake3.

    I've been playing the full release for sometime now ( helps to have friends at epic ;D ), and I'm extremely disappointed. When UT came out, it looked and played so well, that I was hoping this release would be the same. Instead, they removed the Assault game type (my favorite), and added in the Bombing Run. Unfortunately, Bombing Run is entertaining, but it requires far more teamwork than you'll find on your typical public server. With Assault, you could win even if your team didn't know what to do, because all they had to do was frag. Bombing Run is like the vip maps in Counter-Strike. And without a lot of teamwork, you'll lose everytime.

    Altough the game has pretty graphics, it's just not fun. Unless you loved the way Quake3 felt and played, don't bother downloading this.

  20. My mirror for the files by supertux · · Score: 5, Informative

    I've got a 150 megabit (like 10 T1s) connection that isn't doing anything today, so here are the links from my server.

    Unreal 2003 Windows demo
    Unreal 2003 Linux demo via ftp

    SuperTux

  21. For the people who don't hate nvidia... by hyoo · · Score: 2

    ...they also have a fast mirror.

  22. What the "s3tc extension" is by yerricde · · Score: 3, Informative

    Your drivers do not support the "GL_EXT_texture_compression_s3tc" extension.

    Just in case anybody's curious, I'll explain what that extension to the OpenGL API does. Apparently, it allows use of textures compressed with a still image codec developed by S3 Graphics Inc (hence "s3tc" == "S3 texture compression"). Each block of 4x4 pixels has a "dark color", a "light color", and 16 bytes representing the mix of dark and light colors for each pixel in the block. It's a bit like JPEG but much faster to decompress in real time.

    Microsoft has licensed S3 texture compression for use as the standard texture codec in DirectX 8 Graphics. Nintendo has licensed it as well for the GameCube console's video.

    --
    Will I retire or break 10K?
  23. Re:grrrrr.... no way except nvidia by dinivin · · Score: 2

    If you want to try it with your Radeon under Linux, download the demo of the Xi Accelerated X server from XiG's website.

    It's a fully functional demo of their server that will run for 30 minutes before killing the X server. You can run the demo as many times as you want.

    Dinivin

  24. Re:Key to Success? by drik00 · · Score: 2

    being two YEARS+ late killed Daikatana...by six months before its release, it was already a joke

    J

    --
    Beer, now there's a temporary solution -- Homer Jay S.
  25. Buggy as all hell. by TellarHK · · Score: 2

    Let me relay my first twenty minutes with UT2003. It was rather dissappointing.

    Try and find a server - get one with a password, this isn't displayed in the server browser so I had to connect to find out.

    After two attempts to get a server, hop on. Ping is roughly 100-150ms and people are warping (slightly) all over the place, myself included.

    Suddenly find myself unable to fire any weapons, notice that everyone else has ceased to exist. Stumble upon the effect of a laser shot in midair. Walk around it a few times, disconnect.

    Connect to another server for some CTF. Walk around, run out to get into combat... and fall through the ground. Through. The. Ground. Not off a cliff... Through.

    That was last night. Now, this morning I hop on a server and spend an hour playing without any problems other than the relatively frequent three-foot-warp effect, and just not having a very good sense of... well, walking. It just -feels- wrong in some way. Even though I just "0wned" a server, 70+ points ahead of my next competition, I don't think I'll be getting this game unless a demo comes out that fixes these bugs. I might suck at BF1942, but at least it feels like a more honest experience.

  26. Read the license by cjpez · · Score: 2

    It's pretty amusing. For the Linux demo, anyway; haven't tried the Windoze version.

  27. More mirrors by ocbwilg · · Score: 2

    FileFront
    Nvidia
    3D Gamers
    Beyond Unreal
    The Shack
    HomeLan Fed
    Aus Gamers
    File Planet
    Faster Files
    Blue's News
    Gigex
    FragLand
    GameSpot.

    And the fastest mirror that I've tried yet was Nvidia's, though you have to download six split files and run a script to recombine them.

  28. Re:No Mac version yet by ceejayoz · · Score: 2

    If you count servers, yes. That kinda doesn't count when you're talking about games.

  29. Game Sprockets by 0x0d0a · · Score: 3, Insightful

    I was under the impression that Game Sprockets were dead. Apple said they were putting them into maintenance mode a few years back.

    Anyway, SDL is not "inferior" to DirectX or Game Sprockets. It's a *much* smaller, more lightweight library, and if you want more functionality, you use other libraries that sit on top of it, like SDL_mixer or SDL_image.

    It also runs on the MacOS, so instead of rewriting the bloody game for every platform, you have to write it *once* and then let it run on Linux, Windows, and the MacOS.

    SDL is one of the nicer things to come from the Open Source world. It's also a Good Thing for Mac users. Don't bash it.

    And why would anyone use Mac-specific APIs at all for something like a game (which doesn't have OS-specific UI elements), when they could use cross-platform ones? (This is ignoring the few exceptions, like Prince of Destruction, which used the Mac's Speech Manager). Mac users get annoyed enough about coders using Win-specific APIs -- asking coders to then use Apple-specific APIs seems a little hypocritical.

  30. I was expecting more by bogie · · Score: 4, Insightful

    I was eagerly awaiting this, but I'm a bit disappointed. Its just UT with nicer graphics. Really that's all. The games besides the Bomb run one are exactly the same ie Deathmatch and CTF. Even the weapons with the exception of the lightening gun are the same.

    I've heard a few people say well what did you expect it is the UT sequel? Well I expected something besides improved graphics. Sorry but this isn't 1999 and with games like RTCW out which require actual teamwork this game just doesn't hold up.

    That said if your a die-hard UT fan with new hardware who still plays the old version constantly, you'll probably like it. If you have played any games which require actual teamwork and are tired of straight up twitch deathmatch then this isn't for you.

    I know my mini-review may sound a bit harsh, but after all the hype and years since UT came out, I was expecting something original.

    --
    If you wanna get rich, you know that payback is a bitch
  31. Re:UT2003 (first impression) by Dutchmaan · · Score: 2

    I do agree that it's prettier and it's fun, but for some reason it feels like regular vanilla unreal with a few sprinkles..

    of course, I'm using a 900mhz athlon and GeForce 3 and it feels choppy (which detracts from gameplay which was UT's strongpoint), which I'm sure is detracting from my enjoyment of it... So far I give it 7 out of 10.. I'm sure it'll grow on me after a while.

  32. Re:OMG - the Linux version is awesome/flawless! by Just+Some+Guy · · Score: 2

    That's good news - you're running almost the same system as I am. I've run into a problem, though: the program starts OK, but it grabs my mouse and won't release it. I can sort of navigate through the start menu using arrow keys, but I can't do anything on the settings page. Did you have this problem, and if so, what did you do about it?

    --
    Dewey, what part of this looks like authorities should be involved?
  33. Re:Runing a UTDemo Server? by pcmills · · Score: 3, Informative

    I think it is 7777 7778

    --
    Ask Slashdot - google for stupid people.
  34. And here it is, very interesting indeed. by Anonymous Coward · · Score: 2, Informative

    END-USER LICENSE AGREEMENT

    PLEASE READ CAREFULLY. BY USING OR INSTALLING THIS SOFTWARE, OR BY
    PLACING OR COPYING THIS SOFTWARE ON YOUR COMPUTER HARDWARE, COMPUTER RAM
    OR OTHER STORAGE MEDIUM, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF
    THIS LICENSE. IF YOU DO NOT AGREE TO THESE TERMS, PROMPTLY DISCONTINUE
    THE INSTALLATION PROCESS AND CEASE ALL USE OF THIS SOFTWARE.

    1. Thanks. Congratulations and thank you for licensing our software.
    We're sorry to cramp your style, but our lawyers tell us that if we want
    to keep control and ownership of the cool stuff we're developing, we
    have to make sure you understand and agree that you are just getting a
    right to use it and that that right is limited in certain ways. So
    here's what follows is what you need to know and agree to.

    2. License. The demonstration version of the software accompanying
    this license and the related documentation (the "Demo Software") are
    licensed for your use and gaming enjoyment, subject to terms and
    limitations in this license agreement. This is not a full fledged
    version of the software; it is a demonstration version.

    3. Use Restrictions. We want you to enjoy our products for years to
    come, and we want to be able to continue to send you awesome games, so
    you need to be aware that there are some things you cannot do with the
    Demo Software. The Demo Software contains copyrighted material, trade
    secrets and other proprietary material. You may not decompile, modify,
    reverse engineer, prepare derivative works based on the Demo Software,
    or disassemble the Demo Software. You may not rent, sell, lease,
    barter, or sublicense the Demo Software. You may not delete the
    copyright notices or any other proprietary legends on the original copy
    of the Demo Software. You may not offer the Demo Software on a
    pay-per-play basis or otherwise commercially exploit the Demo Software
    or use the Demo Software for any commercial purpose. You may, however,
    exchange the Demo Software at no charge among other end-users and
    distribute them to others over the Internet, on magazine cover disks, or
    otherwise for free. You may not ship or export the Demo Software to any
    country other than where you bought it, in violation of the U.S. Export
    Administration Act (or any other law governing such matters) and you
    will not utilize and will not authorize anyone to utilize the Demo
    Software in violation of any applicable law. The Demo Software may not
    be downloaded or otherwise exported into (or to a national or resident
    of) any country to which the U.S. has embargoed goods or to anyone or
    into any country who/which are prohibited by applicable law, from
    receiving it.

    4. Termination. This license is effective until one of us terminate
    it. You may terminate this license at any time by destroying the Demo
    Software and related documentation. In the unlikely event that you are
    naughty and fail to comply with any provision of this license, this
    license will terminate immediately without notice from us. Upon
    termination, you must destroy the Demo Software and related
    documentation. Please don't wait for us to come after you; it would not
    be pleasant for either of us. If we do have to come after you, we're
    going to expect you to pay us for our troubles, including the cost of
    our lawyers.

    5. Disclaimer of Warranty on Software. You are aware and agree that
    use of the Demo Software and the media on which it is recorded at your
    sole risk. The Demo Software, related documentation and the media are
    provided "AS IS". INFOGRAMES (OUR PUBLISHER) AND EPIC GAMES, INC.
    ("EPIC") EXPRESSLY DISCLAIM ALL OTHER WARRANTIES. EXPRESS OR IMPLIED,
    INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
    AND FITNESS FOR A PARTICULAR PURPOSE. WE DO NOT WARRANT THAT THE
    FUNCTIONS CONTAINED IN THE DEMO SOFTWARE WILL MEET YOUR REQUIREMENTS.
    NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY US OR ANY OF OUR
    AUTHORIZED REPRESENTATIVES SHALL CREATE A WARRANTY OR IN ANY WAY
    INCREASE THE SCOPE OF THIS WARRANTY. SOME JURISDICTIONS DO NOT ALLOW
    THE EXCLUSION OF IMPLIED WARRANTIES, S0 THE ABOVE EXCLUSIONS MAY NOT
    APPLY TO YOU.

    6. Limitation of Liability. UNDER NO CIRCUMSTANCES, INCLUDING WITHOUT
    LIMITATION, NEGLIGENCE, SHALL INFOGRAMES, EPIC OR ANY OF THEIR
    RESPECTIVE OFFICERS, EMPLOYEES, DIRECTORS, AGENTS, LICENSEES,
    SUBLICENSEE OR ASSIGNS BE LIABLE FOR ANY INCIDENTAL, SPECIAL OR
    CONSEQUENTIAL DAMAGES THAT RESULT FROM THE USE OR INABILITY TO USE THE
    DEMO SOFTWARE OR RELATED DOCUMENTATION, EVEN IF SUCH PARTIES HAVE BEEN
    ADVISED OF THE POSSIBILITY OF THOSE DAMAGES. SOME JURISDICTIONS DO NOT
    ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR
    CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY
    TO YOU. In no event shall our total liability to you for all damages,
    losses, and causes of action (whether in contract, tort or otherwise)
    exceed the amount paid by you for the Software.

    7. Controlling Law and Severability. This license is governed by and
    construed in accordance with the laws of the State of North Carolina,
    USA. Exclusive venue for all litigation shall be in Wake County, North
    Carolina. If any provision of this license is unenforceable, the rest
    of it shall remain in effect.

    8. Complete Agreement. This license constitutes the entire agreement
    between the parties with respect to the use of the Demo Software and the
    related documentation. However, Infogrames and Epic reserve the right
    to modify the terms of this license from time to time and will post
    notice of material changes somewhere within www.epicgames.com.

    9. Copyright. The Demo Software and all copyrights, trademarks and all
    other conceivable intellectual property rights related to the Demo
    Software are owned by Infogrames, Epic or such parties' licensors and
    are protected by United States copyrights laws, international treaty
    provisions, an army of clones, and all applicable law, such as the
    Lanham Act. You must treat the Demo Software like any other copyrighted
    material, as required by 17 U.S.C. section 101 et seq. and other
    applicable law. This program you've licensed was produced through the
    efforts of many people who earn their livelihood from its lawful use.
    These people like to eat, so please feel free to make as many copies of
    only this Demo Software for your friends and acquaintances to enjoy it
    as well............and maybe they'll license full versions like we know
    you will.

    10. Enjoyment Requirements. We are aware that there are rumblings and
    grumblings within the gaming community about heavy handed, legally
    onerous license agreements. You have our word that this one is as fair
    and even handed as it gets and, as you have read this far, you know it
    to be true. Now, be gone from this screen and enjoy the Demo Software,
    and if you like it, be sure to tell all your friends how great it is and
    make sure they try it, too!

  35. Re:No Mac version yet by jonabbey · · Score: 2

    For what it's worth, IDC is claiming that Linux is outpacing Macintosh on the desktop these days.

    I would imagine that's dominated by technical/business desktops, but Linux is at least competitive with the Macintosh overall in magnitude, and perhaps greater than OS X in particular?

    And keep in mind that the work to produce a Linux port is largely work to produce an OpenGL renderer, and all that work goes directly towards supporting the MacOS X version.

  36. Re:UT2k3 vs. Battlefield 1942 by Suppafly · · Score: 2

    Or the games are like apples and oranges.

    Ding ding ding..
    Heh.. the ut demo has like 1 player model and a couple levels. BF has models of aircraft carriers, planes, tanks, jeeps, players etc. So if it were an coding effiency issue, I'd say the BF crew is way ahead of epic.

  37. IceWind Dale 2? by SetupWeasel · · Score: 4, Funny

    With UT 2003 coming out who has time for CmdrTaco's idiotic commentary on what games we should like.

    CmdrTaco, I think I loathe you, but I want to know for sure.
    So call Windows users stupid, and make another Linux post.
    I loathe you.

    SW

  38. Re:No Mac version yet by theNeophile · · Score: 2, Interesting
    How many people who own *only* a mac are going to play UT?

    Yeah but, how many linux-using people are there who don't dual-boot with windows? I doubt that there are many gamers running *only* linux.

  39. Re:No Mac version yet by Derkec · · Score: 2


    They worked so hard for the Linux version because many of the server admins wanted to run linux servers. Linux servers was definately going to be a requirement. The client was a logical progression.

  40. don't waste your time by mrm677 · · Score: 2

    The demo is just horrible. Great graphics, horrible gameplay. Don't waste your time downloading this.

    If anyone else thinks otherwise, I'd really like to hear about it.

  41. Re:OMG - the Linux version is awesome/flawless! by Just+Some+Guy · · Score: 2
    My system is:

    1. T-bird 1.4GHz
    2. USB mouse (and keyboard)
    3. Linux 2.4.19
    4. Debian w/ lots of stuff
    5. XF86 4.1.0


    Interestingly enough, the problem seems to have resolved itself. One time I ran 'ut2003_demo' from its actual home directory and it worked correctly. Now I can launch it from any directory without trouble - go figure. Thanks for trying to help, though!
    --
    Dewey, what part of this looks like authorities should be involved?
  42. Re:No Mac version yet by JohnsonWax · · Score: 2

    "for people that really want to spend as little time as possible in front of it"

    Hmm. No. That's not how they bill it.

    Macs are billed as the computer for people who really want to *enjoy* as much time as possible in front of it.

    The Mac version will be out soon enough. No big whoop. The game won't be any less fun when it's released for OS X. But a lot of people I know own only a Mac and play UT. Mac users enjoy their games as much as their PC counterparts (and spend proportionatly as much much on games), they just aren't as inclined to own their machines as a glorified Xbox.

  43. Re:No Mac version yet by jonabbey · · Score: 2

    That study is based on how many copies of linux overall were sold and not how many users use it. For example I have purchased about 4 or 5 different linux distro's and have bought 3 or 4 different versions of redhat, 2 suse, and 2 caldera before sco fucked it up. In the IDC study that would equal 12 different linux users or installations. Very inaccurate.

    You're joking, right? Don't forget, plenty of people run Linux who didn't buy a distro.. it's easy (and perfectly legal) to buy one copy of Linux and install it on dozens of systems, or to make copies of someone else's CD's, or to download ISO's. The IDC study would have had to take that into account if they were to seriously tackle the question.

    Mac user sdo upgrade but not as often and only once avery couple of years. Last I heard from the gartner group about a year ago was that linux owned %.5 of the dekstop market while Apple owned %4. Linux however does make up %3 or %4 used as servers but thats it.

    Again, you don't seriously you believe that Linux makes up only 3 or 4 percent of the installed server base, do you?. Gartner/Dataquest is citing Linux as earning 6% of server revenues in 2002, which amounts to a far higher unit share than that. Remember, one of the reason Epic committed to porting to Linux is from their experience that 50% of the high speed servers deployed for Unreal Tournament were running on Linux.

    Linux, not Macintosh, is the second choice platform overall, based on the economics.

    Big difference not to mention people who use linux are not teenage gamers but mostly hackers or administrators. People who use macs are ordinary people who might have a stronger appeal to games.

    Yes, there are surely more commercial game sales on Macintosh than Linux, but that's not to say there aren't enough Linux users out there to make it worthwhile to do a port. Particularly when there are cross platform API's like OpenGL, Ogg Vorbis, and SDL that reduce the effort required.

  44. Yep. by kraf · · Score: 2

    Thanks, the patch didn't fix this for me.

  45. Does it work on linux with a Tnt2? by whanau · · Score: 2

    I have the lastest 1.0-3xxx drivers from nvidia and I can run quake 3 etc etc properly. However this demo refuses to run, saying it needs Xig-Nonstandard something or other. Is my card too old?

  46. 10% of OSX's market penetration? by Andy+Dodd · · Score: 2

    Wasn't there a study recently posted on /. that showed that Linux installations actually outnumbered OSX? (By only a little, something like 3.9 percent for Linux vs. 3.7 for OSX.)

    And I have a feeling Linux users are more likely to be gamers than Mac users.

    --
    retrorocket.o not found, launch anyway?
  47. NVidia's kernel interfaces, and ATi drivers. by Andy+Dodd · · Score: 2

    While it would be nice to have an open-source driver, having ones based on the same codebase as their Windows drivers is pretty close - NV's Linux drivers are *EXCELLENT*

    As to the kernel interface portion itself - The drivers are released as two parts. One is the X driver module (closed-source), the other is the kernel glue (open-source) - NV has been VERY good about upgrading their kernel glue to track kernel changes, and in cases where they don't immediately release a new version, they have often put up unofficial user-submitted patches that allow people to use the driver before they release the next official version (Which happens often)

    ATis work great? Last I heard the oh-so-almighty open-source drivers were missing texture compression, a key (and standard) feature on ALL modern cards less than 2-3 years old. This makes the ATi drivers essentially useless for any modern 3D game. If you want TC support with an ATi, not only do you have to deal with a "dreaded" closed-source driver, you have to PAY XiG for it.

    --
    retrorocket.o not found, launch anyway?
  48. Not necessarily. by Andy+Dodd · · Score: 2

    Supposedly (see earlier posts on the subject), if you get one of the "non-free" X servers from XiG, they have S3TC support now.

    --
    retrorocket.o not found, launch anyway?