UT2003 Demo Ready
captainstupid writes "The friendly folks at EPIC have working hard getting a build of the UT2003 demo ready for release. The official word from Mark Rein (VP of Epic games) is that the demo is done and it's being uploaded to the Infrogrames site as we speak. PlanetUnreal has the scoop including snippets from the IRC chat log. The linux demo is on the way as well! Gentlemen! Start your downloads!" With Icewind Dale 2 coming out recently, who has time for a FPS? Update: 09/15 02:00 GMT by T : HyperMagma submitted a link to the Linux version (as found on linuxgames.com) as well -- thanks.
as is written on linuxgames, mirrors are here:
mirror 1
mirror 2
mirror 3
mirror 4
mirror 5
Mirror2 There's no line for these mirrors, and I was getting over 300 kb/s :)
Let me ge this straight. They have a linux version which has %10 of the market share that macosx has, which is only %5 of what Windows is at? That does not make any bussiness sense and it would make more sense to port to Windows and macosx first and linux last if ever.
I hope I do not get flamed for this but I was under the impression that sdl was inferior to both directx and game sprockets api's. I believe apple is trying to port some of apple's audio api's to linux to make a smooth transition.
If I was in charge of development I would apple's api's so I could create a dual macosx and linux release.
http://saveie6.com/
I don't think the raw market share percentages are what they are looking at when comparing Macs and linux. How many people who own *only* a mac are going to play UT? Macs bill themselves as the computer for people who really want to spend as little time as possible in front of it. Additionally, many of the game servers will run on linux. So even if they didn't release a linux client they still would have definitely released a the server.
The Deathmatch levels are nice, and not very small. There is a smallish Capture the Flag level that works well for getting use to the new weapons. The new map type, Bombing Run, took some getting use to.
Bombing Run is like a reverse Capture the Flag. You have to take a 'ball' and put it into the other team's goal. While you have the 'ball' you can't shoot. It really does require team work!
The dogcow says "Moof!"
> Aiming sucks
What kind of mouse are you using? I had no problems.
> the AI's are stupid as dirt
Try putting the bot's skill level on godlike. In UT I can hold my own against godlike, but in UT2003 I got my butt kicked. The bots are supposed to 'learn' over time, but that might only be in the full version.
> graphics are wishy washy
They look great to me. Video card?
> demo was rushed out the door way too quickly
It was supposed to be out in may.
> hope the final version is much better
It is. I've *ahem* watched people play the full version v927 with about 40 incredible maps.
Having only one model and a few maps for each game type makes sense for download speeds, but it is going to get boring fast. I hope they don't delay the full version as long as they delayed the demo.
from the Linuxgames article (which is a rather good read) ...According to Daniel, the UT2k3 OpenGL renderer itself was extremely difficult to create, even on Windows. He estimates it was about an order of magnitude harder to write than the one that was made for Unreal Tournament...
This is not good for Linux games support, OpenGL is an old/aging API compared to the dev speed of D3d. OpenGL also seems rather fragmented w/ all these EXT_ and ARB_ bolted on to it, to keep it current.
I worry so, that if OpenGL 2.0 is finaly every released it'll be too late (which maybe way MS are holding things up by side tracking the ARB discussions about its (MS) patents)
I've got a 150 megabit (like 10 T1s) connection that isn't doing anything today, so here are the links from my server.
Unreal 2003 Windows demo
Unreal 2003 Linux demo via ftp
SuperTux
I was eagerly awaiting this, but I'm a bit disappointed. Its just UT with nicer graphics. Really that's all. The games besides the Bomb run one are exactly the same ie Deathmatch and CTF. Even the weapons with the exception of the lightening gun are the same.
I've heard a few people say well what did you expect it is the UT sequel? Well I expected something besides improved graphics. Sorry but this isn't 1999 and with games like RTCW out which require actual teamwork this game just doesn't hold up.
That said if your a die-hard UT fan with new hardware who still plays the old version constantly, you'll probably like it. If you have played any games which require actual teamwork and are tired of straight up twitch deathmatch then this isn't for you.
I know my mini-review may sound a bit harsh, but after all the hype and years since UT came out, I was expecting something original.
If you wanna get rich, you know that payback is a bitch
With UT 2003 coming out who has time for CmdrTaco's idiotic commentary on what games we should like.
CmdrTaco, I think I loathe you, but I want to know for sure.
So call Windows users stupid, and make another Linux post.
I loathe you.
SW