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PCs Losing Out as a Gaming Platform?

Snibor Eoj writes "The Boston Globe Online has an article by Hiawatha Bray discussing the state of gaming on PCs and consoles. He points out that PC users now suffer the same fate as Mac users have for years, that of waiting for a great game that's already out on another platform. Consoles continue to gain market share, and software companies are noticing that and writing more and earlier for consoles than for PCs."

37 of 639 comments (clear)

  1. FPS's... by cornjchob · · Score: 5, Insightful

    Anyone here want to sit in front of a T.V. and play Quake III Arena with horrible resolution with a game pade?

    Enough said.

    As long as there are first-person shooters and need for high-resolution, sharp graphics, computers will reign.

    --
    We now have confirmed reports from an informed Orange County minister that Ethel is still an active communist.
    1. Re:FPS's... by tm2b · · Score: 3, Insightful

      Mind you, consoles are starting to support higher resolution output via component video to HDTV.

      --
      "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    2. Re:FPS's... by cornjchob · · Score: 3, Insightful

      But how many of those HDTV outputs are utilized? Unfortunately, for the next 3 years or so, most people won't actually know someone with an HDTV. Computers, on the other hand, provide high-resolution, varied inputs, and a lot of upgradable horsepower--now. And affordably, at that. Upgradable, now, multipurpose, high-compatibility rate, and affordable...how many game consoles can say that?

      --
      We now have confirmed reports from an informed Orange County minister that Ethel is still an active communist.
    3. Re:FPS's... by BitwizeGHC · · Score: 3, Interesting

      For the most part I'm content to use my PC as my major gaming device, either with native games or through emulation. However... there are occasions when a developer releases a console game that just absolutely blows me away.

      Recently this happened with Rez, the immersive musical shooter from Sega. Every gamer should own a PS2 and a copy of Rez. Rez is very hard to describe, but it is a beautiful, enchanting experience, one you will never forget. It is a fundamentally different game from what we're used to seeing, especially on the PS2, whose largest genres are extreme sports games, Bandicoot/Jak & Daxter style platformers, big-boobs-and-guns games (think Tomb Raider or Resident Evil), and Square-style RPG's.

      It's things like that that make console gaming a worthwhile endeavor. Not to denigrate the PC, which was host to Doom, the first game to ever truly send chills up my spine. But... innovative gaming comes from unexpected places.

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    4. Re:FPS's... by Camulus · · Score: 5, Insightful

      This used to be a valid argument. However, the X-box is nothing more then a compact computer. Nvidia specifically designed the card for the box. Think about it. A decent video card (for gaming) is going to be around $100-$150, then a good sound card $75 (Audigy), you get the idea. An X-box is $199. Factor in, actually having to install the software, driver conflicts, computer lock ups, and the idea of just putting a disk in a machine and it "just working", as Mac puts it, is very appealing to the average American. The way the market is going, it is leaning towards the cheaply replacable throwaway consoles, esp now because they are going to start having the perks of PC's, broadband multiplayer, VOIP, etc (not to mention they have Suse 8 running on an X-Box now). Yeah, so for Joe Blow it makes a lot more sense to buy a $199 X-Box that he can replace with about $200-$300 hundred dollar unit in 3-4 years rather then a $1500 gaming machine. Don't get me wrong. I am a PC gamer right now. I like PC gaming. I like being able to tweak stuff. I like Mods. Mods are what keep me playing gaming. However, given time most gaming will probably be on consoles. It just makes sense to most people. I just hope there will be mods available.

    5. Re:FPS's... by keep_it_simple_stupi · · Score: 3, Insightful

      Well.... Do you want to spend $2000 on an uber-cool gaming machine or $2000 on an uber-cool HDTV and XBOX/PS2 hookup? Yeah yeah I know you can get a gaming pc for under $1000 but we're talking about enthusiasts here - those people that spend more on a video card than a whole console costs.

    6. Re:FPS's... by Shagg · · Score: 3, Insightful

      By the way, DOA3 on the X-Box with an 80" HDTV is downright glorious.

      I didn't even think anybody made an 80" HDTV, unless you're talking about a front projector on an 80" screen? The largest RPTV I've heard of is in the mid 70's.

      I've only got a puny 65" HDTV set.

      --
      Unix is user friendly, it's just selective about who its friends are.
    7. Re:FPS's... by Psmylie · · Score: 3, Insightful

      The "Mature" switch is actually a really good idea. They can just put that in the PS2 firmware and password protect it, with options to keep little kiddies from playing Dad's adult games or surfing for naughty stuff (once the broadband\HDD combo takes off).
      Tie it into the game rating system (ie. this console can only play rated "E" games unless unlocked) and there you have an end to problems like people buying GTA3 for their 8 year old and blaming the manufacturer.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    8. Re:FPS's... by tshak · · Score: 3, Insightful

      However, the X-box is nothing more then a compact computer.

      Thank you for explaining to us the definition of a console - a narrow purpose computer.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  2. Bleh by Wheaty18 · · Score: 5, Insightful

    Consoles are great for some genres of games (such as FF-style RPG's, Sports games, party games etc), but when it comes to FPS, RTS or MMOG give me a PC any day of the week. How anyone can stand playing an FPS with a controller is beyond me. Consoles are generally a generation BEHIND by the time they are released, whereas you can get the latest and greatest graphics on a PC.

    Also, who wants to pay an internet connection fee PLUS a subscription fee (for XBox Live! or Sony Online) when they can just pay the internet fee and play the game for free over the net on a PC?

    1. Re:Bleh by gabec · · Score: 3, Interesting
      "Also, who wants to pay an internet connection fee PLUS a subscription fee (for XBox Live! or Sony Online) when they can just pay the internet fee and play the game for free over the net on a PC?"

      That reminds me of a couple very valid gripes about consoles:

      gripe1:
      no fan mods to console games (quake would have been nowhere NOWHERE near as impressive if people couldn't make their own levels)

      gripe2:
      GTA3 (for example) was a great game! it's made an insane amount of money, so they're coming out with "GTA: Vice City", set in the '80's. Neat, right? Yeah. But get this: if it had been a PC game Vice City would be a $20 expansion pack, not a $59.99 (presumably) full-fledged game that is nothing but the exact same game but with new missions and new textures.

    2. Re:Bleh by _Tzzu_ · · Score: 3, Informative

      As much as I would like to agree with the statement that "you can get the latest and greatest graphics on a PC", I believe it too be somewhat misleading.

      Yes, you may be able to buy a Geforce 4 Ti 4600, or an ATI 9700, or (insert card of choice here), but how many games actually take advantage of said card. Unfortunately there is a _long_ lead time between features being available in a card and them actually being used. So, in that sense, PCs are on a very similar technology slope to the consoles - since all the programs for them are for _older_ generations.

      Example: 8 bit stencil buffers became available many years ago, but how long was it before games started using them? I've only recently seen games that actually started to use them to their full capacity. Yes, Quake III had support for stencil volume shadows, but they were very simple, only supported a single light source at a time, etc etc. Unreal hacked a few vendor specific versions that supported them, but again we're _vendor_ specific.

      A more recent example is Doom 3. What are the main visual features that stand out about this game? Per-pixel bumpmapping and cube map support (and realtime shadows etc etc). And these were available in.... the Geforce 256, but they have only _just_ become mainstream. John Carmack even mentioned this problem in his recent QuakeWorld speech - buy the time a piece of hardward is fully utilised by a game, the hardcore gamers have upgraded past that many times over.

      Consoles may be a generation behind at release (debatable, but beyond the scope of this reply), but they have very specific capabilities that you can target immediately. You can code for them directly _now_, without a shadow of doubt that it'll will be consistent for every gamer. Something that, at present, is beyond the realms of the PC with it's ever-shifting horizon of technology.

      Of course, most of this is business driven. It would be financial suicide at present to release a game that would only run on a Geforce 3+ or ATI 9700, since you'd be eliminating about 95+% of your market.

      All that said, I only use PCs (well, mostly, the occasionaly console sessions at a friends aside). I only code for my PC. And all of my work (film post-production) is done on Linux workstations. But it can be very frustrating when you know that you have a pile of very impressive hardware specs - that you simply _can't_ take advantage of, since not everybody has upgraded to them yet (and likely won't for a long while). Of course, I'd like to see this change. HLSLs which allow you to specify an arbitrary number of passes is A Good Thing(tm) for PC hardware.

  3. Piracy a factor?? by harks · · Score: 3, Funny

    Many of these companies are probobally scared by computer piracy and think that releasing games onto consoles will make their games sell more. After all it is a bit harder to copy console games.

    1. Re:Piracy a factor?? by Lemmy+Caution · · Score: 5, Interesting
      In Latin America, piracy of both PC games and console games is rampant (and reasonably so - a typical game costs the same as a week's salary; this is a fact after recent economic crises, which means that some people have PC's or consoles that they could afford before their currencies devalued, but now cannot afford to purchase games for them legally). The selling of pirated games is completely tolerated at this point - many stores in malls sell obviously pirated Playstation, PS/2, and GameCube games openly, in window displays. However, PC games are still more popular. Largely this is because many people game at LAN cafes, and because it's easier to justify buying a computer than a console when under budgetary duress.

      I'm told that South Korea is almost all PC-based gaming, because of both the institution of PC cafes that act as a nexus of social life (in fact, I think I read that on /.) as well the fact that consoles are associated with the hated Japan.

  4. well, sure by egomaniac · · Score: 3, Interesting

    Despite claims by PC fans of what their $400 accelerator cards can do, most console games look much better than PC games for the simple reason that the console hardware is a known quantity and can therefore be optimized for.

    You also don't have to deal with installation issues, device driver conflicts, patches, replacing your $100 soundcard because it causes Neverwinter Nights to crash for no apparent reason, and so forth. Plus all modern consoles have great controllers, whereas PC games can't assume they have access to anything but a keyboard and mouse.

    Seriously, what was anyone expecting?

    --
    ZFS: because love is never having to say fsck
    1. Re:well, sure by egomaniac · · Score: 4, Insightful

      First, consoles currently run in 640x480 (4x the resolution you quote), generally with antialiasing.

      Secondly, go take a look at Star Fox Adventures for the GameCube. Tell me how many PC games look as good. I might be willing to give you Doom 3, but A) it's not out yet, and B) it requires a damn expensive machine to look that good.

      --
      ZFS: because love is never having to say fsck
  5. Doubt it by Geeyzus · · Score: 5, Insightful

    There are certain things that consoles currently can not do, or don't do well. MMORPGs like Everquest are much better served with PC controls, like a full size keyboard, and DSL or cable modem. First person shooters... can you say, mouse-look? As well as the use of several keyboard keys for things like strafing, etc. RTS games would be a joke without the use of a keyboard... good RTS players use all of the keyboard shortcuts.

    At the same time, obviously, there are some things consoles do very, very well. Sports titles, platform games, action/fighting games. These will almost always do best on the consoles.

    I suppose the point is that while some games cross over successfully (GTA3), most games are better suited for one location or the other, PC or console. Neither the PCs or consoles will disappear in the gaming world.

    Mark

  6. Blehhh... by Pyrosz · · Score: 3, Insightful

    It seems every 6 months or so someone comes out and says that either PC's or Consoles are losing the battle. Battle of what I'm not sure. I have both consoles and a good gaming PC and I find that the games are different for each system (FPS and Strat games on the computer and fighting and racing games on the consoles (and party type games)). Wish they would give it a break already.

    --

    An optimist believes we live in the best world possible; a pessimist fears this is true.
  7. Minimum vs. recommended requirements by Fastball · · Score: 3, Interesting
    Slashdot community aside, most folks don't want to swap PCs every year or two just to run the latest and greatest shooter. I think game developers have simply put the PC market down like a dog with their recommended and in some cases minimum requirements. There just are not enough people who are gonna get a bug up their ass to buy a $400 graphics board, 1GB of RAM, 2.x GHz processor, and $200 Windows upgrade.

    Somewhere along the way, the number of triangles and polygons determined what kind of game you were going to make. PCs have been gaming lackeys since. Too bad. I really think a creative, resourceful effort could make a buck or two producing games for mid to low end PCs, but then again I'm a hopeless idealist.

  8. I resisted consoles for years... by aborchers · · Score: 3, Insightful

    ... always reckoning that PCs were always ahead of the curve technologically and more flexible. In the end, though, I switched to console gaming (PSX, then PS2, with a GameCube in my future the minute that Godzilla: Destroy All Monsters Melee ships) and despite not always having the state of the art, I have a lot more fun playing games now. Not to mention my couch is a lot friendlier to my @ss than my desk chair (and I have a pretty good desk chair!), the ability for friends to gather round the entertainment center, and the fact that a modern console cost about the same as a top-end video card, something not to be underestimated when you're talking about mass market trends.

    Bottom line: if you're into overclocking and hardware and config geeking, PCs are great for games. If your fun is a little more casual, consoles can't be beat! Just my $0.02...

    --
    Trouble making decisions? Just flip for it.
  9. console vs. pc by techstar25 · · Score: 4, Insightful

    For the price of a good PC video card, I can get a Playstation 2(w/ cpu, mobo, RAM, video and audio, dvd player, controller, etc.). I'll stick with the consoles.

  10. Doom III by FyRE666 · · Score: 4, Funny

    This will be on PC before any console. Nothing else matters.

  11. Astounding... by leshert · · Score: 5, Insightful

    Its amazing how a Slashdot story about a newspaper article comes to the exact opposite conclusion that the original article does.

    Did the submitter read the article past the headline?

  12. No revolutionary games by Apreche · · Score: 3, Insightful

    The reason pcs are losing out is because of the lack of revolutionary games. As just about every post here has stated the obvious. Different game genres play better on pc and others play better on console.
    Because of the new generation of console there have been recent revolutionary or almost revolutionary games in the genres that play well on consoles. Games like Kingdom Hears, which might as well be Secret of Mana 3D. Eternal Darkness, which is totally Lovecraft. Smash Brothers Meleee, which is a genre in and of itself.
    PC games have been stuck in a rut as of late. The games released for them aren't revolutionary in any way. WarCraft 3 IMO is just another RTS with improved graphics and gameplay. It didn't change the game. WC3 is still build stuff fast while balancing attack and defense. Neverwinter Nights is just Baldur's Gate, only newer and shinier. I'm not saying these are bad games. I'm just saying they don't bring anything new to the genre. They are more of an upgrade than a new game.
    The new console games are bringing in all sorts of new stuff. Pikmin (sorry for all the GC examples, it happens to be the system I own) is a brand new type of puzzle game, there's nothign else like it. Animal Crossing has more to do in it than any other game I've ever seen. You could play it for years and never do everything.
    New PC games like UT2003 (the demo) are just new games. THe UT2003 demo didn't amaze me in any way. There were lots of death animations and new levels, and pretty graphics. But it was the same as all the other first person shooters. It didn't change the game.
    Hopefully Doom 3 will be the revolutionary game we are waiting for. Quake 1 was revolutionary by bringing in true 3D. Quake 2 was also, it perfected the 3D fps. Quake 3 was not, it simply improved the graphics, tweaked some things, and added features. When more "must play" games come out for PC PC gaming will get better. Interest in PC gaming has not dwindled. It is simply that the genres that are played on PCs are in a rut, one that should hopefully end soon.

    --
    The GeekNights podcast is going strong. Listen!
  13. Re:This is good for Linux by mblase · · Score: 3, Interesting

    If the consoles take over the game market from Windows, then there will be no real reason for new users to use Windows over Linux.

    Of course there will be. Joe Consumer buys a Playstation instead of a PC because it's less work to configure and because there's more software available for it -- the exact same reason why he'll buy a Windows OS instead of Linux.

    Linux would already have a stronghold in the market if all anyone wanted to do with a PC was surf the 'Net, rip MP3s and send e-mail. But eventually, sooner or later, everyone wants to install Quicken or Deer Hunter, or buy a webcam which says right on the box that WinXP drivers are included.

    Mod me as a troll, but it's still true. The very things that are moving game developers from PCs to consoles have always kept software and hardware developers from focusing on the Linux market.

  14. Penny Arcade has this topic nailed. by tm2b · · Score: 3, Funny

    Penny Arcade just covered this topic pretty well, in response to the fallout from the announcement that Starcraft: Ghost would be console-only.

    --
    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
  15. Re:Still though... by Deth_Master · · Score: 3, Insightful
    You can purchase many more kinds of game pads for the computer than you can for any console. Most likely, there are more controllers available for the PC than all consoles combined. For example:
    • Joystick (ForceFeedback included)
    • Gamepad (ForceFeedback included)
    • Steering wheel with pedals (ForceFeedback still included)
    • Those nifty uber-controllers with lots of extra buttons (I don't know what they're called and couldn't find one for an example) They're usually used with the non dominant hand and just have lots of buttons for adding to a flight game, I think
    • Mouse (big plus esp. for FPS)
    • Finally, the keyboard

    I think all those available items will more than make up for the lack of only a controller to use. There are certain games that are much easier to play with a controller, so I went out and spent $20 (the average cost of any console controller) and use it. The good thing is, if I upgrade my video card to play those better games, I don't have to purchase a new controller.
    --
    find ~your -name '*base* | xargs chown :us
  16. Apples and Oranges by Lejade · · Score: 5, Interesting

    Of course there are more games on consoles than on PCs: the market for console games is much bigger, it's easier to target a game for a console and there's a less piracy going on.

    However it doesn't make sense to say that because there are more games being done for consoles therefore the PC as a gaming platform is obsolete.

    Console games are more action driven and can be consumed in short sessions: such as racing, fighting, or platform games.
    PC games are geared towards longer sessions and complex interaction: such as simulation, strategy or online games.
    It's apples and oranges really...

    It's going to be interesting to see how consoles perform online, but my guess is that to significantly take online gaming out of the hands of the PC, consoles will have to absorb some of the PC attributes. They've already started with the network adapter and the HD but eventually they'll have to go all the way to the keyboard. Unless some kind of revolutionnary input method comes along first but I don't think that's going to happen.

    Anyway, PC games will be there as long as the PC itself.
    Let's not forget that from a developper standpoint, the console is to the PC what proprietary software is to Free Software...

    But in the end, there's no reason why both plateform couldn't co-exist peacefully.
    And you know what? That's exactly what's going to happen...

  17. Best of both worlds? by Dark-One · · Score: 3, Insightful

    Why does it have to be an exclusive thing? The author seems to miss a key point that people can and do own both. I am a die hard gamer, I own modern consoles and I just spent a bit too much (possible?) money on upgrading my pc. People are not jumping ship for one or the other. I do not know of a single person who has "left" computer gaming for consoles. They both have their own unique market. A pc will never do fighting games as well as a console, because its just not as easy to get 4 people around a compter screen playing tekken as it is around a tv in a living room. But by the same token who wants to play an RTS with a 8 button joystick?

    It seems to me that there have been only two games of note, halo and Starcraft:Ghost, that seem to have jumped ship for consoles. But lets look at why. Microsoft bought halo to push its console. They purchased it in order to make it their flag ship. Now ghost I am not so sure on as details about the game are still sketchy.

    The other reson PC games will survive is the MOD community. Look at Halflife and the Sims, both have been modded beyond belief. Halflife predates the PS2 and is still played quite a bit. Should I even mention Quake1?

    By the same token Consoles are not going anywhere either. For simple reasons, they are much less expensive than a PC they are a bit more reliable, no drivers etc. But they are static. The Gamecube/Xbox/PS2 you buy today will be the same as the one you buy tomorrow. This is a double edged sword, yes its easier to develop/optimize, but you are stuck with technology that remains static once you have pushed it to the limits you cant get any more.

    But the long and short of it is both platforms are here to stay. And I am personally going to keep playing on both and be happy.

  18. Mod parent to 5; pretend this story doesn't exist by startled · · Score: 4, Interesting

    No kidding. With quotes like this, too: "'There's still plenty of good revenue and good growth in PCs. If anybody wants to quit making PC games, Electronic Arts is more than happy to take the business from them.' So says Jeff Brown, spokesman for Electronic Arts, the world's largest maker of computer games."

    And now we get a bunch of fucking posts about how PC gaming isn't dying, the article is all wrong. No, it is dying, and here's why, I can get a console for $200, video cards are $200, console games are better, PC games suck, Donkey Kong sucks, you suck!

    I know, I know. I should just pretend this story doesn't exist, and not read any of the horribly inane comments. But it's like watching a fucking train wreck. Come witness, as the level of discourse on /. plummets to the insightfulness of your

  19. Re:Hmm. Same story, TWO different headlines... by unicron · · Score: 5, Funny

    That's not nearly as good as the usual headline switcheroo:

    Boston Globe:

    "Microsoft faces more court dates amidst a storm of anti-trust suits."

    Slashdot:

    "Microsoft, the cabal of death itself, took to the courthouse today, flanked by demons and succubi alike as they prepared to defend themselves against the forces of good. We go now to Bill Gates."

    Bill: "Your soul is mine!".

    --
    Finally, math books without any of that base 6 crap in them.
  20. Most pointless talkback ever by phriedom · · Score: 3, Insightful

    Poster A: Consoles are better because...

    Poster B: PC's are better because...

    Poster C: I like both. It depends on...

    Poster D: The author is an idiot because...


    90% of these posts should be marked redundant, and that is being generous. If your post falls into one of these categories, spare us and move on to the next topic.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  21. Re:Simple Math by nagora · · Score: 4, Informative
    If you want a single machine to play the most games on it's still the PC.

    But how many of the consoles could you buy for the price of that gamer's PC? Pretty well all of them and you would have the assurance that you'll be playing games without upgrades for at least three years after a console's launch and probably five.

    It doesn't make economic sense to only play games on a PC. It hardly even makes economic sense to keep your work PC at a standard where you can keep playing current games on it.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  22. Why you're wrong: by Anonvmous+Coward · · Score: 3, Insightful
    "Competing Platforms: There is nothing quite like getting stuck with a dead console like a Sega Saturn. With a PC, you can be assured the platform won't die."


    With a PC, you can be assured that your platform WILL die unless you buy all the latest and greatest. You get an inferior gaming experience otherwise.

    "Controllers: A typical console controller costs $30. This by itself is not unreasonable. The problem occurs when you play multiplayer games that require 4 controllers. In the PC world, everyone typically plays on their own equipment. In the console world, the owner of the console usually ends up footing the $90 bill for 3 extra controllers."


    For two people to play a game on a PC, they both need a game worthy machine, a reliable internet connection, two copies of the game, and they can't play at the same house without moving computers. That's cheaper than $90? O_o

    "Accessories & Game cost: They are way to frickin expensive. A PC Ethernet card can be purchased for $15. Dreamcast broadband adapters retailed for $70. The X-box is a dvd player but in order to unlock that functionality you need to buy their remote for an extra $30. And let's not forget the ever present annoyance and cost of memory cards. Even console games seem to be more expensive than PC games. Best Buy advertises titles for $50 as if it were some kind of deal."


    Okay, I'll give you that. On the flip side, though: The broadband connector's only necessary IF you want to play multiplayer over the net. Most people who play console games bring their friends over and.. well be social. *hint hint, nudge nudge*

    Incompatibilities: This goes along with competing platforms and expensive accessories. With PC's, for practical purposes, all equipment is compatible and interoperable. With consoles, the opposite is true. A PS2 controller will not work with an xbox, hell, a PS1 controller probably won't work with a PS2. An Xbox broadband adpater won't work with a PS2. People complain about driver/soundcard/video problems in PCs, but on the other hand, my 12 year old joystick still works perfectly in my new pc. I've been using the same keyboard for 5 years. Same with a couple of my network adapters. This stuff will work with any PC.


    Yep, you're right about incompatibilities. These incompatibilities are what make game-consoles WORK. You have the same consistent controller design. PC's, though, it's not the same, is it? Not only do you have to have the right drivers/OS etc for those to work, you also need for the GAME itself to work with it. That's not a plus, it's a minus. You have to configure a PC-Gamepad in order to work right. Sorry, that's not a win for PC's.

    Despite all of your arguments, a console is FAR less expensive to run as a game machine that PC. And that's before you mod up your PC to make it the 'ultimate gaming machine'. Don't forget that the PC has to work in order for the game to work. You have to have the right OS in working order, the right drivers, the right patches and updates, etc etc etc.

    You may not like consoles, but they are lightyears ahead of PCs for gaming.
  23. MY GOD! by c_jonescc · · Score: 5, Informative

    There have already been over 400 posts, and still I have not seen ONE reference to Penny Arcade. It's like Slashdot is emulating PA, and nobody has bothered to notice.

    Yesterdays comic:
    http://www.penny-arcade.com/view.php3?date =2002-09 -23

    And Gabe's rant this weekend:

    "Wow, the response to Starcraft: Ghost has been pretty insane. I took some time this morning and visited a few message boards just to get a feel for what people thought of Blizzards latest title. It seems that an overwhelming number of you guys are pretty pissed off. I have seen links to no less than three different petitions asking Blizzard to make a PC version with robust online support. I can understand how all you PC gamers might be upset over Blizzards announcement but I for one couldn't be happier. If you have any questions about why I might be uninterested in a PC version of Ghost Just take a look at this quote from one of the many angry threads out there on this subject:

    "if you honestly think 1 game is going to increase console sales you're an idiot. i'm not going to buy a console under any circumstance. if they came out with the game on pc i would've bought it, but oh well. hopefully they'll make up for the loss by becoming a 10 minute fad for teenage console kiddies."

    Oh if only Ghost was a PC title with multiplayer support, then I could play it with this fucking winner. You want to know what the worst part about Blizzards past games has been? PC gamers. That's right, it's you petition signing sons of bitches that have ruined every other Blizzard game I have ever played. The thought of enjoying a well designed and masterfully produced Blizzard creation on my favorite console is just shy of erotic. No whiny bitches complaining about a huntress rush. No junior high school kids using hacks to kick my ass while calling me a n00b. No, just me and my console of choice playing through a well thought out single player campaign set in the thrilling Starcraft universe. I'll go a step further and say I hope that Blizzard decides not to include online support for their console versions. If I want to play a tactical shooter on a console while someone relates a wild tale of sexual debauchery with my mother, I'll play SOCOM. If Blizzard simply must include some kind of multiplayer experience I hope they limit it to a split screen mode. At least that way I can choose the assholes I want to play with from my own stable of friends.

    -Gabe out"

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    Getting diabetes AND salmonella would be a bad weekend.
  24. Bad News for PC & Chip Makers by rlp · · Score: 5, Insightful

    This is bad news for PC makers, as well as Intel and AMD. I've read numerous articles stating that the market for high-end machines in the home is driven by gaming. With consumers buying game consoles, there will be far less motivation to upgrade. Typically, the high-end systems carry the biggest profit margins for PC & chip makers.

    Console sales will not compensate for this. The big three consoles are sold at a loss. Sony uses a proprietary CPU, Nintendo uses an IBM PowerPC chip. Only Microsoft's Xbox uses an Intel chip - in this case a low end 733 Mhz PIII - a fairly low margin chip.

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    [Insert pithy quote here]
  25. Re:there is an underlying trend by TheAwfulTruth · · Score: 5, Insightful

    Yes, but modding a game is far simpler and yeilds results far superior than writing a game from scratch. It allows people to do much much more than they ever could in the past. That's his point.

    The pros do more, the amatures do more, the users get more. It's good all around.

    I'll tell you what's dead. Arcades. Brand new games look exactly the same as they did 15 years ago when they stopped development on the hardware and the gaming concepts. DDR is the single exception to that rule in the last decade. If you want to talk about something dying, talk about something that is REALLY dying!

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    Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!