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PCs Losing Out as a Gaming Platform?

Snibor Eoj writes "The Boston Globe Online has an article by Hiawatha Bray discussing the state of gaming on PCs and consoles. He points out that PC users now suffer the same fate as Mac users have for years, that of waiting for a great game that's already out on another platform. Consoles continue to gain market share, and software companies are noticing that and writing more and earlier for consoles than for PCs."

221 of 639 comments (clear)

  1. FPS's... by cornjchob · · Score: 5, Insightful

    Anyone here want to sit in front of a T.V. and play Quake III Arena with horrible resolution with a game pade?

    Enough said.

    As long as there are first-person shooters and need for high-resolution, sharp graphics, computers will reign.

    --
    We now have confirmed reports from an informed Orange County minister that Ethel is still an active communist.
    1. Re:FPS's... by tm2b · · Score: 3, Insightful

      Mind you, consoles are starting to support higher resolution output via component video to HDTV.

      --
      "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    2. Re:FPS's... by cornjchob · · Score: 3, Insightful

      But how many of those HDTV outputs are utilized? Unfortunately, for the next 3 years or so, most people won't actually know someone with an HDTV. Computers, on the other hand, provide high-resolution, varied inputs, and a lot of upgradable horsepower--now. And affordably, at that. Upgradable, now, multipurpose, high-compatibility rate, and affordable...how many game consoles can say that?

      --
      We now have confirmed reports from an informed Orange County minister that Ethel is still an active communist.
    3. Re:FPS's... by BitwizeGHC · · Score: 3, Interesting

      For the most part I'm content to use my PC as my major gaming device, either with native games or through emulation. However... there are occasions when a developer releases a console game that just absolutely blows me away.

      Recently this happened with Rez, the immersive musical shooter from Sega. Every gamer should own a PS2 and a copy of Rez. Rez is very hard to describe, but it is a beautiful, enchanting experience, one you will never forget. It is a fundamentally different game from what we're used to seeing, especially on the PS2, whose largest genres are extreme sports games, Bandicoot/Jak & Daxter style platformers, big-boobs-and-guns games (think Tomb Raider or Resident Evil), and Square-style RPG's.

      It's things like that that make console gaming a worthwhile endeavor. Not to denigrate the PC, which was host to Doom, the first game to ever truly send chills up my spine. But... innovative gaming comes from unexpected places.

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    4. Re:FPS's... by Camulus · · Score: 5, Insightful

      This used to be a valid argument. However, the X-box is nothing more then a compact computer. Nvidia specifically designed the card for the box. Think about it. A decent video card (for gaming) is going to be around $100-$150, then a good sound card $75 (Audigy), you get the idea. An X-box is $199. Factor in, actually having to install the software, driver conflicts, computer lock ups, and the idea of just putting a disk in a machine and it "just working", as Mac puts it, is very appealing to the average American. The way the market is going, it is leaning towards the cheaply replacable throwaway consoles, esp now because they are going to start having the perks of PC's, broadband multiplayer, VOIP, etc (not to mention they have Suse 8 running on an X-Box now). Yeah, so for Joe Blow it makes a lot more sense to buy a $199 X-Box that he can replace with about $200-$300 hundred dollar unit in 3-4 years rather then a $1500 gaming machine. Don't get me wrong. I am a PC gamer right now. I like PC gaming. I like being able to tweak stuff. I like Mods. Mods are what keep me playing gaming. However, given time most gaming will probably be on consoles. It just makes sense to most people. I just hope there will be mods available.

    5. Re:FPS's... by keep_it_simple_stupi · · Score: 3, Insightful

      Well.... Do you want to spend $2000 on an uber-cool gaming machine or $2000 on an uber-cool HDTV and XBOX/PS2 hookup? Yeah yeah I know you can get a gaming pc for under $1000 but we're talking about enthusiasts here - those people that spend more on a video card than a whole console costs.

    6. Re:FPS's... by JudgeFurious · · Score: 2, Funny

      "You can't Mod a console game"

      I can't believe you said that! Do you have any idea what you in all likelyhood have just started? Countless geeks are preparing even as we speak to attempt it. Do you have any idea how much productive time a thoughtless statement like that can waste if you toss it out in THIS crowd?

      --
      Appended to the end of comments you post. 120 chars.
    7. Re:FPS's... by TheWickedKingJeremy · · Score: 2, Interesting

      However, given time most gaming will probably be on consoles. It just makes sense to most people. I just hope there will be mods available.

      I dont see it that way at all... Console makers have to be careful not to make their equipment and software too "complicated" or they risk losing simplicity - the console's main advantage over the PC.

      Its a slippery slope... They are already making keyboards for their consoles - a desired move since now players are chatting online via their latest game... But where does it stop? Soon they will have a mouse because more and more first-person-shooters are going on the console, or because its a lot easier to use the level-editor to make a mod. Mods, of course, will require hard-drives - which, as we all know, die out not all that infreqently. Hell, while we are at it, lets allow you to ftp into the machine and upload mp3 files which you can play while you game.

      Before too long, you have a full-blown PC gaming experience. :) And at that point, why not going with the added power and total flexibility of the PC? The cost difference is minimal once you take into account your buying four controllers at $35, a keyboard, mouse, $200 for the system, $40 for the network card, $10 a month for online access to your favorite game, etc...

      I personally think the two gaming "worlds" should stay seperate... Consoles are perfect for the "in the living room," simple, social gaming experience, and I hope they stay more or less that way in the future.

      --

      my religion lies somewhere between buddhism and super monkey ball - pamphlet?
    8. Re:FPS's... by Golias · · Score: 2
      Unfortunately, for the next 3 years or so, most people won't actually know someone with an HDTV.

      Actually, I would be willing to bet that most middle-class folks already know somebody with an HDTV. I am a fairly typical geek, and know three such people (only two of whom are geeks themselves). None of them are making six figures or have rich uncles or anything; they were just guys who were due to replace an old TV, and figured they might as well go HDTV for the set that they will use for the next 5-10 years.

      By the way, DOA3 on the X-Box with an 80" HDTV is downright glorious. YMMV.

      Personally, I want to squeeze another two or three years out of my 36" tube set, but if it were to somehow suddenly explode and be beyond repair, I would be shopping for an HDTV as well.

      --

      Information wants to be anthropomorphized.

    9. Re:FPS's... by Anonvmous+Coward · · Score: 2

      "As long as there are first-person shooters and need for high-resolution, sharp graphics, computers will reign."

      As long as one style of game is rehashed, it'll live on forever?

      Which *AA are you working for?

    10. Re:FPS's... by Shagg · · Score: 3, Insightful

      By the way, DOA3 on the X-Box with an 80" HDTV is downright glorious.

      I didn't even think anybody made an 80" HDTV, unless you're talking about a front projector on an 80" screen? The largest RPTV I've heard of is in the mid 70's.

      I've only got a puny 65" HDTV set.

      --
      Unix is user friendly, it's just selective about who its friends are.
    11. Re:FPS's... by Psmylie · · Score: 3, Insightful

      The "Mature" switch is actually a really good idea. They can just put that in the PS2 firmware and password protect it, with options to keep little kiddies from playing Dad's adult games or surfing for naughty stuff (once the broadband\HDD combo takes off).
      Tie it into the game rating system (ie. this console can only play rated "E" games unless unlocked) and there you have an end to problems like people buying GTA3 for their 8 year old and blaming the manufacturer.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    12. Re:FPS's... by gabec · · Score: 2
      OK, I realize this is just a matter of my inability to adapt, but basically I've been playing FPS's since Wolfenstein 3D and so my gaming style has only changed insofar as to accomodate a mouse.

      I've played FPS's on consoles and not only did it suck it was downright loathesome... but... Give me a mouse and keyboard and I'll wipe the floor with ya.

      Also, what about RTS's? how easy would StarCraft be using a gaming console's controls??

    13. Re:FPS's... by MoneyT · · Score: 2

      Roughly the same.

      --
      T Money
      World Domination with a plastic spoon since 1984
    14. Re:FPS's... by MoneyT · · Score: 2

      There is one big point for consoles that keeps me buying them despite being able to get plenty of games for the PC (other than FF), that is dedication. Because my console does not run windows (or mac OS or linux whatever), because it can't word process, because AIM won't run on it, because it doesn't acts as an alarm clock store numbers and play MP3s, the console is a better machine for gaming. All the hardware goes into running the game. No wasted cycles on the OS, or anything but the game. It's actualy a big complaint I have with consoles becomming for PC like is that we're taking resources away from the game. And that is bad.

      --
      T Money
      World Domination with a plastic spoon since 1984
    15. Re:FPS's... by MoneyT · · Score: 2

      Yeah, but would you trust that computer with your gamming experience?

      --
      T Money
      World Domination with a plastic spoon since 1984
    16. Re:FPS's... by jafac · · Score: 2

      Let's face facts and look at what's driving this trend here.

      Microsoft realizes that if there's a huge market for games, then other computer components, and software, necessary for selling computers, is eating Microsoft's lunch. They tried to get computers to appeal to the broader market segment, and found that that appeal is largely based on games. Sure, I agree that email is also a killer-app - but email is somewhat dependent on a huge infrastructure which, again, Microsoft does not control (yet). And that infrastructure is somewhat dependent on broadband - and the telcos have made it obvious that they're not going to allow broadband to cut into their T1 racket.

      SO - in order to milk the gaming market, Microsoft is now going to focus on stripping down the offering to "just games" and possibly a few other whistles and bells to push the "just email" or "just DVD player" people into the console market.

      In the long run, yes, I see this marginalizing the PC game market, possibly putting it into the same position as the Mac game market. (only much less marginalized). There's always going to be a place for PC games. There's just things you can do on a PC that just cannot be done in Console-land. Game modding, in-game net play, chat, hacking, etc. There will always be a group to which that has an appeal (so stop fucking buying consoles and supporting the market that's going to ultimately make your lives miserable). But the question is - will that market support the commercial effort required to supply the products?

      What could follow? If demand for gaming slips on the PC side, cannibalized by the Console market - then the golden age of killer video accelerators is dead dead dead.

      My son has a friend, who's very rich parents bought him a PC, an Xbox, a dreamcast, and Nintendo. My son has only a Mac. This friend of my son spends exactly zero hours on his computer. He will likely grow up with no discernable computer skills. My son hacks his Escape Velocity pilot files. I think geekness, just is not for most people out there. And the simplicity, and cost effectiveness of a console will win out over a gaming PC every time to that segment of the market. The demand will drive the games there.

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    17. Re:FPS's... by Achronos · · Score: 2, Interesting

      Actually, the XBox CAN output all the way up to 1080i, and gets 480p for essentially free. And you don't need an HDTV tuner to see it, you just need a TV with display and input support. The Sony XBRs are sufficient. I know a lot of people that have those.

      The real problem the Xbox has is memory - since it has only 64 megs of unified memory, it generally does not have enough to go any more than 480p without the rest of the game suffering (in most games, anyway). I imagine in the next round of consoles, they'll have enough memory to push the display. The graphics power is already there.

    18. Re:FPS's... by tshak · · Score: 3, Insightful

      However, the X-box is nothing more then a compact computer.

      Thank you for explaining to us the definition of a console - a narrow purpose computer.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    19. Re:FPS's... by edwdig · · Score: 2

      The whole advantage of a console is that it isn't upgradable. That means if I see a game for my system, I know it'll work.

      And when it's time to replace the console, the new one will be cheaper than an upgrade to a PC will be.

      And besides, if you don't use your PC for games, you don't need to upgrade it nearly as often. So overall you'll be spending a lot less money.

    20. Re:FPS's... by Jonny+290 · · Score: 2

      If I was thirteen, I probably wouldn't want to touch the controller after I figured out Dad was playing adult games and surfing for naughty stuff with the family game console.

      --
      Hey Taco! Looks like you're using the "infinite monkeys and typewriters" scheme to generate Ask Slashdots again...
    21. Re:FPS's... by Anonvmous+Coward · · Score: 2

      "ust because it's FPS doesn't mean it's just a rehash, or not more enjoyable than any other FPS to date"

      Name one FPS that can be described as innovative when compared to Quake 3.

      "And just because you don't like FPS doesn't mean that it's a tired genre devoid of innovation, new ideas and progress."

      I didn't say I don't like FPS's. (Actually I still drag out Q3 once in a while...) I was replying to the paradoxical comment the parent poster made.

      Let's pretend that I did say that FPS's are a tired genre devoid of innovation: Prove that fictional quote wrong. Name an innovative FPS. Bet ya can't. At best, you get minor updates here, scenery changes there, and so on. The style doesn't change from "Run around, shoot people."

      FPS's ARE devloid of innovation. New ideas and progress do show up once in a while, but it is tired and done to death. (there, NOW you can quote me instead of making things up) My only hope is that Doom 3 makes use of the pretty graphics, otherwise FPS's will fade away with Street Fighter and 'kart' racing.

    22. Re:FPS's... by El_Nofx · · Score: 2

      Ok noone else has said it, so I will..

      Here is my argument..

      Pick any console you like, anyone, I don't care. I can show you hundreds if not thousands of games that you can't play on it, there is nothing you can do to make them work, nothing! Wether it is the media the game is on or just the code the game is written it. They won't work

      Now show me one game, just one, that I can't play on my PC, I know there are some games that aren't out yet like Halo and the such, but they will be, count on it, if not them some guy will write an emulator and we will all be able to play them. They did it for the PS1, they did it for the Nintendo 64, I even remember rumors of an X-box emulator on /. It will happen. Plus I can do 10,000 other things with my computer that you can't do with your console.

      Whats that guys? want to play an old Atari game? Sorry you have an X-box can't do it, you need an Atari. What's that? ol' el_nofx has a computer with an Atari emulator that works perfect? Damn!
      Hey, when your done lets play some Quake 3, or maybe some Counter Stike, after that I want to play PONG!

      --
      It's not the OS it's the user that sucks. If it's user friendly, you get stupider people. - clinko
    23. Re:FPS's... by Anonvmous+Coward · · Score: 2

      You think those are innovative?

      NOLF was Quake3 with some Goldenye-esque (N64) features added.

      Deus Ex- Haven't played it, so you can have that one.

      Thief was mildly interesting, still nothing more than a minor update to Quake3. It's certainly no Tony Hawk, Mario, or even Crash Bandicoot.

  2. Bleh by Wheaty18 · · Score: 5, Insightful

    Consoles are great for some genres of games (such as FF-style RPG's, Sports games, party games etc), but when it comes to FPS, RTS or MMOG give me a PC any day of the week. How anyone can stand playing an FPS with a controller is beyond me. Consoles are generally a generation BEHIND by the time they are released, whereas you can get the latest and greatest graphics on a PC.

    Also, who wants to pay an internet connection fee PLUS a subscription fee (for XBox Live! or Sony Online) when they can just pay the internet fee and play the game for free over the net on a PC?

    1. Re:Bleh by slow_flight · · Score: 2

      Sure, I can get the latest and greatest graphics on my PC - I can go out and buy a $300 video board every year. Meanwhile, an xBox is going for what, $199? And I won't have to dork around configuring it or looking for exotic settings to get the thing to work worth a damn. Yes, I use my PC for games, and no, I don't have an xBox, but there are times when I wish I did!

      --

      Karma: Professionally Doomed (mostly affected by inability to keep opinions to self)
    2. Re:Bleh by gabec · · Score: 3, Interesting
      "Also, who wants to pay an internet connection fee PLUS a subscription fee (for XBox Live! or Sony Online) when they can just pay the internet fee and play the game for free over the net on a PC?"

      That reminds me of a couple very valid gripes about consoles:

      gripe1:
      no fan mods to console games (quake would have been nowhere NOWHERE near as impressive if people couldn't make their own levels)

      gripe2:
      GTA3 (for example) was a great game! it's made an insane amount of money, so they're coming out with "GTA: Vice City", set in the '80's. Neat, right? Yeah. But get this: if it had been a PC game Vice City would be a $20 expansion pack, not a $59.99 (presumably) full-fledged game that is nothing but the exact same game but with new missions and new textures.

    3. Re:Bleh by _Tzzu_ · · Score: 3, Informative

      As much as I would like to agree with the statement that "you can get the latest and greatest graphics on a PC", I believe it too be somewhat misleading.

      Yes, you may be able to buy a Geforce 4 Ti 4600, or an ATI 9700, or (insert card of choice here), but how many games actually take advantage of said card. Unfortunately there is a _long_ lead time between features being available in a card and them actually being used. So, in that sense, PCs are on a very similar technology slope to the consoles - since all the programs for them are for _older_ generations.

      Example: 8 bit stencil buffers became available many years ago, but how long was it before games started using them? I've only recently seen games that actually started to use them to their full capacity. Yes, Quake III had support for stencil volume shadows, but they were very simple, only supported a single light source at a time, etc etc. Unreal hacked a few vendor specific versions that supported them, but again we're _vendor_ specific.

      A more recent example is Doom 3. What are the main visual features that stand out about this game? Per-pixel bumpmapping and cube map support (and realtime shadows etc etc). And these were available in.... the Geforce 256, but they have only _just_ become mainstream. John Carmack even mentioned this problem in his recent QuakeWorld speech - buy the time a piece of hardward is fully utilised by a game, the hardcore gamers have upgraded past that many times over.

      Consoles may be a generation behind at release (debatable, but beyond the scope of this reply), but they have very specific capabilities that you can target immediately. You can code for them directly _now_, without a shadow of doubt that it'll will be consistent for every gamer. Something that, at present, is beyond the realms of the PC with it's ever-shifting horizon of technology.

      Of course, most of this is business driven. It would be financial suicide at present to release a game that would only run on a Geforce 3+ or ATI 9700, since you'd be eliminating about 95+% of your market.

      All that said, I only use PCs (well, mostly, the occasionaly console sessions at a friends aside). I only code for my PC. And all of my work (film post-production) is done on Linux workstations. But it can be very frustrating when you know that you have a pile of very impressive hardware specs - that you simply _can't_ take advantage of, since not everybody has upgraded to them yet (and likely won't for a long while). Of course, I'd like to see this change. HLSLs which allow you to specify an arbitrary number of passes is A Good Thing(tm) for PC hardware.

    4. Re:Bleh by tshak · · Score: 2

      Halo with the XBox controller (not the S, I strongly dislike the S) is actually incredible once you get used to it. Sure, you can't whip around like in quake, but the controls with the analog sticks is very good. The problem is, once you're used to the KB/Mouse combo, it's very hard to get used to the XBox controller. Personally, it took me many hours of playing before I was comfortable with it. Now that I am, though, I have loads of fun playing 8-12 player Halo at "Lan parties". Sure, it's nice to have one screen dedicated for FPS, but it's much easier to have 3 XBoxes for 12 people, and not worry about network settings, video settings, computer crashes.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    5. Re:Bleh by Thangodin · · Score: 2, Insightful

      My experience is that consoles excel at eye-hand coordination, arcade style games, but fall flat for strategy, sim games, and RTS's which require large game states, complex AI, and complex controls. For MMORPG's, quick responses require a large number of key mappings, hotkeys, macros, and message typing, none of which you can do with any kind of reasonable response time through any of the standard controllers. I enjoy consoles for playing head to head, but looking at the list of games I really want to play, I find that none of them are really portable to a console. Despite the lower cost of a console, I still can't justify it based upon how little I would actually use it.

    6. Re:Bleh by gabec · · Score: 2
      Well I did say that it was indeed "updated" as most "expansion" packs are.. (in this case new objects, textures, and goals). as for "better graphics" from what I've read on gta3.com (a fan site, admittedly) GTA3's graphics were enhanced for the PC because the PS2 couldn't handle the higher resolution textures well enough. So your assertion that because the pics look snazzy simply means that they're showing you high-resolution graphics. Also make sure you aren't being fooled by the increased number of overt polygons (e.g. "hey, his head doesn't look so boxy any more! this could never have been an expansion pack!")

      I'm not trying to explicitly bash consoles, I'm just trying to defend PCs.

    7. Re:Bleh by gabec · · Score: 2

      Hell yeah! I LOVED the grappling hook! and the Runes! But neither of those things were in the standard Quake, were they?? If I remember correctly they were add-ons created by fans... So unless that's not the case you've only proved my point. ;)

    8. Re:Bleh by gabec · · Score: 2

      I thought it was 14.99 off the price... not 14.99 *as* the price..?

  3. Piracy a factor?? by harks · · Score: 3, Funny

    Many of these companies are probobally scared by computer piracy and think that releasing games onto consoles will make their games sell more. After all it is a bit harder to copy console games.

    1. Re:Piracy a factor?? by Lemmy+Caution · · Score: 5, Interesting
      In Latin America, piracy of both PC games and console games is rampant (and reasonably so - a typical game costs the same as a week's salary; this is a fact after recent economic crises, which means that some people have PC's or consoles that they could afford before their currencies devalued, but now cannot afford to purchase games for them legally). The selling of pirated games is completely tolerated at this point - many stores in malls sell obviously pirated Playstation, PS/2, and GameCube games openly, in window displays. However, PC games are still more popular. Largely this is because many people game at LAN cafes, and because it's easier to justify buying a computer than a console when under budgetary duress.

      I'm told that South Korea is almost all PC-based gaming, because of both the institution of PC cafes that act as a nexus of social life (in fact, I think I read that on /.) as well the fact that consoles are associated with the hated Japan.

  4. well, sure by egomaniac · · Score: 3, Interesting

    Despite claims by PC fans of what their $400 accelerator cards can do, most console games look much better than PC games for the simple reason that the console hardware is a known quantity and can therefore be optimized for.

    You also don't have to deal with installation issues, device driver conflicts, patches, replacing your $100 soundcard because it causes Neverwinter Nights to crash for no apparent reason, and so forth. Plus all modern consoles have great controllers, whereas PC games can't assume they have access to anything but a keyboard and mouse.

    Seriously, what was anyone expecting?

    --
    ZFS: because love is never having to say fsck
    1. Re:well, sure by Neil+Watson · · Score: 2
      Plus all modern consoles have great controllers, whereas PC games can't assume they have access to anything but a keyboard and mouse.

      I'd prefer a keyboard, mouse and/or man sized joy stick to those little controller pads any day.

    2. Re:well, sure by Anonymous Coward · · Score: 2, Insightful

      Once hard drives start coming standard on consoles don't be surprised if you start seeing game companies lower their quality standards on the initial game release. Now, they *have* to get it right the first time. What will happen when they get used to being able to patch their released games?

    3. Re:well, sure by egomaniac · · Score: 4, Insightful

      First, consoles currently run in 640x480 (4x the resolution you quote), generally with antialiasing.

      Secondly, go take a look at Star Fox Adventures for the GameCube. Tell me how many PC games look as good. I might be willing to give you Doom 3, but A) it's not out yet, and B) it requires a damn expensive machine to look that good.

      --
      ZFS: because love is never having to say fsck
    4. Re:well, sure by Buck2 · · Score: 2, Insightful

      The PC port of GTA3 uses the keyboard for driving?

      What a joke.

      I was wondering why so many PC-based reviews of that game were underenthused.

      --

      As my father lik@(munch munch)... ....
    5. Re:well, sure by Pengo · · Score: 2

      Amen brotha,

      I went out and spent 100 bucks on an audigy just for that stupid game.

      This month I purchased an XBox and vow never to do that again.

    6. Re:well, sure by koreth · · Score: 2
      Define "better" -- I think most games running on my (mid-range) graphics accelerator at 1280x1024 look much better than their console equivalents. Crisp and detailed, not fuzzy and full of annoying interlace artifacts (yes, I know some DreamCast games can run at 480p.)

      For me, high resolution rendering is the main attraction of a new accelerator. Getting a decent frame rate at 1900x1440 (on my good 21" monitor) is really immersive. No console will match that any time soon.

      But that doesn't stop me from buying PS2 games if they look like fun...

    7. Re:well, sure by egomaniac · · Score: 2

      No idea where you got that number from, but NTSC is 525 lines vertically, not 243. The horizontal scan rate is less well-defined, but certainly upwards of 600.

      Have you ever looked at a console game, or are you just pulling this out of your ass?

      --
      ZFS: because love is never having to say fsck
    8. Re:well, sure by Rader · · Score: 2

      you can get a cheap USB gamepad for the computer. It will automatically detect a game, download default/popular button settings to use in a game like GTA3.

      What I really want is one of these controllers so that I can play SF2 again and do Zangief's piledriver at will.

    9. Re:well, sure by egomaniac · · Score: 2

      [i] 320x200, at 4 times the resolution is 1280x800, well above 640x480. 640x480 is only approximately 2x the resolution he originally quoted.

      You may be able to fit four copies of his screen onto yours, but that doesn't make it 4x the resolution, you have to look at the actual dimensions.[/i]

      For his next trick, GreenHell will demonstrate that a 4 megapixel camera (2000 x 2000) is really only twice the resolution of a 1 megapixel (1000 x 1000) camera! It's the New Math!

      Sorry, 4x the number of pixels gives you 4x the resolution.

      --
      ZFS: because love is never having to say fsck
    10. Re:well, sure by egomaniac · · Score: 2

      If a TV were effectively only 320x200, it wouldn't be possible to see the difference between (say) low and high resolution on the Nintendo 64. Its low resolution is 320x240, and its high resolution is 640x480. Yet the two resolutions are dramatically different on any halfway-decent television.

      Likewise, one reason why the current crop of consoles looks better than the PSX/N64/Saturn generation is due to running in 640x480 rather than 320x200. Animal Crossing is a perfect example -- it's a straight GameCube port of an N64 game, yet it looks enormously better than the N64 original due to the resolution upgrade.

      --
      ZFS: because love is never having to say fsck
    11. Re:well, sure by handorf · · Score: 2

      It's important to note, however, the fact that the 525 lines is interlaced can make a HUGE difference in visual quality.

      Of course, HDTVs with upsampling can take care of this, but most people have normal TVs still.

      --
      -- IANAEG - I am not an elder god.
    12. Re:well, sure by egomaniac · · Score: 2

      Considering the price difference between consoles and PCs, I think it's only fair to toss a nice TV into the mix for a more even comparison. Current consoles can handle progressive scan on a compatible TV, so interlacing isn't a big issue. Not all games support progessive scan, but not all PC games look as good as Doom 3, either.

      --
      ZFS: because love is never having to say fsck
    13. Re:well, sure by tokki · · Score: 2, Interesting
      There are two ways to do video currently: Progressive scan and interlaced. PC screens are progressive, while NTSC/PAL television are currently interlaced.

      Progressive is where every frame on a screen is drawn all at once by the CRT. This is akin to how film works, where the entire image is shown at the same time.

      NTSC is 640x480 (digial) but it's interlaced. Interlacing was developed as a way around several technical limitations when TV was first developed. Interlacing draws every other line for the first 1/60th of a second, then the other lines for the 2/60th of a second, giving TV the apparent FPS rate of 30, with a 60 Hz refresh (origionally timed to US power lines, European TV is 50 Hz timed to European power lines, thus 25 FPS).

      This practice of interlacing continues today because of backwards compatibility, despite there being no technical reason to have it anymore.

      Interlacing causes an optical effect of making images appear to be about 30% resolute than their actual resolution. Thus, an NTSC interlaced 640x480 signal will appear to about 448x336.

      This is why when you plug your computer into a TV set, the video looks quite awful despite being on 640x480. It's also why DVDs look sharper on a PC screen than they do on a TV screen. (Film is 24 FPS, DVDs are encoded with NTSC interlaced at 30 FPS, so when they are re-assembled they retain their 24 FPS crispness on PC screens.)

      Thus, even at 640x480, screens will always look more crisp on PC screens than on regular TVs.

      HDTV could change that, however, as they have a 720p or 1080p resolutions that games could really work with well and look fantastic on HDTV.

    14. Re:well, sure by Darth_Burrito · · Score: 2

      Despite claims by PC fans of what their $400 accelerator cards can do

      No one sane buys a $400 graphics card for gaming unless they are a millionaire.

      don't have to deal with installation issues,

      I assume you are talking about game installation as opposed to hardware. Is this really that hard? Most of the time I just close my eyes and hit next a bunch.

      device driver conflicts

      Apples and Oranges. You don't have to modify your PC hardware configuration if you don't want to. It will still work every bit as good as the day you bought it. However, since it is a PC you have the power and the ability to upgrade it. Configuration issues are a necessary side effect. You don't have to upgrade your PC, but you can't upgrade your console.

      patches

      It's true that broken console games are rare, but it does sometimes happen. When it does there is no way to get a patch out. Anyways, patches and mods are a package deal. Nothing adds more value to a game than a mod.

      Plus all modern consoles have great controllers

      Expensive, proprietary, incompatible controllers, that cost $120 for a set and won't even work from one generation to the next. I have a 12 year old PC joystick that still works perfectly on my brand new pc. When I play PC games with friends, I don't have to foot the bill for 3 extra controllers.

    15. Re:well, sure by GMontag451 · · Score: 2
      First, consoles currently run in 640x480 (4x the resolution you quote), generally with antialiasing.

      Different consoles run at different resolutions. The GameCube has the ability to run at 1080p, assuming that the game is designed to do that. I don't know what the other consoles run at, but I can assure you that none of them run at 640x480. 640x480 is a computer resolution, because the pixels on a computer monitor are square, and 640x480 gives a 4:3 aspect ratio with square pixels. TV pixels are rectangular and so require resolutions like 720x480 (DVDs), which would normally be a 3:2 aspect ratio to get the 4:3 ratio.

      I might be willing to give you Doom 3, but A) it's not out yet

      Star Fox Adventures isn't out yet either.

    16. Re:well, sure by GMontag451 · · Score: 2
      320x200, at 4 times the resolution is 1280x800, well above 640x480. 640x480 is only approximately 2x the resolution he originally quoted.

      And I guess you are going to tell me that there are only 10 mm^3 in 1 cm^3?

      I think you need to take a remedial math course.

    17. Re:well, sure by Anonvmous+Coward · · Score: 2

      "I'd prefer a keyboard, mouse and/or man sized joy stick to those little controller pads any day."

      Gamepads are NOT mini Joysticks. They are an entirely different animal all together. Don't believe me? Imagine this:

      In the game Super Mario Sunshine, Mario has a move where you suddenly move the stick in the opposite direction and hit the jump button in order to perform a high altitude flip-jump. You can't get quite the same reaction time out of a 'man-sized joystick' (man that's a terrible way to describe one of those) because it's just too big. You'd be lucky not to snap the thing!

      On the other hand, an analog gamepad isn't wonderful for flight simulators because the stick gives you far more accuracy and control.

      The point I'm making is that you cannot swap a joystick for a gamepad and automatically get a better experience. You only get a different experience.

      Controllers that come with consoles are optimizd for the games that are made for that system. PC's favor flight simulators, consoles favor games like Mario.

      I personally think that gaming on the PC is doomed. It's too risky for a variety of reasons.

      1.) Despite the ridiculous number of people that have worthy PC's, successful games are measured in the hundreds of thousands. On a console system that measurement because millions. Why? Because consoles are cheap, they're reliable, and there's no hassle with getting the game started.

      2.) There's too much work that has to go in to making and testing a PC game. There are no standards. You are forced into catering to lower denominators. Even then, silly little problems will pop up.

      3.) There is no reliable controller scheme other than the keyboard and mouse. This is not a blessing. My keyboard has 101 keys. As if that's intuitive.

      Face facts: there is some truth to this article. It isn't worth making a PC game if the console can do the job.

    18. Re:well, sure by Anonvmous+Coward · · Score: 2

      "The PC port of GTA3 uses the keyboard for driving?"

      Yes it does, and it works surprisingly well. What I like most about it is that I can respond quicker than I could with an analog control stick like the PS2 has. There are times you need to suddenly step on the brakes and try to turn the car. I can hit a button much quicker than I can move the stick from one side to another, never mind accuracy.

      However, the control in GTA3 is not perfect. The game changes control styles between driving a car and walking around outside. It sort of makes sense, the mouse with Q3 style controls makes it easier to run, jump, and shoot, but I find my hands hopping from mouse to keyboard way too often for my tastes.

      There was definitely thought put into how GTA3 was made for PC. Not that surprising considering 1 and 2 were born on the PC.

    19. Re:well, sure by GMontag451 · · Score: 2
      f a TV were effectively only 320x200, it wouldn't be possible to see the difference between (say) low and high resolution on the Nintendo 64. Its low resolution is 320x240, and its high resolution is 640x480.

      That isn't true for the same reason that, even though humans can only hear up to 20KHz sound waves at the most, you can still hear the difference between a sound sampled at 22KHz, 44KHz, and 96KHz. The resolution in an analog TV is essentially its sample rate. Granted, there will be a law of diminishing returns, and at some point you really won't be able to tell the difference, but that point is higher than the actual resolution of the TV.

    20. Re:well, sure by Anonvmous+Coward · · Score: 2

      "Secondly, go take a look at Star Fox Adventures for the GameCube. Tell me how many PC games look as good. I might be willing to give you Doom 3, but A) it's not out yet, and B) it requires a damn expensive machine to look that good."

      And the answer is: Not many. Flamebait or not, my Gamecube has shown me far more mind blowing scenes than my PC has as of late.

      I don't think the resolution is a big deal. Higher resolution does not instantly equal better graphics, instead it lessens the need for anti-aliasing. (which vid cards still don't have quite right, yet. *Flame shields activated*)

      Let me put it to you another way: DVD's at MOST run at 720 by 480, and that's with Pan-O-Scan. Yet, the FX you see in movies are far better than we see realtime on ANY system. They don't look better because they're running at 1600 by 1200 (they're not), they look better because they had more time to make the artwork just right. Until PC or Console can do in real time what we see on a DVD, higher resolution does not mean better graphics.

    21. Re:well, sure by Anonvmous+Coward · · Score: 2

      "TV's are probably only about 60, computer monitors can be 85-100. This has a direct relationship to the framerate that the game can produce"

      Too bad it doesn't have a direct relationship to how fun a game is. If movies can be enjoyed at 24 fps, then the difference between 60 fps and even 100fps is NULL.

      The flip side of the higher refresh rates is that tearing occurs. Even with V-synch on, you get inconsistent frame-rates on a PC, which is a far bigger problem than how high you can go. If you're running at 60 fps, then you drop down to 30, then go back up to 60 again, you've got a distracting situation. This cannot be avoided on PC because of the nature of it. Thanks to multi-tasking, PC's alwayas have other stuff to do besides run the game.

      At least with a console, you have dedicated and consistent hardware. Topping out at 60fps is far better than dipping around betweeen 30 and 100 depending on how enthusiastic the computer feels.

    22. Re:well, sure by strictnein · · Score: 2

      Even on HDTV (a friend of mine has a PlayStation2, an HDTV & is using s-video from one to the other.) it still can't beat my PC in graphic quality.

      Why is your friend using s-video for to hook up a PS2 to a HDTV? Use component and get far superior video.

    23. Re:well, sure by edwdig · · Score: 2

      Star Fox shipped yesterday in the US. I picked it up today. Comes out Friday in Japan. Dunno about the rest of the world, but US + Japan is the vast majority of the market for it.

    24. Re:well, sure by Anonvmous+Coward · · Score: 2

      "Movies have this thing called "motion blur"..."

      Did you hit the submit button before making your point?

      Is your point just really simplistic? "The reason 24 fps is valid is because motion blur reduces choppiness"?

      Well I'll just assume that's what you meant: You do have a point, if you meant that. However, the relevance of what you might have meant isn't very devastating to my point. TV can run up to 60 fps, yet lots of TV shows run at only 24. Why is that? I can tell you why: it's more dramatic. 24fps makes a movie look more 'epic'. Whereas, comedy is more comedic at 60fps.

      Is motion blur all that makes 24-fps video look good? Hardly. It makes a difference on the big silver screen as strobing can turn distracting, it doesn't make much of a difference on the TV screen. As a matter of fact, the length of a motion bluris, on average, about 1/4th of the distance an object traveled in 1/24th of a second. In other words, the blur only accounts for 1/96th of a second of movement. That, of course, depends on the effect you go for.

      In any case, I'm not even sure that was the point you were making so I won't bother beating that one to death.

    25. Re:well, sure by GMontag451 · · Score: 2
      Star Fox shipped yesterday in the US. I picked it up today. Comes out Friday in Japan. Dunno about the rest of the world, but US + Japan is the vast majority of the market for it.

      Really? According to amazon.com it ships Friday in the US as well, which is what I was basing my statement off of. BTW, US and Japan are the only two regions for GameCube, and the GameCube is NOT a DVD-based console.

    26. Re:well, sure by Anonvmous+Coward · · Score: 2

      Didn't understand what I was saying, didja? heh.

    27. Re:well, sure by Creepy · · Score: 2

      Actually, you're both sorta right -

      NTSC has 525 total lines vertical lines (horizontal varies) but broadcast signals interleave (most sites say interlace, but this is technically incorrect - interlacing is skipping lines and drawing every other one, while interleaving is going every other line on one pass, then the other lines on the next pass) the signal which should amount to 263 lines per signal, but only 242 lines are sent in broadcast signals, so you lose 20 lines from the top and bottom (I think this is why we have TV and video modes on TVs). Because the 242 lines are interleaved and actually drawn at almost 60Hz (242 in one direction as the beam moves top to bottom and 242 as the beam moves bottom to top), you actually have 484 lines of information at ~30Hz.

      here's a couple of interesting links (HDTV) link with more info on all formats and the same location on NTSC. Both articles are old - circa '95, but still interesting. Use google for more modern (but mostly less informative) info.

      In consoles, the full 525 can be used, as well as 600+ horizontal.

      The two biggest obstacles I see are
      a) refresh rate fixed at roughly 30Hz
      b) vertical resolution fixed at 525

      HDTV is icky, so I don't want to talk about it, but it's much better than NTSC (better v-res, better Hz).

  5. Doubt it by Geeyzus · · Score: 5, Insightful

    There are certain things that consoles currently can not do, or don't do well. MMORPGs like Everquest are much better served with PC controls, like a full size keyboard, and DSL or cable modem. First person shooters... can you say, mouse-look? As well as the use of several keyboard keys for things like strafing, etc. RTS games would be a joke without the use of a keyboard... good RTS players use all of the keyboard shortcuts.

    At the same time, obviously, there are some things consoles do very, very well. Sports titles, platform games, action/fighting games. These will almost always do best on the consoles.

    I suppose the point is that while some games cross over successfully (GTA3), most games are better suited for one location or the other, PC or console. Neither the PCs or consoles will disappear in the gaming world.

    Mark

    1. Re:Doubt it by SirSlud · · Score: 2

      .. at which point you'll own a 2nd computer, with standardized parts, in your living room.

      It won't be a 'console' anymore, it'll just be a living-room-friendly frozen-spec computer. Sure, people might go for that but personally, maybe for purely esotaric reasons, I consider console games and PC games worlds apart in terms of the nuances games for both platforms tend to have (more options when the game is on PC, less loading times when the game in on console, shit like that.)

      Most of what people are saying here is that they'll own a pre-packaged computer in their livingroom at some point, negating the neccessity to keep their main rig at State-of-The-Art-Gaming levels of performance. And it'll be owned by Microsoft or Sony. The irony.

      Thats why I love my Gamecube. Zero bootup, nice controllers (lets debate that on another thread tho), and games which are made to go On-Play-Off. I like consoles because they are like arcade machines. I like PCs because they give you the options and control you need if you want to do something like particpate in clans and generally treat a game as more of a hobby or sport than a simple pass-time.

      --
      "Old man yells at systemd"
    2. Re:Doubt it by IIRCAFAIKIANAL · · Score: 2

      Consoles are getting all of the peripherals that pcs are getting. Consoles have modems (DSL and ordinary), hard-drives, mice, keyboards, usb connections, etc - I expect to see webcams at the rate we're going. Once the consoles get the controls to support pc-like games, why buy an expensive video card and sound card for buggy games that almost always require patches?

      Hell, I expect that after awhile, PCs and consoles and television will all consolidate into one device (think "giant computer with multiple interfaces - viewscreen w/ voice activation, portable tablet, gamepad, etc"). This is the kind of thing that consumers want. Hell, I want it (though I won't get it with DRM, unfortunately).

      Why do you think microsoft is fucking around with the XBOX and tablet pcs and even DRM? It all ties into this eventuality... (wow, I sound like a conspiracy nut with a lovely tinfoil hat, huh?)

      The thing to remember - a console is a computer. It's a dedicated device, but it is not very different than your x86 (ie/ xbox).

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    3. Re:Doubt it by IIRCAFAIKIANAL · · Score: 2

      Cool! Of course, this could be a bad thing - I'm not sure if I want my console to have the ability to determine if it can kill me or not.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    4. Re:Doubt it by Houdini91 · · Score: 2, Insightful

      Exactly, the console is getting closer and closer to becoming a PC every generation. It's going to get to the point where and differences between the two, hardware wise, are moot.

      By that time either the console prices will be driven up so console makers can actually make a profit on all this PC hardware included in their systems, or the PC hardware makers will lower their PC prices to be more competitive with the consoles. In reality it will probably be a combination of the two.

      This is when consumers are going to say, "Hmmm, I already need a computer for the work/school, so why should I buy another computer just for games?"

      I'm guessing at this point consoles will start to die off.

      - Houdini

    5. Re:Doubt it by ProfBooty · · Score: 2

      pc wargamers are known tobe in their 35-50 age, read a bunch of old issues of PC gamer, they discuss this very issue.

      war games aren't hugely popular (im not talkingabout RTS games) but they do scew things a bit.

      --
      Bring back the old version of slashdot.
  6. Blehhh... by Pyrosz · · Score: 3, Insightful

    It seems every 6 months or so someone comes out and says that either PC's or Consoles are losing the battle. Battle of what I'm not sure. I have both consoles and a good gaming PC and I find that the games are different for each system (FPS and Strat games on the computer and fighting and racing games on the consoles (and party type games)). Wish they would give it a break already.

    --

    An optimist believes we live in the best world possible; a pessimist fears this is true.
  7. I'll give this story some credence... by kikensei · · Score: 2, Funny

    when the Zork trilogy hits he console. 20 years and counting...

  8. Shush! by fobbman · · Score: 2

    Don't say stuff like this, even in jest. I rely on the deep pockets of obsessive gamers to continually push for advances in computer hardware performance so that I can buy the top-of-the-line from 6 months ago for bargain-basement (read, true value) prices.

    PC gaming is NOT dead. Long live PC gaming!

  9. PC ! great platform for playing games by the_rev_matt · · Score: 2

    Games are highly specialized applications that have very specific hardware needs for optimal performance. Those requirements are not the same as all other common applications (word processing, spreadsheets, desktop publishing, writing code, etc etc) with the possible exception of multimedia production. I've always been of the opinion that I'd rather play games on a machine that is specifically designed for playing games on (note that aside from pr0n, games are always the leading edge of technology precisely for that reason). I would, however, like to see upgradeable consoles...

    --
    this is getting old and so are you

    blog

  10. PC gaming dead? Ridiculous... by Behrooz · · Score: 2, Insightful

    I have not yet read the article, but this seems patently ludicrous.

    While the line between consoles and PCs may be blurred, PCs are still a far superior gaming platform in most respects.

    1. Interface: My mouse 0wnz console controllers for analog input-- no argument.

    2. Modifications: The inherent difficuty of modifying or hacking content in consoles is a big bar to user-made content. You may get Counter-Strike ported to xbox... but it won't be independently developed there by a bunch of students with lots of time and a cool idea.

    3. Pure mind-bending speed. High-end PCs will *always* trump consoles for pure performance, simply because they cost more and don't operate on a 2-3 year product cycle.

    4. Display: Until HDTV becomes completely standard, even low-end monitors blow TV quality out of the water. High-end displays will always be ahead of the broadcast standards.

    5. Online play: Consoles won't be caught up to PCs in the next few years... if then.

    PC gaming is far from dead and and still offers choices far more varied than games available for consoles, even if the market is smaller and PCs do not plug-and-play as easily as consoles.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  11. LAN Party Gaming? by davidstrauss · · Score: 2, Insightful
    Consoles just don't work well for group gaming today. Their network connections are fine, but 10 TVs in one room is just too much. Add DVI connectors and I would have no objection.

    I think many of the opinions here will reinforce the general divide between /.ers and the general populace. PCs are great for games if you know how to run and configure them, but I've never heard of consoles having resource conflicts, bad drivers, or inconsistent performance issues. Anyway, /.ers should be excited that a mostly non-Microsoft platform is succeeding.

  12. Loading drivers by randomErr · · Score: 2, Insightful

    You mean I don't have to worry about how much memory I have or if I have the right video drivers on consoles? I get better controllers? I only have to connect 2 or 3 connections and I'm set to go? Bigger screen on then my PC?

    Hell ya, give me a console anytime.

    --
    You say things that offend me and I can deal with it. Can you?
    1. Re:Loading drivers by Doppler00 · · Score: 2, Funny

      But that's half of the fun of PC games! Getting to open up your computer for upgrades, running benchmarks on FPS, and hunting for those hard to find video drivers. For each new PC game I buy (about 2 a year) I usually need to spend around $150 on PC hardware to make it play decently.

      They should just make a SimPCupgrade where you can simulate putting together a machine that will play computer games decently. Just image the savings!

  13. Xbox? by Rick+the+Red · · Score: 2
    Gee, I sorta thought the Xbox would be the crossover platform -- write for the Xbox, make back the development costs, then do a quick port to the PC. I figured the lack of royalties to Microsoft would be incentive enough for the port, and the fact that an Xbox is really just a specific-purpose PC would make the port easy. Maybe it's too early to tell, but geeze, even Halo is coming to the PC, and you'd think Microsoft would be the last house to port their Xbox games to another platform.

    --
    If all this should have a reason, we would be the last to know.
  14. This is good for Linux by doublem · · Score: 2, Insightful

    The stronghold of the PC market are games and office tools.

    With Star Office, Gnu Cash and other efforts this lead is being whittled away.

    If the consoles take over the game market from Windows, then there will be no real reason for new users to use Windows over Linux.

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
    1. Re:This is good for Linux by mblase · · Score: 3, Interesting

      If the consoles take over the game market from Windows, then there will be no real reason for new users to use Windows over Linux.

      Of course there will be. Joe Consumer buys a Playstation instead of a PC because it's less work to configure and because there's more software available for it -- the exact same reason why he'll buy a Windows OS instead of Linux.

      Linux would already have a stronghold in the market if all anyone wanted to do with a PC was surf the 'Net, rip MP3s and send e-mail. But eventually, sooner or later, everyone wants to install Quicken or Deer Hunter, or buy a webcam which says right on the box that WinXP drivers are included.

      Mod me as a troll, but it's still true. The very things that are moving game developers from PCs to consoles have always kept software and hardware developers from focusing on the Linux market.

    2. Re:This is good for Linux by doublem · · Score: 2

      I think I'm being mocked

      --
      "Live Free or Die." Don't like it? Then keep out of the USA
  15. Minimum vs. recommended requirements by Fastball · · Score: 3, Interesting
    Slashdot community aside, most folks don't want to swap PCs every year or two just to run the latest and greatest shooter. I think game developers have simply put the PC market down like a dog with their recommended and in some cases minimum requirements. There just are not enough people who are gonna get a bug up their ass to buy a $400 graphics board, 1GB of RAM, 2.x GHz processor, and $200 Windows upgrade.

    Somewhere along the way, the number of triangles and polygons determined what kind of game you were going to make. PCs have been gaming lackeys since. Too bad. I really think a creative, resourceful effort could make a buck or two producing games for mid to low end PCs, but then again I'm a hopeless idealist.

    1. Re:Minimum vs. recommended requirements by TobyWong · · Score: 2

      You don't *HAVE* to have an amazing system to play all the games out there. You may not be able to run your new copy of UT in 1600x1200 in 32 bit colour but big deal.

      I've been hauling a piece of junk system around to lan parties for years now and I play the same games as the guys with the $5000 kits. Incidentally we have observed there is no correlation between amount of money spent and rank in the frag list. ;)

      --
      - Toby
    2. Re:Minimum vs. recommended requirements by karnal · · Score: 2

      Amen to that:

      At the lan parties I attend, there are 2 people at the top:

      Me, with my measly 900mhz tbird w/geforce2mx
      The host, with an xp2000+ and geforce3 ti500.

      Now, I've seen him play, and he's seen me play. Regardless of how crappy I think my machine might be, it is all in how it's played.

      And that's why I'm saving pennies instead of forking out for a nice new geforce4. :)

      --
      Karnal
    3. Re:Minimum vs. recommended requirements by JPelorat · · Score: 2, Insightful

      Two years ago we had, what, the Dreamcast? Ubermega console built to last? No, it was a suckass piece of pixellated shit. Same with N64 and Playstation. Where are they? Sitting unused in your closet, I bet.

      Consoles don't last any longer than PCs. If they did, you'd still be playing all the 'latest and greatest' games on a Playstation instead of an Xbox.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    4. Re:Minimum vs. recommended requirements by Fastball · · Score: 2

      Actually, I don't have a console either. I'm just getting too old I guess. That thirtieth b-day is just a short two months away. Maybe somebody will buy me a C-64 and a Raid Over Moscow cartridge for it.

    5. Re:Minimum vs. recommended requirements by Dixie_Flatline · · Score: 2

      Actually, I have my Dreamcast here beside me at the office. When I'm waiting for something to compile, or I need a break, I fire up Soul Calibur, possibly the best fighting game ever made, and a game that STILL looks better than the stuff that's on the PS2.

    6. Re:Minimum vs. recommended requirements by MoneyT · · Score: 2

      I personaly thought the port of Super Mario Borthers to the C64 was impressive. Raid over Moscow wasn't a favorite of mine, but there was a cool game (had raid in the title somewhere) you flew a hellicopter arround a "bay" sinking boats and tanks with your machine gun all while searching for this massive battle ship you were supposed to bob to oblivion before it was finished being constructed. Damn I wish I could get a good C64 emulator for the computer

      --
      T Money
      World Domination with a plastic spoon since 1984
  16. Windows _really_ sucks now. by dfn5 · · Score: 2

    I've always said that the only thing Windows was good at was being a gaming platform. Now it doesn't even have that. Oh well.

    --
    -- Thou hast strayed far from the path of the Avatar.
  17. I resisted consoles for years... by aborchers · · Score: 3, Insightful

    ... always reckoning that PCs were always ahead of the curve technologically and more flexible. In the end, though, I switched to console gaming (PSX, then PS2, with a GameCube in my future the minute that Godzilla: Destroy All Monsters Melee ships) and despite not always having the state of the art, I have a lot more fun playing games now. Not to mention my couch is a lot friendlier to my @ss than my desk chair (and I have a pretty good desk chair!), the ability for friends to gather round the entertainment center, and the fact that a modern console cost about the same as a top-end video card, something not to be underestimated when you're talking about mass market trends.

    Bottom line: if you're into overclocking and hardware and config geeking, PCs are great for games. If your fun is a little more casual, consoles can't be beat! Just my $0.02...

    --
    Trouble making decisions? Just flip for it.
  18. Gamers aren't the big market for games any more... by 26199 · · Score: 2, Insightful

    Sad, but true. Slashdot reported that 'The Sims' is now the best selling game of all time... did the FPS fans buy it? Nope. But kids did...

    Consoles have better appeal to the masses; they're cheap, they're immediately compatible and they're immediately usable. Therefore the markets are bigger, and they're more profitable.

    PCs are better for producing intelligent, detailed games... and I bet they always will be. But is the market there for intelligent, detailed games?

    Now that there's a TV in every home, how many shows appeal to the lowest common denominator? Most of 'em. As games become more widespread, they might well go the same way...

    Scary thought.

  19. PCs are Growing Up by RAMMS+EIN · · Score: 2

    Possibly this is because PCs are growing up and becoming more serious. PCs are increasingly used as servers rather than game stations, and many are running OSen that don't have a lot of games available for them anyway.

    OTOH, the trend towards ever higher performance is mainly driven by games, and the number of users following this trend proves the popularity of the platform for gaming. I don't think PCs will ever stop being a gaming platform of choice, unless game computers (I find `console' confusing) offer the same upgradability. PCs are always on the bleeding edge of gaming technology, which makes them attractive for both developers and gamers.

    --
    Please correct me if I got my facts wrong.
  20. Consoles are simpler too by lugonn · · Score: 2
    Console gaming is very easy to use. All you have to do is pop in a new CD and your good to go. Compare that with the install and config for PC games...oh, and of course hardware conflicts and Direct3D support lacking in some OS's.

    Plus, you can throw a console across the room and it'll probably still work. Try that with a Dell.

    I'd say the convenence factor of consoles is why they are more popular with consumers.

    1. Re:Consoles are simpler too by lugonn · · Score: 2
      My 5 year old nephew doesn't understand how to install a PC game, even if only in 4 clicks. So he plays N64 instead, but that doesn't make him 'unintelligent'.

      ClueBat(tm)...THWAK!

  21. Convergence by Chaltek · · Score: 2, Insightful

    I've never played an FPS on any console that even came close to the control precision of my optical mouse, and certain genres are going to stay more PC-friendly for some years to come (i.e. strategy).

    But really, when we look 10 years down the road, the trend is toward total convergence of electronic devices, so consoles and PCs will slowly merge, if not be replaced by some new paradigm altogether.

    Quick fact check...
    Now it's PC users who sit with twitching fingers, waiting for PC versions of hot titles like the renowned action game Halo, presently available only on the Xbox.
    Apparently the writer missed the fact that Halo is the flagship Xbox game, and that the contract on it prohibits any PC/PS2/GC ports.

    1. Re:Convergence by MoneyT · · Score: 2

      That's why we must all hate microsoft for buying Bungie. Damn them.

      --
      T Money
      World Domination with a plastic spoon since 1984
  22. console vs. pc by techstar25 · · Score: 4, Insightful

    For the price of a good PC video card, I can get a Playstation 2(w/ cpu, mobo, RAM, video and audio, dvd player, controller, etc.). I'll stick with the consoles.

    1. Re:console vs. pc by ProfBooty · · Score: 2

      consoles cost less and usually have zero headaches.

      the question is, what types of games do you play.

      I personally like FPS like RTCW, flight sims(especially multiplayer ones like warbirds) and RTS like WCIII.

      PC style controls aren't really utilized in the console world, but easily could be since usb ports are available on them.

      I prefer to use consoles for arcade style gaming, japanese style rpgs and sports games. its not too much fun to have 4 people crowded around one monitor unless you are playing you don't know jack.

      --
      Bring back the old version of slashdot.
    2. Re:console vs. pc by WinterSolstice · · Score: 2
      That's what I did. Never will look back. I went early this year, and bought a PS2. I needed DVD player, and I already head a 36" Sony Trinitron with the Sony 5.1 DTS hooked up. It was a no-brainer. Either $2500 to update my (then) slightly obsolete machine, or $200 to get the PS2, and $200 to get a DVD player.

      Best of all, I can buy used games for $20-$30, and if they suck, or if I beat them easily, I can take them back. Touch that with a PC game.

      Of course, all this, plus never having to upgrade a PC again makes me so happy. It's why I can use Linux. I was able to move from Windows 98 to PS2 and Linux, rather than buy a new computer running XP or 2000.

      A good trade, I think.

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    3. Re:console vs. pc by geekoid · · Score: 2

      or you can have a mig range card for much less, and still get better graphics then your TV can give you.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:console vs. pc by _|()|\| · · Score: 2
      Either $2500 to update my (then) slightly obsolete machine, or $200 to get the PS2 ... Best of all, I can buy used games for $20-$30

      How were you planning on spending $2,500? That's exactly the cost of a system I spec.'d out last week from Dell (on sale): dual 1.8 GHz P4 Xeon with 1 GB RDRAM and a Quadro4 700 XGL. You can get a game PC that will beat any console for well under $1,000.

      As for games, I haven't seen Max Payne or Grand Theft Auto 3 (used) for the console at less than $45. Meanwhile, I can get great one- or two-year old PC games for $10 - $20.

      If the Playstation works for you, more power to you. I just can't give up the flight sims, driving games, shooters, and strategy games that play so well on the PC.

    5. Re:console vs. pc by NeoSkandranon · · Score: 2

      You will also have to buy another one in 1-3 years if you want newer games. I think my GF3 will hold out a year or two longer than that, AND there are no platform headaches to worry about (sure sony was nice and let the PS2 play PSX games, but will they be that nice next time? what about NOA and MS?)

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    6. Re:console vs. pc by MoneyT · · Score: 2

      The whole kidnapped vs murder bit was because at the time (and to an extent even today) nintendo was increasingly cencored and PC (as in politicaly correct). If I remember right, that was one of the reasons nintendo lost the FF series.

      --
      T Money
      World Domination with a plastic spoon since 1984
    7. Re:console vs. pc by argStyopa · · Score: 2

      and you wrote this response on /. with what again? The Ps2?

      --
      -Styopa
  23. Doom III by FyRE666 · · Score: 4, Funny

    This will be on PC before any console. Nothing else matters.

  24. Astounding... by leshert · · Score: 5, Insightful

    Its amazing how a Slashdot story about a newspaper article comes to the exact opposite conclusion that the original article does.

    Did the submitter read the article past the headline?

  25. Console players are "Doom3d" by ehiris · · Score: 2

    I want to see somebody trying to play Doom 3 on a console with their low resolution & crappy texture.

    1. Re:Console players are "Doom3d" by IIRCAFAIKIANAL · · Score: 2

      I want to see somebody trying to play Doom 3 on a console with their low resolution & crappy texture.

      Wow, you just hit on the reason I have found myself playing more console games. I can honestly say I have spent more time in windows fuxxing with drivers to get some cool new game working than I did playing some of those games.

      Consoles are plug and play. I have never had any problems with a console (except for the PSX - I had an early production run that got really hot).

      When I was younger I used to enjoy tinkering with my computer. I still do (current project: rolling out a homemade router using free pc hardware from work and Linux) but if I want to play a game, I want to play a game.

      Btw, Doom 3 is coming out for XBOX - just like Morrowind did.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
  26. RTFA, PC gaming is strong! by nuggz · · Score: 2

    Unless I read the wrong article I got a very different idea then the slashdot headline.

    PC's are more powerful today, it is a good sized market, and although not the largest can be adequately profitable to maintain a healthy level of competition.

  27. No revolutionary games by Apreche · · Score: 3, Insightful

    The reason pcs are losing out is because of the lack of revolutionary games. As just about every post here has stated the obvious. Different game genres play better on pc and others play better on console.
    Because of the new generation of console there have been recent revolutionary or almost revolutionary games in the genres that play well on consoles. Games like Kingdom Hears, which might as well be Secret of Mana 3D. Eternal Darkness, which is totally Lovecraft. Smash Brothers Meleee, which is a genre in and of itself.
    PC games have been stuck in a rut as of late. The games released for them aren't revolutionary in any way. WarCraft 3 IMO is just another RTS with improved graphics and gameplay. It didn't change the game. WC3 is still build stuff fast while balancing attack and defense. Neverwinter Nights is just Baldur's Gate, only newer and shinier. I'm not saying these are bad games. I'm just saying they don't bring anything new to the genre. They are more of an upgrade than a new game.
    The new console games are bringing in all sorts of new stuff. Pikmin (sorry for all the GC examples, it happens to be the system I own) is a brand new type of puzzle game, there's nothign else like it. Animal Crossing has more to do in it than any other game I've ever seen. You could play it for years and never do everything.
    New PC games like UT2003 (the demo) are just new games. THe UT2003 demo didn't amaze me in any way. There were lots of death animations and new levels, and pretty graphics. But it was the same as all the other first person shooters. It didn't change the game.
    Hopefully Doom 3 will be the revolutionary game we are waiting for. Quake 1 was revolutionary by bringing in true 3D. Quake 2 was also, it perfected the 3D fps. Quake 3 was not, it simply improved the graphics, tweaked some things, and added features. When more "must play" games come out for PC PC gaming will get better. Interest in PC gaming has not dwindled. It is simply that the genres that are played on PCs are in a rut, one that should hopefully end soon.

    --
    The GeekNights podcast is going strong. Listen!
  28. PC and Consoles have different markets!!!!! by Brian_Ellenberger · · Score: 2

    Ah yes, another lazy journalist who does not do their homework and who could care less about the story.

    PCs and Consoles are completely different markets. Sure there is some cross-over, but the majority of PC gamers could care less about console ports and vice versa. In fact, most people who have enough money for a PC have enough for a console.

    PC games have a wide variety of unique titles and are especially strong in the turn-based strategy, real-time strategy, free form role-playing (BG, NWN), and first person shooters. Consoles are strong in things like sports, mario-type platform, structured role-playing (FF). I don't want to play a FPS or a RTS game on a low-res screen with a console controller. Likewise when I play a sports game with friends I want to relax on the couch and not be huddled around a PC in the office.

    This guy probably knows nothing about Civilization 3, Warcraft 3, Neverwinter Nights, The Sims, Dungeon Siege, Evercrack, Quake/Unreal/CounterStrike. I could go on and on.

    Consoles have not gotten to the point where they are good for internet play either. Nor will they ever be good at creating custom content. Sorry, no custom clothing for your Sims. No Counter-Strike for your old FPS. No downloading of new adventures for Neverwinter Nights.

    Brian Ellenberger

  29. so? by Xzzy · · Score: 2

    Too bad for them. I refuse to buy console systems, so that means when games stop coming out for my PC, I stop playing games. That = lost revenue for them. For me, it means I'm not whittling my life away playing said games anymore, which in the long run is probably better for me.

    Or perhaps more accuratley, better for my gut.

  30. Still though... by FaasNat · · Score: 2, Interesting

    Higher resolutions won't compensate for the lack of control you have with the game pads.

    --
    There's never enough when you have too little
    1. Re:Still though... by Deth_Master · · Score: 3, Insightful
      You can purchase many more kinds of game pads for the computer than you can for any console. Most likely, there are more controllers available for the PC than all consoles combined. For example:
      • Joystick (ForceFeedback included)
      • Gamepad (ForceFeedback included)
      • Steering wheel with pedals (ForceFeedback still included)
      • Those nifty uber-controllers with lots of extra buttons (I don't know what they're called and couldn't find one for an example) They're usually used with the non dominant hand and just have lots of buttons for adding to a flight game, I think
      • Mouse (big plus esp. for FPS)
      • Finally, the keyboard

      I think all those available items will more than make up for the lack of only a controller to use. There are certain games that are much easier to play with a controller, so I went out and spent $20 (the average cost of any console controller) and use it. The good thing is, if I upgrade my video card to play those better games, I don't have to purchase a new controller.
      --
      find ~your -name '*base* | xargs chown :us
    2. Re:Still though... by YanceyAI · · Score: 2
      Finally, the keyboard

      Finally? I'm trying very hard to imagine CS minus a keyboard. How about 'Firstly'? I suck even with a keyboard. I don't think I could manage any FPS without the keyboard/mouse combo. Besides, I like to talk and type!

      --
      Can I bum a sig?
    3. Re:Still though... by EvilAlien · · Score: 2
      Dreamcast.

      It had a keyboard and mouse, Q3A, Unreal Tournament, and provided acceptable FPS play despite crappy TV resolution.

      That being said, the PC kicked/kicks/will kick its ass in terms of quality, but there is something about the convenience and low maintenance fun of a console.

      I still do 99% of my gaming on a PC. If consoles get too prevalent the average clue level of gamers will drop even more, and I don't think the world needs people dumber than the worst of what Counter Strike has to offer. Our society will be stripped down to quick exchanges of "YUO ARE TEH SUCK".

      --
      perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
    4. Re:Still though... by calibanDNS · · Score: 2

      Consoles tend to have a large variety of controllers available as well, including a keyboard/controller combo and wireless controllers. The only type of controller that I've never seen for a console is a mouse.

    5. Re:Still though... by Moofie · · Score: 2

      Don't forget CH Products. They have an excellent stand-alone throttle controller, and I've always been prejudiced towards their joysticks. I've two of their sticks, and they are rugged and accurate. Quality hardware.

      http://www.chproducts.com/retail/usb_pro_throttl e. html

      Currently, I use a Saitek X36 USB, which after some serious teething problems has turned into a very good, very reasonably priced solution.

      --
      Why yes, I AM a rocket scientist!
  31. Ahem by daeley · · Score: 2

    Speaking on behalf of long-suffering Mac users everywhere:

    W00t! ;)

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
  32. Comical Debate by sdjunky · · Score: 2

    Here's Penny-Arcade's view on this

  33. Slashdot Readers Miss the Mark by raehl · · Score: 2

    What you guys are missing is that what the typical slashdot reader wants in a gaming platform is not what a typical game player wants.

    Developers can sell more games for game consoles because game consoles only cost $200. Most of you are sitting on computers that cost at least $1k, let alone you overclocking zealots who ride the crest of the performance curve. Games on consoles are simply just a lot more accessable to potential customers than games on PCs are. Buy console, by game, put game in console, play. Takes $250 and 5 minutes of plugging it in.

    In the long term though, your gaming console and your PC may very well be the same thing. Prices for "necessary performance" PCs keep dropping - you can get a computer that does most user tasks for under $500 nowadays - and with HDTV, the biggest cost for owning a computer (the monitor) goes away - you don't have to buy one because your TV works great. A few years down the road, people will just spend $500 on a combined console/PC that they plug into their TV set - maybe even getting their internet over the same digital cable line their TV programs are coming in on.

    Anyway, that's just the long way of pointing out that slashdot readers are not the market, so it's pretty silly to judge the market based on what slashdot readers would do. Your experience most likely does not apply. Remember, you're too smart to be the typical customer.

    1. Re:Slashdot Readers Miss the Mark by DragonMagic · · Score: 2

      Console gamers also miss the mark that many gaming companies to make console games are either restricted by clauses which only allow that game to be ported to that console (not all, but more than half probably these days are for one console only). Game comes out for PCs, these days, the bigger studios have an OSX, Win and Linux game ready to go. Most of the smaller studios still have at least Win and one other OS, if they can.

      When people state that a PS2 is $200 or an XBox is $200, that's for THOSE lines of games. Get a PS2, XBox, GameCube and a GBA just to be sure when that kickass game comes out, you have the system it'll play on. Or just get a $400 Windows machine that you can upgrade over time (unlike the consoles which are disposable when the next gen is out).

      Fairly easy to see why PC gaming will probably never die at this point.

      --

      Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
  34. Re:PC gaming dead? Ridiculous... by Osty · · Score: 2, Insightful

    1. Interface: My mouse 0wnz console controllers for analog input-- no argument.

    Depends on the game, of course. However, while I recognize that mouse&keyboard rocks for FPS games, Halo did things right.


    2. Modifications: The inherent difficuty of modifying or hacking content in consoles is a big bar to user-made content. You may get Counter-Strike ported to xbox... but it won't be independently developed there by a bunch of students with lots of time and a cool idea.

    That's okay, Counter-Strike sucked anyway. Change that to TF1 (for Quake 1, not TFC for Half-Life), and I'll agree. However, as you mentioned, the line between PCs and consoles is blurring. The XBox's hard drive may eventually allow for this kind of modification. Maybe nobody's doing it yet, but we're just starting to get into real second generation games for the XBox. Give it a year.


    3. Pure mind-bending speed. High-end PCs will *always* trump consoles for pure performance, simply because they cost more and don't operate on a 2-3 year product cycle.

    Except that PC games will *always* pick a target platform that's 2-3 years old, simply because they need to maximize their audience. For example, Unreal Tournament 2003 just went gold (should be in stores soon), yet it's still targetting a 733MHz processor (minimum, with 1GHz recommended) and a TNT2-level video card (again, minimum, with a GF2 recommended). So what if you can buy 2.0+GHz CPUs and GeForce4 video cards if the games are still targetting two year old technology? With consoles, the hardware doesn't change, so developers gain experience and learn how to tweak it fully. Compare first generation PSX titles with the last generation of titles, for example.


    4. Display: Until HDTV becomes completely standard, even low-end monitors blow TV quality out of the water. High-end displays will always be ahead of the broadcast standards.

    HD is standard (or "standard enough", anyway). Sure, you have competing input methods, like RGBHV vs. YPrPb component vs. DVI vs. IEEE 1394, but most TVs at least support YPrPb (mine supports RGBHV and YPrPb on the same HD inputs, determined by a config menu setting). And since that's really just the connector, you can always make new connectors. If suddenly DVI becomes the standard for all HD signals (for example), then expect to see a new HD A/V pack released for the XBox the exact same day, this time with DVI outputs. The standard resolutions are already fixed (4:3 480p and 16:9 480p aren't HD, but 16:9 540p (based on 1080i), 16:9 720p, and 16:9 1080i are defined). I'm sure the PS2 and Gamecube will do exactly the same, even though neither of them have high definition support (progressive scan is not high definition, and only the Gamecube can do that between these two, and then only in certain games, and then only if you know the special button combination. The XBox does at least 4:3 480p for every game, and will do better if the game and your TV support better).


    5. Online play: Consoles won't be caught up to PCs in the next few years... if then.

    Of course, that depends on what online play you prefer (MMORPG? RTS over Battle.net? Hack 'n Slash like Diablo 2? FPS?). I think the main sticking point here will not be the quality of the gameplay (assuming that's what you mean with "[catching] up"), but that broadband is pretty much required (sure, Nintendo says they'll release a modem, and I think Sony has released a modem, but expect to see all three really pushing broadband as the way to play). Then again, maybe online console gaming will help push the broadband market into expanding. If that happens, we all win.


    PC gaming is far from dead and and still offers choices far more varied than games available for consoles

    Agreed, though not necessarily for the reasons you list.


  35. A surprise this is not by Vodak · · Score: 2

    Is this a surprise to anyone? the console gamers always get the "good games" first. it's always been that way. When the hot gaming pieces of software were FPS with multiplayer and MMORPGS of course it looked like the damn computers were getting all the good games. In the past console didn't have the ability to connect to the internet But now they do.

    And the fact that even the poorest kids in America have a console gaming system with a couple of games warrants that companies who produce entertainment software should go after that much larger market.

    Look at the inner city where some households bring in a total of 15k a year and have kids. It's still a given that the kid gets a console system.

  36. Well... by Roadmaster · · Score: 2

    for me, it made more sense to get a US $ 200 PS2, rather than a US $250 graphics card for my computer, in order to be able to play GTA3.

    Plus, since there's less hardware variation among consoles, support needs are greatly reduced.

    Finally, the fact that games like Halo aren't yet available on the PC maybe has to do with exclusivity contracts; it's the Xbox's killer game and it'd hurt sales if it were available for the PC as well.

  37. Different markets by bigmouth_strikes · · Score: 2

    While the article has some valid points, I think it's missing quite a lot.

    First, a very large fraction of games people play on PC aren't paid for. This includes illegal copying, freeware, free mod's to existing games etc etc. The "Warez" market for PC games is huge, for the consoles it's negligible. If you want a new game for your Gamecube/Xbox/PS2, you have to go out and open your wallet. There are no demo versions to download, no illegal copying to do or free mods to a game you already own.

    Second, online multiplayer gaming prolongs the expected lifetime for a game. For instance Quake and Half-Life (and their mods) are games that people have played actively more than 4 years after the initial release. The experience of online gaming makes up for what it lacks in technology. For consoles, the game gets boring a lot quicker and there's nothing to help it so you have to go out and buy another game. Yes, online gaming will come for the consoles, but will the Xbox players be able to play with the PS2 players ? I doubt it.

    Third, the MMORPGs available on PC offer something not even remotely available on console; community building for the players and a steady, predictable, stream of revenue for the publishers. Until we see DAOC-like revenues for consoles, the PC games will keep coming, and coming. People are paying $12.95/month for some games, which means they in effect spend the cost for a new game every four months. This is NOT petty cash for the publishers.

    Also, keep in mind that the console market is sub-divided in different markets for each console system. That means a similar cost of porting to different consoles as compared to keeping up with all different video- and soundcards and OS's for the PC market.

    --
    Oh, I can't help quoting you because everything that you said rings true
  38. Penny Arcade has this topic nailed. by tm2b · · Score: 3, Funny

    Penny Arcade just covered this topic pretty well, in response to the fallout from the announcement that Starcraft: Ghost would be console-only.

    --
    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
  39. There will always be both by Yarn · · Score: 2

    At their release consoles will nearly always edge ahead of PCs, but after a few months the PCs will have caught up power wise, if not game wise.

    I'd like to reference Penny Arcade's latest strip which I think covers the situation accurately

    --
    -Yarn - Rio Karma: Excellent
  40. Prime example by CAIMLAS · · Score: 2

    A prime example of this is the new Mech game that's being released on the XBox, exclusively (for now, at least. I wouldn't count on a PC release, though - personally). (I don't recall the exact title name, but it's a Micropose game - which is owned by MS, of course). I suspect that there are many, many more Mechwarrior/Battletech fans on the PC (due to the high use of PCs by geeks, and the history of Battletech universe games being released on PC fairly exclusively). Now, personally, I don't have a game console. They're too expensive and too limited in function for me for just a couple titles that I'd like to play. (And I already have several PCs for video editing, etc.)

    I'd say a large part of the situation revolves around MS trying to take over the industry, and the fact that Sega now exclusively develops games for consoles. Sega has always been a kickass game developer - Genesis had some of the best games ever (some of which still are a lot of fun to play).

    A large part of it is simple economics, too. PC titles have almost always been aimed at the geeks in society. COmpanies see that almost everyone plays consoles - and it's harder to pirate games for consoles, providing secure rental potential. The fact that there haven't been any games of Half-life impact in the last couple years might be an indicator as to why. On the other hand, PC games seem to have a year or two of really good games every once in a while, and then a bunch of mediocre derivities.

    Personally, it seems to me as if this is correct. I see a lot more games on PS2 and Xbox right now that I want to play than I do on PC (well, there are quite a few PC games I want to play, but they're going to be released "RSN" - Star Wars Galaxies, DN4R, et al). PS2 and Xbox games generally seem to work more on the gameplay aspect than the graphics aspect, and the PC games viceversa -this might have something to do with it.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  41. FlightSims and other CPU intensive 'games' by zen2k2 · · Score: 2, Insightful
    Although they're not the biggest market of the gaming industry, flight simulators and other 'simulation' games will always be cutting edge on the PC simply because of the hardware requirements.

    And, by its very nature, console hardware is static, so I don't see pioneers like Carmack and company developing for X-Box2 and then porting to the PC.

    Where's the innovation at? Other than the Mario guy at Nintendo's track record, how many non-PC games have you just HAD TO HAVE? Enough so that you'd buy the hardware just for that game? A handful, maybe.

    Whereas on the PC, you've got the FPS, RTS, and whatever genre you want to call The Sims for starters.

    Both PC and consoles will find their best markets. Like I've always said, consoles are best for the sports games. The controls are easy. Multiplayer sports games work on the console (no split screen bs). PCs will be best for hardcore flight sims, etc. etc.

    And for those few cookie-cutter clone games that will be console exclusives, it's not the first time PCs have lagged. In the beginning, XT PCs always lagged behind the Apples and the Commodores for the latest games.

    Deal with it. 'Sides, if the only thing you're doing is sitting on your couch playing games all day, you've probably already got all the consoles and a PC.

  42. Hmm. Same story, TWO different headlines... by nyet · · Score: 2, Redundant

    Slashdot's:

    "PCs Losing Out as a Gaming Platform?"

    Boston Globe's:

    "Despite console market share, all is not lost for PC gaming"

    Neat!

    1. Re:Hmm. Same story, TWO different headlines... by unicron · · Score: 5, Funny

      That's not nearly as good as the usual headline switcheroo:

      Boston Globe:

      "Microsoft faces more court dates amidst a storm of anti-trust suits."

      Slashdot:

      "Microsoft, the cabal of death itself, took to the courthouse today, flanked by demons and succubi alike as they prepared to defend themselves against the forces of good. We go now to Bill Gates."

      Bill: "Your soul is mine!".

      --
      Finally, math books without any of that base 6 crap in them.
  43. Apples and Oranges by Lejade · · Score: 5, Interesting

    Of course there are more games on consoles than on PCs: the market for console games is much bigger, it's easier to target a game for a console and there's a less piracy going on.

    However it doesn't make sense to say that because there are more games being done for consoles therefore the PC as a gaming platform is obsolete.

    Console games are more action driven and can be consumed in short sessions: such as racing, fighting, or platform games.
    PC games are geared towards longer sessions and complex interaction: such as simulation, strategy or online games.
    It's apples and oranges really...

    It's going to be interesting to see how consoles perform online, but my guess is that to significantly take online gaming out of the hands of the PC, consoles will have to absorb some of the PC attributes. They've already started with the network adapter and the HD but eventually they'll have to go all the way to the keyboard. Unless some kind of revolutionnary input method comes along first but I don't think that's going to happen.

    Anyway, PC games will be there as long as the PC itself.
    Let's not forget that from a developper standpoint, the console is to the PC what proprietary software is to Free Software...

    But in the end, there's no reason why both plateform couldn't co-exist peacefully.
    And you know what? That's exactly what's going to happen...

  44. Drrrr. no. by sielwolf · · Score: 2

    * Play Half-Life multiplayer on your PC.
    * Then play it on the PS2.
    * Play BF1942 on your PC.
    * Then play it on- oh wait.
    * Instantly realize that the article is BS.
    * Finally read the article to realize that the submitter completely misinterpreted what the article says wasting your time and energy.

    --
    What is music when you despise all sound?
    1. Re:Drrrr. no. by egomaniac · · Score: 2

      Huh? You can name one game that the PC has and consoles don't, and that stands as some sort of argument?

      Okay, play Gran Turismo 3, Super Mario Sunshine, or Halo on your PC, and then we'll talk.

      --
      ZFS: because love is never having to say fsck
  45. "In the old days...." by tcc · · Score: 2

    Amiga was just good at games, PC were serious tools while amiga was "just a console replacement with a keyboard" to quote the infidels ;)

    Funny how things changed in a matter of 10 years, and how games pushed the broad need for better technology more than CAD or 3D rendering software combined.

    Anyways, saying that the PC is losing the game war is only a sensationnal catchy title to get people to react, in that respect I think it worked. In the real world, it's true that game companies face a barrier: you need a TEAM to design a big title game, it's no longuer the work of one programmer in his basement making a card game (at least for the MMORPG and FPS).

    Consoles games originally were "simpler" and more arcade-oriented. While being complex in some perspective, the majority were still under the complexity level of the major PC titles (emphasis on MOST, and not ALL).

    While in the PC world game companies are often facing a "pass or break" financial situation at every released title, consoles are catching up very fast with the same complexity and requirements in dev teams. You hear a lot of PC software companies being bought out or closing, I think this is one of the cause, either the project was too big for the dev team, either there was bad planning, or either the complexity was underestimated and the programmers got overloaded with work and cash ran out (i.e. bad planning).

    Of course a console platform gaining more complexity will eventually face the same issues, I don't see the PC fading away anytime soon as a gaming market. The people claiming that also clamed that the PC would be dead many years ago and be replaced with "intelligent" consoles.

    We're not even there yet, those webtv thing died a miserable death, and while companies like microsoft can afford losing million to make the concept real, if they really want this to pass, they will have to offer something that the PC doesn't offer, or offer it in a way that the PC looks obsolete by 10 years. DRM (i.e. restriction and proprietary solutions) is one of the "solution" and will not make this paradign shift happen, this is a very bad idea, we don't need to extend on this. So I don't see what else could.

    Unless microsoft releases a console with a geforce 5, or buys out both ATI and NVIDIA and boycott PCs, it will simply not happen for the next few years.

    To conclude, I'd say that the Console market and hardware looks more and more like a PC, with upgradable options (DVD, remotes, steering wheels, etc), PC video graphic chips, PC-like media instead of cardriges, etc. Console to PC way more than the PC trying to look like a console. So if they need to do that shifting in order to get more sales and keep up with technology, what does that tell you?

    Yes of course some companies are delaying on PC, who cares, some others are releasing on PC way faster than console, no need to be alarmist about it, it's a buisness decision, and there's no number out yet saying if it was a good one or not.

    --
    --- Metamoderating abusive downgraders since my 300th post.
  46. Best of both worlds? by Dark-One · · Score: 3, Insightful

    Why does it have to be an exclusive thing? The author seems to miss a key point that people can and do own both. I am a die hard gamer, I own modern consoles and I just spent a bit too much (possible?) money on upgrading my pc. People are not jumping ship for one or the other. I do not know of a single person who has "left" computer gaming for consoles. They both have their own unique market. A pc will never do fighting games as well as a console, because its just not as easy to get 4 people around a compter screen playing tekken as it is around a tv in a living room. But by the same token who wants to play an RTS with a 8 button joystick?

    It seems to me that there have been only two games of note, halo and Starcraft:Ghost, that seem to have jumped ship for consoles. But lets look at why. Microsoft bought halo to push its console. They purchased it in order to make it their flag ship. Now ghost I am not so sure on as details about the game are still sketchy.

    The other reson PC games will survive is the MOD community. Look at Halflife and the Sims, both have been modded beyond belief. Halflife predates the PS2 and is still played quite a bit. Should I even mention Quake1?

    By the same token Consoles are not going anywhere either. For simple reasons, they are much less expensive than a PC they are a bit more reliable, no drivers etc. But they are static. The Gamecube/Xbox/PS2 you buy today will be the same as the one you buy tomorrow. This is a double edged sword, yes its easier to develop/optimize, but you are stuck with technology that remains static once you have pushed it to the limits you cant get any more.

    But the long and short of it is both platforms are here to stay. And I am personally going to keep playing on both and be happy.

  47. thats right, by geekoid · · Score: 2

    Consoles have been killing PC games for 15 years, and it will keep doing so...

    the great thing is, in 3-4 years, I'll be able to read about it again.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  48. Same Old Song and Dance by InferiorFloater · · Score: 2, Insightful

    Christ, won't these people ever give it a rest? I believe I heard similar nonsene when the PlayStation came out, and again with the PS2, and other current-generation hardware. Someone is always ready to trumpet the retirement of PCs into a "niche market". What these people don't realize is that videogaming has *always* been a niche market, and is only recently becoming a mainstream form of entertainment. Sure, I know plenty of people who enjoy a good game of UT 2003, but I know even more people who just discovered that their PC was a viable gaming platform. I know even more people who just play playstation or other consoles.

    An excellent example is to look at games that make it to both platforms. Summoner is a good example. As a PC game, it sold around 50,000 copies. As a PS2 game, it sold three times that. Consoles outselling PC games is nothing new, either. The PsOne has an installed base bigger than all three current consoles combined, and it shows when you look at what constitutes a 'hit' in the respective markets. A PC game selling 100k units is an unqualified success. A console game often has to sell two to three times that to be considered a major sucess or even a break-even. Console hits often sell in the millions of units. PC games that do that kind of business are insanely popular.

    What you're really seeing is a lot of PC developers (like Epic with Unreal Championship) trying out console development in-house. And I wouldn't bet the farm that Epic is getting out of the PC development buisiness any time soon. Developing for PC is cheaper, often by hundreds of thousands of dollars, than developing for consoles.

    --

    ---------
    Get back to me when my brain starts working.
  49. Mod parent to 5; pretend this story doesn't exist by startled · · Score: 4, Interesting

    No kidding. With quotes like this, too: "'There's still plenty of good revenue and good growth in PCs. If anybody wants to quit making PC games, Electronic Arts is more than happy to take the business from them.' So says Jeff Brown, spokesman for Electronic Arts, the world's largest maker of computer games."

    And now we get a bunch of fucking posts about how PC gaming isn't dying, the article is all wrong. No, it is dying, and here's why, I can get a console for $200, video cards are $200, console games are better, PC games suck, Donkey Kong sucks, you suck!

    I know, I know. I should just pretend this story doesn't exist, and not read any of the horribly inane comments. But it's like watching a fucking train wreck. Come witness, as the level of discourse on /. plummets to the insightfulness of your

  50. It isn't that consoles are beating PCs by Junks+Jerzey · · Score: 2

    It isn't that consoles are beating PCs, it's that PCs continually get more and more fragmented and stressful to work with. I *hate* having to play 1975 system administrator at home, yet that's exactly what I feel like when I buy high-end 3D games. And I'm a game programmer, not some clueless newbie grandma.

  51. Re:Better how? by MisterBlister · · Score: 2, Interesting
    When you saw look better are you referring to the lower resolution that console games run at, or the lower refresh rate? As far a rendering speeds, a gf4 kicks the shit out of anything in any console right now. It's not some outrageous claim as you imply, it's fact. Get real.

    While true, how many games out right now take advantage of the GeForce4? Whereas every XBOX game can assume that the player has a set bit of hardware (roughly equiv. to a GF3), virtually all PC games out now only assume the player has at least a TNT2. A couple throw in some extra shader goodies if DO have a better card, but mostly this is just simple superficial effects. On the other hand, a year from now when GF4s are the low end and people are playing Doom3, PCs will have the obvious graphical advantage until the next batch of consoles come out..It goes like that in cycles.

  52. Baloney by e2d2 · · Score: 2

    Why do they beat this dead horse? Maybe one day I will own just one, but right now they both have games that wouldn't be suited for each other. I can just imagine playing flight sim on the xbox - Flaps at 20%... hmm.. according to the manual I have to hit up + up + down + down + left + right + left + right + a + b + a + b + start... Please spare me the contra codes foo! I would pay good money to see console gamers and PC gamers on the same server playing any FPS! It would be hilarious watching the console gamers get circle strafed by Johnny Doe Ringo and the rest of his clan. Without mouse look playing any FPS is a joke.

    And for a real state of the industry that would be just as accurate as Joe Smoe's of the Daily Planet - Go to your local Best Buy and check out the 10 aisles of PC games then compare that to the 20-30 (shit I'll give them 60 for the benefit of the doubt) XBox games they have and laugh. Half of those XBox games are still sitting on the shelf for over a year now because they suck but yet still cost $50-60? Christ, only the best PC games would venture that insulting price range. I'll keep my PC thanks and stick to the console for my once in a blue moon console game purchase. The real reason I love it is because the DVD anyway.

  53. Umm, and what is new exactly? by dohnut · · Score: 2


    Geesh, if PCs were going to die as a gaming platform -- they never would have become a gaming platform.

    Only within the last decade or so have PCs started to achieve parity with the games on their console counterparts. Go back to 1985 and tell me if you'd rather have had a 386 for gaming or a Nintendo. I'm going to go out on a limb and say *most* would have rather had a Nintendo.

    Essentially, the only reason PC games have become popular is because computers have become popular. So when computers go away (and that's a whole other discussion) PC games will go with it, but not until then.

    --
    Stupider like a fox! - H.S.
  54. Small Time Developers by Rayonic · · Score: 2

    Regardless of what features or addons they add to any given console, there is one advantage that the PC has: It's open.

    The PC is the ideal platform for a small time developer to realize his vision. No publishers, no advertising deals, no selling your idea to clueless suits - nothing but your dev team, some cheap PC equipment, and time.

    Whether you're coding your own engine or making a creative mod of someone else's, there is no better place to do that than the PC.

  55. Why I hate consoles by Darth_Burrito · · Score: 2

    Why I hate consoles:

    Competing Platforms: There is nothing quite like getting stuck with a dead console like a Sega Saturn. With a PC, you can be assured the platform won't die.

    Controllers: A typical console controller costs $30. This by itself is not unreasonable. The problem occurs when you play multiplayer games that require 4 controllers. In the PC world, everyone typically plays on their own equipment. In the console world, the owner of the console usually ends up footing the $90 bill for 3 extra controllers.

    Accessories & Game cost: They are way to frickin expensive. A PC Ethernet card can be purchased for $15. Dreamcast broadband adapters retailed for $70. The X-box is a dvd player but in order to unlock that functionality you need to buy their remote for an extra $30. And let's not forget the ever present annoyance and cost of memory cards. Even console games seem to be more expensive than PC games. Best Buy advertises titles for $50 as if it were some kind of deal.

    Incompatibilities: This goes along with competing platforms and expensive accessories. With PC's, for practical purposes, all equipment is compatible and interoperable. With consoles, the opposite is true. A PS2 controller will not work with an xbox, hell, a PS1 controller probably won't work with a PS2. An Xbox broadband adpater won't work with a PS2. People complain about driver/soundcard/video problems in PCs, but on the other hand, my 12 year old joystick still works perfectly in my new pc. I've been using the same keyboard for 5 years. Same with a couple of my network adapters. This stuff will work with any PC.

    Mods: These might make it to consoles some day, but you've got to wonder. People with PCs developing for PCs is one thing, figuring out how to develop for external proprietary systems is another.

    1. Re:Why I hate consoles by Junta · · Score: 2

      Dead platform:
      Actually, buying a PC for gaming may not be a dead *platform*, but that platform is guaranteed to leave your system behind very quickly relative to the console world. Take the Playstation, for example. It was designed about '94 or 95. About that time, the Pentium 60-100 Mhz was king. Guess which one plays more games now? PSOne still has some new titles coming out, though a dying platform, it is one that lived far longer than a PC. Cost less to boot.

      Controllers: This is more of a social issue. You could impose the same requirement on console players, but it wouldn't make sense. Applying the console 'social' rules, hosting a LAN party at your house means you buy computers for everyone. More costly I would say.

      The BBA for dreamcast is a bad example. They would have gone down, but the Dreamcast was dammed as a platform an thus the BBA became a rarity. Same with the X-Box dvd capability. Look at the PS2, built in DVD, and the ethernet will be much cheaper. Even combining the cost of all of it together you come out cheaper than a PC. Especially for playing on a large screen economically (yes, you can use s-video out on some video cards, but PC games are not designed to look good that way).

      As far as supporting legacy hardware, again, look to Sony. They support fully hardware from their Playstation 1 and will probably continue the trend. Memory storage is of course, an issue, however....

      The mods thing is of course not practical, so that is a point.

      My view is that PC and Consoles each have their points. If you are going to invite a bunch of friends over to your place, console gaming is a lot easier to get going than a LAN party. If you are alone and want to join in on a game of something with a bunch of strangers online, then the PC platform will always be king. They are separate entities, each with strengths and weaknesses.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    2. Re:Why I hate consoles by Darth_Burrito · · Score: 2

      Good post. I didn't know Sony maintained compatibility with their old controllers and such. Thanks for the tip. I agree with most everything you said except a few things.

      I don't think gaming on PC's is too much more expensive than feeding a console urge. You can't really factor in the initial cost of a PC as gaming expense since PC's do so much more. Instead, think of the upgrade/maintenance cost. PC's typically need about $300 worth of upgrades spread over 2.5-3 years in order to keep them kick ass. That's not too far from the cost of always having a state of the art console system... although we're not factoring in all the time and knowledge that goes into maintaining a PC.

      Also, I think Memory storage in consoles could become a non issue, that is, if Nintendo and Sony were to ever follow Microsoft's example. In the near future, that seems doubtful, but eventually they may be driven to permenant in-console storage. If that ever happens, then I think we could theoretically see mods. Of course, most mod developers would probably stick to the uniform pc platform.

      If you are going to invite a bunch of friends over to your place, console gaming is a lot easier to get going than a LAN party

      But on the flip side, it may be a lot easier to get friends to join a game server over ICQ than to convince them to drive half way across town/state/country to play a few rounds of Super Smash Brothers (the best game ever made).

    3. Re:Why I hate consoles by Darth_Burrito · · Score: 2

      PC games are $50 when they are first released as well

      More sometimes, and then 2 months to a year later they are $30. Smash Brothers and Dead or Alive 3 are still going strong at $50 nearly a year after their release. When I look at Xbox games at Best Buy, virtually everything anyone would want to buy is $50. No one pays $50 for a year old PC game.

      Mods: If you like I can email you a level I built for Timesplitters, but you obviously didn't spend the $200 dollars for a PS2.

      A home made level is not a mod. When I bought halflife in 1999, I got Counterstrike, Day of Defeat, and a bunch of other very different games completely free.

      Or you can try to play the level using 1/2 of the 400 dollar video card that will be outdated in 1 year. 'Course my PS2 has a limited shelf life as well, but $200 dollars every 4 years beats 2,000 every four years.

      Only a complete moron/rich guy would pay $400 for a gaming video card. You have your initial PC cost, money that was spent to buy a PC, not a video game system. Then, it takes a $100 video card to turn a typical pc into a good gaming system. Taking advantage of the leaps and bounds in PC gaming technology requires about $300 every 2.5-3 years depending on your taste. If you stagger your video card and cpu/mobo upgrades, your PC will always be capable. Admittedly, the downside is not everyone is competent or willing to perform these upgrades themselves.

  56. Halo by VividU · · Score: 2, Insightful

    I was skeptical about not having mouse-look when I first started playing Halo. And it took a couple of days to get used to the controls. But all is well. Halo is just a great great great game and I'm slowly falling in love with my xbox. Can't wait for xbox live later this year!

  57. Requirements by PhxBlue · · Score: 2

    Requirements are in the hands of developers; they always have been. I don't blame the people who don't want to buy a $400 graphics board, etc. Of course, even most of the folks who buy the software that's "optimized" for that hardware don't miss the few frames per second they may lose.

    My hardware is usually about 12-18 months behind the bleeding edge; and I have never seen a game whose minimum requirements overshoot my PC's specs. Given the range of PCs that developers have to program for, I think they do a pretty good job of making their games compatible for as many newer and older hardware platforms as possible.

    On the "windows upgrade" note: any game that says it supports Windows 98 will almost always work on Windows 95 - especially since Windows 98 is little more than window dressing atop Windows 95 OSR2.5. And virtually every game released for Windows PCs is written atop the DirectX gaming platform, which is a free upgrade. Because of that, just about every game out today is backwards-compatible, software-wise, to 1997. Five years is a long time in the PC world--by which time most (non-geek) folks who have owned a PC for a while will have bought a newer one, with a newer OS preinstalled.

    --
    !#@%*)anks for hanging up the phone, dear.
  58. Uh, what's new? by nick_davison · · Score: 2
    It has always been like this.

    Consoles suit a particular style of game and so those games get developed there first and ported to the PC later if there's enough demand (GTA3, Tony Hawks etc.)

    PCs suit a different style of game and so they get those games first and the consoles have to wait, if they get them at all, and then get a stripped down version. (Wolfenstein, Doom, Half Life, Morrowind).

    The market has always been like that. Anyone who played PC games ten years ago will remember what it was like only having Commander Keen when the consoles had every other platform game out there, or waiting forever for a port of Golden Axe.

    Now, about the only real difference is that Microsoft desperately needs killer apps for the X-Box and so is buying up PC titles, releasing them for the X-Box and then nerfing the PC development (Halo).

    Otherwise, it's exactly the same situation it's always been - development on the most suited platform and occasional, all-too-rare, ports.

    Still, never let that stop people who've not been in gaming long enough to realise it's the norm panicing and proclaiming the end of the world, every time they notice one example of it.

  59. Consoles, PCs and Macs by rockmuelle · · Score: 2, Interesting

    I currently own 4 Nintendo systems (NES, 64, GBA, Cube), 2 PCs and a Mac. I play almost all my games on the NES, GBA, Cube and Mac.

    For consoles, nothing beats sitting on my couch, playing Tetris, Metroid, Super Mario Bros, Super Mario Sunshine, Eternal Darkness, Rouge Leader and the others on a nice TV with full surround (ok, so I'm just doubling the L/R channels on the rears for the older games). It completely blows away the PC gaming experience. The new games especially are just beautiful. The UI designers (for the most part) actually put some effort into making sure the game is playable within the constraints of the controller.

    Most importantly, I can sit down after a day at work, fire up a console and not have to wait minutes for it to boot up and worry about it crashing or not refreshing fast enough for my hardware: everything just works (which is also why I gave up PCs in favor of Macs).

    PC games became pretty dull after the advent of the FPS and RTS genres. For the most part, every new game is a variation on those themes. As far as gameplay is concerned, networked Doom was the peak for FPS and Unreal brought the genere up to 'current' graphic standards (until DNF is released, of course). On the RTS side, my favorite has always been Total Annihilation. Both Unreal and TA are available on the Mac now, which is where I play them.

    Two comments on the last platform I play daily: the GBA. First, the platform has forced designers back to simpler games that must be compelling to get played. Gameplay is important and flashy graphics are not. Second, Advance Wars (probably one of the top 5 video games ever developed) has made travelling a very pleasant experience. 12 hours to Sydney, 5 nice battles, didn't even notice the time go by.

    Given my experience with games, I'm not at all suprised that platforms are more important than PCs. They offer just more convenience and creative features than a PC can for the casual gamer.

    And a quick comment on the costs of a console system compared to a PC: Sony Wega HD $1400-2000, + Game Cube $150, + Sony Surround in a Box (not the best, but gets you started) $300, + Lazy Boy $400: ~$2500. There's no way to get a PC setup that comfortable for that price.

    -Chris

  60. Re:Gamers aren't the big market for games any more by sqlrob · · Score: 2
    PCs are better for producing intelligent, detailed games... and I bet they always will be. But is the market there for intelligent, detailed games?

    No. See Looking Glass for an example. Killed thanks to Daikatana, that oh so successful FPS.

  61. there is an underlying trend by circletimessquare · · Score: 2

    i think that no matter what, the "golden age" of pc gaming is behind us.

    that is, in the 1980s, a guy in a garage could assemble a game which was as good or better in terms of graphical richness and engaging game play as a product produced by a staff of developers with a million dollar budget. why? because there just wasn't as big a bandwidth in terms of graphics and memory to work with, and so their was an inherent upper limit on the graphical complexity and processing power the game could tap. therefore, the little guy was on equal footing with big gaming companies. ingeniousness at squeezing out every last bit of memory and cpu cycle decided the day rather than who could colonize the megabytes of memory and massive gpu rendering power with pretty pictures the fastest, as it is today.

    there was a sort of darwinian survival of the fittest out there in the pc game authoring world back then where anyone with an idea and some time on their hands could challenge atari or nintendo or intellivision. the result is that the gamers won, because there just was more for them to choose from. a golden age for pc gaming indeed, because the console games were unapproachable by a programming hobbyist with an idea. there was no easy way to program the console beasts, while the pc was made for them to program. 12 year olds writing games in basic indeed!

    however, it is obvious the pc gaming glory days are over, as a latter day john carmack (doom) or richard garriott (ultima) or alexey pajitnov (tetris) or sid meier (civilization), no matter how good their idea, could not possibly compete on the same footing with the big boys, where at the very least, the graphical complexity of the game requires at a bear minimum an entire department of graphic designers and artists.

    therefore, the natural edge that pc gaming had is lost. of course the consoles enjoy an edge now and so grow in market share because they are made for nothing else except gaming, and offer a whole multitude of incentives to the big production houses, in the business arena and otherwise. now making games is done by business school grads looking for a licensing deal with hollywood action movies, rather than maniacs coding their bitmaps in assembly language from graph paper templates.

    so the heyday the pc game maker enjoyed is fading away, as the average gamer is now more and more dependent on the big production houses for their big wonking graphical eye candy fix, and look less and less to the lone madman in his garage with the next great gaming idea brewing in his head, who cannot possibly compete without a stable of artists under his belt.

    it is a shame, really, because all gamers loose. does anyone not remember the first time they played doom and just said "holy f***ing sh** this is cool" while a tingle went down their spine? nothing will look that revolutionary ever again i fear without a breeding ground for new ideas so easy to tap into by anyone with a keyboard, an understanding of C, and a dream.

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:there is an underlying trend by circletimessquare · · Score: 2

      yeah, but modding an existing game is a whole lot different than writing a completely new, never-seen-before game concept from scratch.

      if i put a new skin on an existing game, so what? so now i am blowing up fish in atlantis rather than buffalo in north dakota. same game, different colors. where is the wow factor there? look at a game like tetris. it has been modded about 1,000 different ways. but what makes it fun and exciting is the basic concept, not all the little stupid mods. i am talking about going where no gamer has been before, not dressing up existing games in new clothing- that's not innovation, that's no wow factor.

      of course blinking red diodes don't compare to 64M graphic cards, but that's not the point. to go from zork to doom is an increase of gaming immersion by orders of magnitude we may never experience again until we have fully immersive live action 3D like a star trek holodeck or plug implants into the back of our heads a la the matrix. so yes, like you said, it is amazing now... but not as amazing as it was back then! so the point you trying to make only makes my point: today, gaming is more amazing by smaller and smaller orders of magnitude every day.

      the pace of progress slows down and what was once stunning is now blase and we expect more and more as we get spoiled while at the same time things improve at a slower and slower rate as it takes much more effort to move an inch in progress when a mere puff of air used to move us miles in progress. that is what i mean by the end of a golden age, get it?

      no one will play a game like myst again from the same perspective as never having seen ANYTHING like myst before in their lives or anyone else's lives, see? how can you relive the thrill of playing the first fps ever made? of course there are genres of games never seen before still out there waiting to be discovered, but it as if they are smaller and smaller subsets of larger themes that have already been laid down in the '80s and early '90s. and so we will have shifts, but not tectonic shifts, just little earthquakes of gaming joy. ;-P

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    2. Re:there is an underlying trend by TheAwfulTruth · · Score: 5, Insightful

      Yes, but modding a game is far simpler and yeilds results far superior than writing a game from scratch. It allows people to do much much more than they ever could in the past. That's his point.

      The pros do more, the amatures do more, the users get more. It's good all around.

      I'll tell you what's dead. Arcades. Brand new games look exactly the same as they did 15 years ago when they stopped development on the hardware and the gaming concepts. DDR is the single exception to that rule in the last decade. If you want to talk about something dying, talk about something that is REALLY dying!

      --
      Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
    3. Re:there is an underlying trend by circletimessquare · · Score: 2

      no, by all means, level editors and mods are super cool. but, not trying to beat a dead horse here, that STILL supports my premise. ;-P

      see, once you mod your first doom game with a level editor, you have taken gaming into this amazing new concept where the gamers take over the game and mutate it into a million varieties, some of which turn out to more spectacular than the original doom. now you can shoot barney! now you can be on the death star! to take a game like continuum/ subspace and make a whole new arena for javs and levs to fire bombs at each other and lay mines or have a whole new set of abilities like play soccer really makes it ALMOST a whole new game.

      HOWEVER, playing a mod doom after playing the original doom is still not as great a quantum leap, by far. playing the supermodded continuum is not as original an experience as playing subspace for the first time, having played subspace beforehand. i'm talking about the day-to-day quantum shifts in what it means to play a game on a computer.

      modding games is like taking the game of solitaire and inventing the game of hearts, the game of blackjack, the game of go fish. variations on a theme. i am talking about going from playing cards to playing boardgames. a quantum shift, that is what i mean. modding is a subset of a larger picture that i am trying to focus on.

      and next you mod half-life after modding doom. how does that represent something wholly new and different in the gaming universe than modding doom? when you used an editor to make a world map for the original civ, doing the same for civiii is fundamentally a paradigm shift in the gaming world how? yes, it's simpler, and you get more bang for the buck/ time spent. but simpler is not the yardstick i am talking about. modding games as a GAMING CONCEPT is already old hat, see?

      but see i am not trying to cry boohoohoo, i am simply saying the "golden age" is over. there was a "golden age" of exploration in the world. the first time a viking saw newfoundland or magellan saw the philippines compares nothing with the carnival cruise line experience of sailing the seas today, get it? it is still worth it, but for a whole different set of reasons... and by no means can it be considered a "golden age." so i am simply saying the "golen age" of pc gaming is over, but that says nothing about the joy we will still all experience from it... that is still large and growing! ;-)

      and as far as arcades being dead, what about pinball machines? lol ;-P

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  62. GTA 3 works well with gamepad by _|()|\| · · Score: 2
    The PC port of GTA3 uses the keyboard for driving?

    It uses anything you want, but it works best with keyboard and mouse or with a Dual Shock clone, like the Thrustmaster Dual Power.

    Unfortunately the game's input menu sucks. You're limited in how you can assign axes and buttons. For example, it will not use steering wheel pedals properly.

  63. Penny Arcade's take by ilsie · · Score: 2, Funny

    http://www.penny-arcade.com/view.php3?date=2002-09 -23

  64. Most pointless talkback ever by phriedom · · Score: 3, Insightful

    Poster A: Consoles are better because...

    Poster B: PC's are better because...

    Poster C: I like both. It depends on...

    Poster D: The author is an idiot because...


    90% of these posts should be marked redundant, and that is being generous. If your post falls into one of these categories, spare us and move on to the next topic.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    1. Re:Most pointless talkback ever by YaRness · · Score: 2

      Poster E: All your posts are redundant, shutup!

      by the way, about your redundant post...

  65. Re:PC vs Console by xswl0931 · · Score: 2, Interesting

    I don't see why it has to be one or the other? There are console type games and PC type games. For example, Mario, Street Fighter, Zelda are console type games that don't play well on a PC. FPS and RTS are generally better on PC. Personally, I like sitting on my couch playing a console game with a TV that is twice the size of my monitor and speakers many times larger and not wondering if I got the latest patch for the game because my hardware isn't the same as the stuff they tested it on. The argument of consoles being behind a PC is stupid. How much did you pay for the PC and how much is a console? A video card can cost 50% more than a console by itself! Use a console for what it does best and a PC for what it does best. It's like arguing that a dish washer is better than a clothes washer.

  66. Quite simple by vlad_petric · · Score: 2
    It doesn't take a Ph.D. (I'll refrain from using the term "rocket science" as, IMHO, quite a few areas in computer science are a lot more complex than rocket science) to see why this is happening.

    To put it simply, any luser can operate a console. The same is certainly not true for a PC. No matter how easy to use your operating system is, it still requires a lot more button clicks than a gaming console.

    Another reason is the price - you can't make lusers understand that the money they "save" on the price of a console are in fact spent on more expensive games (where royalties charged by the console manufacturer usually account for 15->20% of the price of the game)

    The Raven

    --

    The Raven

  67. console games never get better by _|()|\| · · Score: 2
    You mean I don't have to worry about how much memory I have ...?

    On the other hand, if a console game lags or stutters, it's never going to get better. I've heard that Unreal Tournament and Grand Theft Auto 3 for PS2 suffer from low frame rates. There's no patch, no driver update, or memory upgrade to help you.

    I like that Quake 2 looks better now than it did three years ago: higher res., anti aliasing, anistropic filtering. Of course, it's still 16 bits of brown.

  68. Re: SMS by DragonMagic · · Score: 2

    Okay, play Gran Turismo 3, Super Mario Sunshine, or Halo on your PC, and then we'll talk.

    If Super Mario Sunshine were on PCs, people would see all their filth and porn collections sucked up by the mustachioed plumber.

    --

    Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
  69. Bah! by NetGyver · · Score: 2
    Nothing a decent sized SVGA monitor and VGA box won't fix.

    If i want to play games I get the latest console a few games and a VGA box (hell evem the dreamcast had one) Still cheaper each time round them blowing a crapload on a super graphics card and any related upgrades to play the latest generation of killer games.

    --
    A Penny for my thoughts? Here's my two cents. I got ripped off!
  70. There are 2 itches this scratches by AxelTorvalds · · Score: 2, Interesting
    I've worked with a handful of game developers and consoles as they are satisfy them because they can do as much as they want or they can buy stuff from people if they don't want to build a 3D engine or whatever. There is a certain level of egomania and a lot of them want to do it all if they can. It's part of the competition of it all. With typical consoles you can program the bare metal all the way if you want to or you can buy libraries from different vendors and publishers and build off of their work. You've got choice. It's not a directX only world. The result is that GTA3 runs on a PS2 with 32MBytes of RAM and a few hundred K of flash and the PC version takes a 128MB of RAM, 500MB of drive space and a video card with as much memory are the whole PS2 has. If you don't believe me, checkout how many games have been developed for Xbox vs. PS2, MS is forcing people you use their libraries and playform and the results: far more development on the other platform.

    Secondly, even with Direct this and that, the PC platform is a diverse and difficult platform for that stuff to be developed on. As a consumer I hate checking labels to see if I have this quarter's Nvidia chip so I can play some new game, only to buy it all and then need to upgrade a bunch of crap on the systme before windows will play it. Essentially, I've built 2 woprkstation machines, my work machine and then my game machine because I can't afford to break compilers and such by upgrading something just to play a game. Essentially you're just building a really expensive console.

    I'm a geek with a bunch of computers around the house and I've been driven from the gaming market almost, I don't have the time to keep on top of it all, so I bought a PS2 about 18 months ago and I've had a blast. Nothing quite like going to the game store picking out any game that interests you and knowing that it will work without downloading new drivers or buying a new video chip or anything. They're generally good games too, I wish I had a mouse and a keyboard but those problems will be solved. No worries, just buy it and play it. The next round will have digital TV support and then the issue will be even less.

  71. Re:Simple Math by nagora · · Score: 4, Informative
    If you want a single machine to play the most games on it's still the PC.

    But how many of the consoles could you buy for the price of that gamer's PC? Pretty well all of them and you would have the assurance that you'll be playing games without upgrades for at least three years after a console's launch and probably five.

    It doesn't make economic sense to only play games on a PC. It hardly even makes economic sense to keep your work PC at a standard where you can keep playing current games on it.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  72. I hate to say it. . . . by WhiteWolf666 · · Score: 2, Insightful
    But perhaps, instead of seeing consoles beating out P.C.s, we are saying two separate things:
    • A. The P.C. Market is growning, and a nice, even steady pace. Computer games are becoming more popular, just a 3 to 4 percent a year. Consoles, on the other hand, are constantly expanding to new markets that they had not be able to acquire before. Sports fans love the new sports games. Old Snes, and even PSX games weren't good enough, because they were ugly. Hell, even my dad, who had never been a gamer ('cept chess), bought an xbox. It just looks good. And there are other markets that consoles are expanding into, and these markets are probably readjusting the demographics of the 'gamer' sub-type. Gaming is going to the masses, finally, and in doing so, will (and has been, for a while) changing.

    • B. (Here is the dirty word:) Perhaps we are seeing the beginings of digital converagance. It's not going to be too long before we see gaming consoles with Tivo like capacities. Throw in a little bit of linux/windows ce, and we have a digital-everything box plugged into our TVs. I think the final problem, of user interfaces on low resolution displays, has been solved by the oncoming rush of HDTV.

    Not to say that everyone will upgrade to HDTV, but slowly, all new production of televisions will be HDTV, and if the prices come down fast enough, its not hard to picture the vast majority of homes(that would consider buying either a console, tivo or pc) having at least one hdtv capable device.(Anyone willing to spend $299 console will spend $400 to get the latest and greatest 40" low cost plasma(or even projection) display.)

    Of course, my preference would be if everyone just started hooking their computers into their high resolution displays, in order to ensure that our set-top boxes would remain fairly commodified (Go xBox hackers!!!We want xBox executables on our P.C.s!!), but if the current trend in DRM technologies continues, I anticipate that the major manufactures would rather ship us set-top boxes that did a little word processing and light office work, reducing P.C.s to a withered subset of their current market, performing specialized operation on specialized software, though, I guess, to have a smaller, less directly 'consumerist' computing community. (We'd no longer have to worry about AOL, though) Keep in mind, I have outlined this as my worst case scenario, and what we will probably see is something between the two.

    --
    WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
  73. Nice Troll by Flamerule · · Score: 2
    Who modded up this tripe?
    I know this might shock some Slashdotters, but console gaming has always had a bigger marketshare than PC gaming (current estimates put the PC market at about 1/10th the console market).
    From the article:
    According to NPD Techworld, a research firm, PC game sales last year hit 65.3 million units, up 3.6 percent from the previous year. But 110 million console games were sold during the same period, and sales for the category rose 9 percent.
    That's 59.4%, not 1/10th, moron.
    The quality of console games will always surpass the quality of PC games as long as PC gamers don't demand anything more than WarCraft, Everquest, and Quake.
    [I like how those are all good games.] The quality of PC games will always surpass the quality of console games as long as console gamers don't demand anything more than endless sports games, Final Fantasy, and Crazy Taxi.
    And don't talk to me about graphics...you aren't going to be playing Doom 3 in 2 years. But you are gonna be hocking the $400 waffle iron you bought to play it on eBay (you'll be lucky if you get $30.)
    What the fuck does this even mean? Doom 3's graphics aren't going to compare to the graphics of PC games in 2 years? That sounds about right.
    Meanwhile, in the console world, people are playing their Mario Sunshine and Grand Theft Auto 3 without worrying about driver conflicts, cheating, etc.
    There's no cheating because they're not online, dipshit.

    [snip the remaining bullshit]

    1. Re:Nice Troll by Darren+Winsper · · Score: 2

      Err...no. Seeing as 110/2=55, how can 65.3 be less than 50% of 110?

  74. I am Happy to hear this. by jellomizer · · Score: 2

    I much rather have a Console optimized for games. Then a PC Optimized for Nothing (*Cough* Microsoft *Cough*). Basicly this can offer a better chance for people to switch off of Windows and Try Other systems at a young age. Most Teenages/Young Adults I talk to dont want to use an other Operating System because they want their games. If they are More games for Consoles then for PC. Why not try an other OS for some "real" "Grown Up" computing.
    Plus this will give better advantages to Games (once HDTV becomes popular). With Development for a sigal Platform it is easier to find and fix bugs so there is a better programing experence.
    We all should thank Microsoft for making the X-Box so our games can be ported off our PC so we can install Linux :-)

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  75. Why you're wrong: by Anonvmous+Coward · · Score: 3, Insightful
    "Competing Platforms: There is nothing quite like getting stuck with a dead console like a Sega Saturn. With a PC, you can be assured the platform won't die."


    With a PC, you can be assured that your platform WILL die unless you buy all the latest and greatest. You get an inferior gaming experience otherwise.

    "Controllers: A typical console controller costs $30. This by itself is not unreasonable. The problem occurs when you play multiplayer games that require 4 controllers. In the PC world, everyone typically plays on their own equipment. In the console world, the owner of the console usually ends up footing the $90 bill for 3 extra controllers."


    For two people to play a game on a PC, they both need a game worthy machine, a reliable internet connection, two copies of the game, and they can't play at the same house without moving computers. That's cheaper than $90? O_o

    "Accessories & Game cost: They are way to frickin expensive. A PC Ethernet card can be purchased for $15. Dreamcast broadband adapters retailed for $70. The X-box is a dvd player but in order to unlock that functionality you need to buy their remote for an extra $30. And let's not forget the ever present annoyance and cost of memory cards. Even console games seem to be more expensive than PC games. Best Buy advertises titles for $50 as if it were some kind of deal."


    Okay, I'll give you that. On the flip side, though: The broadband connector's only necessary IF you want to play multiplayer over the net. Most people who play console games bring their friends over and.. well be social. *hint hint, nudge nudge*

    Incompatibilities: This goes along with competing platforms and expensive accessories. With PC's, for practical purposes, all equipment is compatible and interoperable. With consoles, the opposite is true. A PS2 controller will not work with an xbox, hell, a PS1 controller probably won't work with a PS2. An Xbox broadband adpater won't work with a PS2. People complain about driver/soundcard/video problems in PCs, but on the other hand, my 12 year old joystick still works perfectly in my new pc. I've been using the same keyboard for 5 years. Same with a couple of my network adapters. This stuff will work with any PC.


    Yep, you're right about incompatibilities. These incompatibilities are what make game-consoles WORK. You have the same consistent controller design. PC's, though, it's not the same, is it? Not only do you have to have the right drivers/OS etc for those to work, you also need for the GAME itself to work with it. That's not a plus, it's a minus. You have to configure a PC-Gamepad in order to work right. Sorry, that's not a win for PC's.

    Despite all of your arguments, a console is FAR less expensive to run as a game machine that PC. And that's before you mod up your PC to make it the 'ultimate gaming machine'. Don't forget that the PC has to work in order for the game to work. You have to have the right OS in working order, the right drivers, the right patches and updates, etc etc etc.

    You may not like consoles, but they are lightyears ahead of PCs for gaming.
    1. Re:Why you're wrong: by Anonvmous+Coward · · Score: 2

      "...I can always upgrade parts of a pc, I am most likely going to have to get a whole new console."

      Let's put this into perspective:

      Brand new Video Card: $300 - $500
      Brand new Console: $300 tops.

      Average video card: $200
      Average game console: $150

      Average life of a video card: 1-2 years
      Average life of a console: 3 - 5 years

      Benefit of a new video card: Faster frame rate, higher resolution. Minor improvement in gaming experience.
      Benefit of a new game console: New hardware all around, new games, overall much better experience.

      This isn't considering the inevitable RAM upgrade, or the hard drive upgrade, or the CD-ROM/DVD-ROM upgrade. Want to play your games on a 32 inch screen? Great for a console, bad for a PC. Etc etc etc.

      I'm done beating this dead horse, heh.

    2. Re:Why you're wrong: by chazzf · · Score: 2

      There is a minor flaw in your reasoning. While it's true that video cards cost roughly the same as consoles, the video card is not an essential component for gaming. I play a lot of strategy games (something you won't find on a console), and they don't need fancy acceleration. And they'll run for years. Moreover, you don't have to upgrade to play ALL the latest new games, just the memory hogs. Consoles have no such option. It's all or nothing.

      --
      No statement is true, not even this one.
    3. Re:Why you're wrong: by Anonvmous+Coward · · Score: 2

      There's a minor flaw in what you're saying too. I was referring to building a PC as a gaming platform. Sorry, you can't have a 'gaming PC' and not have 3D accelleration. 2D games are a small niche these days.

  76. why just one? by tx_mgm · · Score: 2, Insightful

    we all know that neither pc or console gaming is the end-all be-all of gaming. each has its own genre that it does really, really well.
    so how come we have to sit here and argue which one is better? theyre both cheap, so i just get both....duh.
    i think the real debate here is WHICH console(s) you want to compliment your pc.
    my current choice is ps2...but if i have kids one day, i might get another nintendo system for them (heh, couldnt resist *ducks*)

    --
    Gentlemen...BEHOLD!
    -Dr. Weird
  77. MY GOD! by c_jonescc · · Score: 5, Informative

    There have already been over 400 posts, and still I have not seen ONE reference to Penny Arcade. It's like Slashdot is emulating PA, and nobody has bothered to notice.

    Yesterdays comic:
    http://www.penny-arcade.com/view.php3?date =2002-09 -23

    And Gabe's rant this weekend:

    "Wow, the response to Starcraft: Ghost has been pretty insane. I took some time this morning and visited a few message boards just to get a feel for what people thought of Blizzards latest title. It seems that an overwhelming number of you guys are pretty pissed off. I have seen links to no less than three different petitions asking Blizzard to make a PC version with robust online support. I can understand how all you PC gamers might be upset over Blizzards announcement but I for one couldn't be happier. If you have any questions about why I might be uninterested in a PC version of Ghost Just take a look at this quote from one of the many angry threads out there on this subject:

    "if you honestly think 1 game is going to increase console sales you're an idiot. i'm not going to buy a console under any circumstance. if they came out with the game on pc i would've bought it, but oh well. hopefully they'll make up for the loss by becoming a 10 minute fad for teenage console kiddies."

    Oh if only Ghost was a PC title with multiplayer support, then I could play it with this fucking winner. You want to know what the worst part about Blizzards past games has been? PC gamers. That's right, it's you petition signing sons of bitches that have ruined every other Blizzard game I have ever played. The thought of enjoying a well designed and masterfully produced Blizzard creation on my favorite console is just shy of erotic. No whiny bitches complaining about a huntress rush. No junior high school kids using hacks to kick my ass while calling me a n00b. No, just me and my console of choice playing through a well thought out single player campaign set in the thrilling Starcraft universe. I'll go a step further and say I hope that Blizzard decides not to include online support for their console versions. If I want to play a tactical shooter on a console while someone relates a wild tale of sexual debauchery with my mother, I'll play SOCOM. If Blizzard simply must include some kind of multiplayer experience I hope they limit it to a split screen mode. At least that way I can choose the assholes I want to play with from my own stable of friends.

    -Gabe out"

    --
    Getting diabetes AND salmonella would be a bad weekend.
    1. Re:MY GOD! by xenocide2 · · Score: 2

      I suppose its not so much a joke as a condemnation. Bickering about Ghost, etc usually involves one calling the other "kiddie" without any real foundation other than an inborn antipathy. If you can make this point in a better form, I'd love to see you do it. I have no particular bias except for quality work. PA has been pretty good, though not always funny nor as insightful as other "webcomics" out there. If you think PA sucks, why not make a PA killer?

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  78. No, it's because they choose to not publish... by Svartalf · · Score: 2

    ...a PC version. They own the development company that makes Halo.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  79. Bad News for PC & Chip Makers by rlp · · Score: 5, Insightful

    This is bad news for PC makers, as well as Intel and AMD. I've read numerous articles stating that the market for high-end machines in the home is driven by gaming. With consumers buying game consoles, there will be far less motivation to upgrade. Typically, the high-end systems carry the biggest profit margins for PC & chip makers.

    Console sales will not compensate for this. The big three consoles are sold at a loss. Sony uses a proprietary CPU, Nintendo uses an IBM PowerPC chip. Only Microsoft's Xbox uses an Intel chip - in this case a low end 733 Mhz PIII - a fairly low margin chip.

    --
    [Insert pithy quote here]
    1. Re:Bad News for PC & Chip Makers by powerlinekid · · Score: 2

      Actually the PS2 uses a mips processor as its central cpu which I believe is sgi's. However they also have about 4 other processors which are theirs, so you're pretty much right. Oh and you're also right about the consoles leveling the urge to upgrade do to games. Ever since I got my hands on a ps2 I haven't played many computer games and (this is the biggest part) haven't felt any need to upgrade what-so-ever. My machines do everything I need now... why would I need a 128 meg graphics card with a 650Mhz processor?

      --

      can't sleep slashdot will eat me
  80. Here Here! by gabec · · Score: 2

    Totally agree with you on both points, that the keyboard works marvelously in GTA3... of course, I've been following GTA since it first came out so I fell right into using the keyboard anyway... but I also agree that the hopping back and forth between not using the mouse and using hte mouse was really annoying. They should have made smooth keyboard-action for the user without using the mouse. Sure when you're trying to assassinate someone or traverse a mountain being able to look up/down is rather important, but why not let us handle ourselves without the mouse if all we're doing is hopping out and running to another car? sheesh.

  81. I hope not! by Quixadhal · · Score: 2

    There are several good reasons we should all hope that the PC architecture stays healthy for games (be in Windoze or Linux or Plan 9).

    Others have mentioned the idea of consoles acquiring keyboards, mice, full internet connections, and monitor plugs. I would like to point out that this would be a nightmare for console developers! One of the really appealing things about developing for the Playstation (or ANY console, possibly excluding the X-Box) is the fact that there is no ambiguity of hardware. You don't have to code your game to care if user A has hardware T&L support, but user B only has Z-buffering. Then you'd have 2-button, 4-button, 6-button joysticks to map, does the user's monitor support 1280x1024x32, and is that at 70Hz or 85Hz?

    Currently, a PS2 developer knows exactly what the hardware can do, and exactly what it will look like when running. His choices are... 50Hz PAL or 60Hz NTSC, Steering Wheel or no? Keyboard or no? That's about it.

    Half the reason PC games are so buggy (besides having to run atop the Windoze OS) is the fact that they have to support so MANY different configurations of hardware. If I'm writing a game, I can assume you have a mouse... but not nescessarily a scroll wheel. I can assume you have at least 640x480x16-bit these days, but not that you can do full-screen anti-aliasing. I can assume you probably have sound, but maybe only 2-channel. So, I can either code for the lowest common denominator -- or I can put LOTS of cases in to ask if you have this, this, this, or this.

    ANOTHER reason the PC's health is important to all of us here, is Linux. If the PC game market starts to dry up, so does the home sale market. Without home sales, PC's go from being cheap commodity hardware to being expensive business machines again. Now, linux starts to dry up too, since the supply of cheap computers to run it on goes away.

    Not a pleasant prospect.

    As much as I **HATE** PC hardware, I don't wish for it to go away. I hope (foolishly) that it might eventually mutate into something stable and logical... but until then, I'll always have one sitting under my desk -- wishing it was as cool as a Mac, or an Amiga.

  82. A developer's perspective by Torgo's+Pizza · · Score: 2
    As a game developer, I'm seeing that a lot of people are totally missing the point. The console versus computer issue has been debated for over twenty-five years. It makes me laugh to see the same statements still being used. Back in the early 80's, I recall the same arguments being made about the Atari 2600 and Colecovision against the Apple II and C64.

    The difference today is that we're seeing a convergence between consoles and personal computers. The consoles have always longed to have the flexibilty of PCs, while the PCs have always wanted the simplicity of consoles. So what has happened is that the console has become more like the computer and computers have become more like consoles.

    The people saying that consoles are better are forgetting that they only just have what PC's have had for years. (Ethernet, hard drives, keyboards) Computers are getting what consoles have always had. (Decent controllers, stable development environments, sound)

    We as game developers just sit back and laugh at this stuff. In fact, we think it's great. Within ten years, you won't be able to tell the difference between a console and a personal computer. The fact that consoles are now modular so that you can add a hard drive or a network module is just further proof. The closer consoles and PCs come together just helps to make our job easier when we have to port games to a console. Just look at the marketing Microsoft does to developers for the XBox. "Hey, you can develop for both the PC and the XBox at the same time!"

    Many of you are also missing the fact that titles exclusively developed for a platform is just based on money. A platform will pay a developer X amount of dollars just to keep their titles on one platform for a certain length of time. I guess what I'm trying to say is, from a game developer's view, it really doesn't matter to us. It might be a Sony OS vs. Microsoft OS platform war in 2010, but either way convergence is upon us.

  83. Mods and Free Games by Jagasian · · Score: 2

    With a PC I get more! I am not losing out on anything. First off, there are free mods for games you have already bought:

    Quake, Quake 2, Quake 3, Half-Life, Unreal, UT, Never Winter Nights, Starcraft, etc...

    PC games give more than their console equivalents. I pay $30 for Quake, get a fun single-player game, great multiplayer deathmatch... and then the mods come. Capture the Flag, Team Fortress, Rocket Arena, QRally, Zerstorer, Quess, Rise of the Pheonix, Slide, and many more great free addons to my $30 Quake.

    Finally, need I point out the free games that are great fun to play on your PC... yet cost money to play on your console:

    Tetris, Nethack, FreeCiv, Bridge Builder, and many many more!

  84. See Penny arcade by GodHead · · Score: 2
    For a complete run down of the PC vs Console debate.

    --
    Just wait till some crappy band steals your nic.
  85. Most PC pads suck by yerricde · · Score: 2

    Gamepad (ForceFeedback included)

    However, most PC gamepads suck donkey ricardo for any game involving fast twitch action such as a puzzle game, a side-view platform game, or a fighting game. They just don't have the same feel that Nintendo and Sony pads have. In fact, Microsoft's USB Sidewinder pads rotate the directional control 20 degrees clockwise, making it nearly impossible to move straight down without also moving to the right.

    Those nifty uber-controllers with lots of extra buttons

    That's called a keyboard ;-)

    They're usually used with the non dominant hand and just have lots of buttons for adding to a flight game

    Or for one handed typing...

    --
    Will I retire or break 10K?
  86. Get a PS2 by yerricde · · Score: 2

    But can an X-Box surf the web, chat on AIM

    An Xbox can, illegally (in the USA, UK, and other countries with anti-circumvention law).

    A PS2 can, legally, with the Linux kit, which includes a hard drive, a NIC, a preboot disc, and a Linux distro. Because you don't want to be interrupted with incoming messages or OS updates while you're playing a game, the PS2 dual-boots the "computer" operating system and the "game" operating system.

    --
    Will I retire or break 10K?
  87. No, you are. by phriedom · · Score: 2

    Poster F: Now you're redundant.

    Poster E: No I'm not, you are, stupid-head.

    Poster F: No you are, doodoo-face.

    Poster G: You're both stupid. Bite me.

    Now it is even more pointless.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  88. meh by glwtta · · Score: 2
    I have a PC, it's a nice PC, I (sometimes) play games on this PC. If there are no more games for the PC, I won't play any more games - I will neither weep about it, nor buy a console. I don't see what everyone's so worked up about.

    PS Incidently, if I no longer play games on it, the PC will continue to be "high end" - only the graphics card will change. For those doing more than office apps, there is still no such thing as "enough" computing power.

    --
    sic transit gloria mundi
  89. Region coding by yerricde · · Score: 2, Informative

    Really? Then what's this [copy of Star Fox Adventures] I have in my hand right now?

    Games for the three DVD-based video game consoles are region coded. A game that's out in Japan may not be out in the United States or Europe. A game that's out in Japan and the United States may not be out in Europe. Some games never cross the pond(s) because of copyright licensing issues. Just because you hold a copy of a game in one hand and one-handed-type[1] in the other doesn't mean that anybody in any other country can.

    Games for the Game Boy Advance handheld system, on the other hand, are completely not region coded.

    [1] Judging by your other messages, Mr. Coward, you seem to have a lot of practice at one-handed typing.

    --
    Will I retire or break 10K?
  90. Where are the side-scrollers? by yerricde · · Score: 2

    And I will also dispute that consoles have better controllers. Maybe for playing baseball or street fighter, but no console can touch the combination of a keyboard and mouse.

    I will also dispute that a keyboard and mouse are better for everything. Try playing Zoop or Tetris Attack with a keyboard and mouse. Maybe for playing starcraft or quake, but very few PC controllers can touch Nintendo's and Sony's joypads for console-style games.

    I think it's interesting that Linux is going to see a port of Unreal Tournament 2003 before Xbox and Playstation, why is that?

    I think it's interesting that Game Boy Advance is going to see a port of Yoshi's Island before Windows and Linux, why is that? Where are the side-scrollers for the PC?

    --
    Will I retire or break 10K?
  91. well, what about this? by yerricde · · Score: 2

    Most of the time I just close my eyes and hit next a bunch.

    And agree to restrictive EULAs that make you waive most of your "fair use" rights and related rights under copyright law. And then get taken to court for doing something you thought was permitted. Consoles don't have clickwrap EULAs.

    Apples and Oranges. You don't have to modify your PC hardware configuration if you don't want to.

    What if a game conflicts with the drivers that came pre-installed on the computer that you had just bought from Dell?

    Configuration issues are a necessary side effect.

    Necessary? There's a lot bigger chance of everything Just Working(tm) on Macintosh hardware.

    You don't have to upgrade your PC

    Wha? Most new PC games don't run on a 333 MHz Acer laptop with software 3D video. Lots of new games run on my 16.8 MHz Nintendo game console with software 3D video.

    but you can't upgrade your console.

    Wrong. The Nintendo 64 console had a RAM upgrade. The newer consoles have add-on modems and NICs.

    Expensive, proprietary, incompatible controllers

    Expensive? At least they don't feel cheap like some of the USB joypads I've seen. Proprietary? The specs for Nintendo Joybus have been published on the Internet. Incompatible? I found the "Nyko Play Cube" adapter that lets my PS2-owning buddies use their controllers on my GameCube system.

    I have a 12 year old PC joystick that still works perfectly on my brand new pc.

    New PCs no longer come with gameports; the only ways to hook up a controller are through the parallel port (with NTPad XP) or through the USB port. Microsoft's USB controllers feel like ass; because the pad is rotated clockwise 20 degrees, it's nearly impossible to press straight down.

    When I play PC games with friends, I don't have to foot the bill for 3 extra controllers.

    Yes you do. You have to foot the bill for three extra keyboards, mice, monitors, network cables, and computers, all with roughly the same video card so that nobody female dogs about an unfair disadvantage. (If you think that's silly, you could just have each player Bring Your Own Controller to a console party.)

    --
    Will I retire or break 10K?
  92. Re:MS has deep pockets by Aexia · · Score: 2

    That's because while Halo was an impressive FPS... for a *console*.

    Compare it to a good PC FPS and it's not the second coming that XBox'ers made it out to be.

  93. Re:Getting published on a console is hard. by Anonvmous+Coward · · Score: 2

    "It's extremely difficult to get your game published on a console, unless you publish independently..."

    And it's easy for PC? You'd be lucky to break even! PC Games have a shelf life of roughly a month. Console games last for many months, if not years. Trust me, it's worth spending the extra $$$ to get your game published through a console. On PC, the only thing you have in your favor is the shareware effort. Unless, of course, you're affliated with a big publisher who will help you market your game.

  94. Pirated GameCube games? by freeweed · · Score: 2

    As far as I know, no one has yet figured out how to pirate the Cube. Perhaps you could have one of these merchants email me? :)

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:Pirated GameCube games? by Lemmy+Caution · · Score: 2

      Actually, I'm not sure about the GameCube games, either - those may have actually been legitimate (and there were very few of them - it's definitely not the platform of choice here at all, what with the new GameCube costing about $700 US. Yes, that's correct - it would be cheaper for someone to fly to the US, buy one, and bring it in, but most just get a PSOne.) But PC, PlayStation, and PS/2 - plenty of those.

  95. How does a developer get started? by yerricde · · Score: 2

    Until you can program for one API and have guaranteed reliabilty that device X supports feature Y then consoles will always rule.

    I know that all modern PCs will support the most basic SDL and OpenGL functions. Thus, I can still make simple 2D PC games. However, I can't make games for the DVD consoles because the development licenses are too damn expensive for an individual to afford. (The GBA is wide open.)

    --
    Will I retire or break 10K?
  96. one more reason to run Linux by Teach · · Score: 2

    If PCs did lose out to consoles as the de-facto gaming platform, then that'd be one less barrier the average Joe would have to running Linux as their primary desktop OS. Aren't games still the number one reason people dual-boot?

    --
    Graham "Teach" Mitchell, computer science teacher, Leander HS
  97. What game creation software is available in USA? by yerricde · · Score: 2

    Is it out *somewhere*? Then it's out.

    Do you expect all game players to hop on an airplane to fly to the appropriate region every time they want to play a video game? Playing "video game creator for playstation" that way would be much more expensive than just writing a game from scratch on a PC. And no, you can't just import the games because in some countries, copyright owners have the exclusive right to import copies of their works.

    Besides, it's a lot easier to learn C++ than it is to learn Japanese.

    The original Starfox for the SNES was called "Starwing" in Europe due to the naming conflict.

    Trademarks are easy to get around: just change "Star Fox 64" to "Lylat Wars" on the box and title screen. Copyrights, on the other hand... How are you supposed to release a Mickey Mouse game if you can't get permission from Disney in a particular market? Are you supposed to re-do all character models? Re-doing the music may not even be possible because you'll just land on another copyrighted melody.

    --
    Will I retire or break 10K?
  98. Re:Shareware started id by Anonvmous+Coward · · Score: 2

    And....?

  99. Starcraft + Console by Bobartig · · Score: 2

    You can always try this out, just get a Nintendo64, and rent Starcraft64, and you're off! I've heard that it's both really awful, and good for what it is.

    I've seen screen shots with abominably low resolutions, having only 4 groups of 9 hot-keyed, instead of 9 groups of 12, and split screen two player mode. As a big fan of the original SC, I don't think I could deal. One of my friends who is also a big Starcraft fan said that in the N64 vs. you tend to abandon all micro and go for mid tech swarm tactics, since everything else is impossible to pull off with the analog control stick.

    --
    This is where I get my recommended daily allowance of "Foot in Mouth."
  100. WTF? by chazzf · · Score: 2

    Slashdot community aside, most folks don't want to swap PCs every year or two just to run the latest and greatest shooter. I think game developers have simply put the PC market down like a dog with their recommended and in some cases minimum requirements. There just are not enough people who are gonna get a bug up their ass to buy a $400 graphics board, 1GB of RAM, 2.x GHz processor, and $200 Windows upgrade.

    About two years ago I bought a Voodoo3 card. It was old then. It is obsolete now. It still does its job. That $400 graphics board, obviously bought new, will last for years. Nobody needs the kind of power you're describing.

    Compare this to new game consoles coming out every couple of years, and with the commendable exception of the Playstation and PS2, being incapable of running old games. NO LEGACY SUPPORT AT ALL! That's a hell of a deal all right.

    ~Chazzf

    --
    No statement is true, not even this one.
  101. I think it's about profitability by Regul8or · · Score: 2, Interesting

    I don't know anything about the gaming scene so feel free to edit me as nescessary. But I think they make more money selling to the console market first then the PC market. Everyone knows that PC games are way better than console games so why not release a great game to the console and make a killing off it. Then announce that you're going to release it to the PC platform and then make another killing off it because that great game you've been playing on the console is surely to be better on the PC.

  102. Yes, network adapter works with that dialup too. by Augusto · · Score: 2

    The Sony network adapter does broadband and dialup, so yes, you can play games with dialup.

    Now, all games don't support dialup (SOCOM), altough I've read people have gotten around this in some cases (causing headaches because of lag).

    X-Box doesn't work with dialup.

    --

    - sigs are for wimps.
  103. Re:Shareware started id by Anonvmous+Coward · · Score: 2

    And........?

    If I have to make conclusions based on what you have{n't} said, then your idea is at my mercy. Clear?

  104. One essential thing by chazzf · · Score: 2

    /me screams in annoyance

    I'm sure I'm in the minority here, but I am primarily a strategy gamer. Sure, I play UT at nights to relax a bit, but my main diversions are Civilization II, Space Empires IV, The Operational Art of War...

    These games need no acceleration, nor any really outstanding hardware. Hell, Civ2 can run on my old 75mhz box. These games are also noted, especially in the case of Civ2, for being mod-friendly. They came with good scenario editors and open formats so people could tweak to their heart's content. The makes of SE4 are continually releasing free updates that better the game. Civ2 has a vibrant online community some SEVEN years after it's initial release.

    Can console games truly claim this sort of thing? I can't even imagine trying to play TOAW on a console...the horror...

    So, please, try not to forget about us poor, abused strategy gamers.

    ~Chazzf

    --
    No statement is true, not even this one.
  105. Why Nintendo lost Final Fantasy VII by yerricde · · Score: 2

    If I remember right, that was one of the reasons nintendo lost the FF series.

    Nintendo lost the Final Fantasy series because Square wanted a cartridge with more space than Nintendo would provide. Then Square went around to other publishers and explained the limitations of cartridge technology. In response, Nintendo suspended Square's license until a couple weeks before Hiroshi Yamauchi stepped down from the office of Nintendo's CEO.

    FF Tactics (a less storage-intensive game than FF7) is coming soon to Game Boy Advance.

    --
    Will I retire or break 10K?
  106. Re:Heard this argument 10 years ago by Rick_T · · Score: 2

    > This argument popped up at several stages in the
    > days of the NES and Sega Master system.

    No, it was the opposite argument - that these new "PC"s would kill off the console market. (Consoles, of course, existed before people got into home computers.)

    Well guess what - Consoles have been around since the 1970s. It's 2002 and THEY'RE STILL HERE!

    Long live consoles! :)

    > PC games vary from RPGs all the way down to
    > simple arcades type games, always have and
    > always will.

    Ironically, the variety argument is the one that's used (with some success - given that most of the Slashdot crowd thinks that FPSs are the end-all be-all of gaming) *against* PCs and *for* consoles.

    --
    -- Rick
  107. but it is pointless by BlueboyX · · Score: 2

    Yeah, so you have better hardware on your PC than your console. Too bad you still don't have a game that fully takes advantage of 3d cards from a few years ago.

    Doom 3 is proably the best game graphically you can get (or will be able to get). Want to know what hardware it is made for? It isn't your newest Geforce card... the engine was designed around the Geforce2. Or do you read the stuff Carmak puts out?

    --
    "Never, never suspect the dreams within the dreams of dreaming children." ~The Amazon Quartet
  108. as a devlopment platform by Archfeld · · Score: 2

    more power to them, it gives a stable system, but if they start using the lousy console control setup by default, ala tomb raider, then GoodNIGHT.
    Sooner or later the software is going to STOP just getting bigger, and get more efficient, we'll be able to use a VM of sometype and play cross platform, until then PC gamers are just gonna have to put up some $'s. I always pay for games, I even bought some Linux version of games I already had, not that it helped any :(

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  109. Combining the two? by billstewart · · Score: 2

    So when will we be able to combine the two platforms? Ever? The consoles are designed for overpriced closed-source plugin-cartridge games designed with expensive toolkits, which preserves the console company's market control, since they make money on the games, not the hardware. They usually don't have the resolution I'd want to read text at, because televisions are usually too grainy to be good monitors, but as resolution gets better and they get networking capability, I'd expect to see games like "X-Terminal" or "Tivo-Replacement" becoming available.... I'm not a gamer, but there are other uses for multimedia-heavy systems than running thumb candy, and it makes it easier to ooncentrate those things near the TV rather than adding lots of graphics boards to the machines in the Beowul\\\\\\ (sorry, can't say that word here) information-focused parts of the home network.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  110. Wait a minute... by vanguard · · Score: 2

    Wait a minute? You read the article? What are you doing here? By reading the article you have violated slashdot eticate (yeah, I know I mispelled etiquette, it's part of the protocal).

    You're grounded. Please stay away for one entire week. ;-)

    Vanguard

    --
    That which does not kill me only makes me whinier
  111. Amen, brother! by phillymjs · · Score: 2

    Long live the 80's and early-90's consoles!

    My own list: 2600, 5200, ColecoVision, Vectrex, NES, Genesis, 3DO, Saturn, and PlayStation, and a HUGE collection of games for each. I guess I should also mention my mint, full-size arcade cabinet games as well, Zookeeper and Arkanoid II.

    And let's give props to the older computers, too... the C64 was an awesome game platform, and should almost count as a console system. I knew plenty of people who had them, and nobody ever did anything but play games on 'em (well, besides calling BBSes on their 300 baud modem to download cracked games).

    I have no plans to buy any post-PlayStation consoles, because the games concentrate mostly on FMV glitz and not as much on gameplay. If any console game looks interesting to me (and those are few and far between), I'll pick it up when it comes out for the PC, and if it never does, oh well.

    ~Philly

  112. Game Boy! by yerricde · · Score: 2

    I play a lot of strategy games (something you won't find on a console)

    Then what are Advance Wars and the forthcoming port of Final Fantasy Tactics to the Game Boy Advance?

    Moreover, you don't have to upgrade to play ALL the latest new games, just the memory hogs.

    The Game Boy has had only three major versions (1.0: game boy; 1.1: play it loud series; 1.5: gb pocket; 2.0: gb color; 3.0: gba), and all are at least 99.44 percent backward compatible. In addition, the GBA is essentially an open system, and even Nintendo uses GCC to develop for the system.

    --
    Will I retire or break 10K?
  113. I'm not Afraid by The+Raven · · Score: 2

    My preferred genres are still firmly entrenched in the PC world. MMORPG, FPS, and Strategy.

    MMORPG require a keyboard. Until consoles come with one standard, I refuse to play with someone who cannot talk to me except with emoticons selected from the gamepad, or typing at 5WPM on a screen keyboard.

    FPS require a mouse. You can Halo me all you like, I refuse to play a first person shooter hampered by a joystick.

    Strategy games require a keyboard, and lots of CPU power. AI is getting smarter on the computer, and the consoles are not keeping up with the CPU needs of todays strategy titles. In addition, I need the hotkey control and quick-selection a mouse allows me.

    RPGs require more hard drive space than a console can afford. Try porting Morrowind to a console... it ain't happening. I like my RPGs rich, with tons of world to explore. However, I agree that Consoles can also create a good RPG... just not the same kind. I did like Zelda: Ocarina of Time and Final Fantasy 7. But I have a greater fondness for Baldur's Gate, Neverwinter Nights, Morrowind, and Fallout.

    You can keep your platform titles, your space thingies, your arcade shooters and race car games. Some of them I enjoy playing... but it is the PC games that keep and hold me for months and years, rather than a couple weeks.

    --
    "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
  114. Re:Net fighting games would have too much llaagg by Darth_Burrito · · Score: 2

    Did any PC game in the Street Fighter series support net play?

    Prob not. Frankly I never played it. It's not really the kind of game I would buy for a PC.

    Assuming that Super Smash Bros. 3 (rumored to introduce the Raccoon Powerup that gives you an extra couple little mid-air jumps) supports the network adapter,

    Wow that would really rock.

    how are you going to play a game that depends on extremely precise (17-33 ms) timing over a link with a 150 millisecond (that's nine frames!) ping?

    Well, my guess would be badly. Seriously though, there are lots of response sensitive games that work successfully online. High pings can be a real burden, but the games still make people happy. Also, if you have a good ISP, you can get pings much closer to 40-60 ms which is pretty damn good for most applications. That said, Smash Brothers wouldn't be the same without 3 friends, a couple couches, and a box of pizza. JIGGLYPUFF!!!

  115. Huge reason PC's will endure by drik00 · · Score: 2

    two words:

    user-made mods

    J

    --
    Beer, now there's a temporary solution -- Homer Jay S.
  116. Something worth pointing out by Kaz+Riprock · · Score: 2

    I like using a mouse for RTS games (real-time strategy games) like *arcraft/AOE/Black&White/etc. I've played plenty of games like this on consoles and using a thumbpad or thumbstick just doesn't move as freely or easily. Add to that the functionality of a FPS (first-person-shooter) with your left hand (if you're a rightie) working all of the options possible on a keyboard that even the newest controllers aren't able to configure...AND you can type out messages or use voice-chat progs...I think PCs will have a significant market space in gaming to come for some time yet.

    --
    Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon