Game Industry goes from Geek to Chic
Raiford writes "A Reuters feature story describes how the computer gaming industry is shedding its geek persona in an attempt to attract Hollywood's best visual effects, sound, lighting and animation experts into the gaming fold. The story quotes the executive vice president of Electronic Arts on how rapidly advancing processor technology is demanding an expanded skill set and that Hollywood provides the ready source to meet the demand."
Yeah, like the Drama club geeks are going to work with the CS geeks.
"Best step off, this be technical theater territory."
"Eat it, lighting nerd! The Computer Club rules!"
produce better games were they to attract some top-notch game designers? Like some of those crazy designers from japan. It's nice to have realistic lighting and animation, but in the long run, playability is key. If gamers wanted reality, they would step outside
Will that help attract chicks to play Electronic Art games?
I've noticed at least on my campus that the jocks are seeming to take over the gaming area. While the geeks remain a constant force. I think it's the competitive appeal of modern games, and how they are getting closer to real life.
Come now, EA has been on this path for over a decade. They used to publish tons of games, from the great to the crappy, all of which were at least great fun for someone. Now they just publish the super mainstream "Safe" games like Madden and Sim* while taking VERY VERY few risks.
The rise of the new generation of consoles and the corresponding fall in computer game sales was the least surprising trend of the past year. We knew it was coming, but now that it's here, the change in the landscape is breathtaking. It proves something PC gamers are loathe to admit: Like Internet stocks, PC gaming in the 1990s was an aberration, a bubble. Driven first by the CD-ROM and then by 3D accelerators, PC gaming took the lead in cutting-edge content. Full-motion video, 3D environments, sophisticated gameplay, online gaming: These things made PC games unique. They helped computer games move from the realm of the hobbyist into the mainstream.
And while computer games will never return to a mere hobbyist markey, their heyday is, for the forseeable future, at an end. like some kind of silicon brachiosaurus. computer haming is being brought down by its own weight. It's simple economics: A single piece of a computer gaming rig - the accelerator card - costs more than an Xbox, and doesn't look nearly as cool, come with a DVD player as a basic feature, or display on a huge TV.
Mainstream computer gaming is one controler and an Internet connection away from being thrust into irrelavence. One someone finds a way to effectively and comfortably replicate the fine controls of a first-person shooter for consoles, and once the major console makers get their onlinge gaming services up and functioning, PC gaming ill find itself loping toward the tar pits.
Not even The Sims can save it.
They too, are heading for the consoles.
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Look folks, the geek image is pretty much done. Those stereotypes in high school and college don't cut it in the real world. This seems to be a no-brainer to me. ;)
If you have a good product, with a decent plotline/script, talented people will want to work with you, because it can and often will further their career.
Or, maybe I am just that out of touch with the neo-geek world. Could be that I guess.
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Um, Tony Hawk is a real preson. Where are the editors?
Why are Slashdot reprinting it? (Oh right, it's supposedly a games story, so up to
Thought provoking? Hardly. Perhaps a mention of the growing number of classic developers EA have bought and sucked dry (Bullfrog, Origin, Maxis, next stop Westwood) that have paid for these fancy offices would be in order?
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While there are still some great games, many of them with "cinematic" effects, the Hollywood-ization of the game industries are causing us to see lots of crappy games that are flashy, but also lack gameplay depth and especially challenge.
The Sega CD bombed back in the 90s, not because of the lack of system capabilities, but because Sega focused on crappy FMV-based games and hyped them as "interactive movies" rather than good games.
"You spoony bard!" -Tellah
I loved this paragraph: The studios have sacrificed office space for a vast reception area with a cozy coffee corner and couches. Cubicles for programmers are squeezed high into the corners of the building, almost as an afterthought.
Meaning, the programmers are just unimportant people that they can "squeeze" away into cubicles, while tons of space is wasted in the fucking lobby. What a shitty company.
If I worked there, I'd organize all of the programmers to go work downstairs in the posh lobby and tell the management to fuck themselves.
That's really all I can equate this too.
For the last 5 years game makers have been sacrificing game play to graphics in an attempt to bring in more customers.
EA is a great example of doing this. I can remember a time when Maxis produced or distributed interesting, technical games. Titles like sim ant, sim city, or a-train.
Those days are gone. The sim city franchise (once considered their 'flag ship' title) actually lost many of its technical features in the last release, and the next release has been delayed not by programming, but because EA's marketing people have decided to hold off on the next release due to yet another version of the sims.
Don't get me wrong, 'The Sims' is a neat game, but the novelty (for me) wears off quickly after the AI becomes so woefully predictable. But Maxis (EA) beats the quick fad like a dead horse. 'Look, now your sim can have a puppy! That'll be $35' Meanwhile more technical and thought provoking games get better graphics and less gameplay. "We want to make the game more accessable to childern and novices" was a justification in the last Sim City game. Read: We want to dumb it down and have pretty colors.
So, if chic means computer games are reaching a new more sophisticated level where art and game play are merged together, they are wrong. If Chic means the game industry is going more Holywood insofar as artistic quality and new or unique innovation is sacrificed to the gods of safe, rehashed ideas to maximise profits... then ok, yeah.
The Internet is generally stupid
A single piece of a computer gaming rig - the accelerator card - costs more than an Xbox, and doesn't look nearly as cool, come with a DVD player as a basic feature, or display on a huge TV.
What does it matter the size if the tv if you're playing at NTSC resolutions? I suppose you could spend the thousands of dollars needed on an HDTV for it, but then the cost argument falls flat on it's face.
You're probably right about PC gaming dying, except in the area of online games, and especially any kind of sim game, and it is largely about cost, but more out of ease. Most people can't figure out how to upgrade a computer, nor do they need to. They simply don't care about high resolutions, they're used to the blurriness of TV's and aren't bothered by it.
PC games will never completly die, the PC has a far wider range of uses than consoles, making thier cost justified already. Most people will end up owning PC's, and throwing in a $90 video card, and being able to play any game is prettymuch a nobrainer. It doesnt take a $300 videocard to make a computer a usefull gaming rig. You buy a PC for many things, including games, but the only real use for a console is the games.
Why do console games rule and PC ports drool?
It's the same reasoning behind the Macintosh. Standardized hardware with standardized drivers, a standardized system and standardized APIs. The game company knows what they are coding for when it comes to a console, they have the specs and they can test and push the limits of the hardware.
At best for PCs, gaming companies can write for Windows. People running Windows, or Lunix for that matter, have a rainbow of hardware to choose from, cheap or expensive, which means a rainbow of drivers which may or may not be compatible or meet the software's minimum requirements. The gaming companies port their game over using the most generic and basic requirements then leave it up to the PC user to make it run right.
After all, that is why they have a PC since getting their hands dirty under the hood is their raison d'etre. Sadly most PC users are lamers who are happy their PC has plug-and-play functionality and everything works 75% of the time so they can seem 31337 when their computer is just right and everyone else is posting to boards "TIHS GAME SUX0RZ U DIE GAEM CUMPANY".
Carmack was smart when he came out with his FPS games he made sure everyone knew "USE THIS VIDEO CARD AND DRIVER" and they went out to get the new technology to play the game and play it right in addition to setting a standard for gaming companies to follow.
This is why PCs are losing out as a gaming platform besides the fact I can get three consoles for the price of whatever passes for an ultimate gaming box nowadays.
Flash and dazzle is nice, but not lasting. The biggest boost that the gaming industry is getting from Hollywood is from the writers.
Games are now being scripted like movies. No more "ok so you run this guy around and shoot the red guys and save the blue guys", game storylines are becoming more and more intricate, the characters more interesting.
Alot of script-writers are pitching games, as they would pitch a movie. I'm also seeing alot more talent being enlisted for voiceovers, etc. Personally, I see this as a good trend. Others mileage may vary.
Though, with the gaming industry pulling in more coin than the movie industry, it's a no-brainer that they'd be recruiting a good chunk of their talent, both technical and non-technical.
I don't need no instructions to know how to rock!!!!
Several years ago, we heard this same "party line" from such software developers as Origin. They promised us a merger between PC gaming and Hollywood. We got such things as Wing Commander III. (Most people I know loved the original Wing Commander, but by its 3rd. incarnation, just got boring to play. It felt like you were just running through repetitious missions so you could view a few more minutes of the movie afterwards.)
Now, EA is telling us that "more Hollywood" is just the thing for their sports simulations?
Great... So what'll it get us this time? Games that feel just like watching the real thing on TV, complete with commercial breaks featuring real actors and actresses?
The fact is, many industries find themselves getting closer together via computer technology advances. Still, it doesn't mean the relationship equally benefits both parties. (EG. Engineering folks are rapidly becoming forced to work more and more with computers, to the point where they're learning programming languages and becoming software developers in things directly related to their field. Does this mean traditional computer developers and/or I.T. staff are becoming more of engineers than they used to be? Nope....)
I think computer programmers and I.T. have provided a number of new tools to Hollywood, and certainly, Hollywood f/x teams have been forced to become much more computer-savvy than they used to be. Does it mean game developers need to bring "Hollywood" to their table, to improve their products? I think not.
The *core* problem,as I see it, is this. Hollywood specializes in creating passive entertainment. (Sit down and watch us act for 2 hours and you'll love it.) Gaming is all about sucking people in, actively.
If it helps, think of that trend as the result of computers becoming popular with the Masses. Electronic Arts and the rest already know that they can get "us" to buy games. Hardcore gamers are a given. So like any smart company, they wont spend much effort to keep us attracted to their games. At this point, they want to get Jocks, Women, Artsy types, Beurocrats, Lawyers, and the rest to buy games also. In short, they are going after the AOL demographic.
Most people from that group are just not likely to spend much time playing the sort of games that geeks typically play. However, even they can appreciate a cool looking explosion or light show.
It is easier to sell a pretty looking game because any idiot can look at a picture and say "Ooh, thats pretty.". The same cannot be said for the gameplay.
END COMMUNICATION
From "Pac-man" to "The Legend of Zelda"? "The Legend of Zelda" was for the 8-bit NES -- not all that much of an improvement compared to more recent systems. While I agree with the article's author that it's at least equal to GTA3, I question whether it's worthy of the term "quantum leap"...
:)
Seriously, this guy knows as much about games and programming as EA does about, well, games and programming... All game companies out there right now, and EA in particular, need to stop hiring special effects people and get some real game designers -- i.e. on a level with Miyamoto.
They're out there, I don't doubt; without some real improvements, PC gaming will die entirely and be replaced with consoles, which can do the junk sports games and FPSes currently popular much better than a PC.
Let's see all this new technology actually improve the gaming experience... I say we go back to 80286's and DOS, or maybe the Apple II; they at least had innovative, entertaining games.
"Games still lack one element of the Hollywood lure: glamour. Unlike famous actors, video games stars like Lara Croft and Tony Hawk do not get $10 million signing fees. And because they don't drink and date, they never make the gossip columns of Hello magazine." You _know_ they're working on this...
...produce better games were they to attract some top-notch game designers? Like some of those crazy designers from japan
I'd really like to know where all this reverse racism comes from. I mean really, Japanese game designers are no more skilled than designers anywhere else in the world. Generally speaking, of course.
All those "crazy" dating and rhythm games are just run-of-the-mill over there. Plus, you don't see the *really* crappy Japanese games because (gasp) they're not exported!
So really, knock off the racial superiority gibberish. I don't mean to sound preachy, but you started it.
[PowerPoint] is a tool for capitalist presentation
Game Industry goes from Geek to Chic
Most of our ex-girlfriends pretty much made a similar transition in tastes.
Table-ized A.I.
What about the fact that earlier when nvidia wanted to eliminate polygons with using nurbs, and didsome research on the matter and m$ popped up saying "ME NOT LIKE THAT. ME WANT NO NEW THINGS. ME WANT MONEY. YOU WILL MAKE SAME THINGS. ME NOT LIKING NURBS."
Direct3D used triangles. Nearly the entire rest of the world used triangles. The NV1 did not use triangles.
So basically, it's Microsoft's fault that the first nVidia chips were radically different in architecture from the rest of the known world, and as such, couldn't be shoehorned into Direct3D?
nVidia weren't even a key player back then. They were an unknown.
Simon
Coming soon - pyrogyra
I am thinking here of Ultima Online 2 and Tribes 2, the latter of which was the one game i've looked forward to more than any other in literally years. Tribes 2 will now never reach my platform of choice, and this is as far as i can tell due to administrative mishandling and subsequent shutdown by EA. And from what i hear, the game isn't terribly playable on the PC either, due to EA's policy of "OK, dynamix, we want you to get it to a shippable state NOW. No, don't bother with bugfixing, you can patch that. You're not getting it done quick enough. It doesn't matter if it's in a finished state, just ship it, you can patch it later. Ah, it's ready to ship? Good. You're all fired."
They had 3 fucking YEARS to put the game out. The first patch was 50Mb in size. They wrote it for OpenGL, and wrote a hackjob layer over the top of it for Direct3D support. And they gave away 1/4 of a million freebies.
THAT's why they got shut down. Because they were idiots.
Coming soon - pyrogyra
I dunno. There is a big division between mainstream and underground games. Sure, there are the Sims, Maddens and the Tony Hawks that are generally enjoyed by a lot of people.
But then how often do you hear the same people who play Madden 2003 talk up Everquest or Counterstrike? I still think there is a big division and the good halmark of a geek game is the online community. Check out the hordes that follow NWN religiously... or Quake. Surely not mainstream and very very geeky. How many Maddenheads out there also edit configuration files or modify other games significantly?
Of course there is no problem with that but it is important to realize that video games do not fall under one large umbrella.
What is music when you despise all sound?
EA has been singing this song for at least 15 years. Why do you think they are called Electronic Arts? When Trip Hawkins founded EA in 1982, it was with artistic aspirations. Their box design and advertising glorified the programmers, and attempted to give them rock star street cred.
It worked, to a large extent. Does anyone else remember the glamour shots of Bill Budge on the packaging for Pinball Construction Set? Does anyone remember the fantasy chess game Archon? Look at this picture of the programmers from 1984.
Electronic Arts used to be a great company. Then they started franchising popular and safe games, and produced the long but dull series of sports games for which they are now famous. EA classics include: Music Construction Set, Articfox, Marble Madness, Ferrari Formula One, the Bard's Tale series, Seven Cities of Gold. Seven Cities of Gold was designed by the amazing Bill Bunten (AKA Danielle Berry), who has a tribute page here.
Here is another EA publicity photo.
Here is a publicity shot for MULE, which EA produced, and should demonstrate their aspirations at the time.
And they weren't the only game company from that era with artistic aspirations: Lucasfilm Games was also in on the act. They produced The Eidolon and Koronis Rift, and Rescue On Fractalus, which, though they would be laugable now, were amazing then, and the packaging (as I recall, I may be mis-remembering) also emphasised the programmers.
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In case anyone didn't notice, the whole article was just BS promotion for EA (I'm surprised there wasn't a paid advertisement notice at the end of it.) This, incidentally, reminds me of another gaming company *cough*Ionstormdallas*cough* that had nice posh offices and lots of BS press coverage, and not too long afterwards closed (thank god Eidos kept Ion Storm Austin, though), which is what I am hoping EA will do not too long after this (you can only release boring games for so long before everyone realises they are boring.)
Everyone remembers John Romero, right? The guy had to sell off his Hummer after Daikatana flopped, remember? You want the same thing to happen to those horrible people that decide to publish 100 identical, yet somehow subtly different (can it be the box art?) Sims expansions, don't you?
In the great CONS chain of life, you can either be the CAR or be in the CDR.
Video games have been made mostly to satisfy gamers of a certain demographic, middle class teenaged boys. We agree that the Sims is a great game. It seems to me that the continued success of Sims games and expansions is that there is a significant number of people out there that just don't care for the incremental innovations in gameplay we call 'FPS' or 'RTS.' Probably the last game before sims to see an even gender balance was Tetris, and that was 10 years ago. The sims was a game style long overdue. Not that EA should focus all its efforts on beating all the money out of the game.
I'd also argue that good game design appeals to a larger audience than the boys who like seeing gibbed corpses. It should scale nicely in difficulty so that casual players can pick it up and have fun, but not bore the obsessed. If by "more thought provoking games" you mean Sim City, Sim City has said all its going to say. Just like every successful game out there, the sequals are incrementally working their way towards a different game. Evolutionary, not revoltionary. If you're gonna bitch, bitch that they're diverting too much money to a single source rather than branching into gameplay concepts I haven't thougt of before, not the same damn game with an extra layer of civil architeture to worry about, please.
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There is a new version currently in Paris: http://www.blinkenlights.de/arcade/index.en.html
Jumpstart the tartan drive.
but much like a government, or the RIAA, or the MPAA, game designers are trying to fix the wrong problem. Games don't really need more special effects and fancy stuff, they need to get back to quality storylines and gameplay. There are reasons that people spend so much time playing emulated games...
They have a interdisciplinary class which is immensely popular called Building Virtual Worlds. You grab a programmer, a musician, a modeler, and someone to script (rough outline, as tasks move around a bit and aren't very formalized), and make a virtual world. You get to play with neat VR hardware like headsets. In the past, notable efforts have included a Godzilla game with a breath input (a flap in front if your mouth), an Akira game, and so on. Modeling software that's cutting edge research stuff used for fast prototyping and building with some neat UI work is available, since it's produced at the university.
May we never see th
Err...the reason console games are popular right now is because a *new generation of consoles just came out*. So right now, the consoles are technically impressive, and consoles are popular. It's a cycle though -- as the systems age, computers will appear more and more appealing and consoles be less interesting...until the next generation of consoles comes out. This cycle has happened since the Nintendo era when people first started getting personal computers in their home at a reasonable rate, and isn't going to stop any time soon.
Neither computer nor console gaming is going to go anywhere any time soon.
Plus, there are genres of games that have evolved for each platform that aren't nearly as good on the others. The side-scroller will forever be a console game, as will the fighting game (a la Street Fighter). The FPS and the turn-based-strategy game will always be computer games. Games where expandability/editibility/conventional input devices are helpful will always have a plus on the computer.
That being said, I find it monumentally frusterating how little memory ships with most consoles. Programmers can *always* pull off good new tricks to improve performance and graphics given more RAM to play with. Cut into the fancy graphics hardware a bit, and give the machines more memory, and they'd be a lot more competitive with some of the things done in the PC world.
I mean, a 64MB of RAM total X-Box looks unpleasantly sparse when compared to a PC with twice that on the video card alone, and half a gig of system memory. Coders *can* come up with cool precomputation techniques if you give them the chance!
May we never see th
I still play zangband on a regular basis. I don't play any graphical game on a regular basis. Oh, and I do have a certain taste for text-based interactive fiction.
Now, I will grant you that angband has gotten prettier over the past years (color, dynamic lighting as you walk around your text-based dungeon), but a graphics-fest it's not.
All the games you've mentioned -- Half Life, Counter-Strike, Starcraft, Baldur's Gate 2, NOLF, Soul Calibur, AoE 2, Sims, Black and White -- all of those have fallen behind, and aren't played much, but angband players still play angband.
And I liked Total Annihilation much more than Starcraft, though Starcraft was definitely prettier.
May we never see th
Your video games can be as boring as Hollywood's latest special-effect laden, star powered blockbuster. Thanks, but please keep the geeks.
As far as I'm concerned they could just skip the whole respawning-patch and give me a nice save/load function. Also get some japanese game designers (anyone involved in Tekken or DOA would do) to work on the women to make them more giggly, with bouncier breasts and that strange desire to show off their panties.
Furthermore - is it too much to ask to be able to see my XP? I've been slaying people for months, but my level does not seem to increase.
If the developers have an unstable version with these features, I am willing to beta test.
Opinions stated are mine and do not reflect those of the Illuminati