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The Rise Of Counter-Strike

b0r1s writes "Business 2.0 is running a story about Minh Le, and his now famous Counter-Strike mod for Half Life. The article explains the origins and motivation for the development of the mod, as well as explains the virtues of making code freely available for those who wish to hack games."

48 of 229 comments (clear)

  1. Re:Court. by Anonymous Coward · · Score: 4, Interesting

    According to the article, Valve bought the rights to CS. If there's a lawsuit, it's probably because the original author is working on a second mod - and valve is concerned that he's using some of the code he had already sold.

  2. Re:Court. by goofy183 · · Score: 5, Informative

    Um, actually as of a year or two ago Valve owns all the rights to counter-strike and are putting lots of $$ into it's continuing development. (The exact date of aquisition was just before CS hit version 1.0)

    Valve knows that the only reason they are still selling half-life is CS and other such MODS. Half-Life was a great game but it says a lot about the engine if it is this flexible to still be in use for a continual mod making community.

  3. Counterstrike is dying by gnillort · · Score: 3, Interesting

    Most of my gaming friends have moved on to more technologically advanced games such as Medal of Honor: Allied Assault or Return to Castle Wolfenstein from Counterstrike. Recent server data shows that this shift is reflected across most servers, as Counterstrike population is decreasing, RTCW is up a little, and MOH:AA is up dramatically.

    The new Counter-strike:Blue Zone may help increase the number of gamers, but only in the short term as games such as No One Lives Forever 2, the new RTCW expansion pack, and the much-anticipated Doom III come out.

    So, don't look for much more success stories like Counterstrike, because the technological fickleness of gamers will cause mods based on old engines to become unpopular quickly.

    1. Re:Counterstrike is dying by lewp · · Score: 5, Informative

      I wouldn't say this is the case. One of the biggest reasons for Counter-Strike's success is the fact that it's based on an old game. There are a few major reasons for this:

      1) Half-Life was a great game in its own right. It was also one of the best selling FPS games ever. As such, most PC gamers already owned everything they needed to start playing once CS came out. This is the power of a good mod being in the right place at the right time, and it is not to be overlooked. UT2K3 is supposed to be a dream to mod for. Much more so than Half-Life was. Be on the lookout there.

      2) Many people have been playing CS for quite a long time, and as such have gotten very good at it. Most of these people hate the idea of trading in all their skills to begin again as a newbie in one of the "pretty" new games. This is a bigger sticking point than you might think. Also, ladders and leagues have fairly complex rulesets that have been tweaked to create the best possible competitive experience. Doing this with a new game is not easy and takes time.

      3) Half-Life is based on Quake technology and has years of development behind it. The game is rock-solid stable. The few bugs in the engine (physics, etc) are well known and compensated for automatically by decent players. Contast this with something like Battlefield: 1942 or UT2K3. They'll get to the same level, but by then they'll be old.

      4) The development tools are mature and there are plenty of map makers, coders, modelers and skinners that know how to use them. CS has some great maps, and to my knowledge pretty much every one of them has come from an unpaid third party mapper. The tools these guys use can be quite complex, and learning them for a new engine can be quite difficult. Not only that, but once you know how to use them, you need to spend a lot of additional time finding out what "works" with the gameplay. This is non-trivial and so these guys tend to stick with a game as long as they can, moving on to a new one only when they're fairly sure it's good enough to ride for a while in the future.

      5) Most importantly, pretty means very little to gamers. Sure, they like to gawk at pretty pictures as much as the next guy, but they're not going to give up a great game just because something comes along that's prettier. You can still find a few raging NetQuake battles out there if you want. Why? The game rocks. Also, just because the hardcore among us (myself included) just must have the latest and greatest hardware doesn't mean all of us are that way. I constantly hear people in CS games complaining about how slow the game is on their P2-300/TNT. How do you think these people would fair trying to play RTCW? I get a little pissed at the framerates on that game myself, and I have an Athlon XP and a GeForce4.

      --
      Game... blouses.
    2. Re:Counterstrike is dying by rizzuh · · Score: 5, Informative
      You have no idea what you're talking about.

      NOLF2 and DooM III are single-player games. Counter-Strike: "Blue Zone" doesn't exist. I think you mean "Condition Zero," which is also a single-player game.

      At the time of this post, CS has 85320 players (source). Medal of Honor: AA is in second place. With less than a tenth of the players that CS has.

      Recent server data shows that this shift is reflected across most servers, as Counterstrike population is decreasing, RTCW is up a little, and MOH:AA is up dramatically.

      You're probably not lying, you're just totally ignorant. I've been following HL for ever (see my site), and today is the first time I've seen the game break 100,000 players largely due to CS.

      You can use your anecdotal evidence all you won't, but there is no "shift across most servers." You are absolutely wrong, I'm sorry.

    3. Re:Counterstrike is dying by fault0 · · Score: 3, Informative

      > CS is dying? That is totally false. What 'recent server data' are you basing this on? The online numbers of people playing CS is still hitting new peaks every week.

      I don't think CS is dying at all, but it isn't reaching new peaks either. I've been tracking it's popularity for a long time, and I've been playing it since the first few betas. It's greatest peak in popularity was around Oct-Nov 2001. It consistantly had 80,000 players at a time then. After that, cheating became quite prevalent online. For most of Spring 2002, CS's popularity was down to 60,000, and was stagnant there. However, it seems to have resuccitated as of late.

      Of course, CS is still more popular than all other network FPS games combined.

  4. ...are his parents charging him rent? by Anonymous Coward · · Score: 3, Insightful

    "But his main goal has been accomplished. In the two and half years since he left college, he hasn't set foot in a cubicle."

    BUT, he still lives in his parents basement. That Valve buyout must not have been anywhere near the $5,000,000 figure.

  5. What about the fall of CS? by Anonymous Coward · · Score: 5, Insightful

    The majority of players are annoying 12 year olds. At least, that's how they behave. And of course there's always the everpresent cheat/aimbot/wallhack (l)users. Online games are fun for the first month or so after release. Then when the hackers get up to speed or the kiddies find out about the latest game, it all goes to hell.

    1. Re:What about the fall of CS? by echucker · · Score: 3, Interesting

      Coming from one who plays another HL mod, Firearms, there is something I find even more amazing about cheating. Even with options out there to help prevent cheaters, like Cheating-Death, people would rather bitch about the cheaters than play on servers which require such programs. Talk about wanting to have your cake and eat it too....

    2. Re:What about the fall of CS? by Timmeh · · Score: 3, Informative
      Whine, whine, whine. You sound like one of those holier than thou Counter-Strike players I always run into. "CS sucks so bad." There're easy solution to everything you just complained about:

      1. STOP PLAYING PUBS!

      2. Find a good server that challenges you and is well-admined (and not just that admins are on, but that they're willing to deal with cheaters). Get to know the admins and the regulars, etc. Playing the public servers all by yourself isn't fun at all, unless your planning on 'pwning some n00bs.'

      3. Play with friends. Since you have a personal connection I know I can count on them to watch my back and work as a team.

      I've played CS for over a year and a half on and off (Mostly on, I took a 3 month break over the summer), and it continues to be fun as long as I stick with a tried and true server and play with friends. If you're seriously sick of the gameplay, then fine, no ones forcing you to play it; but the argument that the community sucks and all the players are immature only stands up in almost every gaming community if you play random pubs.

  6. His previous mod.. by irc.goatse.cx+troll · · Score: 5, Informative

    Before counterstrike, he was best known for a little quake2 mod known as ActionQuake2, a mod that makes q2 play more like an action movie. great fun if you can find some active servers. There was eventually an ActionHalfLife, but as far as i know he didnt take part in the development of it.

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  7. It's a beautiful thing by yorgasor · · Score: 5, Interesting

    Wow, it's amazing that halflife was so open to let their fans freely modify their code and give them all the tools to do it. This flies directly in the face of corporate logic, where companies sick their lawyers on their most loyal fans for copyright infringement or DMCA violations for modifying their products. And how did their fans react?

    "We've actually sold more of the overall Half-Life family of products each year since we shipped back in 1998, which is very unusual in a market typified by three-month shelf lives"

    It really is in corporate best interests to let their fans run with their products, create communities around their products and thereby add value and promote their products for them. I wish they'd understand that the fastest way to kill the very communities that support them is to send lawyers after them.

    --
    Looking for a computer support specialist for your small business? Check out
    1. Re:It's a beautiful thing by mrpuffypants · · Score: 5, Insightful

      wow, you're really out of the loop when it comes to games

      mods are THE reason that games have any longevity at all. for instance; the original Quake was a great game and all, but it shipped with support only for deathmatch (aka Kill-Em-All!), only because of modders like those that developed Team Fortress and the other popular mods did the game last as long as it did

      right now my friends and I play a smorgasborg of mods on quake 3: Weapons Factory Arena, Instagib, Freeze Tag, Rocket Arena 3, QPong, and others.

      Any smart game developer realizes that whatever they can create in their production timeline pales usually in comparison to what some clever fans can make in their spare time. That's why places like id and Valve release their SDKs freely and the tools to build maps/models/ annd other stuff for free:

      it keeps their games selling

  8. Er...thanks Minh by igor_p · · Score: 5, Funny

    I almost flunked out of college because of you ;)

    Thanks for a great game and many wasted hours.

    1. Re:Er...thanks Minh by cide1 · · Score: 3, Funny

      Almost?

      --
      -- the computer doesn't want any beer, no matter how much you think it does. NEVER, EVER feed your computer beer.
  9. Re:Court. by Anonymous Coward · · Score: 3, Informative

    There is not that much code to counterstrike. 95% of the size of the cs mod download is textures and graphics. Very little of it is code. From what I understand the new version of Counterstrike(counter-strike:condition zero) is being developed by valve in conjunction with the creator of CS.

  10. Re:Article a bit redundant by js995 · · Score: 4, Insightful

    agreed, but the theme of this article seems to be that opening games for mod development is a great bonus, which is surely something to encourage, seeing as it lets people (us?) get more playtime out of the same games. cs became popular, IMHO, because it let people download the mod for free and use a game that was already vastly popular, in a completely different way.

  11. True Intentions? by Thakandar2 · · Score: 5, Funny

    Personally, I know he's not out to create a fun game and uphold ideals of sharing code and such. I mean, have you played Counter-Strike?

    He's out to conquer the world, and with each new person who plays, it's one less person who can operate normally in life. I mean, I started playing CS 3 years ago, and while I havn't died of any marathon sessions, I've come awfully close.

    Sounds like a bad Pinky and the Brain episode, but... it's too scary not to consider.

  12. No CD was key for me... by (H)elix1 · · Score: 5, Interesting

    Not needing the game CD stuck in my box is what sucked me in. I could play half-life, UT, and a few other games, but most would require the CD to be in the box. CS did not. I could jump in, it checked my CD key over the net, and I was off getting pasted by people who were way better than I.

    After scratching a couple CD's and having oodles of hard drive space, I just don't like to play games that require the media. Granted, I can wander and get the no-cd 'fix' for the game, but you end up looking for a fresh crack every time the game does a service pack. As someone who actually pays for the bloody game - this pisses me off.

    I'd say no media 'copy protection' was key for me...

    1. Re:No CD was key for me... by (H)elix1 · · Score: 5, Insightful

      Wow. I knew most PC gamers were shallow enough not to care about anything but graphics, but all you care about is lack of copy protection?

      How in the world did you come up with that? Copy protection ala 'horked up CD-ROM in the drive to play' is merely an aggravation. For me, the aggravation is high enough that I'll wander out to gamecopyworld.com and get the no-cd patch for something I play often. Don't get me wrong, I like the people vs. people aspect, and team play really sucked me in and keeps me coming back. I have high hopes for B1942 when they get the next patch out.

      When I picked up a copy of Opposing Forces the day it showed up at the store, I found out the copy protection 'was not compatible' with my SCSI CDRW or DVD. I waded through customer support and they were no help. I ended up getting the no-cd crack to play the game and a few service packs later and/or bios updated to my burner it worked. Most folks would probably try to return it - find out they can't - and avoid that production house in the future.

      I'm cool with them authenticating my CD key over the net each time I connect to play on the net. I'm not promoting key generators either... but the CD check is just a headache.

    2. Re:No CD was key for me... by grendelkhan · · Score: 5, Insightful

      Right on the Money.

      I realize it's a small thing, but it's a hassle to dig through the mountains of stuff on my desk, find the CD, and then play. I'm much happier just clicking the icon, and off I go.

      --
      Wu-Tang Name: Half-Cut Skeleton Get your own Wu-Na
  13. Old news: Business2.0 is 2.0 years behind by zeno_lee · · Score: 5, Interesting
    The Economist already had an article on this close to 2 years ago. Surprisingly it was reviewed in the Books and Arts section, assumingly because such a fantastic success comes from artistic genious.

    Economist Article: Counter-culture

  14. Think of the children! by DrugCheese · · Score: 5, Interesting

    I'm not sure if anyone's heard, Oprah Winfrey had an 'expert' on the other day, who tied the recent sniper killings in the D.C. area to Counter Strike. The 'expert' said that Counter Strike had trained this individual to kill and how to handle a gun.

    Excuse me, but how does playing a game teach you how to properly handle a gun? I've told my friends that Counter Strike isnt a game, it's a simulator. But a gun simulator it is not. I view it as a very good tactical simulator. But no-where during its gameplay does it teach you how to properly handle a gun, let alone teach you how to shoot someone at great distances.

    I guess I just needed to get that off my chest. Oprah Winfrey is ugly too. ;)

    --
    *DrugCheese rants*
    1. Re:Think of the children! by Ridge · · Score: 5, Funny

      Hmm, if that's the case, DC area residents should make it a regular practice of shouting "AWP WHORE" every few minutes. If this guy is truly a CS player, he'll surely jump up from his cowardly camping spot, run towards them with an MP5 shouting back "I'll 0wn j00 bi0tch." Obviously, in his 12-year old furor, he'll have forgotten to load his MP5. When arriving at his target area, he'll squeeze the trigger and nothing will happen. He'll shout "Fux0r!@&!" before getting riddled with bullets by 72 year old Mrs. Eileen Mulberry, who goes by the CS handle, "Granny0wnZurBitchAzz."

    2. Re:Think of the children! by Maul · · Score: 5, Insightful

      Another example of crappy talk-show sensationalism.
      Talk shows like Oprah tell the audience what they _want_ to hear.

      A guy from MIT (I think it was MIT) who went on the new Donahue show to deliver his findings that violent games had little/no effect on most children was ridiculed on air by the audience. People in the audience yelled at him saying stuff like, "YOU try to raise kids then!" They said this crap not knowing that the guy from MIT DOES have kids.

      Since they don't even know much about the sniper, on what basis was this "expert" making this claim?
      There is none. He is just telling the audience what they want to hear. The audience wants a simple solution why the sniper is doing what he's doing, how he learned to evade police, and they also want a scapegoat.

      The expert says, "It was because of CounterStrike."
      Completely baseless, completely stupid, but it provides the audience with what they want.

      In the audience's eyes:

      CounterStrike makes the guy want to kill people.

      CounterStrike provided the training necessary to handle a real-life sniper rifle properly, and also
      gave him the tactical ability to evade police.

      CounterStrike and other violent video games are
      to blame entirely for these murders.

      In reality:

      The sniper is probably killing for an extremely complex reason, and probably justifies what he does in his own mind as being right through some warped logic. He probably has some severe mental problems, no matter the reason.

      The sniper could have gotten gun training and so
      forth from a multitude of places. He might have trained in a militia. He might be an ex-member of
      the military. He might have trained with a terrorist group. He might just have a natural talent.

      There is nobody to blame for this but the sniper himself. CounterStrike didn't "make him do it."

      --

      "You spoony bard!" -Tellah

    3. Re:Think of the children! by KH · · Score: 5, Insightful
      I know this is a bit off topic, but...


      The sniper could have gotten gun training and so
      forth from a multitude of places. He might have trained in a militia. He might be an ex-member of
      the military. He might have trained with a terrorist group. He might just have a natural talent.



      From how far has this Beltway Shooter been shooting? Even an armchair shooter like myself knows that 5.56mm is not at all suitable for real sniping. I'd think the effective range is something like 4-500 meters. Given the accuracy of this murderer, he perhaps has been shooting from something like 200m at best. That's not sniping at all, I think. I have been being puzzled by the use of this type of weapon by this criminal from the beginning. And the news reports I can find seldom mention how far he was when he fired.

      To be on topic, I don't think you can't get anything close to real sniping in CS. The maps are too small. It's more like shooting someone close from vicinity using extremely high powered rifle.

      Going back to off topic, I don't think someone who just has talent can become a good marksman instantly. In other words, however you may have potential of being a good shooter, without training, it is impossible to become one. One could tell someone is talented only after some training. I consider someone talented if he can collect all of his shots in 150mm circle from 300m from prone position. I think this is what an Olympic athlete can achieve more or less.
    4. Re:Think of the children! by BrookHarty · · Score: 3, Interesting

      Oprah Winfrey had an 'expert' on the other day, who tied the recent sniper killings in the D.C. area to Counter Strike. The 'expert' said that Counter Strike had trained this individual to kill and how to handle a gun.

      Anyone play Americas Army? This game teachs you how to breath when sniping, and if you pass the initial target practice you goto Snipers School. Based on the Unreal 2003 engine, its suppose to be as close as you can make virtual training.

      The game was paid for by the Armed Services, and is a free.

  15. This is mostly old news by quantax · · Score: 5, Insightful

    This is pretty much stating what we already know. What it does not touch upon however is that Valve seems unwilling to leave CS (or HL alone). Now, do not get me wrong, Valve has been a great developer, especially when it comes to mod makers; very few companies have done what they have done with their mod community. Nonetheless, its growing irritating to constantly hear about all this updates and new versions of CS when the company's original new flagship product has seemed to dissappear. The product I speak of is Team Fortress 2, which was supposed to come out a while back, but has all but dissappeared off the planet. Everyonce in a while you might hear a slight peep from Valve with the letters TF2 in them, but its next to nothing ('We are working on it'). CS is good, I still play it, but it is definitely time for something new. They should continue supporting HL, but in a much more limited way, and start moving towards a point release patch. Riding on the success of the last game you made 4 years ago gets a little old after a while. I do not mean this literally, but its annoying that they talked about TF2 like it was going to revolutionize (yea, its hype, but hey, it looked cool) multiplayer FPS games, but now all they're giving us is addons to Half-Life, which as I said is 4 years old, going on 5. This is all pretty much hopeless since CS still kills all other multiplayer fps games in terms of pure amounts of players & servers; where there is a demand, the publishers will go. I hope this isn't the result of Sierra's pressure, but from the attitudes of the Valve dev team that does not seem to be so.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
  16. Re:Court. by lewp · · Score: 3, Informative

    Actually he is working (I believe exclusively at this point) on a second mod. A follow-up to Counter-Strike for Valve's next game.

    He is, to my knowledge, on their payroll. As such, I'd say he's fairly unlikely to to be the subject of a lawsuit of any kind from Valve or Sierra (the game's publisher).

    --
    Game... blouses.
  17. Movin' Out by PaxTech · · Score: 5, Funny
    As for Le, he has been working hard on a Counter-Strike sequel in the basement of his parents' home.

    Next step : Move out of your parent's house. I mean, how are you going to use that newfound fame as a hot shit game designer to get chicks if you still live in your 'rents basement?

    He needs to give John Romero a call.. Romero can teach him how to get chicks, and he can teach Romero how to make a game that doesn't suck shit. If a piece of shit like Daikatana can get you Stevie Case, imagine the kind of girl writing a good game like Counter-Strike will get you.. ;)

    --
    All movements for social change begin as missions, evolve into businesses, and end up as rackets.
  18. Cheating - The Number One Problem by fire-eyes · · Score: 5, Interesting

    The #1 problem with this mod, cheating, wasn't mentioned anywhere.

    This would be a bigger game if that was fixed, personally I have zero intrest in it because I constantly hear those who play bitching about cheating.

    Too bad.

    --
    -- Note: If you don't agree with me, don't bother replying. I won't read it.
  19. F***ing HL & CS by Anonymous Coward · · Score: 3, Interesting

    Ok I don't hate Counter Strike per se, it's a fine game, but I am bitter about its complete dominance in online FPSs. There are countless of very cool mods but you can't find anyone to play with because _everyone_ is playing CS. For example on several occasion I've been exited about some new and innovative Quake mod, but have been unable to find a single human player to play against. Infuriating.

  20. Cstrike Beta 1 by jeramybsmith · · Score: 5, Interesting
    There were probably about 50 people playing CS Beta 1 hardcore. Back then it was a much different mod. The teams for one thing were almost identical. So you would sit there and shoot a guy a bunch of times and then it would turn out he was a teammate (unless of coruse friendly fire was on, heheh). Chance also played a greater role. There was no head protection and a stray glock round from a mile away would kill you instantly. The money system was also very different and it was much harder to buy the best guns (and since chance played a larger role you didnt hold onto said gun very long).

    My favourite memory was exploiting the map cs_siege. On this map there was a room with hostages that the CTs had to rescue. If the terrorists started losing and couldnt buy good guns, I would take all the hostages into said room. The only way into that room was a door. There was a window to that room that was unbreakable. I would spray a black spray over the window on the outside so the CTs couldnt see inside. Mind you, due to halflife mechanics, the terrors could see out of it fine, thus we had a sort of one way viewport. We would camp out there and just wait until a CT would bumble in (this first CT is usually the "rambo" who had a cable modem back before they were as common and he has a good gun and no time for teamplay). Voila, their LPB is down and we have his gun. Chances are, his gun shoots through walls and we just mow the rest down as they come into the room our window faces.

    Later on, the window was made breakable and a vent was added to make another way into that room, but that was some of the funnest gaming I've ever had.

    --
    Never overestimate the end user. -jeramy b. smith
    1. Re:Cstrike Beta 1 by sheetsda · · Score: 4, Funny

      So you would sit there and shoot a guy a bunch of times and then it would turn out he was a teammate (unless of coruse friendly fire was on, heheh).

      You couldn't turn friendly fire off until after the first several betas, and what make it a bigger pain was that the only difference between the CT and T models was the lack of sleeves on the latter; from the back it was impossible to tell friend from foe. The team killing was horrendous up until then because any player that came in would have no money, and other players had guns he might want, and guns were also much more expensive and money was much harder to obtain. I specifically remember one instance where a guy came into a server and proceded to kill the closest teammate with a good gun (the auto-sniper, called the GSG3 or something like that, been awhile since I played). The moron failed to notice his victim had a 0 ping and was therefore the server owner.

  21. Decision is already out by Rui+del-Negro · · Score: 5, Funny

    The judges have found that Valve can't sue Counter-strike because a) Counter-strike is a game, and b) it is developed by Valve.

    When are you people going to learn that you can't trust someone called "Trusty"? And when are the moderators going to learn that before modding something as "informative", they should (at least) check that the information is true?

    RMN
    ~~~

  22. CS is not dying! by Anonymous Coward · · Score: 4, Interesting

    Upon further checking on http://www.gamespy.com/stats, CS is alive and well. To all the naysayers proclaiming that CS is "dead", they are not looking at the simple numbers of people playing it. As of the time of this post, there are over 92,000 people playing this game. How far does that eclipe MoH (~8,000 players), the next closest competitor?.

    The numbers speak for themselves, CS is alive and well. It'll take another "CS like" game to take people away from something they like.

    I'll tell you this, if Valve ported the base client to Linux, I'd say their install base for CS (and other mods) would grow even further. Being that the engine is mainly Quake2, it can't be too difficult to port. Let Valve create the linux client and the numbers for their games will grow even further.

    1. Re:CS is not dying! by manux · · Score: 3, Informative

      Being that the engine is mainly Quake2

      After far too much digging, I finally found what I was looking for...an old mailbag on PlanetHalfLife that answers which engine HL is based on:

      From: Stupid Newbie
      Subject: Half-Life: Quake or Quake 2?
      Uhh, something has been bugging me about HL. I see in various magazines and articles either "Half-Life is based on the Quake code", or "Half-Life is based on the Quake 2 code". Just exactly which game is it based on?

      Half-Life is primarily based on the Quake engine, although Valve had access to the code for GLQuake, QuakeWorld, Quake II, etc. The game is about 70% original code, and the rest consists of a mix of id code. For example, QuakeWorld code is used in HL's net code, and I believe some elements of Quake II's rendering system is present in the game as well. But most of the id code that remains in the game is from the original Quake engine.

  23. Re:Court. by lewp · · Score: 3, Informative

    Counter-Strike: Condition Zero is being developed by Gearbox Software (they've done various Half-Life official expansions), for the most part independent of Valve.

    I believe Valve is working on another game (hopefully Team Fortress 2, yeah right) and Gooseman/Minh is working on a true CS sequel for that game.

    http://www.counter-strike.net/faq.html (at the bottom) says that the actual CS team is not involved in the production of CS:CZ beyond ensuring the game stays true to the original.

    --
    Game... blouses.
  24. On the contrary by Rui+del-Negro · · Score: 4, Insightful

    So, don't look for much more success stories like Counterstrike, because the technological fickleness of gamers will cause mods based on old engines to become unpopular quickly.

    On the contrary; as engines become more advanced, their lifespan will increase. And with more and more games supporting mods, chances are we'll see more and more user-created games like Counter-Strike (or Team Fortress, etc.).

    One of the problems with this is that game developers prefer to release games that are complete crap "out of the box", hoping that someone will make a "killer mod" for free, and that they (the game's authors / publishers) will profit from it.

    By contrast, HL is probably the most polished action game I've ever seen. Very few games released since then come even close to its balanced and addictive single-player gameplay. I hope Valve are dedicating the same amount of time to TF2's playtesting and refinement.

    RMN
    ~~~

  25. navy seals by javilon · · Score: 5, Informative

    There is a mod for Quake3 on beta stage called navy seals. It plays and feels very similar to counter strike, except the engine (Q3) is better.
    And they have a Linux version.
    I have played it and it is rock solid and good fun.
    You can find it here:
    Navy seals: covert operations

    --


    When his defense asked, "Which computer has Jon Johansen trespassed upon?" the answer was: "His own."
  26. ah yes, Counter Strike, but what about by Rellik66 · · Score: 3, Funny
    --

    Too many zeros, not enough ones

  27. Best game I've ever played. by goon+america · · Score: 4, Interesting
    I could write a book about why Counter Strike is so great. The game is like a combination of Quake and chess; you move carefully, thoughtfully, and then blow the hell out of somebody. When it comes down to it, no player has any real advantage over another; all the guns are in the end very similar and you can only carry one at time. Your success depends on both your reflexes and your wits, and the result is an endlessly playable game.

    That being said, the people who play Counter Strike should be beaten over the head. I've never seen a more contentious, petty, jealous bunch. Anyone who is even moderately good is *obviously* cheating. God forsake someone would forsake their precious little egos and admit to themselves they lost a round legitimately. If you beat someone, it *must* have because they were doing something unscrupulous.

    Worse, are the people who actually do cheat. I don't know what their deal is, but they suck even more than the people who accuse everyone *else* of cheating. Tipping the board in your favor defeats the purpose of playing. How can you say you won if you didn't win fairly? It's much more satisfying to beat the pants out of another team knowing it was just your own skill and strategy that did it, not some goddamn program you downloaded off the internet. Those people should be rounded up, put on barges and set adrift into the pacific.

  28. UrbanTerror by telstar · · Score: 3, Informative

    For those that like CounterStrike, check out UrbanTerror. It's a TC built upon the Q3 engine, and it's quite nice.

  29. Re:Court. by fault0 · · Score: 3, Interesting

    > Valve released TFC (Team Fortress), the first well-known teamplaying mod for halflife,

    Actually, TFC stands for Team Fortress Classic. Team Fortress (TF) itself was a mod for Quakeworld. Valve hired the developers of TF

    > something else than deathmatch, i.e. realistic gameplay (Action Halflife mod anyone?). The Counterstrike concept came naturally then.

    Actually, the first counterstrike beta's (and if anyone still remembers, the alphas too) before Action Halflife did. Action Halflife was never as popular as it's predecessor, Action Quake2 was. Coincidently, Counterstrike's creator, Gooseman, was a programmer for the A-team in their Quake2 days, which was the maker of Action Quake2 and later on (and without Gooseman), Action Half-life.

    If Quake3 and UT had come out six months before, CS might have ended up being a Quake3 or (less likely) an UT mod. Gooseman was a Quake2 and a Quake1 mod maker. As he said in various interviews over the years, he moved to Halflife because it had a much nicer SDK than Quake2 did.

    Of course, since he is a Valve employee now, he won't admit it, but Quake3 and UT both have much better engines and SDK's than Halflife does.

  30. Offtopic plug for Tactical Ops by drinkypoo · · Score: 5, Informative
    Tactical Ops is like Counterstrike for UT (NOT UT2k3). The major differences are that you can pogo all over the place because there is no additional movement penalty for jumping, the selection of weapons is arguably more entertaining, the game looks better, and HL has better net code than the Unreal engine of that time.

    I stopped playing HL because too few servers which were fast for me used anti-cheat software, and too many of the players are chumps. Tacops seems to have a better breed of player for the most part (Obviously some CS players are great people) and I just enjoy the gameplay more as well.

    If you have UT, check it out.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  31. Impossible. by Anonymous Coward · · Score: 4, Informative

    It's impossible to 'fix' cheating. John Carmack had a great .plan on the subject where he broke it down to a choice between how much network latency matters and how much cheating will be possible.

    The only way to be completely cheat-free is to turn the client hardware into a dumb terminal. At that point the only cheats possible are things like turning the brightness up on your monitor. But this means that the entire game has to be simulated on the server, including the graphics. If you send polygons down the wire, a malicious client can analyze the polygones and provide visual cues to the user.

    When Valve released the "network patch" for Counter Strike, they introduced client-side prediction like that found in QuakeWorld, and that meant that the client software got to decide whether a hit was accurate or not, and where it landed. They did this because they wanted the game to be responsive for modem users who might have latency spikes as high as 200ms. This makes the instantaneous frame-rate of the game about 5fps. Client-side prediction assumes everything carries on as it was before when the latency is too high, and then re-sync when latency returns to normal. The actual result was that proxies could manipulate the network traffic to give the user perfect aim and perfect knowledge, and sometimes the ability to shoot through obstacles.

    As someone else mentioned, the solution is not technical, it's social. Have LAN parties, or use some form of distributed trust to restrict cheating at the personal level. Refuse to play with anyone who has a poor rating. This is an imperfect solution, like SlashDot moderation, but it's a lot more feasable and efficient than technical solutions.

  32. CS and the business plan by Zhe+Mappel · · Score: 3, Interesting
    What's striking about CS is how its utter dominance has so changed the FPS landscape, inspiring competitors to churn out one military sim clone after another and even altering Valve's own strategic plan. Ages ago, Valve was to have released its new Team Fortress game. But why would it ever wish to to do that when CS is crushing any and all competition (and on outdated technology at that)? Better to just release Steam, sit back, and relish the luxury of a prolonged development cycle; nice work if you can get it! When the fans tire of CS, Valve can release its next (by that time) much-honed product.

    But while CS gives Valve time to fiddle and tweak, in another respect it's bad for the gaming industry. The mod's amazing success discourages innovation even at the very developer whose original great innovation led, inadvertantly, to its one day being out-innovated by a fan. Meanwhile, every kid who's playing CS 24/7 isn't buying new product. Given the quality of most product out there, you can hardly blame them, but it would be nice to see something approaching the mid-to-late 90s period of game creativity; sadly, we probably won't any time soon, and CS is one reason why.

  33. On the subject of cheating... by DeathPenguin · · Score: 3, Insightful

    This is one reason why I will never enjoy on-line games as much as LAN games. If someone on-line is cheating, I have to wait for the admin to become convinced and boot him. If I'm at a LAN, I get vengeance by installing Sub Seven on his machine when he makes a bathroom run.

    On-line games require that a player communicates with the admins. I'm an admin for the flagen.com server. When people come to us saying 'ban this person he cheats' then we usually ask the regulars before taking action. When a regular accuses someone of cheating, their opinion is held higher and their evidence is taken more into consideration than people who we've never heard of.