The Rise Of Counter-Strike
b0r1s writes "Business 2.0 is running a story about Minh Le, and his now famous Counter-Strike mod for Half Life. The article explains the origins and motivation for the development of the mod, as well as explains the virtues of making code freely available for those who wish to hack games."
or you'll miss first post
my wallhack = eleet
YEAH BABY!!!
j00 got pwned!!
finally cs gets some respect
=P
fp! cs sucks!
First Post! AND CS rules!!
Valve is suing counter-strike though, I think, for IP violations. When is the decision due?
As in head shot hack?
I cannot see why this mod became that popular.
It does not have good gameplay, it does not have good realism, it does not have good graphics, and it keeps making gamers at LAN-parties yell at eachother, and spawning a generation of people saying "omg, u got hsed!1"
This article basically explains what a mod is, briefly touching on counter strikes conception but most of it is jut bragging about it's success.
Not sure this was really worth posting on slashdot.
Most of my gaming friends have moved on to more technologically advanced games such as Medal of Honor: Allied Assault or Return to Castle Wolfenstein from Counterstrike. Recent server data shows that this shift is reflected across most servers, as Counterstrike population is decreasing, RTCW is up a little, and MOH:AA is up dramatically.
The new Counter-strike:Blue Zone may help increase the number of gamers, but only in the short term as games such as No One Lives Forever 2, the new RTCW expansion pack, and the much-anticipated Doom III come out.
So, don't look for much more success stories like Counterstrike, because the technological fickleness of gamers will cause mods based on old engines to become unpopular quickly.
He's still living in his parent's basement?
WTF?
"But his main goal has been accomplished. In the two and half years since he left college, he hasn't set foot in a cubicle."
BUT, he still lives in his parents basement. That Valve buyout must not have been anywhere near the $5,000,000 figure.
The majority of players are annoying 12 year olds. At least, that's how they behave. And of course there's always the everpresent cheat/aimbot/wallhack (l)users. Online games are fun for the first month or so after release. Then when the hackers get up to speed or the kiddies find out about the latest game, it all goes to hell.
Where the fuck have you been for the past three years?
"People should be allowed to keep midgets as pets."
- Gov. Jesse Ventura
Before counterstrike, he was best known for a little quake2 mod known as ActionQuake2, a mod that makes q2 play more like an action movie. great fun if you can find some active servers. There was eventually an ActionHalfLife, but as far as i know he didnt take part in the development of it.
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
Wow, it's amazing that halflife was so open to let their fans freely modify their code and give them all the tools to do it. This flies directly in the face of corporate logic, where companies sick their lawyers on their most loyal fans for copyright infringement or DMCA violations for modifying their products. And how did their fans react?
"We've actually sold more of the overall Half-Life family of products each year since we shipped back in 1998, which is very unusual in a market typified by three-month shelf lives"
It really is in corporate best interests to let their fans run with their products, create communities around their products and thereby add value and promote their products for them. I wish they'd understand that the fastest way to kill the very communities that support them is to send lawyers after them.
Looking for a computer support specialist for your small business? Check out
I almost flunked out of college because of you ;)
Thanks for a great game and many wasted hours.
Personally, I know he's not out to create a fun game and uphold ideals of sharing code and such. I mean, have you played Counter-Strike?
He's out to conquer the world, and with each new person who plays, it's one less person who can operate normally in life. I mean, I started playing CS 3 years ago, and while I havn't died of any marathon sessions, I've come awfully close.
Sounds like a bad Pinky and the Brain episode, but... it's too scary not to consider.
omg, finally got first post!! =D=D=D
I just got MOH:AA, but it seems to me that there are only FOUR team-based missions! (Omaha, Bridge, Rocket and 1 other I forget). I think you can deathmatch a lot of others, but only four counterstrike-like boards. Am I wrong here? I sure would love to be...
Not needing the game CD stuck in my box is what sucked me in. I could play half-life, UT, and a few other games, but most would require the CD to be in the box. CS did not. I could jump in, it checked my CD key over the net, and I was off getting pasted by people who were way better than I.
After scratching a couple CD's and having oodles of hard drive space, I just don't like to play games that require the media. Granted, I can wander and get the no-cd 'fix' for the game, but you end up looking for a fresh crack every time the game does a service pack. As someone who actually pays for the bloody game - this pisses me off.
I'd say no media 'copy protection' was key for me...
+++ UGUCAUCGUAUUUCU
Economist Article: Counter-culture
I'm not sure if anyone's heard, Oprah Winfrey had an 'expert' on the other day, who tied the recent sniper killings in the D.C. area to Counter Strike. The 'expert' said that Counter Strike had trained this individual to kill and how to handle a gun.
;)
Excuse me, but how does playing a game teach you how to properly handle a gun? I've told my friends that Counter Strike isnt a game, it's a simulator. But a gun simulator it is not. I view it as a very good tactical simulator. But no-where during its gameplay does it teach you how to properly handle a gun, let alone teach you how to shoot someone at great distances.
I guess I just needed to get that off my chest. Oprah Winfrey is ugly too.
*DrugCheese rants*
This is pretty much stating what we already know. What it does not touch upon however is that Valve seems unwilling to leave CS (or HL alone). Now, do not get me wrong, Valve has been a great developer, especially when it comes to mod makers; very few companies have done what they have done with their mod community. Nonetheless, its growing irritating to constantly hear about all this updates and new versions of CS when the company's original new flagship product has seemed to dissappear. The product I speak of is Team Fortress 2, which was supposed to come out a while back, but has all but dissappeared off the planet. Everyonce in a while you might hear a slight peep from Valve with the letters TF2 in them, but its next to nothing ('We are working on it'). CS is good, I still play it, but it is definitely time for something new. They should continue supporting HL, but in a much more limited way, and start moving towards a point release patch. Riding on the success of the last game you made 4 years ago gets a little old after a while. I do not mean this literally, but its annoying that they talked about TF2 like it was going to revolutionize (yea, its hype, but hey, it looked cool) multiplayer FPS games, but now all they're giving us is addons to Half-Life, which as I said is 4 years old, going on 5. This is all pretty much hopeless since CS still kills all other multiplayer fps games in terms of pure amounts of players & servers; where there is a demand, the publishers will go. I hope this isn't the result of Sierra's pressure, but from the attitudes of the Valve dev team that does not seem to be so.
"What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
Next step : Move out of your parent's house. I mean, how are you going to use that newfound fame as a hot shit game designer to get chicks if you still live in your 'rents basement?
He needs to give John Romero a call.. Romero can teach him how to get chicks, and he can teach Romero how to make a game that doesn't suck shit. If a piece of shit like Daikatana can get you Stevie Case, imagine the kind of girl writing a good game like Counter-Strike will get you.. ;)
All movements for social change begin as missions, evolve into businesses, and end up as rackets.
"Terrorists Win."
I have to say, I can't understand why people would want to play Half-Life multiplayer. When Quake 2 came out, there was a fantastic mod called "Action Quake 2" which gave things a more realistic feel - one shot and you're dead, you can fall to your death, the maps were convincingly real, etc. And oh yeah... the latency was low.
This mod was ported to Half Life - the quality of the graphics was vastly improved, and I think it added a few more maps. Too bad the latency was horrifying
For Half-Life, it's the same with every mod and even the default. Unplayable tosh.
- This article basically explains what a mod is, briefly touching on counter strikes conception but most of it is jut bragging about it's success.
This article basically explains what a mod is, briefly touching on counter strike's conception but most of it is jut bragging about its success.aXshun HL pW33nez j00!
The #1 problem with this mod, cheating, wasn't mentioned anywhere.
This would be a bigger game if that was fixed, personally I have zero intrest in it because I constantly hear those who play bitching about cheating.
Too bad.
-- Note: If you don't agree with me, don't bother replying. I won't read it.
did they say the dc sniper plays counter strike yet?
Maybe he cheats with hacks and thinks he's god shooting with a awp. Damn one shot kills.
Maybe his screen name is Ms. Cleo. It would all make sense then....
I'd hardly consider Deus Ex to be shit. Neither would most reviewers as a matter of fact.
Ok I don't hate Counter Strike per se, it's a fine game, but I am bitter about its complete dominance in online FPSs. There are countless of very cool mods but you can't find anyone to play with because _everyone_ is playing CS. For example on several occasion I've been exited about some new and innovative Quake mod, but have been unable to find a single human player to play against. Infuriating.
But the "BSD is dying" type trolls are a lot better and more believable then this sorry attempt.
Imagine the virtues if all code (not just for games) was made freely available to developers.
Then even Microsoft developers could freely use the development versions of software without the large cost overhead. That might spur on Windows development by the masses, just as has been done in the Linux and OpenSource realms.
My favourite memory was exploiting the map cs_siege. On this map there was a room with hostages that the CTs had to rescue. If the terrorists started losing and couldnt buy good guns, I would take all the hostages into said room. The only way into that room was a door. There was a window to that room that was unbreakable. I would spray a black spray over the window on the outside so the CTs couldnt see inside. Mind you, due to halflife mechanics, the terrors could see out of it fine, thus we had a sort of one way viewport. We would camp out there and just wait until a CT would bumble in (this first CT is usually the "rambo" who had a cable modem back before they were as common and he has a good gun and no time for teamplay). Voila, their LPB is down and we have his gun. Chances are, his gun shoots through walls and we just mow the rest down as they come into the room our window faces.
Later on, the window was made breakable and a vent was added to make another way into that room, but that was some of the funnest gaming I've ever had.
Never overestimate the end user. -jeramy b. smith
CS sucks. Play anywhere on the internet and you'll find the players are the ones who make it suck like it does. Cheating is rampant, and if you're not cheating and manage to get a good score, everyone will accuse you of cheating anyway.
....and I don't have to run it in Wine ;)
Personally, I much prefer the Urban Terror mod for quake3. Although still in beta, I believe it's already much better than CS.
--
grep "xercist"
Counter-Strike used to be great, and while it continues to provide others with hours of entertainment, I found Day of Defeat to be much, much more enjoyable. If you would like it, its availible here.
In college, really poor, need a flatscreen.
All the above data can be verified by a simple search on Google. I don't appreciate your comparison of the parent to a simple "BSD is dying" troll, which is utterly unbelievable.
The judges have found that Valve can't sue Counter-strike because a) Counter-strike is a game, and b) it is developed by Valve.
When are you people going to learn that you can't trust someone called "Trusty"? And when are the moderators going to learn that before modding something as "informative", they should (at least) check that the information is true?
RMN
~~~
Ratings, ratings, ratings.
That's all Ms. Oprah is after. If you want a real news source, listen to the Army Ranger (I think) Sgt Major who dissected the sniper's tactics and such.
The Sgt Maj believes this is a terrorist action, with more than one person.
Personally, I believe the sniper(s) are way too organized to be some slack-assed kid with a mod and a gun. She's just saying that to get ratings from the FWNC*.
*Folks With No Clue.
PS. Oprah is a terrorist. Playing on the fears of people makes you almost as bad as the people doing the activities.
Sent from your iPad.
Upon further checking on http://www.gamespy.com/stats, CS is alive and well. To all the naysayers proclaiming that CS is "dead", they are not looking at the simple numbers of people playing it. As of the time of this post, there are over 92,000 people playing this game. How far does that eclipe MoH (~8,000 players), the next closest competitor?.
The numbers speak for themselves, CS is alive and well. It'll take another "CS like" game to take people away from something they like.
I'll tell you this, if Valve ported the base client to Linux, I'd say their install base for CS (and other mods) would grow even further. Being that the engine is mainly Quake2, it can't be too difficult to port. Let Valve create the linux client and the numbers for their games will grow even further.
So, don't look for much more success stories like Counterstrike, because the technological fickleness of gamers will cause mods based on old engines to become unpopular quickly.
On the contrary; as engines become more advanced, their lifespan will increase. And with more and more games supporting mods, chances are we'll see more and more user-created games like Counter-Strike (or Team Fortress, etc.).
One of the problems with this is that game developers prefer to release games that are complete crap "out of the box", hoping that someone will make a "killer mod" for free, and that they (the game's authors / publishers) will profit from it.
By contrast, HL is probably the most polished action game I've ever seen. Very few games released since then come even close to its balanced and addictive single-player gameplay. I hope Valve are dedicating the same amount of time to TF2's playtesting and refinement.
RMN
~~~
because I own a Mac, and Sierra cancelled the Half-Life port.
THANK YOU Sierra
-the Macman
and release some source code.
Not that theres anything in there that is very secret.
DoD is so much better than CS. I used to play just CS for a long time, then someone turned me on to DoD and I have never enjoyed CS since. DoD has some great maps, of which dod_avalanche is probably the best.
If you play CS and like it, and haven't tried Dod, you need to check out Dod!!!
Can someone please explain to me why this article refers to modders as hackers? Everything they do to the game is done with complete permission, and they're given all the necessary tools to mod with ... granted, modding is an achievement of its own, but to call it hacking is to suggest that these boys require no external support. Or at least not the level Valve, the OWNER, offers.
I'm all for the media portraying the fact that there are benevolent hackers, but they're dirtying the word by applying it to some kid who hacked nothing.
ShaunDon
There is a mod for Quake3 on beta stage called navy seals. It plays and feels very similar to counter strike, except the engine (Q3) is better.
And they have a Linux version.
I have played it and it is rock solid and good fun.
You can find it here:
Navy seals: covert operations
When his defense asked, "Which computer has Jon Johansen trespassed upon?" the answer was: "His own."
Counter Stick?
Too many zeros, not enough ones
Anyone who thinks CS is dying obviously hasn't seen the upcoming 1.6. Among the new features : 2 new guns (they both look sweet!), a counter-terrorist bodyshield, instant messaging system, demo viewer, auto-update, bugfixes, and more! Click Here To See 1.6
That being said, the people who play Counter Strike should be beaten over the head. I've never seen a more contentious, petty, jealous bunch. Anyone who is even moderately good is *obviously* cheating. God forsake someone would forsake their precious little egos and admit to themselves they lost a round legitimately. If you beat someone, it *must* have because they were doing something unscrupulous.
Worse, are the people who actually do cheat. I don't know what their deal is, but they suck even more than the people who accuse everyone *else* of cheating. Tipping the board in your favor defeats the purpose of playing. How can you say you won if you didn't win fairly? It's much more satisfying to beat the pants out of another team knowing it was just your own skill and strategy that did it, not some goddamn program you downloaded off the internet. Those people should be rounded up, put on barges and set adrift into the pacific.
are you replying too you're own post's in a attempt too make them seam more interesting?
Incidently, i Went to a grammer school four sevaral yeers before I realised i was speling it
rong all the time.
We've had over 70,000 unique players in the past 3 months on our Counter-Strike server.
http://www.mshmro.com/hlstats/hlstats.php
We even wrote a paper about it.
http://www.cse.ogi.edu/sysl/projects/cstrike
Okay, so guns stayed after you died. If someone with an AWP died near the enemy base, this gave them a big advantage after respawn (guns were expensive). So I started hitting the "drop gun" button which throws your weapon down in front of you and started chain picking up dropping my own gun and the other gun all the way back to my respawn. This kept my team from having to buy guns the next round. Then _everyone_ started doing it and before you knew it a team would have all AWPs and a total beatdown was in progress until the level changed. At one point I was on a team that stockpiled over 50 guns at our respawn. Needless to say after everyone started doing it they made guns dissapear at the end of a round.
Never overestimate the end user. -jeramy b. smith
Now let me guess , all american patriots are on the
counter terorist team , and the rest of the world
( evil doers ) are on the terorist side ?
For those that like CounterStrike, check out UrbanTerror. It's a TC built upon the Q3 engine, and it's quite nice.
I used to be big into CS, very much so. I actually wrote one of the first CS Strategy guides (since modified), worked briefly for CSN, and was on of the founders of Clans United. Anyways, CS was good. That is, back in the olden days of the first betas it was. For all the complaints of CTs and Tangos looking the same in the first beta, that was actually somewhat fun.
When CS really went bad though is when Goose stopped writing and coporate did. CS, to an old-schooler like me, was a victim of its own success. When too many people got interested in it, the pro-shops started monkeying with the code. Did you ever hear of a cheat in the first few betas? (Any yes, I know that Valve changed the netcode in Half-Life, and that THAT opened up many of the security holes.) So, yes, cheating was a major issue, but that wasn't the root of the problem.
Not to mention back in the early betas everyone was basically at the same skill level. You didn't have people playing for years yet. Instead, everyone was still learning the game.
Personally, I stopped playing CS when it got "polished." I don't exactly have the fastest machine, and run on a shared modem, so the new netcode, models, and all the other tweaks made to CS over the years made it unplayable for me. Even if that wasn't the case, all that made it just plain not fun, to me.
So, I may be the one of the few who thinks that CS isn't all that its cracked up to be, but I do.
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Not to mention the fact that you could gun run!
I loved amassing an arsenal of automatic weapons to switch between.
CitrusTV (http://www.citrustv.net): the Nation's Oldest & Largest Entirely Student-Run Television Station
Who needs Sierra? WineX not work on OS X?
I mean, all you need to do is install XFree, KDE, WineX, all from sources, of course. That'll only take what, five ten minutes?
CitrusTV (http://www.citrustv.net): the Nation's Oldest & Largest Entirely Student-Run Television Station
I stopped playing HL because too few servers which were fast for me used anti-cheat software, and too many of the players are chumps. Tacops seems to have a better breed of player for the most part (Obviously some CS players are great people) and I just enjoy the gameplay more as well.
If you have UT, check it out.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Isn't that better than movies like Hackers, Swordfish, etc?
I mean, modding is closer to hacking than cracking is. And, personally, I think that the term has to be broadened to fit the times anyways.
CitrusTV (http://www.citrustv.net): the Nation's Oldest & Largest Entirely Student-Run Television Station
Actually, Halflife is based on Quake1 only. Valve updated the engine to match much of Quake2's functionality and implements parts of the Quake3/Unreal engine's technologies.
I don't give a shit how good their games are...when they start to sue legit open source projects I refuse to do business with them or play their products anymore.
> Wow, it's amazing that halflife was so open to let their fans freely modify their code and give them all the tools to do it. This flies directly in the face of corporate logic,
Well, you sound a bit ignorant about FPS gaming history.
Have you actually heard of little ole company based in Mesquite, Texas called Id Software? They made the first FPS game (wolfenstein3d), the first popular FPS game (doom), and the first widely FPS game that was playable over the internet with lots of other people. Oh yeah, this game also had it's game code available, and it's engine code completely GPL'd several years later.
Oh yeah, Valve based halflife on this little game. It's called Quake.
Valve may be making sierra money, but I don't think relations between Valve and Sierra are exactly peachy.
What do you think Sierra thought of "Steam", a program from Valve which would cut Sierra out of the publishing loop?
It's impossible to 'fix' cheating. John Carmack had a great .plan on the subject where he broke it down to a choice between how much network latency matters and how much cheating will be possible.
The only way to be completely cheat-free is to turn the client hardware into a dumb terminal. At that point the only cheats possible are things like turning the brightness up on your monitor. But this means that the entire game has to be simulated on the server, including the graphics. If you send polygons down the wire, a malicious client can analyze the polygones and provide visual cues to the user.
When Valve released the "network patch" for Counter Strike, they introduced client-side prediction like that found in QuakeWorld, and that meant that the client software got to decide whether a hit was accurate or not, and where it landed. They did this because they wanted the game to be responsive for modem users who might have latency spikes as high as 200ms. This makes the instantaneous frame-rate of the game about 5fps. Client-side prediction assumes everything carries on as it was before when the latency is too high, and then re-sync when latency returns to normal. The actual result was that proxies could manipulate the network traffic to give the user perfect aim and perfect knowledge, and sometimes the ability to shoot through obstacles.
As someone else mentioned, the solution is not technical, it's social. Have LAN parties, or use some form of distributed trust to restrict cheating at the personal level. Refuse to play with anyone who has a poor rating. This is an imperfect solution, like SlashDot moderation, but it's a lot more feasable and efficient than technical solutions.
But while CS gives Valve time to fiddle and tweak, in another respect it's bad for the gaming industry. The mod's amazing success discourages innovation even at the very developer whose original great innovation led, inadvertantly, to its one day being out-innovated by a fan. Meanwhile, every kid who's playing CS 24/7 isn't buying new product. Given the quality of most product out there, you can hardly blame them, but it would be nice to see something approaching the mid-to-late 90s period of game creativity; sadly, we probably won't any time soon, and CS is one reason why.
Wow I am fast!
Good Lord, I rock.
Hey Jennifer, sorry about blowing you off while you were visiting me. =(
"gnillort?" Umm that's trolling spelled backwords. Does anyone check a posters name+post history+Journal as well as think about the comment before modding it up?
This is one reason why I will never enjoy on-line games as much as LAN games. If someone on-line is cheating, I have to wait for the admin to become convinced and boot him. If I'm at a LAN, I get vengeance by installing Sub Seven on his machine when he makes a bathroom run.
On-line games require that a player communicates with the admins. I'm an admin for the flagen.com server. When people come to us saying 'ban this person he cheats' then we usually ask the regulars before taking action. When a regular accuses someone of cheating, their opinion is held higher and their evidence is taken more into consideration than people who we've never heard of.
windoze binaries like HL.exe will not work on anything but a x86, unless there is some software-chip-emulation-voodoo going on (like some commercial product apple has that allows running windows on macOS/ppc (think its called virtualpc)), but thats so fucking slow that would be useless for playing an opengl game like HL.
cheers, b0fh
"Contrary to popular belief, UNIX is user friendly. It just happens to be selective on who it makes friendship with"
I just got MOH:AA, but it seems to me that there are only FOUR team-based missions! (Omaha, Bridge, Rocket and 1 other I forget). I think you can deathmatch a lot of others, but only four counterstrike-like boards. Am I wrong here? I sure would love to be...
Let's put this DC "sniper" in perspective.
He's shot 11 people, nine have died. He's only hit three headshots out of 11, and one shot he missed entirely (went in the window of a craft store).
His longest shot so far has been approx 150 yards... That's something anyone with a few hours on a range can do. A trained professional sniper should easily be able to keep his rounds inside a half-dollar at that range... This DC rifleman is clearly not up to that standard.
Most of his targets have been sitting still. But as for hitting "moving" targets, he has shot people who were moving either directly toward him, or away from him; that doesn't count. Hits on a person moving laterally or at an oblique angle are more indicative of real snipercraft.
This guy is nothing more than a crazed gunman. Do not besmirch the reputation of professional long riflemen by calling this guy a "sniper."
Even if a man chops off your hand with a sword, you still have two nice, sharp bones to stick in his eyes.
I started gaming comparatively recently, with Quake 2. From there I moved on to (among others) Q3A, Unreal Tournament and now UT2003. I've only read about DN online or heard other gamers talk about it, but I find the whole idea behind Duke a blast. I don't know what 3D Realms major malfunction is but if they don't release Duke Nukem Forever right effin' now it'll be too late! Hell, it may already be. The screenshots on their website look like crap next to friggin' Alice, never mind Wolfenstein and the new UT.
I think you guys should try tactical ops. This game is a mod of UT. There are no cheaters most of the time or no cheaters at all in the servers. Its a great game, better graphics than CS and no 12 year old's calling you names. If you have UT installed, you can download this game for FREE. If you dont have it, you can buy it at a store, just look for Tactical Ops Attack on Terror. or visit their website at www.tactical-ops.to
Now, thats your perogitive, but to be fair, the bnetd guys were violating the license agreement in any case.
(from Diablo2 License.txt - I don't have starcraft so I can't quote that, however I'd gather it would be the same)
YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE PROGRAM, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, PROMPTLY RETURN THE UNUSED SOFTWARE PROGRAM TO THE PLACE OF PURCHASE OR CONTACT BLIZZARD ENTERTAINMENT CUSTOMER SERVICE AT (949) 955-1382 FOR A FULL REFUND OF THE PURCHASE PRICE WITHIN THIRTY (30) DAYS OF THE ORIGINAL PURCHASE.
C. You are entitled to use the Program for your own use, but you are not entitled to:
(iii) host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by Blizzard in the network feature of the Program, through protocol emulation, tunneling, modifying or adding components to the Program, use of a utility program, or any other techniques now known or hereafter developed for any purpose, including, but not limited to, network play over the Internet, network play utilizing commercial or non-commercial gaming networks, or as part of content aggregation networks without the prior written consent of Blizzard;
If you disagree with this, license.txt contains details on how to contact blizzard for a full refund.
I don't exactly agree totally with their reasoning here either, but its their product, and I am willing to comply with it to play the game - I can see there reasoning even if I don't agree with it.
smash.
I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
Give me Quake 1 + Quakeworld + CTF Pak 1
or Give Me Death
"Thousands of gamers with hacking skills and too much time on their hands have done similar things with other popular titles, like Quake and Doom"
in the same way, i could easily call education is for people with too much time on their hands because they havent got a job.
sigh.
I can't find a link to verify it anymore, but the young terrorist guerilla who is talked about here was somewhere else said to have been playing in an Internet Cafe not just any video game but -- Counter-Strike.
Anssi Porttikivi / app@iki.fi
i hate counter-strike. it isnt that fun, its very unrealistic, cheaters run rampant, and it is SO over-hyped. it keeps people from playing the tons of better mods out there because they are all are addicted to counter-strike. give Day of Defeat or Front Line Force a try. Or hell, give another GAME a try. UT 2003 is quite sweet.
... by stats and apperances: BattleField 1942 - lets hope that EA get the finger out and actually release som modding tools instead of procrastinating...
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
>>Why not use Daemon-Tools
>The recent revisions of Neverwinter Nights can
>detect daemon-tools and they won't even start if
>it is installed (even if the real cdrom is in a
>real drive).
And that matters?
Every time the producers of any copy protection scheme tries to prevent people from making their legal backups by black listing DeamonTools, the makers of Deamon Tools update the program to avoid the blacklist - and usually add a few features.
A bother you say? To keep updating DT? Well, how often do you buy games? Once a month? How often do they update the blacklist? Not that often it seems.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
I've seen people with new children before, they go from ultra happy to
looking like something out of a zombie film in about a week.
-- Alan Cox about Linus after his 2nd daughter
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