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In-Depth Sims Online Development Story

Nicholas Palmer writes "GameSpot has a really in-depth feature story on the development process behind The Sims Online. It gets into things like how the team had to refactor the game's 3 million lines of code last year. Will Wright mentions his desire to see TSO to grow into a community similar to Slashdot's." Great game - although the latest wipe of the game means all Blockstackers' hard work on our house will be gone. Still, the social dynamics, IMHO, are much more interesting in TSO, because it enforces cooperation.

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  1. Free Advertising...? by still_sick · · Score: 1, Flamebait

    This is the third Sims Online article I've seen posted to the front-page in recent memory (and I can't remember that for back, trust me, puff puff). Is this really "Stuff that matters" so much as to warrant this much advertising? Most of the posts are people saying the beta sucks, or they won't play it, etc... Why so much free advertising for them, then?

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    ...Also, I didn't know Buggalo could fly.