In-Depth Sims Online Development Story
Nicholas Palmer writes "GameSpot has a really
in-depth feature story on the development process behind The Sims Online.
It gets into things like how the team had to refactor the game's 3 million lines
of code last year. Will Wright mentions his desire to see TSO to grow into
a community similar to
Slashdot's." Great game - although the latest wipe of the game means all Blockstackers' hard work on our house will be gone. Still, the social dynamics, IMHO, are much more interesting in TSO, because it enforces cooperation.
Since sometime around Sep. 11, kuro5hin has devolved into a cesspool of terrorist sympathizers, conspiracy theorist nuts(you thought /. was bad?, heh...), etc.
It's a good site to participate in if you're intentionally trying to get an FBI file, and honestly with good reason IMO. And this, coming from me, a serious privacy nut/Libertarian/keep the f*ckin' govt' out of my life/etc.
Just recently there was a piece about how it's the fault of the Miss Universe Pageant people that Muslims are slaughtering people in whatever backasswards country the pageant was supposed to be held in. Sure, they were pretty stupid to cause such a culture clash, but that justifies Muslims slaughtering people? It got pretty torn up in the comments, but still, it made it to the front page...
Bleh... Sorry for the rant.
Sticking feathers up your butt does not make you a chicken - Tyler Durden