In-Depth Sims Online Development Story
Nicholas Palmer writes "GameSpot has a really
in-depth feature story on the development process behind The Sims Online.
It gets into things like how the team had to refactor the game's 3 million lines
of code last year. Will Wright mentions his desire to see TSO to grow into
a community similar to
Slashdot's." Great game - although the latest wipe of the game means all Blockstackers' hard work on our house will be gone. Still, the social dynamics, IMHO, are much more interesting in TSO, because it enforces cooperation.
How does the Sims Online correspond to that model? This might seem a jaded view, but it looks from the article as if you build houses and wander around. What else is there to do? Do they expect people to 'make their own fun' so to speak or is there actual advancement and tasks that give a point to the thing?