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Goodbye, Liquid Audio?

gosand writes "Yahoo is carrying the AP story that basically says that Liquid Audio's days are numbered. The board voted unanimously in favor of a $57 million stockholder cash payout. They would rather sell the company, but if there is no buyer then they would probably have to liquidate the company. Liquid Audio indeed. There have been other Slashdot stories on this topic, but this could be the last one."

58 of 153 comments (clear)

  1. Well.. by REBloomfield · · Score: 2, Insightful

    I'd rather see it sold/iquidated than crash and burn. Good go though, in what is rapdily moving out a niche market, it's good to see companies actually present themselves as viable corporate entities, even if they couldn't take on the big boys :(

  2. Wow. That sucks. by Limburgher · · Score: 3, Funny

    But then, maybe AssetsandHardCurrencyAudio would have been a better name. Seriously, this is sort of sad.

    --

    You are not the customer.

  3. I suppose this makes them... by andfarm · · Score: 2, Funny
    ...Liquidated Audio?

    *smirk*

    --

    TANSTAAFI: There Ain't No Such Thing As A Free iPod.

  4. Sounds like another dot-com failure..... by RyoSaeba · · Score: 2, Insightful

    Apparently they haven't realized that we can find any music on the net...
    There are so many streaming servers around that you can prolly find anything you wanna listen to.
    More important, maybe consumers aren't ready to download music from the net. I mean, what percentage of people browsing will prefer to buy music from a company, then either listen to it online (meaning you hafta TURN ON the comp to listen to it !) or burn it, thus taking the time to burn the track (ok, not a long time, but still...)
    I'd rather go to the nearest diskstore & buy some CDs that will have a nice cover...

    --
    Tsuyoikoto ha taisetsu da ne, dakedo namida mo hitsuyousa (Strength is an important thing, but tears too are necessary)
    1. Re:Sounds like another dot-com failure..... by pauljlucas · · Score: 2
      ... what percentage of people browsing will prefer to buy music from a company, then ... burn it ... I'd rather go to the nearest diskstore & buy some CDs that will have a nice cover
      I certainly prefer downloading just the songs I want and burning my own mix CDs. I'd happily pay $0.99-$1.50/song for just the songs I like rather than $15-$18/CD where I invariably only like a few songs on it.

      But I want an MP3 file, i.e., a non-propriatary file format, that I can do whatever I want with it. With Liquid Audio's scheme, you had to download songs in their (or Microsoft's) proprietary format, burn it to a CD, then rip that CD to get an MP3 -- a pain in the ass.

      And I couldn't care less about the CD cover artwork. I buy music to listen to it, not look at the package it came in.

      --
      If you reply, do so only to what I explicitly wrote. If I didn't write it, don't assume or infer it.
    2. Re:Sounds like another dot-com failure..... by pauljlucas · · Score: 2
      try allofmp3.com - download mp3 or ogg, pay per bandwidth used.
      How do you know you're simply not paying them for songs they've stolen?
      they seem to accept paypal.
      But PayPal is evil.
      they are in Russia, and so your agreement is subject to their laws.
      As opposed to them being in New York state and being subject to New York state law?
      --
      If you reply, do so only to what I explicitly wrote. If I didn't write it, don't assume or infer it.
    3. Re:Sounds like another dot-com failure..... by Natalie's+Hot+Grits · · Score: 2

      "But I want an MP3 file, i.e., a non-propriatary file format, that I can do whatever I want with it."

      If you want a non-propriatary format that you can do whatever you want with, certaintly don't go with MP3.

      If you want CD Quality, download CD quality audio. Downloading an MP3, burning it, then ripping it, then converting to MP3 is worse than spinning analog tapes generationally.

      There are non-lossy audio formats that exist. Shorten format can compress audio on average to 1/2 its origional size. This may not seem like much, but its enough in today's world. There are also other formats that are royalty free that do lossless compression at very good ratios such as 1/2 or even 1/3 (though, I forgot their name, but one or two do exist).

      MP3, OGG, WMA, RA, etc.. were all designed to be the final product in your audio device, not the end user's master copy. If you purchase music in lossy-compressed format, you are buying less quality than you could purchase in full quality. these formats were ment for end users to rip/encode for usage in other technology, and for convenience. Sure, its good for downloading, but not when you have to pay real hard earned cash for low quality audio. What if you want to use your purchased MP3 to put in your low memory mp3 player? You must convert the 256+kbps stream into something closer to 128 or less in order to fit a decent amount of audio on the 64MB memory stick. If you do that with MP3, you are screwed. Ogg has capability to do this without generational loss, however it is not fully supported in current implementations.

      In closing, if you pay money for MP3's et al, you are getting shafted because there are alternative higher quality formats for the same royalty prices. Maybe when the RIAA decides to package everything in compressed (and by that time, probably encrypted as well) format, then and only then will that be the highest quality available for consumers. Untill then, I'm sticking with uncompressed songs for my master copy.

      --
      Two infinite things: your stupidity and mine. But I'm not sure about the latter. If my sig offends you, I'm sorry.
    4. Re:Sounds like another dot-com failure..... by pauljlucas · · Score: 2
      If you want CD Quality, download CD quality audio.
      I never said anything about "CD Quality" in my original post.
      Downloading an MP3, burning it, then ripping it, then converting to MP3 is worse than spinning analog tapes generationally.
      Yes, I know. I never said I actually did this.
      MP3, OGG, WMA, RA, etc.. were all designed to be the final product in your audio device, not the end user's master copy. If you purchase music in lossy-compressed format, you are buying less quality than you could purchase in full quality. these formats were ment for end users to rip/encode for usage in other technology, and for convenience.
      Yes, I know. Your point?
      Sure, its good for downloading, but not when you have to pay real hard earned cash for low quality audio.
      192Kbps is good enough for me.
      What if you want to use your purchased MP3 to put in your low memory mp3 player?
      I never said I wanted to do that. Even if I did, I wouldn't own a cheap-assed MP3 player with low memory.
      I'm sticking with uncompressed songs for my master copy.
      Goody for you. However, in my post, I was talking about me.
      --
      If you reply, do so only to what I explicitly wrote. If I didn't write it, don't assume or infer it.
  5. Serves 'em right by ruiner13 · · Score: 3, Interesting

    Maybe they should have embraced more platforms than just Windows. Every time there has been a story on /. about Liquid Audio, many people bitch about linux or mac support. They should have listened, then they'd (theoretically) have a few more customers. Frankly, IMHO, if you are going to be an internet/internet based service company, you'd better support all internet platforms or you're just bound to fail (unless you are M$).

    --

    today is spelling optional day.

    1. Re:Serves 'em right by Dark+Paladin · · Score: 3, Insightful

      While I think you're being a little harsh, I have agree with you on another level.

      It seems to me that a lot of the new "Internet audio" companies that are endorsed by the major music industries have been overgoing a very slow and very painful evolution.

      Phase 1: We've got music - but you can only listen via Windows and Internet Explorer, and you must be connected to the Internet for it to work.

      Me: Fuck that - I'm an OS X geek.

      Phase 2: All right, now we've got music you can download - but it only works on the original machine you bought it at, and you have to be connected to the Internet to make it work - and you have to be using Windows and Internet Explorer.

      Me: Fuck that - have a Powerbook I like to put my music on, and I'm not always connected to the Internet.

      Phase 3: How about this - you still need Windows and Internet Explorer, but we'll let you burn CD's - but you can't rip them to MP3.

      Me: Fuck that - I've got an iPod, and I want to carry my music with me.

      Next phase will probably be: All right, you can have portable music but only if you use a WMA file for it. And you have to pay a monthly subscription.

      Me: Look, how about you offer each song I want for $1 to $2 each (depending on newness of the song, length, etc) at 64-320 bits MP3 encryption, and keep a record of what I've bought so I can downoad it whenever I want.

      Them: But...you might let others listen to it! Oh, well, - I guess that online music sales don't work. We tried.

      Me: Arrrrgggghhhh!

    2. Re:Serves 'em right by sql*kitten · · Score: 5, Insightful

      Maybe they should have embraced more platforms than just Windows. Every time there has been a story on /. about Liquid Audio, many people bitch about linux or mac support. They should have listened, then they'd (theoretically) have a few more customers.

      Like Loki, the games company, you mean? The unpleasant fact is that Slashbots make a lot of noise about free-as-in-speech but their behavior indicates that free-as-in-beer is all they really care about. If it cost more to port to Linux than can be made by paying customers, then it would only accelerate a company's demise.

      Ah, you say, but if it was Open Source, it would outlive the company! Sure it would, but what kind of a business model is it when you actively encourage your users to withhold their support and circle like vultures waiting to devour the products you've invested your time and money in?

    3. Re:Serves 'em right by Xzzy · · Score: 5, Insightful

      > Maybe they should have embraced more platforms
      > than just Windows. Every time there has been a
      > story on /. about Liquid Audio, many people bitch
      > about linux or mac support.

      not to derail your totally valid and warranted rant here (supporting all platforms really shouldn't be as difficult as most companies make it sound), but you can HARDLY attribute the failure of a company to what platforms it supports.

      No matter what you would like to SEE happen, windows is by far the most used platform in the world. Remember the old saying, 'you can never lose by buying blue'? The same holds, for the most part, with windows. You can never go wrong by picking windows.

      If a company does fail, it's going to be due to a flawed business model, a poor product, whatever.

      But at this point in time, failing to support mac or linux is not going to be a driving point in a company failing.

    4. Re:Serves 'em right by Dark+Paladin · · Score: 3, Insightful

      My only argument against that is the same one for Mac games: time.

      I honestly believe that Loki fell, not because Linux geeks "don't want to buy software", but "don't want to buy 6-12 month old games". There's a huge difference. I have both a Win98 PC, a PowerMac, a PowerBook, and all 4 consoles (GC, Xbox, PS2, GBA).

      Now, if I already have Max Payne for the PC, what's going to make me want to buy Max Payne for the Xbox - 6 months later? Or the Mac version - another 6 months after that?

      Games are more of a "gimme now" effect - usually the first version of a game released for any console does the best. (Odds are, I'm willing to bet that the Xbox version of Dead to Rights will sell better than the PS2/GC versions, only because it preceeded the other two by 6 months or so).

      So I'm afraid I can't accept your argument that Loki fell because "Slashdotters don't want to pay" - I've noticed that most Linux folks don't mind paying for things if they need to. So $50 for a game now, or $50 a year later for the same game that might or might not run on your favorite flavor of Linux (if you get it running at all - that was my biggest problem with Loki games - I could never get the Linux versions to run anyway because I'm not "elite" enough.

      But that's just my opinion - there's a kernel of truth to your comment, but I think there are more factors than you were willing to look at.

    5. Re:Serves 'em right by sweetleaf · · Score: 2, Interesting

      Liquid _had_ a Mac client for several years. It was dropped.

    6. Re:Serves 'em right by Dave_bsr · · Score: 3, Informative

      This guy knows it. I don't buy games just because I can play them on Linux. I buy games because I want them, and being able to play them on Linux is really nice, cuz I won't have to boot into that other operating system I keep around for gaming. But- I'm not gonna pay more money for a later game just so i can play it on Linux / Xbox / other system.

      Go Blizzard's way with mac's: release a hybrid version and people just might pick it up.

      Note: UK2K3 is one such game, I hear...which absolutely rocks. Go buy it.

      --


      Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
    7. Re:Serves 'em right by rworne · · Score: 2

      Your argument is correct, IMHO.

      I recently went from Windows to Mac, and the time difference of games being released for both platforms is amazing, from 0 days (Warcraft 3) to years (Aliens Vs. Predator).

      One problem is why should I pay $50 for a game for the Mac (or Linux) when the PC version is in the $5-10 bargain bin? I ran across this problem with AvP, why pay $30-40 for it when I can get the same thing for the PC for $10? or for $40-50 I can buy the newly-released AvP2 for the PC? Or Star Trek Elite Force, I can buy that just when everyone and their dog has forgotten completely about it.

      The other problem is that if its an online game and assuming the version I get can network play with Windows users, what users will be around after 6 months to a year? Mainly diehards. Not a great place for a beginner.

      Console games are different, there's another whole world of gamers out there for consoles, either those who can't afford/don't want computers for the kids, or those who don't want to hassle with the games on a PC. I have a Mac, but don't have an Xbox. I want to try out Halo, but I'm not going to buy yet another console just to do it.

      Games for consoles just didn't compare to PC's to me. I usually went for Flight Sims/RPG's, and back in the 8 and 16-bit console days, there was a world of difference between the PC's Ultima and Falcon AT, and the NES's Zelda and Top Gun. That's not necessarily the case now.

      --
      I tried every decent and legal way I could think of to resolve the issue w/the business before I rented the chicken suit
    8. Re:Serves 'em right by Schnapple · · Score: 2
      well the Linux thing is worse than that. Witness Quake 3 on Linux from Loki. Production difficulties (IIRC) pushed it back from the Windows release, missing the Christmas window in most retail locations. So most Linux gamers, being dual-booters, just bought the Windows version and decided to hold tight for the patch id Software promised would be coming after Christmas (and quite a while after Christmas as it turned out). As a result, the Windows version sold about 95% of the copies, Mac just over 4%, and Linux just under 1% of the copies sold. Given that most places I know would sooner carry Linux games than Mac games, that's impressive for Mac and debilitating for Linux (I got these figures from an id Employee - Carmack, I believe - posting on Slashdot regarding Loki).

      And despite the fact that this statistic is three years old now, it's still used by marketing department of game companies to make decisions. Quake 3 was pretty much the closest thing to a good test of the Linux/Mac/Windows market, though still not right. If a game were to come out and have boxed copies of all three platforms I mentioned on the same day in all stores then that would be a good test, but that hasn't happened yet. Neverwinter Nights was going to be it but Infogrames went with that 95%. Warcraft 3 said two out of three ain't bad, and Unreal Tournament 2003 did ship with a Linux client in the box but it was unadvertised and marketing gurus don't put too much real faith in registration cards.

    9. Re:Serves 'em right by James+Crid · · Score: 2, Insightful

      No. Wrong. Linux and Mac support counts for less than 10% of website traffic - in the UK, it counts for less than 1% of website traffic. I'd rather hunt the 99% of users who use Windows, not the 1% who use Apple or Linux, thanks.

    10. Re:Serves 'em right by Natalie's+Hot+Grits · · Score: 2

      id software runs a keyserver for all their games and 3rd party games that use the same key technology (mainly to prevent piracy, your key is similar to your userid/password. but it comes printed on your CD case). They could simply check the operating system used when authenticating the key since everyone who playes the game online must authenticate with the keyserver.

      Since quake3 was a multiplayer only game, this would work great. return to castle wolfenstein is a single and multiplayer game, but most people that bought it bought it for multiplayer, so this could work just as well. the id keyserver could record to which key which operating system is attached, and gain data like that.

      This might not show everyone, but itl be damn well better data than the numbers id got from their Q3 release non-simultaneously for PC/Mac/Linux. that is for damn sure.

      --
      Two infinite things: your stupidity and mine. But I'm not sure about the latter. If my sig offends you, I'm sorry.
    11. Re:Serves 'em right by Schnapple · · Score: 2

      that's fine for the developer's statistics, but the game company only cares about what sells, not in what people might be running it on. In the case of id Software, who is going to develop the game for different platforms anyway, it's not a big deal - they could have delivered the three platforms in one box. If you're Bioware and you're trying to convince your publisher that it's worth the effort to hold off on the finished product of Neverwinter Nights until you can finish the Linux and Mac ports, you need the numbers of people who would actually not buy the game and have that be a significant number. While the Slashdot and Mac crowds are very angry that NWN still doesn't have clients for their platforms, the fact that it sold quite well "despite" only being for Windows isn't hurting the feelings of Infrogrames/Atari one bit.

  6. In other news... by Espectr0 · · Score: 2

    between mplayer and xmms, i dont think much people will miss liquid audio (i never heard of it before until today)

  7. What about the users? by base3 · · Score: 5, Insightful
    What happens to the people who were foolish enough to actually pay money for music in this locked down, DRM-encumbered format?

    Since the company will be dissolved, this precludes anyone stepping up to ensure that this music will be playable on future operating systems, such as the upcoming Microsoft Windows Goatsex Rights Management Edition.

    The likelihood that these users will be left out in the cold without being able to use what they bought^W licensed in perpetuity is the kind of argument against DRM/Palladium/TCPA we should be pushing.

    --
    One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
    1. Re:What about the users? by scalveg · · Score: 3, Informative

      Liquid's strategy from the beginning was to enable customers to burn their own (standard, redbook audio) CDs of purchased music.

      If you have any Liquid tracks you have not yet burned to CD, now would be a good time.

      There have been issues with the service not working with all CDR drives. For those customers limited to on-system playback, the Liquid Player should be able to continue playing your (paid, non-expiring) content until some day in the future when OS incompatibilities prevent it from running.

      If you substantially change your system, make sure to retain the passport.lqp file. This will NOT allow you to move CDR burn permissions to your new system, but should allow playback.

      Chris Owens
      San Carlos, CA

    2. Re:What about the users? by Kanasta · · Score: 2

      Well, I hope they lose all their music. Then they can kick up a storm with their local pollies, get on the local news, and turn public opinion against DRM.

  8. Possible Cause by Yoda2 · · Score: 2

    I think something may have been wrong with the Liquid Core.

  9. Cooincidently by szyzyg · · Score: 3, Funny

    These guys Offices were right across the road from Napster's offices..... there's something very hostile about the internet music business.

  10. Unethical Stuff by DaytonCIM · · Score: 5, Insightful

    Liquid Audio sued two dissident shareholders, including MM Companies Inc., for allegedly violating federal securities laws in their efforts to block the online music company's planned merger with media distributor Alliance Entertainment Corp.

    The merger died last month and two MM Companies executives now sit on Liquid Audio's board of directors.

    Liquid Audio's suit against MM Companies has been dropped, Doig said.


    Does that seem a little unethical to anyone else? Maybe what is killing Liquid Audio is poor management and outside investor influence.

  11. BMG? by mikers · · Score: 2

    Would Liquid Audio be a good purchase for one of these here big '5' labels?

    They are the ones who are using this stuff the most. I could see one of them buying it (or a puppet technology company owned by some company that all the labels have their fingers in) just to continue along the 'all your music are belong to us'.

    This might just be a ploy to get the labels with to cough up some money by threatening to take away their favorite DRM technology.

    Might work eh?

    m

  12. FMJ by All+Names+Have+Been · · Score: 5, Funny

    There have been other Slashdot stories on this topic...

    ... there are many like it, but this one is mine.

    With apologies to Stanley Kubrick.

  13. Well no wonder by Anonymous Coward · · Score: 5, Informative

    From their web page:

    "OUR SITE IS OPTIMIZED FOR INTERNET EXPLORE (sic) 4.X OR BETTER AND NETSCAPE 4.X OR BETTER"

    Ignoring the AOL-ish use of capitalization and the misuse of the word 'optimized', I'm using Galeon 1.2.6, which I think is better than either one of those, but I still can't get into the site.

    I guess their non-sighted customers aren't important either, since the above notice is provided as a gif.

  14. Investors by nuggz · · Score: 2

    Maybe what is killing Liquid Audio is poor management and outside investor influence.

    Oh no, the people that OWN THE COMPANY are exerting their influence.

    I don't know what you believe in, but I think the owners of a company should have COMPLETE control of a company, irrespective of them being "outside investors" or not.

  15. Something Funny by Flamesplash · · Score: 2

    ... about liquidating Liquid Audio.

    That is all.

    --
    "Not knowing when the dawn will come, I open every door." - Emily Dickinson
  16. Liquid Audio Sold its Intellectual Property to MS by Anonymous Coward · · Score: 4, Informative

    Liquid Audio sold its intellectual property to Microsoft in September. If the company goes under, you'll see support for their format in a Windows Media Player Update or Plugin.

    http://www.pcworld.com/news/article/0,aid,105501 ,0 0.asp

  17. Sad, inevitable, but if people would act... by karmawarrior · · Score: 2, Troll
    Liquid Audio was a fair attempt, but with competition both from the free filesharing networks, and a reluctance from the music industry to support new technologies that might challenge - or at least confuse - their existing business models, LA never really had much of a chance. Indeed, towards the latter period of this company's history, it seemed more content to persue lawsuits than attempt to dig itself out of a hole it was already too deep within to climb out.

    All of which is a pity - a genuine Internet based electronic music (and content in general) distribution method that can raise revenues and other incentives for artists while making it cheap and affordable for people to obtain content is a wonderful thing. It can happen, it must happen: Distribution costs right now far out-strip revenues for artists (typically a few percentage points of the cover price of a CD will go to the creator) while prices continue to rise as the costs of bricks-and-mortar delivery methods rise above and beyond inflation.

    Challenging the status quo - creating new networks that independent artists can use and which afford reasonable benefits for those who would otherwise have not the time to produce wonderful content - will not happen by itself. Resources need to be devoted, and unless people are prepared to actually act, not just talk about it on Slashdot, nothing will ever get done. Apathy is not an option.

    You can help by getting off your rear and writing to your congressman or senator. Tell them that open, non-proprietry, content distribution are important to you - that you believe it is important for strong alternatives to the existing music distribution systems exist so that all voices are heard, not just those a small minority feel are the most profitable. Let them know that SMP may make or break whether you can efficiently deploy OpenBSD on your workstations and servers. Explain the concerns you have about freedom, openness, and choice, and how locked up networks destroys all three. Let them know that this is an issue that effects YOU directly, that YOU vote, and that your vote will be influenced, indeed dependent, on his or her policy on open distribution networks.

    You CAN make a difference. Don't treat voting as a right, treat it as a duty. Keep informed, keep your political representatives informed on how you feel. And, most importantly of all, vote.

    --
    KMSMA (WWBD?)
    1. Re:Sad, inevitable, but if people would act... by BigJimSlade · · Score: 4, Interesting

      Liquid Audio was used by certain major label acts (Creed comes to mind) to release "unreleased" tracks on their web site.

      I don't know why people are up-in-arms about the company's demise in the slightest. They had plenty of patents on digital watermarking technologies and the content was very restrictive, besides being available only on one platform (Windows). Bye bye, Liquid Audio. I'll hardly miss ya.

  18. Curious by Snork+Asaurus · · Score: 4, Interesting

    This seems curious, given that Microsoft just bought 20 or so of Liquid's patents for "digital watermarking, content distribution, audio encoding, loss-less compression and transferring audio to digital playback devices". Maybe Liquid was just trying to raise cash, but where MS is involved one has to wonder if there's something else afoot. Maybe they told Liquid to sell or they'd stomp them. Maybe Liquid knows that their days are numbered once the beast gets into the business. Maybe Liquid feels that DRM is a lost cause and is getiin' while the getin's good. I've got a headache, so someone else can do the math, but this has to be more than a coincidence.

    --
    Sigs are bad for your health.
  19. Re:What really killed Liquid Audio by DaytonCIM · · Score: 2

    The need to be politically correct and to have a diverse, apartheid-like management team has trumped the business requirement to have competent managers who understand what their engineers are working on.

    Huh? "Apartheid-like" & "Diverse" management? Two completely opposite-minded philosophys, which are you promoting?

    Only when Asians are promoted into management, as Americans are, and can have their voices heard will most tech companies start to understand what they are doing and begin to turn a profit.

    Again... huh? When did the failing of LiquidAudio become a "race" thing? Please correct me if I am reading your post wrong, but are you telling me that had "Asians" managed LiquidAudio, there would be no threat of bankruptcy? That all would be "good" in the world?

  20. Re:First off... by Planesdragon · · Score: 2, Informative

    And second, it pisses me off that a company's board can legally screw the company and pay itself a bonus out of the remaining cash just before they fsck it to death.

    It's a corporation. The board--that being, the governing body elected by and composed of stockholders--acts as the "owner" of a corporation. Everyone else works for them, and the whole point of the corporation is to make them--the stockholders--a profit.

    If a company isn't making money, the owners are able to do anything legal to cut their losses and get what they can from it.

    Don't like the system? Think it's not fair? Figure out something better.

  21. MS cuts a piece of everyone's pie. by TPS+Report · · Score: 5, Insightful
    Liquid Audio's days are numbered [...] The board voted unanimously in favor of a $57 million stockholder cash payout. They would rather sell the company, but if there is no buyer then they would probably have to liquidate the company.
    Interestingly enough, I was reading this month's issue of CPUmag , and they said Liquid Audio had already sold the majority of the patents they hold - to Microsoft. MS is letting them (indefinately?) use the technologies and patents Liquid Audio came up with, but Microsoft owns the patents now. Yes, really. Now that I see today's story, I wonder what company they had in mind to "make a $57 million stockholder payout".. :) I'm sure there's at least a few patents MS will find useful enough to include in Windows Media Player 9.x. Did anyone else notice that Windows Media Player 9 is not uninstallable? Welcome to step one of forced Digital Rights Management. Step two, coming soon: The "do not enable DRM" checkbox in WMP will accidentally disappear in future versions. Step three: Welcome to Palladium. Fun times. :)
    --
    I was told that I could listen to the radio at a reasonable volume from nine to eleven...
    1. Re:MS cuts a piece of everyone's pie. by stubear · · Score: 2

      Why do you think the moderators modded it as "Insightful"? You didn't actually think the comment was "Insightful" did you?

  22. Yay! by RAMMS+EIN · · Score: 2

    Another crippled proprietary format bites the dust!

    --
    Please correct me if I got my facts wrong.
  23. Re:Serves 'em right (you miss the whole point) by gosand · · Score: 2
    The unpleasant fact is that Slashbots make a lot of noise about free-as-in-speech but their behavior indicates that free-as-in-beer is all they really care about. If it cost more to port to Linux than can be made by paying customers, then it would only accelerate a company's demise.

    So tell me exactly why they needed to have a proprietary format/player in the first place? See, it is music, there is no need to PORT anything. There are verrrrrry widely accepted formats that work regardless of the OS (MP3). So do they release the stuff in a standard format so everyone can enjoy it? No. They monkey-fuck it so it requires their player, their choice of OS, their choice of browser, their choice of Digital Restriction Management.

    So in my vocal opinion, they didn't try very hard at launching a usable music download site, they just tried to fuck their customers in a new way. It didn't work, so screw them.

    --

    My beliefs do not require that you agree with them.

  24. agreement by Dave_bsr · · Score: 2

    Liquid audio was always a pain in the butt. Songs would be outside their "play dates" so after 6 months or whatever, your files would suddenly not play. Argh, they bit so hard. Death to Liquid Audio, thank you very much.

    --


    Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
  25. My answer to what the record companies should do by BigJimSlade · · Score: 5, Interesting

    Dear Recording Industry: feel free to implement this at anytime...

    A music professor of mine said that he thought the music industry would improve if it went back to a "singles" market (ie: Don't put out a whole album of crap if you've only got one or two good songs). This is the way it was in the 1950s and 1960s. This makes perfect sense for downloadable music. I see two real problems with these a la carte tracks right now.

    Number One: There is not an easy way to pay for something online that costs so little

    Number Two: Traditionally, you have paid for a tangible product that you hold in your hands... a work of art, if you will.

    I suggest the following to counteract this:

    If the music industry truly want's to treat online music as a service, how about $0.10 - $0.50 a track. You don't get unlimited downloads (except maybe a way to resume a download that did not complete or something) At this price, who cares if you lose it? You can just download it again really cheap. It's probably not even worth most people's time to back it up to a CD, but it's certainly something they can do.

    Now what about the micro-payment problem? It's simple: pre-paid music cards. They work for telephone service quite successfully in the US and for cell phones overseas. Why not sell a $10 card at the local convenience store (or even at something like Tower Records to start with) that works like a phone card and allows you to download whatever music you want! Maybe you get even more "download credits" for buying more at one time (a la Dave & Busters game cards... the more money you put on at one time, the more credits you recieve) Special incentives can be offered to frequent downloaders, etc.

  26. My company by cherrypi · · Score: 2, Informative

    My parent company (AEC - I work for allmusic.com) was in talks to merge with Liquid Audio... purely for a cash infusion into the company, but the stockholders wouldn't let it happen (in exchange for AEC stock - which in the long run probably would've been better than this nominal cash payout). Just something you should know if you're interested.

  27. Re:My answer to what the record companies should d by Robin+Hood · · Score: 3, Interesting

    You don't get unlimited downloads (except maybe a way to resume a download that did not complete or something)


    Simple, easy-to-implement solution: your money buys you a certain amount of time (six hours? 24 hours?) in which that file is available for you to download. A click-through legalese document says that you assume the risk of making sure your download worked, and backing up the file after it's been downloaded.


    They give you six hours (or whatever) so even a modem user can retry once or twice if he's having temporary problems downloading (lousy connection, computer crashed part-way through, etc.). And they implement the permissions by storing a cookie on your computer with a session ID; the *server* stores the "time left in download window" information so that hacking the cookie won't do you any good. This also defeats people E-mailing the d/l link to their buddies or putting it up on a Web site (a really savvy person could E-mail the cookie along with the link URL, but this will stop 99.8% of the kiddiez who might try this).


    I've seen a system like this work for delivering software across the 'Net: you pay and you get a temporary download link. Seems like it should work just fine for music as well.

    --
    The real meaning of the GNU GPL:
    "The Source will be with you... Always."
  28. Re:And when do we get what we want? by briancnorton · · Score: 2

    I'm sure that most people dont agree with you. Lossless compression is an exercise in futility. The way that music comes out of the studio is not of quality much greater than that of a CD player, as that is the distribution media. (unless you are one of those argumentative analog people) The quality of a CD is a fixed rate (44Khz in a defined frequency response range) So lets assume that you generally dont get better quailty than a CD. At the point at which your CD is played you suffer tremendous loss of sound quality. Unless you have a super hi-fi amplifier and speakers, you probabally can't hear the difference between a quality compressed audio file and an uncompressed one. Try if for yourself. Rip a WAV file and MP3 it to 192kbps. I challenge you to distinguish between them. Move the whole contraption to something like an ipod and I guarantee it. So in short, you can get this service when you create it. But dont try charging for it because your bandwidth will be outrageous and you wont find people to pay.

    --

    People who think they know everything really piss off those of us that actually do.

  29. I doubt it by 3ryon · · Score: 2

    There have been other Slashdot stories on this topic, but this could be the last one.

    I'm pretty sure there will be another one. Oh, it depends if you are drawing a distinction between 'postings' and 'stories'.

  30. I never said hello... by mcwop · · Score: 2

    No Mac OS X version. Plus it was not digital music lover friendly, they started to come around though. Just give me a service like eMusic with a better library. Hell I'd even wait two months after new stuff comes out before they post it for downloading.

    --

    "I don't think it's selfish, to eat defenseless shellfish." -NOFX

  31. Re:My answer to what the record companies should d by spitzak · · Score: 2

    They could make it so if you know the contents of the cookie, you can download more songs no problem until all the time is used up. This will stop people from copying the cookies to their friends machines because doing so would allow their friends to steal their downloading time.

  32. Re:My answer to what the record companies should d by po8 · · Score: 2

    Your professor was probably right. But I can't agree about your two "problems". Even including distribution costs, a CD costs about 20 cents to its producer, excluding the jewel case, fancy cover printing, etc. I see no good reason why music companies couldn't make plenty of cash selling "doubles" (remember, singles always had B sides) on mini-CDs with monochrome labels in paper envelopes for $2.00-3.00 each. Their margins would be only slightly lower than now...

    No, the real problem is that consumers are willing to pay $18 for a product that has about $1.00 in per-unit cost: no sane government-imposed monopoly (c.f. copyright extensions, music licensing laws, attempts to make the folk music industry pay, etc.) would want to mess with a market like that (unless they were sufficiently not-evil).

  33. Re:Past History by Tim+Browse · · Score: 2

    Consult Dr Dan Streetmentioner's seminal work...

  34. Re:Just goes to show by NineNine · · Score: 2

    What you fail to realize is that you probably do not make up a very large section of the market at all. And while I'm sure that LiquidAudio would have absolutely loved to have you, WookieOnTheRun, as a customer, I honestly doubt that any company is going to fail or succeed based on whether or not you are a paying customer.

  35. Very fucking simple, people. by NineNine · · Score: 3, Insightful

    Broadband. You can't listen to shit with 56K analog, and the vast majority of all Net users don't have anything coming even close to an uncapped, unlimited high speed pipe. I would have gladly paid for it when I had a job that had broadband. Hell, I used quite a bit of streaming audio when I worked (mainly launch.com), but as soon as I got home, fuck it. They were waaay too early. Something like this will fly in about 10 years when broadband is more ubiquitous then it is now.

  36. But you didn't address the suggestion. . . by kfg · · Score: 3, Insightful

    as given. The suggestion was that instead of embracing *only* the majority market they could have *widened* their appeal by embracing the niche markets as well, thus giving them more customers.

    You responded with the commercial failure of a company ( which, by the way, only sold physical media, not net media) that catered *ONLY* to *one* of the niche markets, thus having the *narrowist* customer range possible.

    Not the same thing at all.

    Let me ask you this, have fewer people adopted the use of Shockwave or RealPlayer since they have been made available for Linux, or, perhaps, *more*?

    Which is still alive, Real, or Liquid?

    KFG

  37. They're already doing this with porn... by aquarian · · Score: 2

    ...or so I've heard. I read about it here on Slashdot, but I can't find the link. Some company in Canada is selling prepaid porn cards in convenience stores, for accessing porn websites. This could definately work for music.

    As they say, the porn industry drives internet technology like nothing else!

  38. Redundant?! well.... by A+non+moose+cow · · Score: 2

    damn, I'm in Karma hell.

    How many of these will it take before it starts becoming funny?

  39. Re:And when do we get what we want? by briancnorton · · Score: 2

    I dont know for a fact, but that definitely sounds like something that could be solved with a proper EQ setting. I dont know how you connect your MP3s to your car, but if it is some high resistance analog adapter thing, that's the first thing to look at.

    --

    People who think they know everything really piss off those of us that actually do.