Console Games Sales Beat Out PC
ttol writes "In the Star Tribune, they write that "PC games fell 6.2 percent through the first 10 months of this year, making the first such decline ever." They go on to say that consoles will break record sales this year, and that there is a shift towards console gaming from PC. Is this due to the fact that there are now three major contenders (XBox, Playstation 2, Game Cube) and all the advanced features they offer (DVD ability on the first two etc)? I, for one, will continue with my Battlefield 1942 on my PC."
Given that a console costs a fair bit less than even the most basic PC, and is lot easier to look after (no BSOD or GPF on a console - yet), this should be filed under 'no-brainer'...
-MT.
A console (depending on which) will run you $150 - $200. 1/2 the price of the hottest PC video cards alone. There is no installing, no tweaking, put in the game and go. You simply cannot beat a console for ease of use. Not to say anything is wrong with PC gaming but Mom and Dad arent going to buy thier kid a $2000 PC when they can pick up a GameCube with Metroid for under $200, and it still looks *damned* good. When all ya need to worry about is 640*480 and identical hardware, life is much easier on the developer as well.
- "Scientia non habet inimicum nisp ignorantem"
I did just that. I dot tired of fighting with Windows and video card drivers. After having serious problems with GTA2 and Unreal (I had to downgrade GFX drivers to be able to play GTA2 and then updgade the drivers to be able to run Unreal) I decided to start searching an alternative to my crappy PC hardware. I ended up buying PS2 and installing Linux to my PC. I've been very happy computer user ever since.
Although I'll admit that cost, ease of use, and superiority of games are the main reasons for the trend (like most poeple are saying), I did notice another factor that hasn't been mentioned here or in the article. If you and some friends just want to sit down (in the same room) and play a multiplayer game, do you really have a choice? How many PC games do you know of that allow more than one player on a single system at once? The consoles have that market cornered. People like playing games against their friends, and they especially like it when they can do so just sitting next to eachother on the couch.
Online multiplayer is really a different animal altogether. It will only supplement social console gaming, not replace it. Even once the consoles of the future are seemlessly online, the "controller #2" will still get a LOT of use.
The videogame industry is on the cusp of widespread acceptance. In a hardware generation or two consoles might be seen as being just as indispensable as a TV. On the other hand, PCs and PC games are only growing in complexity, and it seems that they will be relegated to the hardcore segment only. This is not necessarily a bad thing; developers can make the big bucks off a multi-console release, but can realize their pet projects for the "advanced" PC audience. Face it, you're not going to see Michael Moore's "Bowling for Columbine" at the local multiplex because the mass appeal just isn't there. Likewise, most people won't find the PC game Arx Fatalis under their trees this Christmas for the same reason. That's not to say that their won't be megahits on PC anymore, just look at any Blizzard game. It's the same with movies; arthouse can cross over to mainstream: think "Crouching Tiger, Hidden Dragon."
The videogame industry is going through some serious growing pains with the fracturing console market and the lower PC game sales, but it'll come out stronger and more focused at the end of it, and it will have mass appeal equivalent to the movie industry. IMHO ;-)
In 1996, I bough the Nintendo 64 console and a PC (133 MHz or so).
In 2002, I still play Nintendo 64. Guess where's my 133 MHz PC?
Umm if any of you noticed, very recently PCs have become very popular. The problem is that people wanted bargain PCs, so they rush out and buy some $500 E-Machine and expect it to run everything they throw at it, never run out of space, never break, and run insanely fast. Well, that never happens, the comptuer runs 40% of the stuff you install, crashes every day, runs out of space in a week on morpheus (and broadband) and runs slower than dirt, and dirt's pretty slow! In comes the console, each console has standard hardware, whenever you buy a PS2 it's going to be like every other PS2 ever created (well there's extra stuff you can buy but the games run the same), any game you buy for that console will work and you ALWAYS get a decent framerate.
It also doesn't help that games have become way more advanced recently. I remember when I had a 50MHz 486 with 16 megs of ram (which was alot at the time), it wasn't fast, but it ran every game I installed on it (C&C Red Alert, Quake 2, Dark Forces, Journeyman Project, more that I can't remember). Now there are games like Doom 3 (which doesn't seem to work nicely on any hardware but it's just beta), B&W, UT 2003, all of them require a decent 3D card. Unfortunately the average computer today doesn't come with a decent 3D card, or in some cases enough RAM. So anyway, while alot of computers may have been bought recently, and alot of pretty good games have come out, people don't have the computers needed to run these games (or the money to buy one) so they get angry and go out to buy an xbox or a PS2 or whatever and 10 games for $700 (which is still cheaper than the PC required for most games to run smoothly.)
I don't think it was totally legal though
My first game was U5. On a PC. Soon after I started learning programming. For me it did *go* hand in hand. be creative and play.
If people by only console to their kids it will remain just that : A toy. PC have the enorm advantage that you can use them for some, anything, else.
My bet ? My generation had a lot of kido starting learning programming on PC. The next won't, Console will be widespread, and thus less and less kids will go for the IT industry.
And console don't make a kid/teen/young adult get acquinted to technology per see, as using a MW oven don't make you acquinted with Electromagnetic physic. Our Kids will be as "technology analphabete" as our aprents...
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
Of course if you want to buy something, turn it on and play few new games - console is probably better choice than PC. But which console give you so much possibilites (just in games!) as PC?
...Mars bars are more popular than Ginseng, and Microsoft have decided to start charging for software.
I'm confused - the article and many comments here seem to give the impression that the PC was king of the block, but this report shows that it's now starting to lose.
The PC has been losing to consoles for a long time. I'm talking years and years. Console game sales have beaten the hell out of PC games for a long time. Some of the most successful console games sell millions of copies - Games like Donkey Kong Country etc sold in excess of 5 million units world wide. A million selling console game is doing pretty well - a million selling PC game is extremely rare. Super Mario Bros 3 sold over 7 million copies in the US alone. Nintendo sole about 9 million copies of Mario 64, 7 million copies of GoldenEye, and about 6 million copies of Zelda 64. I can't think of many/any PC games that approach those sales levels. And remember those are N64 games, and the N64 did not do nearly as well as the Playstation. I remember reading that a million copies of Starcraft (for PC) had been sold in Korea alone, and that was a stunning figure for anyone involved in PC game development/distribution.
As for advertising, I've always thought that adverts for console games have always been much more dominant than those for PC, especially on TV/at the cinema - but maybe this is specific to the UK?
In short, what's the fuss? Console games have always been more profitable/better selling, and it's not like it's news. PC game sales have been declining significantly for at least two years - that's certainly the message developers get from publishers, who are increasingly looking for PS2 games above anything else.
2p.
Tim
Mario World and all the other kiddie games
A significant fraction of people who have enough free time to spend a significant amount of time and money on video games are people who have not graduated from high school. Thus, kiddie games make money.
Even if you leave out the fact that most children can save up their allowance and afford a console but not a PC, most of the PC titles available nowadays are first-person shooters, real-time tactical sims, or massively multiplayer online role-playing games. Most FPS games are rated M for graphic violence; stores will card buyers, and many parents will shy away. Most RTS games require more concentration than the average elementary or middle school age player can handle; kids won't want them. Most MMORPG games are rated M for signing a contract and paying real money every month; kids can't buy them.
Oh man, the console games just blow the PC games away in terms of depth and playability...
If you intended this as sarcasm, then you probably haven't played many good console games. Have you played Super Mario Sunshine? But have you actually played it, or are you answering based on your preconceptions of what a "Mario" game is like? There's more depth in Sunshine than in some of the more mindless FPS games.
Will I retire or break 10K?