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Console Games Sales Beat Out PC

ttol writes "In the Star Tribune, they write that "PC games fell 6.2 percent through the first 10 months of this year, making the first such decline ever." They go on to say that consoles will break record sales this year, and that there is a shift towards console gaming from PC. Is this due to the fact that there are now three major contenders (XBox, Playstation 2, Game Cube) and all the advanced features they offer (DVD ability on the first two etc)? I, for one, will continue with my Battlefield 1942 on my PC."

28 of 486 comments (clear)

  1. Well, DUH! by MonTemplar · · Score: 5, Insightful

    Given that a console costs a fair bit less than even the most basic PC, and is lot easier to look after (no BSOD or GPF on a console - yet), this should be filed under 'no-brainer'...

    --
    -MT.
    1. Re:Well, DUH! by yobbo · · Score: 4, Funny

      You have never walked past an XBox display in the Mall, have you =)

    2. Re:Well, DUH! by cicatrix1 · · Score: 5, Funny

      Uh, you're wrong. New console games and new PC games almost always cost $50 on the nose. If anything, PC games are breaking the trend and getting more expensive, especially if you go for the fancy "Collectors Edition" so you get a shiny box and an arm patch or something.

      --

      I know more than you drink.
    3. Re:Well, DUH! by tigress · · Score: 5, Informative

      FIFA 2003, PC: $39.99, PS2/XBOX/GC: $49.99.

      Harry Potter and the Chamber of Secrets, PC: $29.99, PS2/XBOX/GC: $49.99.

      The Two Towers, PC $29.99, PS2/XBOX/GC: $49.99

      Though, I'm quite sure you're right about PC games getting more expensive. On the other hand, PC games don't have to pay license fees to Sony, Microsoft or Nintendo.

    4. Re:Well, DUH! by MonTemplar · · Score: 4, Funny

      You have never walked past an XBox display in the Mall, have you =)

      I have. Maybe they're only shipping over QA'd XBoxen over to Europe, and selling all the others to you guys Stateside. :)

      MT.

      --
      -MT.
    5. Re:Well, DUH! by lightspawn · · Score: 5, Informative
      Given that a console costs a fair bit less than even the most basic PC, and is lot easier to look after (no BSOD or GPF on a console - yet)...

      The PS2 and 'cube have no hard drive to let games mess with other games, but that's not the case for the xbox. The lord of the rings title was shipped with a game-freezing bug.

      Here's my favorite part:
      Microsoft's solution to the Xbox cinematic bug is to have users remove The Lord of the Rings from the hard drive, install three other games, and then reinstall The Lord of the Rings.


      No word yet on whether Microsoft will send free games to new Xbox owners with less than three other games.
    6. Re:Well, DUH! by Jace+of+Fuse! · · Score: 4, Informative

      I've never seen a XBox anywhere with a Blue Screen of Death. In fact, I'm not sure it can blue screen. It does have a green error screen normally realted to disc errors, though.

      I've seen PS2s and GCs do the same thing. I've bought PC games that were scratched out of the box and failed to install, too. I've also seen PCs, PSOnes, Dreamcasts, and even DVD players overheat.

      Your statement, while funny, is really just FUD. The XBox isn't any more crash-prone than any of the other consoles. It's certainly less crash prone than any computer system being used for games, and that includes both Linux and Mac systems. (Mac fanatics, yes, I've seen your precious Macs crash.)

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    7. Re:Well, DUH! by gl4ss · · Score: 4, Interesting

      i think of the xbox versions as 'stripped down'.
      the optimizations should carry over pretty well.

      but pc will be 'more bloated', higher resolution texturemaps, models more detailed & etc, because (almost) nobody excepts the gameplay to be smooth with 128mb(giving fullblown windows up to 64mb), also you'll figure out faster if the texturemaps are lores(higher resolution, looking 40cm from screen..), so the game dev's can make more detailed models and texturemaps because that's what gamers seem to want..

      there is (apparently) some codetricks they could use with xbox and not with pc, since (i heard from a guy in the docks wearing blue pyjamas) they can interface directly with the gpu for trickery, which is not possible on windows drivers(and has little point since it would work with only 1 card).

      afaik they don't use any trickery like this yet on published games and i doubt they ever will because ms could just decide to change the gpu and then all games relying on it to be the same would be fscked.

      --
      world was created 5 seconds before this post as it is.
  2. Its all about ease by EGSonikku · · Score: 5, Insightful

    A console (depending on which) will run you $150 - $200. 1/2 the price of the hottest PC video cards alone. There is no installing, no tweaking, put in the game and go. You simply cannot beat a console for ease of use. Not to say anything is wrong with PC gaming but Mom and Dad arent going to buy thier kid a $2000 PC when they can pick up a GameCube with Metroid for under $200, and it still looks *damned* good. When all ya need to worry about is 640*480 and identical hardware, life is much easier on the developer as well.

    --
    - "Scientia non habet inimicum nisp ignorantem"
    1. Re:Its all about ease by silvaran · · Score: 5, Informative

      all ya need to worry about is 640*480 and identical hardware

      Some TVs have 1080i (high-resolution). Others support widescreen (available on some games). Some games are available on multiple platforms. You have to get it right the first time, because you can't release patches later. If your game pushes too many polygons, you can't simply increase the minimum requirements. There is a plethora of input devices and such available on the market for each console. You can't develop games on the same hardware that they run on. There are various display formats available depending on your region (NTSC, PAL, etc).

      So yeah, there's a little more to worry about than just 640x480 and assuming everyone's running an identical setup.

    2. Re:Its all about ease by DrEldarion · · Score: 5, Informative

      Buh? What on EARTH are you talking about? NWN Will run INCREDIBLY on a $1000 PC. It's been a while since you priced components, hm?

      ECS K7S5A Motherboard - ~$50
      Athlon XP 1800+ - ~$80
      GeForce 4 TI4200 - ~$150
      512MB (quality) DDR RAM - ~$150
      HD - ~$100
      CD-ROM - ~$20
      Case - ~$50
      Speakers - ~$30

      $630, not including monitor, keyboard, and mouse, and this system will run basically anything you throw at it. (I have basically the exact same system, with PC133 instead of the DDR RAM, and I can run any game I've run across in 1600X1200 full detail)

      -- Dr. Eldarion --

  3. Re:I wonder by Masa · · Score: 5, Interesting
    Perhaps everyone's just switching to Linux and playing games on their console?

    I did just that. I dot tired of fighting with Windows and video card drivers. After having serious problems with GTA2 and Unreal (I had to downgrade GFX drivers to be able to play GTA2 and then updgade the drivers to be able to run Unreal) I decided to start searching an alternative to my crappy PC hardware. I ended up buying PS2 and installing Linux to my PC. I've been very happy computer user ever since.

  4. Not very strange by dockan · · Score: 4, Interesting

    It's not very strange that sales are shifting more and more towards console games, many games are released several months earlier for consoles, and PC gamers have to wait. No wonder people who want to play the latest games buy the console version instead.

    --
    sj 3
    $!
  5. the social gaming experience by Gregory+S+Patterson · · Score: 5, Insightful

    Although I'll admit that cost, ease of use, and superiority of games are the main reasons for the trend (like most poeple are saying), I did notice another factor that hasn't been mentioned here or in the article. If you and some friends just want to sit down (in the same room) and play a multiplayer game, do you really have a choice? How many PC games do you know of that allow more than one player on a single system at once? The consoles have that market cornered. People like playing games against their friends, and they especially like it when they can do so just sitting next to eachother on the couch.

    Online multiplayer is really a different animal altogether. It will only supplement social console gaming, not replace it. Even once the consoles of the future are seemlessly online, the "controller #2" will still get a LOT of use.

  6. Multiplex vs. Arthouse by Toasty16 · · Score: 5, Interesting
    Consoles have really become mainstream with the current generation. They provide enough processing power for developers to make believable worlds, and the graphics have improved enough that even nongamers are sucked in by the visuals. On a PSX, Metal gear Solid looked like a Saturday morning cartoon; MGS2 for PS2 looks like it was rendered by Pixar.

    The videogame industry is on the cusp of widespread acceptance. In a hardware generation or two consoles might be seen as being just as indispensable as a TV. On the other hand, PCs and PC games are only growing in complexity, and it seems that they will be relegated to the hardcore segment only. This is not necessarily a bad thing; developers can make the big bucks off a multi-console release, but can realize their pet projects for the "advanced" PC audience. Face it, you're not going to see Michael Moore's "Bowling for Columbine" at the local multiplex because the mass appeal just isn't there. Likewise, most people won't find the PC game Arx Fatalis under their trees this Christmas for the same reason. That's not to say that their won't be megahits on PC anymore, just look at any Blizzard game. It's the same with movies; arthouse can cross over to mainstream: think "Crouching Tiger, Hidden Dragon."

    The videogame industry is going through some serious growing pains with the fracturing console market and the lower PC game sales, but it'll come out stronger and more focused at the end of it, and it will have mass appeal equivalent to the movie industry. IMHO ;-)

  7. Longevity by igrek · · Score: 5, Interesting

    In 1996, I bough the Nintendo 64 console and a PC (133 MHz or so).

    In 2002, I still play Nintendo 64. Guess where's my 133 MHz PC?

  8. I work at a major software chain store. by Corbin+Dallas · · Score: 4, Insightful

    I'm keeping the name to myself because I don't want to get fired, but trust me.. we're a major national player.

    We support several platforms in our store... PS2, PS, X-Box, Game Cube, PC, GameBoy Advance/Color, N64, and Dreamcast. Our slowest moving platform out of them all is definatly the PC. The only PC stuff that moves are MMORPGs and The Sims. Sports titles on the PC are dead. We shrank our shelf-space for PC titles to make room for the other platforms. No one is buying PC hardware from us ( video cards, sound cards, network cards, joysticks ). None of it is moving this Christmas.

    Meanwhile, all the consoles are hopping. You see... everyone's tried of all the problems you get playing PC games: Graphics too slow, Windows full of bugs, hard drive full, downloading patches, need a frickin network for multiplayer, etc. It's bullshit.

    OR, you can shell out $200 and get a nice console w/ DVD functionality. Open tray, insert game, close tray, and that's it! You're off and playing. Games are no more expensive. They're bug-free compared to PC games. Want multiplayer? Buy a second gamepad.

    PC games are collecting social security... and picking out thier casket and plot. They're not DEAD, but they are dying fast.

    --
    Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote.
  9. New Trend Is Simultaneous Releases by Junkstyle · · Score: 4, Insightful

    Anyone else notice the same game being made for gamecube, xbox, ps2, and pc? All being released simulatenously or very closs together? Well if this is the case then the PC is outgunned 3 systems to 1. Right now console's graphics power is beginning to be eclipsed by PC's power. PC games will peak up after Doom3 and games based off that engine and other "NextGen" engines come out.

  10. NOT reasons by evilviper · · Score: 4, Insightful
    Is this due to the fact that there are now three major contenders (XBox, Playstation 2, Game Cube) and all the advanced features they offer

    Oooo, three major contendors. That's so very different from the last generation of consoles, when it was only Sony, Sega, and Nintendo...

    As for advanced features, there are some extremely cheap DVD players on the market that sell for little more than the consoles' DVD remotes.

    As for the reasons... consoles are cheap, they don't come with the endless hassles of PCs, and many more people run BSD/Linux/OS X and can no longer play Windows games on their computers.

    As for why the change is happening now, who knows? Perhaps recently a new demographic that prefers consoles has been pushed into the gaming market.
    --
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    1. Re:NOT reasons by Tim+C · · Score: 4, Interesting

      many more people run BSD/Linux/OS X and can no longer play Windows games on their computers.

      Yes, many more people now run non-Windows OSes on their PCs - but I very much doubt that that increase would account for even a small fraction of the drop in sales of PC games.

      Most of the people who have switched to Linux/whatever are the sort of people who weren't playing PC games in the first place. If they were, they wouldn't have switched! Why would they switch to an OS that they can't do everything they want to with?

      Personally, I'd imagine that falling levels of quality is one of the main reasons for the drop in sales. When was the last time you bought even a new PC game that didn't already have a patch out, or almost ready? Not only that, but I read an issue of PC Gamer recently (first PC mag I've read in ages), and of the dozen or so games they reviewed, only one or two scored above about 60%. When you're shelling out £35 (UK) on a game, you want a good one.

      I think a lot of games companies need to sit down and think about letting the development teams finish their games, rather than getting them to market ASAP...

  11. This actually suprises people? by Zakabog · · Score: 5, Insightful

    Umm if any of you noticed, very recently PCs have become very popular. The problem is that people wanted bargain PCs, so they rush out and buy some $500 E-Machine and expect it to run everything they throw at it, never run out of space, never break, and run insanely fast. Well, that never happens, the comptuer runs 40% of the stuff you install, crashes every day, runs out of space in a week on morpheus (and broadband) and runs slower than dirt, and dirt's pretty slow! In comes the console, each console has standard hardware, whenever you buy a PS2 it's going to be like every other PS2 ever created (well there's extra stuff you can buy but the games run the same), any game you buy for that console will work and you ALWAYS get a decent framerate.

    It also doesn't help that games have become way more advanced recently. I remember when I had a 50MHz 486 with 16 megs of ram (which was alot at the time), it wasn't fast, but it ran every game I installed on it (C&C Red Alert, Quake 2, Dark Forces, Journeyman Project, more that I can't remember). Now there are games like Doom 3 (which doesn't seem to work nicely on any hardware but it's just beta), B&W, UT 2003, all of them require a decent 3D card. Unfortunately the average computer today doesn't come with a decent 3D card, or in some cases enough RAM. So anyway, while alot of computers may have been bought recently, and alot of pretty good games have come out, people don't have the computers needed to run these games (or the money to buy one) so they get angry and go out to buy an xbox or a PS2 or whatever and 10 games for $700 (which is still cheaper than the PC required for most games to run smoothly.)

  12. Re:I don't work for the RIAA or the MPAA by Bert+Peers · · Score: 5, Funny
    Tape to tape copiers ?? Back in the ZX Spectrum days, there was a pirate radiostation that would play tapes with software on the air ! So every week you'd have a few thousand geeks ready with their tape recorder hooked up to their FM receiver to "warez" the latest rally game or whatever. Try beating that for bandwidth :)


    I don't think it was totally legal though :]

  13. Yes but overlooking soemthing by aepervius · · Score: 5, Interesting

    My first game was U5. On a PC. Soon after I started learning programming. For me it did *go* hand in hand. be creative and play.

    If people by only console to their kids it will remain just that : A toy. PC have the enorm advantage that you can use them for some, anything, else.

    My bet ? My generation had a lot of kido starting learning programming on PC. The next won't, Console will be widespread, and thus less and less kids will go for the IT industry.

    And console don't make a kid/teen/young adult get acquinted to technology per see, as using a MW oven don't make you acquinted with Electromagnetic physic. Our Kids will be as "technology analphabete" as our aprents...

    --
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    visit randi.org
  14. simple facts by Jacek+Poplawski · · Score: 5, Informative
    Calculations, calculations and another "new economy". Everyone say "consoles are coming, PCs are dying". But what about simple facts:
    • on PC you can play games from 1980s to 2002 plus use emulator of almost every platform
    • on PC you can buy very cheap games from "classic packs" or cover CDs, classic games are for example Fallout, Unreal, Thief or Railroad Tycoon 2 - are these games really worse than current "hits" ?
    • on PC you can use a lot of freeware/shareware games, Free Software is also much closer to PC than consoles
    • last but not least - abandonware, or you can call it "piracy" if you want

    Of course if you want to buy something, turn it on and play few new games - console is probably better choice than PC. But which console give you so much possibilites (just in games!) as PC?

  15. In other news... by Tim+Browse · · Score: 5, Interesting

    ...Mars bars are more popular than Ginseng, and Microsoft have decided to start charging for software.

    I'm confused - the article and many comments here seem to give the impression that the PC was king of the block, but this report shows that it's now starting to lose.

    The PC has been losing to consoles for a long time. I'm talking years and years. Console game sales have beaten the hell out of PC games for a long time. Some of the most successful console games sell millions of copies - Games like Donkey Kong Country etc sold in excess of 5 million units world wide. A million selling console game is doing pretty well - a million selling PC game is extremely rare. Super Mario Bros 3 sold over 7 million copies in the US alone. Nintendo sole about 9 million copies of Mario 64, 7 million copies of GoldenEye, and about 6 million copies of Zelda 64. I can't think of many/any PC games that approach those sales levels. And remember those are N64 games, and the N64 did not do nearly as well as the Playstation. I remember reading that a million copies of Starcraft (for PC) had been sold in Korea alone, and that was a stunning figure for anyone involved in PC game development/distribution.

    As for advertising, I've always thought that adverts for console games have always been much more dominant than those for PC, especially on TV/at the cinema - but maybe this is specific to the UK?

    In short, what's the fuss? Console games have always been more profitable/better selling, and it's not like it's news. PC game sales have been declining significantly for at least two years - that's certainly the message developers get from publishers, who are increasingly looking for PS2 games above anything else.

    2p.

    Tim

  16. Reverse trend and other things by theolein · · Score: 4, Insightful

    I think the single most important reason why console game do well is exactly the single most important reason why cellphones do well: They are easy to use. Switch it on, press a couple of buttons and off you go. No matter how much easier computers have become they are still very difficult to use when compared to gadgets.

    I think both microsoft and sony will attempt to make their consoles more and more capable in that they will go online, do surfing, mail, messaging etc without the user having to wait eons for the programme to load. They might even start integrating stuff like office (XBOX version) eventually. If it still works like a gadget people will use it and like it.

    Another factor in gaming is that there are extremely few really innovative games. Most follow well known genres because the publishers are afraid of taking risks.

  17. Don't disrespect kiddie games by yerricde · · Score: 5, Insightful

    Mario World and all the other kiddie games

    A significant fraction of people who have enough free time to spend a significant amount of time and money on video games are people who have not graduated from high school. Thus, kiddie games make money.

    Even if you leave out the fact that most children can save up their allowance and afford a console but not a PC, most of the PC titles available nowadays are first-person shooters, real-time tactical sims, or massively multiplayer online role-playing games. Most FPS games are rated M for graphic violence; stores will card buyers, and many parents will shy away. Most RTS games require more concentration than the average elementary or middle school age player can handle; kids won't want them. Most MMORPG games are rated M for signing a contract and paying real money every month; kids can't buy them.

    Oh man, the console games just blow the PC games away in terms of depth and playability...

    If you intended this as sarcasm, then you probably haven't played many good console games. Have you played Super Mario Sunshine? But have you actually played it, or are you answering based on your preconceptions of what a "Mario" game is like? There's more depth in Sunshine than in some of the more mindless FPS games.

    --
    Will I retire or break 10K?
  18. Obvious reasons by supabeast! · · Score: 4, Insightful

    1- Consoles do not run Windows, and are therefore much more stable.
    2- A console does not need a $350+ video card upgrade every 12 months to run the current batch of games.
    3- Console games are not regularly released in a beta state by broke game companies that need sales to finish the code and release a giant patch.
    4- The more time we spend parked 12" away from a monitor at work, the more we value gaming ten feet away on the La-Z-Boy.