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Console Games Sales Beat Out PC

ttol writes "In the Star Tribune, they write that "PC games fell 6.2 percent through the first 10 months of this year, making the first such decline ever." They go on to say that consoles will break record sales this year, and that there is a shift towards console gaming from PC. Is this due to the fact that there are now three major contenders (XBox, Playstation 2, Game Cube) and all the advanced features they offer (DVD ability on the first two etc)? I, for one, will continue with my Battlefield 1942 on my PC."

176 of 486 comments (clear)

  1. I wonder by Anonymous Coward · · Score: 2, Interesting

    Perhaps everyone's just switching to Linux and playing games on their console?

    1. Re:I wonder by Masa · · Score: 5, Interesting
      Perhaps everyone's just switching to Linux and playing games on their console?

      I did just that. I dot tired of fighting with Windows and video card drivers. After having serious problems with GTA2 and Unreal (I had to downgrade GFX drivers to be able to play GTA2 and then updgade the drivers to be able to run Unreal) I decided to start searching an alternative to my crappy PC hardware. I ended up buying PS2 and installing Linux to my PC. I've been very happy computer user ever since.

    2. Re:I wonder by FrostedWheat · · Score: 2, Insightful

      I did just that. I dot tired of fighting with Windows and video card drivers.

      Amen!

      I've done this myself.

      Do you find yourself using the console or the computer more now? When I had a lot more games on my machine I found I played more games than I do with the console. Maybe that's just me!

    3. Re:I wonder by Masa · · Score: 3, Insightful
      Do you find yourself using the console or the computer more now?

      I'm using my computer now as much as I used it before. But I'm playing more games with the console than I've used to play with the computer. The console has made playing games so much easier that it encourages me to play more. And at the same time, NOT playing with my computer gives me more time to do useful things with it and not to fight with driver dependencies. A win-win situation, I would say.

    4. Re:I wonder by rseuhs · · Score: 2
      Actually, that's exactly what happened in my case. I even got my old Athlon650 with a Win98-install, but I don't even boot it anymore because it's just too much hassle. (And it can't run the newest games anyway and I won't reboot my main machine)

    5. Re:I wonder by 13Echo · · Score: 2

      Switched to Slackware and bought a Gamecube. There are a few games coming from LGP that I am interested in though (like D2:DP and Majesty).

    6. Re:I wonder by mao+che+minh · · Score: 2, Insightful
      " Perhaps everyone's just switching to Linux and playing games on their console?"

      Just another person saying "me too". I don't like the idea of having to pay an arm and a leg for an inferior operating system that I have no control over, have to worry about licenses on my fucking home computer, and start juggling anti-virus software and personal firewall applications, just to play games. I used to do just that (albiet shortly), with Windows 98 and Redhat.

      But, I suppose I wised up. Now I just run RH 8 on my PC. No license fees, it was only $40 (yes, I do pay for my copies), and I don't need a bunch of other applications running on top of it just to keep me safe and running OK. As an added bonus, I get all of my productivity software for free or for much, much less.

      I no longer buy PC games unless they are Linux ports. I don't like any game company that only develops or licenses for the Windows platform. I know that they have to make a living, but fuck 'em, that's just my opinion. I have turned down jobs that pay more (in some cases $5,000 more a year) then I make now because the job entailed using Microsoft technologies or furthering their monopoly. If I, the little guy, can win out with my concious and reject a few extra thousand to prevent evil from spreading, then so can they. For games I now have my GameCube and my Gameboy Advance, and I'm happy.

      Food for thought: The GameCube with 2 games and the Gameboy Advance with a battery adaptor all together cost me far less then a copy of Microsoft Office and Windows XP would have - especially in the long run.

    7. Re:I wonder by NanoGator · · Score: 2

      "Perhaps everyone's just switching to Linux and playing games on their console? "

      I don't think that's a significant bite out of the PC gaming market. Frankly, it's trivial to dual boot Linux and Windows.

      You'd think the PC market would be better. You can go download demos and try out the games. You have some of that capability with consoles, but the experience is far superior on PCs.

      The real reason is that the PC market is so saturated that few companies are willing to take risks and make *gasp* interesting games.

      Think about it, you have three choices on PC:
      - Shoot people
      - Move tanks around and blow shit up
      - Walk around and develop magic abilities.

      You have more choices on console
      - Save the princess
      - Drive karts around

      Console games are just much more interesting. The only thing really making the PC game market interesting today is the mod community.

      --
      "Derp de derp."
    8. Re:I wonder by Da+VinMan · · Score: 2

      what reason do they still have to stick with Windows?

      Work. Granted, OpenOffice, Evolution and other products make working without Windows + Office very do-able, but what possible reason does John Doe have to switch to Linux when he's already well trained on Windows, and it's paid for already, and it's already running and works fine thankyouverymuch.

      Let's face it, Windows has inertia, and a LOT of it. The average user will not switch to another OS unless they have to.

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    9. Re:I wonder by Masa · · Score: 2
      Do you have ATI or Nvidia?

      No, I had a Voodoo graphics card.

      And Linux actually made things to work better. I felt that under the Linux, the Voodoo cards were better supported than under the Windows. I'm not blaming Microsoft (entirely, anyway). A big part of the problem were those shitty drivers offered by the 3dfx.

      And this happend a few years ago, sometimes in the late 90's. I've been using Linux as an only option for a quite a long time now.

    10. Re:I wonder by Masa · · Score: 2
      how did you get around the lack of support for gaming in linux?

      Well, I bought a Play Station 2. I admit that it doesn't has same variety of games as a PC has, but it fullfills my needs.

      and you'll forgive me but Wine has failed to impress me so far.

      I wouldn't even dream of playing Windows games under the Wine. I've tried, but I can't even get installers of my PC games to work. And to tinker with the settings of the Wine is too much hassle for me. That's why a gaming console is best choice for me.

  2. Well, DUH! by MonTemplar · · Score: 5, Insightful

    Given that a console costs a fair bit less than even the most basic PC, and is lot easier to look after (no BSOD or GPF on a console - yet), this should be filed under 'no-brainer'...

    --
    -MT.
    1. Re:Well, DUH! by yobbo · · Score: 4, Funny

      You have never walked past an XBox display in the Mall, have you =)

    2. Re:Well, DUH! by tigress · · Score: 2, Insightful

      I agree. However, there's also the fact that console games cost a lot more than PC games. I personally would rather buy a game for my PC instead of buying the same game for my PS2, at a 50% higher price.

      It all depends on the game though, I usually enjoy playing the kind of games that require a mouse. Other kinds of games will not do with a mouse at all, and those I'd rather play on the console.

      Not having read the article, I assume that the sales are counted in dollars and not in units sold, which makes it even more likely that console games (more dollars per unit) will sell better than PC games. =)

    3. Re:Well, DUH! by cicatrix1 · · Score: 5, Funny

      Uh, you're wrong. New console games and new PC games almost always cost $50 on the nose. If anything, PC games are breaking the trend and getting more expensive, especially if you go for the fancy "Collectors Edition" so you get a shiny box and an arm patch or something.

      --

      I know more than you drink.
    4. Re:Well, DUH! by tigress · · Score: 5, Informative

      FIFA 2003, PC: $39.99, PS2/XBOX/GC: $49.99.

      Harry Potter and the Chamber of Secrets, PC: $29.99, PS2/XBOX/GC: $49.99.

      The Two Towers, PC $29.99, PS2/XBOX/GC: $49.99

      Though, I'm quite sure you're right about PC games getting more expensive. On the other hand, PC games don't have to pay license fees to Sony, Microsoft or Nintendo.

    5. Re:Well, DUH! by Ed+Avis · · Score: 2

      If PC games are cheaper, does it make sense to put Windows on your XBox? Do the Xbox versions of games run noticeably better than the PC versions on the Xbox hardware?

      (Not to mention using Linux and WineX... but the compatibility wouldn't be so good.)

      --
      -- Ed Avis ed@membled.com
    6. Re:Well, DUH! by MonTemplar · · Score: 4, Funny

      You have never walked past an XBox display in the Mall, have you =)

      I have. Maybe they're only shipping over QA'd XBoxen over to Europe, and selling all the others to you guys Stateside. :)

      MT.

      --
      -MT.
    7. Re:Well, DUH! by wheany · · Score: 3, Insightful

      I personally would rather buy a game for my PC instead of buying the same game for my PS2, at a 50% higher price.

      And how many more console games can you afford to buy with the difference in prices between a gaming computer + operating system and a console?

    8. Re:Well, DUH! by lightspawn · · Score: 5, Informative
      Given that a console costs a fair bit less than even the most basic PC, and is lot easier to look after (no BSOD or GPF on a console - yet)...

      The PS2 and 'cube have no hard drive to let games mess with other games, but that's not the case for the xbox. The lord of the rings title was shipped with a game-freezing bug.

      Here's my favorite part:
      Microsoft's solution to the Xbox cinematic bug is to have users remove The Lord of the Rings from the hard drive, install three other games, and then reinstall The Lord of the Rings.


      No word yet on whether Microsoft will send free games to new Xbox owners with less than three other games.
    9. Re:Well, DUH! by Jace+of+Fuse! · · Score: 4, Informative

      I've never seen a XBox anywhere with a Blue Screen of Death. In fact, I'm not sure it can blue screen. It does have a green error screen normally realted to disc errors, though.

      I've seen PS2s and GCs do the same thing. I've bought PC games that were scratched out of the box and failed to install, too. I've also seen PCs, PSOnes, Dreamcasts, and even DVD players overheat.

      Your statement, while funny, is really just FUD. The XBox isn't any more crash-prone than any of the other consoles. It's certainly less crash prone than any computer system being used for games, and that includes both Linux and Mac systems. (Mac fanatics, yes, I've seen your precious Macs crash.)

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    10. Re:Well, DUH! by gl4ss · · Score: 2

      good luck running non-stripped down version of windows on 64mbytes of mem.(oh yeah, and running new pc games on xbox's cpu/gpu)

      --
      world was created 5 seconds before this post as it is.
    11. Re:Well, DUH! by egreB · · Score: 2

      You're probably right, but the XBox runs AFAIK a stripped down version of the Windows 2000 kernel. I've seen Windows 2000 go down in blue screens, to theoretically it can go BSOD. Though I'm quite sure that Microsoft actually has QA on both games and console. There's certainly less a number of things that can go wrong on a console.

    12. Re:Well, DUH! by stratjakt · · Score: 2, Insightful

      You only pay that if you just 'gotta have it' on release day. Within a month you can find new titles for 20 bucks or so, and if that fails you can find 'em used.

      It's still much cheaper upfront. 199 for an (xbox/ngc/ps2) vs 2000$ for a PC thats been stickered 'gamers pc'.

      Another big factor is the ability to go to blockbuster and rent the games. You just can't do that with PC games, and unless your hardcore into the scene, you pretty much take a 30$ crap shoot at Best Buy when you pick one out.

      --
      I don't need no instructions to know how to rock!!!!
    13. Re:Well, DUH! by gl4ss · · Score: 4, Interesting

      i think of the xbox versions as 'stripped down'.
      the optimizations should carry over pretty well.

      but pc will be 'more bloated', higher resolution texturemaps, models more detailed & etc, because (almost) nobody excepts the gameplay to be smooth with 128mb(giving fullblown windows up to 64mb), also you'll figure out faster if the texturemaps are lores(higher resolution, looking 40cm from screen..), so the game dev's can make more detailed models and texturemaps because that's what gamers seem to want..

      there is (apparently) some codetricks they could use with xbox and not with pc, since (i heard from a guy in the docks wearing blue pyjamas) they can interface directly with the gpu for trickery, which is not possible on windows drivers(and has little point since it would work with only 1 card).

      afaik they don't use any trickery like this yet on published games and i doubt they ever will because ms could just decide to change the gpu and then all games relying on it to be the same would be fscked.

      --
      world was created 5 seconds before this post as it is.
    14. Re:Well, DUH! by zerocool^ · · Score: 2

      Hey.

      How about this?

      Green screen of death.

      ~Will

      --
      sig?
    15. Re:Well, DUH! by Phil+Wilkins · · Score: 2

      X-Box fanboy calls anyone daring to criticise his beloved console, an idiot. MSNBC news at 11...

    16. Re:Well, DUH! by NanoGator · · Score: 2

      "FIFA 2003, PC: $39.99, PS2/XBOX/GC: $49.99.

      Harry Potter and the Chamber of Secrets, PC: $29.99, PS2/XBOX/GC: $49.99.

      The Two Towers, PC $29.99, PS2/XBOX/GC: $49.99

      Though, I'm quite sure you're right about PC games getting more expensive. On the other hand, PC games don't have to pay license fees to Sony, Microsoft or Nintendo. "


      That's not licensing, that's supply and demand. Look at what the Two Towers has to compete with on the PC vs. the Console.

      --
      "Derp de derp."
    17. Re:Well, DUH! by Control-Z · · Score: 2

      PC games are generally $10 to $15 cheaper than console games. That's why I don't have a console (well, other than a Dreamcast after it tanked and the games were $5 to $20)

      Also, although PC games can technically be superior in nearly every way, PC games are starting to suffer from "console portilitus." More and more games are being created to run on two or more platforms, and the PC gets a quickly ported version that doesn't address many of the advantages a PC *should* offer. As an example, Need for Speed Hot Pursuit 2 was actually much worse on the PC than the PS2, except for the graphics. The PC version doesn't even have a replay system, unless you want to see the whole replay in the "behind the car" view.

    18. Re:Well, DUH! by samdu · · Score: 2

      I have seen XBoxen at a crash screen (not a bad disc screen) notifying the owner (the store in this case) that there was a problem with the console and to return it to Microsoft for repair.

  3. ease of use by daisychain · · Score: 2, Insightful

    Console gaming is more consistant, easier to "get in the game" and now online.

  4. Its all about ease by EGSonikku · · Score: 5, Insightful

    A console (depending on which) will run you $150 - $200. 1/2 the price of the hottest PC video cards alone. There is no installing, no tweaking, put in the game and go. You simply cannot beat a console for ease of use. Not to say anything is wrong with PC gaming but Mom and Dad arent going to buy thier kid a $2000 PC when they can pick up a GameCube with Metroid for under $200, and it still looks *damned* good. When all ya need to worry about is 640*480 and identical hardware, life is much easier on the developer as well.

    --
    - "Scientia non habet inimicum nisp ignorantem"
    1. Re:Its all about ease by silvaran · · Score: 5, Informative

      all ya need to worry about is 640*480 and identical hardware

      Some TVs have 1080i (high-resolution). Others support widescreen (available on some games). Some games are available on multiple platforms. You have to get it right the first time, because you can't release patches later. If your game pushes too many polygons, you can't simply increase the minimum requirements. There is a plethora of input devices and such available on the market for each console. You can't develop games on the same hardware that they run on. There are various display formats available depending on your region (NTSC, PAL, etc).

      So yeah, there's a little more to worry about than just 640x480 and assuming everyone's running an identical setup.

    2. Re:Its all about ease by Chanc_Gorkon · · Score: 2, Insightful

      Not if you play games man. You need a Beefy PC to play the latest games like Neverwinter Nights. Just TRY to play that game on a 1000 dollar pc. Oh it will run, but your frame rates would suck. I think even a 2000 dollar PC would be not as good although you may be able to get it smooth.

      --

      Gorkman

    3. Re:Its all about ease by DrEldarion · · Score: 5, Informative

      Buh? What on EARTH are you talking about? NWN Will run INCREDIBLY on a $1000 PC. It's been a while since you priced components, hm?

      ECS K7S5A Motherboard - ~$50
      Athlon XP 1800+ - ~$80
      GeForce 4 TI4200 - ~$150
      512MB (quality) DDR RAM - ~$150
      HD - ~$100
      CD-ROM - ~$20
      Case - ~$50
      Speakers - ~$30

      $630, not including monitor, keyboard, and mouse, and this system will run basically anything you throw at it. (I have basically the exact same system, with PC133 instead of the DDR RAM, and I can run any game I've run across in 1600X1200 full detail)

      -- Dr. Eldarion --

    4. Re:Its all about ease by Hott+of+the+World · · Score: 2

      Merry Christmas Sir.
      Here's something so much better.

      Let me cite the link for the less click-happy of the readership.

      P4 2.4 GHZ
      512 Megs Ram DDR-333
      80 gig HD
      DVD 16X
      CDRW 48X

      without shipping its $779
      With its $838
      little less that a thousand, but we can still see that it costs leaps and bounds more than a console.

      But I would rather play new demos for free than have to save up for a new game (dont start with Blockbuster, I will never pay to try a game)

      Of course, I love computers more as a MP3/DVD/ONLINE GAMING machine because the options are so much better for the PC. Thats why it costs a freaking huge amount.

      --
      | - | - |
    5. Re:Its all about ease by Chanc_Gorkon · · Score: 2

      There's your key. Most of the place I see will say oh you can get a PC for 1000. What happens if you need a monitor too? Also your experience will suck on those machines because you probably cheaped out on something. Maybe you are still using that three year old monitor and things like that. So maybe if you had a decent monitor and had some parts laying around, maybe you could build a decent PC for 1,000 that will run that game acceptably at a good resolution (640x480 just looks horrid to me.....). Then you get on the net and half the guys on there have the latest P4 with a ATI 9700 Pro, a highspeed connection, tons of ram and lots of drive space (not relavant, but I am sure they do have alot) will kick your ass! My point is to have "fun" and play with zero problems you have to spend alot. To play single player, yeah you can have fun but isn't it more satisfying to play a networked game.

      --

      Gorkman

    6. Re:Its all about ease by lucifuge31337 · · Score: 2

      While it is true that the hardware cost of consoles are subsidized, there is one big element that most people seem to miss: the price of the TV set. I do not own a TV
      Most people don't "seem to miss" it. It's a given that most people own a TV. You're just a freak. And most likely one who thinks he's better than everyone else because of it.

      --
      Do not fold, spindle or mutilate.
    7. Re:Its all about ease by spike+hay · · Score: 2

      Still:

      $630 > $200


      There's no doubt that console gaming is cheaper. But my computer can pump out UT2K3 at 1600x1200, which is significantly better than the NTSC rez of consoles. I know, yeah, you sit farther away from the tv, so it doesn't look all pixelly. But that means the picture is smaller and harder to see.

      But I sit a foot or two away from my monitor. That makes it the equivalent of a huge bigscreen tv, since it covers a huge field of my vision. Consoles just can't compete with the great picture of a computer game. Also, many computer games have much better graphics than consoles. Consoles simply cannot pump out the graphics of computers.

      One more thing, everyone (at least everyone reading /.) already has a computer. In all likelihood, it is very capable of playing such games as UT2K3 or Q3A. If you already have the necessary hardware, what's the point of buying a special console just for gaming?

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
    8. Re:Its all about ease by spike+hay · · Score: 2

      Consoles also are better for multiplayer. (But they stink for posting to /. ...)

      The xbox is great. Hook up up to four with cat5 and you have an instant lan party. But, you've got four people on each tv screen, which sucks.

      Consoles suck for internet play. Yes, with the xbox you can play online, but you have to pay to do so. On a PC, I can fire up UT and browse thousands of servers, or set up my own server with any damn mods I want. (You can't mod console games, of course)

      Internet play is just better with PCs.

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
  5. PC games are cheaper by Zork+the+Almighty · · Score: 2

    It is dead obvious why this is happening. PC games debut at some ridiculously high price, before tanking down to 20 bucks or lower. No one wants to pay the high price, and most people wait until it is cheap(er). The price of new console games on the other hand is artificially inflated over the life of the game. Retailers risk the wrath of Sony, Nintendo, or Microsoft if they dump the price too low. Everything else in the story is mostly anecdotal.

    --

    In Soviet America the banks rob you!
  6. Indeed -- Consoles! by iteratix · · Score: 3, Interesting

    Yeah... I don't know about any of you, but it really, really has been my experience that games on the consoles are far mor polished than their PC bretheren. For instance, Metroid Prime -- it really is a polished game. If any PC game manufacturers are listening, I look at this polish and completeness the first time I boot a game up. It is a nice feeling when Retro Studios/Nintendo think about almost every possible thing and implement it in the case of Metroid Prime. In contrast, take Unreal Tournament 2003 -- I found it rather ... blah, for a lack of a better word. I found UT's original interface far more original and understandable. The original's gameplay was also simpler and somehow more fun. Anyway, my point is, I feel that console games on the whole go through the wringer far longer than PC games do (granted they are a closed platform and suffer less variability in hardware).

    1. Re:Indeed -- Consoles! by rseuhs · · Score: 2
      The closed platform makes all the difference and makes it much much easier to make a game appear to be "polished"

      Gawd, you heard that so often that you thougth it must be true, right?

      And you have never programmed anything more complicated than a VCR, right?

      If you were a programmer you would know that you just program to an API and it's irrelevant what software/hardware sits behind this API. For example OpenGL runs on all 3 important systems for 3D-graphics: Linux (not important in gaming, but very in 3D modelling), PS2 and Windows.

    2. Re:Indeed -- Consoles! by 13Echo · · Score: 2

      The open/closed debate means nothing. Metroid Prime is "polished" beacause it is just so damn good. And we don't mean "polished" because of its looks (but it does look nice). It plays well. It has an excellent story. It's just fun. Everything is so perfectly balanced and tweaked. The great graphics and sound are a plus, but they take an already perfect game to the next level of greatness. So many PC games these days are boring clones of other games. Retro Studios did the impossible with Prime. They took a classic 2D game and made it into an excelltn 3D game- without using the same old FPS treatment that would have been expected. That would have been the easy way to do it.

      They could have settled for a modified Q3A-based game (like MOH:AA), but they didn't. They created the perfect 3D platformer.

    3. Re:Indeed -- Consoles! by 13Echo · · Score: 3, Insightful

      For the most part, that's true. Metroid Prime suffers from a rare, but widely reported lockup bug. I've had it happen to me once. My friend's new Bond game for the PS2 has had some weird, but rare gltches every now and then- like massive slowdowns to like 2 FPS on deathmatch levels. I had a problem with a consitent lockup on FF7 a few years back. The new LOTR games on the XBox and GBA both have their share of problems.

      It isn't that it doesn't happen. It is just less frequent. I fear that the use of hard drives in consoles will make QA less off an issue, since they will be able to apply patches.

    4. Re:Indeed -- Consoles! by edwdig · · Score: 2

      In case you're not aware, the PS2 uses a 3 processor system. If you try to program it like you would a standard 3D system, you'll get terrible performance. You could probably use OpenGL on the PS2, you just wouldn't want to. OTOH, the GameCube is designed for OpenGL, so it works well there.

      Remember the recent Slashdot story about an Australian Game Developers conference? Read the story. It says that Sony flat out said their compilers aren't the greatest and they explained tricks to do to get better performance out of the system.

      Try reading John Carmack's comments on the Doom 3 engine. It's got different code for different video cards. It's got the GeForce 3 path, Radeon path, and a path for older cards. Your code will run a lot better if you know exactly what hardware it's running on.

    5. Re:Indeed -- Consoles! by rseuhs · · Score: 2
      ...and as we all know, everybody implements fully-specced APIs perfectly and nobody EVER needs to work around implementation bugs and undocumented features.

      All that still has nothing to do with hardware.

    6. Re:Indeed -- Consoles! by Phil+Wilkins · · Score: 2

      It has everything to do with hardware, as with different hardware, you get different drivers, and different optimisation profiles. Reducing that to one optimisation profile, means your focus isn't split. ...but then you seem to be proposing that OpenGL on the PS2, is somehow equivalent to OpenGL on the PC, in which case I suggest putting down the crack pipe, and walking away from the keyboard.

  7. I don't work for the RIAA or the MPAA by danny256 · · Score: 3, Informative

    or anything, but could this have anything to do with the growing popularity of peer to peer programs and broadband? Its becoming a lot easier for people to pirate games than it used to be. Also, its more worthwhile to pirate a game in this way, for example if I was pirating a movie, it might take a couple days to download, and its over in a couple hours, but if you pirate a game in this way it lasts a lot longer. Just my 2 cents.

    1. Re:I don't work for the RIAA or the MPAA by vena · · Score: 2, Insightful

      it's always been easy to pirate games. in fact, rampant PC game piracy has been on the table for as long as commercial games have been available. in the early 90's, groups like the SPA spread propaganda like wildfire. only difference is, nobody listened to them.

      so, please don't make this more than it is. an industry blames declining sales on real, solid market factors, and you want to blame it on such a nebulous factor like piracy?

    2. Re:I don't work for the RIAA or the MPAA by 91degrees · · Score: 2, Insightful

      I guess its very hard to argue that piracy affects sales when piracy on a platform has always been around. I remember tape to tape copiers were a godsend when I was about 12.

      Come to think of it, reducing piracy by switching to CD didn't seem to have much of an impact on sales either before or after burners became affordable.

    3. Re:I don't work for the RIAA or the MPAA by Bert+Peers · · Score: 5, Funny
      Tape to tape copiers ?? Back in the ZX Spectrum days, there was a pirate radiostation that would play tapes with software on the air ! So every week you'd have a few thousand geeks ready with their tape recorder hooked up to their FM receiver to "warez" the latest rally game or whatever. Try beating that for bandwidth :)


      I don't think it was totally legal though :]

  8. its the masses by tokaok · · Score: 2, Offtopic

    personally i believe its because console have been more in the public eye as a valid way to spend your entertainment time. the masses tend to like simple direct appliances. hence you get tivo lovers and the linux crew(me!) who make their own linux for that added customizability. pc gaming also tends to have a much more Addict/crazies(online game, EQ,QUake etc) view in the mass media play that attituede compared to its just a bit of fun on the console side(mario, EA sports games, GTA is an exception) so for mom and dad deciding its kinda easy, do i want an evercrack addict, or should i just keep the keys to the fammily car/gun locked up and buy a console //dad will alaso play porno manga dvds on his xbox //because he finds kazzaa too intimidating

  9. Not very strange by dockan · · Score: 4, Interesting

    It's not very strange that sales are shifting more and more towards console games, many games are released several months earlier for consoles, and PC gamers have to wait. No wonder people who want to play the latest games buy the console version instead.

    --
    sj 3
    $!
    1. Re:Not very strange by funkmastermike · · Score: 2, Insightful

      pc gamers dont always have to wait. nor do console owners. Usually a game seems to come out for the system best suited for it. You typically see FPS's and RTS's come out for the pc and then the console, while a game like The Thing, which is more suited to a controller comes out for the console first then PC.

  10. My name is Gus Sarrola by grommet_tdi · · Score: 3, Funny

    and I'm a PC gamer...well, I used to be.

    http://drunkgamers.com/switch0001.shtml

  11. the social gaming experience by Gregory+S+Patterson · · Score: 5, Insightful

    Although I'll admit that cost, ease of use, and superiority of games are the main reasons for the trend (like most poeple are saying), I did notice another factor that hasn't been mentioned here or in the article. If you and some friends just want to sit down (in the same room) and play a multiplayer game, do you really have a choice? How many PC games do you know of that allow more than one player on a single system at once? The consoles have that market cornered. People like playing games against their friends, and they especially like it when they can do so just sitting next to eachother on the couch.

    Online multiplayer is really a different animal altogether. It will only supplement social console gaming, not replace it. Even once the consoles of the future are seemlessly online, the "controller #2" will still get a LOT of use.

    1. Re:the social gaming experience by LucidityZero · · Score: 2, Interesting

      That is a very, very good point. My friends and I are all (or were all) hardcore PC gamers. Clan Kapitol members, for those of you who know the top ranked clans in the world. Now, all we do is play Mortal Kombat 5. You can't play that with a keyboard and mouse. You can't play that without a group of half a dozen people. :)

      --
      Sig.i>
  12. Here's why I'm more into consoles... by BitwizeGHC · · Score: 2, Insightful

    The only platform worth developing for, if you write a computer game, is Microsoft Windows. The only API considered worth using is DirectX. I try to avoid running Windows if I can, and DirectX is a horrid, horrid API. Factor in irresponsible coding of drivers that lead to crashes, and irresponsible coding of the game itself (called the let's ship it now and release a patch syndrome), and you have a recipe for disaster. There are just too many variables to manage, too many things that can go wrong.

    Oh, and last I checked, PC's don't have Rez.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  13. Multiplex vs. Arthouse by Toasty16 · · Score: 5, Interesting
    Consoles have really become mainstream with the current generation. They provide enough processing power for developers to make believable worlds, and the graphics have improved enough that even nongamers are sucked in by the visuals. On a PSX, Metal gear Solid looked like a Saturday morning cartoon; MGS2 for PS2 looks like it was rendered by Pixar.

    The videogame industry is on the cusp of widespread acceptance. In a hardware generation or two consoles might be seen as being just as indispensable as a TV. On the other hand, PCs and PC games are only growing in complexity, and it seems that they will be relegated to the hardcore segment only. This is not necessarily a bad thing; developers can make the big bucks off a multi-console release, but can realize their pet projects for the "advanced" PC audience. Face it, you're not going to see Michael Moore's "Bowling for Columbine" at the local multiplex because the mass appeal just isn't there. Likewise, most people won't find the PC game Arx Fatalis under their trees this Christmas for the same reason. That's not to say that their won't be megahits on PC anymore, just look at any Blizzard game. It's the same with movies; arthouse can cross over to mainstream: think "Crouching Tiger, Hidden Dragon."

    The videogame industry is going through some serious growing pains with the fracturing console market and the lower PC game sales, but it'll come out stronger and more focused at the end of it, and it will have mass appeal equivalent to the movie industry. IMHO ;-)

  14. isnt it obvious? by draed · · Score: 2, Redundant

    let's see... with consoles, companies don't have to worry about piracy, and they get to develop for 1 hardware platform instead of the 1000's of different combinations of pc hardware. seems obvious to me, that eventually, most games will be developed for a console system.

    1. Re:isnt it obvious? by LucidityZero · · Score: 3, Interesting

      Don't have to worry about piracy?
      A friend came to my house the other day with a very large spindle of CD's. Every dream cast game every produced.

      --
      Sig.i>
    2. Re:isnt it obvious? by Typingsux · · Score: 2
      You're referring to Dreamcast.

      Now, I see on newsgroups where people pick on Gamecube because it doesn't play DVD's. I purchased my console because I'm playing games on it.

      Well, Gamecube appears to be the only console where you cannot pirate the games. Why? Since it plays its own standard of media. Make GC compatible with DVD and you get ways of having games ported to DVD. I say hurrah for Nintendo. I hope they're never pirated.

      --
      The above post is an editorial, the poster cannot and will not be held responsible for all or in part for it's contents
  15. Longevity by igrek · · Score: 5, Interesting

    In 1996, I bough the Nintendo 64 console and a PC (133 MHz or so).

    In 2002, I still play Nintendo 64. Guess where's my 133 MHz PC?

    1. Re:Longevity by ivan256 · · Score: 2

      Guess where's my 133 MHz PC?

      You don't need it anymore because your new PC is still able to play the old games. You can't get new games for N64 anymore just like you can't get any new games for your P133.

    2. Re:Longevity by alphaseven · · Score: 2
      Good point about longevity.

      The Playstation came out in Sept 1995, and in late 2001 new games were still being released for it (Dragon Quest VII, Syphon Filter 3). Arc the Lad Collection came out this year.

    3. Re:Longevity by Sentry21 · · Score: 2

      Yeha, but try finding games for it. In the larger cities, it's possible, but even in a university town at our gaming franchise, where we have walls of PC games, and walls of PS2 games, and walls of PS1 games, we only have the N64 games that no one wants. And try getting the expansion pack? Good luck.

      I was using a P120 (well, the system varied between 166 and 120 depending on what hardware was working that day) until the end of August, and you know what? It worked fine. I couldn't play the latest, greatest games, but you can't play them on your N64 either. If you want the latest anything, you need to buy a new system, same deal with games.

      The difference in longevity is thus: When you buy a console, it'll last maybe five years, which means you have five years from the date of purchase to play the games. If you buy a PC, the games and the hardware is incremental, so if you buy new hardware every five years, you can play the games released over the last five years (let's say two years in this case).

      With consoles it's stagnation, with PCs it's catch-up.

      --Dan

  16. I work at a major software chain store. by Corbin+Dallas · · Score: 4, Insightful

    I'm keeping the name to myself because I don't want to get fired, but trust me.. we're a major national player.

    We support several platforms in our store... PS2, PS, X-Box, Game Cube, PC, GameBoy Advance/Color, N64, and Dreamcast. Our slowest moving platform out of them all is definatly the PC. The only PC stuff that moves are MMORPGs and The Sims. Sports titles on the PC are dead. We shrank our shelf-space for PC titles to make room for the other platforms. No one is buying PC hardware from us ( video cards, sound cards, network cards, joysticks ). None of it is moving this Christmas.

    Meanwhile, all the consoles are hopping. You see... everyone's tried of all the problems you get playing PC games: Graphics too slow, Windows full of bugs, hard drive full, downloading patches, need a frickin network for multiplayer, etc. It's bullshit.

    OR, you can shell out $200 and get a nice console w/ DVD functionality. Open tray, insert game, close tray, and that's it! You're off and playing. Games are no more expensive. They're bug-free compared to PC games. Want multiplayer? Buy a second gamepad.

    PC games are collecting social security... and picking out thier casket and plot. They're not DEAD, but they are dying fast.

    --
    Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote.
    1. Re:I work at a major software chain store. by Chanc_Gorkon · · Score: 2

      Why would you get fired for saying you work at Walmart? Sounds pretty obvious to me anyway!:) At least that would be my first guess....next guess would be Electronic Boutique.

      --

      Gorkman

    2. Re:I work at a major software chain store. by Corbin+Dallas · · Score: 2

      We are not allowed to publicly speak on behalf of the corporation. If I reveal the company I work for, some twisted lawyer could try to assert that I was making a public statement that reflected the views of my employer, and I could get sued.

      While that's probably a long shot, I have too many bills to pay to start looking for another job. ( unless someone is hiring a C++ programmer ;-)

      --
      Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote.
    3. Re:I work at a major software chain store. by The+J+Kid · · Score: 2, Funny

      Dude, you just said the PC is dying - on slashdot - and got away with it!

      Where is this world coming too? :P

      --
      Moderation: +4. Modded 70% Funny and 30% Overrated. 100% Saturated.
    4. Re:I work at a major software chain store. by NeoSkandranon · · Score: 2

      Or maybe, just maybe, they're tired of paying inflated retail prices for PC hardware (and perhaps to a lesser extent, games) that can be bought cheaper online

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    5. Re:I work at a major software chain store. by Sentry21 · · Score: 2

      Thing I notice at our major (inter)national chain store (we just opened up four in Sweden, maybe we're the same one ;) is that people don't feel like upgrading. If they want the latest, greatest in graphics and sound, they can get (in Canadian dollars) a $500 monitor (big, so you don't have to sit four inches away), $600 video card (latest greatest), $200 sound card (Dolby 5.1), $200 hard drive (for installing your game collection so you can play whenever you want), $100 DVD drive (installing/playing/movies), $70 gamepad, $150 speaker set...

      Or you could use the TV most people already have, the sound system most people already have hooked up to it, and buy an XBox for $300, get two games with it (Jet Set Radio Future and Sega GT, but they're still games), get a DVD remote, and then have almost $1500 left over. New TV? Kickass minisystem? You can do a lot with that. Or you could get like 25 games (average of $60 each), or you could have a hobby outside of gaming.

      Computers are nice, but consoles are easy, cheap, and fun. BMX XXX, Tony Hawk 4, and Outlaw Golf kept us busy all night tonight at the staff party. As much as I hate some of what Microsoft does, I have to say, it's a better deal than PC, and it sure does work better than Windows. Gamecube is cheaper still, but the online play doesn't rock as much. Still, you can get the major games, the fun games, the kid games, and so on, and that's a hundred bucks cheaper.

      --Dan

      --Dan

  17. Console games beat PC coming out by phorm · · Score: 2

    When you start having even games and sequels derived from PC games coming out (at least at first) only on console, of course things are going to drop.

    FFX hasn't come out on PC, not sure it will (but hoping).
    Starcraft ghost, derived from Starcraft, is coming out on console

    I mean, come on people. If something is going to come out on, let's say, X-box, how hard can it be to port to PC? X-box is basically a mini almost-PC anyways, so I'm sure that it wouldn't be a huge chore.

    Of course, FFX is one PS2... but I still want it on PC. Too many gaming companies are jumping the console bandwagon and leaving loyal PC fans in the dust.

  18. New Trend Is Simultaneous Releases by Junkstyle · · Score: 4, Insightful

    Anyone else notice the same game being made for gamecube, xbox, ps2, and pc? All being released simulatenously or very closs together? Well if this is the case then the PC is outgunned 3 systems to 1. Right now console's graphics power is beginning to be eclipsed by PC's power. PC games will peak up after Doom3 and games based off that engine and other "NextGen" engines come out.

    1. Re:New Trend Is Simultaneous Releases by blankmange · · Score: 2

      The problem with games like Doom 3 and Unreal Tournament 2003 is the hardware requirements... unbelievably high demands for hardware, which translates to high costs. I want to play Doom 3 when it hits, but if I don't have the hardware to do so, the $50.00 I spend on the game is then exploded by the $350.00 I have to spend on a Radeon 9700Pro to get it to run.

      --
      ...we are from the government - we are here to help...
    2. Re:New Trend Is Simultaneous Releases by Hast · · Score: 2

      OTOH D3 will probably not look as good on the XBox as on a good PC. I know that Carmack has recommended 128MB gfx cards if you want to be able to play D3 decently in the future. This is because his guestimate is that it will require approx 80MB of textures. Now an XBox has 64MB RAM to share between GPU and CPU. My PC has 128MB on for the GPU and 1GB for my CPUs.

      So a XBox shouldn't be able to store all D3 texture data even if it dedicated all the memory to textures. And on my PC I can store stuff like level data and everything else in system RAM.

      Naturally the XBox and other consoles benefit a lot by being limited by the TV resolution. (Although there are XBox games which can do 1080i.)

    3. Re:New Trend Is Simultaneous Releases by spike+hay · · Score: 2

      The problem with games like Doom 3 and Unreal Tournament 2003 is the hardware requirements... unbelievably high demands for hardware, which translates to high costs.

      Um, UT2K3 runs fine on a 750 mhz processor. Doom 3 has some pretty off the wall requirements, but it has very good graphics. Nothing close to Doom 3 graphics could ever be released for consoles, anyway.

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
    4. Re:New Trend Is Simultaneous Releases by Da+VinMan · · Score: 2

      I don't think you've done your homework here. Sure, if you want those games to run with all the eye-candy, at the maximum resolution possible, and smoothly at that; you'll need a premium setup. With UT2003 though (for example), my AMD 1.2Ghz + GeForce 2 card (read: OLD setup now) worked just fine. Turn off some eye candy and it worked just great (and it still looked great). Games like Q3, UT, NOLF, Serious Sam, etc. all ran with all the goodies turned on with that config with serious frame rates.

      It's interesting that you mention the Radeon 9700 graphics card. One problem I'm starting to see with the likes of UT2003 and possibly others is that the game is specifically developed using the GeForce series of cards. Consequently, I wonder if owners of GPU from other lineages don't need a more powerful graphics card to get equivalent effects from the game? Just a thought. As a gamer, the bias in games is running so heavily towads nVidia that I don't know if it even makes sense to bother with ATI.

      Anyway, a GeForce 4 Ti 4400 based graphics card (PNY Verto) costs well under $200 these days, and that sucker runs UT2003 like a champ. If there's a game that requires even more power than that, then I'm not buying it anyway. Any game that concentrates that heavily on graphics has more than likely made tradeoffs from playability in order to make schedule, so I try to avoid those.

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  19. Indeed, whatever happened to the joystick? by swb · · Score: 3, Insightful

    I remember my first and last console, the Atari 2600 and its great (well, compared to the Apple ][ potentiameter joysticks) joystick.

    The consoles I've played (PS2, mainly) suffer from what I'd call awful controllers. They're hard to control from a reaction standpoint. Their size and awkwardness is compounded by the games' reliance on a lot of other, small buttons that are hard to press while still controlling motion *and* actually holding the controller.

    A true joystick can provide 3 axis of movement and allow you to hold onto the controller, freeing a hand to operate other buttons without conflicting with basic movement or controller handling.

    Obviously based on sales alone, this isn't a major stumbling block for other people, but I know I'd like a PS2 a whole lot more if there was a controller I could wrap my hands around.

    1. Re:Indeed, whatever happened to the joystick? by swb · · Score: 3, Informative

      What the hell's wrong with you...

      I keep asking myself that. Here's my biggest problem -- you have to *hold* most console controllers in addition to actually using them. A joystick can just sit on my desk/lap/arm of my chair and I can work it without having to hold it as well.

      Not only that, but what other controller for any other machine in the history of mechanization has such a dinky physical range of motion? Gearshifts, flight sticks, yokes, pedals, levers, even elevator buttons, mice and keyboards all have real, physical travel and motion. A PS2 controller's buttons are squishy and the movement stick has less travel than my keyboard.

      My ideal controller would look something like a joystick -- large shaft with 4 buttons accessable by the thumb, and a trigger accessable by the index finger. It'd have a curved handle with twist action on the sides (for leftie/rightie) with 8 buttons (2 rows of 4) that could be used with the other hand. That gives you 3 axis with the main stick, a fourth with the handle, and 13 distinct buttons.

      Maybe I'm just old.

    2. Re:Indeed, whatever happened to the joystick? by kisrael · · Score: 2

      PC controllers have gone, roughly, through three stages, with a lot of overlap:
      1. those dinky little thin sticks with the bigger square base, like what they had on the Apple II
      2. Flightsticks, big things, tend to flare out at top.
      3. Gamepads, following what's gained popularity on the console side

      What you're describing is a Flightstick, basically (plus rows of 4 buttons are likely to be very difficult to learn to differentiate, terrible physical UI). While flightsticks are terrific for, well, flight games (I always felt kind of weird playing Wing Commander derived games on consoles with those dinky sticks) and other sims, you just don't get the precision and fast reactions you need on the most popular console games.

      On the other hand, console controllers aren't as fast and precise as a keyboard and mouse combo for FPS...I think there are a happy medium, actually. (And like someone else said, the Gamecube controller is wonderful, comfortable, good control, with lots of well-differentiated buttons (unlike the dualshocks 4 nearly identical shoulder buttons...though it's stil a good controller))

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    3. Re:Indeed, whatever happened to the joystick? by SuiteSisterMary · · Score: 2

      Go take a look at the control system (you CANNOT call that work of beauty a 'joystick') that ships with the Xbox game 'Steel Batallion.'

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:Indeed, whatever happened to the joystick? by Jace+of+Fuse! · · Score: 2

      Maybe I'm just old.

      Could be. Or maybe you've already formulated a negative opinion and haven't tried to truely become acustomed to the great benefits offered by gamepads.

      The PS2, GC, and XBox controller S are all three very excellent controllers.

      Admittingly, the PS2 is probably the most versitile, though it suffers from a slightly less tactile responsiveness that I find in the other two. Still, it does sit as a happy medium between the Xbox and GC controllers and thus is probably better suited for the a wider range of games. It's also the best for fighting games.

      The XBox controller works GREAT for driving games. It's not so hot for platformers, but it makes up for that by being by far the best of all three for first person shooters. I would dare say that using an Xbox controller instead of a Keyboard and Mouse for most first person shooters is nearly a fair trade.

      The Gamecube controller is slightly cramped for me, but it's still quite usable. For some games, it works really, really well. Metroid Prime feels natural on it once you get used to the fact that Metroid isn't like most first person shooters. Games with simpler control schemes and more focus on quick reactions (Mario Sunshine, and probably Zelda as well) definately do well with the Gamecube controller. I guess one could say that games requiring quick reflexes and rapid button mashing will do best with the Gamecube controller. I could see games with more complex controlls lacking on it, though, simply because the X Y and Z buttons don't lend themselves to the same quick response that A, B, C, L and R do.

      Yes, I do have all three systems. Yes, I play them all quit a bit. It didn't take me long to realize that all three systems definately have different types of games that work well with their different controllers. My personal favorite system overall is the cube, but I would definately say for most things I prefer the PS2 controller.

      If you hate the XBox or GC controller, fortunately adapters exist to let you use a PS2 with either of those systems. I've found that buying a 2nd controller for each system and 2 adapters each for the XBox and GC allows one to have 4 controllers for both systems without having to buy an outrageous number of controllers. You don't have worry about trading off the "feel" of those system's native controllers since most games you'll be using them with are multiplayer and work well with the PS2 controller anyway.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    5. Re:Indeed, whatever happened to the joystick? by SomeOtherGuy · · Score: 2

      Damn kids these days....

      complexity in the number of buttons and hours of cut frame movie footage does nothing to add to the "fun" of gameplay. I dare say that many a more hour was spent guiding Harry through his 20 minutes of fame with the "plain" old Atari CX joystick than will ever be achieved on these new fangled thumb busters. If I want to watch a movie I will go to blockbuster.

      --
      (+1 Funny) only if I laugh out loud.
  20. NOT reasons by evilviper · · Score: 4, Insightful
    Is this due to the fact that there are now three major contenders (XBox, Playstation 2, Game Cube) and all the advanced features they offer

    Oooo, three major contendors. That's so very different from the last generation of consoles, when it was only Sony, Sega, and Nintendo...

    As for advanced features, there are some extremely cheap DVD players on the market that sell for little more than the consoles' DVD remotes.

    As for the reasons... consoles are cheap, they don't come with the endless hassles of PCs, and many more people run BSD/Linux/OS X and can no longer play Windows games on their computers.

    As for why the change is happening now, who knows? Perhaps recently a new demographic that prefers consoles has been pushed into the gaming market.
    --
    Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    1. Re:NOT reasons by Tim+C · · Score: 4, Interesting

      many more people run BSD/Linux/OS X and can no longer play Windows games on their computers.

      Yes, many more people now run non-Windows OSes on their PCs - but I very much doubt that that increase would account for even a small fraction of the drop in sales of PC games.

      Most of the people who have switched to Linux/whatever are the sort of people who weren't playing PC games in the first place. If they were, they wouldn't have switched! Why would they switch to an OS that they can't do everything they want to with?

      Personally, I'd imagine that falling levels of quality is one of the main reasons for the drop in sales. When was the last time you bought even a new PC game that didn't already have a patch out, or almost ready? Not only that, but I read an issue of PC Gamer recently (first PC mag I've read in ages), and of the dozen or so games they reviewed, only one or two scored above about 60%. When you're shelling out £35 (UK) on a game, you want a good one.

      I think a lot of games companies need to sit down and think about letting the development teams finish their games, rather than getting them to market ASAP...

    2. Re:NOT reasons by evilviper · · Score: 2
      Most of the people who have switched to Linux/whatever are the sort of people who weren't playing PC games in the first place. If they were, they wouldn't have switched! Why would they switch to an OS that they can't do everything they want to with?

      Well, first of all the huge number of gaming discussions on slashdot is ample proof that you are completely wrong on this point.

      As for why... many people are smart enough to know that function comes before features. I'd be happy to switch from a crappy, slow, unstable system with dependencies that never work out, and programs that continually conflict with each other, where I could play my games, to a system that has none of those problems, althogh will not play games. In fact, that's exactly what I did.

      Some people will even keep an extra system around just so they can do nothing but play their games on it, while not having to worry about making it stable, secure, or work with the programs they need to use on a workstation. Others use Wine. And others, give up on their old games completely.

      If you are locked into an operating system only because it can play games, either you are a gamer, and do little real work on your computer besides gaming, or you are making a very big mistake in choosing an OS.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    3. Re:NOT reasons by cuyler · · Score: 2

      Actually, I'm a person that dropped Windows and games for Linux and the console. I use to have my main system as a windows system - I play Jedi Knight II, Half-life, Quake 3 and the such. I got bored of them. I now use my computer only for Internet and work - not a single game gets played.

      I do still play games though. I play them on a PSX (I prefer my games in two dimensions). I play RPGs when alone, have a long time rival of Super Street Fighter 3 Alpha with a friend (always play it when he's over) and load up the DDR pad or puzzle fighter when there is a group over.

      The PC just can't compete with the console when it comes to using a system just for REAL multiplayer fun. Real multiplayer meaning having a couple friends in the same room having a social time outside of the game itself.

    4. Re:NOT reasons by spike+hay · · Score: 2

      I want to use Linux, the only thing holding me back (or making me switch back and forth every month or so) is the games.

      Why not just dual boot linux with windows? It's astonishingly easy with distros like Red Hat or Mandrake.

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
    5. Re:NOT reasons by evilviper · · Score: 2
      I'd be happy to switch from a crappy, slow, unstable system with dependencies that never work out, and programs that continually conflict with each other, where I could play my games,

      What I meant was, Windows is all of the above (crap, slow, unstable, depend, confilct) but allows someone to play games. THAT is what I was happy to have switched FROM.

      And BTW, I don't use Linux.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  21. One word: hotseat by Dark+Nexus · · Score: 2

    It's just so much easier to play multiplayer games at someone's house that way.

    Yeah, you can play mutliplayer over networks and the internet, but it's just not the same as sitting down with some friends in the same room and playing a game. How many PC games can let you all sit down at the same system and play the same game at the same time? Not many.

    Yeah, there are more reasons for consoles doing well, but from what I can see, other people have brought them up.

    --
    Dark Nexus
    "Sanity is calming, but madness is more interesting."
  22. PC for me by Tyreth · · Score: 2

    The advantages of console are obvious: cheaper hardware, quick to boot (no need to deal with OS menu selection, icons, etc), easy to take with you.

    However, I will stick with a PC. Few of the reasons:
    * Power - you simply cannot get more power on a console. The new GeForce FX will come out and allow us PC users to boost the power of our games instantly. Combine this with nVidia's Cg when it becomes used more and the difference will be noticeable in old and new games alike
    * Control - I can do many things with games not possible on a consol (or not easily). Example - server, game stats, modding, program - customization. Consoles are made to work and not be touched.
    * Input devices - PC's have the mouse. Console pads can work on a PC too. But the mouse is simply the best input device for games like Quake, Halflife, etc. I could not use a console stick and still get as many frags. Even if you can get the mouse for the console, the games are designed with the gamepad in mind. PC games are designed with the mouse and keyboard in mind. Much more control.

    Let me know if I missed anything.

    1. Re:PC for me by Tyreth · · Score: 2

      I'm talking more about culture, ease of use, and whats naturally already available. Obviously anything possible on a PC can probably be made possible on a console and vice versa. So this discussion is more related to which has the best advantages easily available, the best culture, and what we prefer.

      It is obvious that the console is the perfect solution under some circumstances. However, it does not meet my gaming needs, and I don't see this happening in the forseeable future. Even if those changes you mention are made, it will all be a lot more difficult and less cultural than the PC solution. Especially the 2. Control point - fiddling with keyboards and modding it with patches, hardware, etc, is nowhere near as simple as a PC. Nor would mods spread as much since they would need to run on similarily hacked machines.

  23. This actually suprises people? by Zakabog · · Score: 5, Insightful

    Umm if any of you noticed, very recently PCs have become very popular. The problem is that people wanted bargain PCs, so they rush out and buy some $500 E-Machine and expect it to run everything they throw at it, never run out of space, never break, and run insanely fast. Well, that never happens, the comptuer runs 40% of the stuff you install, crashes every day, runs out of space in a week on morpheus (and broadband) and runs slower than dirt, and dirt's pretty slow! In comes the console, each console has standard hardware, whenever you buy a PS2 it's going to be like every other PS2 ever created (well there's extra stuff you can buy but the games run the same), any game you buy for that console will work and you ALWAYS get a decent framerate.

    It also doesn't help that games have become way more advanced recently. I remember when I had a 50MHz 486 with 16 megs of ram (which was alot at the time), it wasn't fast, but it ran every game I installed on it (C&C Red Alert, Quake 2, Dark Forces, Journeyman Project, more that I can't remember). Now there are games like Doom 3 (which doesn't seem to work nicely on any hardware but it's just beta), B&W, UT 2003, all of them require a decent 3D card. Unfortunately the average computer today doesn't come with a decent 3D card, or in some cases enough RAM. So anyway, while alot of computers may have been bought recently, and alot of pretty good games have come out, people don't have the computers needed to run these games (or the money to buy one) so they get angry and go out to buy an xbox or a PS2 or whatever and 10 games for $700 (which is still cheaper than the PC required for most games to run smoothly.)

  24. Re: PC Game Slump by AliasMoze · · Score: 2, Insightful

    People have mentioned Linux as a reason for PC game slumps? Are you serious? I would wager Linux's presence has no effect on PC game sales.

    Speaking for myself, I prefer PC games hands down over consoles. However, if I had to buy a gift for a family member who likes games, I'd get a console. Consoles are cheaper and easy-to-use, as has been pointed out. The steps needed to play a console game out of the box vs. the PC equivalent are ridiculously simpler.

    Plus, consoles are sitting-around-the-sofa-with-friends machines, wheras PC's are sitting-around-alone-in-your-underwear machines. Introducing the social element to a game (including sports) seems to always draw crowds. FPS's suck on console, but other genres are much better with a pad than with mouse and keyboard, like flight games, driving games, etc.

  25. Consoles just aren't fun by vadim_t · · Score: 3, Insightful

    A few years ago I got a game called Creatures. Then Creatures 2 and Creatures 3. Played the game itself like a maniac for a few months. Then while playing C2 one creature I wanted was going to die because of genetic defects. Not sure why but I spent a month writing a plugin for the game that could monitor the game and optionally inject creatures to prevent them from dying. I also wrote a program to read the game's image files and draw the creatures from the game. Currently it's being used to put images of them in web sites. And all this information I needed was on the official site.

    None of this would have been possible on a console of course. I've heard it's been ported to gameboy advance, but I never heard anybody talk about it much. It can't be the same thing. What I want in a game is first that it's good of course, and second that I can poke around when I get tired of the normal game.

    If anybody is feeling curious, the latest version is available for free here, and there's a Linux version.

  26. PC vs. Console by blankmange · · Score: 3, Insightful
    The age-old battle. It is simple: it is so much easier to buy a PS2, hook it up to your living room television, drop in a game: that is it. At this point you are in the game and playing away.

    On the flip side, buy a computer (or components to make a PC), spend the afternoon (or day) putting it together, install OS, tweak OS, download drivers/bios updates, install game.... usually at this point there is a crash somewhere (BSOD or GPF), look for a patch to the game, look for the beta drivers that will let you play the game with your hardware.... and on and on and on.

    You get the picture. I have to admit to having built a monster PC, but still playing games on my PS2. Sure the hardware on the PC is more suited to playing games, but it just is not worth the hassle of trying to get the games to run. I stated this in a letter to the editor of Maximum PC and got ripped for it.... but it is true.
    --
    ...we are from the government - we are here to help...
  27. what about soldering by DrSkwid · · Score: 2

    To get to my games collection I had to take my PS2 to pieces and solder a daughterboard to it!

    I had to fiddle with the XBox just so I could read the DVD data across the LAN

    these processes are not so simple ;)

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  28. Yes but overlooking soemthing by aepervius · · Score: 5, Interesting

    My first game was U5. On a PC. Soon after I started learning programming. For me it did *go* hand in hand. be creative and play.

    If people by only console to their kids it will remain just that : A toy. PC have the enorm advantage that you can use them for some, anything, else.

    My bet ? My generation had a lot of kido starting learning programming on PC. The next won't, Console will be widespread, and thus less and less kids will go for the IT industry.

    And console don't make a kid/teen/young adult get acquinted to technology per see, as using a MW oven don't make you acquinted with Electromagnetic physic. Our Kids will be as "technology analphabete" as our aprents...

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:Yes but overlooking soemthing by kisrael · · Score: 3, Interesting

      My bet ? My generation had a lot of kido starting learning programming on PC. The next won't, Console will be widespread, and thus less and less kids will go for the IT industry.
      What did you learn programming in?

      In general, PCs are a lot less programmer friendly than the 8-bits and Amiga/ST type machines that proceeded them. I think the loss of computers that boot into BASIC will lead to far fewer kids picking up programming for fun.

      On the other hand, there is the ability to publish on the web, which is a form of contact the children of the 80s never had. These kids are wired as all get out.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:Yes but overlooking soemthing by NineNine · · Score: 2

      So what if every kid isn't a techie? There's more to life than tech. The geeky kids will continue to delve into computers. Now, those who don't want to won't have to. By the looks of your post, you probably should spend a bit more times with books and less with a computer, yourself. I can tell from your post that you can just barely read & write correctly.

  29. simple facts by Jacek+Poplawski · · Score: 5, Informative
    Calculations, calculations and another "new economy". Everyone say "consoles are coming, PCs are dying". But what about simple facts:
    • on PC you can play games from 1980s to 2002 plus use emulator of almost every platform
    • on PC you can buy very cheap games from "classic packs" or cover CDs, classic games are for example Fallout, Unreal, Thief or Railroad Tycoon 2 - are these games really worse than current "hits" ?
    • on PC you can use a lot of freeware/shareware games, Free Software is also much closer to PC than consoles
    • last but not least - abandonware, or you can call it "piracy" if you want

    Of course if you want to buy something, turn it on and play few new games - console is probably better choice than PC. But which console give you so much possibilites (just in games!) as PC?

    1. Re:simple facts by ivan256 · · Score: 2

      on PC you can play games from 1980s to 2002 plus use emulator of almost every platform

      Nice in theory. I practice, the average person isn't getting any game made before 1998 to run on their PC with Windows 2000 or Windows XP. They'll even have trouble with pre 1995 games with windows 9x. Emulators are great in theory, but they can be hard to get working, and you have to obtain ROMs illegaly which will hardly boost PC software sales (that is what this story is about, right?). Playstation 2 can play games from 1995 without problems, so there's hradly any advantage here.

      on PC you can buy very cheap games from "classic packs" or cover CDs, classic games are for example Fallout, Unreal, Thief or Railroad Tycoon 2 - are these games really worse than current "hits"?

      You can do the same thing on consoles.

      on PC you can use a lot of freeware/shareware games, Free Software is also much closer to PC than consoles

      Shareware games have sucked since things went 3D. Besides, if you're not buying the game it doesn't have anything to do with this story...

      last but not least - abandonware, or you can call it "piracy" if you want

      See all comments above.

      Your "simple facts" are ill placed in a story that sys things aren't as simple as you claim. If it's so simple, why are console games sales growing while PC games sales are shrinking?

      --

      I think the real problem PC games have lately is that 90% of the new games are FPS type games, and there's only so many of those you can buy.

    2. Re:simple facts by Sentry21 · · Score: 2

      on PC you can play games from 1980s to 2002 plus use emulator of almost every platform

      You forgot that on GBA, you can play games that have been out since the late 1980s flawlessly, and with improved (i.e. added) colour as well, no software virtualization required. Compare this with trying to run Scorched Earth on W2K, or even W95? No contest.

      on PC you can buy very cheap games from "classic packs" or cover CDs, classic games are for example Fallout, Unreal, Thief or Railroad Tycoon 2 - are these games really worse than current "hits" ?

      No, but after owning Fallout for like 5 years, it kind of gets a little old. It's nice to have something new every now and then, and as fun as retrogaming is, it only lasts so long.

      But which console give you so much possibilites (just in games!) as PC?

      That work properly, without bugs? PS2, hands-down. The amount of games we have in stock at work for PS2 plus PS1 is staggering, and the amount of games we have for PC is insignificant in comparison, not to mention the PC games that will work on the average computer nowadays is a lower number yet.

      When a customer comes to me and says 'will this work in my computer?' and I say 'it may well, but I honestly can't tell you either way', and then they look over and see people grab something off the PS2 or GC wall, pay, and leave... Well, it's easy to see.

      --Dan

  30. Re:Ewww. console games suck by dWhisper · · Score: 2, Insightful

    No, I doubt I could imagine playing NWN on a TV. But I play it at 1024x768. On the other hand, I could never imagine seeing Metroid on anything other than my TV screen. It's all about which way you're looking for.

    Resolution does not equal good graphics. Final Fantasy X was one of the most beautiful looking games I've seen, on that TV. Crappy graphics are crappy graphics at any resolution.

  31. Convince me. by tequesta · · Score: 2, Insightful
    OK. I've been thinking about buying a PS2 for a while. I'm really fed up with graphics and sound incompatibilities, the fact that game installations seem to grow in size much faster than hard drives do, etc. However, these are the kinds of games I like:
    • Adventures, such as Monkey Island or Runaway. This is my main focus.
    • Hide-and-seek strategy, such as Desperados, Robin Hood, Commandos.
    • Civilization-building strategy, such as Age of Empires, Anno 1503.
    • RPGs, such as the Baldur's Gate series.

    I don't care much for sports or racing. I also really like good graphics, and 3D simply is not up to par on that.

    From what I've seen so far, none of these kinds of games seem to exist on any console; partly because the TV resolution is really limited. So does that mean that I'm stuck with the PC forever? Or are there any games that fit this profile on any of the major consoles?

    I'd really like to switch. But right now, it looks like I can't.
  32. There used to be 2 reasons to upgrade your PC... by MadAndy · · Score: 2
    You upgraded your PC because it both made games better *and* it improved game performance. Now you've got lots of people like me: my main work machine is a P2-350 with a GeForce MX (it's already been upgraded once). It is perfectly fine for all of the work, email and web browsing that I do. That'll change in a while I guess, but right now it's just fine - I have no desire whatsoever to upgrade it.

    So that leaves games as the sole reason to upgrade. To upgrade my PC to spec so that I can play most PC games these days I'll have to replace the motherboard, the CPU, the RAM, and the graphics card - that's almost everything that matters in a PC, quite costly! Or I can pass PC games by and buy brand new games for my 2-year old PlayStation, which will probably continue to serve well for some time to come.

    Of course the PC does have some advantages: advanced input methods and more power, so if some absolute killer game that needed the juice came out I'd do the upgrade. Total Annihilation 2 anyone? :)

  33. Re:There used to be 2 reasons to upgrade your PC.. by MadAndy · · Score: 2

    d'oh - you upgraded because it improved both games *and* work performance. Open foot insert mouth...

  34. Sticker Shock Gaming by Mulletproof · · Score: 3, Interesting

    I like consoles as much as the next guy and the XBox itself shows a lot of promise when it comes to mixing traditional PC and arcade titles, but sticker shock is starting to get to me. I don't know if it's irked anybody else, but $50 for each and every brand new game is getting a little tedious. $50 for each and every game no matter what it is. It's a very disturbing trend IMO. Halo? Ok, no probs. $50 well spent. Whacked? There is no freaking way that title is worth $50, Live or no Live support. But it was, for the sole fact that it was new. And it's like that every game. PC games aren't like that. Would Worms Aramageddon for the PC, a signifigantly better title, have rated that much at launch? Never. I never saw the price above $40.

    It's just a very disturbing trend in my eyes, one that brings home the fact and maks it super obvious that they're making all their money on the back end, not off hardware. It's enough to turn me into a late adopter and wait for the prices to hit more realistic levels, something I'm not used to. I mean, I realize early adoption comes at a price, but damn.

    --
    You need a FREE iPod Nano
  35. PC games lost my business years ago... by still_sick · · Score: 3, Informative

    And I didn't even own a console untill 2001!

    Probably about 6 years ago I was given a Matrox Mystique Video Card for christmas - the latest and greatest there was. It's magical stuff supported the three games that came with it (MechWarrior 2, and two others I can't remember), but nothing else that I could find / cared about.

    Within 6 months it was already too slow for the latest junk that didn't support it's special chipset (which was every new game, the standard never caught on).

    So I stopped playing games simply because I couldn't run them. Period.

    Then about three years ago I finally had a job, and bought the latest and greatest video card, top of the line ATI-All-in-Wonder-Rage-128-PRO. Supported almost everything, so I looked into some of the latest game, but within I think three months a new breed of games came out, and it was again too slow. I had the Rage chipset, they needed the Rage2 chipset for optimal performance. Little did I know that I bought the Rage chipset on the ass-end of its existence

    Thank God for consoles. I bought the PS2 summer of 2001 pretty much just for GT3, and it still runs just fine. No upgrades, no new chipset standards every few months.... Couldn't be happier. Games are fun again, and I never have to worry as to whether or not the hardware will drive the latest games.

    --
    ...Also, I didn't know Buggalo could fly.
    1. Re:PC games lost my business years ago... by Rayonic · · Score: 2

      Nice story, but you're not going to get a lot of sympathy around here for buying crappy hardware and then complaining how crappy it is.

      Not everyone keeps up with the latest and greatest trends in the computer industry, but honestly it's not that hard. I generally get a three-year-lifecycle out of every major upgrade I make, and I don't spend a fortune doing it (no bleeding-cutting-edge stuff for me). It is very possible to be a frugal PC gamer, despite what everyone says.

    2. Re:PC games lost my business years ago... by Rayonic · · Score: 2

      *Ahem*

      I don't normally respond to ACs, but hey. The Matrox card may have been "hot shit" in 1994, but he bought it in 1996. Six years ago, remember? Hardly cutting edge even then.

      I actually forget when the original Voodoo came out (1996? 97?), but even buying a good setup before then wouldn't have been awful. Remember that most 3D games still came out with a software renderer for quite a few years even after 3dfx hit the scene. It took a long time for 3D acceleration to become a requirement.

      Buying a Rage-128 chipset video card in 1999 was inconcievably dumb, though.

      And I was 20 in 1998, Mister Needlessly-Combative-Anonymous-Coward.

    3. Re:PC games lost my business years ago... by still_sick · · Score: 2

      "Nice story, but you're not going to get a lot of sympathy around here for buying crappy hardware and then complaining how crappy it is"

      Thank you for your comments.

      I don't remember exactly the year that the Matrox Mystique came out, but as the AC said, it used to be top of the line for a very short time, and that's when it was bought. My fault for guessing at a year "some time" ago, but "not that terribly long".

      I wouldn't call either purchase "Crappy Hardware", but obviously you disagree.

      And yes, as another poster said, both were just very bad timing. Bad that is the way that it worked out. Sucks to be me and all that.

      I'm hardly looking for sympathy, I'm just stating why I simply don't play PC games anymore.

      I'm very happy that you've been able to frugally keep up with the market. I hope it continues to work well out for you.

      --
      ...Also, I didn't know Buggalo could fly.
    4. Re:PC games lost my business years ago... by Rayonic · · Score: 2

      That is the problem! Hardware should not matter!

      Hardware always matters. Even when getting a console. At least some research is required, and if you don't think so, then tell it to all the people who bought a 3DO, Atari Jaguar, CD-i, Sega 32x, Virtual Boy, etc, etc. (When they were new, collectors notwithstanding.)

      Should a consumer care about his VCR or DVD player?

      Yes, unless you like to buy crappy players that break shortly after you buy them, or don't have the features you want.

      I agree that dealing with computer parts is significantly more taxing, but I'm of the opinion that you shouldn't attempt a PC upgrade without doing the research. You'll get burned.

      Concentrating your time and intellect on non-computer facets of your life doesn't make you less intelligent. But you still have you realise what you know, what you don't know, and when to get outside help.

      I can sympathize with the guy making a bad hardware decision -- really I can -- but attempting to shift the blame from himself to some sort of flaw in the computer industry is just ludicrious and irresponsible. If you can't play the PC-upgrade game, then go buy a console. That's what they were invented for. But don't go out and complain in public that tinkering with a highly complex, multi-purpose machine should be easier.

  36. It's the social element by rinkjustice · · Score: 2, Insightful

    Consoles have that social advantage that PC's just don't have... 2 to 4 people or more can play against each other on the same screen - on the sofa with their feet on the coffee table no less - and talk smack about each others mothers all night long. You can't do that on the PC.

    Even LAN parties seem dorkish and antisocial in comparison.

  37. not really much of a war, just different tastes by deus_X_machina · · Score: 2, Insightful

    There's not really much of a "war" per say going on between PC games and consoles. It's like saying that there's a war going on between fans of rap music and fans of rock music, it's two different audiences that even sometimes listen to both. It's not like anyone is going to stop producing rock music because (ugh) rap is more popular. Usually when a game enjoys large amounts of success on one platform they bring it over to the other one (ie. Final Fantasy 7 and Tony Hawk to PC, Ghost Recon to consoles)

    PC games are geared towards a more intellegent, connected, hardcore gamer, focusing on genere's like RTSs, MMORPGs, and online shooters (many of which have adopted Counter-Strike's turn based system over "run and gun"). Could you picture Warcraft III having nearly as much success as it did on a PS2? America's Army? Ghost Recon? Neverwinter Nights? These games require a more mature, dedicated gamer, willing to invest large amounts of time into their video game addiction. Often times that is why the PC gaming experience is also so rewarding.

    You have console gamers: dropped $150 on a cool new console, picked up GTA: Vice City or Madden 2002, they want to chill out for a night, not invest hours into creating a cool new scenario, role play as a dungeon master, devise real life military tactics only to wait 10 minutes to shoot maybe 1 person, or have a 2 hour game of Warcraft. They want to see Tommy Vercetti use swear words and shoot people.

    It's a totally different market, geared towards different types gamers. The reason console games outsell PC games is simply because there's a lot more casual gamers out there. However, as long as there's always intellegent gamers out there, there will always be a market for intellegent games.

    --
    "In a Democracy, people get the kind of government they deserve." -Winston Churchill
  38. The real problem... by Ektanoor · · Score: 2

    ... is that the PC market has not seen a Big, Bad and Ugly Game for years. PC market is very specific and sensible to certain specific games that demand a lot more than one can afford. Remember Doom? Remember the Quake series? Back when they came up, no console could ever hold up such beasts. And most PCs were quickly upgraded to fit the current game. The PC market highly depends on such bleeding edge games to live. Besides, these are games that frequently give birth to tweaks, features, hacks and lots of art. Doom is unbeatable till now by the number of ports, maps and features. Quake was the base for several popular games like Half-life series. Quake2 nearly reached the feat of becoming a basis for virtual worlds. Unfortunately, the market went down on Quake3 and Wolfenstein... They were not so breathtaking like their predecessors.

    The only way to see the PC market reviving is to see another tide like those seen on Doom and Quake2 times. Something that is so wild and bleeding-edge, that people will forget for months what a console is, and return to frenzy upgrades and hacks. Frankly I have doubt that Doom3 would fit on such thing. But who knows?..

  39. one of the problems by SquierStrat · · Score: 2

    One problem is that we have exactly had a flood of games that just make you go "Hot Damn Jim!" Yeah there have been some GREAT games this year, Neverwinter Nights, UT2003, so on so forth. Add to that the mentioned issue of there being 3 consoles. Then, there is everyone's fear of an economy that isn't doing great but isn't dying and slipping into a depression as you would think to listen to the news. Plus, PC hardware is kind of uncertain right now, what to buy as far as the best I mean. There are alot of factors playing into this.

    --
    Derek Greene
  40. My guess is it comes in addition to a PC.. by Kjella · · Score: 2

    ...because pretty much everybody I know (at least below 50) has got a PC of sorts. But I also know quite a few that want to "free up" the PC so they get a console for the kids to use with the TV instead. Or if they're the right kind, so that they can play games while the kids use the PC ;->. Not to mention people with a PC that still really really want a console only game.

    What still doesn't go over well with me is the 640x480 resolution, it doesn't sound bad but I sure like running unreal in 1280x960. Now, if there were HDTVs, HDTV consoles and HDTV games, that would be a different story. But there aren't. And if there were, they'd probably be priced like a PC or more anyway.

    Kjella

    --
    Live today, because you never know what tomorrow brings
  41. In other news... by Tim+Browse · · Score: 5, Interesting

    ...Mars bars are more popular than Ginseng, and Microsoft have decided to start charging for software.

    I'm confused - the article and many comments here seem to give the impression that the PC was king of the block, but this report shows that it's now starting to lose.

    The PC has been losing to consoles for a long time. I'm talking years and years. Console game sales have beaten the hell out of PC games for a long time. Some of the most successful console games sell millions of copies - Games like Donkey Kong Country etc sold in excess of 5 million units world wide. A million selling console game is doing pretty well - a million selling PC game is extremely rare. Super Mario Bros 3 sold over 7 million copies in the US alone. Nintendo sole about 9 million copies of Mario 64, 7 million copies of GoldenEye, and about 6 million copies of Zelda 64. I can't think of many/any PC games that approach those sales levels. And remember those are N64 games, and the N64 did not do nearly as well as the Playstation. I remember reading that a million copies of Starcraft (for PC) had been sold in Korea alone, and that was a stunning figure for anyone involved in PC game development/distribution.

    As for advertising, I've always thought that adverts for console games have always been much more dominant than those for PC, especially on TV/at the cinema - but maybe this is specific to the UK?

    In short, what's the fuss? Console games have always been more profitable/better selling, and it's not like it's news. PC game sales have been declining significantly for at least two years - that's certainly the message developers get from publishers, who are increasingly looking for PS2 games above anything else.

    2p.

    Tim

    1. Re:In other news... by Tim+Browse · · Score: 2

      Although, in reply to myself :-), I will just say that 'The Sims' does seem to one PC game that bucks the trend. In a store the other day I counted 6 (six) add-on packs for The Sims - and those are unique add-ons - I'm not counting the bundles of two packs in one box, or special editions of The Sims including one or more add on packs, etc.

      They've got to be shifting a lot of copies of that game.

      Tim

  42. Reverse trend and other things by theolein · · Score: 4, Insightful

    I think the single most important reason why console game do well is exactly the single most important reason why cellphones do well: They are easy to use. Switch it on, press a couple of buttons and off you go. No matter how much easier computers have become they are still very difficult to use when compared to gadgets.

    I think both microsoft and sony will attempt to make their consoles more and more capable in that they will go online, do surfing, mail, messaging etc without the user having to wait eons for the programme to load. They might even start integrating stuff like office (XBOX version) eventually. If it still works like a gadget people will use it and like it.

    Another factor in gaming is that there are extremely few really innovative games. Most follow well known genres because the publishers are afraid of taking risks.

    1. Re:Reverse trend and other things by Pengo · · Score: 2


      If general computing becomes norm on console, Sony will do it long before microsoft. MS only has a monopoly to use if PC becomes totally commododized into an appliance.

      As TV's w/High Def become more of a standard, it won't be such a big deal to surf, read email, etc from the TV. The Mom/Grandma option becomes more real.

      I personally believe it would be sweet to have a PS2 powered Palm Pilot type device. :) w/Standard TV out but a simple interface to do basic things, like contact managment, IM , etc. Don't know how games would plug into it... Flash Rom? Who knows.

  43. VAT in USA vs. EU by yerricde · · Score: 2

    Im paying the ass raping equivilent of 79.99 USD (49.99 GBP!) for games over in the UK!

    Prices in U.S. dollars are typically quoted before adding sales tax, which typically runs around 6 percent. Europe, on the other hand, often includes sales taxes in the quoted price of goods, and sales taxes can run as high as 20 percent (France) or higher. Thus, your game may actually cost 64 USD (40 GBP) before taxes. That sounds about right; Warcraft 3 cost 60 USD at Best Buy when I first saw it on the shelf.

    (At least Blizzard didn't go completely greedy and pull a "Pokemon", making four separate editions of the game that each contain the single-player for only one race.)

    --
    Will I retire or break 10K?
  44. Don't disrespect kiddie games by yerricde · · Score: 5, Insightful

    Mario World and all the other kiddie games

    A significant fraction of people who have enough free time to spend a significant amount of time and money on video games are people who have not graduated from high school. Thus, kiddie games make money.

    Even if you leave out the fact that most children can save up their allowance and afford a console but not a PC, most of the PC titles available nowadays are first-person shooters, real-time tactical sims, or massively multiplayer online role-playing games. Most FPS games are rated M for graphic violence; stores will card buyers, and many parents will shy away. Most RTS games require more concentration than the average elementary or middle school age player can handle; kids won't want them. Most MMORPG games are rated M for signing a contract and paying real money every month; kids can't buy them.

    Oh man, the console games just blow the PC games away in terms of depth and playability...

    If you intended this as sarcasm, then you probably haven't played many good console games. Have you played Super Mario Sunshine? But have you actually played it, or are you answering based on your preconceptions of what a "Mario" game is like? There's more depth in Sunshine than in some of the more mindless FPS games.

    --
    Will I retire or break 10K?
    1. Re:Don't disrespect kiddie games by Phil+Wilkins · · Score: 2

      Ahh, the considered opinion of the barely pubescent teenager. Let me guess, you didn't buy a gamecube, because it's purple...

    2. Re:Don't disrespect kiddie games by Da+VinMan · · Score: 2

      I have to agree. But then, wouldn't the XBOX be your speed. Clearly, a GameCube would not.

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  45. boot into BASIC by yerricde · · Score: 3, Interesting

    I think the loss of computers that boot into BASIC

    Line-numbered BASIC? Ecch. The overuse of GOTO constructs in programs for old 8-bit BASIC interpreters has been known to stunt the growth of a sense of structure in some programmers who started out on such a system. Luckily for me, I used Logo (Lisp without the parentheses and with a plotting library) before BASIC.

    will lead to far fewer kids picking up programming for fun.

    What about computers that boot into a terminal and have perl and gcc available?

    --
    Will I retire or break 10K?
    1. Re:boot into BASIC by kisrael · · Score: 2

      Yeah, I know there's been some question about BASIC teaching bad thoughtmodes...but Amiga and I think ST Basic got away from that.

      What about computers that boot into a terminal and have perl and gcc available?

      Too steep a learning curve, and no obvious way to get to making the cool graphical stuff. (C=64 was no prince for this either.)

      There are some other things out there, but none have really caught on.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:boot into BASIC by kisrael · · Score: 2

      Yeah, but there is a difference between booting into BASIC and having BASIC somewhere available in the bowels of the system.

      The web is a little bit more forward than that, so kids might be aware that javascript is there (though it would be cooler if shockwave or flash was more accessible.)

      Sheesh. Thanks to all those people who don't have something better to do than mod me -1, overrated.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    3. Re:boot into BASIC by kisrael · · Score: 2

      So what do you suggest to make programming more accessible to kids? Replace Windows with a BASIC shell on all new PCs?
      Nah, of course not. Unfortunately I don't have a cure all solution, it's up to individual families to be aware of the situation and try to encourage this kind of creativity if they can. Mostly, we were just observing the change in home computers...probably akin to the way microchips made it harder for kids to start tinkering with radios and other hardware, relative to the old days.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  46. Well, I work in a major UK Game store and... by Anonymous Coward · · Score: 2, Interesting
    Well, I work in a Major UK Game store and I've worked there on and off for 3 years during my time at university and I've been apalled to see many good PC games get cancelled and dragged over to Consoles, I'd agree with one of the poster's comments about the ability to tinker with games and program on PCs which is lost with consoles.

    Examples of Games that have been lost to consoles (or delayed because of them):
    • Halo - Potentially a great game, prevented from being released on PC by Micro$oft because they want something to make their crappy brick (sorry, console) look good.
    • GTA3: Vice City - Brilliant Next chapter in the GTA3 series, now won't be released any time soon just to keep sony happy and keep sales of PS2 going.
    • Colin McRae Rally 3 - Great looking rally game, not being released on PC any time soon because they want to capitalise on console sales.

    I do see a trend with people coming in the shop and buying games though, it is definately the more intellegent people buying PC games in general, as a result the market has tried to capitalise on this by releasing 'intellegent' (read sometimes boring) games for the PC, whereas your typical console owner goes for violence or motorsport, generally Wrestling or Driving games.

    Manufacturers also alter games on different platforms, for example the new James Bond game, Nightfire was a multiplatform release, except the PC version misses out all the Driving levels, I happen to like driving games on the PC!

    It isn't helped by the publishers and stores as well, they get far higher profit from a Console game (another £10-14) than they do from a PC game.

    Manufacturers like the Console because it is an easily controllable market, once people have made an investment in the hardware everyone has to pay their prices for games, or they can't play it, there are barriers to entry into the console market, with expensive development kits being needed from Sony/Nintendo/Micro$oft before they are able to get started preventing easy, cheap game production.

    Whenever people come into the store after a particular game and it's available on the PC I always try and sell the PC version because it's cheaper and for the mostpart better (better graphics, sound etc.) and if people definately want a console I try and steer them away from the XBOX (microsoft has made too much money and monopolised too many markets already!)

    Also, Games Prices - People over in the US may complain about $29.99 per game, try £29.99, which is equal to around $44.98! (taking £1 = $1.50, I don't know the exact exchange rate) When are companies going to stop ripping the UK off!

    Well, that's my general rant about the state of the UK games market over with.

    The Honus should be on the OS manufacturers to make fairly consistent hardware (like macs) that could be garaunteed, then the game could just be booted from CD without worrying about the OS getting in the way (much like the XBOX does with embedded Win2k on each game)

    Also, if you get offered a reward card in store and don't want to pay £2, I agree you shouldn't have to, but we get B**locked if we don't try and sell them, so please don't complain to us. Write an email to the head office and complain, also I wouldn't have one if I didn't work there, I don't like giving away marketing info to the company either, but seeing as they log employee sales anyway, I may as well have some points.
  47. Sound by Afreet1 · · Score: 2

    I prefer to play games on my PC rather than my Xbox or PS2. The reason being that the graphics are usually better and I like the keyboard/mouse combo. My real sticking point is that despite current sound cards being able to dump a Dolby Digital 5.1 stream and interpret a DD5.1 stream from a DVD. Most sound cards cannot encode DTS or DD5.1 in REAL TIME. I have to rely on 4 discrete analog channels instead of 6 positional speakers. When will Creative Labs get their act together?

  48. RAM in consoles by yerricde · · Score: 2

    More specifically the N64 is a ~95Mhz 64-bit RISC core [dunno which series] with 4MB of ram.

    MIPS R4K series, 93.7 MHz. Reality Coprocessor, 62 MHz.

    When is the last time any gaming PC had 4MB of ram?

    You forget that all of the RAM in the N64 can be used as heap and stack. The code and static data sit on a cartridge that's much faster to access than a rotating disk. A developer who had worked on CD consoles was quoted in a console gaming magazine as having compared the N64's cartridge to an 8 MB disk cache.

    You forget further that console operating systems are much smaller than PC operating systems and don't have virus checkers, instant messengers, web browsers built into file managers (both Konqueror and Explorer are guilty), or SMB servers running in the background and eating RAM.

    --
    Will I retire or break 10K?
  49. backwards compatibility by Twister002 · · Score: 2

    Not to mention the fact that I can STILL play PS-1 games on my PS-2.

    I found Mechwarrior 3 when going through some boxes the other day and decided to install it on my Windows 2000 "gaming box", wouldn't even install. I got a dialog box telling me that I needed Windows 95 to play the game.

    PC's are notorious for not maintaing backwards compatibility. Kudos to Sony (It's the weekend right? We like them on the weekends.) for not abandoning a huge catalog of games.

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
  50. Merry Christmas... NOT by yerricde · · Score: 2

    High power computers are cheaper and cheaper every day

    They're not down to $200; only the Walmart.com Microtel PCs are that cheap, and their video isn't exactly up to par for running the latest PC games. If a kid wants a new game player for Christmas, it's a lot cheaper for the parent to buy a $200 console than a $600 PC and a monitor.

    --
    Will I retire or break 10K?
  51. Exactly by Twister002 · · Score: 3, Interesting

    There are more console games that are making me say "Hot Damn Jim!" than there are PC games.

    Oh boy, UT2003. Wow plays just like UT except with prettier eye candy and it costs $40 more.

    Now, Mechassault on the XBox! Cool, a mech game that looks better than the latest Mech game released for the PC. "Steel Batallions", what's that? I need a special $150 controlloer for it that includes foot controls and a eject button? That's cool! Exepensive but cool!

    Let me get this straight, if I beat the GameBoy Advance version of Metroid Fusion, I can link it to the GameCube version of Metroid Prime and get another power suit to play with? Cool!

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
  52. This is good news for Linux. by miffo.swe · · Score: 2

    One of the most common complaints about linux is that you cant play games on it. If gaming shifts to consoles instead of PC maybe the PC can be left to do what it is good at, work as a multipurpose tool to do work.

    I dont think internet and such will be a blast on a telly just yet. Why would i want a console needing constand upgrades and error corrections and such? I love consoles because i slap a cd in and it just works.

    --
    HTTP/1.1 400
  53. Running old PC games on newer PCs by yerricde · · Score: 3, Informative

    on PC you can play games from 1980s to 2002

    You can't play games from 1981 to 1995 on a computer that primarily boots to a Microsoft Windows 2000 Professional operating system or a Microsoft Windows XP operating system without emulation or virtualization, because 1. NT operating systems have poor support for DOS apps, and 2. those DOS games that do work with NT may run too fast to be playable.

    on PC you can use a lot of freeware/shareware games, Free Software is also much closer to PC than consoles

    Same on GBA. Have you played Tetanus On Drugs for GBA?

    --
    Will I retire or break 10K?
  54. Re:Bugs & Patches by Stonehand · · Score: 2

    Erm, console games can also be a lot less bug-prone because of the extremely limited target platform -- that is, people aren't swapping out video subsystems, audio hardware, et al, on consoles very often. In addition, that console isn't running random buggy freeware cursor utilities at the same time, nor is there much of a risk of the user corrupting the configuration by tweaking or deleting "useless" files.

    --
    Only the dead have seen the end of war.
  55. Old news... by Espectr0 · · Score: 2

    Since nintendo 64, everyone knows that console games outsold pc games by a factor of 5 or more.

    DUH, consoles are for gaming, pc are for working, internet, and SOME use them for gaming.

    DUH, PC costs way more than 200$ of the consoles (at least a decent one for gaming does)

  56. Re:Or was it piracy? by nutshell42 · · Score: 2
    IIRC that were official figures so the question is how many more are in circulation

    One thing that really astonishes me is that there are virtually no PC games on DVD and I can't but wonder why. Every publisher is crying about piracy but they ignore one of the more effective methods to stop it;

    so why don't they use DVDs and fill them with movies and extras? Of course you can crack the game but there's a difference between simply throwing clonecd at a game cd or getting a cracked version with no videos and stuff and imho that's the main reason why there is substantially less "casual" game copying (meaning not commercial piracy) in the console world

    So I'm sitting at an AthlonXP starting a game I'm going to play in 1280x1024 with AA and watching the intro-movie (if there is one) in 320x240 bink.

    --
    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
  57. Waiting for the next wave by Glock27 · · Score: 2
    When Geforce FX and Radeon 9700 are fully supported, the PC will once again be clearly ahead of the consoles. None of the consoles are due to refresh until 2004/2005 timeframe.

    A Hammer (for instance;) plus GeForce FX plus AGP 8x plus ~1 GB RAM plus fully digital display is a quantum leap beyond any current console. Once the hardware is delivered, and software arrives to exploit it (don't expect much delay) gamers will once again flock to the best platform.

    It also helps that PC stability and ease of use is increasing. Now all we need are mass ports of these games to Linux! :-)

    --
    Galileo: "The Earth revolves around the Sun!"
    Score: -1 100% Flamebait
    1. Re:Waiting for the next wave by Glock27 · · Score: 2
      Have you been following the discussion?

      Sure. I simply have a contrarian opinion. I'd be willing to place a bet that the trend will shift towards PCs within a year though.

      The trend is moving toward consoles because you don't have to pay out the nose to get a well-enough-looking system to play games on.

      And that's fine as long as it's really "well-enough-looking". Once the PC games look WAY better (and have better AI, playability, expandability and so on) there will be a shift in the PC direction. Don't forget that on that $1,200 PC you can ALSO do real work like create documents, web publishing, video and image editing, programming and so on. The value proposition of PCs is compelling.

      If you can get all of that garbage you mentioned for under $200, then I stand corrected.

      You stand corrected regardless. :-)

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
  58. Re:What are they thinking... by Glock27 · · Score: 2

    That is why efforts like garagegames.com are worthwhile.

    --
    Galileo: "The Earth revolves around the Sun!"
    Score: -1 100% Flamebait
  59. PCs are for porn by gelfling · · Score: 2

    Consoles are for games. Get it strizzait why doncha?

  60. My take on the factors by Schnapple · · Score: 3, Interesting
    1. The two "new" consoles have been out a year now, and now have more than one game worth buying (especially GameCube), so it makes sense that they would be selling. There's only so much holiday buying money to go around, so the fact that the PC is down by only 6% is surprising.
    2. One of the things that PC's do well is Internet Multiplayer. All three consoles require you to purchase something (even Xbox which had it "built in" already) to get online. When you can play a game online, you'll play it more.
    3. For that matter, the PC has the MMORPG, something the consoles have only flirted with so far. Pehaps EverQuest isn't moving as many boxes as they used to but the 200,000 people paying $12.99 per month to play mean that the game is still making money. For that matter, when you have a game like an MMORPG that requires a large time investment and a monthly bill, you're less likely to go out and buy more games (which is why I don't touch 'em).
    4. PC games can be modified and extended. Check out Neverwinter Nights which you can pretty much play forever, especially online. Plus there's all the FPS modifications.
    5. By that logic, NWN debuted with a $60 price tag - makes sense, given the replay value. PC games are sometimes more expensive, which is hurting their sales.
    6. True, it's possible to pirate console games, but it's uncommon. Few if any fool with mod chips or have DVD burners (Joe Public, not Joe Slashot). PC game piracy is much more common.
    7. Finally, consoles don't need intelligence. Anyone can pop in a disc and fire up a game. PC games require installation, fiddling, and while people like me love this, Joe Public hates it.
    Now I just got a GameCube and Metroid Prime, so I can swing both ways on this issue, but I do prefer PC games. However, console games will always have the apple of the public's eye.
  61. resolution and portability! by thebeagle · · Score: 2, Insightful

    RESOLUTION
    -Until HDTV is widespread and consoles are rebuilt to compensate, why would I take a giant leap backward by lowering my gaming experience to a television screen?

    PORTABILITY
    -I can run high-end 3d games on my Mac Powerbook G4. I can run them in the backseat of a car, on an airplane, or in bed. Why would I want to tie myself to a television screen?

    --
    [[Insert Sophomoric Movie Quote Here]]
  62. Dn't moderate this please by aepervius · · Score: 2

    To answer your question Kisrael, I started with ASM (to udnerstand how the beast functionned inside) then learned pascal (2.0 ?) later. Basic ? Never used it until I was in school, and really, It was only for 6 monthes until the school switched to pascal.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  63. Where's the blockbuster release PC games for 2002? by leonbev · · Score: 3, Informative

    I know that I bought less games in 2002, because most of the major releases that I want to buy haven't been shipped yet. I'd love go out to the store and buy Rainbow Six 3, Simcity 4, and Doom 3 right now, but they're not going to be shipped until 2003.

    That, plus the lack of any absolute "must buy" games being released this year, has cut down on my number of game purchases. Sure, Unreal Tournament 2003 and No One Lives Forever 2 were good, but they certainly weren't as ground-breaking as the original releases of those games.

  64. Re:Controllers by wheany · · Score: 2

    How about the mouse?

    PS2 has two USB ports.

  65. So here's the pricing from Dell... by corky6921 · · Score: 3, Interesting
    "And Mom and Dad gonna build a system? Doubt it, they do thier [sic] pricing at Dell.com..."

    Okay... here's what I just picked up from Dell a couple of weeks ago for a computer at the office.

    • P4/2.0GHz
    • 256MB RAM
    • 40x CD burner
    • Windows XP Pro
    • Network, modem, etc.
    • One-year onsite warranty


    I paid $714 shipped. Note that it came with a crappy video card. (Well, crappy if you want to use it to play games. We, of course, didn't.)

    Go with XP Home instead of Pro (you don't need Pro unless you're running a domain or multiple processors) and you get $100 or so of that price to upgrade to a great video card.

    Honestly, I think the people who are saying that PCs are $2000 haven't bought a computer in a while. It's now more cost-effective to buy a Dell, with all of its goodies like onsite warranties, than it is to build it yourself.

    You're right -- most people would rather go to Dell than build it themselves. I used to build all my own PCs, but it's no longer worth it. The days of the $2000 PC are over. The days of the over-$1000 PC are rapidly approaching an end.

    My boyfriend just picked up a 20.1" flat panel (yes, the equivalent of a 22" CRT) from Dell for $800 shipped. You want a $2000 PC? Get that plus a $1000 PC.

    (No, damnit, I don't work for Dell, but I'm sold on their onsite service plan, and they build quality PCs that are affordable. Also, I use GotApex to find the best deals at Dell [and others]. No, I don't work for them either. :P)
    1. Re:So here's the pricing from Dell... by Fastball · · Score: 2
      I respectfully disagree. The key when building a PC is to buy quality opponents that you can carry forward along your upgrade path. Three years ago I built a 500MHz Athlon with a 19" Sony Trinitron monitor and some mid-range components. A friend recently dropped a nice Soundblaster Live 5.1 card on me for nothing. That will go into the new rig.

      So yesterday, I bought some more components for a new PC, and I stepped up the quality that I bought. Asus mobo, 40GB drive, case, power supply, P4 2.4B CPU, radeon 9700 pro, 48x CD-RW, 512MB pc2700 RAM. I got all of this for just under $1000 with shipping. Top drawer gaming will be mine as I bring along the SB Live, 19" Trinitron, nice speakers with subwoofer, keyboard & mouse from my older PC (which happily serves my web sites, mail, and ftp).

      $1000 is greater than $200, but I could have gone even cheaper if I bought a vanilla CD-ROM, less RAM, etc. You also cannot repurpose a gaming console. I hope to make a PVR out of one of my PCs some day. There's just so much more you can do with a PC these days. Ham radio. PVR. Home theater. DVD player/ripper/recorder. File server.

      The money spent on the 19" monitor is going to carry forward a long time I hope. I hope the P4-2.4B CPU and radeon 9700 pro last a while longer than the typical 3 years I go between PC purchases.

  66. Yes - several do. But not many do progressive... by Kjella · · Score: 2

    Actually the "old" types of TV (front & rear projection, CRT) usually have 1080 lines, but interlaced (aka they updated only every second line per frame). The other competing standard is 720p - 720 lines progerssive (aka they update every line).

    Plasma screens are naturally progressive, so they usually go for a bit lower resolutions than the full 1080. Note that the HDTV definition goes all the way up to 1080p, but I don't think anyone is actually using it.

    Oh and by comparison a DVD has a resolution of 720x480 (max).

    Kjella.

    --
    Live today, because you never know what tomorrow brings
  67. Obvious reasons by supabeast! · · Score: 4, Insightful

    1- Consoles do not run Windows, and are therefore much more stable.
    2- A console does not need a $350+ video card upgrade every 12 months to run the current batch of games.
    3- Console games are not regularly released in a beta state by broke game companies that need sales to finish the code and release a giant patch.
    4- The more time we spend parked 12" away from a monitor at work, the more we value gaming ten feet away on the La-Z-Boy.

  68. The games by nEoN+nOoDlE · · Score: 2

    PC games have always sold less than console games so it's not a recent thing, but to me, the 6% loss doesn't come as surprising. PC games just suck now. I used to be a die-hard PC game enthusiast in the hey-day of adventure games and RPGs, but now everything that comes out is a hack and slash MMORPG or an FPS game. The last PC game I really got into was the Sims and that was during the first few weeks it came out. Meanwhile, I've been starting to play a few console games these days since it seems they're just getting better. I've been playing Metroid Prime on my GC and Splinter Cell on the XBox, both games being a lot better than anything I've seen on the PC in recent months. I even played GTA3 on the PC for awhile but even that originated on the PS2.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  69. I have only bought 3 games by Archfeld · · Score: 2

    this year just because the quality is not there. A port of of a tired console view locked 1st person shooter, or another old RTS just doesn't do it for me. The console audience has A MUCH LOWER expectation of a game, in replayability and life-span. In fact Metroid Prime is the ONLY console based game that has even interested me in a looong while, but some moron decided that being locked to a single platform was a good selling point for it ?!?!? I realize that the console is becoming the development platform of choicve but that means the games are scaling down to console requirements and the rest of us just deal with it :( If CDV would actually support their game, Divine Divinity is a great RPG, but it is quest broken and buggy now and CDV/Laran are totally non-responsive to support issues. UT 2003 was a tired rehash of a previous game that lacked any of the 'FUN' factor of the previous versions. Heck there are still WAY more UT servers than UT2K3, and not likely to change.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  70. Move along, nothing to see here... by badasscat · · Score: 2, Insightful

    People act as if this is some sort of new phenomenon - the fact is depending on what numbers you count (whether you include hardware and accessories, whether you count worldwide or just US, etc.) the console game industry is anywhere from five to twelve times the size of the PC game industry. That doesn't happen overnight - in fact, I'd bet it's been that way since the days of the Atari 2600. The 2600 sold 28 million units over its lifetime, mostly in the US - does anyone really think 28 million people had PC's (especially for gaming purposes) in this country in, say, 1982? I sure don't. I don't think PC's reached that sort of penetration until the mid 1990's.

    There was a time after the video game crash of 1984 when I would guess the PC game industry probably eclipsed the console game industry for a couple of years. But ever since the debut of the NES in 1985 console gaming has been gaining momentum again, and it's only accelerating as the PC game industry slowly dries up.

    PC gaming has become very hit driven, and that's really screwed up the economics of it. A lot of people (especially here) think of PC gaming as some sort of panacea of free ideas where any average joe can break in with a brand new concept and make money, but despite the tighter control by manufacturers that actually better describes the console industry than the PC game industry. PC gaming has become little more than MMORPG's, real-time strategy, first-person shooters, and The Sims. It's become extremely tough for the little guy to break into the market. Meanwhile, console developers have better distribution and co-marketing with manufacturers. It's a lot easier for new concepts to gain traction (though the console industry is still very genre-oriented, it's not quite as hit-driven as the PC game industry. It's very easy for a decent game to make money without breaking the top 20). Most console games are games you'd never see on the PC because nobody'd ever take a chance on them, whereas most of the better PC games do appear on consoles.

    People have been talking about convergence for a long time, but it seems to me that what we're really seeing is divergence. Instead of using one PC for all sorts of productivity and entertainment applications, we're using many devices for specialized applications. People just seem to like gaming on consoles better than on PC's, and eventually games on PC will probably be pretty few and far between. The PC itself is being redefined and will probably end up more limited in scope than what we've traditionally used them for in the past (despite this "media center" BS that MS is trying to push through) - I'm guessing the laptop form factor will eventually take over as the default PC configuration in the home, which will limit gaming upgrade options even further. No big loss; game consoles are cheap and powerful and there's no real drawback to using one over a PC for gaming.

  71. Could see this coming by Trogre · · Score: 2

    Since Micrsoft is trying to kill off gaming on the PC in favor of their DRM-friendly XBox, this could be a great opportunity for game developers to further their efforts in making games for the Linux platform.

    Microsoft puts less effort into gaming in their PC software; soon windows no longer a viable gaming platform; people still want to play games on their PC's.

    If they're told they have to buy another piece of hardware (an Xbox) to play their favorite games, why not suggest Linux?

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  72. Re:Longevity forced by no backwards compatability by spike+hay · · Score: 2



    Why would I buy a high end gaming PC when a $200 console has as much power and I can sit on my couch and play on my big screen?


    You don't need a high end gaming machine! Even a cheap PC you could build for $400 with a Athlon XP 1500+, 40 gig hd, geforce 3 ti500, and 512 megs of ddr would be able to very nicely play any game in existence right now, and under much higher rez than a console.

    --
    If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
  73. Surprised? by pixel_bc · · Score: 2

    Uh... consoles sales beat out the PC *EVERY* year.

  74. I've never really liked Mario games by 0x0d0a · · Score: 2

    Just as an aside, I've never really enjoyed the core line of Mario games all that much. Mario Kart was okay, but it isn't *that* good. A huge number of people seem to absolutely love them.

    They just don't seem to measure up to some of Nintendo's other offerings, like the Metroid or Zelda series.

  75. Yes by 0x0d0a · · Score: 2

    There will, for the forseeable future, be separate console and computer markets.

    consoles:
    * simple, easy, good for Joe Average
    * efficiently built -- you can make 'em cheap
    * good game-playing controllers

    computers:
    * Much more flexible -- there's only a small market for people that really like tweaking/playing with the guts of their games, but it'll always be there
    * Good general-purpose input peripherals. The mouse is still utterly unbeaten by console controllers -- Halo's weakest point, for instance, is *easily* the controller and the dreadfully slow turn rate.
    * Currently better network connections. I expect this will change rapidly -- A cable ISP would *much* rather service idiot-proof boxes that people only use to do low-bandwidth gaming than a service swamped by Kazaa users.
    * Much better resolution. This is likely to stay around for some time -- TV monitor resolutions suck, and suck badly. I particularly hate split-screen console games, with only 200 pixels or so vertically.

  76. Sticker Shock by 0x0d0a · · Score: 2

    I remember World of Xeen running about $75 for the Mac, and a couple of the "interactive movie" titles in the days when "multimedia" was a big deal running upwards of $60.

    I utterly agree about the late adopter model. Buy a game later and you get better prices, a better community, a game with the bugs fixed...

  77. Re:Longevity and Stupidity by mgblst · · Score: 2

    Are you using it to post this? Do you have it set up as a router in the closet? Did you give it to your daughter to fool around with? Did you donate it to a school?

  78. Re:boot into Smalltalk by pHDNgell · · Score: 2

    So what do you suggest to make programming more accessible to kids? Replace Windows with a BASIC shell on all new PCs?

    Give them a smalltalk environment. Squeak smalltalk is an excellent implementation of an environment that was designed for teaching kids how to program, while still being a great environment in which adults can program.

    --
    -- The world is watching America, and America is watching TV.
  79. Re:Ewww. console games suck by KlomDark · · Score: 2

    Flamebait, huh? Wow, I must have struck a nerve with the Bubba Joe crowd. :)

  80. Very true, but... by Da+VinMan · · Score: 2

    Now let's discuss the steps one would follow to play a user mod for your favorite game.

    PC:
    Your steps + give or take a few.
    Download mod and install.
    Maybe tweak the mod.
    Play.

    Console:
    You are either SOL and can't do this OR
    you get to subscribe to some premium service that only allows you to download approved (and one would hope, pre-tested) mods. Furthermore, you will start paying at some point for the privilege of downloading a specific mod. Of course, that's not true right now, but it will be.

    Add to this the fact that RTS and FPS games are essentially unplayable without a keyboard and mouse (which consoles haven't done yet and probably won't). Even when that gets fixed, there are fundamental loss of control issues inherent in consoles.

    Actually, I think PCs will remain important in gaming too. PCs will probably always be the first place where cutting edge gaming ideas get implemented first. After all, PC users are more tolerant of problems, steep hardware requirements, etc. It only makes sense to piss off the smaller market segment first in order to prove out the ideas that will ultimately get used on the larger (console) market.

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  81. Re:Longevity forced by no backwards compatability by Da+VinMan · · Score: 2

    But running e.g counterstrike at 1600x1200 is merely an exercise in jerking off among the hardware lovers, and serves no real purpose that isn't fulfilled at 800x600.

    Amen! Playability and replayability have NOTHING to do with graphics resolution, unless the graphics themselves interfere with the gameplay. Now read the corollary to that: Graphics resolution can not improve the playability, it can only interfere with it.

    Now let's take this one step further, so far this is only about graphics resolution. I submit that graphics "dimensionality" (2D vs. 3D) is also part of the discussion. A game should not be rendered in 3D unless the 3D aspect enhances playability. End of story. Requiring, developing for, and supporting a 3D engine is far too expensive a proposition for games that don't need it.

    I'll take a game with a well designed game UI over a 3D game with lower playability any day. Want an example: Age of Empires 2 vs. Warcraft III. I'm still pissed that I bought Warcraft III. My only complaint about AOE2 is that I didn't buy it when it first came out. I only bought it after being disappointed with WCIII. I hadn't realized what I'd been missing.

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  82. Vice City... by Sentry21 · · Score: 2

    It was reported by (I think) Gamespy that Electronics Boutique sold/rung up (including pre-orders) I think 300,000 copies of Vice City on the day of release. Where I work, it's flying off the shelves almost as fast as it's coming in, and it's coming in in droves. Console games are crazy popular, especially around Christmas; I sell easily four dozen console games for every PC game I sell, no question. It just doesn't compare.

    --Dan

  83. Retrogaming by DarkDust · · Score: 2

    The main reason I'm only playing consoles now is retrogaming in the future: from time to time I like to play my old games.

    I just plain hate tuning DOS each time to be able to play whatever DOS game I'd like to play (I just had to build an extra PC only for playing old DOS games). When I realized that this isn't any better with Windows years ago I switched from PC + console to console only.

    If I want to play Super Mario Bros. 1, I just take the module and put it in my NES, et voila everything works with no hassle. That's the main reason for playing consoles, IMHO: it just plain works, at optimal speed too.

    Besides, the games are different on consoles and PC (even between different consoles): you find more interesting puzzle games on consoles than on PC, IMHO, while there are more ego-shooters avaible on the PC. If you like jump'n'runs you need a console, if you want to play online games a PC is the weapon of choice.

  84. GTA2 and Unreal? Is this 1997?? by Viewsonic · · Score: 2

    Geez man.. And you JUST did this? Where have you been living these past 5 years?

  85. Copy protection by heroine · · Score: 2

    Copy protection makes all the difference. You can't download a game from the internet to a console like you can on a PC and the feature set has finally lured consumers away from the power they had with general purpose computers.

  86. New Harry Potter game, comparison of PS2 and PC by nizo · · Score: 2

    After installing the new PC version and being annoyed by sound problems etc. I decided to get a PS2 (I needed a new DVD player, so I felt I could finally justify getting one :-) ). I got the Harry Potter game for the PS2, and it plays wonderful. I have to agree with the parent post, the PC version looks pretty slapped together compared to the PS2 version. I noticed some of the music and a few of the graphics are the same, but the PS2 version offers waaaaay more gameplay and much better/smoother graphics. My 900mhz PC running windows 2000 should pummel the PS2 hardware-wise, but alas this appears to not be the case. On the upside, I can now look forward to removing windows 2000 and devoting my PC solely to work :-)

  87. Re:Two consoles run (ran) Windows. by supabeast! · · Score: 2

    The Dreamcast did not run Windows CE. It was capable of running it, and several early game titles used it (The games come with the OS they boot to. No reason to keep a static OS on a console with a 5+ year life.), but the system itself did not run Windows.