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Detailed Preview of Masters of Orion 3

garibald writes "Constantine, the head developer, promised that there would be a detailed preview of the game this week, and here it is at Apolyton. Constantine also said the game was in it's final regression testing. Here's hoping that the game will be out by the end of this month." Oh, Lordie, if I counted the hours I spent playing MOO and MOO2 - I'm really looking forward to this one.

106 of 283 comments (clear)

  1. No! by Negatyfus · · Score: 2, Funny

    I think you got a couple of songs mixed up. It's Master of Puppets and Orion is another song from that album altogether.

    1. Re:No! by ender81b · · Score: 3, Funny

      ... my god what has the world come to. *You* Have got to be kidding me. What he is referring to is the Song Master of Puppets by Metallica and the song Orion by metallica. Do yourself a favor, go grab the mp3's off the web (lars ulritch loves it when you do this - everytime somebody pirates a metallica song an angel gets its wings) and download "master of puppets" and "orion".

  2. Track record? by Omkar · · Score: 2

    Does this game's developer have a track record like Nintendo's or Rare's of delaying games (until they're perfect - good) for years? IF so, then I wouldn't bet on seeing the game soon, no matter what the developer says. Perhaps someone can shed some light on this.

    1. Re:Track record? by KrizDog · · Score: 2, Informative

      They have already pushed the release back more time than I can count. They even made wired's vaporware list at number 5. Its about time they actually went gold.

    2. Re:Track record? by Kibo · · Score: 2

      Vaporware?

      Oh you mean Stars! Supernova Genesis. Gah! I still play Stars! dreaming of the day I can finally play Stars! SG.

      --
      --Jimmy has fancy plans; and pants to match.
    3. Re:Track record? by Bicoid · · Score: 2

      Generally, you wouldn't have to MOVE 50 ships to take over a barely defended planet, unless you were using scouts armed with lasers or something. By the time my fleet was that big, I was moving around fleets of 10 Doom Stars packed with 70 Heavy Plasma Cannons each. Only the big enemy fleets actually got a taste of my REAL fleet, which was a pile of titans and doom stars with gauss cannons to kill shields, Ion Cannons and neutron beams to kill marines and to immobolize the ships, whatever the jump technology there was to let you go basically anywhere in the battle screen, and pods to increase my total marine capacity. The best thing about a fleet like that is that it just keeps on growing and growing and growing...

      --
      If not all sentients are human, couldn't it be possible that not all humans are sentient either?
  3. favorite part by prichardson · · Score: 4, Insightful

    My favorite part about MOO 3 is the real time ship-ship combat. It always seemed anoying and wrong to have turn based combat. Turn based strategy is fine, but after playing a few RTS's I realized that there are just some really cool things you cant pull off in turn-based.

    --
    Help I'm a rock.
    1. Re:favorite part by hemanman · · Score: 3, Interesting

      Oh, what to do, mod parrent as troll or reply....

      Ok, I guess I reply instead. Turn based combat worked just fine in MOO and MOO 2!

      Why does everything have to be real time today, where the AI is so "advanced" that the advanced part is that it attacks you on 3 fronts at once, oh gee what exitement!

      I hope they make it a bit like Bioware's Neverwinter Nights so you can pause and stack your commands on all ships, now that would be cool.

      -H

    2. Re:favorite part by meringuoid · · Score: 5, Interesting
      Ok, I guess I reply instead. Turn based combat worked just fine in MOO and MOO 2!

      No, it didn't. Two fleets of identical ships face off, and they are built so that it takes a full volley of fire from two ships to destroy one. Suppose there are 100 ships in each fleet. What is the deciding factor in the outcome of the battle?

      Answer: who shoots first, wins.

      Fleet 1 fires, destroying as many ships as possible and leaving the others undamaged. Fifty of Fleet 2's ships go down in flames. Now it's Fleet 2's turn - but because half of them are dead, they only take down 25 of Fleet 1. Fleet 1 returns fire again and demolishes 37 of Fleet 2's ships, seriously damaging one other. The thirteen remaining ships (if they are at all sensible) turn and run.

      And the player _always_ got first shot. I ended up piling on as many weapons as possible to my ships at the total expense of armour and shielding. If the enemy fired a shot at me, I was going down, but I knew full well that they weren't going to get the chance.

      It got worse at the end of the game; the defence technology didn't keep pace with the weapons. Shield-piercing autofire (3 shots instead of 1 at a 20% accuracy penalty) heavy phasors coupled to a good computer (making up for that penalty) and an Achilles targeting system (which totally bypasses the target's armour and massively increases damage) were so good they were almost like cheating. Phasors miniaturised well, so you could pack a whole lot onto a ship. It got to the point where one ship could take down several enemy ships in its turn. With a kill rate of 1 a turn or greater, Fleet 2 aren't going to fire a shot; they're just going to be mown down.

      One cute thing to do is to conquer all the galaxy except one enemy world - then give them 10% tribute. With such enormous cash supplies they build fleets of hundreds of ships, which you can then use as target drones. See how many you can take down with a single ship...

      --
      Real Daleks don't climb stairs - they level the building.
    3. Re:favorite part by kurokaze · · Score: 3, Informative

      True, late in the game it was whoever fired first
      wins.

      But what it interesting was that there was always
      one weapon which totally would dominate in the
      game. Most of the time it would be heavy
      phasor + auto fire + shield piercing. (Achilles
      targetting units should be standard equipment
      on all ships)

      but in some games I played the AI would build
      ships with displacement devices and energy
      absorbers, which really take alot away from the
      phasor. Heaven forbid they actually had hard
      shields to boot. Therefore in scenarios like
      that I tend to use Mauler devices and / or
      stellar converters. I actually had miniturized
      the stellar converter small enough to fit on a
      battleship.

      Now imagine this, a fleet of battleships w/
      stellar converters and time warp facilitators +
      half a dozen doom stars equipped with heavy auto
      fire phasors + high energy focus + hyper x
      capacitors + structural analyzers + achille
      targetting units + subspace teleporters & time
      warp facilitators. The enemy wouldn't have a
      chance to fire one shot against me.

      The 1.31 patch with ship initiative turned on
      negated some of that though.. had to start
      re-thinking strategy due to that!

    4. Re:favorite part by meringuoid · · Score: 2
      The 1.31 patch with ship initiative turned on negated some of that though.. had to start re-thinking strategy due to that!

      Awww. Did they break the cloaking cheat, too? (For those who don't know, Orion 2 had a device called the Phasing Cloak, which was totally impenetrable - a phasecloaked ship couldn't be seen, let alone shot at, but had to decloak to fire and had to go a turn without firing to recloak. The Timewarp Facilitator gives the ship two turns in a row before the enemy gets a shot. This gave people a wonderful loophole...)

      --
      Real Daleks don't climb stairs - they level the building.
    5. Re:favorite part by NoMoreNicksLeft · · Score: 3, Funny

      One cute thing to do is to conquer all the galaxy except one enemy world

      My favorite goal, was to cripple an incapacitate the other races, without genociding them. Each race was allowed to have its homeworld, and only that homeworld. I would take all the others, beating them back to their origins... then my lvl 100 warships would patrol orbit. Never again, would I allow them to leave the surface... or for that matter, to build industry! Had to be careful, never to let them go much below 10million population, or you could accidentally extinct them on the next volley. What a pity that would be, the curator of the intergalactic zoo would have had my head! Figuratively speaking, of course. As emperor, I had him executed for sneezing in my presence.

      Those were the days. It was only later that I discovered that the Urquan had been doing the same for millenia. But that's another game, another story.

      PS I used to do this on Herzog Zwei too... ring his home base with SAMs, and he could never leave to place units, but would never lose either. Just turn the TV off for a week, come back and end the game to see that you died 4 times, but he died 376,122 times. Caimlas, if you are reading this, you won't believe that either, I suppose. Yes, I did beat Zelda without ever getting the sword, asswad.

    6. Re:favorite part by Stonehand · · Score: 2

      Yes, they changed the extra-turn sequence.

      Stasis beams and the warp interdictor/stargate combo were still both perversely strong, however, and 1.31's ship initiative broke the black hole generator (it simply doesn't hurt the victims anymore).

      --
      Only the dead have seen the end of war.
    7. Re:favorite part by Clover_Kicker · · Score: 2

      >My favorite goal, was to cripple an incapacitate the other races,
      >without genociding them. Each race was allowed to have its homeworld,
      >and only that homeworld.

      You're a kind and soft-hearted leader.

      I'd leave 'em with the worst planet in their holdings, hopefully something tiny and ultra-poor.

      It doesn't take much of a fleet to babysit a planet like that :)

    8. Re:favorite part by orichter · · Score: 2

      My favorite part of the game, (until I got bored of it) was early game MIRVed missles. I would build a Cruiser hull as quickly as possible and load it with 2x missles. Also make a scout ship with no weapons, but all the speed/turning enhancements. I called this the Observer. Take the pair into battle, have the Missle Cruiser Launch both rounds of Missles, and retreat. As long as the Observer remains in the battle, the missles continue to fly. Have the Observer Run like hell. Usually, your missles will destroy the defending force before thier missles reach your Observer. After the battle is over, your cruiser (which retreated) returns for the ground battle. If you've chosen a telepathic race, mind control the colony, and repeat as necessary. Like I said, it's so easy, it's not really much of a challenge, but if you just feel like taking over the galaxy without too much trouble, this strategy can easily end a game in a Huge galaxy in under two hours.

    9. Re:favorite part by NoMoreNicksLeft · · Score: 2

      But from an aesthetic standpoint, they needed to be confined to their homeworld.

      The game should have had technology that allowed you to de-terraform the planets to small, ultrapoor. Wish it were moddable...

    10. Re:favorite part by Kintanon · · Score: 2

      400? That assumes you only put 1 converter per ship. Bollucks! I recall doing over 10k damage with stellarconverters...

      Though gauss cannons were always my favorite weapon...

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    11. Re:favorite part by Kibo · · Score: 2

      Am I the only one that used to fill up those vaguely star destroyer hulls, I think it was a huge blue flag hull with photon torpedos, disrupters, fighters and bombers?

      --
      --Jimmy has fancy plans; and pants to match.
  4. DIRRTY DIRRTY DEVELOPERS! by Anonymous Coward · · Score: 2, Funny

    Muusssst have my ORION 3F)JSKDL Musssst have it now. WHy do they taunt me? WHY DO THEY TEASES ME? I hatesssss them. precioussssss

    1. Re:DIRRTY DIRRTY DEVELOPERS! by oni · · Score: 2

      we wait for master to sleep. Yes!

      Then we takes it! We takes the precious.

  5. New skills sets? by grumpygrodyguy · · Score: 3, Interesting

    I enjoyed both MOO1 and MOO2, but was a bit disappointed with the fact that the skills in MOO2 were basically a carbon copy of those in M001. I liked the improved graphics and interface of M002, but would have appreciated more expansion of content.

    It gets kinda dull when you reach the end of the game and start exhausting what you can research. Researching Planetary Future Tech 24 , or Weapons Tech 33 may improve my score...but I'd rather have better guns/ships.

    Does anyone know if the skills have been expanded for M003?

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    1. Re:New skills sets? by europrobe · · Score: 3, Informative

      See this FAQ and look under Technology. For the lazy, it says:

      Will the tech tree be larger than MOO2? Will there be a "creative" race?

      Oh, yes, the tech tree will be a lot bigger. Even three times bigger. On "creative": there won't be quite such a racial trait that will allow you full access to the tech tree, but some races will have larger tech trees then the rest.


      That's three times for ya!

      --
      Score:-1, Wrong
    2. Re:New skills sets? by meringuoid · · Score: 2
      >Weapons Tech 33 may improve my score...but I'd rather have better guns/ships.

      It did allow you better ships, the more future tech you researched, the smaller the weapons, and more of them you could fit in a ship. Useful for the deathstar ships, you could fill them plenty with death rays...

      Death rays were Antaran technology, they didn't miniaturise at all. Mauler devices and phasors got very small, though. And it was so much fun once you could build cruisers with stellar converters ;-)

      Researching Advanced Sociology was a complete waste of time, though. AFAIK, it's only worth advancing in physics, chemistry and biology once you've exhausted the original tech tree.

      --
      Real Daleks don't climb stairs - they level the building.
    3. Re:New skills sets? by mofolotopo · · Score: 2, Funny

      The stellar converters were awesome. On very stressful days, I'd sometimes go around trying to destroy every planet in the galaxy by not quite killing off an enemy, letting him settle a new world, then vaporizing it. A guilty pleasure. I suppose I'm going to be up in front of a war crimes tribunal some day

    4. Re:New skills sets? by meringuoid · · Score: 2
      The stellar converters were awesome. On very stressful days, I'd sometimes go around trying to destroy every planet in the galaxy by not quite killing off an enemy, letting him settle a new world, then vaporizing it. A guilty pleasure. I suppose I'm going to be up in front of a war crimes tribunal some day

      MoO2 seemed a little unclear on what exactly constituted a war crime. Dropping bioweapons from orbit - war crime. Blasting every settlement on the face of the planet with disruptor cannon from space - not a war crime. Saturating the place with antimatter bombs - not a war crime. Sending down troops to exterminate the population in person - not a war crime, but carries a diplomatic penalty. Demolishing the entire planet - not a war crime.

      --
      Real Daleks don't climb stairs - they level the building.
    5. Re:New skills sets? by meringuoid · · Score: 2
      stellar converters on cruisers? holy crap how high did you need on the advanced research to get to that?

      Lots. Lots and lots and lots of advanced physics, I think I'd got to something like 30 levels or so. Why bother? I decided I wanted to end the game with _all_ the technology, and I needed a black hole generator from an Antaran ship to do that. So I'd sit about waiting for Antaran raiders to come through with a battleship or better - the smaller ships don't carry black hole generators - and then have my fleet of assault carriers (Titans with Class X hard shields, troop pods and lots of assault shuttles) meet them and start a boarding action. Antarans don't come around that often, though, so I had a lot of time doing research.

      It's cute to see the message 'Send 1 ship to attack Antares?' It's even more fun when it's only a cruiser (I couldn't do it with a destroyer without using the timewarp / cloak cheat - that would allow me to do it with a frigate.) I didn't use the stellar converter for that, though - miniaturised Maulers were more space-effective.

      --
      Real Daleks don't climb stairs - they level the building.
    6. Re:New skills sets? by Clover_Kicker · · Score: 2

      >The stellar converters were awesome. On very stressful days, I'd
      >sometimes go around trying to destroy every planet in the galaxy by
      >not quite killing off an enemy, letting him settle a new world, then
      >vaporizing it. A guilty pleasure. I suppose I'm going to be up in
      >front of a war crimes tribunal some day

      Heh. In small universe games, where every planet counts, I made a point of blowing up poor/ultra-poor planets. Once I'd conquered another planet in that system, if I had time, I'd construct an artificial planet from the left over asteroid debris. The new planet would have normal mineral wealth :)

    7. Re:New skills sets? by meringuoid · · Score: 2
      every time I tried to board an antaran ship it blows up...

      They carry a Quantum Detonator. It has two effects - first, it gives a 75% (I think, might be 50%) chance of a warp core explosion if the ship is captured, and second, it triples the damage done by that explosion.

      The odds are very much against you if you launch assaults on Antaran ships - they have excellent marines on board, and even if you do win chances are the ship will blow anyway - but it can be done.

      --
      Real Daleks don't climb stairs - they level the building.
  6. Re:What kind of convoluted logic course did he tak by Anonymous Coward · · Score: 5, Funny

    By the way, still playing computer geek games past the age of 12? GROW THE FUCK UP!

    Let's all guess who just turned 14 and thinks he's the hot shit now...

  7. Er..what kind of game is it? by rufusdufus · · Score: 4, Insightful

    After reading the gobblygook article and looking at the race types, I went in search of something that would tell me what the game play is like.
    After seeing this screenshot , I decided I just didn't care.

    The article and the screenshot together just make the game look mush-brained.

    1. Re:Er..what kind of game is it? by AndroidCat · · Score: 3, Insightful

      It would have been nice if they'd got a reviewer who'd played MOO and MOO2. Just copying race descriptions out of the manual isn't exactly a review.

      --
      One line blog. I hear that they're called Twitters now.
    2. Re:Er..what kind of game is it? by nehril · · Score: 3, Insightful

      no kidding. this "detailed preview" offers zero useful information about how the game plays. the writing is some of the worst I've encountered:

      The purpose here was to expediently observe these base cultures' histories in, as the manual states, "an effort to gain insight into their own dilemma" (Page 23). The goal was to reproduce the elements that led to the Elder Civilizations' conflict on a smaller scale. Whether such research led to discoveries sought by the Orions is unknown. What is known is that these pain-staking efforts would lend rise to no less then five distinct races. Two of these, the Klackon and Psilon, are playable civilizations in MoO3. Another race, the Humans, adamantly rejected suggestions that they too would found their origins within the universal petrie-dishes of Orion whims.

      the purpose of this article is to expose the base underworkings of a twisted syntactical constructive that passed the a spell checker, but no passing the whims of sensibility-making.

      it's just page after page of ridiculous race backstory. for great justice, does anybody have any idea how the game PLAYS? is it 3d? what are the new weapons and ships like? do you still have a cool movie clip that plays when you fire that mega planet destroying weapon? Do you have to let battles between large fleets run overnight because the engine bogs down?

    3. Re:Er..what kind of game is it? by Lars+T. · · Score: 2

      Let me guess: the words "Ambassador" and "polite" scared the heck out of you, and you went running back to blasting Cyberdemons.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    4. Re:Er..what kind of game is it? by Alsee · · Score: 4, Interesting

      does anybody have any idea how the game PLAYS?

      While I haven't actually seen the game, I have been following it pretty closely. There is a lot of information available on exactly how various parts of the game work.

      is it 3d?

      While there are pretty 3-d graphics, the gameplay is effectively 100% 2-d. I beleive you can view and rotate the "galaxy" in 3-d but the stars effectively lie in a plane. The space combat occurs in a 2-d plane with 3-d models. The game does not require a 3-d accelerated graphics card.

      what are the new weapons

      You can to some extent design your fighters and missles almost like they are mini-ships. I don't know anything about new weapons. The game system for weapons seems to very similar to MOO2 for weapon mods, miniturization, and general weapon classes.

      [what are] ships like?

      That's a HUGE question, and a lot of it is the ENTIRELY NEW combat system. I'll just skim a few points.

      There are now 14 ship sizes for each of starships, system ships, and starbases. I think they expaned the text-space because of popular demand for the name "superdreadnaught", and that one is merely size 11. The space available on system ships is effectively one size class larger and starbases are effectively 2 size classes larger. YOU GET TO DESIGN YOUR STARBASES! You can have multiple starbases over a planet and they actually orbit the planet during combat. Beta testers have described the weapon capacity of larges starbases as "staggering". Planets and starbases have enormous range on their weapons - *if* they can see you.

      MOO3 you are going to making and using larger numbers of ships than MOO2 and you are handling them as task forces. Dozzens, hundreds or even thousands of ships. You are probably going to need a mix of ship sizes and weapon types. It's a lot more sophisticated than MOO2's basic plan of simply making all your ships the largest hull size and stuffing them all with the same weapon. Your task forces will be made up of a variety of ships with different roles.

      The combat is real-time, BUT! Lots of MOO fans freak out when they hear "real time combat", but as I understand it is NOTHING like the typical real time combat system and that "turn-based fans" who have used it are actually happy with it. It is not a hectic click-fest. It is strategic in nature. The ship captains and task force leaders in the fleet are "smart" and you give them combat strategies.

      The combat uses "fog of war" where you can only see ships within sensor range (planets are always visible). One of the roles for small ships is as perimiter scouts acting as eyes for your big ships with and ultra long range beam weapons and/or missles. You want to keep those ships out of the enemy's sight while they hammer him.

      Starships can move from any star to any star just like in MOO1 and MOO2, but they're added starlanes. Starlane travel is MUCH faster than going "offroad". I think they are trying to get the "best of both worlds", starlanes help you build frontlines and choke points, but in starlane-only games things can get too restricted and the chokepoints become become stupid. From what I've read they seem to have done a good job and it works well. Hopfully the combination will give strategic richness.

      There's a LOT more, but my "just skim a few points" already turned into 5 paragraphs. The starlanes and realtime combat have been very controversial, but the general consensus is that you have to actually see how it works and that it really does work out well.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    5. Re:Er..what kind of game is it? by meringuoid · · Score: 2
      YOU GET TO DESIGN YOUR STARBASES!

      Excellent! In MOO2 I was always infuriated by the choice of weapons on my starbases. Antaran death rays are nice, but impractically large; I'd rather have my starbase capable of firing several smaller shots. Later in the game, if you go into extreme physics territory, your conventional weapons have been miniaturised to such an extent that your Star Fortresses are totally outclassed by your light cruisers.

      You can have multiple starbases over a planet and they actually orbit the planet during combat. Beta testers have described the weapon capacity of larges starbases as "staggering". Planets and starbases have enormous range on their weapons - *if* they can see you.

      Proposed plan of attack: take a Doom Star hull and fill it with rocks. Launch it directly towards the starbase at high speed, and have the fleet follow close behind it. By the time the planetary defences have melted the thing down, the fleet's there on the spot and has negated the starbase's superior range. In general, can my lightly armoured killer ships hide behind tougher ones?

      One thing I'd like to see (and I imagine it's a bit late to hope for it to be in MOO3 :-) is for there to be a benefit from standardisation. As it is, I decide I want a battleship, and I specify a variety of parts to go into it, then I order it to be built. So the parts are manufactured, a hull is built, the ship fitted and configured as a one-off affair. What I want is a discount if I order ten at a time.

      Or perhaps more realistically, I might run an imperial arsenal. Things like stellar converters and black hole generators I'll only ever need a few of, but I get through thousands of point-defence phasors and pulson missiles. I should order them in bulk, and allocate them to shipbuilding projects as required. Once stockpiled weapons become obsolete, a new option arises for the technologically leading player - become an armsdealer! I notice the Sakkra and Klackons are having a major and very bloody war - would either of you two be interested in buying a few dozen ex-Psilon graviton cannons?

      --
      Real Daleks don't climb stairs - they level the building.
    6. Re:Er..what kind of game is it? by Alsee · · Score: 2

      take a Doom Star hull and fill it with rocks. Launch it directly towards the starbase at high speed, and have the fleet follow close behind it.

      I forgot the game title of it, but that reminds me of a MOO-type game that had a sense of humor. The highest level sheild was called "Hide behind a big rock technology".

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  8. The Moo Purification (slashdot?) by $$$$$exyGal · · Score: 4, Funny
    The [so-called] Purification... was a lengthy process, and not all Slashdotters survived the transformation. Those who did not wish to undergo the Purification were granted goatse and politely but firmly invited to leave Slashdot forever. Those exiles settled on a distant world and called themselves the Trolls. -- Slashdot Manual (Page 76)

    Ok, so I slightly changed it. ;-)

    --gal

    --
    Very popular slashdot journal for adul
  9. Waiting by Vardan · · Score: 2, Interesting

    I've had my preorder at EB since October. I really hope they get it out soon, it looks like it's going to be great. Maybe they'll actually make a Master of Magic 2 as well...oooh...*drool.* For those of you who haven't played the old Simtex games, see if you can find them, they're worth playing even now.

    1. Re:Waiting by ender81b · · Score: 3, Interesting

      Master of Magic! Somebody who appreciates good, old classic games! I have a pentium 90 boxen with a (massive) 64 megs of ram, 1gbyte HD, some trident svga card, and sound blaster 16 dedicated to playing old dos games. Stuff like Master Of Magic, Master of Orion, tie fighter, dark forces, the *original* civ, and Crusader: No regret/No Remorse. Man I wish their was a way to run these on more modern machines... you just don't appreciate how much the 640k barrier/irq settings suck until you have to deal with it all over again =).

      Man they just don't make games like that anymore.

      P.S.
      If you are a true MOM fanatic you know that playing with chaos and using flamestrike is cheating! =)

    2. Re:Waiting by Jugalator · · Score: 2

      If you are a true MOM fanatic you know that playing with chaos and using flamestrike is cheating! =)

      Hehe...

      I personally enjoy picking all Life Magic and that leader ability to make all trained units one level higher than normal. Then you cast Crusade or whatever it was (the global enchantment to *further* increase the levels of all your units one more).

      Then destroy the AI with Champion Halfling Slingers or Champion Javelineers. Mwahaha :-)

      Torin the Chosen can also become quite powerful at high levels and good custom equipment through the item creation spell.

      Aah, the memories. ;-) It's definitely better than the MOO games. hehe

      --
      Beware: In C++, your friends can see your privates!
    3. Re:Waiting by will_die · · Score: 2

      I liked the chaos global that gave a random affect to all new creatures. I had fleets of flying halking slingers attacking everything.

    4. Re:Waiting by Aggrazel · · Score: 2

      Whoa cool! I'm gonna use that tonight and try to get "Day of the Tentacle" to run.. I've been trying to play that again for years...

    5. Re:Waiting by slaker · · Score: 2

      Halfling Slingers + 10 books in Life + warlord + Crusade + Call to Arms + Lionheart + Invulnerability + Endurance = One stack of a "normal", low cost unit that brings down Sky Drakes and 900EP Champions with one hit and can stand up to everything those units can dish out.

      Talk about cheating.

      I always thought Zombie Mastery was good for a laugh, too. When I play as a Death Wizard, I don't play Master of Magic, I play "Night of the Living Dead"

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    6. Re:Waiting by Sylver+Dragon · · Score: 2

      Maybe they'll actually make a Master of Magic 2 as well...oooh...*drool.*

      Sadly there is a 'sort of' follow-up to MoM (one of the best games ever). The Age of Wonders series is effectively the sequles to MoM. I recently picked up Age of Wonders II, and it is very MoM like in the way the game play works. You are again a wizard controling an army, turn based strategy, spell casting and research and graphics remenicent of MoM. On the whole its almost a great follow-up to MoM.
      So why do I say almost? Well, to begin with you no longer have the ability to choose your race. No more playing Dark Elves. You are a human wizard trying to solve the worlds problems by conquering the multiverse. Plus you are a little goddie two-shoes. Was it just me or was there something enjoyable about ransacking a city, murdering its population then building a city for your own race on its ashes? Secondly, and the biggest atrocity, the game is now level based. Its not the huge world that you can crush beneath your boot type game anymore. You are stuck playing levels and trying to acheive objectives. Its just not as fun anymore. They have taken a great game idea and killed it by trying to put a story in it.
      I realize that most newer games are these huge productions, with high budgets and paid script/story writters. But I wonder if its a good thing? Sure, its occasionanly nice to have a bit of story to tie the violence together, but the Master of Magic/Orion games didn't need it. You were a warlord out to conquer the worlds/galaxy, that was enough. Now get the story out of my way and let me get on about the business crushing my enemies.
      I just hope MoO 3 is as good as MoO 2 was. I spent countless hours finding new and unique was to rule the galaxy, and am looking forward to doing it again.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    7. Re:Waiting by slaker · · Score: 2

      Unfortunately, some fucktard at Microprose cancelled it two years ago.

      Our best hope is that one of the projects on http://www.classicgaming.com/mom/projects.html will turn into something beautiful.

      I play an average of two games of MoM a week. Still. A great way to use my 9700AIW, I know, but I just haven't found anything that's as much fun. Wish it did network play. The AI doesn't use any of the killer strategies a human player would...

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    8. Re:Waiting by pyramid+termite · · Score: 2

      Well, to begin with you no longer have the ability to choose your race. No more playing Dark Elves.

      You can pick another race in the scenarios. If you get bored with the ones that come with the game you can go to aow2.heavengames.com and get more.

      Secondly, and the biggest atrocity, the game is now level based. Its not the huge world that you can crush beneath your boot type game anymore.

      Again, look at the scenarios - you're talking about the campaign game.

    9. Re:Waiting by Sylver+Dragon · · Score: 2

      I'll have to go back and look at that. Thanks. As usual I didn't read the manual, and probably missed the scenario option when starting.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    10. Re:Waiting by Jugalator · · Score: 2

      Talk about cheating.

      Heey, it's not cheating, it's all according to the rules! Sure, the rules might be broken here and there *ahem*, but this is only using your game experience to SMITE ALL EVIL. Mwahahah! :-D

      --
      Beware: In C++, your friends can see your privates!
    11. Re:Waiting by Jugalator · · Score: 2

      Wow, this knowledge will further perfect my Halfling Slinger strategies. :-) And yes, it's their numbers that make the slingers great. hehe

      Hmm.. If I only could get this game to work on XP *with* sound. Grr

      --
      Beware: In C++, your friends can see your privates!
  10. Not really a review. by jericho4.0 · · Score: 5, Insightful

    This 'review' is just a cut'n'paste from the manual section describing the species, plus screenshots of the species description screens. Oh, and he throws in a screenshot of the logo selection screen. Some info about, ya know, gameplay and such would have been nice.

    --
    "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
  11. Favorite MOO2 Memory by LordZardoz · · Score: 5, Interesting

    A friend of mine gave me access to his copy of the game when I was attending school. I ended up choosing a Lithovore race (can live in toxic environments by eating rocks). I was doing ok, but an aggressor species kept attacking me and demanding tribute. I had a few plantets, but had lost most of them quite quickly.

    But lucky for me, I had some excellent research abilities. I managed to discover Planetary Converter lasers (one shot kills a planet) and Doom Stars. But I was so heavily out numbered, that I kept losing most direct confrontations. But I had enough to hold back the attackers from wiping me out.

    At this point in the game, I had maybe 5 planets, and my opponent had everything else (about 100 planets). I was despearate, so I started sending my ships to planet colonies of the attacking race, and vaporising every planet in the system, and moving on.

    Initially, he continued to demand my surrender and 75% tribute. After toasting about 20 systems, He demanded 50%. Another 20 systems turned to asteroid fields, and he was willing to settle for 25%. A few systems later, he was saying that I was no longer worth his time to squash, so lets call the whole war off. After destroying his home system, he began offering me tribute.

    I ended up destorying every star system in the entire galaxy and all life (except my own). It was the only time I can recall winning a game by committing wholesale galactic genocide.

    I look forward to buying MOO3.

    END COMMUNICATION

    1. Re:Favorite MOO2 Memory by Sycraft-fu · · Score: 2

      "It was the only time I can recall winning a game by committing wholesale galactic genocide."

      Man, you and I had different playing styles. I can't recall a single game where I DIDN'T win by killing off every other race. I generally didn't blow up planets though, just stripped them of all their population.

      Same way I play Civ 3 for that matter.

    2. Re:Favorite MOO2 Memory by DarklordJonnyDigital · · Score: 5, Interesting

      My favourite tactic in MOO2 was not to destroy anything, but to ally with everyone and become their best friends. Seems kinda pathetic, I know, but read on.

      Eventually, my people would be in perfect harmony with the Psilons - the most technologically advanced race in the game who not only get more technologies than anyone else in every field of research, they also gain them all faster. In MOO2, technology is a huge power, one that can make or break the game, and if all goes well I'm perfectly allied with these guys. What few enemies I have won't stand a chance.

      Now, here's a the excellent part. When you're in perfect friendship with the Psilons and 'demand' one of their technologies, they'll give it. No questions asked - you're their ally, and they really do love you that much. "Hey blueface, how about some of those planet destroying beams of yours?" "No problem, human ally!"

      And it's not just technologies. They'll give you entire star systems as well. ENTIRE STAR SYSTEMS. Systems with Gaia planets, systems with Ultra-Rich planets, systems of strategic importance, systems they just spent their hard-earned cash colonising - systems with expensive superpowerful ships at them. Systems choc-full of superbrainy Psilon scientists.

      Of course, there's one thing they won't give you, and that's their homeworld. Of course, by the time you demand their homeworld, you've got every other star system of theirs, ninety percent of their fleet and all of their technology.

      Luckily, my pacifist race (the Web Designers) is Telepathic, so I once I use ninety percent of their own fleet against the remaining ten percent, I simply Mind Control their home planet into loving my race and serving my faithfully..

      Assuming it supports LAN play, I look forward to buying MOO3 for my brother's birthday.

      END COMMUNICATION

    3. Re:Favorite MOO2 Memory by AtariDatacenter · · Score: 2

      That's my alternate end-game.

      Generally, I bide my time and work heavily on research and building up my planets. By the time they get around to picking on me, everyone else has massive fleets, and I don't have much at all. So, when the attack fleet is on its way, I start building a single Titan or Doom ship with the most massive and destructive technology I can arm it with. I pit it against their hundreds of ships and usually win.

      The nice thing about a one ship vs. hundreds of ships battle is that as you attack the enemy, their firepower continues to go down because they lose ships. You've got 100% firepower until you're defeated.

      Once I win that battle, I move the ship around my planets to protect them as the incoming fleets attack. As I am doing that, I produce more of those ships (slowly at first) to guard more planets, then eventually to attack theirs.

      At that point, the tide of war has swung in my favor, and it is just a matter of how much they can piss me off before I defeat them.

      Then, only if they'd really really really pissed me off, I'd blow up all their planets. Stellar Converters are fun.

    4. Re:Favorite MOO2 Memory by Stonehand · · Score: 2

      No, no. As of 1.31, the final patch, graviton beams still did structure damage /before/ penetrating armor -- despite the description. Try them out; it's one of the bugged weapons.

      Another weapon bug comes in the combo of Black Hole Generators being completely ineffectual when ship initiative is on. La-di-da, you can wait wait wait and ships never take damage, let alone implode.

      --
      Only the dead have seen the end of war.
    5. Re:Favorite MOO2 Memory by Alsee · · Score: 2

      My Favorite MOO2 Memory

      was when those nice men in the white coats came and gave me thorazine... lots and lots of thorazine...

      I remember finding it really really funny as they pried the mouse out of my bloody fingers, but I don't quite recall what was so funny about it.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  12. Can you still get MOO and MOO2 by Wee · · Score: 2
    I think my favorite game of all timer -- aside from Scorched Earth -- was Starflight on the Commodore 64. I played that like I was getting paid to. I don't know why, but I couldn't put it down. I even found the ROMs for it and Starflight 2 and played them both to completion.

    It sounds like the MOO series is a lot like Starflight, but I never got into any of them. Can you still buy the ealier version? Should I bother looking on ebay or whatever, or just wait for MOO3 and play that? I mean, will playing MOO2 help me to appreciate MOO3, or is 3 a stand-alone game?

    -B

    --

    Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

    1. Re:Can you still get MOO and MOO2 by markov_chain · · Score: 2

      Hey, Scorched Earth was awesome ;)

      You can get MOO on abandonware sites, such as this link. MOO2 is harder to find free, but is actually still being sold so that's okay.

      I prefer MOO because it has a unique galaxy management interface. MOO2 is a boring copy of the Civilization/Master of Magic games where you have to micromanage city productions (s/city/planet/ and you get MOO2). This has apparently been addressed in MOO3.

      It turns out that the original MOO developers lost the MOO source code, so there won't be any prettified releases of it with updated drivers etc. It also most likely won't be open-sourced, which would rock ;) A shame.

      --
      Tsunami -- You can't bring a good wave down!
    2. Re:Can you still get MOO and MOO2 by Stonehand · · Score: 2

      MOO2's usually going for about $10 new. Try amazon.com, gamestop.com or ebgames.com -- one or more of those should have it. If memory serves, that's how much I paid for it (boxed version w/ decent paper manual, not just a jewel-case).

      From what I've read, MOO3 was /meant/ to be pretty different (imperial focus points and all)... but they scaled that back dramatically, and also have been having numerous delays and assorted issues during development. It ain't looking pretty, so you might want to wait for reviews -- and perhaps go for Galactic Civilizations from Stardock instead, which should be coming out around the same time. Brad Wardell's been pretty good about updates about it on USENET (comp.sys.ibm.pc.games.strategic, notably).

      Incidentally, at least on my system (a PIII-ish Celeron running Win2K and a GF2MX400), the mouse frequently locks in MOO2 v1.31. This can usually be fixed with opening up a dialog box (use the keyboard), and right-clicking and dragging. It wasn't meant for Win2K... if you have a 9X-based system, it may work better for you. There's also some instability bugs when moving captured populations, AFAICT.

      --
      Only the dead have seen the end of war.
    3. Re:Can you still get MOO and MOO2 by Scrameustache · · Score: 2
      Oh man, starflight was awsome! I used to play with tons of hand written notes...

      --

      You can't take the sky from me...

  13. It's all fun and games... by imag0 · · Score: 5, Funny

    Remember kids, it's all fun and games until someone commits wholesale galactic genocide.

  14. Great Series, don't let the screenies fool you by Alcimedes · · Score: 5, Insightful

    The MOO series is probably one of the best strategy series of all time.

    it is constantly recommened by long time gamers who have experienced the joy that was MOO1 and MOO2. to put it in perspective, it is the sole reason i keep a DOS machine around, just to play this one stupid game. :)

    Some other player's opinions can be found all over the 'net, and they love the MOO series.

    and it's not just the fans, game sites constantly wax nostalgic about the MOO series as seen here

    the third title, which is close to Gold at this point looks to be another great game in a great series, although it's not going to have the best graphics ever, it will likely have excellent game play, if it's anything like its predecessors.

    don't let the anemic review above be your sole example of MOO3, there are lots of better ones around (although i don't have links on-hand)

    1. Re:Great Series, don't let the screenies fool you by Alcimedes · · Score: 2

      oops, link should have been this. and it's not just the fans, game sites constantly wax nostalgic about the MOO series as seen here

  15. Utterly worthless preview by Dusabre · · Score: 2, Troll

    This 'preview' is an excerpt from the manual concerning game races. Would my copying the spell section from the Neverwinter manual qualify as a 'preview'? It's as detailed as Cheesetor's review of Grand Theft Auto: "It's the best game in the world. You can steal cars, shoot cops and run over prostitutes!" Elftor

    Slashdot, don't waste our time.

    For more detailed previews of the game, check out Gamerankings

    1. Re:Utterly worthless preview by Lars+T. · · Score: 3, Funny

      Yeah, the next parts of the preview will cut'n'paste completely different parts of the manual ;-)

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    2. Re:Utterly worthless preview by Dusabre · · Score: 2

      Troll? Did any of the moderators read the 'preview'?

      Hmm. I put in the gamerankings.com link for a reason. So people could find some proper previews and not a darn CTRL + V out of the manual/development paper/neat ideas thrown together. This is a part 1 of 6 in 5 fragments... one 'part' per day out of the manual? With annoying underlinked phrases which make me want to click them because I subconsciously think they're hyperlinks.

      And what's the "HARVESTER" copyright notice doing at the end of 'preview'. Some incredible secret game race that will be the 6 of 9 Borg of the Orion universe?

      On another note, I'm wondering about the release date. I haven't seen any reviews of the game and it's only a week until the release (17 January).

    3. Re:Utterly worthless preview by Lars+T. · · Score: 2
      Who cares what they do with their copy of the manual?

      Hint: CopyRight != CutLeft

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  16. Re:Er..what kind of game is it? (Part 1) by tigress · · Score: 5, Insightful

    The observant reader might notice the subtle hints, like "PART 1: LET'S MEET THE PLAYERS" and suspect that (surprise) there might be OTHER parts in the article, perhaps posted LATER. And that those OTHER parts of the article might contain more information about OTHER parts of the game. =)

  17. Re:Do yourself a favor. Quit your job. by meringuoid · · Score: 3, Interesting
    MOO2 was a great game. It had impressive graphics and a stunning musical score that stood toe to toe with games released years later. Not to mention it was one of the few strategy games that involved strategy back then. To this day, I know of one person who can beat MOO2 on 'impossible'. And not even directly.

    It's not that hard as the Psilons - Creative was a major advantage, vastly underpriced IMO. Build a communications network out of Outpost Ships, making sure to plant the flag on any handy terran or Gaia planets early. This way you make contact with everyone before they meet each other, and you can set up lots of trade and research pacts. If someone starts looking nasty, you can buy 'em off with technological trinkets. You're extremely vulnerable in the early game, because someone with a big productive base (Sakkra or Bulrathi maybe) could just roll over you.

    Later on, once you've converted some of those outposts to colonies and got something of a fleet and a serious technical lead, go after the monsters. A rich, huge Gaia with natives, defended only by a dragon is a good thing to have ;-) Attack the Guardian once you've got ships with graviton guns or better, and zortrium armour at least. The best combo in the mid-game is a volley of grav cannon to knock down the shields, then a volley of ion cannon to demolish internal systems. A couple of Titans with this setup can destroy the Guardian without giving it a chance to return fire.

    If you're in lamer mode, you might like to refight the Avenger several times. Loknar gives you four technologies at random - most are unresearchable, but he may give you Moleculartronic Computer. The ones you want are Xentronium Armour and Damper Field. Death rays and particle beams are heavily overrated - they don't miniaturise, so late in the game you'll get more value out of maulers. The black hole generator is cool, but not that useful in practice. Make sure you have a spare slot in your ship captains list before attacking Orion, else you'll just get the ship and not Loknar.

    Once you command the Avenger and start integrating Orion tech into your ships, and with microlite construction at your shipyards and Recyclotrons coming into play, and the megafluxer being invented - all at about the same time - you're suddenly the ultimate superpower. You might consider building android worlds - the manual says androids are unaffected by morale, but they are. A planet full of Android Workers with +5 morale churns out Titans every couple of turns. Now pick a fight with someone you don't like. Preferably the one you've had to buy off a few times, the one who bullied you when you were small.

    At the end? HV AF SP Phasors w Achilles Targeting System. 'Nuff said. Also, it's worth investigating the potential of phasing cloaks and timewarp facilitators. Does the 'decloak - fire - recloak' tactic appeal to you? ;-)

    --
    Real Daleks don't climb stairs - they level the building.
  18. Stars! by mmol_6453 · · Score: 2

    That's how I played Stars!

    Anyone remember that one? Anyone interested in cowriting a Linux or Java clone?

    --
    What's this Submit thingy do?
    1. Re:Stars! by meringuoid · · Score: 2
      That's how I played Stars! Anyone remember that one? Anyone interested in cowriting a Linux or Java clone?

      Stars! works fine in regular WINE. A Linux clone would be nice, but it would be difficult to make it interoperate with Windows Stars! hosts in multiplayer - there are copy-protection lockouts.

      As far as I'm concerned, turtling in Stars! is just a non-starter. The early game is a landgrab and nothing but. If you leave it to late in the game to take on an AI, the sheer scale of the game defeats you. You can knock out his bigger planets and annihilate his main battle fleet, but colony ships are just so damn cheap... AIs always seem to have patrol ships, freighters and colony ships in random thermal motion throughout their territories, which makes it a nightmare to actually exterminate anyone.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Stars! by mmol_6453 · · Score: 2

      I usually left a defensive ship (Nubian with almost all armor, and some Armageddon missiles) in orbit around each planet. Solved the problem of recolonizations rather nicely. And if I chose to be immune to the elements(like Silicanoids), I could just colonize the planet instead.

      Not sure I agree that it was landgrab, though. It used to say on the website that they wrote it because they wanted to play a game that "had the elements we enjoyed." Unfortunately, this has stifled inclusion of things like 3d battles and obstructions, natural space debris, etc.

      --
      What's this Submit thingy do?
    3. Re:Stars! by jandrese · · Score: 2

      That reminds me. Whatever happened to Stars! 3.0 (Supernova)? IIRC, it was supposed to be released in 1997, but I don't ever remember seeing it come out.

      --

      I read the internet for the articles.
    4. Re:Stars! by mmol_6453 · · Score: 2

      Right now, their sight describes things like diplomacy, but I don't know if that includes AI players.

      --
      What's this Submit thingy do?
  19. Regression testing? by Snaller · · Score: 3, Funny

    is that when they are removing features?

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  20. Will the AI cheat? by Fredge · · Score: 2, Interesting

    I never played the second one much, but I remember in the first one if you were whipping up on a race and had them down to 1 or 2 planets early in the game, they'd suddenly whip out a stack of 32,000 ships and attack you. There was no way they had the resources to legitimately build that many ships and they'd wipe out planets that you had worked diligently to build up. Very frustrating.

    1. Re:Will the AI cheat? by B5_geek · · Score: 2, Funny

      The AI in MOO2 didn't cheat. But it did get very lucky.

      --
      "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    2. Re:Will the AI cheat? by meringuoid · · Score: 4, Interesting
      I never played the second one much, but I remember in the first one if you were whipping up on a race and had them down to 1 or 2 planets early in the game, they'd suddenly whip out a stack of 32,000 ships and attack you. There was no way they had the resources to legitimately build that many ships and they'd wipe out planets that you had worked diligently to build up. Very frustrating.

      Of course the AI will cheat - they always do. If an AI doesn't cheat it hasn't a hope against a competent human. It took decades of programming work to develop chess programs that could take on good human players on even term; Civs and Moos are far more complex games than chess, and their developers haven't had anything like as long to develop the AI. As long as the AI doesn't cheat and get caught, then we're OK. It should really be spelled out in the manual: 'Easy: The AI pays extra for all its ships, its population grows more slowly, and it has trouble keeping its people happy. Normal: The AI plays on even terms. Hard: The AI gets discount ships, faster population growth, and less unrest. Impossible: As Hard, but more so. Also, AIs will be naturally more friendly with each other than with you.'

      I think MOO2's AI cheated in the opening game, then stopped. AIs always used to build their first few colony ships and cruisers more quickly than I could. Later on, they came out with some very large fleets, but this seemed to be a policy of going for quantity over quality, and I didn't catch them cheating in their production.

      As a matter of fact, I _liked_ seeing someone cruising about with a fleet of 120 obsolete battleships. Cheap to build, sure, but the upkeep on those things must be crippling. Here comes my small but perfectly formed Psilon cruiser to help cut their government spending... *gloat* They definitely have to pay upkeep on their fleets - I tested this once. I had an enemy on his knees, in the last free star system in the galaxy. I ordered the fleet to guard the neighbouring systems, and gave the enemy 10% tribute. This is an enormous sum - most of my great war factories are idle, churning out Trade Goods. AI promptly invests this money in producing all the ships it can, and once it considers its bases adequately defended it starts sending out fleets to attack me. I then cancel the 10% tribute, and watch the economic crisis begin ;-)

      I'm pretty sure the AIs don't cheat when against the wall; usually when they're in that state you have full sensor coverage of their territory, and are watching everything that happens. If a dozen warships appear out of thin air the player will notice something awry.

      There is one thing the MOO2 AIs do that _really_ annoyed me, but it isn't cheating. The Galaxy's split between me, another superpower that I'm reluctant to fight, and several small empires. I'm storming into one of the little guys in a blatant landgrab, and they realise they're doomed. They immediately surrender - to the other superpower. Aargh!

      --
      Real Daleks don't climb stairs - they level the building.
    3. Re:Will the AI cheat? by Stonehand · · Score: 2

      It did get production bonuses.

      As for luck... whoever was behind gets far more beneficial random events, which is why the AIs will constantly get thousands of free credits and numerous free techs, while your events will mostly consist of exploding ships and monster attacks if you've been playing well. I've seen the game try to punish a human player with an Antaran attack (good, once you have assault shuttles or tractor beams; bad before then) *and* a monster attack on the same turn.

      --
      Only the dead have seen the end of war.
    4. Re:Will the AI cheat? by Stonehand · · Score: 3, Interesting

      On obsolete ships...

      The AI did come out with some truly bizarre ship designs. I once saw an AI running around with Doom Stars... armed mostly with vast numbers of nuclear bombs, and with practically no defensive systems. ;)

      --
      Only the dead have seen the end of war.
    5. Re:Will the AI cheat? by Alsee · · Score: 2

      Of course the AI will cheat - they always do.

      From what I've read the MOO3 AI will NOT be cheating.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    6. Re:Will the AI cheat? by DeathPenguin · · Score: 2

      Damn those Psilons! I remember back in MOO2 I'd always leave them alone since they'd never control more than three planets. Then all the sudden they'd turn aggressive and out fo the blue would come 60 doom stars. I've often have to resort to cloaking device and time-warp facilators to beat them if my usual fleet with billions of small lasers or a few stellar converters couldn't pull it off.

  21. But balance it, please by ianscot · · Score: 2
    Whether they make the tech tree enormous or not -- and yeah, more variety's cool -- they need to fix some play balance problems in MOO2. The "creative" race thing really got monotonous, especially for multiplayer games. Was there anything "creative" about that playing style?

    The Civ 3 tree isn't much larger than Civ 2, but when you play the game some you appreciate how much better it is. Just killing the problem with Leonardo's [Free Lunch] Workshop was a huge deal. Play balance is everything. Variety's nice, but if there's a killer race trait or technology, you won't even bother to try all the other options anyway.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  22. VDMSound by artemis67 · · Score: 2

    Try using VDMSound. It helps with both memory and sound issues on these old DOS games. It's a "must-have" utility for retro-gaming.

    Just last week I used it to play MOO on my Win2k box.

  23. My Shining Moment by jkabbe · · Score: 4, Funny

    My best moment in a space sim was an old PC (as in, IBM PC) game called Reach For The Stars.

    During one of these games several computer opponents steamrolled over me early on and conquered *all* of my systems. Even though I now had NO systems and NO ships the game wasn't over. I couldn't do anything except hit "next turn". Now, in RFTS you had to maintain a certain level of military presence to control the planet. So when another computer opponent tried to invade one of my former planets they didn't conquer it - but they reduced the number of troops there so my people rose up. I had a planet again! And I went on to win the game.

    From zero planets to galactic overlord.
    *bow*

  24. Spaceward Ho! by artemis67 · · Score: 2

    I think MOO came out in 1992, but was predated by a similar Mac game, "Spaceward Ho!".

    Interestingly, Delta Tao chose to release upgrades to the Ho and not completely redesigned games. I believe they just released the latest version of the Ho a month or two ago.

  25. It wasn't BILLED as a review by doc_traig · · Score: 2


    The link was described as a "detailed preview." That would be why it wasn't really a review.

    - DDT

    --
    So long, michael. Don't let the door hit you...
    1. Re:It wasn't BILLED as a review by Stonehand · · Score: 2

      It is, and this is being generous, 16% of a preview. ...and it was mostly backstory, which from a gamer's POV won't necessarily be that important. If he wanted to "introduce the players", it would be better to describe the race advantages/disads in GAMEPLAY terms, and then describe the races in terms of how they PLAY.

      This was more of a fragment of a preview of the MOO3 /story/, not the game.

      --
      Only the dead have seen the end of war.
  26. 4X games have been mastered. by Remus+Shepherd · · Score: 2

    I'm surprised to hear slashdotters rallying behind the MOO series. There's an independent developer that has created the ultimate 4X (Expand, Extend, Explore, and Exploit) galactic empire game. Space Empires IV seems to be everything that MOO3 is, plus it is user-extensible -- every aspect of the game is editable and customizable.

    I've never played any of the MOO games. Can anyone tell me what it can do that Star Empires cannot? As far as I can see, the only advantage MOO3 has is internet multiplayer. SEIV has all the gameplay. Or am I wrong, and missing something magical about MOO?

    --
    Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
  27. Regression Testing by dead+sun · · Score: 4, Informative

    The website for this game, www.moo3.com, the official site from Quicksilver, has stated this game has been in final regression testing since before December 4th, 2002. Read the Infogrames discussion boards, linked from the MoO3 site, if you want a better scoop as to what's been going on with the "We're near release" deal. I'm not getting excited until I see the game, they were supposedly going to have it done just after Thanksgiving. I'd take Chantz's statements that they're about ready with a grain of salt.

    --
    If not now, when?
  28. Quick Gaurdian Killers by NDPTAL85 · · Score: 2

    4 Titans with 6 of those Gravity disruptor things that make the ships spin round and round (can't remember the name of them), Reinforced Hull and Heavy Armor. If that doesn't kill the Gaurdian try 5 or 6 of the same ships.

    --
    Mac OS X and Windows XP working side by side to fight back the night.
    1. Re:Quick Gaurdian Killers by Stonehand · · Score: 2

      Gyro Destabilizers.

      Another approach is to use waves of missiles (MIRV FAST ECCM ARM merculites to get the shields, then a couple of MIRV FAST ECCM ARM EMG merculites to get the warp core explosion; couple with fast missile ranks to get off maximum numbers). EMG merculites takes both Computers and Chemistry, however.

      --
      Only the dead have seen the end of war.
  29. How about open sourcing MOO and MOO2 now? by Nice2Cats · · Score: 2, Interesting
    Now that they are putting out a new, fantastic, unbelievable, etc. version, how about open sourcing the old versions? If the new program is any good, then they don't have to fear cannibalism (open sourcing "Doom" didn't hurt "Quake" one bit), they're not going to do a Linux version of MOO3 anyway (I asked), and the publicity would give MOO3 a place in the press like they could never pay for.

    Of course, they would have to be really, really confident in the quality of th new version...

  30. Release Date by PhxBlue · · Score: 4, Informative

    I've been tracking the release date since about November - not at the Apolyton site, but at online retail sites and actual retail stores. The release date has moved up, from 18 January to 15 January, the last couple times I've checked. I think when they say it'll be January, they mean it.

    Plus, consider this: If they don't release soon, they risk having the plug pulled. I'd imagine Chantz and company will have to settle for "good enough" within the next few days or weeks if they can't get everything worked out by then.

    --
    !#@%*)anks for hanging up the phone, dear.
  31. A humble request... by danro · · Score: 2

    Same way I play Civ 3 for that matter.

    Please never run for office in real life! ;-)

    --

    "First lesson," Jon said. "Stick them with the pointy end."
  32. Re:Er..what kind of game is it? (Part 1) by joshamania · · Score: 2

    No, that review/preview was for shit and you know it. That hast to be just about the worst game review I've ever read....

  33. Xeno's Arrow. . ? by Fantastic+Lad · · Score: 2
    Just wondering.

    I also found it distasteful to genocide a race. --I'd let them do whatever they wanted on their planet surface. Didn't want to interferr with anything in their culture. I just wouldn't allow them to go building up wrathful armadas and such. I found it frustrating that they'd keep sending ships at me to destroy. Depressing.

    I think the game would have been improved had there been an option whereby Starfleet Federation style organizations could have arisen, rather than the law of 'All Races Must Kill All Other Races,' bullshit.

    Actually, I kinda hated that game. I liked to build, but the finished structures were always ugly, evil things. --That such must be the reality is a total lie. I gave MOO-2 a 5 out of 10 for this reason. Cool beginnings, sucky follow through.


    -Fantastic Lad

  34. Favorite Original Battle Tactic. . . by Fantastic+Lad · · Score: 2, Interesting
    After patching the stupid game, it was possible for the opponent to strike first. Yay.

    So. . .

    I maintained three types of ships in my fleets; Death Stars in the rear, billions of tiny, nothing ships to waste the enemy time/target resources on in the fore, and a heavy division of what I somewhat unimaginatively dubbed, 'Ghost Ships.'

    Ghost Ships were equipped with cloaking, time-warping (for the extra moves), all the extra distance modifiers I could give them, as well as the wonderful, 'Stasis Field' generator (for freezeing enemy vessels). Ghost Ships had nothing else; no weapons or armor to speak of.

    And so. . , even if the aggressor went first, they used up most of their firepower on my ranks of clay pigeons, (which I liked to imagine were remote controled). Mass destruction, etc. But when my move came along, it was game over; The Ghost Ships would immediately slip across the game board undetected and snuggle up to the target vessels. --They'd then decloak and put EVERY ship in the enemy fleet into stasis. Twenty or so Ghost Ships could usually do the job.

    Then, one by one, you pull a target vessel out of stasis, and concentrate all your Death Star power on it, and efficiently win the battle.

    So long as you had enough Ghost ships and at least one major weapons platform remaining by the time it was your turn, the aggressor was done for.

    And if you got to go first. . . Well. Having zero casualties in massive space space combat? Not a bad system. I easily trounced races with far superior fire-power and technology.

    Another tactic which I used now and again, was to equip fifty or so tiny ships with really big self destruct units. It was like entering battle with a fleet of precision controled missiles which by-passed that annoying bullshit where the computer could tell me that I 'missed'. Very simply, you'd fly them up to a target and detonate them. Fairly effective, so long as the enemy didn't really rank up in the armor. When technologies were reaching their peeks for all races, Ghost Ships were the final answer.


    -Fantastic Lad --Tactics. It's what's for dinner.

  35. Thanks for the info by Wee · · Score: 2
    I went and grabbed MOO. Thanks for the pointer...

    -B

    --

    Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

  36. And thanks to you too... by Wee · · Score: 2
    ...for the links. I haven't looked into abandonware at all. I need to start doing that.

    -B

    --

    Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

  37. Re:Do yourself a favor. Quit your job. by Kintanon · · Score: 2

    I can reliably beat moo2 on impossible every time. No cheating. Of course, I've been playing it semi-regularly since it was released. And will probably play it some more now in preperation for Moo3.

    Kintanon

    --
    Check out JoshJitsu.info for Brazilian Ji
  38. MORE by Alsee · · Score: 2

    Oops, I forgot to answer the last two questions...

    do you still have a cool movie clip that plays when you fire that mega planet destroying weapon?

    I don't know about movie clips, but the "blow up the planet" option is gone. I *think* there is a weapon option to sterilize a planet and turn the entire surface into a smooth sheet of glass.

    Do you have to let battles between large fleets run overnight because the engine bogs down?

    As I mentioned battles are realtime. I've read that 1000+ ship fleets can be a strain, but system requirements are a mere 300 Mhz Pentium II. It shouldn't be a problem.

    -

    --
    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  39. Yet more thanks... by Wee · · Score: 2
    Yeah, I'll go search for a copy. Ebay only has some macs versions. EBGames has MOO2 for ten bucks, although it's jewel case only. (BTW, EBgames also has MOO3 for pre-order. Ships 2/25.) Dig those system requirements, too. I haven't seen a game mention Hayes-compatible modems or IPX in a long time.

    Gamestop has MOO2 for ten dollars as well. Doesn't say whether it's jewel case or not.

    I went and grabbed MOO1. Only got 5.1KB/sec. Still only took a couple minutes... :-)

    -B

    --

    Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

  40. Re:What kind of convoluted logic course did he tak by tongue · · Score: 2

    I'll be 36 in March, you stupid fuck! I just stopped playing cocksucking video games when my dick started sprouting pubic hair.

    So let me get this straight... you haven't played a video game since pacman came out? seems like you might want to take a look at the market before you start knocking other people's pasttimes...

  41. Re:Nice to be ripped-off by DeathPenguin · · Score: 2

    90% of the fun in a game is developing strategies of your own, not reading them out of a manual.
    That's the problem I have with Warcraft 3 these days--Everyone just goes to www.imbalanceexploitoftheday.com and makes cookie-cutter armies. It gets very old very quickly.

  42. Link broken :-( by Jugalator · · Score: 2

    Even *that* site was cancelled.

    http://www.classicgaming.com/mom/

    *sigh*

    --
    Beware: In C++, your friends can see your privates!