Detailed Preview of Masters of Orion 3
garibald writes "Constantine, the head developer, promised that there would be a detailed preview of the game this week, and here it is at Apolyton. Constantine also said the game was in it's final regression testing. Here's hoping that the game will be out by the end of this month." Oh, Lordie, if I counted the hours I spent playing MOO and MOO2 - I'm really looking forward to this one.
I think you got a couple of songs mixed up. It's Master of Puppets and Orion is another song from that album altogether.
Does this game's developer have a track record like Nintendo's or Rare's of delaying games (until they're perfect - good) for years? IF so, then I wouldn't bet on seeing the game soon, no matter what the developer says. Perhaps someone can shed some light on this.
My favorite part about MOO 3 is the real time ship-ship combat. It always seemed anoying and wrong to have turn based combat. Turn based strategy is fine, but after playing a few RTS's I realized that there are just some really cool things you cant pull off in turn-based.
Help I'm a rock.
Muusssst have my ORION 3F)JSKDL Musssst have it now. WHy do they taunt me? WHY DO THEY TEASES ME? I hatesssss them. precioussssss
I enjoyed both MOO1 and MOO2, but was a bit disappointed with the fact that the skills in MOO2 were basically a carbon copy of those in M001. I liked the improved graphics and interface of M002, but would have appreciated more expansion of content.
It gets kinda dull when you reach the end of the game and start exhausting what you can research. Researching Planetary Future Tech 24 , or Weapons Tech 33 may improve my score...but I'd rather have better guns/ships.
Does anyone know if the skills have been expanded for M003?
The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
By the way, still playing computer geek games past the age of 12? GROW THE FUCK UP!
Let's all guess who just turned 14 and thinks he's the hot shit now...
After reading the gobblygook article and looking at the race types, I went in search of something that would tell me what the game play is like.
After seeing this screenshot , I decided I just didn't care.
The article and the screenshot together just make the game look mush-brained.
Ok, so I slightly changed it. ;-)
--gal
Very popular slashdot journal for adul
I'd have to agree, the screen-shots I've seen seem to have been put together by a colour-blind impressionist painter - could they fit more colours on at once? Additionally, while the screen-grabs a limitied, the 3D models looked a little lacklustre for this day and age.
I've had my preorder at EB since October. I really hope they get it out soon, it looks like it's going to be great. Maybe they'll actually make a Master of Magic 2 as well...oooh...*drool.* For those of you who haven't played the old Simtex games, see if you can find them, they're worth playing even now.
This 'review' is just a cut'n'paste from the manual section describing the species, plus screenshots of the species description screens. Oh, and he throws in a screenshot of the logo selection screen. Some info about, ya know, gameplay and such would have been nice.
"A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
From what i read in the article, the game sure sounds a LOT like MOO2 (haven't played the 1)...
Wonder if there are significant improvements (apart real-time combat), except graphics & animation, of course !
Seems that at least the whole concept is exaclty the same...
Tsuyoikoto ha taisetsu da ne, dakedo namida mo hitsuyousa (Strength is an important thing, but tears too are necessary)
A friend of mine gave me access to his copy of the game when I was attending school. I ended up choosing a Lithovore race (can live in toxic environments by eating rocks). I was doing ok, but an aggressor species kept attacking me and demanding tribute. I had a few plantets, but had lost most of them quite quickly.
But lucky for me, I had some excellent research abilities. I managed to discover Planetary Converter lasers (one shot kills a planet) and Doom Stars. But I was so heavily out numbered, that I kept losing most direct confrontations. But I had enough to hold back the attackers from wiping me out.
At this point in the game, I had maybe 5 planets, and my opponent had everything else (about 100 planets). I was despearate, so I started sending my ships to planet colonies of the attacking race, and vaporising every planet in the system, and moving on.
Initially, he continued to demand my surrender and 75% tribute. After toasting about 20 systems, He demanded 50%. Another 20 systems turned to asteroid fields, and he was willing to settle for 25%. A few systems later, he was saying that I was no longer worth his time to squash, so lets call the whole war off. After destroying his home system, he began offering me tribute.
I ended up destorying every star system in the entire galaxy and all life (except my own). It was the only time I can recall winning a game by committing wholesale galactic genocide.
I look forward to buying MOO3.
END COMMUNICATION
It sounds like the MOO series is a lot like Starflight, but I never got into any of them. Can you still buy the ealier version? Should I bother looking on ebay or whatever, or just wait for MOO3 and play that? I mean, will playing MOO2 help me to appreciate MOO3, or is 3 a stand-alone game?
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
The MOO series is probably one of the best strategy series of all time.
:)
it is constantly recommened by long time gamers who have experienced the joy that was MOO1 and MOO2. to put it in perspective, it is the sole reason i keep a DOS machine around, just to play this one stupid game.
Some other player's opinions can be found all over the 'net, and they love the MOO series.
and it's not just the fans, game sites constantly wax nostalgic about the MOO series as seen here
the third title, which is close to Gold at this point looks to be another great game in a great series, although it's not going to have the best graphics ever, it will likely have excellent game play, if it's anything like its predecessors.
don't let the anemic review above be your sole example of MOO3, there are lots of better ones around (although i don't have links on-hand)
This 'preview' is an excerpt from the manual concerning game races. Would my copying the spell section from the Neverwinter manual qualify as a 'preview'? It's as detailed as Cheesetor's review of Grand Theft Auto: "It's the best game in the world. You can steal cars, shoot cops and run over prostitutes!" Elftor
Slashdot, don't waste our time.
For more detailed previews of the game, check out Gamerankings
i realize you're just making sort of an "off-the-cuff" remark/statement, but isolationist and imperialistic are almost complete opposites.
The observant reader might notice the subtle hints, like "PART 1: LET'S MEET THE PLAYERS" and suspect that (surprise) there might be OTHER parts in the article, perhaps posted LATER. And that those OTHER parts of the article might contain more information about OTHER parts of the game. =)
Sorry to burst your bubble but theres probably a reason most of us dual boot. All the good games run in windows (unless you count ones that have been made to run later on). And yes Im sure theres exceptions. Theres also a reason why noone writes major games for linux. From what Ive encountered from most diehard linux users is that they literally do want everything to be open source or free. Besides that, a good seller for linux probably would still come at a loss to the studio in revenue.
That usually looks better than being fired.
:p
EverQuest has nothing on the Master of Orion series for addictiveness. I ruined the cumulative GPA of an entire dorm floor in college with it.
MOO2 was a great game. It had impressive graphics and a stunning musical score that stood toe to toe with games released years later. Not to mention it was one of the few strategy games that involved strategy back then. To this day, I know of one person who can beat MOO2 on 'impossible'. And not even directly.
Aliens of every variety, hot chicks (mmm, Elerian scientist chick), sci-fi weapons out the arse..
Damn, now I have to dig out my MOO2 disc.
certainly, ask any roman emperor.
but, i would argue that the usa (as i assume thats whom your speaking of) is infact not imperialistic, my evidance to support this theory is the rather obvious lack of territorial gain since its inception (this is of course setting aside the indian/mexican points).
some of my friends would argue that the "take-overs" are economic and political and that it is in this way that we bully other countries into a posture which is to our liking (or friendly because they have no choice).
my arguement to this usually starts by pointing out that we dont collect taxes from countries which they might point to as examples, and from there i would point to examples of wars in which we "won" but didnt take territory.
Its always a heated debate, and much to long and complex to dig too far into here - but i do think i have a interesting point to make of this which does reach back to the topic.
Very few games have i seen where political *unity* is a frequent solution (by solution i mean end game). Alpha Centari (a great game, and runs on linux) allows for successful completion by unity but i believe i've only come to that end a couple times.
Usually one wins by oblitherating all enemies, and maintaining strategic control of allies (weather by resources or otherwise). Granted, within the context of a *game* the strategic and tactical portions tend to feed the entertainment.
Ah crap... i lost my train of thought, damn.
well - i suppose i've said enough already - i'll just end with:
"I hope Bush isin't a WarCraft fan!"
dilbert
Funny you should mention that. I spent last saturday "nostalgia gaming" with a friend, and we got MoM to work on a P4 with XP professional. No sound though (though we did not really try, legacy drivers would probably sort it out), and you need to make sure the program gets allocated about 8 meg of emulated EMS (not XMS) memory in the properties tab.
Oh, and nothing says cheating like "node mastery".
Pathman, Free (as in GPL) 3D Pac Man
Lacking in mod points this week, I just have to say that you gave me a good laugh with that one. This is why I keep coming back. The free entertainment.
Any of you people who like MOO should check out the play by e-mail game vga-planets. As the story goes MOO was more or less born when the it's creators were playing vga-planets 2.0 beta.
The game is now at version 4. try http://www.vga-planets.com
I started playing this game since version 3.0. (1994) And it's been
my best investment ever.
Adriaan.
RogerWilco the Adventurous Janitor
... but we're already planning to fight back! :P
It's not that hard as the Psilons - Creative was a major advantage, vastly underpriced IMO. Build a communications network out of Outpost Ships, making sure to plant the flag on any handy terran or Gaia planets early. This way you make contact with everyone before they meet each other, and you can set up lots of trade and research pacts. If someone starts looking nasty, you can buy 'em off with technological trinkets. You're extremely vulnerable in the early game, because someone with a big productive base (Sakkra or Bulrathi maybe) could just roll over you.
Later on, once you've converted some of those outposts to colonies and got something of a fleet and a serious technical lead, go after the monsters. A rich, huge Gaia with natives, defended only by a dragon is a good thing to have ;-) Attack the Guardian once you've got ships with graviton guns or better, and zortrium armour at least. The best combo in the mid-game is a volley of grav cannon to knock down the shields, then a volley of ion cannon to demolish internal systems. A couple of Titans with this setup can destroy the Guardian without giving it a chance to return fire.
If you're in lamer mode, you might like to refight the Avenger several times. Loknar gives you four technologies at random - most are unresearchable, but he may give you Moleculartronic Computer. The ones you want are Xentronium Armour and Damper Field. Death rays and particle beams are heavily overrated - they don't miniaturise, so late in the game you'll get more value out of maulers. The black hole generator is cool, but not that useful in practice. Make sure you have a spare slot in your ship captains list before attacking Orion, else you'll just get the ship and not Loknar.
Once you command the Avenger and start integrating Orion tech into your ships, and with microlite construction at your shipyards and Recyclotrons coming into play, and the megafluxer being invented - all at about the same time - you're suddenly the ultimate superpower. You might consider building android worlds - the manual says androids are unaffected by morale, but they are. A planet full of Android Workers with +5 morale churns out Titans every couple of turns. Now pick a fight with someone you don't like. Preferably the one you've had to buy off a few times, the one who bullied you when you were small.
At the end? HV AF SP Phasors w Achilles Targeting System. 'Nuff said. Also, it's worth investigating the potential of phasing cloaks and timewarp facilitators. Does the 'decloak - fire - recloak' tactic appeal to you? ;-)
Real Daleks don't climb stairs - they level the building.
That's how I played Stars!
Anyone remember that one? Anyone interested in cowriting a Linux or Java clone?
What's this Submit thingy do?
is that when they are removing features?
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
I never played the second one much, but I remember in the first one if you were whipping up on a race and had them down to 1 or 2 planets early in the game, they'd suddenly whip out a stack of 32,000 ships and attack you. There was no way they had the resources to legitimately build that many ships and they'd wipe out planets that you had worked diligently to build up. Very frustrating.
The Civ 3 tree isn't much larger than Civ 2, but when you play the game some you appreciate how much better it is. Just killing the problem with Leonardo's [Free Lunch] Workshop was a huge deal. Play balance is everything. Variety's nice, but if there's a killer race trait or technology, you won't even bother to try all the other options anyway.
"Fundamentalism" isn't about divine morality. It's about human authority.
Try using VDMSound. It helps with both memory and sound issues on these old DOS games. It's a "must-have" utility for retro-gaming.
Just last week I used it to play MOO on my Win2k box.
My best moment in a space sim was an old PC (as in, IBM PC) game called Reach For The Stars.
During one of these games several computer opponents steamrolled over me early on and conquered *all* of my systems. Even though I now had NO systems and NO ships the game wasn't over. I couldn't do anything except hit "next turn". Now, in RFTS you had to maintain a certain level of military presence to control the planet. So when another computer opponent tried to invade one of my former planets they didn't conquer it - but they reduced the number of troops there so my people rose up. I had a planet again! And I went on to win the game.
From zero planets to galactic overlord.
*bow*
Hey, give the guy some credit.
Atleast he read the first page of the article, which is one page more then 99% of slashdot posters. =)
I think MOO came out in 1992, but was predated by a similar Mac game, "Spaceward Ho!".
Interestingly, Delta Tao chose to release upgrades to the Ho and not completely redesigned games. I believe they just released the latest version of the Ho a month or two ago.
The link was described as a "detailed preview." That would be why it wasn't really a review.
- DDT
So long, michael. Don't let the door hit you...
...against the Guardian. And those can be had
very early in the game.
I'm surprised to hear slashdotters rallying behind the MOO series. There's an independent developer that has created the ultimate 4X (Expand, Extend, Explore, and Exploit) galactic empire game. Space Empires IV seems to be everything that MOO3 is, plus it is user-extensible -- every aspect of the game is editable and customizable.
I've never played any of the MOO games. Can anyone tell me what it can do that Star Empires cannot? As far as I can see, the only advantage MOO3 has is internet multiplayer. SEIV has all the gameplay. Or am I wrong, and missing something magical about MOO?
Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
I have a rule about games. When the "startegy guide" appears on the store shelves and the game is not available, I will not buy the game until it hits $1.88 on the clearance rack at CompUSA. That way I only feel bad about losing a couple of bucks and won't feel cheated that the game does not include all of the features so glowingly described in the strategy guide.
So, when I feel the need to go conquer the Galaxy, I'll fire up Space Empires IV, or MOO, or Spaceward Ho!, or Acension. But MOO 3 can wait a heckuva long time. (Especially since I browsed through the "Official Strategy Guide" - nothing seemed remotely appealing)
You either believe in rational thought or you don't
The website for this game, www.moo3.com, the official site from Quicksilver, has stated this game has been in final regression testing since before December 4th, 2002. Read the Infogrames discussion boards, linked from the MoO3 site, if you want a better scoop as to what's been going on with the "We're near release" deal. I'm not getting excited until I see the game, they were supposedly going to have it done just after Thanksgiving. I'd take Chantz's statements that they're about ready with a grain of salt.
If not now, when?
4 Titans with 6 of those Gravity disruptor things that make the ships spin round and round (can't remember the name of them), Reinforced Hull and Heavy Armor. If that doesn't kill the Gaurdian try 5 or 6 of the same ships.
Mac OS X and Windows XP working side by side to fight back the night.
Yea I've been waiting for this game since the original release date of nov 25... then dec 15... then dec 24 then dec 30 then jan 3 then jan 14 and the funny thing is it's Jan 10th and the Game hasn't even gone Gold yet.
I have a feeling this is going to be like a Daikatana.
I don't understand the logic here. "The genre of games has been perfected with 'Space Ass-pirates IV' so there is honestly no reason to ever create any more of this type of game."
Horseshit!
No one goes around saying stupid things like "The Beatles perfected the rock genre of music, there's no reason to keep making more rock music. Do you hear me Lars? Put down that guitar!"
I welcome any new addition to the 4X genre because (surpise!) I like to play those types of games. Just one game will never satisfy everybody, so hopefully people will make more.
I'm done here.
God is real unless declared integer.
It is a shame that Stars Supernova has not found a publisher. It is ready to go, and seems as good if not better then MOO3.
Of course, they would have to be really, really confident in the quality of th new version...
I've been tracking the release date since about November - not at the Apolyton site, but at online retail sites and actual retail stores. The release date has moved up, from 18 January to 15 January, the last couple times I've checked. I think when they say it'll be January, they mean it.
Plus, consider this: If they don't release soon, they risk having the plug pulled. I'd imagine Chantz and company will have to settle for "good enough" within the next few days or weeks if they can't get everything worked out by then.
!#@%*)anks for hanging up the phone, dear.
After millions of hours playing MOO and MOO2, the real appeal will be the ability of MOO3 to offer a simple way to manage the massive colonies as the game goes on. The battle scenes should be fine. I read the strategy guide to and its fascinating with 16 total civs. The only heartbreaking thing was getting rid of the Murmurshans... The cat race is no longer with us.
Same way I play Civ 3 for that matter.
;-)
Please never run for office in real life!
"First lesson," Jon said. "Stick them with the pointy end."
No, that review/preview was for shit and you know it. That hast to be just about the worst game review I've ever read....
I never did play MOO2, but I still pull out the original MOO every few weeks.
My strategy as of late has been to conquer the galaxy without building any ships other than colony ships. Sending out transports to ground fight is the only way to accomplish this, and it's a bitch when you get an enemy fleet in orbit right after conquering a new planet. The only way to win is to let 'em bomb and keep sending troops from other planets until you're able to build a missle base or two.
Sometimes it works, sometimes it doesn't. And if you ever get the Comet disaster, buh-bye planet.
Tough, but do-able. Sometimes I give in and build a few ultra-advanced ships to take everyone out with ease, other times I make it all the way to the end without building a single armed ship.
It's just a matter of game design. Look at Star Fleet Battles, the naturally "turn-based" boardgame. Fire is considered simultaneous in this game, so the problem doesn't exist. Why can't something like this be implemented in a program?
In fact, I've always been shocked at how bad the "tactical combat" segment is in most Conquer-The-Universe computer games. SFB and many other fine tabletop designs have been around for years.
-----
Sorry, I'm only a 1336 h4x0r.
I also found it distasteful to genocide a race. --I'd let them do whatever they wanted on their planet surface. Didn't want to interferr with anything in their culture. I just wouldn't allow them to go building up wrathful armadas and such. I found it frustrating that they'd keep sending ships at me to destroy. Depressing.
I think the game would have been improved had there been an option whereby Starfleet Federation style organizations could have arisen, rather than the law of 'All Races Must Kill All Other Races,' bullshit.
Actually, I kinda hated that game. I liked to build, but the finished structures were always ugly, evil things. --That such must be the reality is a total lie. I gave MOO-2 a 5 out of 10 for this reason. Cool beginnings, sucky follow through.
-Fantastic Lad
reflection field + damper field + energy absorber
+ displacement device + inertial nullifier +
wide area jammer + automated repair unit
damn near impossible to destroy.
Sometimes when I got bored I would make one of
those ships (doom star class) and put a stellar
converter on it. If I was feeling really sadistic
I'd also put reinforced hull or heavy armor
too. Then I'd send it out and watch it wreck
havoc against an enemy fleet
So. .
I maintained three types of ships in my fleets; Death Stars in the rear, billions of tiny, nothing ships to waste the enemy time/target resources on in the fore, and a heavy division of what I somewhat unimaginatively dubbed, 'Ghost Ships.'
Ghost Ships were equipped with cloaking, time-warping (for the extra moves), all the extra distance modifiers I could give them, as well as the wonderful, 'Stasis Field' generator (for freezeing enemy vessels). Ghost Ships had nothing else; no weapons or armor to speak of.
And so. . , even if the aggressor went first, they used up most of their firepower on my ranks of clay pigeons, (which I liked to imagine were remote controled). Mass destruction, etc. But when my move came along, it was game over; The Ghost Ships would immediately slip across the game board undetected and snuggle up to the target vessels. --They'd then decloak and put EVERY ship in the enemy fleet into stasis. Twenty or so Ghost Ships could usually do the job.
Then, one by one, you pull a target vessel out of stasis, and concentrate all your Death Star power on it, and efficiently win the battle.
So long as you had enough Ghost ships and at least one major weapons platform remaining by the time it was your turn, the aggressor was done for.
And if you got to go first. . . Well. Having zero casualties in massive space space combat? Not a bad system. I easily trounced races with far superior fire-power and technology.
Another tactic which I used now and again, was to equip fifty or so tiny ships with really big self destruct units. It was like entering battle with a fleet of precision controled missiles which by-passed that annoying bullshit where the computer could tell me that I 'missed'. Very simply, you'd fly them up to a target and detonate them. Fairly effective, so long as the enemy didn't really rank up in the armor. When technologies were reaching their peeks for all races, Ghost Ships were the final answer.
-Fantastic Lad --Tactics. It's what's for dinner.
I loved MOO and MOO2 and have been waiting for MOO3 to come out, until last week when I was in BestBuy I saw the MOO3 Strategy Guide. Another game company decided to take more of its customers money for something that should be included with the game. Anyone else remember the lavish manuals for games like Aces Over the Pacific/Europe or any of the original Microprose games? The manuals contained every detailed needed to play the game AND a large amount of material simply for the players enjoyment/information. Now you get a CD, install instructions and possibly a very brief descriptiof of the game mechanics. Thanks but I'll wait a few months until it is in the bargain bin and there are strategy guides online.
Leonardo's wasn't that useful because upgraded units lost veteran status; most upgrades cause veteran units to become less powerful...
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
I can reliably beat moo2 on impossible every time. No cheating. Of course, I've been playing it semi-regularly since it was released. And will probably play it some more now in preperation for Moo3.
Kintanon
Check out JoshJitsu.info for Brazilian Ji
They didn't work against planets though, so my transition from "defend the empire" to "enlarge the empire" was marked by adding several dedicated Bomber ships to each armada.
"DRM is a mandatory buggy whip in every car." MadAhab (40080)
Oops, I forgot to answer the last two questions...
do you still have a cool movie clip that plays when you fire that mega planet destroying weapon?
I don't know about movie clips, but the "blow up the planet" option is gone. I *think* there is a weapon option to sterilize a planet and turn the entire surface into a smooth sheet of glass.
Do you have to let battles between large fleets run overnight because the engine bogs down?
As I mentioned battles are realtime. I've read that 1000+ ship fleets can be a strain, but system requirements are a mere 300 Mhz Pentium II. It shouldn't be a problem.
-
- - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
Gamestop has MOO2 for ten dollars as well. Doesn't say whether it's jewel case or not.
I went and grabbed MOO1. Only got 5.1KB/sec. Still only took a couple minutes... :-)
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
For pure sadism, I once put seven max-miniaturized Stellar Converters on the same doom star, in /one slot/. That generated a pretty big damage number when hitting Antares, if memory serves.
Only the dead have seen the end of war.
Forget Dec 4th, or Dec 17th... This sucker is not shipping until 2nt Qrtr '03. Seems IG owes a heap of money to IG SA (their parent company), and papa wants it before Jan 1, in order to make the board of directors happy and the stockholders satisfied. Since IG wouldn't make it, the parent company is looking to shop this division, so it is putting the squeeze on any games being release that are not out already, so that it has a viable company with viable products to sell. IG never intended for this game to ship, otherwise it would have pushed it out the door back in October. Forget the part about wanting a quality product (see Neverwinter Night), IG was playing QS as suckers.. So QS may also find itself out of business, since it probably wouldn't get paid for MOO3 for sometime.
I'll be 36 in March, you stupid fuck! I just stopped playing cocksucking video games when my dick started sprouting pubic hair.
So let me get this straight... you haven't played a video game since pacman came out? seems like you might want to take a look at the market before you start knocking other people's pasttimes...
I believe the developers would have relased the game back in mid-december, but because of the fiasco with Civ 3: PTW, Infogrames wanted to make sure MOO3 was working well out of the box, so they forced the developers to continue testing until all the big known bugs were fixed.
The Stone Age did not end for lack of stones, and when the oil age ends it will not be for lack of oil. --Bjorn Lomberg
To follow up on that, I cant find it on Amazon.com or on BordersStores.com, but I know it exists. I put the book on the shelf myself.
reflection field + damper field + energy absorber + displacement device + inertial nullifier + wide area jammer + automated repair unit
damn near impossible to destroy.
A ship like this is rather trivial to destroy, using MIRV EMG ECCM missiles, as unshielded ships are quite vulnerable to the emissions guidance system. Even a doom star with reinforced hull can only take 120 points of damage to the engine before exploding. If the enemy has sensor technology, your evasion becomes (130% [WAJ]+ 50% [IN] - 70% [Sensor] )/2 [ECCM] = 55% so 11 or 12 missiles should suffice, and that can fit on a mere cruiser with enough tech advancement.
If you are playing in a multiplayer game, you will find that no ship is anywhere near impossible to kill. Unfortunately, the AI does not know how to build efficient ships.
"Your notation sucks!" -- Serge Lang (1927-2005)
Whenever I read about these 4x games, I always remember all the time I spent on Pax Imperia. Not that Eminent Domain thing, but the original one for the Mac. Man I loved that game. I would tweak my race's abilities, ship designs, and tech designs as much as I could, often just for fun. I would sit there for days. I haven't seen another space game that was as customisable as that one. It ruined the rest of the genre for me.
[insert witty quote here]
Attack the Guardian once you've got ships with graviton guns or better, and zortrium armour at least. The best combo in the mid-game is a volley of grav cannon to knock down the shields, then a volley of ion cannon to demolish internal systems. A couple of Titans with this setup can destroy the Guardian without giving it a chance to return fire.
This is gross overkill. The Guardian can be killed with two cruisers and 4-6 frigates fitted with a mixture of appropriately typed merculite missiles (another poster described these - I'd omit the FST mod). It requires just zortrium armor, merculite missiles, emissions guidance system, and fast missile racks. Note that it does not need any beams or computers (making it good for non-creative races by eliminating research tree problems), and the construction takes about half the production needed to build single titan. A custom democracy-lithovore-artifact race often can send off such a fleet within 100 turns of a prewarp start, and several other races can perform similarly. If you're quick enough killing the Guardian, you can just use the Avenger to kill off everyone else.
Death rays and particle beams are heavily overrated
Particle beams have a defensive use: they are the most powerful beam that can be placed in a fighter. While fighters on ships are quite inefficient, they provide rather good defense in a fighter garrison, where they can produce up to 1400 points of damage. Death rays are very good if you can kill the Guardian early, as there are no comparable weapons until the phasor. Unfortunately, both are very expensive to produce.
At the end? HV AF SP Phasors w Achilles Targeting System. 'Nuff said.
If you build smart, you don't need to get much further than MIRV nuclear missiles at the end. Given a pre-warp or average start, it is quite possible to win at "impossible" level before the opponents get either radiation shield or powerful beams to counter the missiles.
As it happens, the most efficient ship-to-ship weapon is the plasma cannon, not the phasor. However, if you are attacking a well-shielded planet, neither weapon will do any damage whatsoever.
Also, it's worth investigating the potential of phasing cloaks and timewarp facilitators.
That and stasis fields make the late game rather silly. There is something wrong with the game mechanics when you can defeat the Antarean home fleet with a single frigate by piling plasma webs on the star fortress and ships.
"Your notation sucks!" -- Serge Lang (1927-2005)
Don't forget to factor in my displacement
device and damper field.
And where are you getting the 120 damage b4
it explodes?
Don't forget to factor in my displacement device and damper field.
I did. Without the defensive devices, only one missile would be necessary, as MIRV zeon missiles do 4*30 damage.
And where are you getting the 120 damage b4 it explodes?
If you scan a ship on the battle screen, you will get a display of various systems, such as engine, computer, etc... On the top right of each such box, there will be a fraction, e.g. 56/120, indicating the health of the system in question. I don't recall the exact numbers for engine hit points, but it is 10 for battleships and 40 for doomstars, with reinforced hull tripling everything. Note that these numbers are completely independent of your armor technology, and they tend to be rather small (which is why ion pulse cannon is so annoying). Engine damage will cause the ship's mobility to deteriorate according to some formula I don't recall, and at something like 25%, the ship is immobilized. When the engine loses all of its hit points, the ship disappears in a big explosion, damaging everything within 2 or 3 squares.
"Your notation sucks!" -- Serge Lang (1927-2005)
...don't let this game come out! I simply don't have the time.
MOO2 was the first game to introduce me to "Oh my god! It's 3AM!"
"No matter where you go, there you are." -- Buckaroo Banzai
Even *that* site was cancelled.
http://www.classicgaming.com/mom/
*sigh*
Beware: In C++, your friends can see your privates!
An OS Stars! effort is underway. Google "Stellar Legacy". This site looks like it's fairly current, they have an SF site also. http://www.stellarlegacy.tsx.org/ I have never loved a game the way I love Stars! Supernova looks 99% dead, it's tragic.