Slashdot Mirror


Neverwinter Nights Update

nyquil superstar writes "Just thought everyone might like to know, there are a whole bunch of updates at Bioware's NWN Linux Client Page. Includes goodies like the timing of future releases and betas, how to install the Linux client and future(!) expansions, and updates on the movies and sound issues. The quick version: sound is in and they will release a Linux client before they integrate a movie player. Oh, and you'll need to download the game's resource data or use a Windows install, the CD is only good for the reg. key and Windows install. Good news though, because it sounds like it's getting close."

20 of 169 comments (clear)

  1. Also to ported to gnu/hurd by Anonymous Coward · · Score: 4, Funny

    Once gnu/hurd actually supports a graphics card better than 80x25 text mode!

    1. Re:Also to ported to gnu/hurd by ralmeida · · Score: 3, Funny

      Until then, you can use the aalib version...

      --
      This space left intentionally blank.
  2. So what? by VirexEye · · Score: 3, Insightful
    If the linux nwn client is anything like the linux nwn server then I wouldn't even bother with it. The linux NWN dedicated server has given us major problems with stability and being the source of lag by not handeling encounters very well.

    I have been playing the NWN client on windows 2000 since last summer. It is stable (as much as nwn can be for it being nwn) and runs great for hours at a time. The win32 server also has stayed up for 12 hours at a time before needing a reboot (this is good for a nwn server).

    This might be a big step for linux gameing but it is still not that big of a deal. Anyone who is serious about NWN should just stick to the windows version like the rest of the serious gamers in the world.

    *hides from the flaming cows that are about to be shot at him*

  3. Closer, but still vaporware *sigh* by dWhisper · · Score: 5, Interesting

    As a Windows user, I can't wait for the Linux Client to come out for NWN. I want the added people out there, scripting modules, writing content and playing the game. God knows I'm sick of a bunch of little 733T hacker brats on there. Some games are fun, but I've been waiting for the chance to go up against some other people. Hopefully that isn't flameworthy, but if you've played it online, you know what I mean.

    This game is the one that will actually get Linux Gaming off the ground. It removes the need for an emulator or middle-run to get it working, and is one of the biggest games in recent memory. If we saw some of the other big guns, like Blizzard and EA doing this, there would be a lot more solid development on the gaming front.

    Since Bioware already will have the linux base installed, and the NWN engine is the core of their future RPG games, this looks well for the Linux community. Now if only they would start releasing the stuff out of box like this...

  4. Re:Why do they do the port? by IamTheRealMike · · Score: 5, Informative
    Will this really be viable? There are some serious man-hours spent on this port, is it reasonable to expect this project to be profitable?

    Probably not. However, it appears Bioware are pressing ahead (and doing it inhouse) because they are a games company that wants to be around in the long run, and stay one step ahead of its competitors. Writing portable code isn't something that comes as second nature to most Windows coders, least of all games coders, but they clearly think (correctly) that Linux is going to be a force in the long run on the desktop.

    By teaching themselves the ins and outs of porting games, they've learned (the hard way it seems) that portability has to be a concern from the beginning. Using SDL isn't hard, but it makes porting so much easier it's untrue. Make sure any 3rd party engines you use will run on other platforms or are easily made portable. And so on.

    I think it's telling they outsourced the porting of the Mac client, but kept the Linux port in house. They could have easily hired LGP for instance to port it, or done what was done for Unreal Tournament and get a freelancer in, but they didn't. That makes me think they value the experience and want to keep it internal to the company. Assuming BioWare stick around, I'd expect to see more Linux ports in future.

  5. .cab extractor for linux by H3g3m0n · · Score: 3, Informative

    The Linux client would require you to have a Windows install or download all the games data because the files are in .cab format, there is however a .cab file extractor for linux. Would this work and why doesn't Bioware do somthing similar to the installer. It could be that .cab files were created by microsoft. The linux cam extractor is at http://www.kyz.uklinux.net/cabextract.php3

    --
    cat /dev/urandom > .sig
    1. Re:.cab extractor for linux by Bostik · · Score: 5, Informative

      Unfortunately the normal cab extractor does not work. That is meant for "regular" windows .cabs and it seems that Epic have their own .cab format. For reference, go read Happypenguin's current NWN comments.

      --
      There is no such thing as good luck. There is only misfortune and its occasional absence.
  6. No movies isn't a loss by Jugalator · · Score: 4, Interesting

    I can only say that if the Linux users are missing the movies until they get that part included, they aren't missing much. I didn't find the movies very necessary for the storyline. They pretty much only tell what happens as a consequence of the previous Chapter you completed, which isn't hard to figure out by yourself. Also, the movies consists of still pictures that fade in/out, are zoomed into, etc. You aren't exactly missing any movies of "Blizzard quality". This was kind of an anticlimax to me since the *intro* movie is decent, but the inter-chapter movies are of a very different quality. :-/

    --
    Beware: In C++, your friends can see your privates!
  7. Bolt-On Programming by Bios_Hakr · · Score: 4, Insightful

    It really seems like Bioware is 'forest-gumping' their way through this project.

    I'm not a programmer, but this seems like such an easy task. They have the engine, the art, and the interfaces. The engine should be good to go. The movies should be re-encoded into another format that plays natively in Windows and Linux. The interface should use wrappers.

    Hell, even the wankers using WineX have been running NWN for a while.

    This should be a lesson for future projects. Don't try and bolt on functionality that was never intended. Either do it right (cross platform) from the start, or not at all.

    --
    I'd rather you do it wrong, than for me to have to do it at all.
    1. Re:Bolt-On Programming by dmouritsendk · · Score: 3, Interesting

      I'm not a programmer, but this seems like such an easy task. They have the engine, the art, and the interfaces. The engine should be good to go.

      What makes you think the engine is good to go?
      Eventhough bioware used OpenGL to render their graphics, they also used DirectSound, DirectInput and DirectPlay. All which would need ported to linux alternatives. Also, they wrote some opengl extensions for various effects like their (kinda cool btw) shadowing system. Who are to say if they are completely multiplatform.

      The movies should be re-encoded into another format that plays natively in Windows and Linux. The interface should use wrappers..

      A. I have a feeling that its not the encoding of fileformats thats holding back port.

      B. Im a little confused about what you mean when you say "interfaces. If you mean the in-game interfaces, then they are most likely rendered by the engine(probertly by OpenGL, since they use a directx version without directdraw). If its the in-game interfaces youre talking about, they wont be a problem when the engine is ported.

      Hell, even the wankers using WineX have been running NWN for a while.

      I fail to see your point here, i've seen varoius of PC games under wine. Most of which arent being ported at all.

      What does the fact that people can run the windows binaries under emulation have to do with the development of the linux binaries?

      This should be a lesson for future projects. Don't try and bolt on functionality that was never intended. Either do it right (cross platform) from the start, or not at all.

      How should this truely crossplatform development work then? DirectSound, DirectInput and DirectPlay are standard compontents in most games today, which crossplatform APIs should replace them? SDL is nice, but is just as its name implies a "Simple DirectMedia Layer". And is simply not as feature rich as its DirectX counterpart(especially in the sound area).

      I think its important for us linux users to realise that currently, windows OWNS the PC gaming sector. They deliver what the gamecompaies want, a simple method of defining requirements for their game. The companies use DirectX and simply write on their box that you need a direct3d compatible gfx card, a directsound compatible soundcard etc etc. Also the windows/directx platform offers WAAAAAY more potential customers AND the option of porting very easily to the xbox.

      I think we should be glad that some companies do ports, since linux has pretty much nothing to offer to gamedeveloping companies execpt alot problems for a very little marked (in gaming terms).

    2. Re:Bolt-On Programming by ashkar · · Score: 3, Interesting

      *sigh* people really should try reading the links in the stories before posting.

      i've been following the linux client since that page was put up, and i think that bioware has done a fantastic job of updating the community on what's going on with development. most companies just say it's done when it's done, stop bothering us. go back and read the page. there are updates almost every week.

      if you knew anything about linux development, you would know that there are a LOT more configurations you have to cater to compared to windows where worst case you have a rouge driver that needs updating. also, they didn't know there was a linux version of the sound engine they used which admittedly sounds like a huge fuck up. i'm not quite sure where the blame for that lies.

      bioware is setting a great example for other large development houses. they listen to their community, ignore the whining, tell us what's going on, and get shit done. we should all be thankful.

      good job bioware

  8. the update says by EvilSmile · · Score: 4, Funny

    "You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters." Never expected that from the bioware guys =] but a nice touch all the same

  9. Linux can game just fine by Blue23 · · Score: 3, Informative

    Linux isn't exactly an OS built for games, otherwise there would be a lot more titles available.

    I think you're jumping to the wrong conclusion there. Linux has a smaller market share then Windows, so when a game company has $X in resources and that will only cover development for one platform, the often focus on the one with the biggest potential for sales - Windows simply because there are more people with it.

    Linux is gaining share, and I'm starting to see a shelf in my local computer store for Linux games. People start buying more of them, it will become more profitable to make them, and more will come out.

    It's market factors, not any inherent limitation in the OS.

    Cheers,
    =Blue(23)

    --
    LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
  10. NWN no good for me because I lack self-control... by weave · · Score: 3, Interesting
    I had high hopes for NWN and Dungeon Seige to break me of my Diablo 2 habit, but it hasn't happened (much to my chagrin). You see, I lack self-control. Soon as I hear about a cheat code to give me unlimited XP, gold, weapons, goodies, etc, I can't help but use it.

    A battle.net hosted d2 world (even with the occasional cheating bugs, which I don't persue at least), is far more challenging. Running a hardcore character that you have had for months and gone through hell with (puns intended) just has far more of a rush and satisfaction (for me at least). If my character dies, it's permanent, and I've suffered a real loss. Death has meaning, and death sucks. It's great!

    That must be it, because why else do I waste so much time on an aging game, running the same quests and acts over and over and over again... I don't get it personally, and I guess neither did those two Asians that dropped dead after playing D2 non-stop for more than a day.

    (At least I understand my condition well enough to stay away from worlds where I have to pay to play, like Evercrack. If battle.net charged, that would finally cure me....)

  11. At last by Tyreth · · Score: 4, Informative

    This is the kind of in-depth update we have been waiting for. Bioware I think is learning that detailed information into the development process is actually appealing to the Linux community, whereas for windows users it's typically been vague like alpha, beta, almost gold, etc.

    It's been interesting that they have been watching the Linux threads a bit, and our input has been helping. Eg, when they were talking about mouse issues, we informed them that it is up to the distribution/xfree configuration to set up a mouse properly, and they could safely ignore that within NWN.

    I hope from here that Bioware development for Linux will grow to work more hand in hand with the willing and eager Linux community, rather than the little information they previously gave. A progression from silence to this latest release has been clear. Perhaps if they decide to port the toolset too they will be even more open and we'll be able to help them quicker!

    Either way, I can't wait to play this game under Linux.

    And for those who don't know - they previously anounced that Bink (movies) and Miles (sound) were available for Linux when they thought they weren't. They later discovered there was no Bink for Linux, and that is why movies don't work.

  12. Re:Gamers.. by Tim+C · · Score: 3, Insightful

    Superior drivers?

    How about the fact that NVidia's drivers for Linux are at least on a par with the Windows ones? They're slightly faster in some benchmarks, slghtly slower in others - over all, pretty much the same.

    Besides, superior drivers or not, what we have with Linux is a Catch-22 situation. No-one will use it because their favourite games and apps aren't being released for it. On the other hand, no-one will write such things for it because no-one is using it.(Yes, I'm ignoring questions about perceived ease of installation and use, etc)

    If by "Windows is better for games" you mean "there are more games available for Windows", then yes, that's true. If you mean that Windows has a broader range of supported hardware as far as games is concerned, then yes, that's true. If you mean that Linux is fundamentally too slow, or it's too hard to install games under Linux, then all I can say is that you've never played UT, Q3, etc on a machine with an NVidia card and drivers installed. Easy to install, and just as fast (qualitatively) as the Windows versions.

    Fundamentally, the reason that (commercial) games aren't released for Linux is three-fold: lack of userbase, lack of good hardware support, fragmentation of distributions. These reasons are all very much inter-related.

  13. Mac by xpccx · · Score: 3, Informative
    This forum thread started by the product manager at MacSoft gives some info on the Mac port. It sounds like the client is just about done but unfortunately the Aurora Toolset will NOT be ported. Evidently porting the code is much more difficult than they had originally anticipated.

    I'm a little disappointed but it will be nice to finally be able to play the game.

  14. Re:Why do they do the port? by chrisabrell · · Score: 3, Informative

    You are mistaken about the porting of the Mac Client. Bioware are doing it in house and it is as near to release as the Linux client. They showed some footage of it running on demo machines at MWSF.

    http://nwn.bioware.com/downloads/movies.html

    It was only the Mac Toolset that got sent to a porting house (supposedly The Omni Group). But the original application was created in Borland's RAD environment and TOG estimated a year to port it.

    Macsoft, Bioware's publisher for the Mac version, said this was longer than they were prepared to invest in a port of the toolset and canned it.

    Lots of drama and politics involved. Very disappointing.

    If you are a Mac user and want to read more check out Bioware's Mac updates page:

    http://nwn.bioware.com/about/macversion.html

  15. Wait a sec. by Martigan80 · · Score: 4, Insightful

    Oh, and you'll need to download the game's resource data or use a Windows install, the CD is only good for the reg. key

    Well the reg key is on the book, so if that's the only reason to buy it then Bioware is about to flop on this. This just sounds to a regular person like you have to d/l about two disks worth of stuff-if you only use linux, or just do a mass amount of file moving from one partition to the other. Plus some extra little tweaks. This sounds very messy and poorly thought out. At least UT2k3 was simple, as was quake3, RtCW, and I am sure Doom III will be easy too. So what in the heck was the set back? Poor management that just thought at the last moment that it would be "kewl" to make it for the top three OS's out there? I bought the game and run it on Windows, if I have to go through a bunch of install crap to get it running under Linux, then I'
    ll just keep it on windows. Don't give me that crap that I'm not supporting Linux game noise. I do support it but if I have to copy this, tweak that, and download this; then I would rather keep playing the version I have on Windows that is already updated, besides I can use the tools set-unlike Linux where you have to tweak wine or winex a few twists to get it running.

    --
    This SIG pulled due to lack of funding. (This damn war is costing too much!)
  16. Too little, too late by stevens · · Score: 3, Insightful

    For multiplayer games like this, I like to play along with my gaming friends. They all bought NWN when it came out, played the hell out of it, and now they don't play it so often. So if I buy it now, I'm playing alone.

    Even though the game looks promising, I'll give it a miss.