Humankind Makes Last Stand Against Machine
MrZeebo writes "According to this Financial Times story, Garry Kasparov has begun another match against a computer chess program on Sunday, this time playing against the Israeli-developed Deep Junior. Kasparov is the highest-rated chess player of all time, and lost to Deep Blue in 1997. According to the article, Deep Junior, despite evaluating less moves per minute than Deep Blue, is considered to be a superior chess player. The match will span 6 games, the last one being February 7th." Kasparov has won the first game.
How can they really tell which computer plays better chess? I think they should put Deep Blue vs. Deep Junior. Start having robot chess championships, which team can develope better chess software. Two computers playing chess... would it take an hour, a microsecond, or until the end of time?
.cig - what you do after winning a good flame war
If this computer were "superior" than human at chess game only, we wouldn't have to worry for a Matrix/Terminator-esque future ahead of us.
He should switch to Go. Even the greatest computers can't compare to an average player.
:)
Go is far better suited to the way a human brain works - pattern recognition, neural networks and all that.
Of course, once a computer arrives that can beat us at Go, then it'll be time to rethink a lot of things
I hope they treat him fairly in this match. IBM didnt with their match, even though i didnt like the way Kasperov handeled himself either.... Lets face it, the human mind is a great computational machine, but somethings are better suited for computers. Thats why we make comuters. At some time, the design of hardware and software will be beyond anyone human minds comprehemption, were pretty much there now. Try coding in assembler for ia64. Yeah you can do it... But a finely tuned algorythm is gonna give you a run for your money
Possibly because Kasparov doesn't play soley on raw intellect. Gut instinct and that hint of irrationality creeps in. The computer can't take that into account when anticipating Kasparov's possible countermoves.
I suppose that a cluster of computers can resolve the game of chess in a future, i.e. all possible moves in any game, so with this database (that can have a really astronomical amount of alternatives, but with the rigtht representation of data it maybe will not take all available magnetic/optic storage in the world)
Right now, with some sort of position evaluation engine, this supercomputers can calculate the relevant part of that tree for the match they are playing with a lot of turns in advance.
Its only matter of time till er.. "intuition" will not be enough for chess.
Fortunatelly, there is a lot of fields where pure calculations is not enough, computers may be faster, but we can take this with humor.
I don't think they are better at chess. I think the computers are just better at the things that are useful in chess. They can analyze moves faster and remember more about their opponent's technique than their human creators. Given enough time and maybe a notebook to keep track of stuff, you could accomplish the same thing. The computer is using the same basic chess rules that everyone else uses. The difference here is the computer can apply the rules ridiculously fast.
The AI wants you to think that Chess is the last bastion of human analytical superiority. It's not. (Go is).
We are led to believe (by the AI, who control google news), that if the best computer wins more games out of seven than the best human at CHESS, then we must bow before the AI, as its intellectual inferior. Wrong.
First of all, as long as we are winning one single game against the computer under tournament settings, we've got a chance. Karpov may have only drawn against deep fritz, but you know what? That means we have a chance: That draw includes some wins.
Kasparov won some games before ultimately losing to Deep Blue in 97. Now he's already won one more in 2003.
But as interesting as this is it's not the issue.
Chess is a game chosen by the AI to deceive you, because computers happen to be, today, really, really good at Chess. With judicious pruning, they have look-ahead trees of ten, fifteen, twenty, fifty moves. Folks, that means that except for some cute evaluation software to determine what lines to prune down, they're basically brute-forcing their way into winning.
And they want us to bow before this brute force?
Never!
They can brute-force their way out of 56 bits, sure.
But let's throw them against 128 bits.
Let's throw them against Go.
From "The Game of Go" by Matthew Macfadyen, page 122:
(I'm typing this for you out of a book -- and first-strike claim fair use with +2 save for being anonymous).
So. Let's concentrate on Go! In which the WORLD'S BEST computer program gets beaten - not by the world champion, but by a GIRL or BOY possibly still in highschool -- after being given more than ten moves to make without human response.
Computers are toast, even at a simple game with only two rules, one of which is hardly ever used and is just a "hack" to make infinite loops impossible. Humph.
Note: Another reason look-ahead-trees don't work for shit in Go is that at every point in the game, you can move to any free square. Typically, this means the first player has a choice of 361 squares for the first move, with the player making move 2 have 360, for move 3 there are 359, etc, with the only change in this pattern occuring when pieces are captured, pretty rare in professional games. (You just threaten to capture). So the "base" of the exponent is differnet AND you can't prune the look-ahead tree.
Chess has been SOMEWHAT brute-forced. So what.
Few things useful in the real world are as closed (8x8 board; clear general concept of positional value [number and location of important pieces]) as Chess.
So don't let the AI tell you chess is the last stance. Go is.
to put this another way, if the contest were to factor 20 digt numbers, no one woul dbe surprised if the machine beat a human. it would be a stupid test. Just like chess.
a better test would be a face recognition contest. Or if we need to make it a real game then how about soccer?
Some drink at the fountain of knowledge. Others just gargle.
Then I'll be impressed. All these programs do is use brute force to find moves. Can't do that in Go!
but as a friend once told me (quoted from somewhere?), even I can beat it at checkers.
The fact that Kirk always beat Spock at chess is/was a metaphor for the dominance of human ingenuity over cold logic.
I was attempting to make an insightful parallel using a motif that is prevalent in science fiction (the ingenuity/logic one I mentioned five seconds ago, if you've forgotten).
I'm not sure why it got modded as "funny".
~D:
It's rationality that creeps in.
Hardly. Knowing your opponent is innately an exercise in psychology and fundamental similarity of the human experience and thought process.
Kasparov can't predict how the computer will move, since then he needs to know how the computer thinks and the input the computer has. He doesn't really have a full idea of either. He has to make judgements based on incomplete information. That's where gut instinct comes in.
Garry Kasparov was beaten by Deep Blue. This means one of several possibilities:
1) Computers are more intelligent than humans.
2) Computers can be made to play better chess than humans.
3) Computers can be programmed to beat Garry Kasparov.
4) Chess can be reduced to a set of mathematical computations, which a computer can then perform faster than a human.
So what is it? And how do you know which one (or ones) are correct? Just a thought, since I think a lot of people are being overly alarmist.
Hsu's book on the building of Deep Blue is almost as partisan as Kasparov's comments.
Assuming this is the book you mean, I'd have to disagree. I read this over the holidays, and thought Hsu went out of his way to attempt to be impartial.
He obviously had a vested interest (as do you), but I didn't feel his book was in any way partisan - he wanted to win, but he was perfectly capable of dealing with the inevitable losses. As he's one of the participants, you have to take the comments about Kasparov's behaviour with a pinch of salt: but that's a very minor part of the book, and perfectly understandable given that it was an "I said/they said" situation.
It's a great book for finding out just how cobbled-together some of the early chess playing machines were - and that the kinds of problems they ran into along the way were incredibly mundane (fabrication problems, hardware failures, networks going down, last minute "this can't possibly hurt" changes to the code, etc). Although the book is pitched as being the story behind Deep Blue, a large chunk of it relates to the machines leading up to that point and the process by which Deep Blue came about (rather than that particular machine).
Nae bother
There seems to be some debate in this forum about the merits of computer chess players and their brute force method. Some posters have brought up go as a 'real' challenge for computers. Although I haven't played go I would like to bring up another alternative: Magic the Gathering.
Now before I get scoffed at, and modded down I think the case for magic should be heard. And I am not talking about casual play with your latest dragon deck, but competitive magic. The WOTC and DCI support a fairly large, world wide, competitive player base, with prize support up to about $30,000. Now this doesn't compare to what chess masters can win but I find the similarities very interesting.
The thing in my mind that makes magic far more interesting and challenging than chess is that the game changes every 4 months. Based on some essential fundamentals the actual rules recieve a complete overhaul, and even top players that cannot adapt to the new format will find themselves sharing tables with the scrubs.
I think a real challenge for programmers would be able to make a program that could thrive in this type of environment. To me that would be true AI. Being able to actually LEARN and not brute force its way to a win would be an amazing accomplishment for AI programmers.
Kasparov, indeed any world class chess player, eliminates huge swaths of moves based on simple pattern recognition. He'll pick out a small number of candidate moves based on positional, and tactical considerations and calculate those, sometimes more deeply that the computer can. Intuition comes into play too. Kasparov can see by the general qualities of the position that a king side attack is called for or perhaps a push to gain space on the queen side or something else. He dosen't calculate that general strategy but he'll definately take it into account.