Slashdot Mirror


AMD's Athlon-64 Benchmarked With UT2003

Sander Sassen writes "Wondering about the performance of AMD's Athlon-64? Want to how well it runs in 64-bit mode? Hardware Analysis managed to run a few benchmarks on a AMD Athlon-64 demo system using the 64-bit version of Epic' Unreal Tournament 2003. There's also an update with the latest about Athlon-64, Opteron and mobile Athlon-64 including streaming video and pictures of a quad Opteron server."

61 of 227 comments (clear)

  1. In other news by Soporific · · Score: 4, Funny

    AMD is soon to be followed by Intel with the introduction of the Unobtainium chip.

    ~S

    1. Re:In other news by quigonn · · Score: 5, Funny

      INTEL DEVELOPER FORUM CONFERENCE, SAN JOSE, Calif., Feb. 21, 2003 -- Intel Corporation today announced the new successor for the Itanic 2 processor, named "Unobtainium".

      This highly advanced clone of a 64-bit processor of an unnamed competitor is the first to combine a competitor's technology with the outstanding features of Intel processors, namely lots of Gigahertz, and lots of heat. The Unobtainium has been especially designed to be used on expeditions on Antarctica, always keeping expedition members in a bubble of hot air.

      Intel, the world's largest chip maker, is a leading manufacturer of computer, networking and communications products. Additional information about Intel is available at www.intel.com/pressroom.

      --
      A monkey is doing the real work for me.
    2. Re:In other news by Anonymous Coward · · Score: 2, Funny

      Me wonders if you realise Oakley has Unobtainium trademarked. Supposedly my lenses are made from ut. lol

      Fear not I see your point. ;-)

  2. Also known as: by otterpop378 · · Score: 5, Funny

    how to slashdot an innocent server in the dead of night.

    1. Re:Also known as: by kryonD · · Score: 4, Funny

      Say for instance here in Japan where the geeks are all viewing slashdot through a 12MBit ADSL connection....and it's just now 6pm...let the peak usage period begin.

      Yes, yes, I have a 12MBit ADSL connection; now who wants to touch me? ... I SAID WHO WANTS TO F*@#ING TOUCH ME?

      --
      I've dirtied my hands writing poetry, for the sake of seduction; that is, for the sake of a useful cause. --Dostoevsky
    2. Re:Also known as: by Tomun · · Score: 2, Funny

      I can't reach.

  3. Yes because... by mraymer · · Score: 4, Funny

    ...a 64-bit CPU is totally *pointless* unless I can spawn at least 500 bots on a map designed for 7 at playable speeds with it. Telefraging madness!

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

  4. Text by Galahad2 · · Score: 5, Informative

    As promised we'll give you an update on the performance and other features of the AMD systems that we reported on yesterday. Naturally AMD wasn't very keen on disclosing clockspeed or detailed system configurations of the demo systems they had running, but we took advantage of a few fellow journalists entering the room and keeping the AMD PR people busy to run a few quick benchmarks on the Athlon-64 system. The Athlon-64 demo system we already reported on yesterday had a 2GHz clockspeed and used the SuSe 64-bit Linux operating system and was running the 64-bit version of Unreal Tournament 2003 as a demo.

    (pic of monitor playing UT2k3, FPS = 42)
    Fig 1. The Athlon-64 system running SuSe 64-bit Linux and the 64-bits version of Unreal Tournament 2003.

    Naturally we're intimately familiar with the workings of Unreal Tournament 2003 engine and after a quick look at the display settings, which were set at a 1024x768x32bit resolution with all other features at default, we measured a mere average 42fps and maximum fps around the 55...60fps mark. Considering the fact that this is a 2GHz Athlon-64 processor teamed up with a GeForce Ti 4600 we honestly expected a whole lot better. A 1.6GHz Pentium 4 with that very same GeForce Ti 4600 videocard would have no problems clocking in a similar score while running under Windows XP.

    (pic of a white laptop with the terminal showing)
    Fig 3. The Athlon-64 notebook running CyberLink's PowerDVD actually showing the first Harry Potter movie.

    But there's more, we managed to take a closer look at the notebook too and quickly found out that this indeed is a proof of concept. It plays DVDs very well, mostly courtesy of the ATi M9-series graphics card, and unfortunately all our questions about whether we could do something else with it were answered with a resounding 'no'. We did however manage to find out what was inside in terms of chipset, memory and graphics card. The notebook apparently used a Via K8T400M chipset teamed up with an ATi M9-series graphics adapter and was using PC2100, DDR266, memory. The screen was a standard 14.1 inch running at a 1024x768 resolution and the DVD software they used was none other than CyberLink's PowerDVD.

    (naked pizza-box style case)
    Fig 2. The quad Opteron server with the top cover removed, the PCI-X slots in the back and a the four CPUs hidden underneath the huge heatsinks.

    (two white LCDs next to each other, left showing a web browser and right showing UT2k3.)
    Fig 3. The quad Opteron with the SuSe 64-bit Linux operating system running some sort of a database benchmark, right next to the UT2003 demo machine.

    We naturally also took a closer look at the quad Opteron as that's definitely something AMD is currently pushing hard. They're putting all their weight behind the launch of their server products and have postponed the launch of the desktop version of the Opteron, the Athlon-64, back to September. The server parts, including completely pre-configured two-way Opteron systems, should be available in late April, right after the April 26th launch of the Opteron server CPU family. Clockspeeds will initially range up to 1.6 or 1.8GHz and performance is expected to be similar to Intel's Xeon offerings. But as always, we'll reserve judgement until we can actually evaluate two similarly configured servers side by side, for now all they have given us are SpecInt-2000 and SpecFP-2000 scores without disclosing the system configurations, so that doesn't tell us anything.

    Nevertheless it looks like AMD is indeed trying to get some new and innovative products out of the door. Whether they'll be able to make a lasting impression, both in terms of features and performance, with their new 64-bit products remains to be seen though, we'll be sure to keep a close eye on any future developments.

    Sander Sassen.

  5. Forget the article! by Judg3 · · Score: 2, Funny

    It's much more entertaining to keep refreshing the page and watch the user count rise

    Please register or login. There are 10 registered and 1173 anonymous users currently online. Current bandwidth usage: 2777.75 kbit/s

    --
    Looking for hardware (Currently need: Large Etch-a-Sketch) Have one? See my journal!
  6. Whoa! by netfunk · · Score: 5, Informative

    Ok, wait.

    I'm the developer that did the 64-bit port of UT2003 (and the Linux port, and the Mac port...).

    You need to keep two things in mind:

    1) The OpenGL renderer is not as fast as the Direct3D renderer at this time. This is not the Athlon64's fault. You can see this on 32-bit Windows, since it can use both renderers. Since this is a Linux port of the game, we're using the GL renderer on the Athlon64 at this time.

    2) The "stat fps" command isn't really a good benchmarking method.

    3) This is a prerelease version of the game running on a prerelease version of SuSE running on prerelease drivers running on prerelease hardware. Please don't consider this "benchmark" to be representative!

    --ryan.

    --
    Don't say, "don't quote me," because if no one quotes you, you probably haven't said a thing worth saying.
    1. Re:Whoa! by IvyMike · · Score: 4, Funny

      Hey, I know many of the other comments on this article are going to be filled with haters ripping on AMD and their new chip, but I for one was hella impressed that UT2k3 was running so well under such adverse conditions. Once all the pieces start to fall into place, this could be sweet chip.

    2. Re:Whoa! by XnetZERO · · Score: 3, Interesting

      The Mac port? Rumor has it that there was such a thing, but for some reason it disappeared into the ether and was never seen again. ;)

      Anyhow, if the game ever comes out for the Mac I'll buy it, but for some reason I think I might die of old age first. :p

    3. Re:Whoa! by Anonymous Coward · · Score: 2, Informative

      I've been meaning to email you and tell you - thank you so much for the Linux port! Unreal Tournament 2003 runs about 5-10 times quicker on Debian GNU/Linux than Windows 98SE (and Windows is on the faster drive.)

      A note to anyone reading - UT2003 installs onto Linux off the normal CDs you buy in the shop. No need to buy a linux-only version. Go - get it for your Linux partition today!

    4. Re:Whoa! by bogie · · Score: 2, Insightful

      "Unreal Tournament 2003 runs about 5-10 times quicker on Debian GNU/Linux than Windows 98SE (and Windows is on the faster drive.)"

      Your Windows install is completely borked then. There is no way UT run 5-10 times or even 2 times faster under linux than it does under Windows. Its generally accepted that UT2k3 is slower on linux(OpenGL) than on windows(Direct3d) as the developer himself states here. For myself personally(XP1900,512MB,GF4200,~10,000 3dmarks) its defintely much slower in linux and that's a direct result of Epic foolishly(direct3d ain't cross-platform) making UT2k3 a direct3d game from the ground up. Luckily RTCW has no such problems so its what I continue to play daily.

      --
      If you wanna get rich, you know that payback is a bitch
    5. Re:Whoa! by Strog · · Score: 2, Insightful

      There's an updater you can run or download the latest patches for linux and install manually no problem. The versions are the same as the windows patches. I run it on my FreeBSD 4.7-STABLE box and it works great. I can even run the updater to keep it current. Some people have had problems running the updater on FreeBSD but they can still download the patches and manually run them.

      Were you trolling or talking about something else?

    6. Re:Whoa! by Ramze · · Score: 2, Insightful

      Yeah, I'd say this comparison isn't even as good as apples to oranges... more like apples to pasta. In order to benchmark performance, as many variables as possible need to be the SAME other than the one you're testing. A better test would be: Windows XP running the game vs. Windows XP (coded and compiled for 64 bit for Athlon 64) running a non-beta 64 bit version of the game I'd like to at least see benchmarks comparing the game under SUSE Linux to the 64 bit game under SUSE 64 for Athlon 64 so I can judge for myself rather than taking the reader's word that the frame rates aren't "good".

  7. Summary from that UT 2003 bechmark by Jugalator · · Score: 3, Informative

    The site, with just a few comments on /., is already showing signs of slashdotting. I'll quote the most important parts about the UT 2003 benchmark, just in case:

    "The Athlon-64 demo system we already reported on yesterday had a 2GHz clockspeed and used the SuSe 64-bit Linux operating system and was running the 64-bit version of Unreal Tournament 2003 as a demo."

    -snip-

    (at 1024x768x32...) "we measured a mere average 42fps and maximum fps around the 55...60fps mark. Considering the fact that this is a 2GHz Athlon-64 processor teamed up with a GeForce Ti 4600 we honestly expected a whole lot better."

    --
    Beware: In C++, your friends can see your privates!
  8. Re:I licked my lips... by adpowers · · Score: 3, Funny

    You're obviously not a real geek. The fact that the streaming video and pictures are of the quad Opteron server made me click. Unfortunately, it is already /.ed.

  9. What I want to know... by whitelabrat · · Score: 3, Funny

    I'd like to know if it will run nice and frosty like my AMD 2400+ (plus what? Beats me!)

    Any more fans and my computer may levitate. That would be just as cool as a good UT2003 framerate!

  10. And, to quote Ryan from above... by Svartalf · · Score: 4, Interesting
    "1) The OpenGL renderer is not as fast as the Direct3D renderer at this time. This is not the Athlon64's fault. You can see this on 32-bit Windows, since it can use both renderers. Since this is a Linux port of the game, we're using the GL renderer on the Athlon64 at this time."


    I saw that and determined that they were more Windows type people and plain flat didn't know that the OpenGL renderer is much weaker (not due to the API, but due to this being much the first cut of the thing...) than the D3D. What they measured was pretty good considering that detail.
    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:And, to quote Ryan from above... by MShook · · Score: 2, Informative

      And here another thing people don't realize: making everything 64 bits doesn't necessarily make programs go faster. With 64 bits, you have more pressure on the cache, on the bus, on the memory, etc...

  11. Face it by ObviousGuy · · Score: 5, Funny

    The reason you keep losing at UT isn't because your processor is too slow.

    --
    I have been pwned because my /. password was too easy to guess.
    1. Re:Face it by Craig+Maloney · · Score: 2, Funny

      Your keyboard is slow too... :)

  12. nope by Anonymous Coward · · Score: 4, Insightful

    i would have to say that this article is about as worthless as the bill gates quotations earlier, int terms of actual usefullness and truthfullness. since everything is prerelease and the details are fairly sketchy, im gonna wait for solid numbers before i decide once and for all who i will be loyal to in the proccesor world.

  13. thoughs.. by itzdandy · · Score: 5, Insightful

    how well are the drivers for the gefore card working? are they playing nice with that k8t400? are the nvidia drivers 64bit or are they being run in "32-bit" mode? how well is OpenGL playing with the 64-bit OS, 64-bit Chip combo and again, how well are the nvidia drivers playing? is the OS running the AGP in AGP mode or is it PCI mode?

    i bet i could easily get a P4 2.7 with this graphics card to product similar numbers, or even worse in linux with some effort to use least optimized drivers and setting the graphics card to PCI.

    in fact, my P4 2.4x133@2.7x150 with a GF Ti 4600 doesn't post much better numbers, 55fps by stat fps. and thats on a 32bit "system" with fairly mature drivers and everything work "correctly/fullspeed"

    im not an AMD zealot, but i wont make me decision based on a game that is notoriously bad at opengl and on a system that is running all beta software/drivers.

    1. Re:thoughs.. by PSUdaemon · · Score: 2, Informative

      http://www.nvidia.com/view.asp?IO=linux_amd64_disp lay_archive

    2. Re:thoughs.. by HaveBlue34 · · Score: 2

      Isnt this beta hardware as well? With beta software on beta drivers and a beta OS what is the point of this?

  14. Remember Doom III? by Max+Romantschuk · · Score: 5, Insightful

    Let's not get over-excited... This is of course interresting information, but it's information of a premature chip on a premature platform.

    I doubt that any proper conclusions can be drawn from this, apart from what is already known: The Athlon 64 isn't ready yet. If was the release date wouldn't be set for September.

    Much like with Doom III, there is always a cool-factor, but the actual facts at hand are very scarse. One thing is probably for sure though... The Hammer core can't compete with the Barton core on the desktop at this point. Otherwise we'd have the Athlon 64 waiting to be released much sooner.

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
  15. 64-bit should give 15% increase by Anonymous Coward · · Score: 5, Interesting

    If one compares the claimed 42fps with other cpu:s, it seems it is at a level of a Celeron 500 MHz...
    There is something fishy here as the UT2k3-makers themselves claimed there is a 15% increase in 64-bit mode (on Windows). Normally Quake3Arena for Linux is on par with the Windows version, so it should not be the OS' fault either.

    1. Re:64-bit should give 15% increase by Anonymous Coward · · Score: 2, Insightful

      Those Tom's scores have to be from flyby benchmarks, since there's no way you're getting 200+ average FPS in-game or with a botmatch benchmark. Seeing 2x to 3x higher FPS in flyby mode isn't at all unusual, so comparing the in-game FPS to those benches isn't fair even before you factor in the beta-upon-beta nature of the test.

  16. As an AMD user, by Anonymous Coward · · Score: 2, Interesting

    the real benchmarks I'm interested in:

    How many *C does the CPU run at?
    What size PSU does it need?

  17. A question... by Yuioup · · Score: 4, Insightful

    I curious... how do the extra bits per clock cycle supposed to increase performance? I mean the number of instructions per second don't increase...

    Yuioup

    1. Re:A question... by stevelinton · · Score: 4, Insightful

      Not a great deal is the quick answer.

      Extra bits can improve data movement and a variety of integer operations like xoring one area of memory with another, but (a) this is probably mainly done on the video card and (b) it is usually limited by memory bandwidth, not CPU.

      The main point of 64 it CPUs is to address more than 4GB of RAM per process. A few applications will also benefit from 64 bit integer arithmetic.

      However, this is a new chip architecture, so how well it performs is interesting independently of the word length

    2. Re:A question... by WoTG · · Score: 5, Interesting

      Well, not directly answering your question, but... x86-64 (the 64 bit architecture that the Athlon64s and Opterons use) is more than just more bits. There are also a lot more registers which will help out code that is recompiled, because programs won't need to do do quite as much moving of values into and out of memory (or cache, I guess). There are other improvements too, but I think the register count is one of the most important ones - with respect to playing games at least. =)

    3. Re:A question... by forgoil · · Score: 4, Interesting

      A wider memory buss can help, but it is not really connected to the instructionset or the ability to crunch larger numbers.

      One thing that the Opteron has going for it though is the fact that x86-64 have more registers. This makes a real difference. I wonder if the mmx registers are shared with the registers, and if not, why not?

  18. Nice case layout by Paul+Komarek · · Score: 2, Interesting

    I've worked inside a handful of medium-sized machines, including a couple Microway dual Alpha "rugged racks" and a Compaq ES40 Model II. The 8u (or 9?) ES40 is nicely laid out, but removing the motherboard or messing with drive cables is a pain. The 4u "rugged racks" are a disaster of fans and wires. We've had 4 or 5 fans go out on those, and it takes approximately 45 screws (I counted) and about 60 minutes of fast work to remove and replace a midboard fan.

    That opteron case, on the other hand, appears to have plenty of cooling that is easy to reach. I don't see any wires permanently attached to the case. It looks very clean and easy to service, except possibly getting the motherboard out.

    -Paul Komarek

    1. Re:Nice case layout by oingoboingo · · Score: 3, Funny

      I've worked inside a handful of medium-sized machines

      That must have been very cramped for you, even in a medium sized machine. Personally, I prefer to work inside something larger, like a Sun E10K...at least you can sort of stand up and stretch from time to time. I do concede however that working in a smaller system has its advantages from time to time. I remember once when I had to work in a little Compaq Deskpro for 3 months (they were refurbishing the interior of the SGI Origin 3000 that I normally used as an office)...it was pretty uncomfortable, but at least the boss never poked his nose in to disturb my web surfing!

      Thank you.

  19. Where are the promised benchmarks by okigan · · Score: 3, Insightful

    The article said that there will be benchmarks. And there are none. A screen shot of a game does not qualify. I want to see the whole spec or at least the basic ones. And after that I can look at the game snapshot.

    Moderator seriously why this posted with such a misleading title?

  20. Re:buy it? I think not by DeathPenguin · · Score: 3, Funny

    >> Sure it will run faster, but do you seriously need that speed?

    Sure, just like I needed more than 512K of RAM.

  21. The Quad Proc niche by Talisman · · Score: 5, Interesting

    I recently got into video editing. Until now, I've never needed anything faster than a single CPU system.

    Now I understand, completely, what those who do rendering gripe about when it comes to CPU speed never being fast enough.

    2:57 of video takes my 1GHz w/ 1GB RAM machine nearly 2 HOURS to render. Just for 3 stinking minutes of video!

    The fastest current single CPU would only decrease that number to about 40 minutes, which is still too slow.

    A dual CPU solution would bring it down to 20 minutes, but again, if I ever wanted to render even 15 minutes of video, that would be 1 hr 40 mins of CPU time.

    And forget doing anything else with the computer while it's rendering. It will start dropping frames like mad, and you have to start over.

    Now a 4-way workstation is something that would work. With a 4-way 3GHz Opteron system, I could render in near real-time, and a regular sized MB, if not slightly oversized, could handle 4 procs.

    SuperMicro is the only MB mfg. I know of that makes a 4-way board, but it's for Xeons and is insanely expensive ($1800 +/- $100) and that's before you add the overpriced CPUs.

    If AMD came out with a moderately prices 4-way workstation, they could get the CAD/CAM, video editing, 3D modeling, rendering and compiling crowd all at once, in addition to the freak gamers and Gotta Have The Best Even Though I'll Never Use It crowds.

    The 4-way system is a neglected niche. AMD should fill it.

    Talisman

    --

    "Study your math, kids. Key to the universe." -The Archangel Gabriel
    1. Re:The Quad Proc niche by radish · · Score: 3, Interesting

      I have to admit to being a bit confused by this. I'm by no means professional, but I do do some video rendering - mainly taking recorded programmes from my Tivo as mpeg files and then cutting out adverts, adding captions and downsampling them to SVCD. I use Vegas Video on a Athlon 1.3ghz with 1gb of ram under w2k and the render takes about double time - in other words give me your 2 hours and I can render 1 hour of video. And there's no chance of dropped frames - why would there be? If I use the machine for other stuff the render just slows down.

      What is it I'm doing which is so different to what you're doing, and therefore so much faster?

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    2. Re:The Quad Proc niche by Anonymous Coward · · Score: 2, Insightful

      Encoding a full D1 stream to mpeg2 would certainly take the postulated amount of time.

    3. Re:The Quad Proc niche by lingqi · · Score: 2, Informative

      And to be honest about it, Back five years it would take you DAYS to render the same amount of video. So give it a while longer, you'll be alright.

      I really think that the 4-way system niche is so small that even AMD went to try to fill it, it would not be worth their investment.

      On the other hand, I would like to see more selections of dual platforms. But as you may see even the demand for those are few and far between.

      Back to the original thing: you can do "fast previews" on most 3D programs now if you got a good video card; I don't see how you can gripe that much about it; for long runs just leave it running overnight. or hell, maybe cheap render-farm out of Xboxes =)

      --

      My life in the land of the rising sun.

    4. Re:The Quad Proc niche by natmsincome.com · · Score: 2, Interesting

      One minor problem if your talking about windows...

      If you've ever look at the licence you are only licensed for 2CPU and from what I can tell XP won't let you use more that the number of CPU you have licensed and 98 doesn't really handle more that one CPU.

      So while 4 CPU would be nice you'd have to use linux which isn't a bad thing but currently most of the CAD/CAM, video editing, 3D modeling, rendering programs are for windows.

      And unfotunately why bother compiling on a single computer when you can use a comile farm:
      http://distcc.samba.org/

    5. Re:The Quad Proc niche by lingqi · · Score: 2, Informative

      erm. not true.

      EVERYBODY (I am serious) went to win2k pretty much as soon as it came out. and that supports SMP out of box.

      If you don't believe me, just think how many people exactly uses their parallel "home OS?" This would be windowsME, btw.

      People who didn't want to shell out the dough generally sticked with win98; the ones who saw the need generally went with win2k - and that's a lot of people.

      besides - dual CPU really wasn't a big deal until about that time when win2k was *just* about to come out anyhow. They were big for a while - especially when the celerons could be hacked into dualie systems, but now their demand seems to have waned, especially in a large part due to the fact that you have to shell out xeon dollars do get an intel dual setup.

      It's definitely not because of the OS(s); linux and BSD had SMP support even before win2k was there - in the stable builds.

      --

      My life in the land of the rising sun.

    6. Re:The Quad Proc niche by AssFace · · Score: 3, Interesting

      look into clustering. especially if you are a programmer and like/want to tinker with a few of the options.
      either Beowulf, which some may argue is becoming dated or at least not as useful in comparison to the other being Mosix (or rather OpenMosix for most of us).

      You certainly won't get the fast memory pipeline access that the on board SMP systems will give you, but the cost of physically separate systems is lower.
      Video and/or 3d rendering lends itself well to distributed tasks because you can effectively outsource each frame to a different processor and then put them back together later (AFAIK there are even systems that do this on the pixel level - but I know less about that than the fram based level).

      IMO OpenMosix requires far less time in setup, and it seems to be more forgiving to different system makeups (some faster, some more ram, etc).

      I use it for financial analysis and on a single system it would take me a few days to go through all of my data. each time I add a node to the system, it nearly halves the amount of time (Due to network bandwidth issues and different speeds of nodes it isn't ever as straightforward as just halving the speed each time a node is added).
      I can put together a single node for under $400 (Athlon 2.1G and 256MB Ram - I don't need much ram for what I do) - so for a quad system, it would be $1600 in computers and about $100-200 in networking. You could then double that for the same cost of less (save when buying in bulk).
      That is $3600 for an 8 processor system - I don't think you will ever see that in an on board configuration and the speed difference isn't enough that you would care (if something finishes 10 mins earlier, but costs $5K more, is it worth it? for video, probably not)?

      The large issue with clusters is that as they grow in number, their physical space that they take up increases, as does power consumption, heat dissapation, and noise.

      --

      There are some odd things afoot now, in the Villa Straylight.
  22. Re:measuring current slashdotting... by Nogami_Saeko · · Score: 3, Funny

    "You've made your point Hans, let them pull back!"

    "I'll take it under advisement, Mr. Cowboy, now HIT REFRESH AGAIN"

    (followed by an explosion, either of a police RV, or of a webserver).

    --
    "Nothing strengthens authority so much as silence." - Charles de Gaulle
  23. Re:measuring current slashdotting... by ubugly2 · · Score: 2, Funny

    Oh my god,The server is toast!!!

  24. Sounds to me like you've never tried it... by Kjella · · Score: 2, Insightful

    And forget doing anything else with the computer while it's rendering. It will start dropping frames like mad, and you have to start over.

    Unless you're talking about capturing, which you *will* have to be able able to do in real-time to avoid losing frames, how exactly do you manage to lose frames during rendering? The only way I can think of is by working on a preview while the "real" render is made from tape, but that'll require you do to the actual render in real-time too. Frankly, you're not making any sense to me.

    Kjella

    --
    Live today, because you never know what tomorrow brings
  25. Re:Not surprising by 10Ghz · · Score: 2, Insightful
    I would say the bottleneck is AGP bandwidth


    I call BS on that. There was a noticeable improvement when moving from AGP 1x to 2x. The difference was nonexistant when moving from 2x to 4x. Same thing when moving from 4x to 8x. AGP is definitely NOT the bottleneck!
    --
    Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
  26. This article was incredibly empty... by gasgesgos · · Score: 5, Insightful

    There was nothing to this artice. Here is what I learned from reading this article: 1)there's a 64-bit linux port of UT 2003 2)amd likes secrecy 3)the people who were showing off the laptop like Harry Potter wow. now wasn't that informative?

  27. Worthless by Jeffrey+Baker · · Score: 3, Insightful

    "Some kind of database benchmark." Thanks for that insightful analysis of the 4-way, and pimping your own site on Slashdot. Tasteless!

  28. Re:Not surprising by Anonymous Coward · · Score: 3, Informative

    ...which you would expect if you'd never actually looked at any of the UT2K3 benchmarks on the net that show frame rate scaling linearly with CPU speed.

    for example - with a Radeon 9700:

    botmatch:
    Intel Pentium 4 1.5GHz = 35.5 FPS
    Intel Pentium 4 3.06GHz = 69.6 FPS

    flyby:
    Intel Pentium 4 1.5GHz = 114.5 FPS
    Intel Pentium 4 3.06GHz = 205.5 FPS

    http://www.anandtech.com/cpu/showdoc.html?i=1783 &p =13

    I'm not saying the original article made a fair comparison, but the game really does rely on the CPU a lot more than you seem to think.

  29. The extent of a dead-of-night slashdotting... by Sun+Tzu · · Score: 3, Funny
    From the top of the screen:
    Please register or login. There are 6 registered and 2756 anonymous users currently online. Current bandwidth usage: 1635.01 kbit/s
    Wow! 2756 anonymous users online?! I wonder where they came from.

    Send us your Linux Sysadmin articles.

  30. Optimizations? by justin_saunders · · Score: 2, Interesting

    Good work on the port(s).

    Before the Intel/AMD fanboys go crazy. I wanted to get a few questions in:

    1. Can you tell us what specific optimizations you have done/are planning to do for the 64 bit architecture?

    2. What optimization benefit do get from a straight "re-compile" of the UT codebase in 64 bit mode?

    cheers,
    j.

    --

    "My cat's breath smells like cat food." - The Tao of Ralph Wiggum.
  31. Unfair Comparison. by 13Echo · · Score: 2, Interesting

    Anyone that has played the pathetic UT2003 port to Linux will know that it is many times slower than the Windows version. The game was coded for DirectX. It uses a wrapper in Linux to convert Direct3D calls to OpenGL in real-time, and it *REALLY* puts a tax on the host CPU.

    In my experience, properly ported OpenGL games on Linux (like RTCW) were faster than under Windows, but UT2003 is definately not the case. For that reason, these comparisons are way too early. I can't speak for the port to the Athlon64 architecture, but when it comes to the 32 bit version of UT2003 for Linux, it's very slow in comparison to the Windows release. This is what happens when you code a game for one platform, one API, and then try to port it to other operating systems.

  32. Re:measuring current slashdotting... by sehryan · · Score: 2, Funny

    Yippee-ki-yay, motherfucker!

    --
    The world moves for love. It kneels before it in awe.
  33. And In Other News by Czernobog · · Score: 3, Funny

    Epic releases UT2003 text mode.
    This has the advantage of being playable on all kinds of hardware specifications, from a measly 8086 to AMD's flagship AMD 64...

    You hop Alice-in-Wonderland-like in a room full of bots. What do you do?
    >

    --
    /. Where the truth
  34. Where are people expecting the speed from? by Junks+Jerzey · · Score: 4, Informative

    There have been some disappointed posters, wondering why it isn't faster. Stop and think about it: Why would a 64-bit CPU be faster than a 32-bit CPU? It's not bus width, because Pentiums have always had 64-bit busses. It's not FPU width, because x86 FPUs have always been 80 bits internally. It's not 64-bit integer registers, because it's very rare indeed to need to do 64-bit integer math. It's not 64-bit pointers, because this is a machine with less than 4GB of memory. What it comes down to is that this processor is using slightly newer tech than AMD's previous chips, including a larger cache. But it has nothing whatsoever to do with being 64 bits, and hence the results are not mindblowing.

    There's a persistant myth that a 64-bit processor is twice as fast as a 32-bit processor, which is completely incorrect.

  35. Refresh rate possibility. by dameron · · Score: 3, Informative
    we measured a mere average 42fps and maximum fps around the 55...60fps mark.

    Which might indicate that vsync is enabled, effectively capping the the max fps while lowering the average. Whenever I run a benchmark and it tops out at 60 fps and I suspect, as these guys did, that the machine should be faster, I always double check the refresh rate settings and vsync.

    -dameron

  36. off topic, but by kyoko21 · · Score: 2, Interesting

    Did anyone notice that the location of the video, keyboard, mouse, floppy drive, cd-rom,, and power cable are opposite from the pci slots? I have worked with quite a few different rack servers myself in the past, but this sure is one strange looking monster. Not to mention that it really does have some massive heat sinks and the RAM slots appear to be staggered around the motherboard, somewhat like the Sun's motherboards.

    Perhaps someone has some insight into other types of rack mounted systems and motherboard configuratioins they can share?