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WETA Digital Operations Mgr. Talks Special Effects

Xoanon (from TheOneRing.net) writes "I was recently privileged enough to view a lecture by Milton Ngan. As far as IT stuff goes, Milton has a pretty good job. You see, he is the Digital Operations Manager at Weta Digital. He is basically the architect for all the technical side of things at Weta. Last night he came and gave a 1 hour lecture at Victoria University outlining the hurdles and obstacles that needed to be overcome to produce the stunning 3D graphics lying in each of the Lord of the Rings movies. The lecture itself was full of lots of facts about Weta, the IT side of things and it also included some very cool behind the scenes shots of The Two Towers. The following is a detailed report from the event, where Ngan gave us an amazing behind-the-scenes look at WETAs infrastructure, their mainframes and various workstations. There is also a TON of info in regards to the special effects process, and news about MASSIVE. Take a look."

180 comments

  1. Other films? by ChrisMG999 · · Score: 1

    WETA is famous for the LOTR films, but what other films have they been involved in? It doesn't seem that they get the same kind of exposure as places like pixar or lucasarts.

    1. Re:Other films? by cmburns69 · · Score: 1

      I believe they didn't do anything big until LOTR. Nobody in the mainstream had heard of Pixar until Toy Story came out, and Lucasarts became famous for SW and THX sound.

      An online Starcraft RPG? Only at

      --
      Online Starcraft RPG? At
      Dietary fiber is like asynchronous IO-- Non-blocking!
    2. Re:Other films? by malducin · · Score: 4, Informative

      Weta Digital is a more recent company, than the much older Weta Workshop. Weta Digital worked on Heavenly Creatures, The Frightners and most of "The Ride" sequence on Contact, before doing LOTR. They haven't gottn much exposure because their small number of film projects and mostly being a company created for PJs' use.

      By the way, LucasArts is a game company, you are probably referring to ILM.

      You might be interested to know that Weta Digital was formed in part by a former ILM member, Wes Takahashi.

    3. Re:Other films? by malducin · · Score: 2, Interesting

      THX was always a separate entity, while LucasArts is a game company. On the other hand Lucas Digital encompasses ILM and Skywalker Sound.

  2. 64-bit procs by Sgs-Cruz · · Score: 3, Insightful

    What I find interesting is that they want to convert all those procs over to 64-bit... times must be good to afford that! (Of course they are, what am I talking about...) Still, I like the fact that they're all running linux (well 220 of 300 commodity-grade workstations are anyway... or something like that...), that's pretty cool. To weta: you guys rock. Just do a better job on the blue-screening of the ents next time :) :)

    --

    Karma: pi (Mostly due to circular reasoning in posts).

    1. Re:64-bit procs by ruiner13 · · Score: 1
      "Peter Jackson is saying that the great battle must be several times larger than that of Helm?s Deep. This is not only stretching Massive to it?s limits but also the Intel 32bit processor architecture as well and Weta is looking at replacing the processors with 64bit ones. Whatever they do, RoTK is set to be pretty spectacular."

      If that doesn't answer all the standard /. questions similar to "why are 64-bit processors even needed" I don't know what will. However, contrarilly, this could be the evidence that 64-bit processors aren't needed for average Joe User, since it obviously takes some very heavy computing to max out today's standard 32-bit processors. Still, needed or not, I'd still love to have a nice 64-bit (non-server) PC (I know I'm preaching to the choir on that one here on this site).

      --

      today is spelling optional day.

    2. Re:64-bit procs by Anonymous Coward · · Score: 0

      The render farm runs linux too, and thats one hell of a lot of computers. (dual zeons for the most part) I'm not sure if its the workstation or the rendering machines that they want to upgrade to 64bit. They have quite different requirements I imagine. Another thing is that at Weta, 'converting' probably means 'adding' since they always need more power and rarly actually retire gear.

  3. AI? by Metallic+Matty · · Score: 1, Redundant

    My friends and I were discussing the huge battle scene at Helm's Deep, and someone mentioned that the legions of orcs, humans and elves were not only rendered with 3d graphics; but also used AI to make the battle more compelling. Now, I'm unsure as to where he found this information, but it sure sounds interesting.

    1. Re:AI? by Anonymous Coward · · Score: 1, Informative

      here maybe?

    2. Re:AI? by Sgs-Cruz · · Score: 4, Informative

      Yeah man... that's their MASSIVE software. (That's the name, I'm not calling the software REALLY HUGE.) It's really cool stuff... they talk about it in the article referenced as part of this story, in fact :).

      --

      Karma: pi (Mostly due to circular reasoning in posts).

    3. Re:AI? by batura · · Score: 1

      That was the point of the so-called MASSIVE engine. It allowed the directors to assign distinct AI fighting styles to each different types of the soldiers. It even allowed them to view the battle through their eyes and make sure that everything went as planned.

      It has long been rumored (and confirmed, I believe) that on the first run of MASSIVE, all of the AI soldiers turned and ran. The computer thought that was the best "attack" plan, I suppose.

    4. Re:AI? by Anonymous Coward · · Score: 0

      There was an article about this on /.

      http://slashdot.org/article.pl?sid=02/11/25/1919 22 7&mode=thread

    5. Re:AI? by Snowspinner · · Score: 0, Redundant

      There's also a cute urban legend that, the first time they ran the AI program, the "smart" mobs simply fled the battle instead of fighting.

    6. Re:AI? by calyxa · · Score: 0, Redundant

      I seem to remember reading somewhere that when they first programmed up the AI for the battle scenes, the two armies ran away from each other!

      -calxya

      --
      Decay! Decay! Decay! -Helium
    7. Re:AI? by Anonymous Coward · · Score: 0

      Yes, but that would require that he actually go and read the article. C'mon, this is slashdot, after all.

    8. Re:AI? by Anonymous Coward · · Score: 0

      Actually, the story goes that when running a simulation of a huge Helm's Deep style battle, several of the orcs modeled by the software turned tail and ran away even though that particular behavior was never programmed.

    9. Re:AI? by GreeboNZ · · Score: 2, Informative

      Nup.. Having gone to the seminar, I learned that it was not that the AI was being too clever for its own good, but rather too stupid: the soldiers were programmed to do nothing but run forward until they encountered an enemy, at which point to fight. The crucial missing instruction being "turn around if there are no enemies in front of you". Quite amusing to watch, too.

    10. Re:AI? by seedybd · · Score: 1

      I also found that amazing, the way the battle looked that is.
      Every single one of those creatures had its own "mind" as such.
      None of them moved in the same way as another one. And all were designed individually, but didnt it make the battle look realistic.
      There is more info on the battle on the LOTR DVD there may be a trailer here.

    11. Re:AI? by Anonymous Coward · · Score: 0

      note to self: read the fucking article!!!

    12. Re:AI? by Anonymous Coward · · Score: 0

      Ummmm you diodn't read the article did you?

      I can understand not reading an article about pastry shaped universe theories ... but for Pete's sake . . . why wouldn't you read the article about Weta Digital!!! That is like soft core porn to hardware geeks!

    13. Re:AI? by Baikala · · Score: 1

      ..And all were designed individually, but didnt it make the battle look realistic.
      So, In how many orc vs humans+elves batles have you been involved lately?
      It shold be very hard to realisticaly represent a batle in the realm of fantasy , Why don't you enligth us?

      --
      16,777,216 comments ought to be enough for any forum!
  4. Weta, not WETA by Principal+Skinner · · Score: 1

    Yeah, as someone in the Capital area, I was surprised to see that our local public television (and radio) station was at the cutting edge of special effects. Please, posters, be careful about how you capitalize stuff. The SFX company is Weta, not WETA (usually pronounced "double-u ee tee ay").

    --
    one hundred twenty
    is just enough characters
    to write a haiku
    1. Re:Weta, not WETA by Anonymous Coward · · Score: 0

      In which case you in the wopwops where ever you are would be refering to W.E.T.A as WETA is the SFX company

  5. Could you fix the title? by david+duncan+scott · · Score: 2, Informative

    WETA is a public television station in DC. Weta is where this guy works.

    --

    This next song is very sad. Please clap along. -- Robin Zander

    1. Re:Could you fix the title? by Migrant+Programmer · · Score: 1

      Okay, then why does the second link feature the name WETA prominently in caps at least three times (plus the image)?

      WELCOME TO WETAFX.CO.NZ
      ENTER WETA DIGITAL LTD

    2. Re:Could you fix the title? by Twirlip+of+the+Mists · · Score: 0, Redundant

      Um. You do realize that words written in all caps are not actually spelled with all capital letters, right? The name of the company is Weta, not WETA. It's named after a giant bug native to New Zealand, a bug called a weta.

      --

      I write in my journal
    3. Re:Could you fix the title? by malducin · · Score: 1

      Probably it also has to do with the font. Pixar has the same problem, because the font on their traditional logo uses all Caps letter. You can read about it on the RenderMan FAQ. If you click around inside the Weta Digital sections, it's spelled right: Weta.

    4. Re:Could you fix the title? by david+duncan+scott · · Score: 1
      Maybe because it's captioned for the visually impaired? :)

      No, I went and looked before I posted, and yes, in that page the name is in caps, but so's everything else.

      Further into the site they start using normal case and sentences and paragraphs and stuff, and there they refer to themselves as Weta.

      Either way it's no big thing, of course. It's just that I expected a story with a local connection and got something very different. Very interesting, but very different nonetheless, and I found it needlessly (and oddly -- maybe caps lock was on and somebody didn't notice?) confusing.

      --

      This next song is very sad. Please clap along. -- Robin Zander

  6. 2355 GHz of processing power! by swimgeek · · Score: 0

    Would surely give "the ring" competition for power hungry middle-earth folks!

    --
    I would like to change the world,
    but they won't tell me the source code.
  7. Mainframes.... by TedTschopp · · Score: 0

    Ngan gave us an amazing behind-the-scenes look at WETAs infrastructure, their mainframes and various workstations Mainframes.... I didn't know Weta had Mainframes.

    --
    Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
    1. Re:Mainframes.... by malducin · · Score: 1

      Probably a typo. They are surely referring to some big servers or something, maybe Origins?

  8. -1 redundant by Anonymous Coward · · Score: 0

    Copycat!

  9. Someone please explain to me how by tarquin_fim_bim · · Score: 1, Funny

    this works:
    It consists of 192 Dual Pentium 1 GHz and 448 Dual 2.2 GHz processors. A total of 1280 processors running at approximately 2,355 GHz.... Mmmmm.....

    Is it just really cold in NZ or is it something to do with the water going down the plug hole the wrong way?

    1. Re:Someone please explain to me how by cubal · · Score: 2, Informative

      192 * 2 (dual procs) = 384
      448 * 2 = 896

      384 + 896 = 1280 processors

      384 * 1GHz = 384 GHz
      896 * 2.2GHz = ~1971 GHz

      384 + 1971 = 2355 GHz

      So yeah.. it works. Ironically, I'm also in New Zealand.

    2. Re:Someone please explain to me how by Anonymous Coward · · Score: 0
      Not sure what the problem is:
      448 * 2 + 192 * 2 = 1,280 processors
      448 * 2 * 2.2 GHz + 192 * 2 * 1 GHz = 2,355 GHz
    3. Re:Someone please explain to me how by PhoenixK7 · · Score: 0, Redundant

      (2*192)+(2*448) = 1280

      (2*192)+(2*448*2.2) = 2355.2

    4. Re:Someone please explain to me how by Anonymous Coward · · Score: 0

      A total of 1280 processors running at approximately 2,355 GHz... Mmmmm...

      Imagine a beowulf cluster of these!

      (runs away)

    5. Re:Someone please explain to me how by Anonymous Coward · · Score: 0

      Yeah, you beter run, you better run real good, I like the way you run, I like the way your ass cheeks grind together when you run. I like the thrill of the chase, I like to give you a little head start, give you a little belief in yourself before I ram my foot down on my pick up trucks pedal and squash any hopes you have, sqush any life that you think you might have right out of that pathetic body.

      Then you'll know what a beowulf fucking cluster of raw steel feels like, if only briefly. Then you'll know how pathetic the bonding of the cluster of carbon atoms was in your body. Then you'll know not to make pathetic jokes, then you'll know not to . . .

    6. Re:Someone please explain to me how by robi2106 · · Score: 1

      I think your question is geared towards expecting an "average" GHz speed, rather than a combined speed.

      robi

  10. Lucky guy by Anonymous Coward · · Score: 0

    I bet he got the catalogue and thought...

    mmm, imagine a beowulf cluster of these...

    then he proceeded to build one.

  11. Re:timothy would take you up on that by Anonymous Coward · · Score: 0

    that's why he needs the magic of special effects.

  12. I wonder if they know by faust2097 · · Score: 4, Interesting

    No one is fooled by your "digital keying". Please inform shooting units that we the viewers would really like them to use correct lighting instead of fixing it in post.

    For the worst example of this, check out when Gandalf lights his staff when they enter Moria in FOTR. We're not fooled, it looks really fake.

    1. Re:I wonder if they know by LeoDV · · Score: 2, Interesting

      Yes, sometimes it is pretty blatant, but I wouldn't be so harsh on them. First of all, to get the kind of light and photography they want, sometimes digital keying is the only way to go, and it's gotten pretty fucking amazing now (Avalon). Second of all, in CG heavy blue screen shots, it's sometimes all you've got to make the background match the close-up on Viggo. And third of all, the shooting was this rushed thing done by several teams at the same time, and since photographing a shot is such a delicate thing to do which needs a really talented team that wasn't always available so you need to cut them some slack. No movie at all, let alone one with such a huge budget has been shot under those conditions, and overall it's technically better than most blockbusters now.

    2. Re:I wonder if they know by Twirlip+of+the+Mists · · Score: 2, Insightful

      Congratulations! You spotted one shot. Now go back and look for the 30+ shots you never even knew were there.

      --

      I write in my journal
    3. Re:I wonder if they know by Brendor · · Score: 5, Informative
      Though I agree with you regarding that particular shot, digital keying is not to blame here. That image reeked of color grading.

      Basically color grading (in LotR) was the final digital color correction of the film, and was responsible for much of the films' palette (Blue-grays of Moria, Greens of the shire etc). Since the grading was done AFTER the final composite was rendered, it is noticable when they tried to do extreme shifts in color. FWIW, I think most of the matte work was pretty seamless (certain shots where focrced perspecive wasn't feasible, shots with actors superimposed on models).

      (From IMDb) "About 3,100 shots (78% of the Super 35 film) were color graded at Colorfront in Wellington, NZ using 5D Colossus software after being scanned by an Imagica XE scanner full 2K resolution (2048*1536). The color-graded shots were then recorded on Kodak 5242 intermediate film . . "

    4. Re:I wonder if they know by Anonymous Coward · · Score: 0

      It's funny that they consider 2K to be "full" resolution.

    5. Re:I wonder if they know by visgoth · · Score: 1

      Most of the shots involving the Ents in TTT had that poorly composited made for tv look to them. I don't know if it was just a mismatch in the lighting, or that they didn't do a proper de-graining job before comping all the layers together. It's a shame really, as the job they did on integrating Gollum into the shots was incredible.

      --
      My patience is infinite, my time is not.
    6. Re:I wonder if they know by dswensen · · Score: 3, Insightful

      Well, I'm no film geek, but I took that "fake" look to mean that it was a magic staff projecting magical illumination, not a MagLite.

    7. Re:I wonder if they know by spongman · · Score: 5, Funny
      We're not fooled, it looks really fake
      Yeah, I agree. It doesn't look like any other magic lantern light I've ever seen.

      wtf?

    8. Re:I wonder if they know by faust2097 · · Score: 1

      Well, they included that shot in particular in the Digital Keying section of the bonus materials. The faults in that scene were both from the weird color correction and the flatness of the glow of Gandalf's staff. The color grading was far, far worse in TTT anyway.

      It jsut seems to me like it's a cheap trick now and is becoming more common.

    9. Re:I wonder if they know by Anonymous Coward · · Score: 0

      No, it is actually in the 12 minute Digital Grading section of the special edition DVD. Director Peter Jackson and DP Andrew Lesnie were actively involved in the color grading decisions of the movie. You may not like the result, but as you know, Lesnie did receive the Academy Award for Best Cinematography for his work on the Fellowship.

      The color grading was done at The Posthouse in New Zealand, under the supervision of Peter Doyle, and using software developed by a Hungarian company Colorfront. The software was later introduced to the general market by London based 5D Solutions as 5D Colossus. 5D later went into liquidation in October 2002. Colorfront has since signed an agreement with Montreal based Discreet, who will introduce their digital film grading system in Las Vegas at NAB 2003 in April. Colorfront software has been used to digitally color grade more than a dozen features including We Were Soldiers, Frida, Blue Crush, Stuart Little 2, xXx, Daredevil and Finding Nemo.

      The Posthouse has just started work on the digital color grading of The Return of the King.

    10. Re:I wonder if they know by speedbump · · Score: 1

      Nitwit!

      Can you do better than Jackson and Company?

  13. Poor conflicted orcs... by aiken_d · · Score: 4, Funny

    When Massive was first tested two armies were pitted against each other to fight it out. Once the scene was rendered, a bug in the program was found. Agents were actually seen running away from the battle field! This simple bug was resolved by adding the rule "If you can't see an enemy, turn around".

    Oh no! I'm going to be killed! Run away! Oh no, no enemy in sight! Turn around! Oh no! I'm going to be killed! Run away! Oh no...

    Cheers
    -b

    --
    If I wanted a sig I would have filled in that stupid box.
    1. Re:Poor conflicted orcs... by gwernol · · Score: 4, Informative

      " When Massive was first tested two armies were pitted against each other to fight it out. Once the scene was rendered, a bug in the program was found. Agents were actually seen running away from the battle field! This simple bug was resolved by adding the rule "If you can't see an enemy, turn around". "

      Oh no! I'm going to be killed! Run away! Oh no, no enemy in sight! Turn around! Oh no! I'm going to be killed! Run away! Oh no...


      Actually, funny though your comment is, the bit of the article you quote tells us that the original orc behavior was not them running away from battle. I've seen this mistake made enough times - including on Slashdot - that I'm sure its now a geek urban legend.

      The article quote makes it clear that the reason they "ran away" was because they were looking for something to kill, not because they wanted to get away from the battle. The bug was that they just looked in front of them, couldn't see an enemy and so moved forward until one was in their field of vision. This would cause them to move rapidly away from the battle if they somehow ended up with their backs to the fight.

      The bug fix described simply changed the behavior so the first thing they did if they couldn't see an enemy was to turn 180 degrees. This meant they charged into the fight, not away from it.

      So you would never see the behavior you so humorously described.

      --
      Sailing over the event horizon
    2. Re:Poor conflicted orcs... by pjp6259 · · Score: 3, Informative

      I saw somewhere (can't remember now, although probably on the extended DVD set), that the problem was that the orcs at the back could not see the enemy. They changed it so that the orcs relied on sound instead of sight, and in that manner they could identify the location of the conflict even if it was out of sight.

      --
      Computers don't make mistakes. What they do, they do on purpose.
    3. Re:Poor conflicted orcs... by NixterAg · · Score: 4, Funny

      Must have been originally coded by a Frenchman.

    4. Re:Poor conflicted orcs... by nebenfun · · Score: 1

      hehehe....
      nbfn

    5. Re:Poor conflicted orcs... by Anonymous Coward · · Score: 0

      cochon.

    6. Re:Poor conflicted orcs... by NixterAg · · Score: 1

      Oink! Oink!

    7. Re:Poor conflicted orcs... by Anonymous Coward · · Score: 0

      Woof! Woof!

    8. Re:Poor conflicted orcs... by Absoluttt · · Score: 1

      Reminds me of the perpetual motion machine.. where you tie a piece of buttered bread to the back of a cat and drop it.

  14. They have a MASSIVE computer animation system... by Toasty16 · · Score: 0, Flamebait

    ...and yet they still can't make Frodo look like a guy.

  15. Other films? Peter Jackson's previous films. by LeoDV · · Score: 5, Informative

    Weta was founded by Peter Jackson to handle the special effects for his previous movies, which were very gory action movies involving zombies and aliens (Bad Taste, Dead Alive) and required a lot of prosthetics, face masks, etc. so he started Weta with a few friends to handle that.

    Obviously when he started LotR they hired a lot and Weta now is nothing like Weta back when Peter Jackson was this virtually unknown independent director of gory horror movies from New Zealand, but he's still got the same team, and that's why they joke (around the beginning of the second bonus DVD in the FotR Extended DVD edition) about LotR being the biggest small-budget film ever made.

    1. Re:Other films? Peter Jackson's previous films. by Anonymous Coward · · Score: 3, Informative

      Actually Peter Jackson didn't jump directly from the low budget shlock of Bad Taste, Meet the Feebles, and Braindead, to LOTR. In between he directed a couple of excellent films - The Frighteners with Michael J Fox, which was perhaps not to everybody's taste, but nonetheless had some excellent special fx, and "Heavenly Creatures", which was (rightfully) critically aclaimed, and also had excellent fx. So there...

    2. Re:Other films? Peter Jackson's previous films. by gwernol · · Score: 2, Insightful

      Weta was founded by Peter Jackson to handle the special effects for his previous movies, which were very gory action movies involving zombies and aliens (Bad Taste, Dead Alive) and required a lot of prosthetics, face masks, etc. so he started Weta with a few friends to handle that.

      Now that WETA is a large and sophisticated operation, I wonder what they will do once they've finished LoTR. There are only so many special/extended/director's cut DVDs they can release. A group of that size and experience is a major cost and a major opportunity to rival Industrial Light and Magic and other effects houses.

      Does anyone know if Jackson plans to keep WETA to himeself or if they are going to do work for other studios or film production companies? I've got to assume the later unless Jackson plans to only do effects-ladened films for the rest of his career.

      --
      Sailing over the event horizon
    3. Re:Other films? Peter Jackson's previous films. by asparagus · · Score: 1

      Well, I don't know much about Jackson's plans, but the only way to keep a big high-end VFX shop open is to be working 365/24/7. Unless Jackson starts working for other people (a la Lucas), he's gonna have to make some staff cuts eventually.

      -Brett

    4. Re:Other films? Peter Jackson's previous films. by Brendor · · Score: 3, Informative
      According to Cinefex, they're woring on a historical drama by Peter Weir called "Master and Comander: the far side of the world" which should give them new subject matter to cut their teeth on.

      Am I the only one who feels SFX have ridden the rise of computing (I hesitate to associate 1980-90s SGI hardware w/ intel, but . . .) to a point where the maket is so saturated and competetive that effects have become commodotized. Maybe this is "Score -1 Obvious," but it seems like ever since optical printers have been obsolete, the quality isn't the same as it once was.

      Oh, and if you haven't seen heavenly creatures, I highly reccomend it. Very good effects for 1994 and in general a surreal fantastical "true story" based on a 50s murder case.

    5. Re:Other films? Peter Jackson's previous films. by Anonymous Coward · · Score: 0

      Heavenly Creatures was a good movie, but what were these special effects? I don't recall anything in that movie even needing them. A little blood is all.

    6. Re:Other films? Peter Jackson's previous films. by malducin · · Score: 1

      The only problem is that Master and Commander is a film to be released also this year. They have no projects, that we know off, after Return of the King. The general consensus is that they will reduce in size afterwards, many people are from other places.

    7. Re:Other films? Peter Jackson's previous films. by Patrick13 · · Score: 1

      IIRC on Disc 2 of the extended edition of Fellowship of the Rings, there is a bit on Weta, and they mention leasing out there services to the advertising industry and the rest of the movie making industry that isn't based in Hollywood.

      Now that NZ is a trendy movie location ("Star Wars Episode 2, The Matrix, etc I am sure their services will be in demand from time to time.

      --
      ::.. check out some Cell Phone Reviews
    8. Re:Other films? Peter Jackson's previous films. by RedWizzard · · Score: 2, Informative
      Weta was founded by Peter Jackson to handle the special effects for his previous movies, which were very gory action movies involving zombies and aliens (Bad Taste, Dead Alive) and required a lot of prosthetics, face masks, etc. so he started Weta with a few friends to handle that.
      Close, but not quite. Weta Workshop was not formed specifically to work on Peter Jackson's films, and did some work on TV series and commericals before providing physical effects for Meet the Feebles, PJ's second movie after Bad Taste. However this article was about Weta Digital which is the digital effects division that was formed in 1993 to do the digital effects on Heavenly Creatures.
    9. Re:Other films? Peter Jackson's previous films. by -Surak- · · Score: 1

      The Matrix was filmed in Australia, not New Zealand. The City scenes specifically were shot in Sydney, if memory serves. They talk about it on the Reloaded disc.

      New Zealand is a great location for films that need a natural backdrop... there is an amazing variety of unspoiled natural terrain for such a small country, particularly on the South Island. Definately on the short list of places to visit for me.

    10. Re:Other films? Peter Jackson's previous films. by dave3124 · · Score: 1

      Now that NZ is a trendy movie location ("Star Wars Episode 2 [slashdot.org], The Matrix [amazon.com], etc I am sure their services will be in demand from time to time.


      Ah... those two films were both shot in Australia, not NZ.
    11. Re:Other films? Peter Jackson's previous films. by David_R · · Score: 1

      Weta are already working on other films: Master and Commander and Hellboy are two that I know of, although I don't know whether the work is shared over both the workshop and the digital shop.

    12. Re:Other films? Peter Jackson's previous films. by jneemidge · · Score: 2, Informative

      Heavenly Creatures had numerous "claymation" sequences that blended clay-figure characters with human faces. I suspect that much of that was done digitally.

  16. Summary of the article by bfields · · Score: 1
    "[big bumbers].... [big numbers]... [more big numbers]... Whatever they do, RoTK is set to be pretty spectacular... [ooh, look, even more big numbers]."

    And that, as far as I can tell, is the only message of the article. No information of any real interest. Couldn't we let them do their own advertising?

    --Bruce F.

    1. Re:Summary of the article by Anonymous Coward · · Score: 1, Funny

      Didnt you know slashdot's policy of offering free advertising to companies that have installed a copy of linux somewhere?

  17. MASSIVE to the rescue! by Anonymous Coward · · Score: 4, Funny

    Maybe we could use MASSIVE to render Shrub's next Gulf War. Show it to him, tell him we won, and then we can move on!

  18. Has a very small view of a "Large" operation by MerlynEmrys67 · · Score: 2, Insightful
    I knew test managers for networking products that had this much equipment to regularly test new nics coming out...

    That said I know of people that have responsibilities for 1000's of workstations and compute farms with multiple hundered extra computers.

    Guess what WETA has sounds good, but it is hardly large when you are talking about enterprise computing

    --
    I have mod points and I am not afraid to use them
    1. Re:Has a very small view of a "Large" operation by Anonymous Coward · · Score: 0

      So fucking what? Does having seen bigger rooms of machines make you famous by proxy, or somehow negate the talent on display from Weta?

      (Here's a clue: No, it doesn't. Asshole.)

    2. Re:Has a very small view of a "Large" operation by malducin · · Score: 2, Insightful

      Well for VFX houses it certainly a largish opertation. Considering many boutique studios (which do a lot of commercial and braocast stuff) might just be a couple dozen machines and people at the most. There are few companies out there with more capacity, like ILM, Imageworks, and a few more.

    3. Re:Has a very small view of a "Large" operation by Anonymous Coward · · Score: 0
      No, but this article wasn't about the talent at WETA, it was about the IT setup, words like astronomically large are used. Frankly a few 100 machines on a network is not astronomical, maybe for their industry, where the average shop is two guys and an SGI server, but in the real computing world there are companies with 10s of thousands of deployed workstations and thousands of servers in their batch processing pools (either that or their machines come in unit sizes of SunFire 15K's)

      So no Asshole, this doesn't make the person famous by proxy, or even negate the talent at WETA, but it does negate the talent of the articles author that seems to thing 200 nodes is astronomically large (Hell Distributed.Net has more processing power than that, as does SETI@home both of those non-profit organizations)

  19. Re:They have a MASSIVE computer animation system.. by Anonymous Coward · · Score: 0

    No, he looks like a hobbit. Well a bit like one, an effeminate one, with a face a real man could go for, a bit like Kylie.

  20. "The wise talk only of what they know, by LeoDV · · Score: 1

    Samwise Gamgee" Gandalf said once I think. I wish he had added "And trolls should shut up."

  21. From Viewers Like You?? by Kaz+Riprock · · Score: 2, Funny


    No wonder they keep having auctions and pledge drives...with the hardware it would take to handle this kind of special effects.

    PS - Before you moderate...know that it's a joke.

    --
    Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
    1. Re:From Viewers Like You?? by daffmeister · · Score: 1

      If you've got to explain that it's a joke, it's not a joke.

    2. Re:From Viewers Like You?? by Zarquon · · Score: 1

      How many average slashdot readers know:

      1) WETA (note capital letters in call sign) is a PBS affiliate in the Baltimore/Washington area, and

      2) They were running their pledge drive recently (Send us $60 or we'll keep talking and talking and talking!)

      PS. WETA is also a local radio station.

      --
      "'Tis great confidence in a friend to tell him your faults, greater to tell him his." --Poor Richard's Almanac
  22. MASSIVE AI by SaXisT4LiF · · Score: 4, Informative

    They can react, fight and make logical decisions based on inputted given data. The program is so details that agents can get dirtier as the battle progresses.

    Not a very detailed or well written article. There's a slightly better one on Popular Science.

    From Pop Sci:
    Massive characters, or "agents," function as complex beings subject to physical forces, with specific body attributes that range from the biological (short, good eyesight, dark skin) to the behavioral (aggressive). These features govern a Massive character's ability to generate credible motion. Each character is assigned a host of potential actions, as many as 350, each about a second long (sword up, sword down, step forward, step back). How these actions play out is determined by the character's brain, a tangled web of anywhere from 100 to 8,000 behavioral logic nodes, which provide the rules that allow each character to perceive, interpret and respond to what's happening around it: to make decisions and act. These nodes group into rule collections which control aggression, fighting style, movement across varied terrain, and a dozen other factors. Regelous originally tried to use pen and paper to sketch the relationships between nodes in a character. "It got chaotic very fast," he says, and Massive designers now use a special graphical user interface to connect nodes and create an agent's brain. A fully formed character--a map of its tendencies, its personality, if you will--looks like a huge, multidimensional spider web on the screen.

    It sounds to be like a they used fuzzy logic neural networks. Interestingly enough, the battles would resemble Koza's Genetic Programming paradigm. Randomly generated orc programs, represented by tree structures, selected for fitness by success in battle. This would also explain how agents can get dirtier as the battle progresses.

    --
    Fight or flight its all the same
    Live to die another day

    --Ryan
    1. Re:MASSIVE AI by swb · · Score: 1

      I'd like to see a flavor of this for FPS games. I'd like to be able to play as a single actor in a huge group battle (civil war, roman era, whatever) and have good ai opponents and teammates.

      I've often wondered if it was a rendering hurdle or an AI processing problem.

    2. Re:MASSIVE AI by SaXisT4LiF · · Score: 1

      in case you're interested, there's a recreation of helms deep in a doom level... I think you can find the story on /.

      --
      Fight or flight its all the same
      Live to die another day

      --Ryan
    3. Re:MASSIVE AI by aegilops · · Score: 1

      Very interesting point you make regarding Genetic Programming paradigm. I'm guessing (not recognising the 'Koza') that this is a genetic algorithm approach. If my assumption is correct, then in theory you could map a string of attributes to the character (e.g. propensity to attack, strength, range of eyesight, peripheral vision, preparedness to sustain damage before running away etc) and let them loose. The combinations of attributes that don't work out (e.g. poor eyesight, poor strength, never run away) will get wiped out soon enough, whereas other combinations (obvious) survive for the next fight.

      What your point refers to is that the agents' parameters may change throughout a battle (e.g. getting 'dirtier'). This interested me. Traditionally with a GA you would use crossover and mutation operators to mix up the characteristics. Without descending into juvenile humour, clearly crossover would not be implemented through a mating concept, but rather a 'watch and learn' approach, where segments of a characters attributes are transferred to another.

      E.g. Orc 1 watches Orc 2, a bloodthirsty maniac with a strong dirty streak coupled with self-preservation, and decides to copy in those characteristics into his own (Orc 1's) characteristic set. I'm sure the odd randomization / mutation operator could be simply implemented to adjust a random characteristic to freshen up the gene pool.

      This works fine for behavioural characteristics (e.g. "I'm being a chicken! Those brave guys are doing much better than me!") where a character can 'choose' to adjust an attribute. The concept doesn't seem so plausible when it concerns physical attributes - e.g. "hey I'm not that strong! I'll just pump up these muscles a bit and do some serious damage". You'd be unimpressed if the two armies entered a race condition based on height, with warriors sprouting up like trees (obvious Ent joke in the making here).

      In terms of the GA, what might be missing in all this is the ability to resurrect excellent segments of the overall parameter set and reintroduce them into the population. After all, the watch and learn approach should in theory only be limited to other characters in the immediate vicinity of the character (unless you throw the realistic approach totally away, and are prepared to copy string segmentss arbitrarily around and see what happens). What happens to someone with a brilliant tradeoff between aggression and self-preservation, but was killed through having chronic shortsightedness?

      In any event it sounds like it would be an interesting exercise if the parameter sets could be configured or tuned by an armies 'leader' (e.g. Saruman, Sauron...) and let loose in battle to see how they fared against another army. Similar to other "hands off" simulations where you primed your agent / army / character with characteristics and then let them loose to fare for themselves.

      In conclusion, sadly I suspect that if MASSIVE is commercially released it will be comprehensively out of the reach of mere mortals such as us.

      Aegilops

    4. Re:MASSIVE AI by SaXisT4LiF · · Score: 1

      I'm refering to John R. Koza's "Genetic Programming: On the Programming of Computers by Means of Natural Selection" (1992 MIT Press)

      What he did was randomly create populations of tree structures, with functions for interior nodes and constants for the terminal nodes. Then he would sort the populations by a fitness function, and select to individuals by a fitness proportionate roulette wheel and swap random subtrees or change slight (read: crossover and mutation).

      Excellent read might I add.

      But anyways, my point was: that the more fit an Orc program is, the longer it will survive in battle. Which is a really cool side effect of MASSIVE that probably wasn't even intended.

      And I didn't really see many kick ass orcs... most of the killler bad guys were Urukai (pardon the spelling)

      Peace--

      --
      Fight or flight its all the same
      Live to die another day

      --Ryan
  23. If you can�t see an enemy, turn around? by FunnyPolynomial · · Score: 2, Informative

    I was home in NZ over Christmas and saw TTT in Wellington (at the Embassy theatre, where it premiered, huge Gollum and Ring above the entrance, very coolio). The next day I went to the LOTR exhibition at Te Papa (national museum). I would swear one of the video clips was an interview with the author of Massive in which he gave a slightly different explanation of the bug. I thought he said the orcs who ran away couldn't see the enemy because they were obscured, so the fix was to add a rule saying "if in doubt, follow your orc buddies".

    --
    // todo: implement sig
  24. WETA != Weta by Twirlip+of+the+Mists · · Score: 4, Informative

    I don't know why the all-caps spelling, WETA, got all popular all of a sudden. The name of the company is Weta.

    A weta is a giant honkin' bug, indigenous to New Zealand. It looks like this. Wetas can grow to be up to six inches long, and weigh as much as a small bird.

    Why, exactly, it was decided to name a special effects workshop after a giant bug is left as an exercise for the reader.

    --

    I write in my journal
    1. Re:WETA != Weta by Anonymous Coward · · Score: 0

      Your post is good man. I like it greatly. I like the big bug man

    2. Re:WETA != Weta by Anonymous Coward · · Score: 0

      Because

      a) Wetas look cool
      b) They're unique to New Zealand
      c) They're a lot more interesting than the bloody silver fern that gets thrown on everything else we want to label as New Zealand
      d) They look cool =8-]

    3. Re:WETA != Weta by SoupIsGoodFood_42 · · Score: 1

      If my memory serves me correct. Weta means "god of ugly things" in Maori.

    4. Re:WETA != Weta by MidnightBrewer · · Score: 2, Informative

      Actually, WETA FX itself likes to write it in all caps. Perhaps to differentiate itself from the bug.

      The weta is unique to New Zealand, much as is the kiwi bird. Perhaps New Zealanders feel the same sort of affection towards the bug as they do towards the bird.

      I have a friend who just got hired there to work on their motion-capture team. I'll ask him why they named it that and whether or not caps should be used.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    5. Re:WETA != Weta by Kiwiscientist · · Score: 2, Informative

      My understanding (from a barely remembered interview from Peter Jackson) is that Peter wanted to name the company after a monster native to New Zealand. At that point, the movies that Peter was making were mostly visceral splatter fests. The ugliest, scariest thing he could find in New Zealand's rather small repertoire of native animals was the Weta - one of the world's largest and oldest insects. As frightening as it looks though, the insect is harmless.

    6. Re:WETA != Weta by frankthechicken · · Score: 2, Funny

      A weta is a giant honkin' bug, indigenous to New Zealand. It looks like this.

      So what the bloody hell is that Weta holding in its hand then?

    7. Re:WETA != Weta by robi2106 · · Score: 1

      That thing has got to make some horrible sounds when squished.

      I wouldn't want to run into a swarm of them migrating, like the Mormon Crickets in Idaho. More here, or here.

      But serriously, I don't have them scanned in, but I took some pictures of the warnign signs on the highway because of the cricket migration. They cover the highway an inch think in places. IT makes the road too slick to drive at 65!

      robi

    8. Re:WETA != Weta by Arandir · · Score: 1

      I wouldn't want to run into a swarm of them migrating, like the Mormon Crickets in Idaho.

      No need to go to Idaho to see swarms of bugs. I've seen three give-me-the-heebie-jeebies swarms in my life, all in California. Something about the ten year drought cycle we get here.

      First was a cricket swarm in Los Banos. These were your ordinary black garden cricket. Just millions of them. I missed the actual invasion, but I did see mounds and mounds of them swept up into piles. You crunched when you walked down the sidewalk.

      The second was a caterpillar invasion of cotton country down by Corcoran. Eeeyeew! They were crawling across the road like a wriggling green carpet. Farmers were digging ditches to catch them all then, dousing them with kerosene, then having caterpillar roasts. Ever smelled a billion burning caterpillars?

      The third was a tarantula migration in the Sierra foothills. Usually it's a ho-hum affair that hardly anyone notices. This time it was a HUGE migration. Millions! Yet again, more wriggling carpets, but this time they're black so you can't tell the road from the spiders. Drive slow or you'll lose traction. The best thing was, the next year had an explosion of tarantula wasps (four inches long with bright red wings). Not millions, but still enough to make hymenopteraphobes to go catatonic.

      Finally there was the swarm of alfalfa butterflies by Visalia. There were enough that you had to drive slow to see where you were going. Then you had to drive even slower because your car was overheating because the grill was clogged. Then you had to drive even slower than that because it was getting too gross using your windshield wipers.

      --
      A Government Is a Body of People, Usually Notably Ungoverned
    9. Re:WETA != Weta by robi2106 · · Score: 1

      Man, if those things get any bigger (pick you insecto of choice) we will get some bad sci fi movies in real life.

      But really, it must have been a mix of fun and nausea to touch thoe 'pillers.

      robi

    10. Re:WETA != Weta by Anonymous Coward · · Score: 0

      As frightening as it looks though, the insect is harmless

      Harmless?? You've obviously never been nipped by these suckers when you've pulled on your gumboots!! Ouch!

    11. Re:WETA != Weta by DChristensen · · Score: 2, Funny

      It appears to be an entomologist.

      --

      --
      Mac OS X--Unix without the assholes^Whassles.

  25. Re:no your not by Anonymous Coward · · Score: 0

    I am black, that means you is racist!!

  26. freedom agents by SynthKing · · Score: 0, Flamebait
    When Massive was first tested two armies were pitted against each other to fight it out. Once the scene was rendered, a bug in the program was found. Agents were actually seen running away from the battle field! This simple bug was resolved by adding the rule "If you can't see an enemy, turn around

    Those agents must be french^H^H^H^H^H^H freedom.

  27. pretty interesting, but by glwtta · · Score: 1

    I'd really like to know more about Gollum, but I just can't seem to find a link to a page about it - anyone know of one?

    --
    sic transit gloria mundi
  28. Gollum by Anonymous Coward · · Score: 1, Funny

    A blooper that was shown was Gollum playing an electric guitar. Also a few shots were shown with Kermit the frog instead of Gollum. Even after the motion capture is done.

    They should sneak these into the movie for the April 1 showings. The Fellowship meets the Rainbow Connection - now I'd pay extra for that one...

    1. Re:Gollum by Anonymous Coward · · Score: 0

      Here you can find the Gollum shots.

      http://filmforce.ign.com/lotr/articles/388/38861 1p 1.html

  29. And radio by Principal+Skinner · · Score: 1

    90.9 on your FM dial.

    --
    one hundred twenty
    is just enough characters
    to write a haiku
    1. Re:And radio by david+duncan+scott · · Score: 1

      Kind of tough to get up here in Baltimore, regrettably, but I'd be willing to try. What sort of programming do they have?

      --

      This next song is very sad. Please clap along. -- Robin Zander

  30. rendering software by marhar · · Score: 3, Informative
    And it's all rendered with Pixar's RenderMan Artist Tools:
    Joe Letteri, Visual Effects Supervisor for Weta Digital, said, "The new speed optimizations in PRMan 11 gave us the breakthrough we needed to put the finishing touches on The Lord of the Rings: The Two Towers. PRMan 11 has so many great new features that we couldn't use them all! "
    Quote here
    Lots of interesting Renderman stuff here
  31. Gollum's eyes! by TheDarkener · · Score: 1

    A few shots were shown with Gollum with his hair dyed pink and standing on end, another with his eyes floating out away from his eyes.

    Wow, his eyes floating away from his...EYES? That's some pretty damn good special effects, if ya ask me!!

    --
    It is pitch black. You are likely to be eaten by a grue.
  32. So true by x+mani+x · · Score: 1

    the blue screening in LOTR: TT was a little too "honey i shrunk the kids". hopefully they realized this and fixed it for ROTK.

    -Mani

    1. Re:So true by Anonymous Coward · · Score: 0

      Examples of where? I just got the divx of it so I'll have to take a closer look. I didn't see any such problems . . . but I might be still just blown away by it and enjoying hte movie . . . instead of picking it apart.

    2. Re:So true by Hast · · Score: 1

      The Ent scenes (riding on Treebeard through the forest) were pretty horrible.

      The interesting thing though is that there are a huge amount of bluescreen scenes in FOTR and TTT. Just watch the ducumentaries on the FOTR to see that. And those scenes were not bad.

      I wouldn't be surprised if there's something else involved in the Ent riding scenes. (According to the old idiom, if it looks computer manipulated it's probably not.)

  33. [Q] Mobile Handheld 3D Scanner by Lucas+Membrane · · Score: 0, Offtopic

    Someone please tell me about these. They could have wonderful medical applications, for fitting various things precisely to various parts of the body. The machine that hospitals are now using costs nearly $100,000. Need is for a 3D model of a body part accurate to about 1 mm. TIA for any info!!!

    1. Re:[Q] Mobile Handheld 3D Scanner by Anonymous Coward · · Score: 0

      The 3D scanner was actually developed for the meat industry in New Zealand with the idea that it could be used to produce better cuts of meat from a particular animal.

    2. Re:[Q] Mobile Handheld 3D Scanner by malducin · · Score: 1

      Polhemus makes a handheld scanner:

      Polhemus scanners

      I believe there might be a couple of other projects making them but I can't think of any. You might find more here:

      Simple3D

    3. Re:[Q] Mobile Handheld 3D Scanner by robi2106 · · Score: 1

      They gave some info on the Extended Edition DVD set for FoTR (Disc 3 of 4). Check it out. I don't remember all of the details, but I believe it was a custom job done in the workshop.

      Talk to them about commercial / other versions or use of theirs (for a fee I'm sure).

      robi

    4. Re:[Q] Mobile Handheld 3D Scanner by Hast · · Score: 1

      I've cosidered doing one for a project in school. (Computer Vision) Although it does depend on how feasable the project is though. I do recall that the particular scanners used by Weta was custom hacks. I bet theirs required a bit of "hands on" adjustments afterwards to get the stripes of the mesh aligned. Part of my point here is that doing one yourself isn't impossible.

      The reason why the tech used by hospitals is so expensive is because it's used by hospitals. You wouldn't believe the amount of testing a product has to go through in order to put it in a hospital. (If you use products from a reputable firm, that is.) And rightly so!

      I bet that in that $100,000 pricetag is $50,000 set aside for future legal problems.

    5. Re:[Q] Mobile Handheld 3D Scanner by kannen · · Score: 1

      You should check out Cinefex - this magazine has all sorts of ads for different scanning services and equipment.

  34. Bah! by Anonymous Coward · · Score: 2, Funny

    1280 processors and your rig can barely manage 24fps. Lamers

  35. Sysadmins get ball busted or arrested for d.net by afidel · · Score: 0

    clients and the like but when animators waste computer time, animator time, etc they call it out-takes. I mean how much cpu time did it take to do "A good example of this was shown with a simple mock up of Gandalf standing still with Gollum jumping up onto his back and ripping off his head. Most of the actions were done by the computer." or "A blooper that was shown was Gollum playing an electric guitar. Also a few shots were shown with Kermit the frog instead of Gollum. Even after the motion capture is done. The animators will still need to go in and clean up a few details. A few shots were shown with Gollum with his hair dyed pink and standing on end, another with his eyes floating out away from his eyes." Sounds like the movies could have been done weeks earlier and with less equipment if the animators weren't goofing off all the time. Yes I understand that a little blowoff time is needed now and again, but if sysadmin's do it they are looked down upon or fired, if these animators do it people think it's cute/acceptable.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    1. Re:Sysadmins get ball busted or arrested for d.net by Anonymous Coward · · Score: 0

      Wow...someone's bitter.

      "Yes I understand that a little blowoff time is needed now and again, but if sysadmin's do it they are looked down upon or fired"

      Hey, some other unrelated group is getting a little needed blowoff time, while we can't! That is unacceptable! Did the operators of Massive somehow influence the no-blowoff policy? If not, why shouldn't they be allowed to have a little freakin' fun while doing their job?

    2. Re:Sysadmins get ball busted or arrested for d.net by Anonymous Coward · · Score: 0

      If you had ever animated a frame in your life you wouldn't be complaining. It is a tough job and each scene may have to be done multiple times until you get it approved. Most sys admins I've seen have it pretty easy compared to animators. Once the network is up and running it is pretty much a clock watcher job. Now if sys admins had to have there work scrutinized and rejected by multiple parties every day of the week I'd cut them a bit of slack, but in my experience they don't.

      Also from the description of the shots it is most likely they were test animation done before real scenes were handed out. Things to test the character rigging and for the animators to get a handle on the character. Some of the other bloopers like the hair standing on end and eyes displaced from the sockets were probably dynamics & rendering errors.

      Pixar gave similar talks for all their films and these were the same kind of things that were shown.

  36. WETA in Washington, DC by HisMother · · Score: 1

    WETA are the call letters of both a public TV station and a public radio station here in the Washington, DC area. Probably no relationship, but who knows.

    --
    Cantankerous old coot since 1957.
  37. MASSIVE going commercial? by Anonymous Coward · · Score: 0

    It makes me wonder who will be willing to use this software, and if it'll be limited to just other movie studios or not. Possibly game studios as well?

  38. Re:30%? by imsabbel · · Score: 1

    Its one thing if you use a network to run a potential hostile programm connected to the internet.
    Practicing your animating/modelling skill by making fun sequences not used in the movie is quite another.

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  39. Interface was somewhat involved by don.g · · Score: 1

    The talk was co-run by Interface (the VUW Computer Club and ACM Student Chapter) and the School of Mathematical and Computing Sciences.

    If you're a VUW student and want us (Interface) to do more stuff like this, you should join us .

    --
    Pretend that something especially witty is here. Thanks.
  40. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  41. AI? What AI? by nobbis · · Score: 4, Interesting

    I'm a masters student in computer science at Victoria University in Wellington, NZ and went to this seminar. I'm as big a fan of LOTR as the next guy. However, I have this pet gripe. I agree that LOTR is an impressive feat of computer graphics but I'm annoyed by this talk of how MASSIVE is "AI on steroids."

    There is NO AI in MASSIVE. Surely if AI means anything, it means the ability to optimise behaviour, or learn from data, or at least demonstrate adaptation of some sort. There is no adaptation in MASSIVE. Each agent is consulting a list of rules of what to do in a given situation and then executing the specified motion-captured animation. Not only is the motion not generated by the agent, but the rules are just hand-coded by humans. They're not even evolving these "brains."

    The reason that it looks impressive is because instead of using identical, dumb, particle-like agents the agents have pre-programmed decision trees that generate their actions. Great work -- good programming job, but nothing that any hacker couldn't come up with. Show me a single agent in MASSIVE learning to walk or lifting a weapon or producing any movement that wasn't pre-scripted and I'll be impressed.

    In my opinion the cool thing here is the remarkably ability of complex systems to generate interesting global phenomena from locally interacting agents.

    Can someone who knows better please prove me wrong? I'd love to believe this was something more than a trumped up screensaver...

  42. Re:They have a MASSIVE computer animation system.. by TummyX · · Score: 1

    He's a guy but according to my church he's also gay.

  43. Re:The stunning 3D graphics? by bonch · · Score: 1

    I'll bite. Grab a copy of the extended DVD's documentary discs and realize how much of an ass you sound like since a large majority of FOTR was miniatures, models, and masks. The same for TTT and I am sure ROTK.

    Moria, Helm's Deep, the Argonauth, Rivendell...I could go on and on. They freaking GREW Hobbiton.

  44. Weta SETI@home by vertias · · Score: 2, Interesting

    Weta Digital is placed 11th on the NZ SETI@home with an average of 4 hours per WUs, but the last WU they completed was in January. They must of finished rending all the scenes for Return of the King.

  45. Re:AI? What AI? by bonch · · Score: 1

    So you're saying the agents didn't simulate intelligence artificially? As in, "artificial intelligence?"

    Do we really want orcs with actual real intelligence, who learn halfway through battle how to dig a tunnel and get the hell away from Helm's Deep or not fall down from a charging horse?

  46. Re:AI? What AI? by Anonymous Coward · · Score: 0

    They are probably using the term AI in the very loose sense that the game industry does. Massive is basically a sophisticated procedural graphical programming environment. If you have ever used Houdini, which is a highly procedural 3D animation package by SideFX, you would be very familiar with how Massive looks and works.

  47. Re:AI? What AI? by nobbis · · Score: 1

    Artificial intelligence does not mean "simulating intelligence artificially."

    If it did, then an actor with an IQ of 50 playing the role of Albert Einstein in a movie has intelligence because he's simulating intelligence. If we then replace the actor with a mechanical fish which sings the lines, this would now be artificial intelligence as the fish is "simulating intelligence artificially."

  48. Re:They have a MASSIVE computer animation system.. by robi2106 · · Score: 1

    Every time I see a post to that site I hope it is a fake site and I just shake my head and wonder how people can get so lost in the midst of such Truth (if true).

    robi

  49. Re:They have a MASSIVE computer animation system.. by TummyX · · Score: 1

    Uh it's a parady site written by atheists. Isn't it obvious?

  50. Quote from article by dhammabum · · Score: 1
    I liked the bit:
    A good example of this was shown with a simple mock up of Gandalf standing still with Gollum jumping up onto his back and ripping off his head. Most of the actions were done by the computer.

    Most of the actions? I guess they couldn't simulate the head ripping part. ;-)

    --
    I am not a robot. I am a unicorn.
  51. Jackie Chan by robi2106 · · Score: 1

    Just like the simpson's, there should be a Jackie Chan reference in each article on /.

    "(This is a digital analog to a technique developed by Jackie Chan, who choreographs onscreen fights by assigning different grunts to his attackers, based on the angle and type of approach; he can "see" them coming, even if his back is turned, based on auditory cues.)"

    Preyy slick. I wonder if Jackie is working on developing his sonar.

    robi

    1. Re:Jackie Chan by robi2106 · · Score: 1

      EDIT: This comes from a linked Popular Science article someone a few layers deep in the postings.

      robi

  52. Re:They have a MASSIVE computer animation system.. by robi2106 · · Score: 1

    Well I wasn't going to rule out the possibility. The problem is, that there are churches that believe close to that. Go visit North Montana / Idaho / Utah. Shudder. I even know a few people that used to go to ones in Idaho.

    robi

  53. If you HAVE to have more details.... by switchbaby · · Score: 2, Informative
    Cinefex, the visual effects periodical, Cinefex has released two very good issues regarding the VFX for both FOTR (#89, April 2002) and TTT (#92, January 2003).

    Issue 89 has over 40 pages of techy-goodies on the making of FOTR. Most of the article is set up as scene by scene breakdown paired with the technical aspects faced on the show (VFX and SFX). Also has a nice cover of Sam facing the Balrog which looks like it came from the Special Edition DVD.

    Issue 92 has Gollum on the cover (possibly in the Dead Marshes?) and is an ever bigger treasure trove of detail topping 60+ pages (excluding those lovely full page ads) and is organized in much of the same way.

    Both issues have really cool photos of the "bigatures" like Argonath, Mount Doom, the flooded stage of Isengard, stage for the Black Gates of Morder, Ent maquettes and the like.

    1..2...3...hmmm....only 9 more months for ROTK!

  54. Did we see the same EE? by anonymous+cupboard · · Score: 1
    OTOH, I heard that the thumb cam (a CCD on a stick)was used to setup shots from models, and the battlefield landscapes were digitised in with the hand-held 3D scanners.

    The scaling was through the use of scale-foubles and perspective rather than digital effects. However the battles were humans (sometimes masked, depending on their role) blue screened on a digitally generated background with in the battle of Helm's Deep was about 95% of the force.

  55. Re:They have a MASSIVE computer animation system.. by Anonymous Coward · · Score: 0

    Uh it's a parady site written by atheists. Isn't it obvious?

    Not really - they come across as mild and tolerent compared to some churches I've known members of.

    One former friend is still shunning me.

    I dared to suggest that for the the leader of his church to order everyone to get absentee ballots for an election, and to bring them to the church so he could be sure they all voted the way he ordered was unethical and illegal.

    Apparently this was the "Tongue of Satan" speaking from my mouth, and he is not allowed to see me anymore, for I am "lost beyond redemption".

  56. Re:They have a MASSIVE computer animation system.. by robi2106 · · Score: 1

    ummmm riiiiight. Theologically speaking, isn't it impossible to be beyond saving? But that sect probably just overlooks those sort of trivial (sarcasm) items in the Bible.

    Unless they wrote their own "bible" (not to be confused with "Bible"), which makes doing stuff like making up your own reuls much easier to do.

    robi

  57. Re:AI? What AI? by Hast · · Score: 1
    First off I'll comment on something you said in another followup, because it pretty much sums it up:
    Artificial intelligence does not mean "simulating intelligence artificially."

    Because this is pretty much what AI actually is.

    I recall a comment one of the teachers of a Applied AI course I took said: "The more we learn about AI, the more things we discover that are not AI."

    Now there are projects where robots have learned to walk using AI. It looks like shit however, and is only "cool" if you actually understand how hard that is to make. If you showed it to the general public they'd say "Hell, my 2-year-old can walk better than that!"

    Now I'll quote you on one other part:
    In my opinion the cool thing here is the remarkably ability of complex systems to generate interesting global phenomena from locally interacting agents.

    Because this is what MASSIVE is. It's not reall AI but AL, Artificial Life. Athough AL is generally considered a subpart of AI, which is probably why they used that term (AI) to market it.
  58. Mod: +1 Funny by Anonymous Coward · · Score: 0

    If only it were that easy.

  59. The *other* AI by MegaFur · · Score: 1

    Congratulations. You have successfully committed the common mistake of oversimplifcation by failing to note that there are multiple definitions of Aritifical Intelligence.

    Mostly, I'm referring here to the debate over strong AI vs. weak AI.
    IMHO, which is not necessarily the same as that expressed in the page I linked to, though it's probably similar,
    strong AI is: Somehow constructing a computer system or robot such that it can truly think in the same manner as a real human being. By constrast,
    weak AI is merely: Constructing a computer system or robot such that it can appear to be intelligent like a human at least in limited situations.

    It's important to have these two categories. It may take many, many years to acheive the goal of strong AI. It may not be possible at all. On the other hand, we've got plenty of systems right now that meet the low goals of weak AI. Examples are: any Chess program, or any "expert system". These programs can appear to be intelligent at a specific task, but nothing more. You can't carry on a normal conversation with a Chess playing program, for example.

    The little orcs running in the MASSIVE system count as weak AI because, although they may not learn and grow over time as a human would, and although they have to be programmed how to hold an axe, they do appear (vaguely) intelligent when you put them in an artificial battlefield. And that's fine because that's all the Weta people needed them for. :-)

    --
    Furry cows moo and decompress.
    1. Re:The *other* AI by nobbis · · Score: 1

      Are you truly impressed by a Chess program or expert system? Honestly, in your heart, do you think " Wow -- that computer has brute-force searched 6 moves ahead to compute every possible board position and then selected the one that minimises the maximum possible captures the opponent can make -- that's really intelligent"? Do you gush over the fact that an expert system has queried its database of 50,000 rules pre-programmed by domain experts to diagnose a medical condition?

      I'm sorry, but to me that isn't AI. Call it what you will (I call it software engineering) but it's so far removed from the real adaptive intelligence we observe everyday in the billions of organisms we share this planet with that it's not funny. You can't just look at the outputs to classify intelligence (artificial or not). You have to look at the inputs -- and in all these cases, the assumptions of these systems are hand-coded by real intelligences (humans).

      You can wave your multiple definitions of AI around but at the end of the day we all know that this isn't anything special...

    2. Re:The *other* AI by MegaFur · · Score: 1

      Honestly, in your heart, do you think

      No. I do not think in my heart. My brain does most of the thinking, thank you very much.

      The point was supposed to be, that an outside observer that's not a Chess expert might not even be able to tell the difference between the computer Chess player and the human Chess player. But let's drop that for now.

      I'm hearing a lot of anger here. Is it because you hate when people redefine words in the middle of a debate, or is it because you'd like to see the state of the art in AI move lightyears ahead of where it currently stands, or is it because you feel threatened by the idea of a "smart computer"?

      I grant you that a Chess program or an expert system are sorely lacking in adaptability. I grant you that a Chess program doesn't play Chess the same way a human does. So what? It gets the job done. It's a job that, tradionally, could only be acheived by an intelligent human. Therefore, the computer that can play Chess and beat most opponents is demonstrating artificial intelligence. The fact that the computer is using a Min/Max algorithm and the human does not is irrelevant in making this determination.

      --
      Furry cows moo and decompress.
  60. Oops! by TheSync · · Score: 1

    I thought you meant this WETA Digital.

  61. Re:AI? What AI? by Salamander · · Score: 1
    good programming job, but nothing that any hacker couldn't come up with.

    Maybe it's not "real AI" but I still disagree that any hacker could do it. It's even less likely that any hacker could do it fast enough to generate scenes of such complexity in time for the film's release. That ratio of complexity/realism to compute cycles is far beyond what "any hacker" could do, and that's what makes MASSIVE a breakthrough.

    --
    Slashdot - News for Herds. Stuff that Splatters.
  62. Re:They have a MASSIVE computer animation system.. by TummyX · · Score: 1

    Landover Baptist?

    Admittedly most their articles are funny because they're true (all their articles are based on "bible facts"). However, I think if you read all their articles and quizes you'll see they have a very cunning satirical nature.

  63. Re:AI? What AI? by Paul+Komarek · · Score: 1

    I am a doctoral student working under the broad umbrella of AI. Because my background is mathematics, I've struggled for years to figure out just what these computer scientists are talking about. My conclusion is that AI means just about anything the speaker wishes.

    One rather crude saying claims that "AI can be broken into two part, statistics and bullshit". I don't care for this assessment, but it makes it clear that even rather pedestrian stuff like decision trees and clever application of Bayes' Rule are considered part of AI by some people.

    In fact, my work (and much of my lab's work) is all about making traditional statistics go fast. When you want a computer to (help) make decisions based on data, statistical methods provide a reasonable way to inform judgement.

    My personal take on AI is that it covers just about anything which can be used to keep robots from stupidly running into walls.

    Now, that said, my problems with characterizing MASSIVE as "AI on steroids" are:

    1) The techniques used in MASSIVE are, at best, a subset of AI techniques. AI by most definitions is not a single entity that can be put on steroids.

    2) Within the field I work in (call it computational statistics if you like), we use datasets with "hundreds and thousands" of data points as test cases for debugging. Our real data has hundreds *of* thousands of datapoints, each having hundreds of thousands of attributes. So in what way is a coarse simulation of an army 10,000 strong "massive"?

    3) The goal of MASSIVE is simulation. If we're going to label stuff "AI", I'd prefer that the goal included "real-world", uncontrolled environments. Simulations can be useful when working on "real" tasks, but the simulation should not be the stopping point of any "AI" endeavor. I'd like to see that MASSIVE army of 10,000 deal with bad roads, monsoons, disease, insect migrations, faulty equipment, incorrect maps, politically-motivated leaders, etc. Dealing with noisy or otherwise incorrect and incomplete data is what separates AI from computational geometry, numerical analysis, and operations research.

    In the end, MASSIVE is a simulation system lacking real-world data input, real-world interaction with uncontrolled environments, and real-world outcomes. To me, that's not AI.

    However, I'm happy to compliment MASSIVE as a darn good simulation w/r/t appearance on-screen. Writing good simulations requires a good programmer. Sometimes, getting a simulation to resemble anything even remotely real is just as hard as building software that deals with the real world.

    -Paul Komarek

  64. Re:AI? What AI? by nobbis · · Score: 1

    Bingo. Thanks for that, Paul.

    Personally, I'd go further and say that statistical methods are the only way of making informed judgement. In my view statistics is the problem of reasoning under explicit assumptions in the presence of uncertainty. Surely, that's exactly what AI is trying to achieve? If there's no uncertainty then you're just playing chess. If there's no assumptions then you're just inventing heuristics (read "hacks").

    I think the difference between the two camps is that one (the computer scientists) focuses on the computational intractability of decision making, while the other (the mathematicians/statisticians) focuses on the uncertainty inherent in decision making. I do believe they've got a lot to offer each other, in particular statistics is finally seriously taking into account tractability.

    My personal view is that all the careful positioning of the smoke and mirrors that the traditional AI'ers is doing isn't going to help understanding or even emulating intelligence in the long run.

    I'd be happy if the term "AI" was tossed overboard and we all sailed off into the sunset of enlightenment under the power of Bayesian statistics and mathematical maturity...

  65. Re:AI? What AI? by Paul+Komarek · · Score: 1

    Ah, so you're a Bayesian. I should have realized this sooner. ;-) Just kidding.

    There are some cross-overs between your descriptions of the comp sci camp and the math/stats camp. My advisor, Andrew Moore, is one of them. The support for interdisciplinary work at Carnegie Mellon is the primary reason I came here.

    Your comment about understanding or emulating intelligence reminded me of a funny quote from Andrew. I'd asked him if he had picked up any algorithm ideas from watching his son grow up. His reply:

    "I try not to be biologically inspired. We can either write algorithms that work the way the human brain works, or we can write algorithms that work the way the brain *should* have worked."

    Not only is it unclear whether neural nets have provided any insight into human thought, but it's unclear whether we should even care about human thought. Our brains are neat, but they might not be the best role model for building software.

    I agree about the uselessness of the name "AI".
    However, I must admit that "Artificial Intelligence" sounds a whole lot better than "The study of how to keep robots from bumping into things." (FWIW, my work has very little to do with robotics, but robots are cool so I use them in examples)

    -Paul Komarek

  66. Last Post! by alpg · · Score: 0

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