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Legality of Renting Video Games?

Scott McChesney asks: "Where I live seems to be filled with Gamers but there are almost no places that rent console games. This got me thinking about opening one of my own but I have no clue about the licensing of such a thing. X-Box games all say on the back that buying the game does not give you the ability to rent it. I'm wondering what one has to do to be able to legally rent out video games?"

97 comments

  1. Blockbuster by krokodil · · Score: 0, Redundant

    Ever been to Blockbuster? They have big
    section of Sega, X-Box and Playstation games.
    They even used to rent Gameboy catridges until
    recently.

    1. Re:Blockbuster by dotgod · · Score: 1

      Now this is even LOWER than usual...now we can't even read the whole /. writeup.

    2. Re:Blockbuster by 1nfern0 · · Score: 0

      i recall for a short time, i beleive around when halflife first came out that blockbuster rented computer games. that didnt last very long and seemed like any easy way to pirate games.

    3. Re:Blockbuster by moncyb · · Score: 1

      i recall for a short time, i believe around when metropolis first came out that blockbuster rented videos. that didnt last very long and seemed like any easy way to pirate movies. ;-)

  2. Strike deals with game producers by shodson · · Score: 2, Informative

    You have to strike deals with game producers and distributors, probably giving them some portion of the rental fees collected.

    P.S. Blockbuster rents games, don't you have a blockbuster nearby?

    1. Re:Strike deals with game producers by syrinx · · Score: 1

      I don't (have a Blockbuster nearby). I don't really care, but no, not everyone does. *shrug*

      --
      Quidquid latine dictum sit, altum sonatur.
    2. Re:Strike deals with game producers by Anonymous Coward · · Score: 0

      What about Hollywood Video? The rent games too.

  3. How to make it legal by MBCook · · Score: 1

    I'm not sure how it works, but my guess would be that rental places (Blockbuster, Holywood, etc) pay a large fee to the video game makers (buy the games for $1000 each or something) and the maker gives them the right to rent it out. Going and buying a game at Toys 'R' Us and renting it out is illegal.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:How to make it legal by Erect+Horsecock · · Score: 5, Informative
      pay a large fee to the video game makers (buy the games for $1000 each or something)


      Nope. I spent well over 2 years in a blockbuster and we got all of our games for well below (about $20 less) retail from a company named Waxworks. As far as paying a fee to the production companies I know of only one license fee paid and that was to Blockbuster itself for the store trademark.

      I'm unsure and someone will be able to probably correct me but I seem to remember a court case in the 80s regarding rental of copyrighted material.
      --
      I hope you die painfully and alone.
    2. Re:How to make it legal by Anonymous Coward · · Score: 1, Interesting

      I believe it's around $100 per DVD. I used to sometimes see price sheets of rental movies at the local rental shop when I was back in the UK.

      I'm going to presume that games must be fairly similar - although $50 a pop would seem reasonable as it this would be around 100% profit to the publisher (although some fees on the back end - say $1 a rent to the publisher wouldn't seem out of the question). The hardest part would be hooking up with the retail distribution chain - I don't know how you would go about doing this.

      Unfortunately the keyword "wholesale" along with "dvd" or "game" and "rental" produces complete garbage in Google.

    3. Re:How to make it legal by Anonymous Coward · · Score: 0

      You are full of shit, and might I point out to anyone else reading this that this poster is named "Erect Horsecock". Q.E.D.

    4. Re:How to make it legal by topside420 · · Score: 1
      I'm not sure how it works, but my guess would be that rental places (Blockbuster, Holywood, etc) pay a large fee to the video game makers (buy the games for $1000 each or something) and the maker gives them the right to rent it out. Going and buying a game at Toys 'R' Us and renting it out is illegal.

      I worked at blockbuster for quite a while. :\ They pay about $60-160 per VHS/DVD to rent, as for video games, I am not quite sure, however I don't think it was that far off.

      Your best bet is to get a buisness license, find out the organization that Blockbuster is ordering thier movies/games from, then ask them if you could apply for a reseller account.

      Hope this helps..

    5. Re:How to make it legal by Anonymous Coward · · Score: 0

      I looked around on several scientific journals on the internet, and it turns out it's actually blood that makes penises erect, not high pressure fecal matter as your post implies.

    6. Re:How to make it legal by cdrudge · · Score: 1

      I too worked at a BB several years ago. I remember when Legenda of Zelda came out for the N64. We had a hugh demand for it at our store opening day and we went down to our local Wal-Mart and pickedup 10 copies of the game. We paid the regular $50 that everyone else would pay. I'm sure at the corporate level they get a price break since they buy for several thousand stores, but they weren't anything special.

    7. Re:How to make it legal by cdrudge · · Score: 1

      I beleive that it was only that high if the video had not been released to the public yet. It was the discouragement for people going out and buying the "rental" videos before everyone had a chance to get it. Once the video had been released to the general public, the price was 20-30, the regular price that you see in a store.

    8. Re:How to make it legal by Anonymous Coward · · Score: 2, Informative

      The Computer Software Rental Amendments Act of 1990 17 USC 101 is the law that was passed that you are referring to

      http://www.cni.org/docs/infopols/US.Comp.Softwar e. Rental.html

      Basically Nintendo and others lobbied to get a law passed outlawing rentals, but a clause in the act allows game cartridgte rentals for consoles, but outlawed computer software rentals.

      "(B) This subsection does not apply to--
      "(ii) a computer program embodied in or used in conjunction with a limited purpose computer that is designed for playing video games and may be designed for other purposes

      I know that the local video store in my town used to rent computer games as well as console games in the 80s, but dropped the computer games after the act was passed.

    9. Re:How to make it legal by Anonymous Coward · · Score: 0
      Amazon has sold $100 VHS tapes in the past, in that period between the movie being in the theater and available on the shelves at the video store. I assume the movie industry has figured out how to time things to boost revenue from rentals and offset any loss of potential sales revenue (further offset by the replacement cost as the media wears out, according to my local video rental guy, who adds that in his experience DVDs tend to need replacement much more often than tapes).

      The game industry, on the other hand, obviously has no such established cycle and on average pushes the things to the shelves when they're 96% finished. The rental scheme least prone to failure and lawsuit would probably involve the game and video rental industries cooperating to work out a royalty or increased fee for special rental versions that in turn offer more slack where things like CD-Keys are concerned in the event some game renters pirate the things.

      Particularly if royalties and at-cost media replacement were involved, this could be pretty lucrative for all concerned. But such pipe dreams go beyond what the individual gamehaus/neighborhood rental shop could accomplish on their own.

    10. Re:How to make it legal by User+956 · · Score: 1

      I'm unsure and someone will be able to probably correct me but I seem to remember a court case in the 80s regarding rental of copyrighted material.

      This is what you're referring to:

      "For years Nintendo had been trying to stop the burgeoning industry of video-game rentals. It took the largest video-game rental company, Blockbuster, to court and worked with Hill & Knowlton's Massey to attempt to convince legislators to make it illegal. At the same time, Nintendo also attempted to stop video-game rentals by coercion and threats.

      To supplement their business in an increasingly competitive market, a few video-rental outfits began renting Nintendo games in 1987 and 1988, when demand for cartridges was enormous. For some of those stores, Nintendo rentals represented 30 to 40 percent of their business. For most it was a lower but still significant 10 to 15 percent. The largest rental chain, Blockbuster, had revenues of $1.5 billion in 1990, and perhaps $150 million of this was from Nintendo game rentals (Blockbuster would not disclose the exact figure).

      Nintendo not only refused to sell to the chains and individual stores that rented movies and games and pressured its retailers to do the same. In addition, it attempted to address the problem in court and in Congress. Legislation was proposed in the Senate in May 1989, spearheaded by software companies such as Wordperfect Corporation and Microsoft and the Software Publishers Association, that would prohibit the rental of all computer software, including video games.

      The trade association of video-rental dealers, the Video Software Dealers Association (VSDA), promised to crush the bill as long as video games were part of it; video-game rentals were too lucrative to give up. The computer-software companies and the SPA succumbed, according to Howard Lincoln, and cut a deal with the VSDA, agreeing to exclude video games, unlike floppy disk-based software, were not copiable. It was easy to rent computer software and make a permanent copy at home, but it was nearly impossible to make a copy of "Super Mario Bros." (although one Taiwanese company, Baelih, advertised a game-copying device.)

      Before 1989, Nintendo had never been represented in Washington and had relied on the SPA. However, Howard Lincoln charged, the association "sold us down the river," as did Microsoft, their neighbor in Redmond. (Howard Lincoln was rebuffed when he went to the company to ask for its support.)

      Don Massey, a lobbyist who represented such clients as the government of Turkey and Gerber Products Co., was retained to attempt to influence the rental legislation. Nintendo's position was supported only halfheartedly by Washington State's congressional delegation, which was caught in the middle; their other constituent in Redmond was Microsoft, which wanted the bill to go through whether or not Nintendo liked it. With Massey's help, Nintendo fought the change vigorously, but lost in July of 1989.

      NOA then tried to push for a compromise bill that would prohibit rental of a video game for a year after its release. This was proposed in Congress by Representative Joe Barton, from Texas, a friend of Byron Cook, the president of a Nintendo licensee called Trade West. Nintendo lost that one too. There was one more try, an attempt to pass a bill similar to one sponsored by the record industry that sought to ban the rental of records, but it never made it through the House Judiciary Committee. "We got killed on Capitol Hill," Lincoln admits.

      There were other avenues Lincoln took in his attempt to stop the rental companies. He considered suing them but concluded that Nintendo wouldn't prevail; a guiding principle in copyright law called the "first-sale doctrine" said the buyer of a piece of property could do just about anything with it. Since a ban on rentals by the courts or Congress seemed unlikely, Nintendo trued another tack. The video-rental companies were packaging game cartridges with photocopies of Nintendo's instru

      --
      The theory of relativity doesn't work right in Arkansas.
    11. Re:How to make it legal by erik_fredricks · · Score: 1

      Actually, the court case was filed by Nintendo. The courts had held up the legality of renting video games, so Nintendo tried to sue for copyright infringement regarding Blockbuster's practice of photo-copying the (copyrighted) instruction manuals. Since it's hard to rent a game without the manual, Blockbuster simply sidestepped the issue by paraphrasing the instructions on the back of the rental case.

      --

      THE GOOD HUMOR MAN CAN ONLY BE PUSHED SO FAR
      Bart Simpson on chalkboard in episode 2F18

  4. First Sale by Lord+Bitman · · Score: 2, Funny

    If you own it, you can rent it. Isnt that how it works?

    May he rest in peace.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
    1. Re:First Sale by Hard_Code · · Score: 2, Funny

      In Las Vegas perhaps...

      --

      It's 10 PM. Do you know if you're un-American?
    2. Re:First Sale by e8johan · · Score: 1

      The problem is that you don't own it, but rather a very limited license that allows you to use it if the owner wants you to.

      Just look at Microsoft Office for example, you may only run it as long as you own a copy of Windows, thus wine cannot compete as you still have to pay your "taxes".

    3. Re:First Sale by Anonymous Coward · · Score: 0

      I am running MS Office right now and I don't have anything to do with Windows machines.

    4. Re:First Sale by moncyb · · Score: 1

      With a shrink wrap license? IANAL, but that is only enforcable if the UCITA has passed in your state. I doubt even microsoft uses a click wrap license in console video games...

      Then again, what do I know. I think it's fraud if you buy something, take it home and unwrap it, only to find out you supposedly don't own it...

    5. Re:First Sale by e8johan · · Score: 1

      Actually, I live in the state and countrt of Sweden, a part of the European Union. Here, it is not illegal (but perhaps imoral) to download stuff for private use so if I was a gamer I would probably not have any problems buying or renting games :)

      The above statement has not been tried in a court, so do not take my word(s) for it.

    6. Re:First Sale by 91degrees · · Score: 1

      Most console games don't have an EULA, and are sold on pretty much the same basis that DVDs and CDs are.

      The restrictiuons that they can place on what you can do with the software is quite limited. I don't know whether this includes rental. Logically, I don't see any difference between renting videos and renting power tools, but the media cartels see things differently

    7. Re:First Sale by Datoyminaytah · · Score: 1

      > you may only run (Microsoft Office) as long as you own a copy of Windows, thus wine cannot compete

      I did not know that. Another strike against Micro$oft in my book.

      --
      assert(birth_date<time-86400)
    8. Re:First Sale by John+Hasler · · Score: 1

      > Actually, I live in the state and countrt of
      > Sweden, a part of the European Union.

      In some European countries (notably Britain) it is illegal to rent or loan copyrighted material unless you are a public library.

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    9. Re:First Sale by John+Hasler · · Score: 1

      > The problem is that you don't own it, but rather
      > a very limited license that allows you to use it
      > if the owner wants you to.

      Bullshit. If I bought it I own it and can rent it or sell it at my pleasure.

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    10. Re:First Sale by Anonymous Coward · · Score: 0

      You didn't know it because it is incorrect and invalid.

    11. Re:First Sale by wickedj · · Score: 1

      Are you sure you bought it? Perhaps you just licensed it. Not that I don't agree with you.

  5. Start here by Anonymous Coward · · Score: 0

    http://www.microcaptrader.com/featuredmicrocap_mov i.html

    I admit to not reading this one, but it appears to be part of Sega's rental licensing. It may be a big pile of crap, though.

  6. Acts of Gord by n1ywb · · Score: 4, Insightful

    If you want to open a video game rental store, then Acts of Gord is required reading.

    "Who is this Gord? Well, let me tell you about Gord."

    --
    -73, de n1ywb
    www.n1ywb.com
    1. Re:Acts of Gord by SixArmedJesus · · Score: 1

      If you want to open a video game rental store, then Acts of Gord [actsofgord.com] is required reading.

      Beautiful stuff! Where are my mod points when I need them? *sigh* Anywho, thanks for the link!

      --

      *slight crashing sound*
    2. Re:Acts of Gord by Anonymous Coward · · Score: 0

      Beware though, sometimes Gord gets a little too preachy for people's tastes.

      He's also the stubborn type who will say everything with authority, but he won't always be right.

      But the stories about him running down punk ass kids and kids trying to sell copied games always brings a smile to my face. =P

    3. Re:Acts of Gord by Fritzed · · Score: 1

      My ActsOfGord book will be coming anytime now. :-) I'm so excited!!! -> Fritz

      --
      Spooooon!!!!!
  7. How odd... by Julius+X · · Score: 1

    I don't think I've ever seen a Video Store that didn't rent console games. Just about every town I've ever been in has a Blockbuster or some other chain-type video store, and even the local mom-n-pop rental places rent console games.

    Just out of curiosity, are you in the US or not?

    --

    -Julius X
    remove "-whatkindofspamdoyoutakemefor-" from email to send
    1. Re:How odd... by Shimbo · · Score: 1

      Just out of curiosity, are you in the US or not?

      Heaven forbid that he should tell us what jurisdiction he lives in. He might, in some way, accidentally get an answer that might be in some way relevant.

  8. Provided that you own the game, go nuts by cpt+kangarooski · · Score: 5, Informative

    17 USC 109(a) permits the owner of a copy of a copyrighted work to use or dispose of that copy as they like, including renting it. Subsection (b)(1)(A) makes an exception for computer software and sound recordings, but subsection (b)(1)(B)(ii) points out that (b)(1)(A) is not applicable to software used for a limited purpose computer designed for playing video games.

    So, provided that the owner of the particular game cartridge or disc wants to rent it out, and provided that it is for a console and not a general purpose computer, you can just go ahead and do it.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    1. Re:Provided that you own the game, go nuts by gallen1234 · · Score: 1

      IANAL but given what you've said it sounds like this becomes a question of contract law. If the game has a warning saying that it can't be rented then the issue becomes whether or not that constitutes a binding contract between the buyer and manufacturer.

    2. Re:Provided that you own the game, go nuts by t0qer · · Score: 1

      This is a really late reply, I should have jumped on this a while back...

      Set your browsing to +5, somewhere down the page I go into explaining how these licensing fee's are going to eat up my gamehouse profits. Now onto your comment :)

      is not applicable to software used for a limited purpose computer designed for playing video games.


      In a gamehouse enviroment, computers are pretty much a "limited purpose computer designed for playing video games" The stations are locked down, users cannot use them as "general purpose" Their purpose is very limited to games, maybe MS word, and some web browsing.

      I found your comment to be very informative, it actually gives me a foothold to challenge what I consider to be unfair licensing from Id, activision, Valve and others.

      Thanks, friend added.

    3. Re:Provided that you own the game, go nuts by cpt+kangarooski · · Score: 1

      Well to be honest, I have doubts that it'll work.

      First, you'd have to establish that you bought the games. I.e. you're denying that the EULA had any effect whatsoever, because if you only licensed the game section 109 is not applicable at all. I'd hope that EULAs can be invalidated en masse, but it'll pit the entire software industry against you.

      Second, I don't think that a general purpose computer becomes a limited purpose computer merely because it isn't being fully utilized. The law appears to apply more to set-top consoles AFAICT.

      At any rate, as already noted, I'm not a lawyer and I therefore cannot give legal advice. You shouldn't rely on what I've pointed out. I strongly suggest that you find a lawyer who specializes in copyright law, with a healthy knowledge of contract and sales law and is licensed to practice in your jurisdiction.

      Good luck though.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  9. Meant to highlight the relevant part, sorry. by Anonymous Coward · · Score: 1, Interesting
    "During 1999, the Company purchased its videocassettes/DVDs and video games for rental and its movies held for sale from three primary vendors, Major Video Concepts, Inc. ("MVC"), Ingram Entertainment, Inc. ("Ingram") and Valley Media, Inc. ("Valley"), respectively. During early 2000, the Company consolidated its vendor relationships through changing its primary videocassette/DVD movie rental distributor from MVC to Ingram. During 1999, the Company spent approximately 60% of its purchasing budget with its three primary suppliers and the balance directly with studios and secondary vendors. Because of revenue sharing and the impact it has had on distributors, the Company believes that if one of its primary distributors were unable or unwilling to continue the contractual relationship with the Company a viable replacement can be found without materially adversely impacting the Company's business. "
    The mentioned companies have websites. I won't do all of the work for you.
    1. Re:Meant to highlight the relevant part, sorry. by Animats · · Score: 1
      Because of revenue sharing and the impact it has had on distributors, the Company believes that if one of its primary distributors were unable or unwilling to continue the contractual relationship with the Company a viable replacement can be found without materially adversely impacting the Company's business.

      Translation: Hollywood, we run things now. You don't.

      I wonder if Blockbuster has something like the Wal-Mart Corridor of Doom, where they squeeze vendors.

  10. GORD IS NOT FUNNY. GORD = C.B.G. FROM THE SIMPSONS by Anonymous Coward · · Score: 0
  11. A clearly incorrect opinion on First Sale by melquiades · · Score: 1

    If you bought it, you most certainly have the right to resell it, and I have trouble imagining how the law would view that as substantially different from renting it. So yes, I think you have the right to rent any copyrighted work you buy.

    Of course I also think the DMCA and the CTEA are unconstitutional, defendants have a right to see evidence used against them, and presidents are elected by the general population. So clearly you should not be taking any legal advice from me.

  12. (mod up, this explains it all) by Ayanami+Rei · · Score: 2, Insightful

    unless of course the poster doesn't live in the US. I note that he had trouble finding a blockbuster to suit a gamer's needs; where does he live, Canada? ^_-

    You can't walk past a Starbucks before coming across a Blockbuster in this great nation.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:(mod up, this explains it all) by seann · · Score: 1

      up here in canada too eh, we have block busters.

      --
      I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
    2. Re:(mod up, this explains it all) by Anonymous Coward · · Score: 2, Funny

      Hey come on, if he didn't mention it, he obviously assumed that the entire world uses the law that applies to him. Ergo, he is american.

    3. Re:(mod up, this explains it all) by Anonymous Coward · · Score: 0

      You can't walk past a Starbucks before coming across a Blockbuster in this great nation.
      Don't forget the [Wallgreen's|CVS] on the opposite corner.

    4. Re:(mod up, this explains it all) by JWSmythe · · Score: 1

      And never forget McDonalds.. With a Burger King, Wendys and KFC/Pizza Hut/Taco Bell close by... :)

      McDonalds = 30,000 restraunts
      TacoBell/PizzaHut/KFC/LongJohnSilvers/A&W > 30,000
      Burger King = 11450
      Wendys = 8800 restraunts
      Blockbuster > 8000 stores
      Starbucks = 5886 locations.
      Walgreens = 3998 locations

      Of course, McD is in every small town, but Starbucks are typically only in busier cities.

      And, to keep on topic, video rental stores typically pay more for their videos. Some people posted that BlockBuster doesn't do this, but they say they were just employees, not in corporate acquisitions.

      Video stores buy movies (and games) from distributors licensed to sell for rental. The product is identical to the crap that we buy, but they pay out the ass for licensing fees. A typical movie runs between $100 and $300 per movie, simply for the license that allows them to rent it. These distributors also get it before you can through any other outlet. That's why every blockbuster will already be stocked with "new release" movies they day they're released. One blockbuster I use is sloppy. They'll leave the case of "new release" movies by the counter, rather than the stock room. So, you can see the movies are there in the box. You just can't rent them until they day they're released.

      BlockBuster can't go to a local vendor for the movie, even if they can get the better price, because they don't have the licensing on that to rent it.. They can get seriously fined for it, or loose the privilidge of being able to rent movies.

      Don't believe me? Ask the owner/manager of some small local video stores.. Most of the Blockbuster employees won't know, because they just get movies by the case from corporate.

      http://www.starbucks.com/aboutus/timeline.asp
      h ttp://www.blockbuster.com/bb/about/0,7710,,00.htm l?
      http://www.walgreens.com/about/press/facts/fac t5.j html
      http://mcdonalds.com/corporate/index.html
      h ttp://burgerking.com/CompanyInfo/index.html
      http: //www.wendys-invest.com/
      http://www.tacobell.com/ ourcompany/index.html

      --
      Serious? Seriousness is well above my pay grade.
  13. Its Gotta Be... by mcowger · · Score: 1

    ...I mean really, the video rental places do it all the time, and I haven't seen the US Marshals at my local BlockBuster storming in when I walk out with some XBox game.

  14. CLIFF! HEY CLIFF? by fm6 · · Score: 4, Insightful

    How many times does somebody have to point this out: asking for legal advice from random strangers is a very bad idea!

  15. I asked this same question: Gamehouse Ref: by t0qer · · Score: 5, Informative

    Funny thing was, cliff took the time to personally respond. I'd paste the message in this post, but I deleted it from the inbox.

    Video game rental is a big issue for me because I'm in the process of opening up a gamehouse right now. Most game companies, with the exception of Bioware and Epic have just plain greedy licensing schemes that eat up any profit a game house owner might see.

    Here are my thoughts on this issue, posted on the story about the price of commander keen. My argument against these licensing fee's go along the following..

    Capcom, Atari, ect all provided more than just a cabinet when they sold you a game. You got a cabinet (physical security) Coin Mech (money validator) Access software (credits) Input Device (Joystick, buttons) Service contracts, monitor, and the game. Usually it was anywhere between a 50/50 to a 25/75 split for the quarters between the cabinet owner and the person that owned the property.

    Now with a gamehouse, I'm providing those first 6 items, while the game company only provides the game. After looking at paying off employee's, loans, and a lease, these fee's are going to be eating up enough of my profits to where me, the owner is going to be lucky to break even at the end of the month. On top of all that I have a machine that needs to be replaced every 2-3 years to stay current with the CPL standard so I can host CPL qualifyers at my place.

    Companies like Id, Activision, well, everyone except bioware/epic all expect a cut out of your gross profits. I could see them asking for a cut from the net, but the gross? That's just greed. No value added services, no special gamehouse edition, nothing.

    I took some time out to write Mark Rein of Epic, to thank him for his companies license free policy. Following is his response.

    Toqer,

    We've had this policy for a long time. Basically if people play the game at your location they might be encouraged to buy their own copy for home and to tell their friends about it. We feel it's a win-win for both sides. The only think we ask in return is that you legally purchase, and keep on hand at all times, a copy of UT2003 for each machine the game is being played on.

    As for images, you're welcome to use screen shots you create for the purpose of positive promotion of our game in your establishment.

    Good luck!

    Mark Rein

    Epic Games Inc.

    How fucking cool is that? Not only do they let you rent it as long as you buy a legal retail copy without fee's, they're more than happy to let me use their images/logo's screenshots for my centers motif.

    Bottom line is, these licensing fee's suck. Ford doesn't charge me for making money on a truck after I purchase it, and neither should game companies. It's unfortunate that for some games (counterstrike) i'll have to pay these fee's if I want to carry the games that will draw the customers. What makes it even less fair, is I plan on playing by the rules, and there are many many other gamehouses that completely skip out on these fee's. I would love to challenge them in court, but as a startup, i'm in no position to do so.

    1. Re:I asked this same question: Gamehouse Ref: by Lil'wombat · · Score: 1

      I could see them asking for a cut from the net, but the gross? That's just greed. No value added services, no special gamehouse edition, nothing.

      But you read slashdot right? MPAA, RIAA, and how artists get screwed because their take is tied to the net, and nothing makes money because expenses are padded. Same thing here.

      Gross revenue is the only number that means anything. Who's to say that you don;t have a umbrella company that actually owns everything and leases back to the gamehouse. And suprise suprise, the costs of leasesing everything exactly equal the net revenue. Hence zero Net, and no licensing fees paid to the suckers who agreed to the net revenue basis.

      As George Lucas said, always get a cut of the gross .. and the merchandising rights..

      --

      Truth: If it's not one thing, it's another

  16. Is this really all that surprising coming from MS? by Anonymous Coward · · Score: 0

    No not really.

  17. Licensing by Anonymous Coward · · Score: 0

    I want to preface this comment by saying that I am only going to talk about the facts of software sales today. I am not expressing an opinion on whether it is right or wrong, morally or otherwise, for software to be dealt with in this way.

    When you buy software, you have a right of property only in the physical item(s) you have purchased. For example, the jewel case, the disc and the instruction manual.

    You have also acquired a licence right to use the copyright, patent rights, etc. present in the software and the instruction manual. You have not acquired an assignment of those rights from their respective authors. You only have a limited permission.

    Copyright is most relevant here, as with software, the law takes the view that use of software consititutes copying of software. In other words, when you use software you copy it in some form (installation to hard disk, instruction in RAM, etc.). I make no statement as to how technically sound that analysis is, but that's how "copyright" protects use of software.

    So, unless your licence rights permit use of the software by other people who have rented the software from you, it is not permitted. I am not certain of the arranagements which Blockbuster (for example) have with distributors, but there must be blanket licensing/royalty sharing agreements in place.

    Whilst it's offtopic, note also the use of engine management software in production automobiles. I've not yet heard of anyone having had to sign a licence regarding the use of that software before "buying" a car, but as the software becomes more and more intergral to the automobile industry (and presumably more transferable and less bespoke to any one make/model) how far off can that be?

    1. Re:Licensing by Anonymous Coward · · Score: 0

      When you buy software, you have a right of property only in the physical item(s) you have purchased. For example, the jewel case, the disc and the instruction manual.

      You also purchase a legal copy of the software, to use as you see fit and as the laws of the land allow

      A license and a copy are not the same thing. A License is an agreement that gives you permission to copy a work. A copy is something that you ca nown. There are certain legal restrictions on what you can do with it, but regardless of this, the item is your property.

      Copyright is most relevant here, as with software, the law takes the view that use of software consititutes copying of software. In other words, when you use software you copy it in some form (installation to hard disk, instruction in RAM, etc.). I make no statement as to how technically sound that analysis is, but that's how "copyright" protects use of software.

      US Copyright law gives explicit permission to copy computer software provided "that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner". (section 117a(1))

      So, unless your licence rights permit use of the software by other people who have rented the software from you, it is not permitted. I am not certain of the arranagements which Blockbuster (for example) have with distributors, but there must be blanket licensing/royalty sharing agreements in place.

      This is not the case at all. If you haven't copied the software, then even by your arguments, you haven't made a copy, and hence no restrictions. You buy it, and lend it to other people. They make copies as permitted by law to utilise the software they rented.

  18. Re:GORD IS NOT FUNNY. GORD = C.B.G. FROM THE SIMPS by eXtro · · Score: 1

    The Comic Book Guy from the Simpson's is funny though, and I find Gord funny in the same way. He's a geek who's entire life seems to revolve around video games. When I read his site I imagined the Comic Book Guy in fact, and how he'd embellish his stories to prove his moral and physical superiority. It's sort of like any pissing match on a MUD or online. Everybody is an hybrid between Bruce Lee and Arnold Schwarzanegger. In real life most of these people probably can't be frowned at without wetting themselves.

  19. Go read up more on contract law. by fireboy1919 · · Score: 1

    No, it is illegal for a contract to contradict the law. Since the law states that the right to rent console games is specifically given to the copy owner, this cannot be taken away by a contract.

    However, there's nothing preventing the copyright owners from putting whatever stupid clauses they want on the shrink wrap to scare people into giving them more power.

    --
    Mod me down and I will become more powerful than you can possibly imagine!
    1. Re:Go read up more on contract law. by Anonymous Coward · · Score: 0

      A contract can take away certain rights, usually in exchange for others - an obvious example is that it can take away my right to ownership of an item in the case of a sale.

      I think the issue here is probably that any contract made was between you and the shop that you bought it from, and not between you and the publisher. It's clearly questionable whether you can be held to a contract that you didn't agree to, and the person who the contract was with has no idea as to the identity of the other party, let alone whether they agreed to the terms.

      Of course, IANAL. This is just my uinderstanding. Presumably any actual lawyer would state that this only applies in states with a mammal as their state animal.

    2. Re:Go read up more on contract law. by yandros · · Score: 1

      I'm afraid that you are quite mistaken in this matter. There are a small number of rights and priveledges that you cannot abrogate via contract (for example, you cannot make yourself a slave). Further, you cannot be forced via contract to commit criminal acts (such as a contract to murder someone).

      Licenses are a certain form of contract, and may include nearly any other sort of restriction you want, including removal of rights of speach, distribution, sale, etc (think about NDA's -- simple, common contracts that restrict your right to free speech).

      Now, whether or not shrink-wrap licenses are BINDING in your area is an important question; equally important is whether or not they are ENFORCEABLE. Further, given the suggestion that this may be a non-US area in question, the local laws on copyright might come into play (but probably not, since the `harmonization' efforts have been pretty effective).

    3. Re:Go read up more on contract law. by g4dget · · Score: 1
      All that is good and well, but if you buy the book or video game, it is yours, and what you do with it only is governed by copyright law, not by contract law. And we decided a long time ago that when you pay for a book in a store, it is a purchase, not a license. Apparently, the law considers video game purchases equivalent.

      So, yes, you can give up lots of rights via contracts, but you don't have a contract with the company that produced the video game. Therefore, it doesn't matter what conditions they try to impose in some piece of paper they include with the item.

      The inglorious exception to this is PC software shrinkwrap licenses, which may or may not be valid.

    4. Re:Go read up more on contract law. by yandros · · Score: 1

      When you `buy' software, you're not really buying the software, as you probably already know.

      When you say ``we already decided'', you're talking about the doctirne of first sale (mentioned often in this topic). This will clearly apply to the MEDIUM of the software (manuals, CD's, box, etc), but MAY NOT apply to the *license* to use the software. Yes, this does lead to some startling situations, where someone pays for a CD containing software that they can't use.

      This is not, however, equivalent to losing an inalienable right, which is what the original poster seemed to be trying to claim. Nor is it currently a violation of current US statute (although one can always hope...). I don't know of any common law that would make it illegal, but I haven't looked; I would love to have someone point me at some relevant precedent...

  20. Rental by poofmeisterp · · Score: 1

    I'll post this because it's not really legal advice but just stating a fact.
    Much like music, the video game companies sell copies of the game (at extremely inflated prices) that you can rent out. They cost in the $600-$1000 range. That's how the company makes money on a game that can be played by so many people.

    1. Re:Rental by Anonymous Coward · · Score: 0

      How do you talk out your ass like that? Pretty good enunciation for a guy with no teeth...

    2. Re:Rental by Politburo · · Score: 1

      Where do you rent music from?

    3. Re:Rental by MrResistor · · Score: 1

      The library.

      Of course, it's not really renting because they don't charge you anything.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    4. Re:Rental by poofmeisterp · · Score: 1

      Oops! I meant movies, not music. Got my damn M-words mixed up. Sorry.

  21. I think they charge a bunch for the rentable media by MarcQuadra · · Score: 1

    I remember when the movie 'High Fidelity' came out my girlfriend wanted it on tape ASAP, she ended up buying from a company that sells to the rental stores. The tape ran her $110, but she had it WEEKS before it was out en-masse, which is what she wanted.

    I would assume that rental games are sold in the same manner, it costs a lot initially but then you don't have to calculate royalties. Everybody wins!

    --
    "Sometimes, I think Trent just needs a cup of hot chocolate and a blankie." -Tori Amos on Nine Inch Nails
  22. Secrets of Blockbuster by kontakt · · Score: 1
    Before I start this, let me just say that I'm not a Blockbuster 'insider' or anything. I read an article a *long* time ago about how this system worked and thought I'd chip into this discussion.

    Do you remember, long ago, when there was no Blockbuster? In my town, video stores were mostly mom and pop shops with names like 'Videoflicks' and 'At The Movies'. They'd have like 1 copy of a new release and you just had to be lucky to get it. If a movie was deemed particularly hot, they might buy two. They couldn't buy a whole boatload of them because the distributor charged a pretty steep price for new material.

    I think at this stage of the game (mid-80s) it might have been legal to just buy copies from licensed distributors, set up shop and you were all set. The same goes for games. These same stores would rent NES games (!) too. Probably the same business model. Buy from distributor at inflated price, then rent away.

    However, at some point along the way, the model changed. Blockbuster showed up. Mom and pop went out of business. But, it's important to note that Blockbuster was still following the same business plan. Only difference? A BB store could buy 10 copies of a new release instead of one.

    Then, one day, a bright young plug at BB headquarters said, "Screw this. Instead of buying 10 copies from the distributor, why don't we go right to the studio/production company and say 'If you give us as many copies of your movie as we want for free, we'll give 20% of the profit we make on renting it out'?"

    The studios loved it. They worked it into movie contacts (rental profit is now part of the total gross of a movie - Arnie get 2 points of all the rentals of T2 until the end of time).

    And thus was born the BB "If we don't have a copy [of a new release], it's free!". Oh, they'll have a copy alright. They have 8000 copies of the new release titles in each store now.

    Hrm. What does this have to do with the original post? Well, I'm guessing that if BB is right in with the film studios, they're probably right in with the game publishers too. So EA is getting .5% of the rental profit for all EA games rented from BB.

    Comments?

  23. Re:I think they charge a bunch for the rentable me by jafuser · · Score: 1

    This is what they typically do with video tapes (I don't know if it's being done with DVDs or games yet). They release it at a MUCH higher price, then drop the price down to a normal consumer price a few weeks later.

    With this, they know only the video store (and hardcore fans) will pay the $100 rate. Video stores will pay because they want to have the *newest releases*. After a couple of weeks, they have captured the sales to most of the rental stores, so then they drop the price to sell to consumers.

    What sucks is if you lose a video, you pay the $100 rate to have the store replace it, not the $20 rate which had come about before you even rented it...

    --
    Please consider making an automatic monthly recurring donation to the EFF
  24. You don't purchase software by Quill_28 · · Score: 1

    I am not a lawyer but my understanding when it comes to software it that you never purchase software, you only license software.
    Purchase implies you can do whatever you want with it because you own it.
    License implies that there are restrictions on the softwares usage.

    1. Re:You don't purchase software by Anonymous Coward · · Score: 0

      No, you can easily buy software without going through any sort of licensing issues. Try visiting a retail store some time. They will sell you software there, with no contracts. You can even pay cash.

    2. Re:You don't purchase software by Quill_28 · · Score: 1

      They sell you the software, but as a third party. You still have to agree to the software license before installing it on your computer.

    3. Re:You don't purchase software by bnenning · · Score: 1
      you never purchase software, you only license software


      IANAL either, but I don't believe this is true. See Softman vs Adobe, where Adobe's "not for individual resale" statement was found to be meaningless. Adobe tried and failed to argue that the defendant "licensed" the software instead of purchasing it. We're getting closer, but we haven't quite reached the point where the law is whatever a publisher says it is.


      This is separate from the issue of EULAs which restrict the usage of software, which I also believe are invalid in most cases as there is no consideration (you lose rights and get nothing in return).

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    4. Re:You don't purchase software by schon · · Score: 1

      They sell you the software, but as a third party

      No, they are not the third party. They are the first (or possibly second) party. The software publisher is the third party.

      The store bought the software from the distributor, who bought it from the publisher.

      If someone along that chain signed an agreement that said they would only sell a license, then they are legally at fault. But since the software is, in fact, a legal copy, and it was sold to you, then you bought it.

      You still have to agree to the software license before installing it on your computer.

      Says who?

      Oh yeah, the license.

      So if you don't agree with the license, then you have to agree with the license, right?

      Nope. It's illegal to impose restrictions on a sale after the sale has taken place, which is what an EULA is.

      You don't have to agree to anything before installing software.

    5. Re:You don't purchase software by Anonymous Coward · · Score: 0

      We're not talking about installing games. We're talking about console games.

      Read up on your legal jargon. I'm not the third party, but the first party. The publisher is the third party, and as such, they have no right to impose contractual obligations on me.

    6. Re:You don't purchase software by Quill_28 · · Score: 1

      As I said I am not a lawyer not a expert.

      >You don't have to agree to anything before installing software.

      I am a little confused, what rights to the makers of the software have then?

  25. This is... by Anonymous Coward · · Score: 0

    ...stupid. In fact, one of the stupidest articles ever posted on /. Obviously this person is full of it. What kind of town has the infrastructure to allow this buffoon to get on the Internet and yet he can't rent a console game? What year is this? Fifteen years ago I used to rent Nintendo games at the grocery store. BTW, this guy "thinking" of opening a video store is a lot a UN proposal. Think about it.

    1. Re:This is... by Xiarcel · · Score: 1

      He could also _work_ at some place with an internet connection, and commute 60 miles in rural territory..

  26. Forget the words on the box, follow the law by Anonymous Coward · · Score: 0
    The words on the back of some game box are not important. They might be true but they are not what determines what you are allowed to do. The law is what determines that.

    You do not license things that you buy. You own them. Copyright law is the only thing that dictates what things you're not allowed to do with something you own.

    If you obtain the game by a means other than buying it (e.g. you contact the publisher and work out a licensing agreement) then other rules can go into effect, but there is little incentive for most people to bother doing that.

  27. I'm not sure on video games but... by Gibble · · Score: 0

    My mother worked in a small video rental shop and it was inhumane how much they had to pay for movies so they could rent them, top releases were upwards of $600 USD. Some B movies were "cheap" and only $50USD but at those prices you had to rent the movie ALOT to get your money back.

    Places like Blockbuster and Rogers video pay less since they buy 1000s of copies of each movie and would get price breaks due to the large quantities involved.

    --
    Gibble: Descriptive of an emotional state in which one's mind is scrabbling for some purchase on reality
  28. Re:I think they charge a bunch for the rentable me by Erect+Horsecock · · Score: 1

    You're right about tapes. They do cost much more than the retail tapes, but you can buy them with different kind of plans. Some plans are profit sharing, others are time lease, used, etc.

    It just depends on how you buy the tape and from what outlet. We got most of ours from Waxworks, but towards the end of my stay there Warner Bros stopped selling their tapes through second parties. By doing this not only did they get a bigger piece of the pie, but could bring a heap of purchasing options to the table that would have been a pain for Waxworks.

    Games and DVDs are not though. Games are bought below retail as well as DVDs. Thats why DVDs have been embraced pretty well by the rental industry. The turn around on a dvd is much faster than a non-sell through tape. Three or four rentals and you slap a Previously viewed DVD sticker on it and sell it for $10. Ditto with Games

    --
    I hope you die painfully and alone.
  29. Same for us by Erect+Horsecock · · Score: 1

    We were franchise as well. And if the owner noticed a game had exploded in popularity unexpectedly like PSX "Driver" he would go pick up four or five copies for the weekend rush.

    --
    I hope you die painfully and alone.
    1. Re:Same for us by cdrudge · · Score: 1

      Actually this was a corporate owned store. Corporate told us to go out and buy the games since they were not expecting any more games for quite a while.

  30. Don't rent- Sell! by Lord+Bitman · · Score: 1

    How'sabout this:
    You sell a used game at full-price. This is a lot easier to defend in court if it ever comes to that.

    Also do this:
    Buy games from customers at less-than-full price.

    Sale price minus Buy price equals rental price.

    It's like renting out a game with some extra assurance that they'll bring it back.
    If they dont bring it back, or damage the disc, or anything else that rentals usually have to worry about, you've got the money for a replacement.

    Obvious problems, yes. I'm sure there are ways to get around it. For example, a "payment plan" which ammounts to a flat down payment [rental charge] followed by weekly/daily installments [late fees]

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  31. p00f! by Khakionion · · Score: 0

    What kind of town has that sort of infrastructure? One with phone lines.

    --
    OMG! Wau!
  32. Re:I think they charge a bunch for the rentable me by _Spirit · · Score: 1

    I don't know if this is a common practice everywhere but rental video's always seem to be better quality. Some video's you buy in a store are only good for a few viewings without significant quality degradation. So better quality tape might be some of the price difference. Can anyone confirm this ?

    --

    beauty is only a light switch away

  33. suggestions by g4dget · · Score: 1
    (1) Just don't carry the games whose licensing conditions you find unacceptable.

    (2) Sponsor, or contribute to, the development of open source games.

    1. Re:suggestions by AnotherBrian · · Score: 1

      (2)(a) Invite geeks to come and use your machines to code/test on. You could rope them off in a corner and put in vending machines so guests can come in and feed the geeks and observe them in thair natural habitat, like a petting zoo. .:)

  34. Purchase / License or Own / Loan by webzombie · · Score: 1

    The difference between the two with play the most significant role in the global economy in the next ten years.

    Microsoft is well on its way to ensuring that no one ever purchases their software again and will continue to pressure for legislation that erodes consumers rights of fair use to ensure an annual revenue stream

    Read NO LOGO and you'll get a good idea were some of the big guns of consumerism are heading. Everything is a monthly payment... sure makes that global food and water credit easier to establish!

    Peace, Love and Power to the People... dudes!

  35. Game rental doesn't work by kcp295 · · Score: 1

    Gamers may prefer to buy a new game or second hand...but not to rent

  36. Re:I think they charge a bunch for the rentable me by mink · · Score: 1

    Having worked at Lackluster for a few years....
    No the tapes they get are exactly the same as the ones that end up retail.
    All we do is unbox the movies, put them in the plastic rental cases with the printed slip covers.
    Then when they get sold as "previously viewed" we re-box them in the retail packaging.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  37. Re:GORD IS NOT FUNNY. GORD = C.B.G. FROM THE SIMPS by mink · · Score: 1

    Gord: Silly camper everyone knows that the AWP has horrible accuracy when not crouching.
    (Gord looks up and sees certain doom)
    Gord: Oh, I've wasted my life.

    Note the above is humor, and not any indication I wish ill upon the person who writes the Acts of Gord.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.