Could Doom 3 be a Xbox Exclusive?
acehole writes "Doom III, id's latest and greatest in the realm of first-person shooters, may be coming out as an Xbox exclusive... if Microsoft has its way." This story is very brief, has no real evidence, and should be treated as entirely speculative. I'd be sad if Doom 3 required me to use the X-Box's controller. It's just not right without a mouse!
Where Is Doom III Going?
07-APR-03
An article in the current issue of Wired magazine confirms what a lot of gamers were suspecting already: Microsoft is actively courting id Software for the exclusive console rights to Doom III. According to the article--a feature on current developments in the jaw-dropping PC FPS--the company behind the Xbox is offering an undisclosed amount of money to id in exchange for the right to make their latest game an Xbox-only title as far as consoles are concerned. (It'd still come out on the PC, of course.)
The folks at id reportedly haven't made a decision on the matter yet--it seems a reasonable enough assumption (lead programmer John Carmack has made comments in the past that seem to show a preference for the Xbox), but we'll see how it turns out. The PC game will likely be playable at the Electronic Entertainment Expo next month in Los Angeles.
The Wired article also had one more interesting bit on the PC version: in addition to the multiplayer expansion pack Carmack hinted at earlier, plans are also in the works for a new single-player expansion pack, due to be released some time after the final product hits stores. We'll have more details for you soon, so stay tuned.
It talks about *console* version only being for the xbox and even says: "It'd still come out on the PC, of course."
Hey, I got a novel idea: How about if the editors acctually read the linked article before they post stories?
Considering that John Carmack wrote a ways back that the XBox probably _did_ have the hardware to handle Doom3, albeit cut down a touch, I don't really see your theory having much support in reality.
Remember, the console only has to run it at 640x480, no AA, and on only one set of hardware. Hand-tweaked assembly isn't going to happen for each computer platform, but I certainly could see it for a single console. How the leaked Doom3 alpha runs on your P4 2.4ghz is not really a good measure of how the final version might run on an XBox (or PC, for that matter).
-Erwos
Plausible conjecture should not be misrepresented as proof positive.
Reading the articles is cheating.
It's easy to get loads of karma by reading the articles and then making well thought out comments about them.
Be a man and do it the hard way.
I fail to understand what is new about this ... you do realize this is Slashdot, right?
It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
Yeah, but if they had actually reported what the article said, they would've missed the chance to bash Microsoft.
Having not pried into the numbers of this field which are what ultimately determine whether any of your or my points are valid, allow me to offer a converse assertion.
Porting costs can be very high. Each additional platform Doom3 goes on will require (1) rewriting potentially large chunks of graphics code, if not other things if it turns out some things have to be squeezed a little extra to fit inside the console; (2) perhaps more expensive, extensive play testing to confirm the new hardware doesn't cause strange new problems; (3) creating a production line for creating media and packaging; (4) negotiating with stores shelf-space for an additional title; (5) providing tech support for yet another platform.
You seem to assert that for every additional platform the game is available for will mean more incoming revenue. Whether you meant this or not, it is not the case. Many people have multiple platforms -- XBox and a PC, PS2 and a GameCube, etc. Once more, some people may buy a new console simply for the newst, hot game out. And Doom3 will be coming out with a rather large amount of fan fare. If these two groups are a significant portion of the purchasers of Doom3, you start seeing diminishing returns very quicly -- perhaps even after supporting only two platforms (e.g. Windows and XBox)
Further, the game is already going to run in a Windows environment, doubtlessly. This means that XBox will be the easiest to port to, both because of a minimal amount of code rewrite being necessary and because the mostly stock hardware means that not as much XBox specific testing would be necessary.
You like splinters in your crotch? -Jon Caldara
Exactly! Id Software is John Carmack and John Carmack is Id Software. John Carmack is the kind of guy that has his games ported to Linux out of the goodness of his heart, not because it is making him money.
Furthermore, John Carmack is also the same guy that releases his game engines under the GPL, once they are past their prime. Finally, John Carmack has also worked on open source projects... if I remember correctly, he helped develop Matrox drivers for Linux.
Also throw in the fact that the openness of the PC allows and the openness of Id Software's previous games veritably created the mod scene that spawned such things as Threewave CTF, Team Fortress, Rocket Arena... and arguably Half-Life, Counter-Strike, etc... Not releasing a PC port would kill this aspect of the community, or at least it would leave Id Software out of it.
What makes you say it's not true? Did you read the article at all anyway? The article states that Microsoft is courting id Software to get Doom 3 to be a console exclusive on XBox. What's so unbelievable on that? I wouldn't doubt that Microsoft is courting them. Why wouldn't they? The game will obviously still be out on PC (as the article also states). Regardless, XBox is the only logical console to port the game to as it would look like ass on a PS2. And id would make a pretty penny off of it from MS, as well.